Overhaul PlayerMultipliers columns logic

This commit is contained in:
nickofolas 2022-04-08 16:27:16 -05:00
parent f40af55f46
commit 101c34effa

@ -1,18 +1,22 @@
/**
* React component for displaying the player's multipliers on the Augmentation UI page
*/
import { Box, Typography, List, ListItemText, ListItem, Paper } from "@mui/material";
import { DoubleArrow } from "@mui/icons-material";
import { List, ListItem, ListItemText, Paper, Typography } from "@mui/material";
import * as React from "react";
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
import { Player } from "../../Player";
import { Settings } from "../../Settings/Settings";
import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Augmentations } from "../Augmentations";
import { DoubleArrow } from "@mui/icons-material";
import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
import { Settings } from "../../Settings/Settings";
function calculateAugmentedStats(): any {
const augP: any = {};
interface IAugmentedStats {
[index: string]: number;
}
function calculateAugmentedStats(): IAugmentedStats {
const augP: IAugmentedStats = {};
for (const aug of Player.queuedAugmentations) {
const augObj = Augmentations[aug.name];
for (const mult of Object.keys(augObj.mults)) {
@ -23,13 +27,13 @@ function calculateAugmentedStats(): any {
return augP;
}
interface BitNodeModifiedStatsProps {
interface IBitNodeModifiedStatsProps {
base: number;
mult: number;
color: string;
}
function BitNodeModifiedStats(props: BitNodeModifiedStatsProps): React.ReactElement {
function BitNodeModifiedStats(props: IBitNodeModifiedStatsProps): React.ReactElement {
if (props.mult === 1 || SourceFileFlags[5] === 0)
return <Typography color={props.color}>{numeralWrapper.formatPercentage(props.base)}</Typography>;
@ -41,19 +45,27 @@ function BitNodeModifiedStats(props: BitNodeModifiedStatsProps): React.ReactElem
);
}
interface MultListProps {
rows: (string | number)[][];
color: string;
type MultiplierListItemData = [
multiplier: string,
currentValue: number,
augmentedValue: number,
bitNodeMultiplier: number,
color: string,
];
interface IMultiplierListProps {
rows: MultiplierListItemData[];
noMargin?: boolean;
}
function MultiplierList({ rows, color, noMargin = false }: MultListProps): React.ReactElement {
function MultiplierList({ rows, noMargin = false }: IMultiplierListProps): React.ReactElement {
const listItems = rows
.map((data) => {
const mult = data[0] as string,
value = data[1] as number,
improved = data[2] as number | null,
bnMult = data[3] as number;
const mult = data[0],
value = data[1],
improved = data[2],
bnMult = data[3],
color = data[4];
if (improved) {
return (
@ -94,59 +106,12 @@ function MultiplierList({ rows, color, noMargin = false }: MultListProps): React
export function PlayerMultipliers(): React.ReactElement {
const mults = calculateAugmentedStats();
function BladeburnerMults(): React.ReactElement {
if (!Player.canAccessBladeburner()) return <></>;
return (
<>
<MultiplierList
rows={[
[
"Bladeburner Success Chance",
Player.bladeburner_success_chance_mult,
Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
1,
],
[
"Bladeburner Max Stamina",
Player.bladeburner_max_stamina_mult,
Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
1,
],
[
"Bladeburner Stamina Gain",
Player.bladeburner_stamina_gain_mult,
Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
1,
],
[
"Bladeburner Field Analysis",
Player.bladeburner_analysis_mult,
Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
1,
],
]}
color={Settings.theme.primary}
/>
<br />
</>
);
}
return (
<Paper sx={{ p: 1, maxHeight: 400, overflowY: "scroll", display: "grid", gridTemplateColumns: "repeat(2, 1fr)" }}>
<Box>
<MultiplierList
rows={[
const leftColData: MultiplierListItemData[] = [
...[
["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult, 1],
["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult, 1],
["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult, 1],
["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult, 1],
]}
color={Settings.theme.hack}
/>
<MultiplierList
rows={[
[
"Hacking Level ",
Player.hacking_mult,
@ -159,12 +124,8 @@ export function PlayerMultipliers(): React.ReactElement {
Player.hacking_exp_mult * mults.hacking_exp_mult,
BitNodeMultipliers.HackExpGain,
