mirror of
https://github.com/bitburner-official/bitburner-src.git
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Implemented Corporation Research Tree UI using Treant library
This commit is contained in:
parent
db252bf25b
commit
1095438075
@ -1,6 +1,13 @@
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@import "mixins";
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@import "theme";
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/**
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* Styling for Corporations
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* The names/labels refer to "Company Management", which was the old name
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* for the mechanic before it got changed to avoid confusion with normal
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* companies
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*/
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#cmpy-mgmt-container p,
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#cmpy-mgmt-container a,
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#cmpy-mgmt-container div {
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38
css/treant.css
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38
css/treant.css
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@ -0,0 +1,38 @@
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/* required LIB STYLES */
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/* .Treant se automatski dodaje na svaki chart conatiner */
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.Treant { position: relative; overflow: hidden; padding: 0 !important; }
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.Treant > .node,
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.Treant > .pseudo { position: absolute; display: block; visibility: hidden; }
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.Treant.Treant-loaded .node,
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.Treant.Treant-loaded .pseudo { visibility: visible; }
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.Treant > .pseudo { width: 0; height: 0; border: none; padding: 0; }
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.Treant .collapse-switch { width: 3px; height: 3px; display: block; border: 1px solid black; position: absolute; top: 1px; right: 1px; cursor: pointer; }
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.Treant .collapsed .collapse-switch { background-color: #868DEE; }
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.Treant > .node img { border: none; float: left; }
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.Treant > .node {
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cursor: pointer;
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padding: 4px;
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min-width: 60px;
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text-align: center;
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border: 2px solid #E8E8E3;
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border-radius: 2px;
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box-shadow: 1px 1px 1px rgba(0,0,0,.5);
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font-size: 12px;
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}
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.Treant > .researched {
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background-color: #444;
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}
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.Treant > .locked > div {
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color: red;
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pointer-events: none;
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}
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.Treant > .node > div {
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font-size: 12px;
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}
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.Treant > .unlocked:hover {
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background-color: #666;
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}
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2931
dist/engine.bundle.js
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dist/engine.bundle.js
vendored
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Load Diff
69
dist/engine.css
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69
dist/engine.css
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@ -1870,6 +1870,12 @@ button {
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/* COLORS */
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/* Attributes */
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/**
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* Styling for Corporations
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* The names/labels refer to "Company Management", which was the old name
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* for the mechanic before it got changed to avoid confusion with normal
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* companies
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*/
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#cmpy-mgmt-container p,
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#cmpy-mgmt-container a,
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#cmpy-mgmt-container div {
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@ -2094,5 +2100,68 @@ button {
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margin: 1px;
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padding: 1px; }
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/* required LIB STYLES */
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/* .Treant se automatski dodaje na svaki chart conatiner */
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.Treant {
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position: relative;
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overflow: hidden;
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padding: 0 !important; }
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.Treant > .node,
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.Treant > .pseudo {
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position: absolute;
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display: block;
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visibility: hidden; }
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.Treant.Treant-loaded .node,
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.Treant.Treant-loaded .pseudo {
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visibility: visible; }
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.Treant > .pseudo {
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width: 0;
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height: 0;
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border: none;
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padding: 0; }
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.Treant .collapse-switch {
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width: 3px;
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height: 3px;
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display: block;
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border: 1px solid black;
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position: absolute;
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top: 1px;
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right: 1px;
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cursor: pointer; }
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.Treant .collapsed .collapse-switch {
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background-color: #868DEE; }
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.Treant > .node img {
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border: none;
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float: left; }
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.Treant > .node {
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cursor: pointer;
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padding: 4px;
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min-width: 60px;
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text-align: center;
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border: 2px solid #E8E8E3;
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border-radius: 2px;
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box-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
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font-size: 12px; }
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.Treant > .researched {
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background-color: #444; }
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.Treant > .locked > div {
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color: red;
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pointer-events: none; }
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.Treant > .node > div {
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font-size: 12px; }
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.Treant > .unlocked:hover {
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background-color: #666; }
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/*# sourceMappingURL=engine.css.map*/
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dist/vendor.bundle.js
