mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 20:25:45 +01:00
commit
125f244700
@ -16,24 +16,7 @@ PlayerObject.prototype.applyForJob = function(entryPosType) {
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var pos = entryPosType;
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if (!this.isQualified(company, pos)) {
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var offset = company.jobStatReqOffset;
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var reqHacking = pos.requiredHacking > 0 ? pos.requiredHacking+offset : 0;
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var reqStrength = pos.requiredStrength > 0 ? pos.requiredStrength+offset : 0;
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var reqDefense = pos.requiredDefense > 0 ? pos.requiredDefense+offset : 0;
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var reqDexterity = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
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var reqAgility = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
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var reqCharisma = pos.requiredCharisma > 0 ? pos.requiredCharisma+offset : 0;
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var reqRep = pos.requiredReputation;
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var reqText = "(Requires ";
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if (reqHacking > 0) {reqText += (reqHacking + " hacking, ");}
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if (reqStrength > 0) {reqText += (reqStrength + " strength, ");}
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if (reqDefense > 0) {reqText += (reqDefense + " defense, ");}
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if (reqDexterity > 0) {reqText += (reqDexterity + " dexterity, ");}
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if (reqAgility > 0) {reqText += (reqAgility + " agility, ");}
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if (reqCharisma > 0) {reqText += (reqCharisma + " charisma, ");}
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if (reqRep > 1) {reqText += (reqRep + " reputation, ");}
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reqText = reqText.substring(0, reqText.length - 2);
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reqText += ")";
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var reqText = getJobRequirementText(company, pos);
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dialogBoxCreate("Unforunately, you do not qualify for this position", reqText);
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return;
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}
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@ -67,24 +50,7 @@ PlayerObject.prototype.applyForJob = function(entryPosType) {
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if (currCompany.companyName == company.companyName &&
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pos.positionName == currPositionName) {
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var nextPos = getNextCompanyPosition(pos);
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var offset = company.jobStatReqOffset;
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var reqHacking = nextPos.requiredHacking > 0 ? nextPos.requiredHacking+offset : 0;
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var reqStrength = nextPos.requiredStrength > 0 ? nextPos.requiredStrength+offset : 0;
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var reqDefense = nextPos.requiredDefense > 0 ? nextPos.requiredDefense+offset : 0;
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var reqDexterity = nextPos.requiredDexterity > 0 ? nextPos.requiredDexterity+offset : 0;
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var reqAgility = nextPos.requiredDexterity > 0 ? nextPos.requiredDexterity+offset : 0;
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var reqCharisma = nextPos.requiredCharisma > 0 ? nextPos.requiredCharisma+offset : 0;
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var reqRep = nextPos.requiredReputation;
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var reqText = "(Requires ";
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if (reqHacking > 0) {reqText += (reqHacking + " hacking, ");}
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if (reqStrength > 0) {reqText += (reqStrength + " strength, ");}
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if (reqDefense > 0) {reqText += (reqDefense + " defense, ");}
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if (reqDexterity > 0) {reqText += (reqDexterity + " dexterity, ");}
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if (reqAgility > 0) {reqText += (reqAgility + " agility, ");}
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if (reqCharisma > 0) {reqText += (reqCharisma + " charisma, ");}
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if (reqRep > 1) {reqText += (reqRep + " reputation, ");}
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reqText = reqText.substring(0, reqText.length - 2);
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reqText += ")";
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var reqText = getJobRequirementText(company, nextPos);
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dialogBoxCreate("Unfortunately, you do not qualify for a promotion", reqText);
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return; //Same job, do nothing
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@ -120,6 +86,29 @@ PlayerObject.prototype.applyForJob = function(entryPosType) {
