Merge branch 'dev' into sleeve-buy-aug-api

This commit is contained in:
Olivier Gagnon 2019-03-25 02:01:45 -04:00 committed by GitHub
commit 0f8f572519
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
70 changed files with 7171 additions and 2144 deletions

@ -51,6 +51,44 @@
pointer-events: none;
}
/* Checkbox for (de)selecting autoleveling */
.bbcheckbox {
position: relative;
display: inline;
label {
width: 20px;
height: 20px;
cursor: pointer;
position: absolute;
top: 0;
left: 0;
background: black;
border-width: 1px;
border-color: white;
border-style: solid;
&:after {
content: '';
width: 9px;
height: 5px;
position: absolute;
top: 5px;
left: 5px;
border: 3px solid white;
border-top: none;
border-right: none;
opacity: 0;
transform: rotate(-45deg);
}
}
input[type=checkbox] {
margin: 3px;
visibility: hidden;
&:checked + label:after {
opacity: 1;
}
}
}
/* Bladeburner Console */
.bladeburner-console-div {
display: inline-block;

@ -38,6 +38,7 @@ button {
}
.a-link-button-inactive,
.std-button-disabled,
.std-button:disabled {
text-decoration: none;
background-color: #333;

@ -2,7 +2,7 @@
@import "theme";
/**
* Styling for the Character Overview Panel (top-right)
* Styling for the Character Overview Panel (top-right panel)
*/
#character-overview-wrapper {

36
css/dev-menu.css Normal file

@ -0,0 +1,36 @@
.add-exp-button {
margin-right: 0px;
}
.remove-exp-button {
margin-left:0px;
}
.exp-input {
margin-right: 0px;
margin-left:0px;
margin-top: 5px;
margin-bottom: 5px;
padding: 2px 5px;
}
.text-center {
margin: auto;
text-align: center;
vertical-align: middle;
}
.touch-right {
margin-right: 0px;
}
.touch-left {
margin-left: 0px;
}
.touch-sides {
margin-left: 0px;
margin-right: 0px;
}

6
css/grid.min.css vendored Normal file

File diff suppressed because one or more lines are too long

75
css/hacknetnodes.scss Normal file

@ -0,0 +1,75 @@
@import "mixins";
@import "theme";
/**
* Styling for the Hacknet Nodes UI Page
*/
#hacknet-nodes-container {
position: fixed;
padding: 10px;
}
.hacknet-general-info {
margin: 10px;
width: 70vw;
}
#hacknet-nodes-container li {
float: left;
overflow: hidden;
white-space: nowrap;
&.hacknet-node {
$boxShadowArgs: inset 0 0 8px rgba(0, 0, 0, 0.1), 0 0 16px rgba(0, 0, 0, 0.1);
@include boxShadow($boxShadowArgs);
margin: 6px;
padding: 7px;
width: 35vw;
border: 2px solid var(--my-highlight-color);
}
}
#hacknet-nodes-list {
list-style: none;
width: 82vw;
}
#hacknet-nodes-money {
margin: 10px;
float: left;
}
#hacknet-nodes-money-multipliers-div {
display: inline-block;
width: 70vw;
}
#hacknet-nodes-multipliers {
float: right;
}
#hacknet-nodes-purchase-button {
display: inline-block;
}
.hacknet-node-container {
display: inline-table;
.row {
display: table-row;
height: 30px;
p {
display: table-cell;
}
}
.upgradable-info {
display: inline-block;
margin: 0 4px; /* Don't want the vertical margin/padding, just left & right */
padding: 0 4px;
width: $defaultFontSize * 4;
}
}

@ -138,81 +138,6 @@
}
}
/* Hacknet Nodes */
#hacknet-nodes-container {
position: fixed;
padding: 10px;
}
#hacknet-nodes-text,
#hacknet-nodes-container li {
margin: 10px;
padding: 10px;
}
#hacknet-nodes-container li {
float: left;
overflow: hidden;
white-space: nowrap;
&.hacknet-node {
$boxShadowArgs: inset 0 0 8px rgba(0, 0, 0, 0.1), 0 0 16px rgba(0, 0, 0, 0.1);
@include boxShadow($boxShadowArgs);
margin: 6px;
padding: 7px;
width: 35vw;
border: 2px solid var(--my-highlight-color);
}
}
#hacknet-nodes-list {
list-style: none;
width: 82vw;
}
#hacknet-nodes-money {
margin: 10px;
float: left;
}
#hacknet-nodes-money-multipliers-div {
display: inline-block;
width: 70vw;
}
#hacknet-nodes-multipliers {
float: right;
}
#hacknet-nodes-purchase-button {
display: inline-block;
}
.hacknet-node-container {
display: inline-table;
.row {
display: table-row;
height: 30px;
p {
display: table-cell;
}
}
.upgradable-info {
display: inline-block;
margin: 0 4px; /* Don't want the vertical margin/padding, just left & right */
padding: 0 4px;
width: $defaultFontSize * 4;
}
}
.menu-page-text {
width: 70vw;
}
/* World */
#world-container {
position: fixed;

@ -62,6 +62,9 @@ a:visited {
.text-input {
color: #fff;
background-color: #000;
border-style: solid;
border-width: 1px;
border-color: white;
}
/* Notification icon (for create program right now only) */

File diff suppressed because one or more lines are too long

2578
dist/engine.css vendored

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152
dist/vendor.bundle.js vendored

File diff suppressed because one or more lines are too long

@ -3,6 +3,42 @@
Changelog
=========
v0.45.1 - 3/23/2019
-------------------
* Added two new Corporation Researches
* General UI improvements (by hydroflame and koriar)
* Bug Fix: Sleeve Netscript API should no longer cause Dynamic RAM errors
* Bug Fix: sleeve.getSleeveStats() should now work properly
v0.45.0 - 3/22/2019
-------------------
* Corporation changes:
* Decreased the time of a full market cycle from 15 seconds to 10 seconds.
* This means that each Corporation 'state' will now only take 2 seconds, rather than 3
* Increased initial salaries for newly-hired employees
* Increased the cost multiplier for upgrading office size (the cost will increase faster)
* The stats of your employees now has a slightly larger effect on production & sales
* Added several new Research upgrades
* Market-TA research now allows you to automatically set sale price at optimal values
* Market-TA research now works for Products (not just Materials)
* Reduced the amount of Scientific Research needed to unlock the Hi-Tech R&D Laboratory from 10k to 5k
* Energy Material requirement of the Software industry reduced from 1 to 0.5
* It is now slightly easier to increase the Software industry's production multiplier
* Industries now have a maximum number of allowed products, starting at 3. This can be increased through research.
* You can now see an approximation of how each material affects an industry's production multiplier by clicking the "?" help tip next to it
* Significantly changed the effects of the different employee positions. See updated descriptions
* Reduced the amount of money you gain from private investors
* Training employees is now 3x more effective
* Bug Fix: An industry's products are now properly separated between different cities
* The QLink Augemntation is now significantly stronger, but also significantly more expensive (by hydroflame)
* Added a Netscript API for Duplicate Sleeves (by hydroflame)
* Modified the multipliers of BitNode-3 and BitNode-8 to make them slightly harder
* After installing Augmentations, Duplicate Sleeves will now default to Synchronize if their Shock is 0
* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
* Bug Fix: growthAnalyze() function now properly accounts for BitNode multipliers
* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
v0.44.1 - 3/4/2019
------------------
* Duplicate Sleeve changes:

@ -1,7 +1,7 @@
getSleeveStats() Netscript Function
===================================
.. js:function:: getStatus(sleeveNumber)
.. js:function:: getSleeveStats(sleeveNumber)
:param int sleeveNumber: Index of the sleeve to get stats of. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`

@ -131,7 +131,7 @@
<h1 style="color:white;"> Script Editor Options </h1>
<fieldset>
<label for="script-editor-option-editor">Editor</label>
<select id="script-editor-option-editor">
<select id="script-editor-option-editor" class="dropdown">
<option value="Ace">Ace</option>
<option value="CodeMirror">CodeMirror</option>
</select>
@ -139,12 +139,12 @@
<fieldset>
<label for="script-editor-option-theme">Theme</label>
<select id="script-editor-option-theme"></select>
<select id="script-editor-option-theme" class="dropdown"></select>
</fieldset>
<fieldset>
<label for="script-editor-option-keybinding">Key Binding</label>
<select id="script-editor-option-keybinding"></select>
<select id="script-editor-option-keybinding" class="dropdown"></select>
</fieldset>
<fieldset>
@ -689,7 +689,7 @@
<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
<br/><br/>
<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
<input id="stock-market-watchlist-filter" class="text-input" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
<ul id="stock-market-list" style="list-style:none;">
</ul>
@ -744,7 +744,7 @@
<p id="infiltration-box-text"> </p>
<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br/><br/>
<select id="infiltration-faction-select"> </select> <br/>
<select id="infiltration-faction-select" class="dropdown"> </select> <br/>
<button id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </button>
</div>
@ -783,35 +783,7 @@
<div id="character-overview-wrapper">
<div id="character-overview-container">
<div id="character-overview-text">
<table>
<tr id="character-hp-wrapper">
<td>Hp:</td><td id="character-hp-text" class="character-stat-cell"></td>
</tr>
<tr id="character-money-wrapper">
<td>Money:&nbsp;</td><td id="character-money-text" class="character-stat-cell"></td>
</tr>
<tr id="character-hack-wrapper">
<td>Hack:&nbsp;</td><td id="character-hack-text" class="character-stat-cell"></td>
</tr>
<tr id="character-str-wrapper">
<td>Str:&nbsp;</td><td id="character-str-text" class="character-stat-cell"></td>
</tr>
<tr id="character-def-wrapper">
<td>Def:&nbsp;</td><td id="character-def-text" class="character-stat-cell"></td>
</tr>
<tr id="character-dex-wrapper">
<td>Dex:&nbsp;</td><td id="character-dex-text" class="character-stat-cell"></td>
</tr>
<tr id="character-agi-wrapper">
<td>Agi:&nbsp;</td><td id="character-agi-text" class="character-stat-cell"></td>
</tr>
<tr id="character-cha-wrapper">
<td>Cha:&nbsp;</td><td id="character-cha-text" class="character-stat-cell"></td>
</tr>
<tr id="character-int-wrapper">
<td>Int:&nbsp;</td><td id="character-int-text" class="character-stat-cell"></td>
</tr>
</table>
<!-- ReactJS Component -->
</div>
<div class="character-quick-options">
<button id="character-overview-save-button" class="character-overview-btn">Save Game</button>
@ -959,7 +931,7 @@
Sets the locale for displaying numbers. Defaults to 'en'
</span>
</label>
<select name="settingsLocale" id="settingsLocale">
<select name="settingsLocale" id="settingsLocale" class="dropdown">
<option value="en">en</option>
<option value="bg">bg</option>
<option value="cs">cs</option>

317
package-lock.json generated

@ -1,6 +1,6 @@
{
"name": "bitburner",
"version": "0.40.2",
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"lockfileVersion": 1,
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@ -773,7 +773,8 @@
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"dev": true
},
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"dev": true
},
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@ -1446,10 +1448,11 @@
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"mississippi": "2.0.0",
@ -1458,14 +1461,15 @@
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@ -1478,7 +1482,8 @@
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}
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@ -2012,9 +2017,10 @@
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"dev": true
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@ -2360,7 +2366,8 @@
"commondir": {
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"integrity": "sha1-3dgA2gxmEnOTzKWVDqloo6rxJTs="
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@ -2775,7 +2784,8 @@
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@ -3103,9 +3113,10 @@
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@ -4087,6 +4099,7 @@
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@ -4097,6 +4110,7 @@
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@ -4120,12 +4134,39 @@
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"integrity": "sha512-UjgapumWlbMhkBgzT7Ykc5YXUT46F0iKu8SGXq0bcwP5dz/h0Plj6enJqjz1Zbq2l5WaqYnrVbwWOWMyF3F47g=="
"integrity": "sha512-UjgapumWlbMhkBgzT7Ykc5YXUT46F0iKu8SGXq0bcwP5dz/h0Plj6enJqjz1Zbq2l5WaqYnrVbwWOWMyF3F47g==",
"dev": true
},
"uglify-es": {
"version": "3.3.9",
"resolved": "https://registry.npmjs.org/uglify-es/-/uglify-es-3.3.9.tgz",
"integrity": "sha512-r+MU0rfv4L/0eeW3xZrd16t4NZfK8Ld4SWVglYBb7ez5uXFWHuVRs6xCTrf1yirs9a4j4Y27nn7SRfO6v67XsQ==",
"dev": true,
"requires": {
"commander": "2.13.0",
"source-map": "0.6.1"
}
}
}
},
@ -11893,17 +11983,19 @@
"dev": true
},
"unique-filename": {
"version": "1.1.0",
"resolved": "https://registry.npmjs.org/unique-filename/-/unique-filename-1.1.0.tgz",
"integrity": "sha1-0F8v5AMlYIcfMOk8vnNe6iAVFPM=",
"version": "1.1.1",
"resolved": "https://registry.npmjs.org/unique-filename/-/unique-filename-1.1.1.tgz",
"integrity": "sha512-Vmp0jIp2ln35UTXuryvjzkjGdRyf9b2lTXuSYUiPmzRcl3FDtYqAwOnTJkAngD9SWhnoJzDbTKwaOrZ+STtxNQ==",
"dev": true,
"requires": {
"unique-slug": "2.0.0"
"unique-slug": "2.0.1"
}
},
"unique-slug": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/unique-slug/-/unique-slug-2.0.0.tgz",
"integrity": "sha1-22Z258fMBimHj/GWCXx4hVrp9Ks=",
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/unique-slug/-/unique-slug-2.0.1.tgz",
"integrity": "sha512-n9cU6+gITaVu7VGj1Z8feKMmfAjEAQGhwD9fE3zvpRRa0wEIx8ODYkVGfSc94M2OX00tUFV8wH3zYbm1I8mxFg==",
"dev": true,
"requires": {
"imurmurhash": "0.1.4"
}
@ -12024,6 +12116,7 @@
"version": "4.2.2",
"resolved": "https://registry.npmjs.org/uri-js/-/uri-js-4.2.2.tgz",
"integrity": "sha512-KY9Frmirql91X2Qgjry0Wd4Y+YTdrdZheS8TFwvkbLWf/G5KNJDCh6pKL5OZctEW4+0Baa5idK2ZQuELRwPznQ==",
"dev": true,
"requires": {
"punycode": "2.1.1"
},
@ -12031,7 +12124,8 @@
"punycode": {
"version": "2.1.1",
"resolved": "https://registry.npmjs.org/punycode/-/punycode-2.1.1.tgz",
"integrity": "sha512-XRsRjdf+j5ml+y/6GKHPZbrF/8p2Yga0JPtdqTIY2Xe5ohJPD9saDJJLPvp9+NSBprVvevdXZybnj2cv8OEd0A=="
"integrity": "sha512-XRsRjdf+j5ml+y/6GKHPZbrF/8p2Yga0JPtdqTIY2Xe5ohJPD9saDJJLPvp9+NSBprVvevdXZybnj2cv8OEd0A==",
"dev": true
}
}
},
@ -12328,7 +12422,7 @@
"node-libs-browser": "2.1.0",
"schema-utils": "0.4.5",
"tapable": "1.0.0",
"uglifyjs-webpack-plugin": "1.2.5",
"uglifyjs-webpack-plugin": "1.3.0",
"watchpack": "1.6.0",
"webpack-sources": "1.1.0"
},
@ -12736,6 +12830,7 @@
"version": "1.1.0",
"resolved": "https://registry.npmjs.org/webpack-sources/-/webpack-sources-1.1.0.tgz",
"integrity": "sha512-aqYp18kPphgoO5c/+NaUvEeACtZjMESmDChuD3NBciVpah3XpMEU9VAAtIaB1BsfJWWTSdv8Vv1m3T0aRk2dUw==",
"dev": true,
"requires": {
"source-list-map": "2.0.0",
"source-map": "0.6.1"
@ -12744,7 +12839,8 @@
"source-map": {
"version": "0.6.1",
"resolved": "https://registry.npmjs.org/source-map/-/source-map-0.6.1.tgz",
"integrity": "sha512-UjgapumWlbMhkBgzT7Ykc5YXUT46F0iKu8SGXq0bcwP5dz/h0Plj6enJqjz1Zbq2l5WaqYnrVbwWOWMyF3F47g=="
"integrity": "sha512-UjgapumWlbMhkBgzT7Ykc5YXUT46F0iKu8SGXq0bcwP5dz/h0Plj6enJqjz1Zbq2l5WaqYnrVbwWOWMyF3F47g==",
"dev": true
}
}
},
@ -12811,6 +12907,7 @@
"version": "1.6.0",
"resolved": "https://registry.npmjs.org/worker-farm/-/worker-farm-1.6.0.tgz",
"integrity": "sha512-6w+3tHbM87WnSWnENBUvA2pxJPLhQUg5LKwUQHq3r+XPhIM+Gh2R5ycbwPCyuGbNg+lPgdcnQUhuC02kJCvffQ==",
"dev": true,
"requires": {
"errno": "0.1.7"
}
@ -12913,7 +13010,8 @@
"xtend": {
"version": "4.0.1",
"resolved": "https://registry.npmjs.org/xtend/-/xtend-4.0.1.tgz",
"integrity": "sha1-pcbVMr5lbiPbgg77lDofBJmNY68="
"integrity": "sha1-pcbVMr5lbiPbgg77lDofBJmNY68=",
"dev": true
},
"y18n": {
"version": "3.2.1",
@ -12924,7 +13022,8 @@
"yallist": {
"version": "2.1.2",
"resolved": "https://registry.npmjs.org/yallist/-/yallist-2.1.2.tgz",
"integrity": "sha1-HBH5IY8HYImkfdUS+TxmmaaoHVI="
"integrity": "sha1-HBH5IY8HYImkfdUS+TxmmaaoHVI=",
"dev": true
},
"yargs": {
"version": "11.1.0",

@ -24,7 +24,7 @@
"file-saver": "^1.3.8",
"interpret": "^1.0.0",
"jquery": "^3.3.1",
"jshint": "^2.9.7",
"jshint": "^2.10.2",
"json-loader": "^0.5.4",
"jsplumb": "^2.6.8",
"jszip": "^3.1.5",
@ -37,7 +37,6 @@
"react-dom": "^16.8.3",
"sprintf-js": "^1.1.1",
"tapable": "^1.0.0",
"uglifyjs-webpack-plugin": "^1.2.5",
"uuid": "^3.2.1",
"w3c-blob": "0.0.1"
},
@ -83,6 +82,8 @@
"ts-loader": "^4.4.1",
"tslint": "^5.10.0",
"typescript": "^2.9.2",
"uglify-es": "^3.3.9",
"uglifyjs-webpack-plugin": "^1.3.0",
"url-loader": "^1.0.1",
"watchpack": "^1.6.0",
"webpack": "^4.12.0",
@ -113,5 +114,5 @@
"watch": "webpack --watch --mode production",
"watch:dev": "webpack --watch --mode development"
},
"version": "0.40.2"
"version": "0.45.0"
}

@ -1218,14 +1218,14 @@ function initAugmentations() {
"quantum supercomputer, allowing you to access and use its incredible " +
"computing power.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking skill by 50%.<br>" +
"Increases the player's hacking speed by 50%.<br>" +
"Increases the player's hacking skill by 75%.<br>" +
"Increases the player's hacking speed by 100%.<br>" +
"Increases the player's chance of successfully performing a hack by 150%.<br>" +
"Increases the amount of money the player gains from hacking by 500%.",
hacking_speed_mult: 1.5,
"Increases the amount of money the player gains from hacking by 300%.",
hacking_mult: 1.75,
hacking_speed_mult: 2,
hacking_chance_mult: 2.5,
hacking_money_mult: 6,
hacking_mult: 1.5,
hacking_money_mult: 4,
});
QLink.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.QLink)) {
@ -2069,7 +2069,7 @@ function installAugmentations(cbScript=null) {
}
var runningScriptObj = new RunningScript(script, []); //No args
runningScriptObj.threads = 1; //Only 1 thread
home.runningScripts.push(runningScriptObj);
home.runScript(runningScriptObj, Player);
addWorkerScript(runningScriptObj, home);
}
}

@ -173,7 +173,10 @@ export function initBitNodes() {
"Level 3: Ability to use limit/stop orders in other BitNodes<br><br>" +
"This Source-File also increases your hacking growth multipliers by: " +
"<br>Level 1: 12%<br>Level 2: 18%<br>Level 3: 21%");
BitNodes["BitNode9"] = new BitNode(9, "Do Androids Dream?", "COMING SOON");
BitNodes["BitNode9"] = new BitNode(9, "Hacktocracy", "Hacknet Unleashed",
"When Fulcrum Technologies released their open-source Linux distro Chapeau, it quickly " +
"became the OS of choice for the underground hacking community. Chapeau became especially notorious for " +
"powering the Hacknet, ");
BitNodes["BitNode10"] = new BitNode(10, "Digital Carbon", "Your body is not who you are",
"In 2084, VitaLife unveiled to the world the Persona Core, a technology that allowed people " +
"to digitize their consciousness. Their consciousness could then be transferred into Synthoids " +
@ -245,9 +248,9 @@ export function initBitNodeMultipliers(p: IPlayer) {
}
switch (p.bitNodeN) {
case 1: //Source Genesis (every multiplier is 1)
case 1: // Source Genesis (every multiplier is 1)
break;
case 2: //Rise of the Underworld
case 2: // Rise of the Underworld
BitNodeMultipliers.HackingLevelMultiplier = 0.8;
BitNodeMultipliers.ServerGrowthRate = 0.8;
BitNodeMultipliers.ServerMaxMoney = 0.2;
@ -257,7 +260,7 @@ export function initBitNodeMultipliers(p: IPlayer) {
BitNodeMultipliers.FactionWorkRepGain = 0.5;
BitNodeMultipliers.FactionPassiveRepGain = 0;
break;
case 3: //Corporatocracy
case 3: // Corporatocracy
BitNodeMultipliers.HackingLevelMultiplier = 0.8;
BitNodeMultipliers.RepToDonateToFaction = 0.5;
BitNodeMultipliers.AugmentationRepCost = 3;
@ -272,7 +275,7 @@ export function initBitNodeMultipliers(p: IPlayer) {
BitNodeMultipliers.HomeComputerRamCost = 1.5;
BitNodeMultipliers.PurchasedServerCost = 2;
break;
case 4: //The Singularity
case 4: // The Singularity
BitNodeMultipliers.ServerMaxMoney = 0.15;
BitNodeMultipliers.ServerStartingMoney = 0.75;
BitNodeMultipliers.ScriptHackMoney = 0.2;
@ -286,7 +289,7 @@ export function initBitNodeMultipliers(p: IPlayer) {
BitNodeMultipliers.CrimeExpGain = 0.5;
BitNodeMultipliers.FactionWorkRepGain = 0.75;
break;
case 5: //Artificial intelligence
case 5: // Artificial intelligence
BitNodeMultipliers.ServerMaxMoney = 2;
BitNodeMultipliers.ServerStartingSecurity = 2;
BitNodeMultipliers.ServerStartingMoney = 0.5;
@ -299,7 +302,7 @@ export function initBitNodeMultipliers(p: IPlayer) {
BitNodeMultipliers.HackExpGain = 0.5;
BitNodeMultipliers.CorporationValuation = 0.5;
break;
case 6: //Bladeburner
case 6: // Bladeburner
BitNodeMultipliers.HackingLevelMultiplier = 0.35;
BitNodeMultipliers.ServerMaxMoney = 0.4;
BitNodeMultipliers.ServerStartingMoney = 0.5;
@ -314,7 +317,7 @@ export function initBitNodeMultipliers(p: IPlayer) {
BitNodeMultipliers.HackExpGain = 0.25;
BitNodeMultipliers.DaedalusAugsRequirement = 1.166; // Results in 35 Augs needed
break;
case 7: //Bladeburner 2079
case 7: // Bladeburner 2079
BitNodeMultipliers.BladeburnerRank = 0.6;
BitNodeMultipliers.BladeburnerSkillCost = 2;
BitNodeMultipliers.AugmentationMoneyCost = 3;
@ -334,7 +337,7 @@ export function initBitNodeMultipliers(p: IPlayer) {
BitNodeMultipliers.FourSigmaMarketDataApiCost = 2;
BitNodeMultipliers.DaedalusAugsRequirement = 1.166; // Results in 35 Augs needed
break;
case 8: //Ghost of Wall Street
case 8: // Ghost of Wall Street
BitNodeMultipliers.ScriptHackMoney = 0;
BitNodeMultipliers.ManualHackMoney = 0;
BitNodeMultipliers.CompanyWorkMoney = 0;
@ -345,6 +348,19 @@ export function initBitNodeMultipliers(p: IPlayer) {
BitNodeMultipliers.CorporationValuation = 0;
BitNodeMultipliers.CodingContractMoney = 0;
break;
case 9: // Hacktocracy
BitNodeMultipliers.HackingLevelMultiplier = 0.3;
BitNodeMultipliers.StrengthLevelMultiplier = 0.45;
BitNodeMultipliers.DefenseLevelMultiplier = 0.45;
BitNodeMultipliers.DexterityLevelMultiplier = 0.45;
BitNodeMultipliers.AgilityLevelMultiplier = 0.45;
BitNodeMultipliers.CharismaLevelMultiplier = 0.45;
BitNodeMultipliers.PurchasedServerLimit = 0;
BitNodeMultipliers.HomeComputerRamCost = 3;
BitNodeMultipliers.CrimeMoney = 0.5;
BitNodeMultipliers.ScriptHackMoney = 0.1;
BitNodeMultipliers.HackExpGain = 0.1;
break;
case 10: // Digital Carbon
BitNodeMultipliers.HackingLevelMultiplier = 0.2;
BitNodeMultipliers.StrengthLevelMultiplier = 0.4;

