get random modifier for augment function added

This commit is contained in:
Tesseract1234567890 2021-06-03 12:10:26 -04:00
parent 21611ec571
commit 0ec05f3fe2

@ -34,6 +34,20 @@ function getRandomMultiplier(min, max) {
return (min + (max - min) * (randomNumber.random()));
}
function getRandomModifier() {
var multiplierTypes = [
"hacking_chance_mult",
"hacking_speed_mult",
"hacking_money_mult"
"hacking_grow_mult",
"hacking_mult",
"hacking_exp_mult"];
var randomNumber = (new WHRNG(Player.lastUpdate));
randomNumber.step();
return (multiplierTypes[Math.floor(multiplierTypes.length() * randomNumber.random())]);
}
function initAugmentations() {
for (var name in Factions) {
if (Factions.hasOwnProperty(name)) {
@ -49,7 +63,7 @@ function initAugmentations() {
name:AugmentationNames.CircadianRhythm, moneyCost: 1e12, repCost:450e3,
info:"An injection which improves your perception by a variable amount.<br><br>" +
"This augmentation increases the player's hacking skill by a variable amount.",
hacking_mult: getRandomMultiplier(0.9, 2),
getRandomModifier(): getRandomMultiplier(0.9, 2),
});
CircadianRhythm.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.CircadianRhythm)) {