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Engine.loadLocationContent();
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}
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function getJobRequirementText(company, pos) {
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var reqText = "";
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var offset = company.jobStatReqOffset;
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var reqHacking = pos.requiredHacking > 0 ? pos.requiredHacking+offset : 0;
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var reqStrength = pos.requiredStrength > 0 ? pos.requiredStrength+offset : 0;
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var reqDefense = pos.requiredDefense > 0 ? pos.requiredDefense+offset : 0;
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var reqDexterity = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
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var reqAgility = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
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var reqCharisma = pos.requiredCharisma > 0 ? pos.requiredCharisma+offset : 0;
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var reqRep = pos.requiredReputation;
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var reqText = "(Requires ";
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if (reqHacking > 0) {reqText += (reqHacking + " hacking, ");}
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if (reqStrength > 0) {reqText += (reqStrength + " strength, ");}
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if (reqDefense > 0) {reqText += (reqDefense + " defense, ");}
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if (reqDexterity > 0) {reqText += (reqDexterity + " dexterity, ");}
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if (reqAgility > 0) {reqText += (reqAgility + " agility, ");}
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if (reqCharisma > 0) {reqText += (reqCharisma + " charisma, ");}
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if (reqRep > 1) {reqText += (reqRep + " reputation, ");}
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reqText = reqText.substring(0, reqText.length - 2);
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reqText += ")";
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return reqText;
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}
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PlayerObject.prototype.applyForSoftwareJob = function() {
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this.applyForJob(CompanyPositions.SoftwareIntern);
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}
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@ -1,5 +1,5 @@
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CONSTANTS = {
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Version: "0.17",
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Version: "0.17.1",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -78,7 +78,7 @@ function determineCrimeSuccess(crime, moneyGained) {
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dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
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return;
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}
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chance *= Player.crime_success_mult;
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if (Math.random() <= chance) {
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//Success
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Player.gainMoney(moneyGained);
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@ -94,7 +94,7 @@ function determineCrimeChanceShoplift() {
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel)) * 10;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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@ -103,6 +103,7 @@ function determineCrimeChanceMug() {
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel)) * 5;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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@ -112,6 +113,7 @@ function determineCrimeChanceDealDrugs() {
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel));
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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@ -121,6 +123,7 @@ function determineCrimeChanceTraffickArms() {
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel)) / 2;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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@ -129,6 +132,7 @@ function determineCrimeChanceHomicide() {
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel));
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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@ -139,6 +143,7 @@ function determineCrimeChanceGrandTheftAuto() {
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4 * Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel +
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2 * Player.charisma / CONSTANTS.MaxSkillLevel)) / 8;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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@ -148,6 +153,7 @@ function determineCrimeChanceKidnap() {
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel)) / 6;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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@ -156,6 +162,7 @@ function determineCrimeChanceAssassination() {