@ -120,7 +120,8 @@ interface IBitNodeMultipliers {
HackingLevelMultiplier: number;
/**
* Influences how much money each Hacknet node can generate.
* Influences how much money is produced by Hacknet Nodes.
* Influeces the hash rate of Hacknet Servers (unlocked in BitNode-9)
*/
HacknetNodeMoney: number;

@ -31,6 +31,8 @@ import { getTimestamp } from "../utils/helpers/getTi
import { removeElement } from "../utils/uiHelpers/removeElement";
import { removeElementById } from "../utils/uiHelpers/removeElementById";
const stealthIcon = `<svg xmlns="http://www.w3.org/2000/svg" width="16px" height="16px" viewBox="0 0 166 132" style="fill:#adff2f;"><g><path d="M132.658-0.18l-24.321,24.321c-7.915-2.71-16.342-4.392-25.087-4.392c-45.84,0-83,46-83,46 s14.1,17.44,35.635,30.844L12.32,120.158l12.021,12.021L144.68,11.841L132.658-0.18z M52.033,80.445 c-2.104-4.458-3.283-9.438-3.283-14.695c0-19.054,15.446-34.5,34.5-34.5c5.258,0,10.237,1.179,14.695,3.284L52.033,80.445z"/><path d="M134.865,37.656l-18.482,18.482c0.884,3.052,1.367,6.275,1.367,9.612c0,19.055-15.446,34.5-34.5,34.5 c-3.337,0-6.56-0.483-9.611-1.367l-10.124,10.124c6.326,1.725,12.934,2.743,19.735,2.743c45.84,0,83-46,83-46 S153.987,50.575,134.865,37.656z"/></g></svg>&nbsp;`
const killIcon = `<svg xmlns="http://www.w3.org/2000/svg" width="16px" height="16px" viewBox="-22 0 511 511.99561" style="fill:#adff2f;"><path d="m.496094 466.242188 39.902344-39.902344 45.753906 45.753906-39.898438 39.902344zm0 0"/><path d="m468.421875 89.832031-1.675781-89.832031-300.265625 300.265625 45.753906 45.753906zm0 0"/><path d="m95.210938 316.785156 16.84375 16.847656h.003906l83.65625 83.65625 22.753906-22.753906-100.503906-100.503906zm0 0"/><path d="m101.445312 365.300781-39.902343 39.902344 45.753906 45.753906 39.902344-39.902343-39.90625-39.902344zm0 0"/></svg>`
const CityNames = ["Aevum", "Chongqing", "Sector-12", "New Tokyo", "Ishima", "Volhaven"];
@ -1799,6 +1801,12 @@ Bladeburner.prototype.createContent = function() {
DomElems.bladeburnerDiv.appendChild(DomElems.overviewConsoleParentDiv);
DomElems.bladeburnerDiv.appendChild(DomElems.actionAndSkillsDiv);
// legend
const legend = createElement("div")
legend.innerHTML = `<span class="text">${stealthIcon}= This action requires stealth, ${killIcon} = This action involves retirement</span>`
DomElems.bladeburnerDiv.appendChild(legend);
document.getElementById("entire-game-container").appendChild(DomElems.bladeburnerDiv);
if (this.consoleLogs.length === 0) {
@ -2166,12 +2174,12 @@ Bladeburner.prototype.createBlackOpsContent = function() {
return (a.reqdRank - b.reqdRank);
});
for (var i = 0; i < blackops.length; ++i) {
for (var i = blackops.length-1; i >= 0 ; --i) {
if (this.blackops[[blackops[i].name]] == null && i !== 0 && this.blackops[[blackops[i-1].name]] == null) {continue;} // If this one nor the next are completed then this isn't unlocked yet.
DomElems.blackops[blackops[i].name] = createElement("div", {
class:"bladeburner-action", name:blackops[i].name
});
DomElems.actionsAndSkillsList.appendChild(DomElems.blackops[blackops[i].name]);
if (this.blackops[[blackops[i].name]] == null) {break;} //Can't be found in completed blackops
}
}
@ -2504,7 +2512,8 @@ Bladeburner.prototype.updateContractsUIElement = function(el, action) {
el.appendChild(createElement("pre", { //Info
display:"inline-block",
innerHTML:action.desc + "\n\n" +
"Estimated success chance: " + formatNumber(estimatedSuccessChance*100, 1) + "%\n" +
`Estimated success chance: ${formatNumber(estimatedSuccessChance*100, 1)}% ${action.isStealth?stealthIcon:''}${action.isKill?killIcon:''}\n` +
"Time Required (s): " + formatNumber(actionTime, 0) + "\n" +
"Contracts remaining: " + Math.floor(action.count) + "\n" +
"Successes: " + action.successes + "\n" +
@ -2518,14 +2527,21 @@ Bladeburner.prototype.updateContractsUIElement = function(el, action) {
for:autolevelCheckboxId, innerText:"Autolevel",color:"white",
tooltip:"Automatically increase contract level when possible"
}));
var autolevelCheckbox = createElement("input", {
type:"checkbox", id:autolevelCheckboxId, margin:"4px",
checked:action.autoLevel,
changeListener:()=>{
action.autoLevel = autolevelCheckbox.checked;
}
const checkboxDiv = createElement("div", { class: "bbcheckbox" });
const checkboxInput = createElement("input", {
type:"checkbox",
id: autolevelCheckboxId,
checked: action.autoLevel,
changeListener: () => {
action.autoLevel = checkboxInput.checked;
},
});
el.appendChild(autolevelCheckbox);
const checkmarkLabel = createElement("label", { for: autolevelCheckboxId });
checkboxDiv.appendChild(checkboxInput);
checkboxDiv.appendChild(checkmarkLabel);
el.appendChild(checkboxDiv);
}
Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
@ -2640,7 +2656,7 @@ Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
el.appendChild(createElement("pre", {
display:"inline-block",
innerHTML:action.desc + "\n\n" +
"Estimated success chance: " + formatNumber(estimatedSuccessChance*100, 1) + "%\n" +
`Estimated success chance: ${formatNumber(estimatedSuccessChance*100, 1)}% ${action.isStealth?stealthIcon:''}${action.isKill?killIcon:''}\n` +
"Time Required(s): " + formatNumber(actionTime, 0) + "\n" +
"Operations remaining: " + Math.floor(action.count) + "\n" +
"Successes: " + action.successes + "\n" +
@ -2654,14 +2670,21 @@ Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
for:autolevelCheckboxId, innerText:"Autolevel",color:"white",
tooltip:"Automatically increase operation level when possible"
}));
var autolevelCheckbox = createElement("input", {
type:"checkbox", id:autolevelCheckboxId, margin:"4px",
checked:action.autoLevel,
changeListener:()=>{
action.autoLevel = autolevelCheckbox.checked;
}
const checkboxDiv = createElement("div", { class: "bbcheckbox" });
const checkboxInput = createElement("input", {
type:"checkbox",
id: autolevelCheckboxId,
checked: action.autoLevel,
changeListener: () => {
action.autoLevel = checkboxInput.checked;
},
});
el.appendChild(autolevelCheckbox);
const checkmarkLabel = createElement("label", { for: autolevelCheckboxId });
checkboxDiv.appendChild(checkboxInput);
checkboxDiv.appendChild(checkmarkLabel);
el.appendChild(checkboxDiv);
}
Bladeburner.prototype.updateBlackOpsUIElement = function(el, action) {
@ -2760,7 +2783,7 @@ Bladeburner.prototype.updateBlackOpsUIElement = function(el, action) {
}));
el.appendChild(createElement("p", {
display:"inline-block",
innerHTML:"Estimated Success Chance: " + formatNumber(estimatedSuccessChance*100, 1) + "%\n" +
innerHTML:`Estimated Success Chance: ${formatNumber(estimatedSuccessChance*100, 1)}% ${action.isStealth?stealthIcon:''}${action.isKill?killIcon:''}\n` +
"Time Required(s): " + formatNumber(actionTime, 0),
}))
}

@ -1,7 +1,12 @@
/**
* Generic Game Constants
*
* Constants for specific mechanics or features will NOT be here.
*/
import {IMap} from "./types";
export let CONSTANTS: IMap<any> = {
Version: "0.44.1",
Version: "0.45.1",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@ -17,24 +22,9 @@ export let CONSTANTS: IMap<any> = {
/* Base costs */
BaseCostFor1GBOfRamHome: 32000,
BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM
BaseCostFor1GBOfRamHacknetNode: 30000,
TravelCost: 200e3,
BaseCostForHacknetNode: 1000,
BaseCostForHacknetNodeCore: 500000,
/* Hacknet Node constants */
HacknetNodeMoneyGainPerLevel: 1.6,
HacknetNodePurchaseNextMult: 1.85, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.28, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeCoreMult: 1.48, //Multiplier for cost when buying another core
HacknetNodeMaxLevel: 200,
HacknetNodeMaxRam: 64,
HacknetNodeMaxCores: 16,
/* Faction and Company favor */
BaseFavorToDonate: 150,
DonateMoneyToRepDivisor: 1e6,
@ -126,6 +116,7 @@ export let CONSTANTS: IMap<any> = {
InfiltrationBribeBaseAmount: 100e3, //Amount per clearance level
InfiltrationMoneyValue: 5e3, //Convert "secret" value to money
InfiltrationRepValue: 1.4, //Convert "secret" value to faction reputation
InfiltrationExpPow: 0.7,
//Stock market constants
WSEAccountCost: 200e6,
@ -282,6 +273,12 @@ export let CONSTANTS: IMap<any> = {
LatestUpdate:
`
v0.45.1
* Added two new Corporation Researches
* General UI improvements (by hydroflame and koriar)
* Bug Fix: Sleeve Netscript API should no longer cause Dynamic RAM errors
* Bug Fix: sleeve.getSleeveStats() should now work properly
v0.45.0
* Corporation changes:
** Decreased the time of a full market cycle from 15 seconds to 10 seconds.
@ -301,13 +298,12 @@ export let CONSTANTS: IMap<any> = {
** Reduced the amount of money you gain from private investors
** Training employees is now 3x more effective
** Bug Fix: An industry's products are now properly separated between different cities
* The QLink Augemntation is now significantly stronger (by hydroflame)
* The QLink Augemntation is now significantly stronger, but also significantly more expensive (by hydroflame)
* Added a Netscript API for Duplicate Sleeves (by hydroflame)
* Modified the multipliers of BitNode-3 and BitNode-8 to make them slightly harder
* After installing Augmentations, Duplicate Sleeves will now default to Synchronize if their Shock is 0
* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
* Bug Fix: growthAnalyze() function now properly accounts for BitNode multipliers
* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
`
}

@ -61,7 +61,6 @@ import { CorporationRouting } from "./ui/Routing";
import Decimal from "decimal.js";
/* Constants */
export const INITIALSHARES = 1e9; //Total number of shares you have at your company
export const SHARESPERPRICEUPDATE = 1e6; //When selling large number of shares, price is dynamically updated for every batch of this amount
@ -490,11 +489,11 @@ Industry.prototype.process = function(marketCycles=1, state, company) {
this.thisCycleRevenue = new Decimal(0);
this.thisCycleExpenses = new Decimal(0);
//Once you start making revenue, the player should no longer be
//considered new, and therefore no longer needs the 'tutorial' UI elements
// Once you start making revenue, the player should no longer be
// considered new, and therefore no longer needs the 'tutorial' UI elements
if (this.lastCycleRevenue.gt(0)) {this.newInd = false;}
//Process offices (and the employees in them)
// Process offices (and the employees in them)
var employeeSalary = 0;
for (var officeLoc in this.offices) {
if (this.offices[officeLoc] instanceof OfficeSpace) {
@ -503,15 +502,15 @@ Industry.prototype.process = function(marketCycles=1, state, company) {
}
this.thisCycleExpenses = this.thisCycleExpenses.plus(employeeSalary);
//Process change in demand/competition of materials/products
// Process change in demand/competition of materials/products
this.processMaterialMarket(marketCycles);
this.processProductMarket(marketCycles);
//Process loss of popularity
// Process loss of popularity
this.popularity -= (marketCycles * .0001);
this.popularity = Math.max(0, this.popularity);
//Process Dreamsense gains
// Process Dreamsense gains
var popularityGain = company.getDreamSenseGain(), awarenessGain = popularityGain * 4;
if (popularityGain > 0) {
this.popularity += (popularityGain * marketCycles);
@ -521,19 +520,19 @@ Industry.prototype.process = function(marketCycles=1, state, company) {
return;
}
//Process production, purchase, and import/export of materials
// Process production, purchase, and import/export of materials
var res = this.processMaterials(marketCycles, company);
this.thisCycleRevenue = this.thisCycleRevenue.plus(res[0]);
this.thisCycleExpenses = this.thisCycleExpenses.plus(res[1]);
//Process creation, production & sale of products
// Process creation, production & sale of products
res = this.processProducts(marketCycles, company);
this.thisCycleRevenue = this.thisCycleRevenue.plus(res[0]);
this.thisCycleExpenses = this.thisCycleExpenses.plus(res[1]);
}
//Process change in demand and competition for this industry's materials
// Process change in demand and competition for this industry's materials
Industry.prototype.processMaterialMarket = function(marketCycles=1) {
//References to prodMats and reqMats
var reqMats = this.reqMats, prodMats = this.prodMats;
@ -1334,10 +1333,8 @@ Industry.prototype.createResearchBox = function() {
researchTreeBox = null;
}
this.updateResearchTree();
const researchTree = IndustryResearchTrees[this.type];
// Create the popup first, so that the tree diagram can be added to it
// This is handled by Treant
researchTreeBox = createPopup(boxId, [], { backgroundColor: "black" });
@ -1387,6 +1384,10 @@ Industry.prototype.createResearchBox = function() {
researchTree.research(allResearch[i]);
this.researched[allResearch[i]] = true;
dialogBoxCreate(`Researched ${allResearch[i]}. It may take a market cycle ` +
`(~${SecsPerMarketCycle} seconds) before the effects of ` +
`the Research apply.`);
return this.createResearchBox();
} else {
dialogBoxCreate(`You do not have enough Scientific Research for ${research.name}`);
@ -1647,6 +1648,14 @@ OfficeSpace.prototype.atCapacity = function() {
OfficeSpace.prototype.process = function(marketCycles=1, parentRefs) {
var corporation = parentRefs.corporation, industry = parentRefs.industry;
// HRBuddy AutoRecruitment and training
if (industry.hasResearch("HRBuddy-Recruitment") && !this.atCapacity()) {
const emp = this.hireRandomEmployee();
if (industry.hasResearch("HRBuddy-Training")) {
emp.pos = EmployeePositions.Training;
}
}
// Process Office properties
this.maxEne = 100;
this.maxHap = 100;
@ -1828,8 +1837,7 @@ OfficeSpace.prototype.hireEmployee = function(employee, parentRefs) {
yesNoTxtInpBoxCreate("Give your employee a nickname!");
}
OfficeSpace.prototype.hireRandomEmployee = function(parentRefs) {
var company = parentRefs.corporation, division = parentRefs.industry;
OfficeSpace.prototype.hireRandomEmployee = function() {
if (this.atCapacity()) { return; }
if (document.getElementById("cmpy-mgmt-hire-employee-popup") != null) {return;}
@ -1853,13 +1861,15 @@ OfficeSpace.prototype.hireRandomEmployee = function(parentRefs) {
var name = generateRandomString(7);
for (var i = 0; i < this.employees.length; ++i) {
for (let i = 0; i < this.employees.length; ++i) {
if (this.employees[i].name === name) {
return this.hireRandomEmployee(parentRefs);
return this.hireRandomEmployee();
}
}
emp.name = name;
this.employees.push(emp);
return emp;
}
//Finds the first unassigned employee and assigns its to the specified job
@ -2346,8 +2356,6 @@ Corporation.prototype.rerender = function() {
}
if (!routing.isOn(Page.Corporation)) { return; }
console.log("Re-rendering...");
ReactDOM.render(<CorporationRoot
corp={this}
routing={corpRouting}

@ -27,6 +27,8 @@ function createBaseResearchTreeNodes(): Node {
const dronesAssembly: Node = makeNode("Drones - Assembly");
const dronesTransport: Node = makeNode("Drones - Transport");
const goJuice: Node = makeNode("Go-Juice");
const hrRecruitment: Node = makeNode("HRBuddy-Recruitment");
const hrTraining: Node = makeNode("HRBuddy-Training");
const joywire: Node = makeNode("JoyWire");
const marketta1: Node = makeNode("Market-TA.I");
const marketta2: Node = makeNode("Market-TA.II");
@ -40,6 +42,8 @@ function createBaseResearchTreeNodes(): Node {
drones.addChild(dronesAssembly);
drones.addChild(dronesTransport);
hrRecruitment.addChild(hrTraining);
marketta1.addChild(marketta2);
overclock.addChild(stimu);
@ -49,6 +53,7 @@ function createBaseResearchTreeNodes(): Node {
rootNode.addChild(autoDrugs);
rootNode.addChild(bulkPurchasing);
rootNode.addChild(drones);
rootNode.addChild(hrRecruitment);
rootNode.addChild(joywire);
rootNode.addChild(marketta1);
rootNode.addChild(overclock);

@ -77,6 +77,21 @@ export const researchMetadata: IConstructorParams[] = [
"production by 10%.",
sciResearchMult: 1.1,
},
{
name: "HRBuddy-Recruitment",
cost: 15e3,
desc: "Use automated software to handle the hiring of employees. With this " +
"research, each office will automatically hire one employee per " +
"market cycle if there is available space."
},
{
name: "HRBuddy-Training",
cost: 20e3,
desc: "Use automated software to handle the training of employees. With this " +
"research, each employee hired with HRBuddy-Recruitment will automatically " +
"be assigned to 'Training', rather than being unassigned."
},
{
name: "JoyWire",
cost: 20e3,

@ -300,7 +300,7 @@ export class IndustryOffice extends BaseReactComponent {
<br />
<p>Avg Employee Morale: {numeralWrapper.format(avgMorale, "0.000")}</p>
<p>Avg Happiness Morale: {numeralWrapper.format(avgHappiness, "0.000")}</p>
<p>Avg Employee Happiness: {numeralWrapper.format(avgHappiness, "0.000")}</p>
<p>Avg Energy Morale: {numeralWrapper.format(avgEnergy, "0.000")}</p>
<p>Total Employee Salary: {numeralWrapper.formatMoney(totalSalary)}</p>
{
@ -554,7 +554,7 @@ export class IndustryOffice extends BaseReactComponent {
}
const autohireEmployeeButtonOnClick = () => {
if (office.atCapacity()) { return; }
office.hireRandomEmployee({ corporation: corp, industry: division });
office.hireRandomEmployee();
this.corp().rerender();
}

