Continued defining the Company class and began writing initialization for it. Defined a namespace for Constants.

This commit is contained in:
Daniel Xie 2016-11-02 16:45:10 -05:00
parent 8530e51628
commit 0e9740dcf9
4 changed files with 198 additions and 23 deletions

@ -1,35 +1,137 @@
//Netburner Company class //Netburner Company class
function Company() { function Company() {
this.companyName = ""; this.companyName = "";
this.companyPositions = []; this.companyPositions = [];
this.salaryMultiplier = 1; //Multiplier for base salary
this.expMultiplier = 1; //Multiplier for base exp gain
//Player-related properties for company //Player-related properties for company
this.isPlayerEmployed = false; this.isPlayerEmployed = false;
this.playerPosition = null; this.playerPosition = null;
this.playerReputation = 0; //"Reputation" within company, gain reputation by working for company this.playerReputation = 0; //"Reputation" within company, gain reputation by working for company
}; };
Company.prototype.init(name) { Company.prototype.init(name, salaryMult, expMult) {
this.companyName = name; this.companyName = name;
this.salaryMult = salaryMult;
this.expMult = expMult;
} }
Company.prototype.addPosition(pos) { Company.prototype.addPosition(pos) {
this.companyPositions.push(pos); this.companyPositions.push(pos);
} }
Company.prototype.addPositions(positions) {
for (var i = 0; i < positions.length; i++) {
this.addPosition(positions[i]);
}
}
//Object that defines a position within a Company and its requirements //Object that defines a position within a Company and its requirements
function CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqRep, salary) { function CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary) {
this.positionName = name; this.positionName = name;
this.requiredHacking = reqHack; this.requiredHacking = reqHack;
this.requiredStrength = reqStr; this.requiredStrength = reqStr;
this.requiredDefense = reqDef; this.requiredDefense = reqDef;
this.requiredDexterity = reqDex; this.requiredDexterity = reqDex;
this.requiredAgility = reqAgi; this.requiredAgility = reqAgi;
this.requiredCharisma = reqCha;
this.requiredReputation = reqRep; this.requiredReputation = reqRep;
this.salary salary; //TODO determine interval. Every 10 minutes? //Base salary for a position. This will be multiplied by a company-specific multiplier. Better companies will have
//higher multipliers.
//
//NOTE: This salary denotes the $ gained every loop (200 ms)
this.baseSalary = salary;
}; };
//Set the parameters that are used to determine how good/effective the Player is at a job.
//The Player's "effectiveness" at a job determines how much reputation he gains when he works
//
//NOTE: These parameters should total to 100, such that each parameter represents a "weighting" of how
// important that stat/skill is for the job
CompanyPosition.prototype.setPerformanceParameters(hackEff, strEff, defEff, dexEff, agiEff, chaEff) {
if (hackEff + strEff + defEff + dexEff + agiEff + chaEff != 100) {
console.log("CompanyPosition.setPerformanceParameters() arguments do not total to 100");
return;
}
this.hackingEffectiveness = hackEff;
this.strengthEffectiveness = strEff;
this.defenseEffectiveness = defEff;
this.dexterityEffectiveness = dexEff;
this.agilityEffectiveness = agiEff;
this.charismaEffectiveness = chaEff;
}
//Set the stat/skill experience a Player should gain for working at a CompanyPosition. The experience is per game loop (200 ms)
//These will be constant for a single position, but is affected by a company-specific multiplier
CompanyPosition.prototype.setExperienceGains(hack, str, def, dex, agi, cha) {
this.hackingExpGain = hack;
this.strengthExpGain = str;
this.defenseExpGain = def;
this.dexterityExpGain = dex;
this.agilityExpGain = agi;
this.charismaExpGain = cha;
}
//Calculate a player's effectiveness at a certain job. Returns the amount of job reputation
