mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-21 05:35:45 +01:00
Overhaul PlayerMultipliers columns logic
This commit is contained in:
parent
f40af55f46
commit
101c34effa
@ -1,18 +1,22 @@
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/**
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/**
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* React component for displaying the player's multipliers on the Augmentation UI page
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* React component for displaying the player's multipliers on the Augmentation UI page
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*/
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*/
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import { Box, Typography, List, ListItemText, ListItem, Paper } from "@mui/material";
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import { DoubleArrow } from "@mui/icons-material";
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import { List, ListItem, ListItemText, Paper, Typography } from "@mui/material";
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import * as React from "react";
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import * as React from "react";
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import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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import { Player } from "../../Player";
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import { Player } from "../../Player";
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import { Settings } from "../../Settings/Settings";
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import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { Augmentations } from "../Augmentations";
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import { Augmentations } from "../Augmentations";
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import { DoubleArrow } from "@mui/icons-material";
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import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
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import { Settings } from "../../Settings/Settings";
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function calculateAugmentedStats(): any {
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interface IAugmentedStats {
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const augP: any = {};
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[index: string]: number;
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}
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function calculateAugmentedStats(): IAugmentedStats {
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const augP: IAugmentedStats = {};
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for (const aug of Player.queuedAugmentations) {
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for (const aug of Player.queuedAugmentations) {
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const augObj = Augmentations[aug.name];
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const augObj = Augmentations[aug.name];
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for (const mult of Object.keys(augObj.mults)) {
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for (const mult of Object.keys(augObj.mults)) {
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@ -23,13 +27,13 @@ function calculateAugmentedStats(): any {
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return augP;
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return augP;
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}
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}
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interface BitNodeModifiedStatsProps {
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interface IBitNodeModifiedStatsProps {
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base: number;
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base: number;
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mult: number;
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mult: number;
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color: string;
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color: string;
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}
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}
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function BitNodeModifiedStats(props: BitNodeModifiedStatsProps): React.ReactElement {
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function BitNodeModifiedStats(props: IBitNodeModifiedStatsProps): React.ReactElement {
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if (props.mult === 1 || SourceFileFlags[5] === 0)
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if (props.mult === 1 || SourceFileFlags[5] === 0)
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return <Typography color={props.color}>{numeralWrapper.formatPercentage(props.base)}</Typography>;
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return <Typography color={props.color}>{numeralWrapper.formatPercentage(props.base)}</Typography>;
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@ -41,19 +45,27 @@ function BitNodeModifiedStats(props: BitNodeModifiedStatsProps): React.ReactElem
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);
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);
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}
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}
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interface MultListProps {
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type MultiplierListItemData = [
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rows: (string | number)[][];
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multiplier: string,
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color: string;
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currentValue: number,
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augmentedValue: number,
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bitNodeMultiplier: number,
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color: string,
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];
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interface IMultiplierListProps {
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rows: MultiplierListItemData[];
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noMargin?: boolean;
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noMargin?: boolean;
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}
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}
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function MultiplierList({ rows, color, noMargin = false }: MultListProps): React.ReactElement {
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function MultiplierList({ rows, noMargin = false }: IMultiplierListProps): React.ReactElement {
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const listItems = rows
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const listItems = rows
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.map((data) => {
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.map((data) => {
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const mult = data[0] as string,
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const mult = data[0],
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value = data[1] as number,
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value = data[1],
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improved = data[2] as number | null,
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improved = data[2],
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bnMult = data[3] as number;
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bnMult = data[3],
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color = data[4];
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if (improved) {
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if (improved) {
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return (
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return (
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@ -94,217 +106,179 @@ function MultiplierList({ rows, color, noMargin = false }: MultListProps): React
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export function PlayerMultipliers(): React.ReactElement {
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export function PlayerMultipliers(): React.ReactElement {
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const mults = calculateAugmentedStats();
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const mults = calculateAugmentedStats();
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function BladeburnerMults(): React.ReactElement {
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const leftColData: MultiplierListItemData[] = [
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if (!Player.canAccessBladeburner()) return <></>;
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...[
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return (
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["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult, 1],
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<>
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["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult, 1],
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<MultiplierList
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["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult, 1],
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rows={[
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["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult, 1],
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[
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[
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"Bladeburner Success Chance",
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"Hacking Level ",
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Player.bladeburner_success_chance_mult,
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Player.hacking_mult,
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Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
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Player.hacking_mult * mults.hacking_mult,
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1,
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BitNodeMultipliers.HackingLevelMultiplier,
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],
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],
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[
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[
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"Bladeburner Max Stamina",
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"Hacking Experience ",
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Player.bladeburner_max_stamina_mult,
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Player.hacking_exp_mult,
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Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