],
]}
color={Settings.theme.hack}
/>
<MultiplierList
rows={[
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.hack])),
...[
[
"Strength Level ",
Player.strength_mult,
@ -172,12 +133,6 @@ export function PlayerMultipliers(): React.ReactElement {
BitNodeMultipliers.StrengthLevelMultiplier,
],
["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult, 1],
]}
color={Settings.theme.combat}
/>
<MultiplierList
rows={[
[
"Defense Level ",
Player.defense_mult,
@ -185,30 +140,13 @@ export function PlayerMultipliers(): React.ReactElement {
BitNodeMultipliers.DefenseLevelMultiplier,
],
["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult, 1],
]}
color={Settings.theme.combat}
/>
<MultiplierList
rows={[
[
"Dexterity Level ",
Player.dexterity_mult,
Player.dexterity_mult * mults.dexterity_mult,
BitNodeMultipliers.DexterityLevelMultiplier,
],
[
"Dexterity Experience ",
Player.dexterity_exp_mult,
Player.dexterity_exp_mult * mults.dexterity_exp_mult,
1,
],
]}
color={Settings.theme.combat}
/>
<MultiplierList
rows={[
["Dexterity Experience ", Player.dexterity_exp_mult, Player.dexterity_exp_mult * mults.dexterity_exp_mult, 1],
[
"Agility Level ",
Player.agility_mult,
@ -216,27 +154,24 @@ export function PlayerMultipliers(): React.ReactElement {
BitNodeMultipliers.AgilityLevelMultiplier,
],
["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult, 1],
]}
color={Settings.theme.combat}
/>
<MultiplierList
rows={[
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.combat])),
[
"Charisma Level ",
Player.charisma_mult,
Player.charisma_mult * mults.charisma_mult,
BitNodeMultipliers.CharismaLevelMultiplier,
Settings.theme.cha,
],
["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult, 1],
]}
color={Settings.theme.cha}
/>
</Box>
<Box>
<MultiplierList
rows={[
[
"Charisma Experience ",
Player.charisma_exp_mult,
Player.charisma_exp_mult * mults.charisma_exp_mult,
1,
Settings.theme.cha,
],
];
const rightColData: MultiplierListItemData[] = [
...[
[
"Hacknet Node production ",
Player.hacknet_node_money_mult,
@ -267,12 +202,6 @@ export function PlayerMultipliers(): React.ReactElement {
Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
1,
],
]}
color={Settings.theme.primary}
/>
<MultiplierList
rows={[
["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult, 1],
[
"Faction reputation gain ",
@ -280,31 +209,76 @@ export function PlayerMultipliers(): React.ReactElement {
Player.faction_rep_mult * mults.faction_rep_mult,
BitNodeMultipliers.FactionWorkRepGain,
],
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.primary])),
[
"Salary ",
Player.work_money_mult,
Player.work_money_mult * mults.work_money_mult,
BitNodeMultipliers.CompanyWorkMoney,
Settings.theme.money,
],
[
"Crime success ",
Player.crime_success_mult,
Player.crime_success_mult * mults.crime_success_mult,
1,
Settings.theme.combat,
],
]}
color={Settings.theme.primary}
/>
<MultiplierList
rows={[
["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult, 1],
[
"Crime money ",
Player.crime_money_mult,
Player.crime_money_mult * mults.crime_money_mult,
BitNodeMultipliers.CrimeMoney,
Settings.theme.money,
],
]}
color={Settings.theme.combat}
/>
];
<BladeburnerMults />
</Box>
if (Player.canAccessBladeburner()) {
rightColData.push(
...[
[
"Bladeburner Success Chance",
Player.bladeburner_success_chance_mult,
Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
1,
],
[
"Bladeburner Max Stamina",
Player.bladeburner_max_stamina_mult,
Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
1,
],
[
"Bladeburner Stamina Gain",
Player.bladeburner_stamina_gain_mult,
Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
1,
],
[
"Bladeburner Field Analysis",
Player.bladeburner_analysis_mult,
Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
1,
],
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.primary])),
);
}
const hasLeftImprovements = +!!(leftColData.filter((item) => item[2] !== 0).length > 0),
hasRightImprovements = +!!(rightColData.filter((item) => item[2] !== 0).length > 0);
return (
<Paper
sx={{
p: 1,
maxHeight: 400,
overflowY: "scroll",
display: "grid",
gridTemplateColumns: `repeat(${hasLeftImprovements + hasRightImprovements}, 1fr)`,
}}
>
<MultiplierList rows={leftColData} />
<MultiplierList rows={rightColData} />
</Paper>
);
}