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Updated version to 0.29.1
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dist/bundle.js
vendored
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dist/bundle.js
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@ -2519,7 +2519,7 @@ function powerOfTwo(n) {
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"use strict";
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"use strict";
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return CONSTANTS; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return CONSTANTS; });
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let CONSTANTS = {
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let CONSTANTS = {
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Version: "0.29.0",
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Version: "0.29.1",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -1,5 +1,5 @@
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let CONSTANTS = {
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let CONSTANTS = {
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Version: "0.29.0",
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Version: "0.29.1",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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