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Player.hacking_exp_mult * mults.hacking_exp_mult,
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1,
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BitNodeMultipliers.HackExpGain,
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],
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],
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[
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].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.hack])),
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"Bladeburner Stamina Gain",
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...[
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Player.bladeburner_stamina_gain_mult,
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[
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Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
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"Strength Level ",
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1,
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Player.strength_mult,
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],
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Player.strength_mult * mults.strength_mult,
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[
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BitNodeMultipliers.StrengthLevelMultiplier,
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"Bladeburner Field Analysis",
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],
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Player.bladeburner_analysis_mult,
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["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult, 1],
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Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
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[
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1,
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"Defense Level ",
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],
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Player.defense_mult,
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]}
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Player.defense_mult * mults.defense_mult,
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color={Settings.theme.primary}
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BitNodeMultipliers.DefenseLevelMultiplier,
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/>
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],
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<br />
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["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult, 1],
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</>
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[
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"Dexterity Level ",
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Player.dexterity_mult,
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Player.dexterity_mult * mults.dexterity_mult,
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BitNodeMultipliers.DexterityLevelMultiplier,
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],
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["Dexterity Experience ", Player.dexterity_exp_mult, Player.dexterity_exp_mult * mults.dexterity_exp_mult, 1],
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[
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"Agility Level ",
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Player.agility_mult,
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Player.agility_mult * mults.agility_mult,
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BitNodeMultipliers.AgilityLevelMultiplier,
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],
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["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult, 1],
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].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.combat])),
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[
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"Charisma Level ",
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Player.charisma_mult,
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Player.charisma_mult * mults.charisma_mult,
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BitNodeMultipliers.CharismaLevelMultiplier,
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Settings.theme.cha,
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],
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[
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"Charisma Experience ",
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Player.charisma_exp_mult,
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Player.charisma_exp_mult * mults.charisma_exp_mult,
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1,
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Settings.theme.cha,
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],
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];
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const rightColData: MultiplierListItemData[] = [
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...[
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[
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"Hacknet Node production ",
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Player.hacknet_node_money_mult,
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Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
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BitNodeMultipliers.HacknetNodeMoney,
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],
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[
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"Hacknet Node purchase cost ",
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Player.hacknet_node_purchase_cost_mult,
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Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
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1,
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],
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[
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"Hacknet Node RAM upgrade cost ",
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Player.hacknet_node_ram_cost_mult,
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Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
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1,
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],
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[
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"Hacknet Node Core purchase cost ",
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Player.hacknet_node_core_cost_mult,
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Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
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1,
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],
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[
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"Hacknet Node level upgrade cost ",
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Player.hacknet_node_level_cost_mult,
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Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
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1,
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],
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["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult, 1],
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[
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"Faction reputation gain ",
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Player.faction_rep_mult,
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Player.faction_rep_mult * mults.faction_rep_mult,
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BitNodeMultipliers.FactionWorkRepGain,
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],
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].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.primary])),
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[
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"Salary ",
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Player.work_money_mult,
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Player.work_money_mult * mults.work_money_mult,
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BitNodeMultipliers.CompanyWorkMoney,
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Settings.theme.money,
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],
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[
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"Crime success ",
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Player.crime_success_mult,
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Player.crime_success_mult * mults.crime_success_mult,
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1,
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Settings.theme.combat,
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],
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[
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"Crime money ",
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Player.crime_money_mult,
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Player.crime_money_mult * mults.crime_money_mult,
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BitNodeMultipliers.CrimeMoney,
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Settings.theme.money,
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],
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];
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if (Player.canAccessBladeburner()) {
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rightColData.push(
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...[
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[
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"Bladeburner Success Chance",
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Player.bladeburner_success_chance_mult,
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Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
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1,
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],
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[
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"Bladeburner Max Stamina",
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Player.bladeburner_max_stamina_mult,
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Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
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1,
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],
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[
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"Bladeburner Stamina Gain",
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Player.bladeburner_stamina_gain_mult,
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Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