@ -1,740 +0,0 @@
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import { CodingContractTypes } from "./CodingContracts";
import { generateContract,
generateRandomContract,
generateRandomContractOnHome } from "./CodingContractGenerator";
import { Companies } from "./Company/Companies";
import { Company } from "./Company/Company";
import { Programs } from "./Programs/Programs";
import { Factions } from "./Faction/Factions";
import { Player } from "./Player";
import { AllServers } from "./Server/AllServers";
import { hackWorldDaemon } from "./RedPill";
import { StockMarket,
SymbolToStockMap } from "./StockMarket/StockMarket";
import { Stock } from "./StockMarket/Stock";
import { Terminal } from "./Terminal";
import { numeralWrapper } from "./ui/numeralFormat";
import { dialogBoxCreate } from "../utils/DialogBox";
import { exceptionAlert } from "../utils/helpers/exceptionAlert";
import { createElement } from "../utils/uiHelpers/createElement";
import { createOptionElement } from "../utils/uiHelpers/createOptionElement";
import { getSelectText } from "../utils/uiHelpers/getSelectData";
import { removeElementById } from "../utils/uiHelpers/removeElementById";
const devMenuContainerId = "dev-menu-container";
export function createDevMenu() {
if (process.env.NODE_ENV !== "development") {
throw new Error("Cannot create Dev Menu because you are not in a dev build");
}
const devMenuText = createElement("h1", {
display: "block",
innerText: "Development Menu - Only meant to be used for testing/debugging",
});
// Generic
const genericHeader = createElement("h2", {
display: "block",
innerText: "Generic"
});
const addMoney = createElement("button", {
class: "std-button",
clickListener: () => {
Player.gainMoney(1e15);
},
display: "block",
innerText: "Add $1000t",
});
const addMoney2 = createElement("button", {
class: "std-button",
clickListener: () => {
Player.gainMoney(1e12);
},
display: "block",
innerText: "Add $1t",
})
const addRam = createElement("button", {
class: "std-button",
clickListener: () => {
Player.getHomeComputer().maxRam *= 2;
},
display: "block",
innerText: "Double Home Computer RAM",
});
const triggerBitflume = createElement("button", {
class: "std-button",
clickListener: () => {
hackWorldDaemon(Player.bitNodeN, true);
},
innerText: "Trigger BitFlume",
});
const destroyCurrentBitnode = createElement("button", {
class: "std-button",
clickListener: () => {
hackWorldDaemon(Player.bitNodeN);
},
innerText: "Destroy Current BitNode",
tooltip: "Will grant Source-File for the BitNode",
});
// Experience / stats
const statsHeader = createElement("h2", {
display: "block",
innerText: "Experience/Stats"
});
const statsHackingExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- hacking exp",
type: "number",
});
const statsHackingExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsHackingExpInput.value);
Player.gainHackingExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Hacking Exp",
});
const statsStrengthExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- strength exp",
type: "number",
});
const statsStrengthExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsStrengthExpInput.value);
Player.gainStrengthExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Strength Exp",
});
const statsDefenseExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- defense exp",
type: "number",
});
const statsDefenseExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsDefenseExpInput.value);
Player.gainDefenseExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Defense Exp",
});
const statsDexterityExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- dexterity exp",
type: "number",
});
const statsDexterityExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsDexterityExpInput.value);
Player.gainDexterityExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Dexterity Exp",
});
const statsAgilityExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- agility exp",
type: "number",
});
const statsAgilityExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsAgilityExpInput.value);
Player.gainAgilityExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Agility Exp",
});
const statsCharismaExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- charisma exp",
type: "number",
});
const statsCharismaExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsCharismaExpInput.value);
Player.gainCharismaExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Charisma Exp",
});
const statsIntelligenceExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- intelligence exp",
type: "number",
});
const statsIntelligenceExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsIntelligenceExpInput.value);
Player.gainIntelligenceExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Intelligence Exp",
});
const statsEnableIntelligenceButton = createElement("button", {
class: "std-button",
clickListener: () => {
Player.intelligence = 1;
},
innerText: "Enable Intelligence"
});
const statsDisableIntelligenceButton = createElement("button", {
class: "std-button",
clickListener: () => {
Player.intelligence = 0;
},
innerText: "Disable Intelligence"
});
// Factions
const factionsHeader = createElement("h2", {innerText: "Factions"});
const factionsDropdown = createElement("select", {
class: "dropdown",
margin: "5px",
});
for (const i in Factions) {
factionsDropdown.options[factionsDropdown.options.length] = new Option(Factions[i].name, Factions[i].name);
}
const factionsAddButton = createElement("button", {
class: "std-button",
clickListener: () => {
const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value;
Player.receiveInvite(facName);
},
innerText: "Receive Invite to Faction",
});
const factionsReputationInput = createElement("input", {
placeholder: "Rep to add to faction",
type: "number",
});
const factionsReputationButton = createElement("button", {
class: "std-button",
innerText: "Add rep to faction",
clickListener: () => {
const facName = getSelectText(factionsDropdown);
const fac = Factions[facName];
const rep = parseFloat(factionsReputationInput.value);
if (fac != null && !isNaN(rep)) {
fac.playerReputation += rep;
}
},
});
// Augmentations
const augmentationsHeader = createElement("h2", {innerText: "Augmentations"});
const augmentationsDropdown = createElement("select", {
class: "dropdown",
margin: "5px",
});
for (const i in AugmentationNames) {
const augName = AugmentationNames[i];
augmentationsDropdown.options[augmentationsDropdown.options.length] = new Option(augName, augName);
}
const augmentationsQueueButton = createElement("button", {
class: "std-button",
clickListener: () => {
Player.queueAugmentation(augmentationsDropdown.options[augmentationsDropdown.selectedIndex].value);
},
innerText: "Queue Augmentation",
});
const giveAllAugmentationsButton = createElement("button", {
class: "std-button",
clickListener: () => {
for (const i in AugmentationNames) {
const augName = AugmentationNames[i];
Player.queueAugmentation(augName);
}
},
display: "block",
innerText: "Queue All Augmentations",
});
// Source Files
const sourceFilesHeader = createElement("h2", { innerText: "Source-Files" });
const removeSourceFileDropdown = createElement("select", {
class: "dropdown",
margin: "5px",
});
for (let i = 0; i < 24; ++i) {
removeSourceFileDropdown.add(createOptionElement(String(i)));
}
const removeSourceFileButton = createElement("button", {
class: "std-button",
clickListener: () => {
const numToRemove = parseInt(getSelectText(removeSourceFileDropdown));
for (let i = 0; i < Player.sourceFiles.length; ++i) {
if (Player.sourceFiles[i].n === numToRemove) {
Player.sourceFiles.splice(i, 1);
hackWorldDaemon(Player.bitNodeN, true);
return;
}
}
},
innerText: "Remove Source File and Trigger Bitflume",
});
// Programs
const programsHeader = createElement("h2", {innerText: "Programs"});
const programsAddDropdown = createElement("select", {
class: "dropdown",
margin: "5px",
});
for (const i in Programs) {
const progName = Programs[i].name;
programsAddDropdown.options[programsAddDropdown.options.length] = new Option(progName, progName);
}
const programsAddButton = createElement("button", {
class: "std-button",
clickListener: () => {
const program = programsAddDropdown.options[programsAddDropdown.selectedIndex].value;
if(!Player.hasProgram(program)) {
Player.getHomeComputer().programs.push(program);
}
},
innerText: "Add Program",
})
// Servers
const serversHeader = createElement("h2", {innerText: "Servers"});
const serversOpenAll = createElement("button", {
class: "std-button",
clickListener: () => {
for (const i in AllServers) {
AllServers[i].hasAdminRights = true;
AllServers[i].sshPortOpen = true;
AllServers[i].ftpPortOpen = true;
AllServers[i].smtpPortOpen = true;
AllServers[i].httpPortOpen = true;
AllServers[i].sqlPortOpen = true;
AllServers[i].openPortCount = 5;
}
},
display: "block",
innerText: "Get Admin Rights to all servers",
});
const serversMinSecurityAll = createElement("button", {
class: "std-button",
clickListener: () => {
for (const i in AllServers) {
AllServers[i].hackDifficulty = AllServers[i].minDifficulty;
}
},
display: "block",
innerText: "Set all servers to min security",
});
const serversMaxMoneyAll = createElement("button", {
class: "std-button",
clickListener: () => {
for (const i in AllServers) {
AllServers[i].moneyAvailable = AllServers[i].moneyMax;
}
},
display: "block",
innerText: "Set all servers to max money",
});
const serversConnectToDropdown = createElement("select", {class: "dropdown"});
for (const i in AllServers) {
const hn = AllServers[i].hostname;
serversConnectToDropdown.options[serversConnectToDropdown.options.length] = new Option(hn, hn);
}
const serversConnectToButton = createElement("button", {
class: "std-button",
clickListener: () => {
const host = serversConnectToDropdown.options[serversConnectToDropdown.selectedIndex].value;
Terminal.connectToServer(host);
},
innerText: "Connect to server",
});
// Companies
const companiesHeader = createElement("h2", { innerText: "Companies" });
const companiesDropdown = createElement("select", {
class: "dropdown",
margin: "5px",
});
for (const c in Companies) {
companiesDropdown.add(createOptionElement(Companies[c].name));
}
const companyReputationInput = createElement("input", {
margin: "5px",
placeholder: "Rep to add to company",
type: "number",
});
const companyReputationButton = createElement("button", {
class: "std-button",
innerText: "Add rep to company",
clickListener: () => {
const compName = getSelectText(companiesDropdown);
const company = Companies[compName];
const rep = parseFloat(companyReputationInput.value);
if (company != null && !isNaN(rep)) {
company.playerReputation += rep;
} else {
console.warn(`Invalid input for Dev Menu Company Rep. Company Name: ${compName}. Rep: ${rep}`);
}
}
});
// Bladeburner
const bladeburnerHeader = createElement("h2", {innerText: "Bladeburner"});
const bladeburnerGainRankInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "Rank to gain (or negative to lose rank)",
type: "number",
});
const bladeburnerGainRankButton = createElement("button", {
class: "std-button",
clickListener: () => {
try {
const rank = parseInt(bladeburnerGainRankInput.value);
Player.bladeburner.changeRank(rank);
} catch(e) {
exceptionAlert(`Failed to change Bladeburner Rank in dev menu: ${e}`);
}
},
innerText: "Gain Bladeburner Rank",
});
const bladeburnerStoredCyclesInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "# Cycles to Add",
type: "number",
});
const bladeburnerStoredCyclesButton = createElement("button", {
class: "std-button",
clickListener: () => {
try {
const cycles = parseInt(bladeburnerStoredCyclesInput.value);
Player.bladeburner.storedCycles += cycles;
} catch(e) {
exceptionAlert(`Failed to add cycles to Bladeburner in dev menu: ${e}`);
}
},
innerText: "Add Cycles to Bladeburner mechanic",
});
// Gang
const gangHeader = createElement("h2", {innerText: "Gang"});
const gangStoredCyclesInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "# Cycles to add",
type: "number",
});
const gangAddStoredCycles = createElement("button", {
class: "std-button",
clickListener: () => {
try {
const cycles = parseInt(gangStoredCyclesInput.value);
Player.gang.storedCycles += cycles;
} catch(e) {
exceptionAlert(`Failed to add stored cycles to gang mechanic: ${e}`);
}
},
innerText: "Add cycles to Gang mechanic",
});
// Corporation
const corpHeader = createElement("h2", { innerText: "Corporation" });
const corpStoredCyclesInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "# Cycles to Add",
type: "number",
});
const corpStoredCyclesButton = createElement("button", {
class: "std-button",
clickListener: () => {
try {
const cycles = parseInt(bladeburnerStoredCyclesInput.value);
Player.corporation.storeCycles(cycles);
} catch(e) {
exceptionAlert(`Failed to add cycles to Bladeburner in dev menu: ${e}`);
}
},
innerText: "Add Cycles to Corporation mechanic",
});
// Coding Contracts
const contractsHeader = createElement("h2", {innerText: "Coding Contracts"});
const generateRandomContractBtn = createElement("button", {
class: "std-button",
clickListener: () => {
generateRandomContract();
},
innerText: "Generate Random Contract",
});
const generateRandomContractOnHomeBtn = createElement("button", {
class: "std-button",
clickListener: () => {
generateRandomContractOnHome();
},
innerText: "Generate Random Contract on Home Comp",
});
const generateContractWithTypeSelector = createElement("select", { margin: "5px" });
const contractTypes = Object.keys(CodingContractTypes);
for (let i = 0; i < contractTypes.length; ++i) {
generateContractWithTypeSelector.add(createOptionElement(contractTypes[i]));
}
const generateContractWithTypeBtn = createElement("button", {
class: "std-button",
clickListener: () => {
generateContract({
problemType: getSelectText(generateContractWithTypeSelector),
server: "home",
});
},
innerText: "Generate Specified Contract Type on Home Comp",
});
// Stock Market
const stockmarketHeader = createElement("h2", {innerText: "Stock Market"});
const stockInput = createElement("input", {
class: "text-input",
display: "block",
placeholder: "Stock symbol(s), or 'all'",
});
function processStocks(cb) {
const input = stockInput.value.toString().replace(/\s/g, '');
// Empty input, or "all", will process all stocks
if (input === "" || input.toLowerCase() === "all") {
for (const name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
const stock = StockMarket[name];
if (stock instanceof Stock) {
cb(stock);
}
}
}
return;
}
const stockSymbols = input.split(",");
for (let i = 0; i < stockSymbols.length; ++i) {
const stock = SymbolToStockMap[stockSymbols];
if (stock instanceof Stock) {
cb(stock);
}
}
}
const stockPriceChangeInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "Price to change stock(s) to",
type: "number",
});
const stockPriceChangeBtn = createElement("button", {
class: "std-button",
clickListener: () => {
const price = parseInt(stockPriceChangeInput.value);
if (isNaN(price)) { return; }
processStocks((stock) => {
stock.price = price;
});
dialogBoxCreate(`Stock Prices changed to ${price}`);
},
innerText: "Change Stock Price(s)",
});
const stockViewPriceCapBtn = createElement("button", {
class: "std-button",
clickListener: () => {
let text = "";
processStocks((stock) => {
text += `${stock.symbol}: ${numeralWrapper.format(stock.cap, '$0.000a')}<br>`;
});
dialogBoxCreate(text);
},
innerText: "View Stock Price Caps",
});
// Sleeves
const sleevesHeader = createElement("h2", { innerText: "Sleeves" });
const sleevesRemoveAllShockRecovery = createElement("button", {
class: "std-button",
display: "block",
innerText: "Set Shock Recovery of All Sleeves to 0",
clickListener: () => {
for (let i = 0; i < Player.sleeves.length; ++i) {
Player.sleeves[i].shock = 100;
}
}
});
// Add everything to container, then append to main menu
const devMenuContainer = createElement("div", {
class: "generic-menupage-container",
id: devMenuContainerId,
});
devMenuContainer.appendChild(devMenuText);
devMenuContainer.appendChild(genericHeader);
devMenuContainer.appendChild(addMoney);
devMenuContainer.appendChild(addMoney2);
devMenuContainer.appendChild(addRam);
devMenuContainer.appendChild(triggerBitflume);
devMenuContainer.appendChild(destroyCurrentBitnode);
devMenuContainer.appendChild(statsHeader);
devMenuContainer.appendChild(statsHackingExpInput);
devMenuContainer.appendChild(statsHackingExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsStrengthExpInput);
devMenuContainer.appendChild(statsStrengthExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsDefenseExpInput);
devMenuContainer.appendChild(statsDefenseExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsDexterityExpInput);
devMenuContainer.appendChild(statsDexterityExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsAgilityExpInput);
devMenuContainer.appendChild(statsAgilityExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsCharismaExpInput);
devMenuContainer.appendChild(statsCharismaExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsIntelligenceExpInput);
devMenuContainer.appendChild(statsIntelligenceExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsEnableIntelligenceButton);
devMenuContainer.appendChild(statsDisableIntelligenceButton);
devMenuContainer.appendChild(factionsHeader);
devMenuContainer.appendChild(factionsDropdown);
devMenuContainer.appendChild(factionsAddButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(factionsReputationInput);
devMenuContainer.appendChild(factionsReputationButton);
devMenuContainer.appendChild(augmentationsHeader);
devMenuContainer.appendChild(augmentationsDropdown);
devMenuContainer.appendChild(augmentationsQueueButton);
devMenuContainer.appendChild(giveAllAugmentationsButton);
devMenuContainer.appendChild(sourceFilesHeader);
devMenuContainer.appendChild(removeSourceFileDropdown);
devMenuContainer.appendChild(removeSourceFileButton);
devMenuContainer.appendChild(programsHeader);
devMenuContainer.appendChild(programsAddDropdown);
devMenuContainer.appendChild(programsAddButton);
devMenuContainer.appendChild(serversHeader);
devMenuContainer.appendChild(serversOpenAll);
devMenuContainer.appendChild(serversMinSecurityAll);
devMenuContainer.appendChild(serversMaxMoneyAll);
devMenuContainer.appendChild(serversConnectToDropdown);
devMenuContainer.appendChild(serversConnectToButton);
devMenuContainer.appendChild(companiesHeader);
devMenuContainer.appendChild(companiesDropdown);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(companyReputationInput);
devMenuContainer.appendChild(companyReputationButton);
devMenuContainer.appendChild(bladeburnerHeader);
devMenuContainer.appendChild(bladeburnerGainRankInput);
devMenuContainer.appendChild(bladeburnerGainRankButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(bladeburnerStoredCyclesInput);
devMenuContainer.appendChild(bladeburnerStoredCyclesButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(gangHeader);
devMenuContainer.appendChild(gangStoredCyclesInput);
devMenuContainer.appendChild(gangAddStoredCycles);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(corpHeader);
devMenuContainer.appendChild(corpStoredCyclesInput);
devMenuContainer.appendChild(corpStoredCyclesButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(contractsHeader);
devMenuContainer.appendChild(generateRandomContractBtn);
devMenuContainer.appendChild(generateRandomContractOnHomeBtn);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(generateContractWithTypeSelector);
devMenuContainer.appendChild(generateContractWithTypeBtn);
devMenuContainer.appendChild(stockmarketHeader);
devMenuContainer.appendChild(stockInput);
devMenuContainer.appendChild(stockPriceChangeInput);
devMenuContainer.appendChild(stockPriceChangeBtn);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(stockViewPriceCapBtn);
devMenuContainer.appendChild(sleevesHeader);
devMenuContainer.appendChild(sleevesRemoveAllShockRecovery);
const entireGameContainer = document.getElementById("entire-game-container");
if (entireGameContainer == null) {
throw new Error("Could not find entire-game-container DOM element");
}
entireGameContainer.appendChild(devMenuContainer);
}
export function closeDevMenu() {
removeElementById(devMenuContainerId);
}

1213
src/DevMenu.jsx Normal file

File diff suppressed because it is too large Load Diff

@ -199,7 +199,7 @@ function displayFactionContent(factionName) {
innerText:"This donation will result in 0.000 reputation gain"
});
var donateAmountInput = createElement("input", {
placeholder:"Donation amount",
class: "text-input", placeholder:"Donation amount",
inputListener:()=>{
let amt = 0;
if(donateAmountInput.value !== "") {

@ -1784,6 +1784,7 @@ Gang.prototype.createGangMemberDisplayElement = function(memberObj) {
id: name + "gang-member-task",
});
const taskSelector = createElement("select", {
class: "dropdown",
id: name + "gang-member-task-selector",
});

@ -0,0 +1,431 @@
import { HacknetNode,
BaseCostForHacknetNode,
HacknetNodePurchaseNextMult,
HacknetNodeMaxLevel,
HacknetNodeMaxRam,
HacknetNodeMaxCores } from "./HacknetNode";
import { HacknetServer,
BaseCostForHacknetServer,
HacknetServerPurchaseMult,
HacknetServerMaxLevel,
HacknetServerMaxRam,
HacknetServerMaxCores,
HacknetServerMaxCache,
MaxNumberHacknetServers } from "./HacknetServer";
import { HashManager } from "./HashManager";
import { HashUpgrades } from "./HashUpgrades";
import { generateRandomContractOnHome } from "../CodingContractGenerator";
import { iTutorialSteps, iTutorialNextStep,
ITutorial} from "../InteractiveTutorial";
import { Player } from "../Player";
import { AddToAllServers } from "../Server/AllServers";
import { GetServerByHostname } from "../Server/ServerHelpers";
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
import { Page, routing } from "../ui/navigationTracking";
import {getElementById} from "../../utils/uiHelpers/getElementById";
import React from "react";
import ReactDOM from "react-dom";
import { HacknetRoot } from "./ui/Root";
let hacknetNodesDiv;
function hacknetNodesInit() {
hacknetNodesDiv = document.getElementById("hacknet-nodes-container");
}
document.addEventListener("DOMContentLoaded", hacknetNodesInit, false);
// Returns a boolean indicating whether the player has Hacknet Servers
// (the upgraded form of Hacknet Nodes)
export function hasHacknetServers() {
return (Player.bitNodeN === 9 || SourceFileFlags[9] > 0);
}
export function purchaseHacknet() {
/* INTERACTIVE TUTORIAL */
if (ITutorial.isRunning) {
if (ITutorial.currStep === iTutorialSteps.HacknetNodesIntroduction) {
iTutorialNextStep();
} else {
return;
}
}
/* END INTERACTIVE TUTORIAL */
if (hasHacknetServers()) {
const cost = getCostOfNextHacknetServer();
if (isNaN(cost)) {
throw new Error(`Calculated cost of purchasing HacknetServer is NaN`)
}
if (!Player.canAfford(cost)) { return -1; }
// Auto generate a hostname for this Server
const numOwned = Player.hacknetNodes.length;
const name = `hacknet-node-${numOwned}`;
const server = new HacknetServer({
adminRights: true,
hostname: name,
player: Player,
});
Player.loseMoney(cost);
Player.hacknetNodes.push(server);
// Configure the HacknetServer to actually act as a Server
AddToAllServers(server);
const homeComputer = Player.getHomeComputer();
homeComputer.serversOnNetwork.push(server.ip);
server.serversOnNetwork.push(homeComputer.ip);
return numOwned;
} else {
const cost = getCostOfNextHacknetNode();
if (isNaN(cost)) {
throw new Error(`Calculated cost of purchasing HacknetNode is NaN`);
}
if (!Player.canAfford(cost)) { return -1; }
// Auto generate a name for the Node
const numOwned = Player.hacknetNodes.length;
const name = "hacknet-node-" + numOwned;
const node = new HacknetNode(name);
node.updateMoneyGainRate(Player);
Player.loseMoney(cost);
Player.hacknetNodes.push(node);
return numOwned;
}
}
export function hasMaxNumberHacknetServers() {
return hasHacknetServers() && Player.hacknetNodes.length >= MaxNumberHacknetServers;
}
export function getCostOfNextHacknetNode() {
// Cost increases exponentially based on how many you own
const numOwned = Player.hacknetNodes.length;
const mult = HacknetNodePurchaseNextMult;
return BaseCostForHacknetNode * Math.pow(mult, numOwned) * Player.hacknet_node_purchase_cost_mult;
}
export function getCostOfNextHacknetServer() {
const numOwned = Player.hacknetNodes.length;
const mult = HacknetServerPurchaseMult;
if (numOwned > MaxNumberHacknetServers) { return Infinity; }
return BaseCostForHacknetServer * Math.pow(mult, numOwned) * Player.hacknet_node_purchase_cost_mult;
}
//Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node
export function getMaxNumberLevelUpgrades(nodeObj, maxLevel) {
if (maxLevel == null) {
throw new Error(`getMaxNumberLevelUpgrades() called without maxLevel arg`);
}
if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(1, Player))) {
return 0;
}
let min = 1;
let max = maxLevel - 1;
let levelsToMax = maxLevel - nodeObj.level;
if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(levelsToMax, Player))) {
return levelsToMax;
}
while (min <= max) {
var curr = (min + max) / 2 | 0;
if (curr !== maxLevel &&
Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player)) &&
Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr + 1, Player))) {
return Math.min(levelsToMax, curr);
} else if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr, Player))) {
max = curr - 1;
} else if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player))) {
min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
}
}
return 0;
}
export function getMaxNumberRamUpgrades(nodeObj, maxLevel) {
if (maxLevel == null) {
throw new Error(`getMaxNumberRamUpgrades() called without maxLevel arg`);
}
if (Player.money.lt(nodeObj.calculateRamUpgradeCost(1, Player))) {
return 0;
}
let levelsToMax;
if (nodeObj instanceof HacknetServer) {
levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.maxRam));
} else {
levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.ram));
}
if (Player.money.gt(nodeObj.calculateRamUpgradeCost(levelsToMax, Player))) {
return levelsToMax;
}
//We'll just loop until we find the max
for (let i = levelsToMax-1; i >= 0; --i) {
if (Player.money.gt(nodeObj.calculateRamUpgradeCost(i, Player))) {
return i;
}
}
return 0;
}
export function getMaxNumberCoreUpgrades(nodeObj, maxLevel) {
if (maxLevel == null) {
throw new Error(`getMaxNumberCoreUpgrades() called without maxLevel arg`);
}
if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(1, Player))) {
return 0;
}
let min = 1;
let max = maxLevel - 1;
const levelsToMax = maxLevel - nodeObj.cores;
if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(levelsToMax, Player))) {
return levelsToMax;
}
//Use a binary search to find the max possible number of upgrades
while (min <= max) {
let curr = (min + max) / 2 | 0;
if (curr != maxLevel &&
Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player)) &&
Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr + 1, Player))) {
return Math.min(levelsToMax, curr);
} else if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr, Player))) {
max = curr - 1;
} else if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player))) {
min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
}
}
return 0;
}
export function getMaxNumberCacheUpgrades(nodeObj, maxLevel) {
if (maxLevel == null) {
throw new Error(`getMaxNumberCacheUpgrades() called without maxLevel arg`);
}
if (!Player.canAfford(nodeObj.calculateCacheUpgradeCost(1))) {
return 0;
}
let min = 1;
let max = maxLevel - 1;
const levelsToMax = maxLevel - nodeObj.cache;
if (Player.canAfford(nodeObj.calculateCacheUpgradeCost(levelsToMax))) {
return levelsToMax;
}
// Use a binary search to find the max possible number of upgrades
while (min <= max) {
let curr = (min + max) / 2 | 0;
if (curr != maxLevel &&
Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr)) &&
!Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr + 1))) {
return Math.min(levelsToMax, curr);
} else if (!Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr))) {
max = curr -1 ;
} else if (Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr))) {
min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
}
}
return 0;
}
// Initial construction of Hacknet Nodes UI
export function renderHacknetNodesUI() {
if (!routing.isOn(Page.HacknetNodes)) { return; }
ReactDOM.render(<HacknetRoot />, hacknetNodesDiv);
}
export function clearHacknetNodesUI() {
if (hacknetNodesDiv instanceof HTMLElement) {
ReactDOM.unmountComponentAtNode(hacknetNodesDiv);
}
hacknetNodesDiv.style.display = "none";
}
export function processHacknetEarnings(numCycles) {
// Determine if player has Hacknet Nodes or Hacknet Servers, then
// call the appropriate function
if (Player.hacknetNodes.length === 0) { return 0; }
if (hasHacknetServers()) {
return processAllHacknetServerEarnings();
} else if (Player.hacknetNodes[0] instanceof HacknetNode) {
return processAllHacknetNodeEarnings();
} else {
return 0;
}
}
function processAllHacknetNodeEarnings(numCycles) {
let total = 0;
for (let i = 0; i < Player.hacknetNodes.length; ++i) {
total += processSingleHacknetNodeEarnings(numCycles, Player.hacknetNodes[i]);
}
return total;
}
function processSingleHacknetNodeEarnings(numCycles, nodeObj) {
const totalEarnings = nodeObj.process(numCycles);
Player.gainMoney(totalEarnings);
Player.recordMoneySource(totalEarnings, "hacknetnode");
return totalEarnings;
}
function processAllHacknetServerEarnings(numCycles) {
if (!(Player.hashManager instanceof HashManager)) {
throw new Error(`Player does not have a HashManager (should be in 'hashManager' prop)`)
}
let hashes = 0;
for (let i = 0; i < Player.hacknetNodes.length; ++i) {
hashes += Player.hacknetNodes[i].process(numCycles);
}
Player.hashManager.storeHashes(hashes);
return hashes;
}
export function getHacknetNode(name) {
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
if (Player.hacknetNodes[i].name == name) {
return Player.hacknetNodes[i];
}
}
return null;
}
export function purchaseHashUpgrade(upgName, upgTarget) {
if (!(Player.hashManager instanceof HashManager)) {
console.error(`Player does not have a HashManager`);
return false;
}
// HashManager handles the transaction. This just needs to actually implement
// the effects of the upgrade
if (Player.hashManager.upgrade(upgName)) {
const upg = HashUpgrades[upgName];
switch (upgName) {
case "Sell for Money": {
Player.gainMoney(upg.value);
break;
}
case "Sell for Corporation Funds": {
// This will throw if player doesn't have a corporation
try {
Player.corporation.funds = Player.corporation.funds.plus(upg.value);
} catch(e) {
Player.hashManager.refundUpgrade(upgName);
return false;
}
break;
}
case "Reduce Minimum Security": {
try {
const target = GetServerByHostname(upgTarget);
if (target == null) {
console.error(`Invalid target specified in purchaseHashUpgrade(): ${upgTarget}`);
return false;
}
target.changeMinimumSecurity(upg.value, true);
} catch(e) {
Player.hashManager.refundUpgrade(upgName);
return false;
}
break;
}
case "Increase Maximum Money": {
try {
const target = GetServerByHostname(upgTarget);
if (target == null) {
console.error(`Invalid target specified in purchaseHashUpgrade(): ${upgTarget}`);
return false;
}
target.changeMaximumMoney(upg.value, true);
} catch(e) {
Player.hashManager.refundUpgrade(upgName);
return false;
}
break;
}
case "Improve Studying": {
// Multiplier handled by HashManager
break;
}
case "Improve Gym Training": {
// Multiplier handled by HashManager
break;
}
case "Exchange for Corporation Research": {
// This will throw if player doesn't have a corporation
try {
for (const division of Player.corporation.divisions) {
division.sciResearch.qty += upg.value;
}
} catch(e) {
Player.hashManager.refundUpgrade(upgName);
return false;
}
break;
}
case "Exchange for Bladeburner Rank": {
// This will throw if player doesn't have a corporation
try {
for (const division of Player.corporation.divisions) {
division.sciResearch.qty += upg.value;
}
} catch(e) {
Player.hashManager.refundUpgrade(upgName);
return false;
}
break;
}
case "Generate Coding Contract": {
generateRandomContractOnHome();
break;
}
default:
console.warn(`Unrecognized upgrade name ${upgName}. Upgrade has no effect`)
return false;
}
console.log("Hash Upgrade successfully purchased");
return true;
}
return false;
}