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel)) / 8;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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@ -166,5 +173,6 @@ function determineCrimeChanceHeist() {
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel +
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Player.charisma / CONSTANTS.MaxSkillLevel)) / 18;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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@ -18,27 +18,28 @@ FactionInfo = {
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CovenantInfo: "Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
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//Megacorporations, each forms its own faction
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ECorpInfo: "ECorp's mission is simple: to connect the world of today with the technology of tomorrow.\n" +
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"With our wide range of Internet-related software and commercial hardware, ECorp makes the world's\n" +
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ECorpInfo: "ECorp's mission is simple: to connect the world of today with the technology of tomorrow. " +
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"With our wide range of Internet-related software and commercial hardware, ECorp makes the world's " +
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"information universally accessible.",
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MegaCorpInfo: "MegaCorp does things that others don't. We imagine. We create. We invent. We build things that\n" +
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"others have never even dreamed of. Our work fills the world's needs for food, water, power, and\n" +
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"transporation on an unprecendented scale, in ways that no other company can.\n\n" +
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MegaCorpInfo: "MegaCorp does things that others don't. We imagine. We create. We invent. We build things that " +
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"others have never even dreamed of. Our work fills the world's needs for food, water, power, and " +
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"transporation on an unprecendented scale, in ways that no other company can.<br><br>" +
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"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
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BachmanAndAssociatesInfo: "Where Law and Business meet - thats where we are. <br><br>" +
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"Legal Insight - Business Instinct - Experience Innovation",
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BladeIndustriesInfo: "TODO",
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BladeIndustriesInfo: "Augmentation is salvation",
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NWOInfo: "The human being created civilization not because of willingness but of a need to be assimilated into higher orders of structure and meaning.",
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ClarkeIncorporatedInfo: "TODO",
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ClarkeIncorporatedInfo: "Unlocking the power of the genome",
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OmniTekIncorporatedInfo: "Simply put, our mission is to design and build robots that make a difference",
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FourSigmaInfo: "TODO",
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FourSigmaInfo: "The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven by " +
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"deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
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KuaiGongInternationalInfo: "Dream big. Work hard. Make history.",
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@ -46,18 +47,18 @@ FactionInfo = {
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FulcrumSecretTechnologiesInfo: "TODO",
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//Hacker groups
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BitRunnersInfo: "Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. \n"+
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"It's all transformed into bits, stored in bits, communicated through bits. It’s impossible for any person\n" +
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"to move, to live, to operate at any level without the use of bits.\n\n" +
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"And when a person moves, lives, and operates, they leave behind their bits, mere traces of seemingly\n" +
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"meaningly fragments of information. But these bits can be reconstructed. Transformed. Used.\n\n" +
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BitRunnersInfo: "Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. "+
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"It's all transformed into bits, stored in bits, communicated through bits. It’s impossible for any person " +
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"to move, to live, to operate at any level without the use of bits. " +
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"And when a person moves, lives, and operates, they leave behind their bits, mere traces of seemingly " +
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"meaningly fragments of information. But these bits can be reconstructed. Transformed. Used.<br><br>" +