//that should be gained every game loop (200 ms)
CompanyPosition.prototype.calculateJobPerformance(hacking, str, def, dex, agi, cha) {
var hackRatio = this.hackingEffectiveness * hacking / CONSTANTS.MaxSkillLevel;
var strRatio = this.strengthEffectiveness * str / CONSTANTS.MaxSkillLevel;
var defRatio = this.defenseEffectiveness * def / CONSTANTS.MaxSkillLevel;
var dexRatio = this.dexterityEffectiveness * dex / CONSTANTS.MaxSkillLevel;
var agiRatio = this.agilityEffectiveness * agi / CONSTANTS.MaxSkillLevel;
var chaRatio = this.charismaEffectiveness * cha / CONSTANTS.MaxSkillLevel;
return (hackRatio + strRatio + defRatio + dexRatio + agiRatio + chaRatio) / 100;
}
Positions = {
//Constructor: CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary)
//Software
SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 1, 1, 1, 1, 1, 0, 1),
JuniorDev: new CompanyPosition("Junior Software Engineer", 50, 1, 1, 1, 1, 1, 9000, 5),
SeniorDev: new CompanyPosition("Senior Software Engineer", 250, 1, 1, 1, 1, 50, 36000, 12),
LeadDev: new CompanyPosition("Lead Software Developer", 400, 1, 1, 1, 1, 100, 72000, 15),
//Security
ITIntern: new CompanyPosition("IT Intern", 1, 1, 1, 1, 1, 1, 0, .8),
ITAnalyst: new CompanyPosition("IT Analyst", 25, 1, 1, 1, 1, 1, 9000, 2),
ITManager: new CompanyPosition("IT Manager", 150, 1, 1, 1, 1, 50, 36000, 8),
SysAdmin: new CompanyPosition("Systems Administrator", 250, 1, 1, 1, 1, 75, 72000, 13),
SecurityEngineer: new CompanyPosition("Security Engineer", 150, 1, 1, 1, 1, 25, 36000, 10),
NetworkEngineer: new CompanyPosition("Network Engineer", 150, 1, 1, 1, 1, 25, 36000, 10),
NetworkAdministrator: new CompanyPosition("Network Administrator", 250, 1, 1, 1, 1, 75, 72000, 12),
//Technology management
HeadOfSoftware: new CompanyPosition("Head of Software", 500, 1, 1, 1, 1, 250, 108000, 30),
HeadOfEngineering: new CompanyPosition("Head of Engineering", 500, 1, 1, 1, 1, 250, 10800, 30),
VicePresident: new CompanyPosition("Vice President of Technology", 600, 1, 1, 1, 1, 400, 144000, 40),
CTO: new CompanyPosition("Chief Technology Officer", 750, 1, 1, 1, 1, 500, 216000, 50),
//Business
BusinessIntern: new CompanyPosition("Business Intern", 1, 1, 1, 1, 1, 1, 0, 1),
BusinessAnalyst: new CompanyPosition("Business Analyst", 5, 1, 1, 1, 1, 50, 9000, 5),
BusinessManager: new CompanyPosition("Business Manager", 50, 1, 1, 1, 1, 100, 36000, 12),
OperationsManager: new CompanyPosition("Operations Manager", 50, 1, 1, 1, 1, 200, 72000, 20),
CFO: new CompanyPosition("Chief Financial Officer", 75, 1, 1, 1, 1, 500, 108000, 50),
CEO: new CompanyPosition("Chief Executive Officer", 100, 1, 1, 1, 1, 750, 216000, 100),
//Non-tech/management jobs
Waiter: new CompanyPosition("Waiter", 1, 1, 1, 1, 1, 1, 0, .5),
SecurityGuard: new CompanyPosition("Security Guard", 1, 50, 50, 50, 50, 25, 3),
PoliceOfficer: new CompanyPosition("Police Officer", 10, 100, 100, 100, 100, 50, 4),
SecurityOfficer: new CompanyPosition("Security Officer", 25, 150, 150, 150, 150, 75, 6),
SecuritySupervisor: new CompanyPosition("Security Supervisor", 25, 250, 250, 250, 250, 100, 12),
HeadOfSecurity: new CompanyPosition("Head of Security", 50, 500, 500, 500, 500, 200, 20),
init: function() {
}
}
Companies = { Companies = {
/* Companies that also have servers */ /* Companies that also have servers */
//Megacorporations //Megacorporations
@ -43,7 +145,7 @@ Companies = {
FourSigma: new Company(), FourSigma: new Company(),
KuaiGongInternational: new Company(), KuaiGongInternational: new Company(),
//Technology and communication companies ("Large" servers) //Technology and communication companies ("Large" companies)
FulcrumTechnologies: new Company(), FulcrumTechnologies: new Company(),
StormTechnologies: new Company(), StormTechnologies: new Company(),
DefComm: new Company(), DefComm: new Company(),
@ -51,7 +153,6 @@ Companies = {
VitaLife: new Company(), VitaLife: new Company(),