285
src/Hacknet/HacknetNode.ts Normal file

@ -0,0 +1,285 @@
/**
* Hacknet Node Class
*
* Hacknet Nodes are specialized machines that passively earn the player money over time.
* They can be upgraded to increase their production
*/
import { IHacknetNode } from "./IHacknetNode";
import { CONSTANTS } from "../Constants";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { IPlayer } from "../PersonObjects/IPlayer";
import { dialogBoxCreate } from "../../utils/DialogBox";
import { Generic_fromJSON,
Generic_toJSON,
Reviver } from "../../utils/JSONReviver";
// Constants for Hacknet Node production
export const HacknetNodeMoneyGainPerLevel: number = 1.6; // Base production per level
// Constants for Hacknet Node purchase/upgrade costs
export const BaseCostForHacknetNode: number = 1000;
export const BaseCostFor1GBOfRamHacknetNode: number = 30e3;
export const BaseCostForHacknetNodeCore: number = 500e3;
export const HacknetNodePurchaseNextMult: number = 1.85; // Multiplier when purchasing an additional hacknet node
export const HacknetNodeUpgradeLevelMult: number = 1.04; // Multiplier for cost when upgrading level
export const HacknetNodeUpgradeRamMult: number = 1.28; // Multiplier for cost when upgrading RAM
export const HacknetNodeUpgradeCoreMult: number = 1.48; // Multiplier for cost when buying another core
// Constants for max upgrade levels for Hacknet Nodes
export const HacknetNodeMaxLevel: number = 200;
export const HacknetNodeMaxRam: number = 64;
export const HacknetNodeMaxCores: number = 16;
export class HacknetNode implements IHacknetNode {
/**
* Initiatizes a HacknetNode object from a JSON save state.
*/
static fromJSON(value: any): HacknetNode {
return Generic_fromJSON(HacknetNode, value.data);
}
// Node's number of cores
cores: number = 1;
// Node's Level
level: number = 1;
// Node's production per second
moneyGainRatePerSecond: number = 0;
// Identifier for Node. Includes the full "name" (hacknet-node-N)
name: string;
// How long this Node has existed, in seconds
onlineTimeSeconds: number = 0;
// Node's RAM (GB)
ram: number = 1;
// Total money earned by this Node
totalMoneyGenerated: number = 0;
constructor(name: string="") {
this.name = name;
}
// Get the cost to upgrade this Node's number of cores
calculateCoreUpgradeCost(levels: number=1, p: IPlayer): number {
const sanitizedLevels = Math.round(levels);
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
return 0;
}
if (this.cores >= HacknetNodeMaxCores) {
return Infinity;
}
const coreBaseCost = BaseCostForHacknetNodeCore;
const mult = HacknetNodeUpgradeCoreMult;
let totalCost = 0;
let currentCores = this.cores;
for (let i = 0; i < sanitizedLevels; ++i) {
totalCost += (coreBaseCost * Math.pow(mult, currentCores-1));
++currentCores;
}
totalCost *= p.hacknet_node_core_cost_mult;
return totalCost;
}
// Get the cost to upgrade this Node's level
calculateLevelUpgradeCost(levels: number=1, p: IPlayer): number {
const sanitizedLevels = Math.round(levels);
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
return 0;
}
if (this.level >= HacknetNodeMaxLevel) {
return Infinity;
}
const mult = HacknetNodeUpgradeLevelMult;
let totalMultiplier = 0;
let currLevel = this.level;
for (let i = 0; i < sanitizedLevels; ++i) {
totalMultiplier += Math.pow(mult, currLevel);
++currLevel;
}
return BaseCostForHacknetNode / 2 * totalMultiplier * p.hacknet_node_level_cost_mult;
}
// Get the cost to upgrade this Node's RAM
calculateRamUpgradeCost(levels: number=1, p: IPlayer): number {
const sanitizedLevels = Math.round(levels);
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
return 0;
}
if (this.ram >= HacknetNodeMaxRam) {
return Infinity;
}
let totalCost = 0;
let numUpgrades = Math.round(Math.log2(this.ram));
let currentRam = this.ram;
for (let i = 0; i < sanitizedLevels; ++i) {
let baseCost = currentRam * BaseCostFor1GBOfRamHacknetNode;
let mult = Math.pow(HacknetNodeUpgradeRamMult, numUpgrades);
totalCost += (baseCost * mult);
currentRam *= 2;
++numUpgrades;
}
totalCost *= p.hacknet_node_ram_cost_mult;
return totalCost;
}
// Process this Hacknet Node in the game loop.
// Returns the amount of money generated
process(numCycles: number=1): number {
const seconds = numCycles * CONSTANTS.MilliPerCycle / 1000;
let gain = this.moneyGainRatePerSecond * seconds;
if (isNaN(gain)) {
console.error(`Hacknet Node ${this.name} calculated earnings of NaN`);
gain = 0;
}
this.totalMoneyGenerated += gain;
this.onlineTimeSeconds += seconds;
return gain;
}
// Upgrade this Node's number of cores, if possible
// Returns a boolean indicating whether new cores were successfully bought
purchaseCoreUpgrade(levels: number=1, p: IPlayer): boolean {
const sanitizedLevels = Math.round(levels);
const cost = this.calculateCoreUpgradeCost(sanitizedLevels, p);
if (isNaN(cost) || sanitizedLevels < 0) {
return false;
}
// Fail if we're already at max
if (this.cores >= HacknetNodeMaxCores) {
return false;
}
// If the specified number of upgrades would exceed the max Cores, calculate
// the max possible number of upgrades and use that
if (this.cores + sanitizedLevels > HacknetNodeMaxCores) {
const diff = Math.max(0, HacknetNodeMaxCores - this.cores);
return this.purchaseCoreUpgrade(diff, p);
}
if (!p.canAfford(cost)) {
return false;
}
p.loseMoney(cost);
this.cores = Math.round(this.cores + sanitizedLevels); // Just in case of floating point imprecision
this.updateMoneyGainRate(p);
return true;
}
// Upgrade this Node's level, if possible
// Returns a boolean indicating whether the level was successfully updated
purchaseLevelUpgrade(levels: number=1, p: IPlayer): boolean {
const sanitizedLevels = Math.round(levels);
const cost = this.calculateLevelUpgradeCost(sanitizedLevels, p);
if (isNaN(cost) || sanitizedLevels < 0) {
return false;
}
// If we're at max level, return false
if (this.level >= HacknetNodeMaxLevel) {
return false;
}
// If the number of specified upgrades would exceed the max level, calculate
// the maximum number of upgrades and use that
if (this.level + sanitizedLevels > HacknetNodeMaxLevel) {
var diff = Math.max(0, HacknetNodeMaxLevel - this.level);
return this.purchaseLevelUpgrade(diff, p);
}
if (!p.canAfford(cost)) {
return false;
}
p.loseMoney(cost);
this.level = Math.round(this.level + sanitizedLevels); // Just in case of floating point imprecision
this.updateMoneyGainRate(p);
return true;
}
// Upgrade this Node's RAM, if possible
// Returns a boolean indicating whether the RAM was successfully upgraded
purchaseRamUpgrade(levels: number=1, p: IPlayer): boolean {
const sanitizedLevels = Math.round(levels);
const cost = this.calculateRamUpgradeCost(sanitizedLevels, p);
if (isNaN(cost) || sanitizedLevels < 0) {
return false;
}
// Fail if we're already at max
if (this.ram >= HacknetNodeMaxRam) {
return false;
}
// If the number of specified upgrades would exceed the max RAM, calculate the
// max possible number of upgrades and use that
if (this.ram * Math.pow(2, sanitizedLevels) > HacknetNodeMaxRam) {
var diff = Math.max(0, Math.log2(Math.round(HacknetNodeMaxRam / this.ram)));
return this.purchaseRamUpgrade(diff, p);
}
if (!p.canAfford(cost)) {
return false;
}
p.loseMoney(cost);
for (let i = 0; i < sanitizedLevels; ++i) {
this.ram *= 2; // Ram is always doubled
}
this.ram = Math.round(this.ram); // Handle any floating point precision issues
this.updateMoneyGainRate(p);
return true;
}
// Re-calculate this Node's production and update the moneyGainRatePerSecond prop
updateMoneyGainRate(p: IPlayer): void {
//How much extra $/s is gained per level
var gainPerLevel = HacknetNodeMoneyGainPerLevel;
this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
Math.pow(1.035, this.ram - 1) *
((this.cores + 5) / 6) *
p.hacknet_node_money_mult *
BitNodeMultipliers.HacknetNodeMoney;
if (isNaN(this.moneyGainRatePerSecond)) {
this.moneyGainRatePerSecond = 0;
dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer", false);
}
}
/**
* Serialize the current object to a JSON save state.
*/
toJSON(): any {
return Generic_toJSON("HacknetNode", this);
}
}
Reviver.constructors.HacknetNode = HacknetNode;

@ -0,0 +1,348 @@
/**
* Hacknet Servers - Reworked Hacknet Node mechanic for BitNode-9
*/
import { CONSTANTS } from "../Constants";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { IHacknetNode } from "../Hacknet/IHacknetNode";
import { IPlayer } from "../PersonObjects/IPlayer";
import { BaseServer } from "../Server/BaseServer";
import { RunningScript } from "../Script/RunningScript";
import { dialogBoxCreate } from "../../utils/DialogBox";
import { createRandomIp } from "../../utils/IPAddress";
import { Generic_fromJSON,
Generic_toJSON,
Reviver } from "../../utils/JSONReviver";
// Constants for Hacknet Server stats/production
export const HacknetServerHashesPerLevel: number = 0.001;
// Constants for Hacknet Server purchase/upgrade costs
export const BaseCostForHacknetServer: number = 10e3;
export const BaseCostFor1GBHacknetServerRam: number = 200e3;
export const BaseCostForHacknetServerCore: number = 1e6;
export const BaseCostForHacknetServerCache: number = 10e6;
export const HacknetServerPurchaseMult: number = 3.2; // Multiplier for puchasing an additional Hacknet Server
export const HacknetServerUpgradeLevelMult: number = 1.1; // Multiplier for cost when upgrading level
export const HacknetServerUpgradeRamMult: number = 1.4; // Multiplier for cost when upgrading RAM
export const HacknetServerUpgradeCoreMult: number = 1.55; // Multiplier for cost when buying another core
export const HacknetServerUpgradeCacheMult: number = 1.85; // Multiplier for cost when upgrading cache
export const MaxNumberHacknetServers: number = 25; // Max number of Hacknet Servers you can own
// Constants for max upgrade levels for Hacknet Server
export const HacknetServerMaxLevel: number = 300;
export const HacknetServerMaxRam: number = 8192;
export const HacknetServerMaxCores: number = 128;
export const HacknetServerMaxCache: number = 15; // Max cache level. So max capacity is 2 ^ 12
interface IConstructorParams {
adminRights?: boolean;
hostname: string;
ip?: string;
isConnectedTo?: boolean;
maxRam?: number;
organizationName?: string;
player?: IPlayer;
}
export class HacknetServer extends BaseServer implements IHacknetNode {
// Initializes a HacknetServer Object from a JSON save state
static fromJSON(value: any): HacknetServer {
return Generic_fromJSON(HacknetServer, value.data);
}
// Cache level. Affects hash Capacity
cache: number = 1;
// Number of cores. Improves hash production
cores: number = 1;
// Number of hashes that can be stored by this Hacknet Server
hashCapacity: number = 0;
// Hashes produced per second
hashRate: number = 0;
// Similar to Node level. Improves hash production
level: number = 1;
// How long this HacknetServer has existed, in seconds
onlineTimeSeconds: number = 0;
// Total number of hashes earned by this
totalHashesGenerated: number = 0;
constructor(params: IConstructorParams={ hostname: "", ip: createRandomIp() }) {
super(params);
this.maxRam = 1;
this.updateHashCapacity();
if (params.player) {
this.updateHashRate(params.player);
}
}
calculateCacheUpgradeCost(levels: number): number {
const sanitizedLevels = Math.round(levels);
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
return 0;
}
if (this.cache >= HacknetServerMaxCache) {
return Infinity;
}
const mult = HacknetServerUpgradeCacheMult;
let totalCost = 0;
let currentCache = this.cache;
for (let i = 0; i < sanitizedLevels; ++i) {
totalCost += Math.pow(mult, currentCache - 1);
++currentCache;
}
totalCost *= BaseCostForHacknetServerCache;
return totalCost;
}
calculateCoreUpgradeCost(levels: number, p: IPlayer): number {
const sanitizedLevels = Math.round(levels);
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
return 0;
}
if (this.cores >= HacknetServerMaxCores) {
return Infinity;
}
const mult = HacknetServerUpgradeCoreMult;
let totalCost = 0;
let currentCores = this.cores;
for (let i = 0; i < sanitizedLevels; ++i) {
totalCost += Math.pow(mult, currentCores-1);
++currentCores;
}
totalCost *= BaseCostForHacknetServerCore;
totalCost *= p.hacknet_node_core_cost_mult;
return totalCost;
}
calculateLevelUpgradeCost(levels: number, p: IPlayer): number {
const sanitizedLevels = Math.round(levels);
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
return 0;
}
if (this.level >= HacknetServerMaxLevel) {
return Infinity;
}
const mult = HacknetServerUpgradeLevelMult;
let totalMultiplier = 0;
let currLevel = this.level;
for (let i = 0; i < sanitizedLevels; ++i) {
totalMultiplier += Math.pow(mult, currLevel);
++currLevel;
}
return 10 * BaseCostForHacknetServer * totalMultiplier * p.hacknet_node_level_cost_mult;
}
calculateRamUpgradeCost(levels: number, p: IPlayer): number {
const sanitizedLevels = Math.round(levels);
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
return 0;
}
if (this.maxRam >= HacknetServerMaxRam) {
return Infinity;
}
let totalCost = 0;
let numUpgrades = Math.round(Math.log2(this.maxRam));
let currentRam = this.maxRam;
for (let i = 0; i < sanitizedLevels; ++i) {
let baseCost = currentRam * BaseCostFor1GBHacknetServerRam;
let mult = Math.pow(HacknetServerUpgradeRamMult, numUpgrades);
totalCost += (baseCost * mult);
currentRam *= 2;
++numUpgrades;
}
totalCost *= p.hacknet_node_ram_cost_mult;
return totalCost;
}
// Process this Hacknet Server in the game loop.
// Returns the number of hashes generated
process(numCycles: number=1): number {
const seconds = numCycles * CONSTANTS.MilliPerCycle / 1000;
return this.hashRate * seconds;
}
// Returns a boolean indicating whether the cache was successfully upgraded
purchaseCacheUpgrade(levels: number, p: IPlayer): boolean {
const sanitizedLevels = Math.round(levels);
const cost = this.calculateCacheUpgradeCost(levels);
if (isNaN(cost) || cost <= 0 || sanitizedLevels <= 0) {
return false;
}
if (this.cache >= HacknetServerMaxCache) {
return false;
}
// If the specified number of upgrades would exceed the max, try to purchase
// the maximum possible
if (this.cache + levels > HacknetServerMaxCache) {
const diff = Math.max(0, HacknetServerMaxCache - this.cache);
return this.purchaseCacheUpgrade(diff, p);
}
if (!p.canAfford(cost)) {
return false;
}
p.loseMoney(cost);
this.cache = Math.round(this.cache + sanitizedLevels);
this.updateHashCapacity();
return true;
}
// Returns a boolean indicating whether the number of cores was successfully upgraded
purchaseCoreUpgrade(levels: number, p: IPlayer): boolean {
const sanitizedLevels = Math.round(levels);
const cost = this.calculateCoreUpgradeCost(sanitizedLevels, p);
if (isNaN(cost) || cost <= 0 || sanitizedLevels <= 0) {
return false;
}
if (this.cores >= HacknetServerMaxCores) {
return false;
}
// If the specified number of upgrades would exceed the max, try to purchase
// the maximum possible
if (this.cores + sanitizedLevels > HacknetServerMaxCores) {
const diff = Math.max(0, HacknetServerMaxCores - this.cores);
return this.purchaseCoreUpgrade(diff, p);
}
if (!p.canAfford(cost)) {
return false;
}
p.loseMoney(cost);
this.cores = Math.round(this.cores + sanitizedLevels);
this.updateHashRate(p);
return true;
}
// Returns a boolean indicating whether the level was successfully upgraded
purchaseLevelUpgrade(levels: number, p: IPlayer): boolean {
const sanitizedLevels = Math.round(levels);
const cost = this.calculateLevelUpgradeCost(sanitizedLevels, p);
if (isNaN(cost) || cost <= 0 || sanitizedLevels <= 0) {
return false;
}
if (this.level >= HacknetServerMaxLevel) {
return false;
}
// If the specified number of upgrades would exceed the max, try to purchase the
// maximum possible
if (this.level + sanitizedLevels > HacknetServerMaxLevel) {
const diff = Math.max(0, HacknetServerMaxLevel - this.level);
return this.purchaseLevelUpgrade(diff, p);
}
if (!p.canAfford(cost)) {
return false;
}
p.loseMoney(cost);
this.level = Math.round(this.level + sanitizedLevels);
this.updateHashRate(p);
return true;
}
// Returns a boolean indicating whether the RAM was successfully upgraded
purchaseRamUpgrade(levels: number, p: IPlayer): boolean {
const sanitizedLevels = Math.round(levels);
const cost = this.calculateRamUpgradeCost(sanitizedLevels, p);
if(isNaN(cost) || cost <= 0 || sanitizedLevels <= 0) {
return false;
}
if (this.maxRam >= HacknetServerMaxRam) {
return false;
}
// If the specified number of upgrades would exceed the max, try to purchase
// just the maximum possible
if (this.maxRam * Math.pow(2, sanitizedLevels) > HacknetServerMaxRam) {
const diff = Math.max(0, Math.log2(Math.round(HacknetServerMaxRam / this.maxRam)));
return this.purchaseRamUpgrade(diff, p);
}
if (!p.canAfford(cost)) {
return false;
}
p.loseMoney(cost);
for (let i = 0; i < sanitizedLevels; ++i) {
this.maxRam *= 2;
}
this.maxRam = Math.round(this.maxRam);
return true;
}
/**
* Whenever a script is run, we must update this server's hash rate
*/
runScript(script: RunningScript, p?: IPlayer): void {
super.runScript(script);
if (p) {
this.updateHashRate(p);
}
}
updateHashCapacity(): void {
this.hashCapacity = 16 * Math.pow(2, this.cache);
}
updateHashRate(p: IPlayer): void {
const baseGain = HacknetServerHashesPerLevel * this.level;
const coreMultiplier = Math.pow(1.1, this.cores - 1);
const ramRatio = (1 - this.ramUsed / this.maxRam);
const hashRate = baseGain * coreMultiplier * ramRatio;
this.hashRate = hashRate * p.hacknet_node_money_mult * BitNodeMultipliers.HacknetNodeMoney;
if (isNaN(this.hashRate)) {
this.hashRate = 0;
dialogBoxCreate(`Error calculating Hacknet Server hash production. This is a bug. Please report to game dev`, false);
}
}
// Serialize the current object to a JSON save state
toJSON(): any {
return Generic_toJSON("HacknetServer", this);
}
}
Reviver.constructors.HacknetServer = HacknetServer;

151
src/Hacknet/HashManager.ts Normal file

@ -0,0 +1,151 @@
/**
* This is a central class for storing and managing the player's hashes,
* which are generated by Hacknet Servers
*
* It is also used to keep track of what upgrades the player has bought with
* his hashes, and contains method for grabbing the data/multipliers from
* those upgrades
*/
import { HacknetServer } from "./HacknetServer";
import { HashUpgrades } from "./HashUpgrades";
import { IMap } from "../types";
import { IPlayer } from "../PersonObjects/IPlayer";
import { Generic_fromJSON,
Generic_toJSON,
Reviver } from "../../utils/JSONReviver";
export class HashManager {
// Initiatizes a HashManager object from a JSON save state.
static fromJSON(value: any): HashManager {
return Generic_fromJSON(HashManager, value.data);
}
// Max number of hashes this can hold. Equal to the sum of capacities of
// all Hacknet Servers
capacity: number = 0;
// Number of hashes currently in storage
hashes: number = 0;
// Map of Hash Upgrade Name -> levels in that upgrade
upgrades: IMap<number> = {};
constructor() {
for (const name in HashUpgrades) {
this.upgrades[name] = 0;
}
}
/**
* Generic helper function for getting a multiplier from a HashUpgrade
*/
getMult(upgName: string): number {
const upg = HashUpgrades[upgName];
const currLevel = this.upgrades[upgName];
if (upg == null || currLevel == null) {
console.error(`Could not find Hash Study upgrade`);
return 1;
}
return 1 + ((upg.value * currLevel) / 100);
}
/**
* One of the Hash upgrades improves studying. This returns that multiplier
*/
getStudyMult(): number {
const upgName = "Improve Studying";
return this.getMult(upgName);
}
/**
* One of the Hash upgrades improves gym training. This returns that multiplier
*/
getTrainingMult(): number {
const upgName = "Improve Gym Training";
return this.getMult(upgName);
}
/**
* Get the cost (in hashes) of an upgrade
*/
getUpgradeCost(upgName: string): number {
const upg = HashUpgrades[upgName];
const currLevel = this.upgrades[upgName];
if (upg == null || currLevel == null) {
console.error(`Invalid Upgrade Name given to HashManager.getUpgradeCost(): ${upgName}`);
return Infinity;
}
return upg.getCost(currLevel);
}
storeHashes(numHashes: number): void {
this.hashes += numHashes;
this.hashes = Math.min(this.hashes, this.capacity);
}
/**
* Reverts an upgrade and refunds the hashes used to buy it
*/
refundUpgrade(upgName: string): void {
const upg = HashUpgrades[upgName];
const currLevel = this.upgrades[upgName];
if (upg == null || currLevel == null || currLevel === 0) {
console.error(`Invalid Upgrade Name given to HashManager.upgrade(): ${upgName}`);
return;
}
// Reduce the level first, so we get the right cost
--this.upgrades[upgName];
const cost = upg.getCost(currLevel);
this.hashes += cost;
}
updateCapacity(p: IPlayer): void {
if (p.hacknetNodes.length <= 0) { this.capacity = 0; }
if (!(p.hacknetNodes[0] instanceof HacknetServer)) { this.capacity = 0; }
let total: number = 0;
for (let i = 0; i < p.hacknetNodes.length; ++i) {
const hacknetServer = <HacknetServer>(p.hacknetNodes[i]);
total += hacknetServer.hashCapacity;
}
this.capacity = total;
}
/**
* Returns boolean indicating whether or not the upgrade was successfully purchased
* Note that this does NOT actually implement the effect
*/
upgrade(upgName: string): boolean {
const upg = HashUpgrades[upgName];
const currLevel = this.upgrades[upgName];
if (upg == null || currLevel == null) {
console.error(`Invalid Upgrade Name given to HashManager.upgrade(): ${upgName}`);
return false;
}
const cost = upg.getCost(currLevel);
if (this.hashes < cost) {
return false;
}
this.hashes -= cost;
++this.upgrades[upgName];
return true;
}
//Serialize the current object to a JSON save state.
toJSON(): any {
return Generic_toJSON("HashManager", this);
}
}
Reviver.constructors.HashManager = HashManager;

@ -0,0 +1,48 @@
/**
* Object representing an upgrade that can be purchased with hashes
*/
export interface IConstructorParams {
costPerLevel: number;
desc: string;
hasTargetServer?: boolean;
name: string;
value: number;
}
export class HashUpgrade {
/**
* Base cost for this upgrade. Every time the upgrade is purchased,
* its cost increases by this same amount (so its 1x, 2x, 3x, 4x, etc.)
*/
costPerLevel: number = 0;
/**
* Description of what the upgrade does
*/
desc: string = "";
/**
* Boolean indicating that this upgrade's effect affects a single server,
* the "target" server
*/
hasTargetServer: boolean = false;
// Name of upgrade
name: string = "";
// Generic value used to indicate the potency/amount of this upgrade's effect
// The meaning varies between different upgrades
value: number = 0;
constructor(p: IConstructorParams) {
this.costPerLevel = p.costPerLevel;
this.desc = p.desc;
this.hasTargetServer = p.hasTargetServer ? p.hasTargetServer : false;
this.name = p.name;
this.value = p.value;
}
getCost(levels: number): number {
return Math.round((levels + 1) * this.costPerLevel);
}
}

@ -0,0 +1,18 @@
/**
* Map of all Hash Upgrades
* Key = Hash name, Value = HashUpgrade object
*/
import { HashUpgrade,
IConstructorParams } from "./HashUpgrade";
import { HashUpgradesMetadata } from "./data/HashUpgradesMetadata";
import { IMap } from "../types";
export const HashUpgrades: IMap<HashUpgrade> = {};
function createHashUpgrade(p: IConstructorParams) {
HashUpgrades[p.name] = new HashUpgrade(p);
}
for (const metadata of HashUpgradesMetadata) {
createHashUpgrade(metadata);
}

@ -0,0 +1,16 @@
// Interface for a Hacknet Node. Implemented by both a basic Hacknet Node,
// and the upgraded Hacknet Server in BitNode-9
import { IPlayer } from "../PersonObjects/IPlayer";
export interface IHacknetNode {
cores: number;
level: number;
onlineTimeSeconds: number;
calculateCoreUpgradeCost: (levels: number, p: IPlayer) => number;
calculateLevelUpgradeCost: (levels: number, p: IPlayer) => number;
calculateRamUpgradeCost: (levels: number, p: IPlayer) => number;
purchaseCoreUpgrade: (levels: number, p: IPlayer) => boolean;
purchaseLevelUpgrade: (levels: number, p: IPlayer) => boolean;
purchaseRamUpgrade: (levels: number, p: IPlayer) => boolean;
}