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"Those who run the bits, run the world",
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BlackHandInfo: "This is real freedom, freedom to own property, make a profit, make your life. \n" +
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"The West, so afraid of strong government, now has no government. Only financial power.\n" +
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"And those at the top rule with an invisible hand. They built a society where the rich get richer,\n" +
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"and everyone else suffers. \n\n" +
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BlackHandInfo: "This is real freedom, freedom to own property, make a profit, make your life. " +
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"The West, so afraid of strong government, now has no government. Only financial power. " +
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"And those at the top rule with an invisible hand. They built a society where the rich get richer, " +
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"and everyone else suffers.<br><br>" +
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"So much pain. So many lives. Their darkness must end.",
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NiteSecInfo:
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@ -98,27 +99,26 @@ FactionInfo = {
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" $$$$$$$$$$$$$$$$$ $$b : <br>",
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//City factions, essentially governments
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ChongqingInfo: "TODO",
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Sector12Info: "TODO",
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HongKongInfo: "TODO",
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AevumInfo: "TODO",
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IshimaInfo: "TODO",
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VolhavenInfo: "TODO",
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ChongqingInfo: "Serve the people",
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Sector12Info: "The City of the Future",
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HongKongInfo: "Asia's World City",
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AevumInfo: "The Silicon City",
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IshimaInfo: "The East Asian Order of the Future",
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VolhavenInfo: "Benefit, Honour, and Glory",
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//Criminal Organizations/Gangs
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SpeakersForTheDeadInfo: "It is better to reign in hell than to serve in heaven.",
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DarkArmyInfo: "The World doesn't care about right or wrong. It's all about power.",
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TheSyndicateInfo: "TODO",
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TheSyndicateInfo: "Honor holds you back",
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SilhouetteInfo: "Corporations are so big, you don't even know who you're working for. That's terror. Terror built into the system.",
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TetradsInfo: "Following the Mandate of HEaven and Carrying out the way",
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TetradsInfo: "Following the Mandate of Heaven and Carrying out the Way",
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SlumSnakesInfo: "Slum Snakes rule!",
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//Earlygame factions - factions the player will prestige with early on that don't
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//belong in other categories
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NetburnersInfo: "~~//*>H4CK|\|3T 8URN3R5**>?>\\~~",
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@ -16,13 +16,13 @@ function evaluate(exp, workerScript) {
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case "str":
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case "bool":
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject(workerScript);}
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if (env.stopFlag) {reject(workerScript); return;}
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resolve(exp.value);
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});
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break;
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case "var":
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject(workerScript);}
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if (env.stopFlag) {reject(workerScript); return;}
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if (exp.value == "hacknetnodes") {
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setTimeout(function() {
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var pEvaluateHacknetNode = evaluateHacknetNode(exp, workerScript);
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@ -44,7 +44,7 @@ function evaluate(exp, workerScript) {
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//Can currently only assign to "var"s
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case "assign":
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject(workerScript);}
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if (env.stopFlag) {reject(workerScript); return;}
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if (exp.left.type != "var")