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1,
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],
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[
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"Bladeburner Field Analysis",
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Player.bladeburner_analysis_mult,
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Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
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1,
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],
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].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.primary])),
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);
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);
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}
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}
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const hasLeftImprovements = +!!(leftColData.filter((item) => item[2] !== 0).length > 0),
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hasRightImprovements = +!!(rightColData.filter((item) => item[2] !== 0).length > 0);
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return (
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return (
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<Paper sx={{ p: 1, maxHeight: 400, overflowY: "scroll", display: "grid", gridTemplateColumns: "repeat(2, 1fr)" }}>
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<Paper
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<Box>
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sx={{
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<MultiplierList
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p: 1,
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rows={[
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maxHeight: 400,
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["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult, 1],
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overflowY: "scroll",
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["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult, 1],
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display: "grid",
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["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult, 1],
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gridTemplateColumns: `repeat(${hasLeftImprovements + hasRightImprovements}, 1fr)`,
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["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult, 1],
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}}
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]}
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>
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color={Settings.theme.hack}
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<MultiplierList rows={leftColData} />
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/>
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<MultiplierList rows={rightColData} />
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<MultiplierList
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rows={[
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[
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"Hacking Level ",
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Player.hacking_mult,
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Player.hacking_mult * mults.hacking_mult,
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BitNodeMultipliers.HackingLevelMultiplier,
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],
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[
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"Hacking Experience ",
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Player.hacking_exp_mult,
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Player.hacking_exp_mult * mults.hacking_exp_mult,
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BitNodeMultipliers.HackExpGain,
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],
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]}
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color={Settings.theme.hack}
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/>
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<MultiplierList
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rows={[
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[
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"Strength Level ",
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Player.strength_mult,
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Player.strength_mult * mults.strength_mult,
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BitNodeMultipliers.StrengthLevelMultiplier,
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],
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["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult, 1],
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]}
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color={Settings.theme.combat}
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/>
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<MultiplierList
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rows={[
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[
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"Defense Level ",
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Player.defense_mult,
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Player.defense_mult * mults.defense_mult,
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BitNodeMultipliers.DefenseLevelMultiplier,
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],
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["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult, 1],
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]}
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color={Settings.theme.combat}
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/>
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<MultiplierList
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rows={[
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[
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"Dexterity Level ",
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Player.dexterity_mult,
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Player.dexterity_mult * mults.dexterity_mult,
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BitNodeMultipliers.DexterityLevelMultiplier,
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],
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[
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"Dexterity Experience ",
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Player.dexterity_exp_mult,
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Player.dexterity_exp_mult * mults.dexterity_exp_mult,
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1,
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],
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]}
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color={Settings.theme.combat}
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/>
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<MultiplierList
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rows={[
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[
|
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"Agility Level ",
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Player.agility_mult,
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Player.agility_mult * mults.agility_mult,
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BitNodeMultipliers.AgilityLevelMultiplier,
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],
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["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult, 1],
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]}
|
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color={Settings.theme.combat}
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/>
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|
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<MultiplierList
|
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rows={[
|
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[
|
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"Charisma Level ",
|
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Player.charisma_mult,
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Player.charisma_mult * mults.charisma_mult,
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BitNodeMultipliers.CharismaLevelMultiplier,
|
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],
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|
||||||
["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult, 1],
|
|
||||||
]}
|
|
||||||
color={Settings.theme.cha}
|
|
||||||
/>
|
|
||||||
</Box>
|
|
||||||
|
|
||||||
<Box>
|
|
||||||
<MultiplierList
|
|
||||||
rows={[
|
|
||||||
[
|
|
||||||
"Hacknet Node production ",
|
|
||||||
Player.hacknet_node_money_mult,
|
|
||||||
Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
|
|
||||||
BitNodeMultipliers.HacknetNodeMoney,
|
|
||||||
],
|
|
||||||
[
|
|
||||||
"Hacknet Node purchase cost ",
|
|
||||||
Player.hacknet_node_purchase_cost_mult,
|
|
||||||
Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
|
|
||||||
1,
|
|
||||||
],
|
|
||||||
[
|
|
||||||
"Hacknet Node RAM upgrade cost ",
|
|
||||||
Player.hacknet_node_ram_cost_mult,
|
|
||||||
Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
|
|
||||||
1,
|
|
||||||
],
|
|
||||||
[
|
|
||||||
"Hacknet Node Core purchase cost ",
|
|
||||||
Player.hacknet_node_core_cost_mult,
|
|
||||||
Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
|
|
||||||
1,
|
|
||||||
],
|
|
||||||
[
|
|
||||||
"Hacknet Node level upgrade cost ",
|
|
||||||
Player.hacknet_node_level_cost_mult,
|
|
||||||
Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
|
|
||||||
1,
|
|
||||||
],
|
|
||||||
]}
|
|
||||||
color={Settings.theme.primary}
|
|
||||||
/>
|
|
||||||
|
|
||||||
<MultiplierList
|
|
||||||
rows={[
|
|
||||||
["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult, 1],
|
|
||||||
[
|
|
||||||
"Faction reputation gain ",
|
|
||||||
Player.faction_rep_mult,
|
|
||||||
Player.faction_rep_mult * mults.faction_rep_mult,
|
|
||||||
BitNodeMultipliers.FactionWorkRepGain,
|
|
||||||
],
|
|
||||||
[
|
|
||||||
"Salary ",
|
|
||||||
Player.work_money_mult,
|
|
||||||
Player.work_money_mult * mults.work_money_mult,
|
|
||||||
BitNodeMultipliers.CompanyWorkMoney,
|
|
||||||
],
|
|
||||||
]}
|
|
||||||
color={Settings.theme.primary}
|
|
||||||
/>
|
|
||||||
|
|
||||||
<MultiplierList
|
|
||||||
rows={[
|
|
||||||
["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult, 1],
|
|
||||||
[
|
|
||||||
"Crime money ",
|
|
||||||
Player.crime_money_mult,
|
|
||||||
Player.crime_money_mult * mults.crime_money_mult,
|
|
||||||
BitNodeMultipliers.CrimeMoney,
|
|
||||||
],
|
|
||||||
]}
|
|
||||||
color={Settings.theme.combat}
|
|
||||||
/>
|
|
||||||
|
|
||||||
<BladeburnerMults />
|
|
||||||
</Box>
|
|
||||||
</Paper>
|
</Paper>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user