@ -0,0 +1,64 @@
// Metadata used to construct all Hash Upgrades
import { IConstructorParams } from "../HashUpgrade";
export const HashUpgradesMetadata: IConstructorParams[] = [
{
costPerLevel: 2,
desc: "Sell hashes for $1m",
name: "Sell for Money",
value: 1e6,
},
{
costPerLevel: 100,
desc: "Sell hashes for $1b in Corporation funds",
name: "Sell for Corporation Funds",
value: 1e9,
},
{
costPerLevel: 100,
desc: "Use hashes to decrease the minimum security of a single server by 5%. " +
"Note that a server's minimum security cannot go below 1.",
hasTargetServer: true,
name: "Reduce Minimum Security",
value: 0.95,
},
{
costPerLevel: 100,
desc: "Use hashes to increase the maximum amount of money on a single server by 5%",
hasTargetServer: true,
name: "Increase Maximum Money",
value: 1.05,
},
{
costPerLevel: 100,
desc: "Use hashes to improve the experience earned when studying at a university. " +
"This effect persists until you install Augmentations",
name: "Improve Studying",
value: 20, // Improves studying by value%
},
{
costPerLevel: 100,
desc: "Use hashes to improve the experience earned when training at the gym. This effect " +
"persists until you install Augmentations",
name: "Improve Gym Training",
value: 20, // Improves training by value%
},
{
costPerLevel: 250,
desc: "Exchange hashes for 1k Scientific Research in all of your Corporation's Industries",
name: "Exchange for Corporation Research",
value: 1000,
},
{
costPerLevel: 250,
desc: "Exchange hashes for 100 Bladeburner Rank",
name: "Exchange for Bladeburner Rank",
value: 100,
},
{
costPerLevel: 200,
desc: "Generate a random Coding Contract on your home computer",
name: "Generate Coding Contract",
value: 1,
},
]

@ -0,0 +1,56 @@
/**
* React Component for the Hacknet Node UI
*
* Displays general information about Hacknet Nodes
*/
import React from "react";
import { hasHacknetServers } from "../HacknetHelpers";
export class GeneralInfo extends React.Component {
getSecondParagraph() {
if (hasHacknetServers()) {
return `Here, you can purchase a Hacknet Server, an upgraded version of the Hacknet Node. ` +
`Hacknet Servers will perform computations and operations on the network, earning ` +
`you hashes. Hashes can be spent on a variety of different upgrades.`;
} else {
return `Here, you can purchase a Hacknet Node, a specialized machine that can connect ` +
`and contribute its resources to the Hacknet networ. This allows you to take ` +
`a small percentage of profits from hacks performed on the network. Essentially, ` +
`you are renting out your Node's computing power.`;
}
}
getThirdParagraph() {
if (hasHacknetServers()) {
return `Hacknet Servers can also be used as servers to run scripts. However, running scripts ` +
`on a server will reduce its hash rate (hashes generated per second). A Hacknet Server's hash ` +
`rate will be reduced by the percentage of RAM that is being used by that Server to run ` +
`scripts.`
} else {
return `Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node ` +
`can be upgraded in order to increase its computing power and thereby increase ` +
`the profit you earn from it.`;
}
}
render() {
return (
<div>
<p className={"hacknet-general-info"}>
The Hacknet is a global, decentralized network of machines. It is used by
hackers all around the world to anonymously share computing power and
perform distributed cyberattacks without the fear of being traced.
</p>
<br />
<p className={"hacknet-general-info"}>
{this.getSecondParagraph()}
</p>
<br />
<p className={"hacknet-general-info"}>
{this.getThirdParagraph()}
</p>
</div>
)
}
}

@ -0,0 +1,153 @@
/**
* React Component for the Hacknet Node UI.
* This Component displays the panel for a single Hacknet Node
*/
import React from "react";
import { HacknetNodeMaxLevel,
HacknetNodeMaxRam,
HacknetNodeMaxCores } from "../HacknetNode";
import { getMaxNumberLevelUpgrades,
getMaxNumberRamUpgrades,
getMaxNumberCoreUpgrades } from "../HacknetHelpers";
import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
export class HacknetNode extends React.Component {
render() {
const node = this.props.node;
const purchaseMult = this.props.purchaseMultiplier;
const recalculate = this.props.recalculate;
// Upgrade Level Button
let upgradeLevelText, upgradeLevelClass;
if (node.level >= HacknetNodeMaxLevel) {
upgradeLevelText = "MAX LEVEL";
upgradeLevelClass = "std-button-disabled";
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberLevelUpgrades(node, HacknetNodeMaxLevel);
} else {
const levelsToMax = HacknetNodeMaxLevel - node.level;
multiplier = Math.min(levelsToMax, purchaseMult);
}
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player);
upgradeLevelText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeLevelCost)}`;
if (Player.money.lt(upgradeLevelCost)) {
upgradeLevelClass = "std-button-disabled";
} else {
upgradeLevelClass = "std-button";
}
}
const upgradeLevelOnClick = () => {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberLevelUpgrades(node, HacknetNodeMaxLevel);
}
node.purchaseLevelUpgrade(numUpgrades, Player);
recalculate();
return false;
}
let upgradeRamText, upgradeRamClass;
if (node.ram >= HacknetNodeMaxRam) {
upgradeRamText = "MAX RAM";
upgradeRamClass = "std-button-disabled";
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberRamUpgrades(node, HacknetNodeMaxRam);
} else {
const levelsToMax = Math.round(Math.log2(HacknetNodeMaxRam / node.ram));
multiplier = Math.min(levelsToMax, purchaseMult);
}
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player);
upgradeRamText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeRamCost)}`;
if (Player.money.lt(upgradeRamCost)) {
upgradeRamClass = "std-button-disabled";
} else {
upgradeRamClass = "std-button";
}
}
const upgradeRamOnClick = () => {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberRamUpgrades(node, HacknetNodeMaxRam);
}
node.purchaseRamUpgrade(numUpgrades, Player);
recalculate();
return false;
}
let upgradeCoresText, upgradeCoresClass;
if (node.cores >= HacknetNodeMaxCores) {
upgradeCoresText = "MAX CORES";
upgradeCoresClass = "std-button-disabled";
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberCoreUpgrades(node, HacknetNodeMaxCores);
} else {
const levelsToMax = HacknetNodeMaxCores - node.cores;
multiplier = Math.min(levelsToMax, purchaseMult);
}
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player);
upgradeCoresText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeCoreCost)}`;
if (Player.money.lt(upgradeCoreCost)) {
upgradeCoresClass = "std-button-disabled";
} else {
upgradeCoresClass = "std-button";
}
}
const upgradeCoresOnClick = () => {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberCoreUpgrades(node, HacknetNodeMaxCores);
}
node.purchaseCoreUpgrade(numUpgrades, Player);
recalculate();
return false;
}
return (
<li className={"hacknet-node"}>
<div className={"hacknet-node-container"}>
<div className={"row"}>
<p>Node name:</p>
<span className={"text"}>{node.name}</span>
</div>
<div className={"row"}>
<p>Production:</p>
<span className={"text money-gold"}>
{numeralWrapper.formatMoney(node.totalMoneyGenerated)} ({numeralWrapper.formatMoney(node.moneyGainRatePerSecond)} / sec)
</span>
</div>
<div className={"row"}>
<p>Level:</p><span className={"text upgradable-info"}>{node.level}</span>
<button className={upgradeLevelClass} onClick={upgradeLevelOnClick}>
{upgradeLevelText}
</button>
</div>
<div className={"row"}>
<p>RAM:</p><span className={"text upgradable-info"}>{node.ram}GB</span>
<button className={upgradeRamClass} onClick={upgradeRamOnClick}>
{upgradeRamText}
</button>
</div>
<div className={"row"}>
<p>Cores:</p><span className={"text upgradable-info"}>{node.cores}</span>
<button className={upgradeCoresClass} onClick={upgradeCoresOnClick}>
{upgradeCoresText}
</button>
</div>
</div>
</li>
)
}
}

@ -0,0 +1,200 @@
/**
* React Component for the Hacknet Node UI.
* This Component displays the panel for a single Hacknet Node
*/
import React from "react";
import { HacknetServerMaxLevel,
HacknetServerMaxRam,
HacknetServerMaxCores,
HacknetServerMaxCache } from "../HacknetServer";
import { getMaxNumberLevelUpgrades,
getMaxNumberRamUpgrades,
getMaxNumberCoreUpgrades,
getMaxNumberCacheUpgrades } from "../HacknetHelpers";
import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
export class HacknetServer extends React.Component {
render() {
const node = this.props.node;
const purchaseMult = this.props.purchaseMultiplier;
const recalculate = this.props.recalculate;
// Upgrade Level Button
let upgradeLevelText, upgradeLevelClass;
if (node.level >= HacknetServerMaxLevel) {
upgradeLevelText = "MAX LEVEL";
upgradeLevelClass = "std-button-disabled";
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberLevelUpgrades(node, HacknetServerMaxLevel);
} else {
const levelsToMax = HacknetServerMaxLevel - node.level;
multiplier = Math.min(levelsToMax, purchaseMult);
}
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player);
upgradeLevelText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeLevelCost)}`;
if (Player.money.lt(upgradeLevelCost)) {
upgradeLevelClass = "std-button-disabled";
} else {
upgradeLevelClass = "std-button";
}
}
const upgradeLevelOnClick = () => {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberLevelUpgrades(node, HacknetServerMaxLevel);
}
node.purchaseLevelUpgrade(numUpgrades, Player);
recalculate();
return false;
}
// Upgrade RAM Button
let upgradeRamText, upgradeRamClass;
if (node.maxRam >= HacknetServerMaxRam) {
upgradeRamText = "MAX RAM";
upgradeRamClass = "std-button-disabled";
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberRamUpgrades(node, HacknetServerMaxRam);
} else {
const levelsToMax = Math.round(Math.log2(HacknetServerMaxRam / node.maxRam));
multiplier = Math.min(levelsToMax, purchaseMult);
}
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player);
upgradeRamText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeRamCost)}`;
if (Player.money.lt(upgradeRamCost)) {
upgradeRamClass = "std-button-disabled";
} else {
upgradeRamClass = "std-button";
}
}
const upgradeRamOnClick = () => {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberRamUpgrades(node, HacknetServerMaxRam);
}
node.purchaseRamUpgrade(numUpgrades, Player);
recalculate();
return false;
}
// Upgrade Cores Button
let upgradeCoresText, upgradeCoresClass;
if (node.cores >= HacknetServerMaxCores) {
upgradeCoresText = "MAX CORES";
upgradeCoresClass = "std-button-disabled";
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberCoreUpgrades(node, HacknetServerMaxCores);
} else {
const levelsToMax = HacknetServerMaxCores - node.cores;
multiplier = Math.min(levelsToMax, purchaseMult);
}
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player);
upgradeCoresText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeCoreCost)}`;
if (Player.money.lt(upgradeCoreCost)) {
upgradeCoresClass = "std-button-disabled";
} else {
upgradeCoresClass = "std-button";
}
}
const upgradeCoresOnClick = () => {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberCoreUpgrades(node, HacknetServerMaxCores);
}
node.purchaseCoreUpgrade(numUpgrades, Player);
recalculate();
return false;
}
// Upgrade Cache button
let upgradeCacheText, upgradeCacheClass;
if (node.cache >= HacknetServerMaxCache) {
upgradeCacheText = "MAX CACHE";
upgradeCacheClass = "std-button-disabled";
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberCacheUpgrades(node, HacknetServerMaxCache);
} else {
const levelsToMax = HacknetServerMaxCache - node.cache;
multiplier = Math.min(levelsToMax, purchaseMult);
}
const upgradeCacheCost = node.calculateCacheUpgradeCost(multiplier);
upgradeCacheText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeCacheCost)}`;
if (Player.money.lt(upgradeCacheCost)) {
upgradeCacheClass = "std-button-disabled";
} else {
upgradeCacheClass = "std-button";
}
}
const upgradeCacheOnClick = () => {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberCacheUpgrades(node, HacknetServerMaxCache);
}
node.purchaseCacheUpgrade(numUpgrades, Player);
recalculate();
Player.hashManager.updateCapacity(Player);
return false;
}
return (
<li className={"hacknet-node"}>
<div className={"hacknet-node-container"}>
<div className={"row"}>
<p>Node name:</p>
<span className={"text"}>{node.hostname}</span>
</div>
<div className={"row"}>
<p>Production:</p>
<span className={"text money-gold"}>
{numeralWrapper.formatBigNumber(node.totalHashesGenerated)} ({numeralWrapper.formatBigNumber(node.hashRate)} / sec)
</span>
</div>
<div className={"row"}>
<p>Hash Capacity:</p>
<span className={"text"}>{node.hashCapacity}</span>
</div>
<div className={"row"}>
<p>Level:</p><span className={"text upgradable-info"}>{node.level}</span>
<button className={upgradeLevelClass} onClick={upgradeLevelOnClick}>
{upgradeLevelText}
</button>
</div>
<div className={"row"}>
<p>RAM:</p><span className={"text upgradable-info"}>{node.maxRam}GB</span>
<button className={upgradeRamClass} onClick={upgradeRamOnClick}>
{upgradeRamText}
</button>
</div>
<div className={"row"}>
<p>Cores:</p><span className={"text upgradable-info"}>{node.cores}</span>
<button className={upgradeCoresClass} onClick={upgradeCoresOnClick}>
{upgradeCoresText}
</button>
</div>
<div className={"row"}>
<p>Cache Level:</p><span className={"text upgradable-info"}>{node.cache}</span>
<button className={upgradeCacheClass} onClick={upgradeCacheOnClick}>
{upgradeCacheText}
</button>
</div>
</div>
</li>
)
}
}

@ -0,0 +1,137 @@
/**
* Create the pop-up for purchasing upgrades with hashes
*/
import React from "react";
import { purchaseHashUpgrade } from "../HacknetHelpers";
import { HashManager } from "../HashManager";
import { HashUpgrades } from "../HashUpgrades";
import { Player } from "../../Player";
import { AllServers } from "../../Server/AllServers";
import { Server } from "../../Server/Server";
import { numeralWrapper } from "../../ui/numeralFormat";
import { removePopup } from "../../ui/React/createPopup";
import { ServerDropdown,
ServerType } from "../../ui/React/ServerDropdown"
import { dialogBoxCreate } from "../../../utils/DialogBox";
class HashUpgrade extends React.Component {
constructor(props) {
super(props);
this.state = {
selectedServer: "foodnstuff",
}
this.changeTargetServer = this.changeTargetServer.bind(this);
this.purchase = this.purchase.bind(this, this.props.hashManager, this.props.upg);
}
changeTargetServer(e) {
this.setState({
selectedServer: e.target.value
});
}
purchase(hashManager, upg) {
const canPurchase = hashManager.hashes >= hashManager.getUpgradeCost(upg.name);
if (canPurchase) {
const res = purchaseHashUpgrade(upg.name, this.state.selectedServer);
if (res) {
this.props.rerender();
} else {
dialogBoxCreate("Failed to purchase upgrade. This may be because you do not have enough hashes, " +
"or because you do not have access to the feature this upgrade affects.");
}
}
}
render() {
const hashManager = this.props.hashManager;
const upg = this.props.upg;
const cost = hashManager.getUpgradeCost(upg.name);
// Purchase button
const canPurchase = hashManager.hashes >= cost;
const btnClass = canPurchase ? "std-button" : "std-button-disabled";
// We'll reuse a Bladeburner css class
return (
<div className={"bladeburner-action"}>
<h2>{upg.name}</h2>
<p>Cost: {numeralWrapper.format(cost, "0.000a")}</p>
<p>{upg.desc}</p>
<button className={btnClass} onClick={this.purchase}>
Purchase
</button>
{
upg.hasTargetServer &&
<ServerDropdown
serverType={ServerType.Foreign}
onChange={this.changeTargetServer}
style={{margin: "5px"}}
/>
}
</div>
)
}
}
export class HashUpgradePopup extends React.Component {
constructor(props) {
super(props);
this.closePopup = this.closePopup.bind(this);
this.state = {
totalHashes: Player.hashManager.hashes,
}
}
componentDidMount() {
this.interval = setInterval(() => this.tick(), 1e3);
}
componentWillUnmount() {
clearInterval(this.interval);
}
closePopup() {
removePopup(this.props.popupId);
}
tick() {
this.setState({
totalHashes: Player.hashManager.hashes,
})
}
render() {
const rerender = this.props.rerender;
const hashManager = Player.hashManager;
if (!(hashManager instanceof HashManager)) {
throw new Error(`Player does not have a HashManager)`);
}
const upgradeElems = Object.keys(HashUpgrades).map((upgName) => {
const upg = HashUpgrades[upgName];
return <HashUpgrade upg={upg} hashManager={hashManager} key={upg.name} rerender={rerender} />
});
return (
<div>
<button className={"std-button"} onClick={this.closePopup}>
Close
</button>
<p>Spend your hashes on a variety of different upgrades</p>
<p>Hashes: {numeralWrapper.formatBigNumber(this.state.totalHashes)}</p>
{upgradeElems}
</div>
)
}
}

@ -0,0 +1,41 @@
/**
* React Component for the Multiplier buttons on the Hacknet page.
* These buttons let the player control how many Nodes/Upgrades they're
* purchasing when using the UI (x1, x5, x10, MAX)
*/
import React from "react";
import { PurchaseMultipliers } from "./Root";
function MultiplierButton(props) {
return (
<button className={props.className} onClick={props.onClick}>{props.text}</button>
)
}
export function MultiplierButtons(props) {
if (props.purchaseMultiplier == null) {
throw new Error(`MultiplierButtons constructed without required props`);
}
const mults = ["x1", "x5", "x10", "MAX"];
const onClicks = props.onClicks;
const buttons = [];
for (let i = 0; i < mults.length; ++i) {
const mult = mults[i];
const btnProps = {
className: props.purchaseMultiplier === PurchaseMultipliers[mult] ? "std-button-disabled" : "std-button",
key: mult,
onClick: onClicks[i],
text: mult,
}
buttons.push(<MultiplierButton {...btnProps} />)
}
return (
<span id={"hacknet-nodes-multipliers"}>
{buttons}
</span>
)
}

@ -0,0 +1,51 @@
/**
* React Component for displaying Player info and stats on the Hacknet Node UI.
* This includes:
* - Player's money
* - Player's production from Hacknet Nodes
*/
import React from "react";
import { hasHacknetServers } from "../HacknetHelpers";
import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
export function PlayerInfo(props) {
const hasServers = hasHacknetServers();
let prod;
if (hasServers) {
prod = numeralWrapper.format(props.totalProduction, "0.000a") + " hashes / sec";
} else {
prod = numeralWrapper.formatMoney(props.totalProduction) + " / sec";
}
let hashInfo;
if (hasServers) {
hashInfo = numeralWrapper.format(Player.hashManager.hashes, "0.000a") + " / " +
numeralWrapper.format(Player.hashManager.capacity, "0.000a");
}
return (
<p id={"hacknet-nodes-money"}>
<span>Money:</span>
<span className={"money-gold"}>{numeralWrapper.formatMoney(Player.money.toNumber())}</span><br />
{
hasServers &&
<span>Hashes:</span>
}
{
hasServers &&
<span className={"money-gold"}>{hashInfo}</span>
}
{
hasServers &&
<br />
}
<span>Total Hacknet Node Production:</span>
<span className={"money-gold"}>{prod}</span>
</p>
)
}

@ -0,0 +1,40 @@
/**
* React Component for the button that is used to purchase new Hacknet Nodes
*/
import React from "react";
import { hasHacknetServers,
hasMaxNumberHacknetServers } from "../HacknetHelpers";
import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
export function PurchaseButton(props) {
if (props.multiplier == null || props.onClick == null) {
throw new Error(`PurchaseButton constructed without required props`);
}
const cost = props.cost;
let className = Player.canAfford(cost) ? "std-button" : "std-button-disabled";
let text;
let style = null;
if (hasHacknetServers()) {
if (hasMaxNumberHacknetServers()) {
className = "std-button-disabled";
text = "Hacknet Server limit reached";
style = {color: "red"};
} else {
text = `Purchase Hacknet Server - ${numeralWrapper.formatMoney(cost)}`;
}
} else {
text = `Purchase Hacknet Node - ${numeralWrapper.formatMoney(cost)}`;
}
return (
<button className={className}
onClick={props.onClick}
style={style}>
{text}
</button>
)
}

144
src/Hacknet/ui/Root.jsx Normal file

@ -0,0 +1,144 @@
/**
* Root React Component for the Hacknet Node UI
*/
import React from "react";
import { GeneralInfo } from "./GeneralInfo";
import { HacknetNode } from "./HacknetNode";
import { HacknetServer } from "./HacknetServer";
import { HashUpgradePopup } from "./HashUpgradePopup";
import { MultiplierButtons } from "./MultiplierButtons";
import { PlayerInfo } from "./PlayerInfo";
import { PurchaseButton } from "./PurchaseButton";
import { getCostOfNextHacknetNode,
getCostOfNextHacknetServer,
hasHacknetServers,
purchaseHacknet } from "../HacknetHelpers";
import { Player } from "../../Player";
import { createPopup } from "../../ui/React/createPopup";
export const PurchaseMultipliers = Object.freeze({
"x1": 1,
"x5": 5,
"x10": 10,
"MAX": "MAX",
});
export class HacknetRoot extends React.Component {
constructor(props) {
super(props);
this.state = {
purchaseMultiplier: PurchaseMultipliers.x1,
totalProduction: 0, // Total production ($ / s) of Hacknet Nodes
}
this.createHashUpgradesPopup = this.createHashUpgradesPopup.bind(this);
}
componentDidMount() {
this.recalculateTotalProduction();
}
createHashUpgradesPopup() {
const id = "hacknet-server-hash-upgrades-popup";
createPopup(id, HashUpgradePopup, { popupId: id, rerender: this.createHashUpgradesPopup });
}
recalculateTotalProduction() {
let total = 0;
for (let i = 0; i < Player.hacknetNodes.length; ++i) {
if (hasHacknetServers()) {
total += Player.hacknetNodes[i].hashRate;
} else {
total += Player.hacknetNodes[i].moneyGainRatePerSecond;
}
}
this.setState({
totalProduction: total,
});
}
setPurchaseMultiplier(mult) {
this.setState({
purchaseMultiplier: mult,
});
}
render() {
// Cost to purchase a new Hacknet Node
let purchaseCost;
if (hasHacknetServers()) {
purchaseCost = getCostOfNextHacknetServer();
} else {
purchaseCost = getCostOfNextHacknetNode();
}
// onClick event handler for purchase button
const purchaseOnClick = () => {
if (purchaseHacknet() >= 0) {
this.recalculateTotalProduction();
Player.hashManager.updateCapacity(Player);
}
}
// onClick event handlers for purchase multiplier buttons
const purchaseMultiplierOnClicks = [
this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.x1),
this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.x5),
this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.x10),
this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.MAX),
];
// HacknetNode components
const nodes = Player.hacknetNodes.map((node) => {
if (hasHacknetServers()) {
return (
<HacknetServer
key={node.hostname}
node={node}
purchaseMultiplier={this.state.purchaseMultiplier}
recalculate={this.recalculateTotalProduction.bind(this)}
/>
)
} else {
return (
<HacknetNode
key={node.name}
node={node}
purchaseMultiplier={this.state.purchaseMultiplier}
recalculate={this.recalculateTotalProduction.bind(this)}
/>
)
}
});
return (
<div>
<h1>Hacknet Nodes</h1>
<GeneralInfo />
<PurchaseButton cost={purchaseCost} multiplier={this.state.purchaseMultiplier} onClick={purchaseOnClick} />
<br />
<div id={"hacknet-nodes-money-multipliers-div"}>
<PlayerInfo totalProduction={this.state.totalProduction} />
<MultiplierButtons onClicks={purchaseMultiplierOnClicks} purchaseMultiplier={this.state.purchaseMultiplier} />
</div>
{
hasHacknetServers() &&
<button className={"std-button"} onClick={this.createHashUpgradesPopup} style={{display: "block"}}>
{"Spend Hashes on Upgrades"}
</button>
}
<ul id={"hacknet-nodes-list"}>{nodes}</ul>
</div>
)
}
}