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</div>
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</div>
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<script type="text/javascript" src="dist/vendor.bundle.js"></script><script type="text/javascript" src="dist/engine.bundle.js"></script></body>
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<!-- Misc Scripts -->
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<script src="/src/ThirdParty/raphael.min.js"></script>
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<script src="/src/ThirdParty/Treant.js"></script>
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</html>
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5
package-lock.json
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5
package-lock.json
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"punycode": "1.4.1"
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}
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},
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"treantjs": {
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"version": "1.0.0",
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"resolved": "https://registry.npmjs.org/treantjs/-/treantjs-1.0.0.tgz",
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"integrity": "sha1-28PwU+aRz3AOZx/xfG5oySSoE6o="
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},
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"trim": {
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"version": "0.0.1",
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"resolved": "https://registry.npmjs.org/trim/-/trim-0.0.1.tgz",
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"numeral": "2.0.6",
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"sprintf-js": "^1.1.1",
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"tapable": "^1.0.0",
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"treantjs": "^1.0.0",
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"uglifyjs-webpack-plugin": "^1.2.5",
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"uuid": "^3.2.1",
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"w3c-blob": "0.0.1"
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import { AllCorporationStates,
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CorporationState } from "./CorporationState";
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import { CorporationUnlockUpgrades } from "./CorporationUnlockUpgrades";
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import { CorporationUpgrades } from "./CorporationUpgrades";
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import { EmployeePositions } from "./EmployeePositions";
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import { Industries,
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IndustryStartingCosts,
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IndustryDescriptions } from "./IndustryData";
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IndustryDescriptions,
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IndustryResearchTrees } from "./IndustryData";
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import { IndustryUpgrades } from "./IndustryUpgrades";
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import { Material } from "./Material";
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import { MaterialSizes } from "./MaterialSizes";
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import { Product } from "./Product";
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import { ResearchMap } from "./ResearchMap";
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import { BitNodeMultipliers } from "../BitNodeMultipliers";
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import { Factions } from "../Faction/Factions";
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@ -22,12 +27,14 @@ import { clearSelector } from "../../utils/uiHelp
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import { Reviver,
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Generic_toJSON,
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Generic_fromJSON } from "../../utils/JSONReviver";
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import { appendLineBreaks } from "../../utils/uiHelpers/appendLineBreaks";
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import { createElement } from "../../utils/uiHelpers/createElement";
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import { createPopup } from "../../utils/uiHelpers/createPopup";
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import { formatNumber, generateRandomString } from "../../utils/StringHelperFunctions";
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import { getRandomInt } from "../../utils/helpers/getRandomInt";
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import { isString } from "../../utils/helpers/isString";
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import { removeChildrenFromElement } from "../../utils/uiHelpers/removeChildrenFromElement";
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import { removeElement } from "../../utils/uiHelpers/removeElement";
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import { removeElementById } from "../../utils/uiHelpers/removeElementById";
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import { yesNoBoxCreate,
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yesNoTxtInpBoxCreate,
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export const ProductProductionCostRatio = 5; //Ratio of material cost of a product to its production cost
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//Industry upgrades
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//The structure is:
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// [index in array, base price, price mult, benefit mult (if applicable), name, desc]
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var IndustryUpgrades = {
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"0": [0, 500e3, 1, 1.05,
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"Coffee", "Provide your employees with coffee, increasing their energy by 5%."],
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"1": [1, 1e9, 1.06, 1.03,
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"AdVert.Inc", "Hire AdVert.Inc to advertise your company. Each level of " +
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"this upgrade grants your company a static increase of 3 and 1 to its awareness and " +
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"popularity, respectively. It will then increase your company's awareness by 1%, and its popularity " +
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"by a random percentage between 1% and 3%. These effects are increased by other upgrades " +
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"that increase the power of your advertising."]
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// Delete Research Popup Box when clicking outside of it
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$(document).mousedown(function(event) {
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const boxId = "corporation-research-popup-box";
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const contentId = "corporation-research-popup-box-content";
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if (researchTreeBoxOpened) {
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if ( $(event.target).closest("#" + contentId).get(0) == null ) {
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// Delete the box
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removeElement(researchTreeBox);
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researchTreeBox = null;
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researchTreeBoxOpened = false;
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}
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}
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});
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var empManualAssignmentModeActive = false;
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function Industry(params={}) {
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@ -1130,6 +1135,82 @@ Industry.prototype.getMarketFactor = function(mat) {
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return mat.dmd * (100 - mat.cmp)/100;
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}
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// Returns a boolean indicating whether this Industry has the specified Research
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Industry.prototype.hasResearch = function(name) {
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const researchTree = IndustryResearchTrees[this.type];
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const node = researchTree.findNode(name);
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if (node == null) { return false; }
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return node.researched;
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}
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// Create the Research Tree UI for this Industry
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Industry.prototype.createResearchBox = function() {
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const boxId = "corporation-research-popup-box";
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if (researchTreeBoxOpened) {
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// It's already opened, so delete it to refresh content
