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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-20 21:25:47 +01:00
parent
1d5d839cd9
commit
125cd04383
@ -548,13 +548,12 @@ export class Augmentation {
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}
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} else if (augmentationReference.factions.includes(FactionNames.ShadowsOfAnarchy)) {
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const soaAugmentationNames = initSoAAugmentations().map((augmentation) => augmentation.name);
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const soaMultiplier = Math.pow(
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CONSTANTS.SoACostMult,
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soaAugmentationNames.filter((augmentationName) => Player.hasAugmentation(augmentationName)).length,
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);
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moneyCost = augmentationReference.baseCost * soaMultiplier;
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const soaAugCount = soaAugmentationNames.filter((augmentationName) =>
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Player.hasAugmentation(augmentationName),
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).length;
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moneyCost = augmentationReference.baseCost * Math.pow(CONSTANTS.SoACostMult, soaAugCount);
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if (soaAugmentationNames.find((augmentationName) => augmentationName === augmentationReference.name)) {
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repCost = augmentationReference.baseRepRequirement * soaMultiplier;
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repCost = augmentationReference.baseRepRequirement * Math.pow(CONSTANTS.SoARepMult, soaAugCount);
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}
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} else {
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moneyCost =
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@ -14,6 +14,7 @@ import { Reputation } from "../../ui/React/Reputation";
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import { FactionNames } from "../data/FactionNames";
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import { Faction } from "../Faction";
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import { getFactionAugmentationsFiltered, hasAugmentationPrereqs, purchaseAugmentation } from "../FactionHelpers";
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import { CONSTANTS } from "../../Constants";
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type IProps = {
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faction: Faction;
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@ -130,11 +131,45 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
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const multiplierComponent =
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props.faction.name !== FactionNames.ShadowsOfAnarchy ? (
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<Tooltip
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title={
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<Typography>
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The price of every Augmentation increases for every queued Augmentation and it is reset when you install
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them.
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</Typography>
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}
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>
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<Typography>
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<b>Price multiplier:</b> x {numeralWrapper.formatReallyBigNumber(getGenericAugmentationPriceMultiplier())}
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</Typography>
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</Tooltip>
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) : (
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<></>
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<Tooltip
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title={
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<Typography>
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The prices of Shadows of Anarchy's Augmentations increases for every one already bought. These price are NOT
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reset when installing augmentations.
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</Typography>
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}
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>
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<Typography>
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<b>Price multiplier:</b> x{" "}
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{numeralWrapper.formatReallyBigNumber(
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Math.pow(
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CONSTANTS.SoACostMult,
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augs.filter((augmentationName) => Player.hasAugmentation(augmentationName)).length,
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),
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)}
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<br />
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<b>Reputation multiplier:</b> x{" "}
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{numeralWrapper.formatReallyBigNumber(
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Math.pow(
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CONSTANTS.SoARepMult,
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augs.filter((augmentationName) => Player.hasAugmentation(augmentationName)).length,
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),
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)}
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</Typography>
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</Tooltip>
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);
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return (
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@ -156,20 +191,10 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
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my: 1,
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}}
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>
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<Tooltip
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title={
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<Typography>
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The price of every Augmentation increases for every queued Augmentation and it is reset when you
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install them.
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</Typography>
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}
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>
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{multiplierComponent}
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</Tooltip>
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<>{multiplierComponent}</>
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<Typography>
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<b>Reputation:</b> <Reputation reputation={props.faction.playerReputation} />
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</Typography>
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<Typography>
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<br />
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<b>Favor:</b> <Favor favor={Math.floor(props.faction.favor)} />
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</Typography>
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</Box>
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