@ -1,694 +0,0 @@
import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
import { CONSTANTS } from "./Constants";
import { Engine } from "./engine";
import {iTutorialSteps, iTutorialNextStep,
ITutorial} from "./InteractiveTutorial";
import {Player} from "./Player";
import {Page, routing} from "./ui/navigationTracking";
import { numeralWrapper } from "./ui/numeralFormat";
import {dialogBoxCreate} from "../utils/DialogBox";
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
import {Reviver, Generic_toJSON,
Generic_fromJSON} from "../utils/JSONReviver";
import {createElement} from "../utils/uiHelpers/createElement";
import {getElementById} from "../utils/uiHelpers/getElementById";
// Stores total money gain rate from all of the player's Hacknet Nodes
let TotalHacknetNodeProduction = 0;
/**
* Overwrites the inner text of the specified HTML element if it is different from what currently exists.
* @param {string} elementId The HTML ID to find the first instance of.
* @param {string} text The inner text that should be set.
*/
function updateText(elementId, text) {
var el = getElementById(elementId);
if (el.innerText != text) {
el.innerText = text;
}
};
/* HacknetNode.js */
function hacknetNodesInit() {
var performMapping = function(x) {
getElementById("hacknet-nodes-" + x.id + "-multiplier")
.addEventListener("click", function() {
hacknetNodePurchaseMultiplier = x.multiplier;
updateHacknetNodesMultiplierButtons();
updateHacknetNodesContent();
return false;
});
};
var mappings = [
{ id: "1x", multiplier: 1 },
{ id: "5x", multiplier: 5 },
{ id: "10x", multiplier: 10 },
{ id: "max", multiplier: 0 }
];
for (var elem of mappings) {
// Encapsulate in a function so that the appropriate scope is kept in the click handler.
performMapping(elem);
}
}
document.addEventListener("DOMContentLoaded", hacknetNodesInit, false);
function HacknetNode(name) {
this.level = 1;
this.ram = 1; //GB
this.cores = 1;
this.name = name;
this.totalMoneyGenerated = 0;
this.onlineTimeSeconds = 0;
this.moneyGainRatePerSecond = 0;
}
HacknetNode.prototype.updateMoneyGainRate = function() {
//How much extra $/s is gained per level
var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel;
this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
Math.pow(1.035, this.ram-1) *
((this.cores + 5) / 6) *
Player.hacknet_node_money_mult *
BitNodeMultipliers.HacknetNodeMoney;
if (isNaN(this.moneyGainRatePerSecond)) {
this.moneyGainRatePerSecond = 0;
dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer");
}
updateTotalHacknetProduction();
}
HacknetNode.prototype.calculateLevelUpgradeCost = function(levels=1) {
levels = Math.round(levels);
if (isNaN(levels) || levels < 1) {
return 0;
}
if (this.level >= CONSTANTS.HacknetNodeMaxLevel) {
return Infinity;
}
var mult = CONSTANTS.HacknetNodeUpgradeLevelMult;
var totalMultiplier = 0; //Summed
var currLevel = this.level;
for (var i = 0; i < levels; ++i) {
totalMultiplier += Math.pow(mult, currLevel);
++currLevel;
}
return CONSTANTS.BaseCostForHacknetNode / 2 * totalMultiplier * Player.hacknet_node_level_cost_mult;
}
HacknetNode.prototype.purchaseLevelUpgrade = function(levels=1) {
levels = Math.round(levels);
var cost = this.calculateLevelUpgradeCost(levels);
if (isNaN(cost) || levels < 0) {
return false;
}
//If we're at max level, return false
if (this.level >= CONSTANTS.HacknetNodeMaxLevel) {
return false;
}
//If the number of specified upgrades would exceed the max level, calculate
//the maximum number of upgrades and use that
if (this.level + levels > CONSTANTS.HacknetNodeMaxLevel) {
var diff = Math.max(0, CONSTANTS.HacknetNodeMaxLevel - this.level);
return this.purchaseLevelUpgrade(diff);
}
if (Player.money.lt(cost)) {
return false;
}
Player.loseMoney(cost);
this.level = Math.round(this.level + levels); //Just in case of floating point imprecision
this.updateMoneyGainRate();
return true;
}
HacknetNode.prototype.calculateRamUpgradeCost = function(levels=1) {
levels = Math.round(levels);
if (isNaN(levels) || levels < 1) {
return 0;
}
if (this.ram >= CONSTANTS.HacknetNodeMaxRam) {
return Infinity;
}
let totalCost = 0;
let numUpgrades = Math.round(Math.log2(this.ram));
let currentRam = this.ram;
for (let i = 0; i < levels; ++i) {
let baseCost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHacknetNode;
let mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades);
totalCost += (baseCost * mult);
currentRam *= 2;
++numUpgrades;
}
totalCost *= Player.hacknet_node_ram_cost_mult
return totalCost;
}
HacknetNode.prototype.purchaseRamUpgrade = function(levels=1) {
levels = Math.round(levels);
var cost = this.calculateRamUpgradeCost(levels);
if (isNaN(cost) || levels < 0) {
return false;
}
// Fail if we're already at max
if (this.ram >= CONSTANTS.HacknetNodeMaxRam) {
return false;
}
//If the number of specified upgrades would exceed the max RAM, calculate the
//max possible number of upgrades and use that
if (this.ram * Math.pow(2, levels) > CONSTANTS.HacknetNodeMaxRam) {
var diff = Math.max(0, Math.log2(Math.round(CONSTANTS.HacknetNodeMaxRam / this.ram)));
return this.purchaseRamUpgrade(diff);
}
if (Player.money.lt(cost)) {
return false;
}
Player.loseMoney(cost);
for (let i = 0; i < levels; ++i) {
this.ram *= 2; //Ram is always doubled
}
this.ram = Math.round(this.ram); //Handle any floating point precision issues
this.updateMoneyGainRate();
return true;
}
HacknetNode.prototype.calculateCoreUpgradeCost = function(levels=1) {
levels = Math.round(levels);
if (isNaN(levels) || levels < 1) {
return 0;
}
if (this.cores >= CONSTANTS.HacknetNodeMaxCores) {
return Infinity;
}
const coreBaseCost = CONSTANTS.BaseCostForHacknetNodeCore;
const mult = CONSTANTS.HacknetNodeUpgradeCoreMult;
let totalCost = 0;
let currentCores = this.cores;
for (let i = 0; i < levels; ++i) {
totalCost += (coreBaseCost * Math.pow(mult, currentCores-1));
++currentCores;
}
totalCost *= Player.hacknet_node_core_cost_mult;
return totalCost;
}
HacknetNode.prototype.purchaseCoreUpgrade = function(levels=1) {
levels = Math.round(levels);
var cost = this.calculateCoreUpgradeCost(levels);
if (isNaN(cost) || levels < 0) {
return false;
}
//Fail if we're already at max
if (this.cores >= CONSTANTS.HacknetNodeMaxCores) {
return false;
}
//If the specified number of upgrades would exceed the max Cores, calculate
//the max possible number of upgrades and use that
if (this.cores + levels > CONSTANTS.HacknetNodeMaxCores) {
var diff = Math.max(0, CONSTANTS.HacknetNodeMaxCores - this.cores);
return this.purchaseCoreUpgrade(diff);
}
if (Player.money.lt(cost)) {
return false;
}
Player.loseMoney(cost);
this.cores = Math.round(this.cores + levels); //Just in case of floating point imprecision
this.updateMoneyGainRate();
return true;
}
/* Saving and loading HackNets */
HacknetNode.prototype.toJSON = function() {
return Generic_toJSON("HacknetNode", this);
}
HacknetNode.fromJSON = function(value) {
return Generic_fromJSON(HacknetNode, value.data);
}
Reviver.constructors.HacknetNode = HacknetNode;
function purchaseHacknet() {
/* INTERACTIVE TUTORIAL */
if (ITutorial.isRunning) {
if (ITutorial.currStep === iTutorialSteps.HacknetNodesIntroduction) {
iTutorialNextStep();
} else {
return;
}
}
/* END INTERACTIVE TUTORIAL */
var cost = getCostOfNextHacknetNode();
if (isNaN(cost)) {
throw new Error("Cost is NaN");
}
if (Player.money.lt(cost)) {
//dialogBoxCreate("You cannot afford to purchase a Hacknet Node!");
return -1;
}
//Auto generate a name for the node for now...TODO
var numOwned = Player.hacknetNodes.length;
var name = "hacknet-node-" + numOwned;
var node = new HacknetNode(name);
node.updateMoneyGainRate();
Player.loseMoney(cost);
Player.hacknetNodes.push(node);
if (routing.isOn(Page.HacknetNodes)) {
displayHacknetNodesContent();
}
updateTotalHacknetProduction();
return numOwned;
}
//Calculates the total production from all HacknetNodes
function updateTotalHacknetProduction() {
var total = 0;
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
total += Player.hacknetNodes[i].moneyGainRatePerSecond;
}
TotalHacknetNodeProduction = total;
}
function getCostOfNextHacknetNode() {
//Cost increases exponentially based on how many you own
var numOwned = Player.hacknetNodes.length;
var mult = CONSTANTS.HacknetNodePurchaseNextMult;
return CONSTANTS.BaseCostForHacknetNode * Math.pow(mult, numOwned) * Player.hacknet_node_purchase_cost_mult;
}
var hacknetNodePurchaseMultiplier = 1;
function updateHacknetNodesMultiplierButtons() {
var mult1x = document.getElementById("hacknet-nodes-1x-multiplier");
var mult5x = document.getElementById("hacknet-nodes-5x-multiplier");
var mult10x = document.getElementById("hacknet-nodes-10x-multiplier");
var multMax = document.getElementById("hacknet-nodes-max-multiplier");
mult1x.setAttribute("class", "a-link-button");
mult5x.setAttribute("class", "a-link-button");
mult10x.setAttribute("class", "a-link-button");
multMax.setAttribute("class", "a-link-button");
if (Player.hacknetNodes.length == 0) {
mult1x.setAttribute("class", "a-link-button-inactive");
mult5x.setAttribute("class", "a-link-button-inactive");
mult10x.setAttribute("class", "a-link-button-inactive");
multMax.setAttribute("class", "a-link-button-inactive");
} else if (hacknetNodePurchaseMultiplier == 1) {
mult1x.setAttribute("class", "a-link-button-inactive");
} else if (hacknetNodePurchaseMultiplier == 5) {
mult5x.setAttribute("class", "a-link-button-inactive");
} else if (hacknetNodePurchaseMultiplier == 10) {
mult10x.setAttribute("class", "a-link-button-inactive");
} else {
multMax.setAttribute("class", "a-link-button-inactive");
}
}
//Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node
function getMaxNumberLevelUpgrades(nodeObj) {
if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(1))) {
return 0;
}
var min = 1;
var max = CONSTANTS.HacknetNodeMaxLevel - 1;
var levelsToMax = CONSTANTS.HacknetNodeMaxLevel - nodeObj.level;
if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(levelsToMax))) {
return levelsToMax;
}
while (min <= max) {
var curr = (min + max) / 2 | 0;
if (curr != CONSTANTS.HacknetNodeMaxLevel &&
Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr)) &&
Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr + 1))) {
return Math.min(levelsToMax, curr);
} else if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr))) {
max = curr - 1;
} else if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr))) {
min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
}
}
return 0;
}
function getMaxNumberRamUpgrades(nodeObj) {
if (Player.money.lt(nodeObj.calculateRamUpgradeCost(1))) {
return 0;
}
const levelsToMax = Math.round(Math.log2(CONSTANTS.HacknetNodeMaxRam / nodeObj.ram));
if (Player.money.gt(nodeObj.calculateRamUpgradeCost(levelsToMax))) {
return levelsToMax;
}
//We'll just loop until we find the max
for (let i = levelsToMax-1; i >= 0; --i) {
if (Player.money.gt(nodeObj.calculateRamUpgradeCost(i))) {
return i;
}
}
return 0;
}
function getMaxNumberCoreUpgrades(nodeObj) {
if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(1))) {
return 0;
}
var min = 1;
var max = CONSTANTS.HacknetNodeMaxCores - 1;
const levelsToMax = CONSTANTS.HacknetNodeMaxCores - nodeObj.cores;
if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(levelsToMax))) {
return levelsToMax;
}
//Use a binary search to find the max possible number of upgrades
while (min <= max) {
let curr = (min + max) / 2 | 0;
if (curr != CONSTANTS.HacknetNodeMaxCores &&
Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr)) &&
Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr + 1))) {
return Math.min(levelsToMax, curr);
} else if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr))) {
max = curr - 1;
} else if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr))) {
min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
}
}
return 0;
}
//Creates Hacknet Node DOM elements when the page is opened
function displayHacknetNodesContent() {
//Update Hacknet Nodes button
var newPurchaseButton = clearEventListeners("hacknet-nodes-purchase-button");
newPurchaseButton.addEventListener("click", function() {
purchaseHacknet();
return false;
});
//Handle Purchase multiplier buttons
updateHacknetNodesMultiplierButtons();
//Remove all old hacknet Node DOM elements
var hacknetNodesList = document.getElementById("hacknet-nodes-list");
while (hacknetNodesList.firstChild) {
hacknetNodesList.removeChild(hacknetNodesList.firstChild);
}
//Then re-create them
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
createHacknetNodeDomElement(Player.hacknetNodes[i]);
}
updateTotalHacknetProduction();
updateHacknetNodesContent();
}
//Update information on all Hacknet Node DOM elements
function updateHacknetNodesContent() {
//Set purchase button to inactive if not enough money, and update its price display
var cost = getCostOfNextHacknetNode();
var purchaseButton = getElementById("hacknet-nodes-purchase-button");
var formattedCost = numeralWrapper.formatMoney(cost);
updateText("hacknet-nodes-purchase-button", `Purchase Hacknet Node - ${formattedCost}`);
if (Player.money.lt(cost)) {
purchaseButton.setAttribute("class", "a-link-button-inactive");
} else {
purchaseButton.setAttribute("class", "a-link-button");
}
//Update player's money
updateText("hacknet-nodes-player-money", numeralWrapper.formatMoney(Player.money.toNumber()));
updateText("hacknet-nodes-total-production", numeralWrapper.formatMoney(TotalHacknetNodeProduction) + " / sec");
//Update information in each owned hacknet node
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
updateHacknetNodeDomElement(Player.hacknetNodes[i]);
}
}
//Creates a single Hacknet Node DOM element
function createHacknetNodeDomElement(nodeObj) {
var nodeName = nodeObj.name;
var nodeLevelContainer = createElement("div", {
class: "hacknet-node-level-container row",
innerHTML: "<p>Level:</p><span class=\"text upgradable-info\" id=\"hacknet-node-level-" + nodeName + "\"></span>"
});
var nodeRamContainer = createElement("div", {
class: "hacknet-node-ram-container row",
innerHTML: "<p>RAM:</p><span class=\"text upgradable-info\" id=\"hacknet-node-ram-" + nodeName + "\"></span>"
});
var nodeCoresContainer = createElement("div", {
class: "hacknet-node-cores-container row",
innerHTML: "<p>Cores:</p><span class=\"text upgradable-info\" id=\"hacknet-node-cores-" + nodeName + "\"><span>"
})
var containingDiv = createElement("div", {
class: "hacknet-node-container",
innerHTML: "<div class=\"hacknet-node-name-container row\">" +
"<p>Node name:</p>" +
"<span class=\"text\" id=\"hacknet-node-name-" + nodeName + "\"></span>" +
"</div>" +
"<div class=\"hacknet-node-production-container row\">" +
"<p>Production:</p>" +
"<span class=\"text\" id=\"hacknet-node-total-production-" + nodeName + "\"></span>" +
"<span class=\"text\" id=\"hacknet-node-production-rate-" + nodeName + "\"></span>" +
"</div>"
});
containingDiv.appendChild(nodeLevelContainer);
containingDiv.appendChild(nodeRamContainer);
containingDiv.appendChild(nodeCoresContainer);
var listItem = createElement("li", {
class: "hacknet-node"
});
listItem.appendChild(containingDiv);
//Upgrade buttons
nodeLevelContainer.appendChild(createElement("a", {
id: "hacknet-node-upgrade-level-" + nodeName,
class: "a-link-button-inactive",
clickListener: function() {
let numUpgrades = hacknetNodePurchaseMultiplier;
if (hacknetNodePurchaseMultiplier == 0) {
numUpgrades = getMaxNumberLevelUpgrades(nodeObj);
}
nodeObj.purchaseLevelUpgrade(numUpgrades);
updateHacknetNodesContent();
return false;
}
}));
nodeRamContainer.appendChild(createElement("a", {
id: "hacknet-node-upgrade-ram-" + nodeName,
class: "a-link-button-inactive",
clickListener: function() {
let numUpgrades = hacknetNodePurchaseMultiplier;
if (hacknetNodePurchaseMultiplier == 0) {
numUpgrades = getMaxNumberRamUpgrades(nodeObj);
}
nodeObj.purchaseRamUpgrade(numUpgrades);
updateHacknetNodesContent();
return false;
}
}));
nodeCoresContainer.appendChild(createElement("a", {
id: "hacknet-node-upgrade-core-" + nodeName,
class: "a-link-button-inactive",
clickListener: function() {
let numUpgrades = hacknetNodePurchaseMultiplier;
if (hacknetNodePurchaseMultiplier == 0) {
numUpgrades = getMaxNumberCoreUpgrades(nodeObj);
}
nodeObj.purchaseCoreUpgrade(numUpgrades);
updateHacknetNodesContent();
return false;
}
}));
document.getElementById("hacknet-nodes-list").appendChild(listItem);
//Set the text and stuff inside the DOM element
updateHacknetNodeDomElement(nodeObj);
}
//Updates information on a single hacknet node DOM element
function updateHacknetNodeDomElement(nodeObj) {
var nodeName = nodeObj.name;
updateText("hacknet-node-name-" + nodeName, nodeName);
updateText("hacknet-node-total-production-" + nodeName, numeralWrapper.formatMoney(nodeObj.totalMoneyGenerated));
updateText("hacknet-node-production-rate-" + nodeName, "(" + numeralWrapper.formatMoney(nodeObj.moneyGainRatePerSecond) + " / sec)");
updateText("hacknet-node-level-" + nodeName, nodeObj.level);
updateText("hacknet-node-ram-" + nodeName, nodeObj.ram + "GB");
updateText("hacknet-node-cores-" + nodeName, nodeObj.cores);
//Upgrade level
var upgradeLevelButton = getElementById("hacknet-node-upgrade-level-" + nodeName);
if (nodeObj.level >= CONSTANTS.HacknetNodeMaxLevel) {
updateText("hacknet-node-upgrade-level-" + nodeName, "MAX LEVEL");
upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
} else {
let multiplier = 0;
if (hacknetNodePurchaseMultiplier == 0) {
//Max
multiplier = getMaxNumberLevelUpgrades(nodeObj);
} else {
var levelsToMax = CONSTANTS.HacknetNodeMaxLevel - nodeObj.level;
multiplier = Math.min(levelsToMax, hacknetNodePurchaseMultiplier);
}
var upgradeLevelCost = nodeObj.calculateLevelUpgradeCost(multiplier);
updateText("hacknet-node-upgrade-level-" + nodeName, "Upgrade x" + multiplier + " - " + numeralWrapper.formatMoney(upgradeLevelCost))
if (Player.money.lt(upgradeLevelCost)) {
upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeLevelButton.setAttribute("class", "a-link-button");
}
}
//Upgrade RAM
var upgradeRamButton = getElementById("hacknet-node-upgrade-ram-" + nodeName);
if (nodeObj.ram >= CONSTANTS.HacknetNodeMaxRam) {
updateText("hacknet-node-upgrade-ram-" + nodeName, "MAX RAM");
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
} else {
let multiplier = 0;
if (hacknetNodePurchaseMultiplier == 0) {
multiplier = getMaxNumberRamUpgrades(nodeObj);
} else {
var levelsToMax = Math.round(Math.log2(CONSTANTS.HacknetNodeMaxRam / nodeObj.ram));
multiplier = Math.min(levelsToMax, hacknetNodePurchaseMultiplier);
}
var upgradeRamCost = nodeObj.calculateRamUpgradeCost(multiplier);
updateText("hacknet-node-upgrade-ram-" + nodeName, "Upgrade x" + multiplier + " - " + numeralWrapper.formatMoney(upgradeRamCost));
if (Player.money.lt(upgradeRamCost)) {
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeRamButton.setAttribute("class", "a-link-button");
}
}
//Upgrade Cores
var upgradeCoreButton = getElementById("hacknet-node-upgrade-core-" + nodeName);
if (nodeObj.cores >= CONSTANTS.HacknetNodeMaxCores) {
updateText("hacknet-node-upgrade-core-" + nodeName, "MAX CORES");
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
} else {
let multiplier = 0;
if (hacknetNodePurchaseMultiplier == 0) {
multiplier = getMaxNumberCoreUpgrades(nodeObj);
} else {
var levelsToMax = CONSTANTS.HacknetNodeMaxCores - nodeObj.cores;
multiplier = Math.min(levelsToMax, hacknetNodePurchaseMultiplier);
}
var upgradeCoreCost = nodeObj.calculateCoreUpgradeCost(multiplier);
updateText("hacknet-node-upgrade-core-" + nodeName, "Upgrade x" + multiplier + " - " + numeralWrapper.formatMoney(upgradeCoreCost));
if (Player.money.lt(upgradeCoreCost)) {
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeCoreButton.setAttribute("class", "a-link-button");
}
}
}
function processAllHacknetNodeEarnings(numCycles) {
var total = 0;
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
total += processSingleHacknetNodeEarnings(numCycles, Player.hacknetNodes[i]);
}
return total;
}
function processSingleHacknetNodeEarnings(numCycles, nodeObj) {
var cyclesPerSecond = 1000 / Engine._idleSpeed;
var earningPerCycle = nodeObj.moneyGainRatePerSecond / cyclesPerSecond;
if (isNaN(earningPerCycle)) {
console.error("Hacknet Node '" + nodeObj.name + "' Calculated earnings is NaN");
earningPerCycle = 0;
}
var totalEarnings = numCycles * earningPerCycle;
nodeObj.totalMoneyGenerated += totalEarnings;
nodeObj.onlineTimeSeconds += (numCycles * (Engine._idleSpeed / 1000));
Player.gainMoney(totalEarnings);
Player.recordMoneySource(totalEarnings, "hacknetnode");
return totalEarnings;
}
function getHacknetNode(name) {
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
if (Player.hacknetNodes[i].name == name) {
return Player.hacknetNodes[i];
}
}
return null;
}
export {
HacknetNode,
displayHacknetNodesContent,
getCostOfNextHacknetNode,
getHacknetNode,
getMaxNumberLevelUpgrades,
hacknetNodesInit,
processAllHacknetNodeEarnings,
purchaseHacknet,
updateHacknetNodesContent,
updateHacknetNodesMultiplierButtons,
updateTotalHacknetProduction
};

@ -52,41 +52,81 @@ function InfiltrationInstance(companyName, startLevel, val, maxClearance, diff)
this.intExpGained = 0;
}
InfiltrationInstance.prototype.expMultiplier = function() {
if (!this.clearanceLevel || isNaN(this.clearanceLevel) || !this.maxClearanceLevel ||isNaN(this.maxClearanceLevel)) return 1;
return 2 * this.clearanceLevel / this.maxClearanceLevel;
}
InfiltrationInstance.prototype.gainHackingExp = function(amt) {
if (isNaN(amt)) {return;}
this.hackingExpGained += amt;
}
InfiltrationInstance.prototype.calcGainedHackingExp = function() {
if(!this.hackingExpGained || isNaN(this.hackingExpGained)) return 0;
return Math.pow(this.hackingExpGained*this.expMultiplier(), CONSTANTS.InfiltrationExpPow);
}
InfiltrationInstance.prototype.gainStrengthExp = function(amt) {
if (isNaN(amt)) {return;}
this.strExpGained += amt;
}
InfiltrationInstance.prototype.calcGainedStrengthExp = function() {
if(!this.strExpGained || isNaN(this.strExpGained)) return 0;
return Math.pow(this.strExpGained*this.expMultiplier(), CONSTANTS.InfiltrationExpPow);
}
InfiltrationInstance.prototype.gainDefenseExp = function(amt) {
if (isNaN(amt)) {return;}
this.defExpGained += amt;
}
InfiltrationInstance.prototype.calcGainedDefenseExp = function() {
if(!this.defExpGained || isNaN(this.defExpGained)) return 0;
return Math.pow(this.defExpGained*this.expMultiplier(), CONSTANTS.InfiltrationExpPow);
}
InfiltrationInstance.prototype.gainDexterityExp = function(amt) {
if (isNaN(amt)) {return;}
this.dexExpGained += amt;
}
InfiltrationInstance.prototype.calcGainedDexterityExp = function() {
if(!this.dexExpGained || isNaN(this.dexExpGained)) return 0;
return Math.pow(this.dexExpGained*this.expMultiplier(), CONSTANTS.InfiltrationExpPow);
}
InfiltrationInstance.prototype.gainAgilityExp = function(amt) {
if (isNaN(amt)) {return;}
this.agiExpGained += amt;
}
InfiltrationInstance.prototype.calcGainedAgilityExp = function() {
if(!this.agiExpGained || isNaN(this.agiExpGained)) return 0;
return Math.pow(this.agiExpGained*this.expMultiplier(), CONSTANTS.InfiltrationExpPow);
}
InfiltrationInstance.prototype.gainCharismaExp = function(amt) {
if (isNaN(amt)) {return;}
this.chaExpGained += amt;
}
InfiltrationInstance.prototype.calcGainedCharismaExp = function() {
if(!this.chaExpGained || isNaN(this.chaExpGained)) return 0;
return Math.pow(this.chaExpGained*this.expMultiplier(), CONSTANTS.InfiltrationExpPow);
}
InfiltrationInstance.prototype.gainIntelligenceExp = function(amt) {
if (isNaN(amt)) {return;}
this.intExpGained += amt;
}
InfiltrationInstance.prototype.calcGainedIntelligenceExp = function() {
if(!this.intExpGained || isNaN(this.intExpGained)) return 0;
return Math.pow(this.intExpGained*this.expMultiplier(), CONSTANTS.InfiltrationExpPow);
}
function beginInfiltration(companyName, startLevel, val, maxClearance, diff) {
var inst = new InfiltrationInstance(companyName, startLevel, val, maxClearance, diff);
clearInfiltrationStatusText();
@ -477,12 +517,12 @@ function updateInfiltrationLevelText(inst) {
"Total value of stolen secrets<br>" +
"Reputation:       <span class='light-yellow'>" + formatNumber(totalValue, 3) + "</span><br>" +
"Money:           <span class='money-gold'>$" + formatNumber(totalMoneyValue, 2) + "</span><br><br>" +
"Hack exp gained:  " + formatNumber(inst.hackingExpGained * expMultiplier, 3) + "<br>" +
"Str exp gained:   " + formatNumber(inst.strExpGained * expMultiplier, 3) + "<br>" +
"Def exp gained:   " + formatNumber(inst.defExpGained * expMultiplier, 3) + "<br>" +
"Dex exp gained:   " + formatNumber(inst.dexExpGained * expMultiplier, 3) + "<br>" +
"Agi exp gained:   " + formatNumber(inst.agiExpGained * expMultiplier, 3) + "<br>" +
"Cha exp gained:   " + formatNumber(inst.chaExpGained * expMultiplier, 3);
"Hack exp gained:  " + formatNumber(inst.calcGainedHackingExp(), 3) + "<br>" +
"Str exp gained:   " + formatNumber(inst.calcGainedStrengthExp(), 3) + "<br>" +
"Def exp gained:   " + formatNumber(inst.calcGainedDefenseExp(), 3) + "<br>" +
"Dex exp gained:   " + formatNumber(inst.calcGainedDexterityExp(), 3) + "<br>" +
"Agi exp gained:   " + formatNumber(inst.calcGainedAgilityExp(), 3) + "<br>" +
"Cha exp gained:   " + formatNumber(inst.calcGainedCharismaExp(), 3);
/* eslint-enable no-irregular-whitespace */
}