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removeElementById(boxId);
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researchTreeBox = null;
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}
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// New popup box
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const researchTree = IndustryResearchTrees[this.type];
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// Get the tree's markup (i.e. config) for Treant
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const markup = researchTree.createTreantMarkup();
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markup.chart.container = "#" + boxId + "-content";
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markup.chart.nodeAlign = "BOTTOM";
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markup.chart.rootOrientation = "WEST";
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markup.chart.siblingSeparation = 40;
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markup.chart.connectors = {
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type: "step",
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style: {
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"arrow-end": "block-wide-long",
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"stroke": "white",
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"stroke-width": 2,
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},
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}
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// Create the popup first, so that the tree diagram can be added to it
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// This is handled by Treant
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researchTreeBox = createPopup(boxId, [], { backgroundColor: "black" });
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// Construct the tree with Treant
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const treantTree = new Treant(markup);
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// Add Event Listeners for all Nodes
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const allResearch = researchTree.getAllNodes();
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for (let i = 0; i < allResearch.length; ++i) {
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// Get the Research object
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const research = ResearchMap[allResearch[i]];
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// Get the DOM Element to add a click listener to it
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const sanitizedName = allResearch[i].replace(/\s/g, '');
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const div = document.getElementById(sanitizedName + "-click-listener");
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if (div == null) {
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console.warn(`Could not find Research Tree div for ${sanitizedName}`);
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continue;
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}
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div.addEventListener("click", () => {
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if (this.sciResearch.qty >= research.cost) {
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this.sciResearch.qty -= research.cost;
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// Get the Node from the Research Tree and set its 'researched' property
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const node = researchTree.findNode(allResearch[i]);
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node.researched = true;
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return createResearchBox();
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} else {
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dialogBoxCreate(`You do not have enough Scientific Research for ${research.name}`);
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}
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});
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}
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researchTreeBoxOpened = true;
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}
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Industry.prototype.toJSON = function() {
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return Generic_toJSON("Industry", this);
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}
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@ -2449,99 +2530,6 @@ Warehouse.fromJSON = function(value) {
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Reviver.constructors.Warehouse = Warehouse;
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//Corporation Unlock Upgrades
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//Upgrades for entire corporation, unlocks features, either you have it or you dont
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//The structure is [index in Corporation feature upgrades array, price ]
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var CorporationUnlockUpgrades = {
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//Lets you export goods
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"0": [0, 20e9, "Export",
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"Develop infrastructure to export your materials to your other facilities. " +
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"This allows you to move materials around between different divisions and cities."],
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//Lets you buy exactly however many required materials you need for production
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"1": [1, 50e9, "Smart Supply", "Use advanced AI to anticipate your supply needs. " +
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"This allows you to purchase exactly however many materials you need for production."],
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//Displays each material/product's demand
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"2": [2, 5e9, "Market Research - Demand",
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"Mine and analyze market data to determine the demand of all resources. " +
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"The demand attribute, which affects sales, will be displayed for every material and product."],
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//Display's each material/product's competition
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"3": [3, 5e9, "Market Data - Competition",
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"Mine and analyze market data to determine how much competition there is on the market " +
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"for all resources. The competition attribute, which affects sales, will be displayed for " +
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"for every material and product."],
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"4": [4, 10e9, "VeChain",
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"Use AI and blockchain technology to identify where you can improve your supply chain systems. " +
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"This upgrade will allow you to view a wide array of useful statistics about your " +
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"Corporation."]
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}
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//Corporation Upgrades
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//Upgrades for entire corporation, levelable upgrades
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//The structure is [index in Corporation upgrades array, base price, price mult, benefit mult (additive),
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// name, desc]
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var CorporationUpgrades = {
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//Smart factories, increases production
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"0": [0, 2e9, 1.07, 0.03,
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"Smart Factories", "Advanced AI automatically optimizes the operation and productivity " +
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"of factories. Each level of this upgrade increases your global production by 3% (additive)."],
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//Smart warehouses, increases storage size
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"1": [1, 2e9, 1.07, .1,
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"Smart Storage", "Advanced AI automatically optimizes your warehouse storage methods. " +
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"Each level of this upgrade increases your global warehouse storage size by 10% (additive)."],
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//Advertise through dreams, passive popularity/ awareness gain
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"2": [2, 8e9, 1.09, .001,
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"DreamSense", "Use DreamSense LCC Technologies to advertise your corporation " +
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"to consumers through their dreams. Each level of this upgrade provides a passive " +
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"increase in awareness of all of your companies (divisions) by 0.004 / market cycle," +