IcarusMicrosystems: new Company(), IcarusMicrosystems: new Company(),
UniversalEnergy: new Company(), UniversalEnergy: new Company(),
MicrodyneTechnologies: new Company(),
GalacticCybersystems: new Company(), GalacticCybersystems: new Company(),
//Defense Companies ("Large" Companies) //Defense Companies ("Large" Companies)
@ -60,31 +161,87 @@ Companies = {
SolarisSpaceSystems: new Company(), SolarisSpaceSystems: new Company(),
DeltaOne: new Company(), DeltaOne: new Company(),
//Health, medicine, pharmaceutical companies ("Large" servers) //Health, medicine, pharmaceutical companies ("Large" companies)
GlobalPharmaceuticals: new Company(), GlobalPharmaceuticals: new Company(),
NovaMedical: new Company(), NovaMedical: new Company(),
//"Medium level" servers //Other large companies
CIA: new Company(),
NSA: new Company(),
WatchdogSecurity: new Company(),
//"Medium level" companies
LexoCorp: new Company(), LexoCorp: new Company(),
RhoConstruction: new Company(), RhoConstruction: new Company(),
AlphaEnterprises: new Company(), AlphaEnterprises: new Company(),
NewerthPolice: new Company(), NewerthPolice: new Company(),
SysCoreSecurities: new Company(), SysCoreSecurities: new Company(),
CatalystVentures: new Company(),
CompuTek: new Company(), CompuTek: new Company(),
NetLinkTechnologies: new Company(), NetLinkTechnologies: new Company(),
CarmichaelSecurity: new Company();
//"Low level" servers //"Low level" companies
FoodNStuff: new Company(), FoodNStuff: new Company(),
JoesGuns: new Company(), JoesGuns: new Company(),
HaraKiriSushiBar: new Company(),
MaxHardware: new Company(),
OmegaSoftware: new Company(), OmegaSoftware: new Company(),
/* Companies that do not have servers */ /* Companies that do not have servers */
NoodleBar: new Company(), NoodleBar: new Company(),
init: function() { init: function() {
/* Companies that also have servers */
//Megacorporations
Companies.ECorp.init("ECorp", 3.0, 3.0);
Companies.MegaCorp.init("MegaCorp", 3.0, 3.0);
Companies.BachmanAndAssociates.init("Bachman & Associates", 2.6, 2.6);
Companies.BladeIndustries.init("Blade Industries", 2.75, 2.75);
Companies.NWO.init("NWO", 2.75, 2.75);
Companies.ClarkeIncorporated.init("Clarke Incorporated", 2.25, 2.25);
Companies.OmniTekIncorporated.init("OmniTek Incorporated", 2.25, 2.25);
Companies.FourSigma.init("Four Sigma", 2.5, 2.5);
Companies.KuaiGongInternational.init("KuaiGong International", 2.2, 2.2);
//Technology and communication companies ("Large" servers)
Companies.FulcrumTechnologies.init("Fulcrum Technologies", 2.0, 2.0);
Companies.StormTechnologies.init("Storm Technologies", 1.8, 1.8);
Companies.DefComm.init("DefComm", 1.75, 1.75);
Companies.HeliosLabs.init("Helios Labs", 1.8, 1.8);
Companies.VitaLife.init("VitaLife", 1.8, 1.8);
Companies.IcarusMicrosystems.init("Icarus Microsystems", 1.9, 1.9);
Companies.UniversalEnergy.init("Universal Energy", 2.0, 2.0);
Companies.GalacticCybersystems.init("Galactic Cybersystems", 1.9, 1.9);
//Defense Companies ("Large" Companies)
Companies.AeroCorp.init("AeroCorp", 1.7, 1.7);
Companies.OmniaCybersystems.init("Omnia Cybersystems", 1.7, 1.7);
Companies.SolarisSpaceSystems.init("Solaris Space Systems", 1.7, 1.7);
Companies.DeltaOne.init("Delta One", 1.6, 1.6);
//Health, medicine, pharmaceutical companies ("Large" servers)
Companies.GlobalPharmaceuticals.init("Global Pharmaceuticals", 1.8, 1.8);
Companies.NovaMedical.init("Nova Medical", 1.75, 1.75);
//Other large companies
Companies.CIA.init("Central Intelligence Agency", 2.0, 2.0);
Companies.NSA.init("National Security Agency", 2.0, 2.0);
Companies.WatchdogSecurity.init("Watchdog Security", 1.5, 1.5);
//"Medium level" companies
Companies.LexoCorp.init("LexoCorp", 1.4, 1.4);
Companies.RhoConstruction.init("Rho Construction", 1.3, 1.3);
Companies.AlphaEnterprises.init("Alpha Enterprises", 1.5, 1.5);
Companies.NewerthPolice.init("Newerth Police", 1.3, 1.3);