@ -1,4 +1,3 @@
import {HacknetNode} from "./HacknetNode";
import {NetscriptFunctions} from "./NetscriptFunctions";
import {NetscriptPort} from "./NetscriptPort";
@ -56,37 +55,6 @@ Environment.prototype = {
}
},
setArrayElement: function(name, idx, value) {
if (!(idx instanceof Array)) {
throw new Error("idx parameter is not an Array");
}
var scope = this.lookup(name);
if (!scope && this.parent) {
throw new Error("Undefined variable " + name);
}
var arr = (scope || this).vars[name];
if (!(arr.constructor === Array || arr instanceof Array)) {
throw new Error("Variable is not an array: " + name);
}
var res = arr;
for (var iterator = 0; iterator < idx.length-1; ++iterator) {
var i = idx[iterator];
if (!(res instanceof Array) || i >= res.length) {
throw new Error("Out-of-bounds array access");
}
res = res[i];
}
//Cant assign to ports or HacknetNodes
if (res[idx[idx.length-1]] instanceof HacknetNode) {
throw new Error("Cannot assign a Hacknet Node handle to a new value");
}
if (res[idx[idx.length-1]] instanceof NetscriptPort) {
throw new Error("Cannot assign a Netscript Port handle to a new value");
}
return res[idx[idx.length-1]] = value;
},
//Creates (or overwrites) a variable in the current scope
def: function(name, value) {
return this.vars[name] = value;

@ -196,7 +196,7 @@ export function runScriptFromScript(server, scriptname, args, workerScript, thre
}
var runningScriptObj = new RunningScript(script, args);
runningScriptObj.threads = threads;
server.runningScripts.push(runningScriptObj); //Push onto runningScripts
server.runScript(runningScriptObj, Player); // Push onto runningScripts
addWorkerScript(runningScriptObj, server);
return Promise.resolve(true);
}

@ -30,7 +30,7 @@ import { joinFaction,
purchaseAugmentation } from "./Faction/FactionHelpers";
import { FactionWorkType } from "./Faction/FactionWorkTypeEnum";
import { getCostOfNextHacknetNode,
purchaseHacknet } from "./HacknetNode";
purchaseHacknet } from "./Hacknet/HacknetNode";
import {Locations} from "./Locations";
import { Message } from "./Message/Message";
import { Messages } from "./Message/MessageHelpers";
@ -279,27 +279,27 @@ function NetscriptFunctions(workerScript) {
},
upgradeLevel : function(i, n) {
var node = getHacknetNode(i);
return node.purchaseLevelUpgrade(n);
return node.purchaseLevelUpgrade(n, Player);
},
upgradeRam : function(i, n) {
var node = getHacknetNode(i);
return node.purchaseRamUpgrade(n);
return node.purchaseRamUpgrade(n, Player);
},
upgradeCore : function(i, n) {
var node = getHacknetNode(i);
return node.purchaseCoreUpgrade(n);
return node.purchaseCoreUpgrade(n, Player);
},
getLevelUpgradeCost : function(i, n) {
var node = getHacknetNode(i);
return node.calculateLevelUpgradeCost(n);
return node.calculateLevelUpgradeCost(n, Player);
},
getRamUpgradeCost : function(i, n) {
var node = getHacknetNode(i);
return node.calculateRamUpgradeCost(n);
return node.calculateRamUpgradeCost(n, Player);
},
getCoreUpgradeCost : function(i, n) {
var node = getHacknetNode(i);
return node.calculateCoreUpgradeCost(n);
return node.calculateCoreUpgradeCost(n, Player);
}
},
sprintf : sprintf,
@ -4976,9 +4976,9 @@ function NetscriptFunctions(workerScript) {
return false;
}
const sl = Player.sleeves[i];
const sl = Player.sleeves[sleeveNumber];
return {
shock: sl.shock,
shock: 100 - sl.shock,
sync: sl.sync,
hacking_skill: sl.hacking_skill,
strength: sl.strength,

@ -9,6 +9,8 @@ import { Sleeve } from "./Sleeve/Sleeve";
import { IMap } from "../types";
import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
import { HacknetNode } from "../Hacknet/HacknetNode";
import { HacknetServer } from "../Hacknet/HacknetServer";
import { IPlayerOwnedSourceFile } from "../SourceFile/PlayerOwnedSourceFile";
import { MoneySourceTracker } from "../utils/MoneySourceTracker";
@ -22,7 +24,7 @@ export interface IPlayer {
corporation: any;
currentServer: string;
factions: string[];
hacknetNodes: any[];
hacknetNodes: (HacknetNode | HacknetServer)[];
hasWseAccount: boolean;
jobs: IMap<string>;
karma: number;

@ -96,7 +96,7 @@ export function createResleevesPage(p: IPlayer) {
display: "inline-block",
innerText: "Sort By: "
});
UIElems.sortSelector = createElement("select") as HTMLSelectElement;
UIElems.sortSelector = createElement("select",{class:"dropdown"}) as HTMLSelectElement;
enum SortOption {
Cost = "Cost",
@ -309,7 +309,7 @@ function createResleeveUi(resleeve: Resleeve): IResleeveUIElems {
elems.statsPanel.appendChild(elems.multipliersButton);
elems.augPanel = createElement("div", { class: "resleeve-panel", width: "50%" });
elems.augSelector = createElement("select", { class: "resleeve-aug-selector" }) as HTMLSelectElement;
elems.augSelector = createElement("select", { class: "resleeve-aug-selector dropdown" }) as HTMLSelectElement;
elems.augDescription = createElement("p");
for (let i = 0; i < resleeve.augmentations.length; ++i) {
elems.augSelector.add(createOptionElement(resleeve.augmentations[i].name));

@ -120,7 +120,7 @@ export class Sleeve extends Person {
memory: number = 0;
/**
* Sleeve shock. Number between 1 and 100
* Sleeve shock. Number between 0 and 100
* Trauma/shock that comes with being in a sleeve. Experience earned
* is multipled by shock%. This gets applied before synchronization
*

@ -288,7 +288,7 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
}
elems.taskPanel = createElement("div", { class: "sleeve-panel", width: "40%" });
elems.taskSelector = createElement("select") as HTMLSelectElement;
elems.taskSelector = createElement("select", { class: "dropdown" }) as HTMLSelectElement;
elems.taskSelector.add(createOptionElement("------"));
elems.taskSelector.add(createOptionElement("Work for Company"));
elems.taskSelector.add(createOptionElement("Work for Faction"));
@ -297,8 +297,8 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
elems.taskSelector.add(createOptionElement("Workout at Gym"));
elems.taskSelector.add(createOptionElement("Shock Recovery"));
elems.taskSelector.add(createOptionElement("Synchronize"));
elems.taskDetailsSelector = createElement("select") as HTMLSelectElement;
elems.taskDetailsSelector2 = createElement("select") as HTMLSelectElement;
elems.taskDetailsSelector = createElement("select", { class: "dropdown" }) as HTMLSelectElement;
elems.taskDetailsSelector2 = createElement("select", { class: "dropdown" }) as HTMLSelectElement;
elems.taskDescription = createElement("p");
elems.taskProgressBar = createElement("p");
elems.taskSelector.addEventListener("change", () => {

@ -21,6 +21,7 @@ import { Faction } from "./Faction/Faction";
import { Factions } from "./Faction/Factions";
import { displayFactionContent } from "./Faction/FactionHelpers";
import {Gang, resetGangs} from "./Gang";
import { HashManager } from "./Hacknet/HashManager";
import {Locations} from "./Locations";
import {hasBn11SF, hasWallStreetSF,hasAISF} from "./NetscriptFunctions";
import { Sleeve } from "./PersonObjects/Sleeve/Sleeve";
@ -111,10 +112,13 @@ function PlayerObject() {
// Company at which player is CURRENTLY working (only valid when the player is actively working)
this.companyName = ""; // Name of Company. Must match a key value in Companies map
//Servers
// Servers
this.currentServer = ""; //IP address of Server currently being accessed through terminal
this.purchasedServers = []; //IP Addresses of purchased servers
// Hacknet Nodes/Servers
this.hacknetNodes = [];
this.hashManager = new HashManager();
//Factions
this.factions = []; //Names of all factions player has joined
@ -1391,45 +1395,46 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
//Find cost and exp gain per game cycle
var cost = 0;
var hackExp = 0, strExp = 0, defExp = 0, dexExp = 0, agiExp = 0, chaExp = 0;
const hashManager = this.hashManager;
switch (className) {
case CONSTANTS.ClassStudyComputerScience:
hackExp = baseStudyComputerScienceExp * expMult / gameCPS;
hackExp = baseStudyComputerScienceExp * expMult / gameCPS * hashManager.getStudyMult();
break;
case CONSTANTS.ClassDataStructures:
cost = CONSTANTS.ClassDataStructuresBaseCost * costMult / gameCPS;
hackExp = baseDataStructuresExp * expMult / gameCPS;
hackExp = baseDataStructuresExp * expMult / gameCPS * hashManager.getStudyMult();
break;
case CONSTANTS.ClassNetworks:
cost = CONSTANTS.ClassNetworksBaseCost * costMult / gameCPS;
hackExp = baseNetworksExp * expMult / gameCPS;
hackExp = baseNetworksExp * expMult / gameCPS * hashManager.getStudyMult();
break;
case CONSTANTS.ClassAlgorithms:
cost = CONSTANTS.ClassAlgorithmsBaseCost * costMult / gameCPS;
hackExp = baseAlgorithmsExp * expMult / gameCPS;
hackExp = baseAlgorithmsExp * expMult / gameCPS * hashManager.getStudyMult();
break;
case CONSTANTS.ClassManagement:
cost = CONSTANTS.ClassManagementBaseCost * costMult / gameCPS;
chaExp = baseManagementExp * expMult / gameCPS;
chaExp = baseManagementExp * expMult / gameCPS * hashManager.getStudyMult();
break;
case CONSTANTS.ClassLeadership:
cost = CONSTANTS.ClassLeadershipBaseCost * costMult / gameCPS;
chaExp = baseLeadershipExp * expMult / gameCPS;
chaExp = baseLeadershipExp * expMult / gameCPS * hashManager.getStudyMult();
break;
case CONSTANTS.ClassGymStrength:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
strExp = baseGymExp * expMult / gameCPS;
strExp = baseGymExp * expMult / gameCPS * hashManager.getTrainingMult();
break;
case CONSTANTS.ClassGymDefense:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
defExp = baseGymExp * expMult / gameCPS;
defExp = baseGymExp * expMult / gameCPS * hashManager.getTrainingMult();
break;
case CONSTANTS.ClassGymDexterity:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
dexExp = baseGymExp * expMult / gameCPS;
dexExp = baseGymExp * expMult / gameCPS * hashManager.getTrainingMult();
break;
case CONSTANTS.ClassGymAgility:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
agiExp = baseGymExp * expMult / gameCPS;
agiExp = baseGymExp * expMult / gameCPS * hashManager.getTrainingMult();
break;
default:
throw new Error("ERR: Invalid/unrecognized class name");

@ -213,9 +213,7 @@ function loadBitVerse(destroyedBitNodeNum, flume=false) {
var elemId = "bitnode-" + i.toString();
var elem = clearEventListeners(elemId);
if (elem == null) {return;}
if (i === 1 || i === 2 || i === 3 || i === 4 || i === 5 ||
i === 6 || i === 7 || i === 8 || i === 10 || i === 11 ||
i === 12) {
if (i >= 1 && i <= 12) {
elem.addEventListener("click", function() {
var bitNodeKey = "BitNode" + i;
var bitNode = BitNodes[bitNodeKey];

@ -10,7 +10,8 @@ import { processPassiveFactionRepGain } from "./Faction/FactionHelpers";
import { loadFconf } from "./Fconf/Fconf";
import { FconfSettings } from "./Fconf/FconfSettings";
import {loadAllGangs, AllGangs} from "./Gang";
import {processAllHacknetNodeEarnings} from "./HacknetNode";
import { hasHacknetServers,
processHacknetEarnings } from "./Hacknet/HacknetHelpers";
import { loadMessages, initMessages, Messages } from "./Message/MessageHelpers";
import {Player, loadPlayer} from "./Player";
import { loadAllRunningScripts } from "./Script/ScriptHelpers";
@ -55,7 +56,6 @@ function BitburnerSaveObject() {
this.FconfSettingsSave = "";
this.VersionSave = "";
this.AllGangsSave = "";
this.CorporationResearchTreesSave = "";
}
BitburnerSaveObject.prototype.getSaveString = function() {
@ -491,7 +491,10 @@ function loadImportedGame(saveObj, saveString) {
}
//Hacknet Nodes offline progress
var offlineProductionFromHacknetNodes = processAllHacknetNodeEarnings(numCyclesOffline);
var offlineProductionFromHacknetNodes = processHacknetEarnings(numCyclesOffline);
const hacknetProdInfo = hasHacknetServers() ?
`${numeralWrapper.format(offlineProductionFromHacknetNodes, "0.000a")} hashes` :
`${numeralWrapper.formatMoney(offlineProductionFromHacknetNodes)}`;
//Passive faction rep gain offline
processPassiveFactionRepGain(numCyclesOffline);
@ -516,8 +519,8 @@ function loadImportedGame(saveObj, saveString) {
const timeOfflineString = convertTimeMsToTimeElapsedString(time);
dialogBoxCreate(`Offline for ${timeOfflineString}. While you were offline, your scripts ` +
"generated <span class='money-gold'>" +
numeralWrapper.formatMoney(offlineProductionFromScripts) + "</span> and your Hacknet Nodes generated <span class='money-gold'>" +
numeralWrapper.formatMoney(offlineProductionFromHacknetNodes) + "</span>");
numeralWrapper.formatMoney(offlineProductionFromScripts) + "</span> " +
"and your Hacknet Nodes generated <span class='money-gold'>" + hacknetProdInfo + "</span>");
return true;
}

@ -160,6 +160,8 @@ async function parseOnlyRamCalculate(server, code, workerScript) {
func = workerScript.env.vars.codingcontract[ref];
} else if (ref in workerScript.env.vars.gang) {
func = workerScript.env.vars.gang[ref];
} else if (ref in workerScript.env.vars.sleeve) {
func = workerScript.env.vars.sleeve[ref];
} else {
func = workerScript.env.get(ref);
}

@ -114,7 +114,7 @@ class AceEditorWrapper extends ScriptEditor {
});
//Get functions from namespaces
const namespaces = ["bladeburner", "hacknet", "codingcontract", "gang"];
const namespaces = ["bladeburner", "hacknet", "codingcontract", "gang", "sleeve"];
if (namespaces.includes(name)) {
let namespace = fns[name];
if (typeof namespace !== "object") {continue;}

@ -182,7 +182,7 @@ class CodeMirrorEditorWrapper extends ScriptEditor {
netscriptFns.push(name);
//Get functions from namespaces
const namespaces = ["bladeburner", "hacknet", "codingcontract", "gang"];
const namespaces = ["bladeburner", "hacknet", "codingcontract", "gang", "sleeve"];
if (namespaces.includes(name)) {
let namespace = fnsObj[name];
if (typeof namespace !== "object") {continue;}

206
src/Server/BaseServer.ts Normal file

@ -0,0 +1,206 @@
/**
* Abstract Base Class for any Server object
*/
import { CodingContract } from "../CodingContracts";
import { Message } from "../Message/Message";
import { RunningScript } from "../Script/RunningScript";
import { Script } from "../Script/Script";
import { TextFile } from "../TextFile";
import { isScriptFilename } from "../Script/ScriptHelpersTS";
import { createRandomIp } from "../../utils/IPAddress";
interface IConstructorParams {
adminRights?: boolean;
hostname: string;
ip?: string;
isConnectedTo?: boolean;
maxRam?: number;
organizationName?: string;
}
export abstract class BaseServer {
// Coding Contract files on this server
contracts: CodingContract[] = [];
// How many CPU cores this server has. Maximum of 8.
// Currently, this only affects hacking missions
cpuCores: number = 1;
// Flag indicating whether the FTP port is open
ftpPortOpen: boolean = false;
// Flag indicating whether player has admin/root access to this server
hasAdminRights: boolean = false;
// Hostname. Must be unique
hostname: string = "";
// Flag indicating whether HTTP Port is open
httpPortOpen: boolean = false;
// IP Address. Must be unique
ip: string = "";
// Flag indicating whether player is curently connected to this server
isConnectedTo: boolean = false;
// RAM (GB) available on this server
maxRam: number = 0;
// Message files AND Literature files on this Server
// For Literature files, this array contains only the filename (string)
// For Messages, it contains the actual Message object
// TODO Separate literature files into its own property
messages: (Message | string)[] = [];
// Name of company/faction/etc. that this server belongs to.
// Optional, not applicable to all Servers
organizationName: string = "";
// Programs on this servers. Contains only the names of the programs
programs: string[] = [];
// RAM (GB) used. i.e. unavailable RAM
ramUsed: number = 0;
// RunningScript files on this server
runningScripts: RunningScript[] = [];
// Script files on this Server
scripts: Script[] = [];
// Contains the IP Addresses of all servers that are immediately
// reachable from this one
serversOnNetwork: string[] = [];
// Flag indicating whether SMTP Port is open
smtpPortOpen: boolean = false;
// Flag indicating whether SQL Port is open
sqlPortOpen: boolean = false;
// Flag indicating whether the SSH Port is open
sshPortOpen: boolean = false;
// Text files on this server
textFiles: TextFile[] = [];
constructor(params: IConstructorParams={ hostname: "", ip: createRandomIp() }) {
this.ip = params.ip ? params.ip : createRandomIp();
this.hostname = params.hostname;
this.organizationName = params.organizationName != null ? params.organizationName : "";
this.isConnectedTo = params.isConnectedTo != null ? params.isConnectedTo : false;
//Access information
this.hasAdminRights = params.adminRights != null ? params.adminRights : false;
}
addContract(contract: CodingContract) {
this.contracts.push(contract);
}
getContract(contractName: string): CodingContract | null {
for (const contract of this.contracts) {
if (contract.fn === contractName) {
return contract;
}
}
return null;
}
// Given the name of the script, returns the corresponding
// script object on the server (if it exists)
getScript(scriptName: string): Script | null {
for (let i = 0; i < this.scripts.length; i++) {
if (this.scripts[i].filename === scriptName) {
return this.scripts[i];
}
}
return null;
}
removeContract(contract: CodingContract) {
if (contract instanceof CodingContract) {
this.contracts = this.contracts.filter((c) => {
return c.fn !== contract.fn;
});
} else {
this.contracts = this.contracts.filter((c) => {
return c.fn !== contract;
});
}
}
/**
* Called when a script is run on this server.
* All this function does is add a RunningScript object to the
* `runningScripts` array. It does NOT check whether the script actually can
* be run.
*/
runScript(script: RunningScript): void {
this.runningScripts.push(script);
}
setMaxRam(ram: number): void {
this.maxRam = ram;
}
/**
* Write to a script file
* Overwrites existing files. Creates new files if the script does not eixst
*/
writeToScriptFile(fn: string, code: string) {
var ret = {success: false, overwritten: false};
if (!isScriptFilename(fn)) { return ret; }
//Check if the script already exists, and overwrite it if it does
for (let i = 0; i < this.scripts.length; ++i) {
if (fn === this.scripts[i].filename) {
let script = this.scripts[i];
script.code = code;
script.updateRamUsage();
script.module = "";
ret.overwritten = true;
ret.success = true;
return ret;
}
}
//Otherwise, create a new script
const newScript = new Script();
newScript.filename = fn;
newScript.code = code;
newScript.updateRamUsage();
newScript.server = this.ip;
this.scripts.push(newScript);
ret.success = true;
return ret;
}
// Write to a text file
// Overwrites existing files. Creates new files if the text file does not exist
writeToTextFile(fn: string, txt: string) {
var ret = { success: false, overwritten: false };
if (!fn.endsWith("txt")) { return ret; }
//Check if the text file already exists, and overwrite if it does
for (let i = 0; i < this.textFiles.length; ++i) {
if (this.textFiles[i].fn === fn) {
ret.overwritten = true;
this.textFiles[i].text = txt;
ret.success = true;
return ret;
}
}
//Otherwise create a new text file
var newFile = new TextFile(fn, txt);
this.textFiles.push(newFile);
ret.success = true;
return ret;
}
}