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"and in popularity by 0.001 / market cycle. A market cycle is approximately " +
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"20 seconds."],
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//Makes advertising more effective
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"3": [3, 4e9, 1.12, 0.005,
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"Wilson Analytics", "Purchase data and analysis from Wilson, a marketing research " +
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"firm. Each level of this upgrades increases the effectiveness of your " +
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"advertising by 0.5% (additive)."],
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//Augmentation for employees, increases cre
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"4": [4, 1e9, 1.06, 0.1,
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"Nuoptimal Nootropic Injector Implants", "Purchase the Nuoptimal Nootropic " +
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"Injector augmentation for your employees. Each level of this upgrade " +
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"globally increases the creativity of your employees by 10% (additive)."],
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//Augmentation for employees, increases cha
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"5": [5, 1e9, 1.06, 0.1,
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"Speech Processor Implants", "Purchase the Speech Processor augmentation for your employees. " +
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"Each level of this upgrade globally increases the charisma of your employees by 10% (additive)."],
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//Augmentation for employees, increases int
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"6": [6, 1e9, 1.06, 0.1,
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"Neural Accelerators", "Purchase the Neural Accelerator augmentation for your employees. " +
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"Each level of this upgrade globally increases the intelligence of your employees " +
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"by 10% (additive)."],
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//Augmentation for employees, increases eff
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"7": [7, 1e9, 1.06, 0.1,
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"FocusWires", "Purchase the FocusWire augmentation for your employees. Each level " +
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"of this upgrade globally increases the efficiency of your employees by 10% (additive)."],
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//Improves sales of materials/products
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"8": [8, 1e9, 1.08, 0.01,
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"ABC SalesBots", "Always Be Closing. Purchase these robotic salesmen to increase the amount of " +
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"materials and products you sell. Each level of this upgrade globally increases your sales " +
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"by 1% (additive)."],
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//Improves scientific research rate
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"9": [9, 5e9, 1.07, 0.05,
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"Project Insight", "Purchase 'Project Insight', a R&D service provided by the secretive " +
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"Fulcrum Technologies. Each level of this upgrade globally increases the amount of " +
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"Scientific Research you produce by 5% (additive)."],
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}
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function Corporation(params={}) {
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this.name = params.name ? params.name : "The Corporation";
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@ -2857,6 +2845,12 @@ var companyManagementDiv, companyManagementHeaderTabs, companyManagementPanel,
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industryWarehousePanel, industrySmartSupplyCheckbox, industryWarehouseStorageText,
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industryWarehouseUpgradeSizeButton, industryWarehouseStateText,
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industryWarehouseMaterials, industryWarehouseProducts,
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// Research Tree
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researchTreeBoxOpened = false,
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researchTreeBox,
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// Tabs
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headerTabs, cityTabs;
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Corporation.prototype.createUI = function() {
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companyManagementDiv = createElement("div", {
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@ -3619,8 +3613,16 @@ Corporation.prototype.displayDivisionContent = function(division, city) {
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}
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//Left and right panels
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var leftPanel = createElement("div", {class:"cmpy-mgmt-industry-left-panel"});
|
||||
var rightPanel = createElement("div", {class:"cmpy-mgmt-industry-right-panel"});
|
||||
var leftPanel = createElement("div", {
|
||||
class: "cmpy-mgmt-industry-left-panel",
|
||||
overflow: "visible",
|
||||
padding: "2px",
|
||||
});
|
||||
var rightPanel = createElement("div", {
|
||||
class: "cmpy-mgmt-industry-right-panel",
|
||||
overflow: "visible",
|
||||
padding: "2px",
|
||||
});
|
||||
companyManagementPanel.appendChild(leftPanel);
|
||||
companyManagementPanel.appendChild(rightPanel);
|
||||
|
||||
@ -4158,7 +4160,7 @@ Corporation.prototype.displayDivisionContent = function(division, city) {
|
||||
var info = createElement("h2", {
|
||||
display:"inline-block", width:"40%", fontSize:"15px",
|
||||
innerText: positions[i] + "(" + counts[i] + ")",
|
||||
tooltipleft: descriptions[i]
|
||||
tooltip: descriptions[i]
|
||||
});
|
||||
var plusBtn = createElement("a", {
|
||||
class: unassignedCount > 0 ? "a-link-button" : "a-link-button-inactive",
|
||||
@ -4268,13 +4270,20 @@ Corporation.prototype.updateDivisionContent = function(division) {
|
||||
"production multiplier of your entire Division.");
|
||||
}
|
||||
}));
|
||||
industryOverviewText.appendChild(createElement("br"));
|
||||
appendLineBreaks(industryOverviewText, 2);
|
||||
industryOverviewText.appendChild(createElement("p", {
|
||||
display:"inline-block",
|
||||
innerText:"Scientific Research: " + formatNumber(division.sciResearch.qty, 3),
|
||||
tooltip:"Scientific Research increases the quality of the materials and " +
|
||||
"products that you produce."
|
||||
}));
|
||||
industryOverviewText.appendChild(createElement("div", {
|
||||
class: "help-tip",
|
||||
innerText: "Research",
|
||||
clickListener: () => {
|
||||
division.createResearchBox();
|
||||
}
|
||||
}));
|
||||
|
||||
//Office and Employee List
|
||||
var office = division.offices[currentCityUi];
|
||||
@ -4400,6 +4409,9 @@ Corporation.prototype.clearUI = function() {
|
||||
industryWarehouseMaterials = null;
|
||||
industryWarehouseProducts = null;
|
||||
|
||||
researchTreeBoxOpened = false;
|
||||
researchTreeBox = null;
|
||||
|
||||
companyManagementHeaderTabs = null;
|
||||
headerTabs = null;
|
||||
cityTabs = null;
|
||||
|
31
src/Corporation/CorporationUnlockUpgrades.ts
Normal file
31
src/Corporation/CorporationUnlockUpgrades.ts
Normal file
@ -0,0 +1,31 @@
|
||||
import { IMap } from "../types";
|
||||
|
||||
// Corporation Unlock Upgrades
|
||||
// Upgrades for entire corporation, unlocks features, either you have it or you dont
|
||||
// The data structure is an array with the following format:
|
||||
// [index in Corporation feature upgrades array, price, name, description]
|
||||
export const CorporationUnlockUpgrades: IMap<any[]> = {
|
||||
//Lets you export goods
|
||||
"0": [0, 20e9, "Export",
|
||||
"Develop infrastructure to export your materials to your other facilities. " +
|
||||
"This allows you to move materials around between different divisions and cities."],
|
||||
|
||||
//Lets you buy exactly however many required materials you need for production
|
||||
"1": [1, 50e9, "Smart Supply", "Use advanced AI to anticipate your supply needs. " +
|
||||
"This allows you to purchase exactly however many materials you need for production."],
|
||||
|
||||
//Displays each material/product's demand
|
||||
"2": [2, 5e9, "Market Research - Demand",
|
||||
"Mine and analyze market data to determine the demand of all resources. " +
|
||||
"The demand attribute, which affects sales, will be displayed for every material and product."],
|
||||
|
||||
//Display's each material/product's competition
|
||||
"3": [3, 5e9, "Market Data - Competition",
|
||||
"Mine and analyze market data to determine how much competition there is on the market " +
|
||||
"for all resources. The competition attribute, which affects sales, will be displayed for " +
|
||||
"for every material and product."],
|
||||
"4": [4, 10e9, "VeChain",
|
||||
"Use AI and blockchain technology to identify where you can improve your supply chain systems. " +
|
||||
"This upgrade will allow you to view a wide array of useful statistics about your " +
|
||||
"Corporation."]