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reject("|" + workerScript.serverIp + "|" + workerScript.name + "| Cannot assign to " + JSON.stringify(exp.left));
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@ -74,7 +74,7 @@ function evaluate(exp, workerScript) {
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case "binary":
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject(workerScript);}
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if (env.stopFlag) {reject(workerScript); return;}
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var pLeft = new Promise(function(resolve, reject) {
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setTimeout(function() {
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@ -152,7 +152,7 @@ function evaluate(exp, workerScript) {
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break;
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case "for":
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject(workerScript);}
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if (env.stopFlag) {reject(workerScript); return;}
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var pInit = new Promise(function(resolve, reject) {
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setTimeout(function() {
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@ -179,7 +179,7 @@ function evaluate(exp, workerScript) {
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break;
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case "while":
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject(workerScript);}
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if (env.stopFlag) {reject(workerScript); return;}
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var pEvaluateWhile = evaluateWhile(exp, workerScript);
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pEvaluateWhile.then(function(whileLoopRes) {
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@ -191,7 +191,7 @@ function evaluate(exp, workerScript) {
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break;
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case "prog":
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject(workerScript);}
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if (env.stopFlag) {reject(workerScript); return;}
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var evaluateProgPromise = evaluateProg(exp, workerScript, 0);
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evaluateProgPromise.then(function(w) {
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@ -224,10 +224,11 @@ function evaluate(exp, workerScript) {
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// return evaluate(arg, env);
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//}));
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject(workerScript);}
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if (env.stopFlag) {reject(workerScript); return;}
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setTimeout(function() {
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if (exp.func.value == "hack") {
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if (env.stopFlag) {reject(workerScript); return;}
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if (exp.args.length != 1) {
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reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Hack() call has incorrect number of arguments. Takes 1 argument");
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return;
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@ -235,6 +236,7 @@ function evaluate(exp, workerScript) {
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var ipPromise = evaluate(exp.args[0], workerScript);
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ipPromise.then(function(ip) {
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if (env.stopFlag) {reject(workerScript); return;}
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var server = getServer(ip);
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if (server == null) {
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reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into hack() command");
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@ -261,10 +263,10 @@ function evaluate(exp, workerScript) {
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workerScript.scriptRef.log("Attempting to hack " + ip + " in " + hackingTime.toFixed(3) + " seconds");
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var p = new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject(workerScript);}
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if (env.stopFlag) {reject(workerScript); return;}
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console.log("Hacking " + server.hostname + " after " + hackingTime.toString() + " seconds.");
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setTimeout(function() {
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if (env.stopFlag) {reject(workerScript);}
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if (env.stopFlag) {reject(workerScript); return;}
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var hackChance = scriptCalculateHackingChance(server);
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var rand = Math.random();
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var expGainedOnSuccess = scriptCalculateExpGain(server);
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@ -355,13 +357,14 @@ function evaluate(exp, workerScript) {
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reject(e);
