diff --git a/css/popupboxes.css b/css/popupboxes.css
index d84c84fd1..b3c3b953f 100644
--- a/css/popupboxes.css
+++ b/css/popupboxes.css
@@ -118,6 +118,10 @@
margin: 8px;
}
+#infiltration-faction-select {
+ background-color:black;
+}
+
/* Generic Yes No Box */
#yes-no-text-input-box-input {
color: white;
diff --git a/dist/bundle.js b/dist/bundle.js
index 81764dddc..90d80190a 100644
--- a/dist/bundle.js
+++ b/dist/bundle.js
@@ -447,6 +447,7 @@ PlayerObject.prototype.prestigeSourceFile = function() {
//Gang
this.gang = null;
+ Object(__WEBPACK_IMPORTED_MODULE_8__Gang_js__["e" /* resetGangs */])();
//Reset Stock market
this.hasWseAccount = false;
@@ -4242,7 +4243,7 @@ let Engine = {
if (Engine.Counters.updateDisplaysLong <= 0) {
if (Engine.currentPage === Engine.Page.Gang) {
- Object(__WEBPACK_IMPORTED_MODULE_14__Gang_js__["e" /* updateGangContent */])();
+ Object(__WEBPACK_IMPORTED_MODULE_14__Gang_js__["f" /* updateGangContent */])();
}
Engine.Counters.updateDisplaysLong = 15;
}
@@ -32405,9 +32406,10 @@ Environment.prototype = {
"use strict";
/* WEBPACK VAR INJECTION */(function($) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return Gang; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "c", function() { return displayGangContent; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "e", function() { return updateGangContent; });
+/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "f", function() { return updateGangContent; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "d", function() { return loadAllGangs; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return AllGangs; });
+/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "e", function() { return resetGangs; });
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__Constants_js__ = __webpack_require__(3);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__engine_js__ = __webpack_require__(4);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__Faction_js__ = __webpack_require__(10);
@@ -32498,6 +32500,39 @@ let AllGangs = {
},
}
+function resetGangs() {
+ AllGangs = {
+ "Slum Snakes" : {
+ power: 1,
+ territory: 1/7,
+ },
+ "Tetrads" : {
+ power: 1,
+ territory: 1/7,
+ },
+ "The Syndicate" : {
+ power: 1,
+ territory: 1/7,
+ },
+ "The Dark Army" : {
+ power: 1,
+ territory: 1/7,
+ },
+ "Speakers for the Dead" : {
+ power: 1,
+ territory: 1/7,
+ },
+ "NiteSec" : {
+ power: 1,
+ territory: 1/7,
+ },
+ "The Black Hand" : {
+ power: 1,
+ territory: 1/7,
+ },
+ }
+}
+
function loadAllGangs(saveString) {
AllGangs = JSON.parse(saveString, __WEBPACK_IMPORTED_MODULE_6__utils_JSONReviver_js__["c" /* Reviver */]);
}
@@ -33459,7 +33494,7 @@ function updateGangContent() {
"fact that your wanted level is too high. Consider assigning a few members to the 'Vigilante Justice' or 'Ethical Hacking' " +
"tasks to lower your wanted level.
" +
"Installing Augmentations does NOT reset your progress with your Gang. Furthermore, after installing Augmentations, you will " +
- "automatically be a member of whatever Faction you created your gain with.
" +
+ "automatically be a member of whatever Faction you created your gang with.
" +
"
Respect: Represents the amount of respect " +
"your gang has from other gangs and criminal organizations. Your respect affects the amount of money " +
"your gang members will earn, and also determines how much reputation you are earning with your gang's " +
@@ -33570,6 +33605,7 @@ function createGangMemberDisplayElement(memberObj) {
taskDiv.setAttribute("class", "gang-member-info-div");
var taskSelector = document.createElement("select");
taskSelector.style.color = "white";
+ taskSelector.style.backgroundColor = "black";
taskSelector.setAttribute("id", name + "gang-member-task-selector");
var tasks = null;
if (__WEBPACK_IMPORTED_MODULE_4__Player_js__["a" /* Player */].gang.isHackingGang) {
diff --git a/src/Gang.js b/src/Gang.js
index f4cd0084e..c342ca88d 100644
--- a/src/Gang.js
+++ b/src/Gang.js
@@ -81,6 +81,39 @@ let AllGangs = {
},
}
+function resetGangs() {
+ AllGangs = {
+ "Slum Snakes" : {
+ power: 1,
+ territory: 1/7,
+ },
+ "Tetrads" : {
+ power: 1,
+ territory: 1/7,
+ },
+ "The Syndicate" : {
+ power: 1,
+ territory: 1/7,
+ },
+ "The Dark Army" : {
+ power: 1,
+ territory: 1/7,
+ },
+ "Speakers for the Dead" : {
+ power: 1,
+ territory: 1/7,
+ },
+ "NiteSec" : {
+ power: 1,
+ territory: 1/7,
+ },
+ "The Black Hand" : {
+ power: 1,
+ territory: 1/7,
+ },
+ }
+}
+
function loadAllGangs(saveString) {
AllGangs = JSON.parse(saveString, Reviver);
}
@@ -1042,7 +1075,7 @@ function updateGangContent() {
"fact that your wanted level is too high. Consider assigning a few members to the 'Vigilante Justice' or 'Ethical Hacking' " +
"tasks to lower your wanted level. Respect: Represents the amount of respect " +
"your gang has from other gangs and criminal organizations. Your respect affects the amount of money " +
"your gang members will earn, and also determines how much reputation you are earning with your gang's " +
@@ -1153,6 +1186,7 @@ function createGangMemberDisplayElement(memberObj) {
taskDiv.setAttribute("class", "gang-member-info-div");
var taskSelector = document.createElement("select");
taskSelector.style.color = "white";
+ taskSelector.style.backgroundColor = "black";
taskSelector.setAttribute("id", name + "gang-member-task-selector");
var tasks = null;
if (Player.gang.isHackingGang) {
@@ -1261,4 +1295,5 @@ function setGangMemberTaskDescription(memberObj, taskName) {
}
}
-export {Gang, displayGangContent, updateGangContent, loadAllGangs, AllGangs};
+export {Gang, displayGangContent, updateGangContent, loadAllGangs, AllGangs,
+ resetGangs};
diff --git a/src/Player.js b/src/Player.js
index f33faeb90..76348b6ab 100644
--- a/src/Player.js
+++ b/src/Player.js
@@ -9,7 +9,7 @@ import {Programs} from "./CreateProgram.js";
import {determineCrimeSuccess} from "./Crimes.js";
import {Engine} from "./engine.js";
import {Factions, Faction} from "./Faction.js";
-import {Gang} from "./Gang.js";
+import {Gang, resetGangs} from "./Gang.js";
import {Locations} from "./Location.js";
import {AllServers, Server, AddToAllServers} from "./Server.js";
import {SpecialServerIps, SpecialServerNames} from "./SpecialServerIps.js";
@@ -360,6 +360,7 @@ PlayerObject.prototype.prestigeSourceFile = function() {
//Gang
this.gang = null;
+ resetGangs();
//Reset Stock market
this.hasWseAccount = false;
" +
"Installing Augmentations does NOT reset your progress with your Gang. Furthermore, after installing Augmentations, you will " +
- "automatically be a member of whatever Faction you created your gain with.
" +
+ "automatically be a member of whatever Faction you created your gang with.
" +
"