|
||||
}
|
65
src/Corporation/CorporationUpgrades.ts
Normal file
65
src/Corporation/CorporationUpgrades.ts
Normal file
@ -0,0 +1,65 @@
|
||||
import { IMap } from "../types";
|
||||
|
||||
// Corporation Upgrades
|
||||
// Upgrades for entire corporation, levelable upgrades
|
||||
// The data structure is an array with the following format
|
||||
// [index in Corporation upgrades array, base price, price mult, benefit mult (additive), name, desc]
|
||||
export const CorporationUpgrades: IMap<any[]> = {
|
||||
//Smart factories, increases production
|
||||
"0": [0, 2e9, 1.07, 0.03,
|
||||
"Smart Factories", "Advanced AI automatically optimizes the operation and productivity " +
|
||||
"of factories. Each level of this upgrade increases your global production by 3% (additive)."],
|
||||
|
||||
//Smart warehouses, increases storage size
|
||||
"1": [1, 2e9, 1.07, .1,
|
||||
"Smart Storage", "Advanced AI automatically optimizes your warehouse storage methods. " +
|
||||
"Each level of this upgrade increases your global warehouse storage size by 10% (additive)."],
|
||||
|
||||
//Advertise through dreams, passive popularity/ awareness gain
|
||||
"2": [2, 8e9, 1.09, .001,
|
||||
"DreamSense", "Use DreamSense LCC Technologies to advertise your corporation " +
|
||||
"to consumers through their dreams. Each level of this upgrade provides a passive " +
|
||||
"increase in awareness of all of your companies (divisions) by 0.004 / market cycle," +
|
||||
"and in popularity by 0.001 / market cycle. A market cycle is approximately " +
|
||||
"20 seconds."],
|
||||
|
||||
//Makes advertising more effective
|
||||
"3": [3, 4e9, 1.12, 0.005,
|
||||
"Wilson Analytics", "Purchase data and analysis from Wilson, a marketing research " +
|
||||
"firm. Each level of this upgrades increases the effectiveness of your " +
|
||||
"advertising by 0.5% (additive)."],
|
||||
|
||||
//Augmentation for employees, increases cre
|
||||
"4": [4, 1e9, 1.06, 0.1,
|
||||
"Nuoptimal Nootropic Injector Implants", "Purchase the Nuoptimal Nootropic " +
|
||||
"Injector augmentation for your employees. Each level of this upgrade " +
|
||||
"globally increases the creativity of your employees by 10% (additive)."],
|
||||
|
||||
//Augmentation for employees, increases cha
|
||||
"5": [5, 1e9, 1.06, 0.1,
|
||||
"Speech Processor Implants", "Purchase the Speech Processor augmentation for your employees. " +
|
||||
"Each level of this upgrade globally increases the charisma of your employees by 10% (additive)."],
|
||||
|
||||
//Augmentation for employees, increases int
|
||||
"6": [6, 1e9, 1.06, 0.1,
|
||||
"Neural Accelerators", "Purchase the Neural Accelerator augmentation for your employees. " +
|
||||
"Each level of this upgrade globally increases the intelligence of your employees " +
|
||||
"by 10% (additive)."],
|
||||
|
||||
//Augmentation for employees, increases eff
|
||||
"7": [7, 1e9, 1.06, 0.1,
|
||||
"FocusWires", "Purchase the FocusWire augmentation for your employees. Each level " +
|
||||
"of this upgrade globally increases the efficiency of your employees by 10% (additive)."],
|
||||
|
||||
//Improves sales of materials/products
|
||||
"8": [8, 1e9, 1.08, 0.01,
|
||||
"ABC SalesBots", "Always Be Closing. Purchase these robotic salesmen to increase the amount of " +
|
||||
"materials and products you sell. Each level of this upgrade globally increases your sales " +
|
||||
"by 1% (additive)."],
|
||||
|
||||
//Improves scientific research rate
|
||||
"9": [9, 5e9, 1.07, 0.05,
|
||||
"Project Insight", "Purchase 'Project Insight', a R&D service provided by the secretive " +
|
||||
"Fulcrum Technologies. Each level of this upgrade globally increases the amount of " +
|
||||
"Scientific Research you produce by 5% (additive)."],
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
import { ResearchTree } from "./ResearchTree";
|
||||
import { BaseResearchTree } from "./data/BaseResearchTree";
|
||||
import { BaseResearchTree,
|
||||
getBaseResearchTreeCopy } from "./data/BaseResearchTree";
|
||||
|
||||
import { numeralWrapper } from "../ui/numeralFormat";
|
||||
|
||||
@ -105,18 +106,18 @@ export const IndustryDescriptions: IIndustryMap<string> = {
|
||||
// Map of available Research for each Industry. This data is held in a
|
||||
// ResearchTree object
|
||||
export const IndustryResearchTrees: IIndustryMap<ResearchTree> = {
|
||||
Energy: BaseResearchTree,
|
||||
Utilities: BaseResearchTree,
|
||||
Agriculture: BaseResearchTree,
|
||||
Fishing: BaseResearchTree,
|
||||
Mining: BaseResearchTree,
|
||||
Food: BaseResearchTree,
|
||||
Tobacco: BaseResearchTree,