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});
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} else if (exp.func.value == "grow") {
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
if (exp.args.length != 1) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|grow() call has incorrect number of arguments. Takes 1 argument");
|
||||
return;
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
ipPromise.then(function(ip) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into grow() command");
|
||||
@ -381,7 +384,7 @@ function evaluate(exp, workerScript) {
|
||||
workerScript.scriptRef.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds");
|
||||
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
setTimeout(function() {
|
||||
server.moneyAvailable += 1; //It can be grown even if it has no money
|
||||
var growthPercentage = processSingleServerGrowth(server, 450);
|
||||
@ -407,7 +410,7 @@ function evaluate(exp, workerScript) {
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
ipPromise.then(function(ip) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into nuke() command");
|
||||
@ -427,7 +430,7 @@ function evaluate(exp, workerScript) {
|
||||
|
||||
workerScript.scriptRef.log("Running NUKE.exe on server " + server.hostname + " in 5 seconds");
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
setTimeout(function() {
|
||||
if (server.hasAdminRights) {
|
||||
workerScript.scriptRef.log("Already have root access to " + server.hostname);
|
||||
@ -454,7 +457,7 @@ function evaluate(exp, workerScript) {
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
ipPromise.then(function(ip) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into brutessh() command");
|
||||
@ -469,7 +472,7 @@ function evaluate(exp, workerScript) {
|
||||
|
||||
workerScript.scriptRef.log("Running BruteSSH.exe on server " + server.hostname + " in 10 seconds");
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
setTimeout(function() {
|
||||
if (!server.sshPortOpen) {
|
||||
workerScript.scriptRef.log("Executed BruteSSH.exe virus on " + server.hostname + " to open SSH port (22)");
|
||||
@ -497,7 +500,7 @@ function evaluate(exp, workerScript) {
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
ipPromise.then(function(ip) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into ftpcrack() command");
|
||||
@ -512,7 +515,7 @@ function evaluate(exp, workerScript) {
|
||||
|
||||
workerScript.scriptRef.log("Running FTPCrack.exe on server " + server.hostname + " in 15 seconds");
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
setTimeout(function() {
|
||||
if (!server.ftpPortOpen) {
|
||||
workerScript.scriptRef.log("Executed FTPCrack.exe virus on " + server.hostname + " to open FTP port (21)");
|
||||
@ -540,7 +543,7 @@ function evaluate(exp, workerScript) {
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
ipPromise.then(function(ip) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into relaysmtp() command");
|
||||
@ -555,7 +558,7 @@ function evaluate(exp, workerScript) {
|
||||
|
||||
workerScript.scriptRef.log("Running relaySMTP.exe on server " + server.hostname + " in 20 seconds");
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
setTimeout(function() {
|
||||
if (!server.smtpPortOpen) {
|
||||
workerScript.scriptRef.log("Executed relaySMTP.exe virus on " + server.hostname + " to open SMTP port (25)");
|
||||
@ -583,7 +586,7 @@ function evaluate(exp, workerScript) {
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
ipPromise.then(function(ip) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into relaysmtp() command");
|
||||
@ -598,7 +601,7 @@ function evaluate(exp, workerScript) {
|
||||
|
||||
workerScript.scriptRef.log("Running HTTPWorm.exe on server " + server.hostname + " in 25 seconds");
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
setTimeout(function() {
|
||||
if (!server.httpPortOpen) {
|
||||
workerScript.scriptRef.log("Executed HTTPWorm.exe virus on " + server.hostname + " to open HTTP port (25)");
|
||||
@ -626,7 +629,7 @@ function evaluate(exp, workerScript) {
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
ipPromise.then(function(ip) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into sqlinject() command");
|
||||
@ -641,7 +644,7 @@ function evaluate(exp, workerScript) {
|
||||
|
||||
workerScript.scriptRef.log("Running SQLInject.exe on server " + server.hostname + " in 30 seconds");
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
setTimeout(function() {
|
||||
if (!server.sqlPortOpen) {
|
||||
workerScript.scriptRef.log("Executed SQLInject.exe virus on " + server.hostname + " to open SQL port (1433)");
|
||||
@ -669,7 +672,7 @@ function evaluate(exp, workerScript) {
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
ipPromise.then(function(ip) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
setTimeout(function() {
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
@ -690,7 +693,7 @@ function evaluate(exp, workerScript) {
|
||||
}
|
||||
var scriptNamePromise = evaluate(exp.args[0], workerScript);
|
||||
scriptNamePromise.then(function(scriptname) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
var scriptServer = getServer(workerScript.serverIp);
|
||||
if (scriptServer == null) {
|
||||
reject("|"+workerScript.serverIp+"|"+workerScript.name+"|Could not find server. This is a bug in the game. Report to game dev");
|
||||
@ -778,7 +781,7 @@ function evaluate(exp, workerScript) {
|
||||
return;
|
||||
}
|
||||
setTimeout(function() {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
Player.updateSkillLevels();