Companies.SysCoreSecurities.init("SysCore Securities", 1.3, 1.3);
Companies.CompuTek.init("CompuTek", 1.2, 1.2);
Companies.NetLinkTechnologies.init("NetLink Technologies", 1.2, 1.2);
Companies.CarmichaelSecurity.init("Carmichael Security", 1.2, 1.2);
//"Low level" companies
Companies.FoodNStuff.init("FoodNStuff", 1, 1);
Companies.JoesGuns.init("Joe's Guns", 1, 1);
Companies.OmegaSoftware.init("Omega Software", 1.1, 1.1);
/* Companies that do not have servers */
Companies.NoodleBar.init("Noodle Bar", 1, 1);
} }
} }

5
src/Constants.js Normal file

@ -0,0 +1,5 @@
CONSTANTS = {
//Max level for any skill. Determined by max numerical value in javascript and the skill level
//formula in Player.js
MaxSkillLevel: 1796;
}

@ -3,10 +3,17 @@
var Player = { var Player = {
//Skills and stats //Skills and stats
hacking_skill: 1, hacking_skill: 1,
strength: 1,
defense: 1, //Fighting
dexterity: 1, strength: 1, //Damage dealt
agility: 1, defense: 1, //Damage received
dexterity: 1, //Accuracy
agility: 1, //Dodge %
//Labor stats
charisma: 1,
//Hacking multipliers
hacking_chance_multiplier: 2, //Increase through ascensions/augmentations hacking_chance_multiplier: 2, //Increase through ascensions/augmentations
//hacking_speed_multiplier: 5, //Decrease through ascensions/augmentations //hacking_speed_multiplier: 5, //Decrease through ascensions/augmentations
hacking_speed_multiplier: 1, //Make it faster for debugging hacking_speed_multiplier: 1, //Make it faster for debugging
@ -19,11 +26,13 @@ var Player = {
total_defense: 1, total_defense: 1,
total_dexterity: 1, total_dexterity: 1,
total_agility: 1, total_agility: 1,
total_charisma: 1,
lifetime_hacking: 1, lifetime_hacking: 1,
lifetime_strength: 1, lifetime_strength: 1,
lifetime_defense: 1, lifetime_defense: 1,
lifetime_dexterity: 1, lifetime_dexterity: 1,
lifetime_agility: 1, lifetime_agility: 1,
lifetime_charisma: 1,
//Experience and multipliers //Experience and multipliers
hacking_exp: 0, hacking_exp: 0,
@ -31,12 +40,16 @@ var Player = {
defense_exp: 0, defense_exp: 0,
dexterity_exp: 0, dexterity_exp: 0,
agility_exp: 0, agility_exp: 0,
charisma_exp: 0,
hacking_exp_mult: 1, hacking_exp_mult: 1,
strength_exp_mult: 1, strength_exp_mult: 1,
defense_exp_mult: 1, defense_exp_mult: 1,
dexterity_exp_mult: 1, dexterity_exp_mult: 1,
agility_exp_mult: 1, agility_exp_mult: 1,
charisma_exp_mult: 1,
company_rep_mult: 1, //Multiplier for how fast the player gains reputation at a company
//Money //Money
money: 0, money: 0,
@ -64,7 +77,6 @@ var Player = {
Player.homeComputer.init("19.42.93.219", "home", "Home PC", true, true, true, true, 1); Player.homeComputer.init("19.42.93.219", "home", "Home PC", true, true, true, true, 1);
Player.currentServer = Player.homeComputer; Player.currentServer = Player.homeComputer;
//FOR TESTING ONLY
Player.homeComputer.programs.push("PortHack.exe"); Player.homeComputer.programs.push("PortHack.exe");
var NetworkGroup1 = [ForeignServers.IronGym, ForeignServers.FoodNStuff, ForeignServers.SigmaCosmetics, ForeignServers.JoesGuns, ForeignServers.HongFangTeaHouse, ForeignServers.HaraKiriSushiBar]; var NetworkGroup1 = [ForeignServers.IronGym, ForeignServers.FoodNStuff, ForeignServers.SigmaCosmetics, ForeignServers.JoesGuns, ForeignServers.HongFangTeaHouse, ForeignServers.HaraKiriSushiBar];

@ -113,6 +113,7 @@ var Engine = {
'Defense: ' + Player.defense + '<br><br>' + 'Defense: ' + Player.defense + '<br><br>' +
'Dexterity: ' + Player.dexterity + '<br><br>' + 'Dexterity: ' + Player.dexterity + '<br><br>' +
'Agility: ' + Player.agility + '<br><br>' + 'Agility: ' + Player.agility + '<br><br>' +
'Charisma: ' + Player.charisma + '<br><br>' +
'Servers owned: ' + Player.purchasedServers.length + '<br><br>' + 'Servers owned: ' + Player.purchasedServers.length + '<br><br>' +
'Hacking Experience: ' + Player.hacking_exp + '<br><br>'; 'Hacking Experience: ' + Player.hacking_exp + '<br><br>';
}, },