|
||||
Chemical: BaseResearchTree,
|
||||
Pharmaceutical: BaseResearchTree,
|
||||
Computer: BaseResearchTree,
|
||||
Robotics: BaseResearchTree,
|
||||
Software: BaseResearchTree,
|
||||
Healthcare: BaseResearchTree,
|
||||
RealEstate: BaseResearchTree,
|
||||
Energy: getBaseResearchTreeCopy(),
|
||||
Utilities: getBaseResearchTreeCopy(),
|
||||
Agriculture: getBaseResearchTreeCopy(),
|
||||
Fishing: getBaseResearchTreeCopy(),
|
||||
Mining: getBaseResearchTreeCopy(),
|
||||
Food: getBaseResearchTreeCopy(),
|
||||
Tobacco: getBaseResearchTreeCopy(),
|
||||
Chemical: getBaseResearchTreeCopy(),
|
||||
Pharmaceutical: getBaseResearchTreeCopy(),
|
||||
Computer: getBaseResearchTreeCopy(),
|
||||
Robotics: getBaseResearchTreeCopy(),
|
||||
Software: getBaseResearchTreeCopy(),
|
||||
Healthcare: getBaseResearchTreeCopy(),
|
||||
RealEstate: getBaseResearchTreeCopy(),
|
||||
}
|
||||
|
15
src/Corporation/IndustryUpgrades.ts
Normal file
15
src/Corporation/IndustryUpgrades.ts
Normal file
@ -0,0 +1,15 @@
|
||||
import { IMap } from "../types";
|
||||
|
||||
// Industry upgrades
|
||||
// The data structure is an array with the following format:
|
||||
// [index in array, base price, price mult, benefit mult (if applicable), name, desc]
|
||||
export const IndustryUpgrades: IMap<any[]> = {
|
||||
"0": [0, 500e3, 1, 1.05,
|
||||
"Coffee", "Provide your employees with coffee, increasing their energy by 5%."],
|
||||
"1": [1, 1e9, 1.06, 1.03,
|
||||
"AdVert.Inc", "Hire AdVert.Inc to advertise your company. Each level of " +
|
||||
"this upgrade grants your company a static increase of 3 and 1 to its awareness and " +
|
||||
"popularity, respectively. It will then increase your company's awareness by 1%, and its popularity " +
|
||||
"by a random percentage between 1% and 3%. These effects are increased by other upgrades " +
|
||||
"that increase the power of your advertising."]
|
||||
}
|
@ -8,7 +8,8 @@ import { ResearchMap } from "./ResearchMap";
|
||||
|
||||
interface IConstructorParams {
|
||||
children?: Node[];
|
||||
data: string;
|
||||
cost: number;
|
||||
text: string;
|
||||
parent?: Node | null;
|
||||
}
|
||||
|
||||
@ -18,20 +19,28 @@ export class Node {
|
||||
// child Nodes
|
||||
children: Node[] = [];
|
||||
|
||||
// Name of the Research held in this Node
|
||||
data: string = "";
|
||||
// How much Scientific Research is needed for this
|
||||
// Necessary to show it on the UI
|
||||
cost: number = 0;
|
||||
|
||||
// Whether or not this Research has been unlocked
|
||||
researched: boolean = false;
|
||||
|
||||
// Parent node in the tree
|
||||
// The parent node defines the prerequisite Research (there can only be one)
|
||||
// Set as null for no prerequisites
|
||||
parent: Node | null = null;
|
||||
|
||||
// Name of the Research held in this Node
|
||||
text: string = "";
|
||||
|
||||
constructor(p: IConstructorParams) {
|
||||
if (ResearchMap[p.data] == null) {
|
||||
throw new Error(`Invalid Research name used when constructing ResearchTree Node: ${p.data}`);
|
||||
if (ResearchMap[p.text] == null) {
|
||||
throw new Error(`Invalid Research name used when constructing ResearchTree Node: ${p.text}`);
|
||||
}
|
||||
|
||||
this.data = p.data;
|
||||
this.text = p.text;
|
||||
this.cost = p.cost;
|
||||
|
||||
if (p.children && p.children.length > 0) {
|
||||
this.children = p.children;
|
||||
@ -47,6 +56,48 @@ export class Node {
|
||||
n.parent = this;
|
||||
}
|
||||
|
||||
// Return an object that describes a TreantJS-compatible markup/config for this Node
|
||||
// See: http://fperucic.github.io/treant-js/
|
||||
createTreantMarkup(): object {
|
||||
const childrenArray = [];
|
||||
for (let i = 0; i < this.children.length; ++i) {
|
||||
childrenArray.push(this.children[i].createTreantMarkup());
|
||||
}
|
||||
|
||||
// Determine what css class this Node should have in the diagram
|
||||
let htmlClass: string = "";
|
||||
if (this.researched) {
|
||||
htmlClass = "researched";
|
||||
} else if (this.parent && this.parent.researched === false) {
|
||||
htmlClass = "locked";
|
||||
} else {
|
||||
htmlClass = "unlocked";
|
||||
}
|
||||
|
||||
const sanitizedName: string = this.text.replace(/\s/g, '');
|
||||
return {
|
||||
children: childrenArray,
|
||||
HTMLclass: htmlClass,
|
||||
innerHTML: `<div id="${sanitizedName}-click-listener">${this.text}<br>${this.cost} Scientific Research</div>`,
|
||||
text: { name: this.text },
|
||||
}
|
||||
}
|
||||
|
||||
// Recursive function for finding a Node with the specified text
|
||||
findNode(text: string): Node | null {
|
||||
// Is this the Node?