@ -1,16 +1,12 @@
// Class representing a single generic Server
// Class representing a single hackable Server
import { BaseServer } from "./BaseServer";
// TODO This import is a circular import. Try to fix it in the future
import { GetServerByHostname } from "./ServerHelpers";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { CodingContract } from "../CodingContracts";
import { Message } from "../Message/Message";
import { RunningScript } from "../Script/RunningScript";
import { Script } from "../Script/Script";
import { isScriptFilename } from "../Script/ScriptHelpersTS";
import { TextFile } from "../TextFile";
import { createRandomString } from "../utils/createRandomString";
import { createRandomIp } from "../../utils/IPAddress";
import { Generic_fromJSON,
Generic_toJSON,
@ -31,7 +27,7 @@ interface IConstructorParams {
serverGrowth?: number;
}
export class Server {
export class Server extends BaseServer {
// Initializes a Server Object from a JSON save state
static fromJSON(value: any): Server {
return Generic_fromJSON(Server, value.data);
@ -41,47 +37,13 @@ export class Server {
// (i.e. security level when the server was created)
baseDifficulty: number = 1;
// Coding Contract files on this server
contracts: CodingContract[] = [];
// How many CPU cores this server has. Maximum of 8.
// Currently, this only affects hacking missions
cpuCores: number = 1;
// Flag indicating whether the FTP port is open
ftpPortOpen: boolean = false;
// Server Security Level
hackDifficulty: number = 1;
// Flag indicating whether player has admin/root access to this server
hasAdminRights: boolean = false;
// Hostname. Must be unique
hostname: string = "";
// Flag indicating whether HTTP Port is open
httpPortOpen: boolean = false;
// IP Address. Must be unique
ip: string = "";
// Flag indicating whether player is curently connected to this server
isConnectedTo: boolean = false;
// Flag indicating whether this server has been manually hacked (ie.
// hacked through Terminal) by the player
manuallyHacked: boolean = false;
// RAM (GB) available on this server
maxRam: number = 0;
// Message files AND Literature files on this Server
// For Literature files, this array contains only the filename (string)
// For Messages, it contains the actual Message object
// TODO Separate literature files into its own property
messages: (Message | string)[] = [];
// Minimum server security level that this server can be weakened to
minDifficulty: number = 1;
@ -97,67 +59,35 @@ export class Server {
// How many ports are currently opened on the server
openPortCount: number = 0;
// Name of company/faction/etc. that this server belongs to.
// Optional, not applicable to all Servers
organizationName: string = "";
// Programs on this servers. Contains only the names of the programs
programs: string[] = [];
// Flag indicating wehther this is a purchased server
purchasedByPlayer: boolean = false;
// RAM (GB) used. i.e. unavailable RAM
ramUsed: number = 0;
// Hacking level required to hack this server
requiredHackingSkill: number = 1;
// RunningScript files on this server
runningScripts: RunningScript[] = [];
// Script files on this Server
scripts: Script[] = [];
// Parameter that affects how effectively this server's money can
// be increased using the grow() Netscript function
serverGrowth: number = 1;
// Contains the IP Addresses of all servers that are immediately
// reachable from this one
serversOnNetwork: string[] = [];
// Flag indicating whether SMTP Port is open
smtpPortOpen: boolean = false;
// Flag indicating whether SQL Port is open
sqlPortOpen: boolean = false;
// Flag indicating whether the SSH Port is open
sshPortOpen: boolean = false;
// Text files on this server
textFiles: TextFile[] = [];
constructor(params: IConstructorParams={hostname: "", ip: createRandomIp() }) {
/* Properties */
//Connection information
this.ip = params.ip ? params.ip : createRandomIp();
super(params);
var hostname = params.hostname;
var i = 0;
var suffix = "";
while (GetServerByHostname(hostname+suffix) != null) {
//Server already exists
suffix = "-" + i;
++i;
// "hacknet-node-X" hostnames are reserved for Hacknet Servers
if (this.hostname.startsWith("hacknet-node-")) {
this.hostname = createRandomString(10);
}
// Validate hostname by ensuring there are no repeats
if (GetServerByHostname(this.hostname) != null) {
// Use a for loop to ensure that we don't get suck in an infinite loop somehow
let hostname: string = this.hostname;
for (let i = 0; i < 200; ++i) {
hostname = `${this.hostname}-${i}`;
if (GetServerByHostname(hostname) == null) { break; }
}
this.hostname = hostname;
}
this.hostname = hostname + suffix;
this.organizationName = params.organizationName != null ? params.organizationName : "";
this.isConnectedTo = params.isConnectedTo != null ? params.isConnectedTo : false;
//Access information
this.hasAdminRights = params.adminRights != null ? params.adminRights : false;
this.purchasedByPlayer = params.purchasedByPlayer != null ? params.purchasedByPlayer : false;
//RAM, CPU speed and Scripts
@ -178,23 +108,9 @@ export class Server {
this.numOpenPortsRequired = params.numOpenPortsRequired != null ? params.numOpenPortsRequired : 5;
};
setMaxRam(ram: number): void {
this.maxRam = ram;
}
// Given the name of the script, returns the corresponding
// script object on the server (if it exists)
getScript(scriptName: string): Script | null {
for (let i = 0; i < this.scripts.length; i++) {
if (this.scripts[i].filename === scriptName) {
return this.scripts[i];
}
}
return null;
}
// Ensures that the server's difficulty (server security) doesn't get too high
/**
* Ensures that the server's difficulty (server security) doesn't get too high
*/
capDifficulty(): void {
if (this.hackDifficulty < this.minDifficulty) {this.hackDifficulty = this.minDifficulty;}
if (this.hackDifficulty < 1) {this.hackDifficulty = 1;}
@ -204,97 +120,54 @@ export class Server {
if (this.hackDifficulty > 1000000) {this.hackDifficulty = 1000000;}
}
// Strengthens a server's security level (difficulty) by the specified amount
/**
* Change this server's minimum security
* @param n - Value by which to increase/decrease the server's minimum security
* @param perc - Whether it should be changed by a percentage, or a flat value
*/
changeMinimumSecurity(n: number, perc: boolean=false): void {
if (perc) {
this.minDifficulty *= n;
} else {
this.minDifficulty += n;
}
// Server security cannot go below 1
this.minDifficulty = Math.max(1, this.minDifficulty);
}
/**
* Strengthens a server's security level (difficulty) by the specified amount
*/
fortify(amt: number): void {
this.hackDifficulty += amt;
this.capDifficulty();
}
// Lowers the server's security level (difficulty) by the specified amount)
/**
* Change this server's maximum money
* @param n - Value by which to change the server's maximum money
* @param perc - Whether it should be changed by a percentage, or a flat value
*/
changeMaximumMoney(n: number, perc: boolean=false): void {
if (perc) {
this.moneyMax *= n;
} else {
this.moneyMax += n;
}
}
/**
* Lowers the server's security level (difficulty) by the specified amount)
*/
weaken(amt: number): void {
this.hackDifficulty -= (amt * BitNodeMultipliers.ServerWeakenRate);
this.capDifficulty();
}
// Write to a script file
// Overwrites existing files. Creates new files if the script does not eixst
writeToScriptFile(fn: string, code: string) {
var ret = {success: false, overwritten: false};
if (!isScriptFilename(fn)) { return ret; }
//Check if the script already exists, and overwrite it if it does
for (let i = 0; i < this.scripts.length; ++i) {
if (fn === this.scripts[i].filename) {
let script = this.scripts[i];
script.code = code;
script.updateRamUsage();
script.module = "";
ret.overwritten = true;
ret.success = true;
return ret;
}
}
//Otherwise, create a new script
const newScript = new Script();
newScript.filename = fn;
newScript.code = code;
newScript.updateRamUsage();
newScript.server = this.ip;
this.scripts.push(newScript);
ret.success = true;
return ret;
}
// Write to a text file
// Overwrites existing files. Creates new files if the text file does not exist
writeToTextFile(fn: string, txt: string) {
var ret = { success: false, overwritten: false };
if (!fn.endsWith("txt")) { return ret; }
//Check if the text file already exists, and overwrite if it does
for (let i = 0; i < this.textFiles.length; ++i) {
if (this.textFiles[i].fn === fn) {
ret.overwritten = true;
this.textFiles[i].text = txt;
ret.success = true;
return ret;
}
}
//Otherwise create a new text file
var newFile = new TextFile(fn, txt);
this.textFiles.push(newFile);
ret.success = true;
return ret;
}
addContract(contract: CodingContract) {
this.contracts.push(contract);
}
removeContract(contract: CodingContract) {
if (contract instanceof CodingContract) {
this.contracts = this.contracts.filter((c) => {
return c.fn !== contract.fn;
});
} else {
this.contracts = this.contracts.filter((c) => {
return c.fn !== contract;
});
}
}
getContract(contractName: string) {
for (const contract of this.contracts) {
if (contract.fn === contractName) {
return contract;
}
}
return null;
}
// Serialize the current object to a JSON save state
/**
* Serialize the current object to a JSON save state
*/
toJSON(): any {
return Generic_toJSON("Server", this);
}

@ -175,6 +175,11 @@ let StockMarket = {} //Full name to stock object
let StockSymbols = {} //Full name to symbol
let SymbolToStockMap = {}; //Symbol to Stock object
let formatHelpData = {
longestName: 0,
longestSymbol: 0,
};
function loadStockMarket(saveString) {
if (saveString === "") {
StockMarket = {};
@ -220,6 +225,11 @@ function initStockSymbols() {
StockSymbols["Catalyst Ventures"] = "CTYS";
StockSymbols["Microdyne Technologies"] = "MDYN";
StockSymbols["Titan Laboratories"] = "TITN";
for (const key in StockSymbols) {
formatHelpData.longestName = key.length > formatHelpData.longestName ? key.length : formatHelpData.longestName;
formatHelpData.longestSymbol = StockSymbols[key].length > formatHelpData.longestSymbol ? StockSymbols[key].length : formatHelpData.longestSymbol;
}
}
function initStockMarket() {
@ -1070,10 +1080,11 @@ function createStockTicker(stock) {
return;
}
var tickerId = "stock-market-ticker-" + stock.symbol;
var li = document.createElement("li"), hdr = document.createElement("button");
var li = document.createElement("li"), hdr = document.createElement("button"), hdrpre = document.createElement("pre");;
hdr.classList.add("accordion-header");
hdr.setAttribute("id", tickerId + "-hdr");
hdr.innerHTML = stock.name + " - " + stock.symbol + " - " + numeralWrapper.format(stock.price, '($0.000a)');
hdrpre.textContent = stock.name + " - " + stock.symbol + " - " + numeralWrapper.format(stock.price, '($0.000a)');
hdr.appendChild(hdrpre);
//Div for entire panel
var stockDiv = document.createElement("div");
@ -1082,8 +1093,8 @@ function createStockTicker(stock) {
/* Create panel DOM */
var qtyInput = document.createElement("input"),
longShortSelect = document.createElement("select"),
orderTypeSelect = document.createElement("select"),
longShortSelect = document.createElement("select", {class: "dropdown"}),
orderTypeSelect = document.createElement("select", {class: "dropdown"}),
buyButton = document.createElement("span"),
sellButton = document.createElement("span"),
buyMaxButton = document.createElement("span"),
@ -1102,6 +1113,7 @@ function createStockTicker(stock) {
" || (event.keyCode==46) )");
longShortSelect.classList.add("stock-market-input");
longShortSelect.classList.add("dropdown");
longShortSelect.setAttribute("id", tickerId + "-pos-selector");
var longOpt = document.createElement("option");
longOpt.text = "Long";
@ -1113,6 +1125,7 @@ function createStockTicker(stock) {
}
orderTypeSelect.classList.add("stock-market-input");
orderTypeSelect.classList.add("dropdown");
orderTypeSelect.setAttribute("id", tickerId + "-order-selector");
var marketOpt = document.createElement("option");
marketOpt.text = "Market Order";
@ -1352,19 +1365,15 @@ function updateStockTicker(stock, increase) {
}
return;
}
let hdrText = stock.name + " (" + stock.symbol + ") - " + numeralWrapper.format(stock.price, '($0.000a)');
const stockPriceFormat = numeralWrapper.format(stock.price, '($0.000a)')
let hdrText = `${stock.name}${" ".repeat(1 + formatHelpData.longestName - stock.name.length + (formatHelpData.longestSymbol-stock.symbol.length))}${stock.symbol} -${" ".repeat(10 - stockPriceFormat.length)}${stockPriceFormat}`;
if (Player.has4SData) {
hdrText += " - Volatility: " + numeralWrapper.format(stock.mv, '0,0.00') + "%" +
" - Price Forecast: ";
if (stock.b) {
hdrText += "+".repeat(Math.floor(stock.otlkMag/10) + 1);
} else {
hdrText += "-".repeat(Math.floor(stock.otlkMag/10) + 1);
}
hdrText += ` - Volatility: ${numeralWrapper.format(stock.mv, '0,0.00')}% - Price Forecast: `;
hdrText += (stock.b?"+":"-").repeat(Math.floor(stock.otlkMag/10) + 1);
}
hdr.innerText = hdrText;
hdr.firstChild.textContent = hdrText;
if (increase != null) {
increase ? hdr.style.color = "#66ff33" : hdr.style.color = "red";
hdr.firstChild.style.color = increase ? "#66ff33" : "red";
}
}

@ -19,6 +19,7 @@ import {calculateHackingChance,
calculateHackingTime,
calculateGrowTime,
calculateWeakenTime} from "./Hacking";
import { HacknetServer } from "./Hacknet/HacknetServer";
import {TerminalHelpText, HelpTexts} from "./HelpText";
import {iTutorialNextStep, iTutorialSteps,
ITutorial} from "./InteractiveTutorial";
@ -760,18 +761,19 @@ let Terminal = {
finishAnalyze: function(cancelled = false) {
if (cancelled == false) {
let currServ = Player.getCurrentServer();
const isHacknet = currServ instanceof HacknetServer;
post(currServ.hostname + ": ");
post("Organization name: " + currServ.organizationName);
var rootAccess = "";
if (currServ.hasAdminRights) {rootAccess = "YES";}
else {rootAccess = "NO";}
post("Root Access: " + rootAccess);
post("Required hacking skill: " + currServ.requiredHackingSkill);
if (!isHacknet) { post("Required hacking skill: " + currServ.requiredHackingSkill); }
post("Server security level: " + numeralWrapper.format(currServ.hackDifficulty, '0.000a'));
post("Chance to hack: " + numeralWrapper.format(calculateHackingChance(currServ), '0.00%'));
post("Time to hack: " + numeralWrapper.format(calculateHackingTime(currServ), '0.000') + " seconds");
post("Total money available on server: " + numeralWrapper.format(currServ.moneyAvailable, '$0,0.00'));
post("Required number of open ports for NUKE: " + currServ.numOpenPortsRequired);
if (!isHacknet) { post("Required number of open ports for NUKE: " + currServ.numOpenPortsRequired); }
if (currServ.sshPortOpen) {
post("SSH port: Open")
@ -2240,7 +2242,7 @@ let Terminal = {
post("May take a few seconds to start up the process...");
var runningScriptObj = new RunningScript(script, args);
runningScriptObj.threads = numThreads;
server.runningScripts.push(runningScriptObj);
server.runScript(runningScriptObj, Player);
addWorkerScript(runningScriptObj, server);
return;

@ -30,8 +30,10 @@ import { FconfSettings } from "./Fconf/FconfSetti
import {displayLocationContent,
initLocationButtons} from "./Location";
import {Locations} from "./Locations";
import {displayHacknetNodesContent, processAllHacknetNodeEarnings,
updateHacknetNodesContent} from "./HacknetNode";
import { hasHacknetServers,
renderHacknetNodesUI,
clearHacknetNodesUI,
processHacknetEarnings } from "./Hacknet/HacknetHelpers";
import {iTutorialStart} from "./InteractiveTutorial";
import {initLiterature} from "./Literature";
import { checkForMessagesToSend, initMessages } from "./Message/MessageHelpers";
@ -109,6 +111,7 @@ import "../css/mainmenu.scss";
import "../css/characteroverview.scss";
import "../css/terminal.scss";
import "../css/scripteditor.scss";
import "../css/hacknetnodes.scss";
import "../css/menupages.scss";
import "../css/redpill.scss";
import "../css/stockmarket.scss";
@ -124,6 +127,8 @@ import "../css/gang.scss";
import "../css/sleeves.scss";
import "../css/resleeving.scss";
import "../css/treant.css";
import "../css/grid.min.css";
import "../css/dev-menu.css";
/* Shortcuts to navigate through the game
@ -292,8 +297,8 @@ const Engine = {
loadHacknetNodesContent: function() {
Engine.hideAllContent();
Engine.Display.hacknetNodesContent.style.display = "block";
displayHacknetNodesContent();
routing.navigateTo(Page.HacknetNodes);
renderHacknetNodesUI();
MainMenuLinks.HacknetNodes.classList.add("active");
},
@ -504,7 +509,7 @@ const Engine = {
Engine.Display.characterContent.style.display = "none";
Engine.Display.scriptEditorContent.style.display = "none";
Engine.Display.activeScriptsContent.style.display = "none";
Engine.Display.hacknetNodesContent.style.display = "none";
clearHacknetNodesUI();
Engine.Display.worldContent.style.display = "none";
Engine.Display.createProgramContent.style.display = "none";
Engine.Display.factionsContent.style.display = "none";
@ -868,7 +873,7 @@ const Engine = {
updateOnlineScriptTimes(numCycles);
//Hacknet Nodes
processAllHacknetNodeEarnings(numCycles);
processHacknetEarnings(numCycles);
},
//Counters for the main event loop. Represent the number of game cycles are required
@ -930,7 +935,7 @@ const Engine = {
if (Engine.Counters.updateDisplays <= 0) {
Engine.displayCharacterOverviewInfo();
if (routing.isOn(Page.HacknetNodes)) {
updateHacknetNodesContent();
renderHacknetNodesUI();
} else if (routing.isOn(Page.CreateProgram)) {
displayCreateProgramContent();
} else if (routing.isOn(Page.Sleeves)) {
@ -1181,7 +1186,10 @@ const Engine = {
}
//Hacknet Nodes offline progress
var offlineProductionFromHacknetNodes = processAllHacknetNodeEarnings(numCyclesOffline);
var offlineProductionFromHacknetNodes = processHacknetEarnings(numCyclesOffline);
const hacknetProdInfo = hasHacknetServers() ?
`${numeralWrapper.format(offlineProductionFromHacknetNodes, "0.000a")} hashes` :
`${numeralWrapper.formatMoney(offlineProductionFromHacknetNodes)}`;
//Passive faction rep gain offline
processPassiveFactionRepGain(numCyclesOffline);
@ -1235,8 +1243,8 @@ const Engine = {
const timeOfflineString = convertTimeMsToTimeElapsedString(time);
dialogBoxCreate(`Offline for ${timeOfflineString}. While you were offline, your scripts ` +
"generated <span class='money-gold'>" +
numeralWrapper.formatMoney(offlineProductionFromScripts) + "</span> and your Hacknet Nodes generated <span class='money-gold'>" +
numeralWrapper.formatMoney(offlineProductionFromHacknetNodes) + "</span>");
numeralWrapper.formatMoney(offlineProductionFromScripts) + "</span> " +
"and your Hacknet Nodes generated <span class='money-gold'>" + hacknetProdInfo + "</span>");
//Close main menu accordions for loaded game
var visibleMenuTabs = [terminal, createScript, activeScripts, stats,
hacknetnodes, city, tutorial, options, dev];

@ -133,7 +133,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
<h1 style="color:white;"> Script Editor Options </h1>
<fieldset>
<label for="script-editor-option-editor">Editor</label>
<select id="script-editor-option-editor">
<select id="script-editor-option-editor" class="dropdown">
<option value="Ace">Ace</option>
<option value="CodeMirror">CodeMirror</option>
</select>
@ -141,12 +141,12 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
<fieldset>
<label for="script-editor-option-theme">Theme</label>
<select id="script-editor-option-theme"></select>
<select id="script-editor-option-theme" class="dropdown"></select>
</fieldset>
<fieldset>
<label for="script-editor-option-keybinding">Key Binding</label>
<select id="script-editor-option-keybinding"></select>
<select id="script-editor-option-keybinding" class="dropdown"></select>
</fieldset>
<fieldset>
@ -203,35 +203,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
<!-- Hacknet Nodes -->
<div id="hacknet-nodes-container" class="generic-menupage-container">
<h1 id="hacknet-nodes-title"> Hacknet Nodes </h1>
<p id="hacknet-nodes-text" class="menu-page-text">
The Hacknet is a global, decentralized network of machines. It is used by hackers all around
the world to anonymously share computing power and perform distributed cyberattacks without the
fear of being traced.
<br /><br />
Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
resources to the Hacknet network. This allows you to take a small percentage of profits
from hacks performed on the network. Essentially, you are renting out your Node's computing power.
<br /><br />
Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
in order to increase its computing power and thereby increase the profit you earn from it.
</p>
<a id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
<br />
<div id="hacknet-nodes-money-multipliers-div">
<p id="hacknet-nodes-money">
<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br />
<span>Total Hacknet Node Production:</span><span id="hacknet-nodes-total-production" class="money-gold"></span>
</p>
<span id="hacknet-nodes-multipliers">
<a id="hacknet-nodes-1x-multiplier" class="a-link-button-inactive"> x1 </a>
<a id="hacknet-nodes-5x-multiplier" class="a-link-button"> x5 </a>
<a id="hacknet-nodes-10x-multiplier" class="a-link-button"> x10 </a>
<a id="hacknet-nodes-max-multiplier" class="a-link-button"> MAX </a>
</span>
</div>
<ul id="hacknet-nodes-list">
</ul>
<!-- React Component -->
</div>
<!-- World -->
@ -702,7 +674,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
<br /><br />
<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
<input id="stock-market-watchlist-filter" class="text-input" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
<ul id="stock-market-list" style="list-style:none;">
</ul>
@ -757,7 +729,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
<p id="infiltration-box-text"> </p>
<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br /><br />
<select id="infiltration-faction-select"> </select> <br />
<select id="infiltration-faction-select" class="dropdown"> </select> <br />
<button id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </button>
</div>
@ -944,7 +916,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
Sets the locale for displaying numbers. Defaults to 'en'
</span>
</label>
<select name="settingsLocale" id="settingsLocale">
<select name="settingsLocale" id="settingsLocale" class="dropdown">
<option value="en">en</option>
<option value="bg">bg</option>
<option value="cs">cs</option>

@ -0,0 +1,65 @@
/**
* Creates a dropdown (select HTML element) with server hostnames as options
*
* Configurable to only contain certain types of servers
*/
import React from "react";
import { AllServers } from "../../Server/AllServers";
import { HacknetServer } from "../../Hacknet/HacknetServer";
// TODO make this an enum when this gets converted to TypeScript
export const ServerType = {
All: 0,
Foreign: 1, // Hackable, non-owned servers
Owned: 2, // Home Computer, Purchased Servers, and Hacknet Servers
Purchased: 3, // Everything from Owned except home computer
}
export class ServerDropdown extends React.Component {
/**
* Checks if the server should be shown in the dropdown menu, based on the
* 'serverType' property
*/
isValidServer(s) {
const type = this.props.serverType;
switch (type) {
case ServerType.All:
return true;
case ServerType.Foreign:
return (s.hostname !== "home" && !s.purchasedByPlayer);
case ServerType.Owned:
return s.purchasedByPlayer || (s instanceof HacknetServer) || s.hostname === "home";
case ServerType.Purchased:
return s.purchasedByPlayer || (s instanceof HacknetServer);
default:
console.warn(`Invalid ServerType specified for ServerDropdown component: ${type}`);
return false;
}
}
/**
* Given a Server object, creates a Option element
*/
renderOption(s) {
return (
<option key={s.hostname} value={s.hostname}>{s.hostname}</option>
)
}
render() {
const servers = [];
for (const serverName in AllServers) {
const server = AllServers[serverName];
if (this.isValidServer(server)) {
servers.push(this.renderOption(server));
}
}
return (
<select className={"dropdown"} onChange={this.props.onChange} style={this.props.style}>
{servers}
</select>
)
}
}

@ -0,0 +1,56 @@
/**
* Create a pop-up dialog box using React.
*
* Calling this function with the same ID and React Root Component will trigger a re-render
*
* @param id The (hopefully) unique identifier for the popup container
* @param rootComponent Root React Component
*/
import * as React from "react";
import * as ReactDOM from "react-dom";
import { createElement } from "../../../utils/uiHelpers/createElement";
import { removeElementById } from "../../../utils/uiHelpers/removeElementById";
type ReactComponent = new(...args: any[]) => React.Component<any, any>;
export function createPopup(id: string, rootComponent: ReactComponent, props: object): HTMLElement {
let container = document.getElementById(id);
let content = document.getElementById(`${id}-content`);
if (container == null || content == null) {
container = createElement("div", {
class: "popup-box-container",
display: "flex",
id: id,
});
content = createElement("div", {
class: "popup-box-content",
id: `${id}-content`,
});
container.appendChild(content);
try {
document.getElementById("entire-game-container")!.appendChild(container);
} catch(e) {
console.error(`Exception caught when creating popup: ${e}`);
}
}
ReactDOM.render(React.createElement(rootComponent, props), content);
return container;
}
/**
* Closes a popup created with the createPopup() function above
*/
export function removePopup(id: string): void {
let content = document.getElementById(`${id}-content`);
if (content == null) { return; }
ReactDOM.unmountComponentAtNode(content);
removeElementById(id);
}

@ -0,0 +1,12 @@
// Function that generates a random gibberish string of length n
const chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
export function createRandomString(n: number): string {
let str: string = "";
for (let i = 0; i < n; ++i) {
str += chars.charAt(Math.floor(Math.random() * chars.length));
}
return str;
}

@ -30,22 +30,21 @@ function infiltrationSetText(txt) {
//ram argument is in GB
function infiltrationBoxCreate(inst) {
//Gain exp
var expMultiplier = 2 * inst.clearanceLevel / inst.maxClearanceLevel;
Player.gainHackingExp(inst.hackingExpGained * expMultiplier);
Player.gainStrengthExp(inst.strExpGained * expMultiplier);
Player.gainDefenseExp(inst.defExpGained * expMultiplier);
Player.gainDexterityExp(inst.dexExpGained * expMultiplier);
Player.gainAgilityExp(inst.agiExpGained * expMultiplier);
Player.gainCharismaExp(inst.chaExpGained * expMultiplier);
Player.gainIntelligenceExp(inst.intExpGained * expMultiplier);
Player.gainHackingExp(inst.calcGainedHackingExp());
Player.gainStrengthExp(inst.calcGainedStrengthExp());
Player.gainDefenseExp(inst.calcGainedDefenseExp());
Player.gainDexterityExp(inst.calcGainedDexterityExp());
Player.gainAgilityExp(inst.calcGainedAgilityExp());
Player.gainCharismaExp(inst.calcGainedCharismaExp());
Player.gainIntelligenceExp(inst.calcGainedIntelligenceExp());
const expGainText = ["You gained:",
`${formatNumber(inst.hackingExpGained * expMultiplier, 3)} hacking exp`,
`${formatNumber(inst.strExpGained * expMultiplier, 3)} str exp`,
`${formatNumber(inst.defExpGained * expMultiplier, 3)} def exp`,
`${formatNumber(inst.dexExpGained * expMultiplier, 3)} dex exp`,
`${formatNumber(inst.agiExpGained * expMultiplier, 3)} agi exp`,
`${formatNumber(inst.chaExpGained * expMultiplier, 3)} cha exp`].join("\n");
`${formatNumber(inst.calcGainedHackingExp(), 3)} hacking exp`,
`${formatNumber(inst.calcGainedStrengthExp(), 3)} str exp`,
`${formatNumber(inst.calcGainedDefenseExp(), 3)} def exp`,
`${formatNumber(inst.calcGainedDexterityExp(), 3)} dex exp`,
`${formatNumber(inst.calcGainedAgilityExp(), 3)} agi exp`,
`${formatNumber(inst.calcGainedCharismaExp(), 3)} cha exp`].join("\n");
var totalValue = 0;
for (var i = 0; i < inst.secretsStolen.length; ++i) {