|
||||
workerScript.scriptRef.log("getHackingLevel() returned " + Player.hacking_skill);
|
||||
resolve(Player.hacking_skill);
|
||||
@ -832,6 +835,8 @@ function evaluate(exp, workerScript) {
|
||||
workerScript.scriptRef.log("Purchased new Hacknet Node with name: " + name);
|
||||
resolve(numOwned);
|
||||
}, CONSTANTS.CodeInstructionRunTime);
|
||||
} else {
|
||||
reject(makeRuntimeRejectMsg(workerScript, "Invalid function: " + exp.func.value));
|
||||
}
|
||||
}, CONSTANTS.CodeInstructionRunTime);
|
||||
});
|
||||
@ -887,7 +892,7 @@ function evaluateIf(exp, workerScript, i) {
|
||||
function evaluateFor(exp, workerScript) {
|
||||
var env = workerScript.env;
|
||||
return new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
|
||||
var pCond = new Promise(function(resolve, reject) {
|
||||
setTimeout(function() {
|
||||
@ -954,7 +959,7 @@ function evaluateWhile(exp, workerScript) {
|
||||
var env = workerScript.env;
|
||||
|
||||
return new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
|
||||
var pCond = new Promise(function(resolve, reject) {
|
||||
setTimeout(function() {
|
||||
@ -1108,7 +1113,7 @@ function evaluateProg(exp, workerScript, index) {
|
||||
var env = workerScript.env;
|
||||
|
||||
return new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
|
||||
if (index >= exp.prog.length) {
|
||||
resolve("progFinished");
|
||||
@ -1177,7 +1182,7 @@ function apply_op(op, a, b) {
|
||||
function runScriptFromScript(server, scriptname, workerScript) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
var env = workerScript.env;
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
setTimeout(function() {
|
||||
//Check if the script is already running
|
||||
for (var i = 0; i < server.runningScripts.length; ++i) {
|
||||
@ -1259,7 +1264,7 @@ function scriptCalculateExpGain(server) {
|
||||
function scriptCalculatePercentMoneyHacked(server) {
|
||||
var difficultyMult = (100 - server.hackDifficulty) / 100;
|
||||
var skillMult = (Player.hacking_skill - (server.requiredHackingSkill - 1)) / Player.hacking_skill;
|
||||
var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult / 725;
|
||||
var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult / 700;
|
||||
if (percentMoneyHacked < 0) {return 0;}
|
||||
if (percentMoneyHacked > 1) {return 1;}
|
||||
return percentMoneyHacked;
|
||||
|
@ -243,7 +243,7 @@ PlayerObject.prototype.calculateHackingTime = function() {
|
||||
PlayerObject.prototype.calculatePercentMoneyHacked = function() {
|
||||
var difficultyMult = (100 - this.getCurrentServer().hackDifficulty) / 100;
|
||||
var skillMult = (this.hacking_skill - (this.getCurrentServer().requiredHackingSkill - 1)) / this.hacking_skill;
|
||||
var percentMoneyHacked = difficultyMult * skillMult * this.hacking_money_mult / 725;
|
||||
var percentMoneyHacked = difficultyMult * skillMult * this.hacking_money_mult / 700;
|
||||
console.log("Percent money hacked calculated to be: " + percentMoneyHacked);
|
||||
if (percentMoneyHacked < 0) {return 0;}
|
||||
if (percentMoneyHacked > 1) {return 1;}
|
||||
|
@ -107,6 +107,11 @@ function prestigeAugmentation() {
|
||||
|
||||
Player.lastUpdate = new Date().getTime();
|
||||
|
||||
//Delete all running scripts objects
|
||||
for (var i = 0; i < workerScripts.length; ++i) {
|
||||
workerScripts[i].env.stopFlag = true;
|
||||
}
|
||||
|
||||
var homeComp = Player.getHomeComputer();
|
||||
//Delete all servers except home computer
|
||||
for (var member in AllServers) {
|
||||
@ -157,10 +162,6 @@ function prestigeAugmentation() {
|
||||
s.moneyStolenMap.printConsole();
|
||||
}
|
||||
|
||||
//Delete all running scripts objects
|
||||
for (var i = 0; i < workerScripts.length; ++i) {
|
||||
workerScripts[i].env.stopFlag = true;
|
||||
}
|
||||
//Delete active scripts display elements
|
||||
var list = Engine.ActiveScriptsList.querySelectorAll('#active-scripts-list li');
|
||||
for (var i = list.length-1; i >= 0; --i) {
|
||||
|
@ -39,119 +39,45 @@ purchaseAugmentationBoxCreate = function(aug, fac) {
|
||||
newConfirmButton.addEventListener("click", function() {
|
||||
|
||||
//TODO Requirements for specific augmentations (e.g Embedded Netburner Module b4 its upgrades)
|
||||
if (aug.name == AugmentationNames.Targeting2) {
|
||||
var targeting1 = Augmentations[AugmentationNames.Targeting1];
|
||||
if (targeting1 == null) {
|
||||
console.log("ERROR: Could not find Augmented Targeting I");
|
||||
return;
|
||||
}
|
||||
if (targeting1.owned == false) {
|
||||
if (aug.name == AugmentationNames.Targeting2 &&
|
||||
Augmentations[AugmentationNames.Targeting1].owned == false) {
|
||||
dialogBoxCreate("You must first install Augmented Targeting I before you can upgrade it to Augmented Targeting II");
|
||||
}
|
||||
} else if (aug.name == AugmentationNames.Targeting3) {
|
||||
var targeting2 = Augmentations[AugmentationNames.Targeting2];
|
||||
if (targeting2 == null) {
|
||||
console.log("ERROR: Could not find Augmented Targeting II");
|
||||
return;
|
||||
}
|
||||
if (targeting2.owned == false) {
|
||||
} else if (aug.name == AugmentationNames.Targeting3 &&
|
||||
Augmentations[AugmentationNames.Targeting2].owned == false) {
|
||||
dialogBoxCreate("You must first install Augmented Targeting II before you can upgrade it to Augmented Targeting III");
|
||||
}
|
||||
} else if (aug.name == AugmentationNames.CombatRib2) {
|
||||
var combatRib1 = Augmentations[AugmentationNames.CombatRib1];
|
||||
if (combatRib1 == null) {
|
||||
console.log("ERROR: Could not find Combat Rib I");
|
||||
return;
|
||||
}
|
||||
if (combatRib1.owned == false) {
|
||||