|
||||
if (this.text === text) { return this; }
|
||||
|
||||
// Recursively search chilren
|
||||
let res = null;
|
||||
for (let i = 0; i < this.children.length; ++i) {
|
||||
res = this.children[i].findNode(text);
|
||||
if (res != null) { return res; }
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
setParent(n: Node) {
|
||||
this.parent = n;
|
||||
}
|
||||
@ -59,6 +110,70 @@ export class ResearchTree {
|
||||
|
||||
constructor() {}
|
||||
|
||||
// Return an object that contains a Tree markup for TreantJS (using the JSON approach)
|
||||
// See: http://fperucic.github.io/treant-js/
|
||||
createTreantMarkup(): object {
|
||||
if (this.root == null) { return {}; }
|
||||
|
||||
const treeMarkup = this.root.createTreantMarkup();
|
||||
|
||||
return {
|
||||
chart: {
|
||||
container: "",
|
||||
},
|
||||
nodeStructure: treeMarkup,
|
||||
};
|
||||
}
|
||||
|
||||
// Gets an array with the 'text' values of ALL Nodes in the Research Tree
|
||||
getAllNodes(): string[] {
|
||||
const res: string[] = [];
|
||||
const queue: Node[] = [];
|
||||
|
||||
if (this.root == null) { return res; }
|
||||
|
||||
queue.push(this.root);
|
||||
while (queue.length !== 0) {
|
||||
const node: Node | undefined = queue.shift();
|
||||
if (node == null) { continue; }
|
||||
|
||||
res.push(node.text);
|
||||
for (let i = 0; i < node.children.length; ++i) {
|
||||
queue.push(node.children[i]);
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
// Search for a Node with the given name ('text' property on the Node)
|
||||
// Returns 'null' if it cannot be found
|
||||
findNode(name: string): Node | null {
|
||||
if (this.root == null) { return null; }
|
||||
return this.root.findNode(name);
|
||||
}
|
||||
|
||||
// Marks a Node as researched
|
||||
research(name: string): void {
|
||||
if (this.root == null) { return; }
|
||||
|
||||
const queue: Node[] = [];
|
||||
queue.push(this.root);
|
||||
while (queue.length !== 0) {
|
||||
const node: Node | undefined = queue.shift();
|
||||
if (node == null) { continue; }
|
||||
|
||||
if (node.text === name) {
|
||||
node.researched = true;
|
||||
}
|
||||
|
||||
for (let i = 0; i < node.children.length; ++i) {
|
||||
queue.push(node.children[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set the tree's Root Node
|
||||
setRoot(root: Node): void {
|
||||
this.root = root;
|
||||
}
|
||||
|
@ -1,25 +1,37 @@
|
||||
// Defines the ResearchTree that is common to all Corporation Industries
|
||||
// i.e. all Industries have these types of Research available to unlock
|
||||
import { Research } from "../Research";
|
||||
import { ResearchMap } from "../ResearchMap";
|
||||
import { ResearchTree,
|
||||
Node } from "../ResearchTree";
|
||||
|
||||
|
||||
export const BaseResearchTree: ResearchTree = new ResearchTree();
|
||||
|
||||
const rootNode = new Node({data: "Hi-Tech R&D Laboratory"});
|
||||
const autoBrew = new Node({data: "AutoBrew"});
|
||||
const autoParty = new Node({data: "AutoPartyManager"});
|
||||
const autoDrugs = new Node({data: "Automatic Drug Administration"});
|
||||
const cph4 = new Node({data: "CPH4 Injections"});
|
||||
const drones = new Node({data: "Drones"});
|
||||
const dronesAssembly = new Node({data: "Drones - Assembly"});
|
||||
const dronesTransport = new Node({data: "Drones - Transport"});
|
||||
const goJuice = new Node({data: "Go-Juice"});
|
||||
const joywire = new Node({data: "JoyWire"});
|
||||
const marketta1 = new Node({data: "Market-TA.I"});
|
||||
const marketta2 = new Node({data: "Market-TA.II"});
|
||||
const overclock = new Node({data: "Overclock"});
|
||||
const scAssemblers = new Node({data: "Self-Correcting Assemblers"});
|
||||
const stimu = new Node({data: "Sti.mu"});
|
||||
function makeNode(name: string): Node {
|
||||
const research: Research | null = ResearchMap[name];
|
||||
if (research == null) {
|
||||
throw new Error(`Invalid research name: ${name}`);
|
||||
}
|
||||
|
||||
return new Node({ text: research.name, cost: research.cost });
|
||||
}
|
||||
|
||||
const rootNode: Node = makeNode("Hi-Tech R&D Laboratory");
|
||||
const autoBrew: Node = makeNode("AutoBrew");
|
||||
const autoParty: Node = makeNode("AutoPartyManager");
|
||||
const autoDrugs: Node = makeNode("Automatic Drug Administration");
|
||||
const cph4: Node = makeNode("CPH4 Injections");
|
||||
const drones: Node = makeNode("Drones");
|
||||
const dronesAssembly: Node = makeNode("Drones - Assembly");
|
||||
const dronesTransport: Node = makeNode("Drones - Transport");
|
||||
const goJuice: Node = makeNode("Go-Juice");
|
||||
const joywire: Node = makeNode("JoyWire");
|
||||
const marketta1: Node = makeNode("Market-TA.I");
|
||||
const marketta2: Node = makeNode("Market-TA.II");
|
||||
const overclock: Node = makeNode("Overclock");
|
||||
const scAssemblers: Node = makeNode("Self-Correcting Assemblers");
|
||||
const stimu: Node = makeNode("Sti.mu");
|
||||
|
||||
autoDrugs.addChild(goJuice);
|
||||
autoDrugs.addChild(cph4);
|
||||
|
1
src/ThirdParty/README.md
vendored
Normal file
1
src/ThirdParty/README.md
vendored
Normal file
@ -0,0 +1 @@
|
||||
Third Party Code/Modules that aren't installed using NPM
|
2171
src/ThirdParty/Treant.js
vendored
Normal file
2171
src/ThirdParty/Treant.js
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1
src/ThirdParty/raphael.min.js
vendored
Normal file
1
src/ThirdParty/raphael.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
@ -91,6 +91,7 @@ import "../css/missions.scss";
|
||||
import "../css/companymanagement.scss";
|
||||
import "../css/bladeburner.scss";
|
||||
import "../css/gang.scss";
|
||||
import "../css/treant.css";
|
||||
|
||||
/* Shortcuts to navigate through the game
|
||||
* Alt-t - Terminal
|
||||
|
@ -1007,4 +1007,9 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
<!-- Misc Scripts -->
|
||||
<script src="/src/ThirdParty/raphael.min.js"></script>
|
||||
<script src="/src/ThirdParty/Treant.js"></script>
|
||||
|
||||
</html>
|
||||
|
@ -53,6 +53,7 @@ interface ICreateElementStyleOptions {
|
||||
margin?: string;
|
||||
marginLeft?: string;
|
||||
marginTop?: string;
|
||||
overflow?: string;
|
||||
padding?: string;
|
||||
position?: string;
|
||||
visibility?: string;
|
||||
@ -202,6 +203,9 @@ function setElementStyle(el: HTMLElement, params: ICreateElementStyleOptions) {
|
||||
if (params.position !== undefined) {
|
||||
el.style.position = params.position;
|
||||
}
|
||||
if (params.overflow !== undefined) {
|
||||
el.style.overflow = params.overflow;
|
||||
}
|
||||
}
|
||||
|
||||
function setElementTooltip(el: HTMLElement, params: ICreateElementTooltipOptions) {
|
||||
|
@ -1,16 +1,21 @@
|
||||
import { createElement } from "./createElement";
|
||||
import { getElementById } from "./getElementById";
|
||||
|
||||
|
||||
interface ICreatePopupOptions {
|
||||
backgroundColor?: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the necessary DOM elements to present an in-game popup to the player.
|
||||
* @param id The (hopefully) unique identifier for the popup container.
|
||||
* @param elems The collection of HTML Elements to show within the popup.
|
||||
*/
|
||||
export function createPopup(id: string, elems: HTMLElement[]) {
|
||||
export function createPopup(id: string, elems: HTMLElement[], options: ICreatePopupOptions={}) {
|
||||
const container: HTMLDivElement = createElement("div", {
|
||||
class: "popup-box-container",
|
||||
display: "flex",
|
||||
id,
|
||||
id: id,
|
||||
}) as HTMLDivElement;
|
||||
const content: HTMLElement = createElement("div", {
|
||||
class: "popup-box-content",
|
||||
@ -20,9 +25,14 @@ export function createPopup(id: string, elems: HTMLElement[]) {
|
||||
for (const elem of elems) {
|
||||
content.appendChild(elem);
|
||||
}
|
||||
|
||||
// Configurable Options
|
||||
if (options.backgroundColor) {
|
||||
content.style.backgroundColor = options.backgroundColor;
|
||||
}
|
||||
|
||||
container.appendChild(content);
|
||||
getElementById("entire-game-container")
|
||||
.appendChild(container);
|
||||
getElementById("entire-game-container").appendChild(container);
|
||||
|
||||
return container;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user