} else if (aug.name == AugmentationNames.CombatRib2 &&
|
||||
Augmentations[AugmentationNames.CombatRib1].owned == false) {
|
||||
dialogBoxCreate("You must first install Combat Rib I before you can upgrade it to Combat Rib II");
|
||||
}
|
||||
} else if (aug.name == AugmentationNames.CombatRib3) {
|
||||
var combatRib2 = Augmentations[AugmentationNames.CombatRib2];
|
||||
if (combatRib2 == null) {
|
||||
console.log("ERROR: Could not find Combat Rib II");
|
||||
return;
|
||||
}
|
||||
if (combatRib2.owned == false) {
|
||||
} else if (aug.name == AugmentationNames.CombatRib3 &&
|
||||
Augmentations[AugmentationNames.CombatRib2].owned == false) {
|
||||
dialogBoxCreate("You must first install Combat Rib II before you can upgrade it to Combat Rib III");
|
||||
}
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicSpine) {
|
||||
var bionicSpine = Augmentations[AugmentationNames.BionicSpine];
|
||||
if (bionicSpine == null) {
|
||||
console.log("ERROR: Could not find Bionic Spine");
|
||||
return;
|
||||
}
|
||||
if (bionicSpine.owned == false) {
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicSpine &&
|
||||
Augmentations[AugmentationNames.BionicSpine].owned == false) {
|
||||
dialogBoxCreate("You must first install a Bionic Spine before you can upgrade it to a Graphene Bionic Spine");
|
||||
}
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicLegs) {
|
||||
var bionicLegs = Augmentations[AugmentationNames.BionicLegs];
|
||||
if (bionicLegs == null) {
|
||||
console.log("ERROR: Could not find Bionic Legs");
|
||||
return;
|
||||
}
|
||||
if (bionicLegs.owned == false ) {
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicLegs &&
|
||||
Augmentations[AugmentationNames.BionicLegs].owned == false) {
|
||||
dialogBoxCreate("You must first install Bionic Legs before you can upgrade it to Graphene Bionic Legs");
|
||||
}
|
||||
} else if (aug.name == AugmentationNames.ENMCoreV2) {
|
||||
var coreImplant = Augmentations[AugmentationNames.ENMCore];
|
||||
if (coreImplant == null) {
|
||||
console.log("ERROR: Could not find ENM Core Implant");
|
||||
return;
|
||||
}
|
||||
if (coreImplant.owned == false) {
|
||||
} else if (aug.name == AugmentationNames.ENMCoreV2 &&
|
||||
Augmentations[AugmentationNames.ENMCore].owned == false) {
|
||||
dialogBoxCreate("You must first install Embedded Netburner Module Core Implant before you can upgrade it to V2");
|
||||
}
|
||||
} else if (aug.name == AugmentationNames.ENMCoreV3) {
|
||||
var v2Upgrade = Augmentations[AugmentationNames.ENMCoreV2];
|
||||
if (v2Upgrade == null) {
|
||||
console.log("ERROR: Could not find ENM Core V2 upgrade");
|
||||
return;
|
||||
}
|
||||
if (v2Upgrade.owned == false) {
|
||||
} else if (aug.name == AugmentationNames.ENMCoreV3 &&
|
||||
Augmentations[AugmentationNames.ENMCoreV2].owned == false) {
|
||||
dialogBoxCreate("You must first install Embedded Netburner Module Core V2 Upgrade before you can upgrade it to V3");
|
||||
}
|
||||
} else if (aug.name == AugmentationNames.ENMCore ||
|
||||
} else if ((aug.name == AugmentationNames.ENMCore ||
|
||||
aug.name == AugmentationNames.ENMAnalyzeEngine ||
|
||||
aug.name == AugmentationNames.ENMDMA) {
|
||||
var enm = Augmentations[AugmentationNames.ENM];
|
||||
if (enm == null) {
|
||||
console.log("ERROR: Could not find ENM");
|
||||
return;
|
||||
}
|
||||
if (enm.owned == false) {
|
||||
aug.name == AugmentationNames.ENMDMA) &&
|
||||
Augmentations[AugmentationNames.ENM].owned == false) {
|
||||
dialogBoxCreate("You must first install the Embedded Netburner Module before installing any upgrades to it");
|
||||
}
|
||||
|
||||
} else if (aug.name == AugmentationNames.PCDNIOptimizer ||
|
||||
aug.name == AugmentationNames.PCDNINeuralNetwork) {
|
||||
var pcdni = Augmentations[AugmentationNames.PCDNI];
|
||||
if (pcdni == null) {
|
||||
console.log("ERROR: Could not find PC Direct Neural Interface");
|
||||
return;
|
||||
}
|
||||
if (pcdni.owned == false) {
|
||||
} else if ((aug.name == AugmentationNames.PCDNIOptimizer ||
|
||||
aug.name == AugmentationNames.PCDNINeuralNetwork) &&
|
||||
Augmentations[AugmentationNames.PCDNI].owned == false) {
|
||||
dialogBoxCreate("You must first install the Pc Direct-Neural Interface before installing this upgrade");
|
||||
}
|
||||
|
||||
} else if (aug.name == AugmentationNames.GrapheneBrachiBlades) {
|
||||
var brachiblades = Augmentations[AugmentationNames.BrachiBlades];
|
||||
if (brachiblades == null) {
|
||||
console.log("ERROR: Could not find Brachi Blades aug");
|
||||
return;
|
||||
}
|
||||
if (brachiblades.owned == false) {
|
||||
} else if (aug.name == AugmentationNames.GrapheneBrachiBlades &&
|
||||
Augmentations[AugmentationNames.BrachiBlades].owned == false) {
|
||||
dialogBoxCreate("You must first install the Brachi Blades augmentation before installing this upgrade");
|
||||
}
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicArms) {
|
||||
var bionicarms = Augmentations[AugmentationNames.BionicArms];
|
||||
if (bionicarms == null) {
|
||||
console.log("ERORR: Could not find Bionic Arms aug");
|
||||
return;
|
||||
}
|
||||
if (bionicarms.owned == false) {
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicArms &&
|
||||
Augmentations[AugmentationNames.BionicArms].owned == false) {
|
||||
dialogBoxCreate("You must first install the Bionic Arms augmentation before installing this upgrade");
|
||||
}
|
||||
} else if (Player.money >= (aug.baseCost * fac.augmentationPriceMult)) {
|
||||
applyAugmentation(aug);
|
||||
dialogBoxCreate("You slowly drift to sleep as " + fac.name + "'s scientists put you under " +
|
||||
|
Loading…
Reference in New Issue
Block a user