mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-20 21:25:47 +01:00
V0.51.4 (#847)
* BladeBurner * nerfed int exp gained. Documentation * purchaseServer specifies what happens on failure. * Fixed typo in recommended bitnode page. * Removed misleading ram requirements for hacking factions. Netscript * growthAnalyze handles Infinity correctly. Misc. * Faction Augmentation will list how much reputation is required even after that goal has been reached. * Removed dollar sign in travel agency confirmation. * Fixed typo in alpha-omega.lit * the game save text no longer obstruct the save game and options button * the text editors now remember where your cursor was and restores it when loading the same script again. * v0.51.4
This commit is contained in:
parent
4743801e86
commit
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@ -228,14 +228,15 @@ a:visited {
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}
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.status-text {
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display: inline-block;
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position: fixed;
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z-index: 2;
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-webkit-animation: status-text 3s 1;
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}
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#status-text-container {
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background-color: transparent;
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position:absolute;
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top:0;
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left:50%;
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}
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#status-text {
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4
dist/engine.bundle.js
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dist/engine.bundle.js
vendored
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2
dist/engineStyle.bundle.js
vendored
2
dist/engineStyle.bundle.js
vendored
@ -1,2 +1,2 @@
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!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([400,0]),o()}({343:function(n,t,o){},345:function(n,t,o){},347:function(n,t,o){},349:function(n,t,o){},351:function(n,t,o){},353:function(n,t,o){},355:function(n,t,o){},357:function(n,t,o){},359:function(n,t,o){},361:function(n,t,o){},363:function(n,t,o){},365:function(n,t,o){},367:function(n,t,o){},369:function(n,t,o){},371:function(n,t,o){},373:function(n,t,o){},375:function(n,t,o){},377:function(n,t,o){},379:function(n,t,o){},381:function(n,t,o){},383:function(n,t,o){},385:function(n,t,o){},387:function(n,t,o){},389:function(n,t,o){},391:function(n,t,o){},393:function(n,t,o){},395:function(n,t,o){},397:function(n,t,o){},400:function(n,t,o){"use strict";o.r(t);o(399),o(397),o(395),o(393),o(391),o(389),o(387),o(385),o(383),o(381),o(379),o(377),o(375),o(373),o(371),o(369),o(367),o(365),o(363),o(361),o(359),o(357),o(355),o(353),o(351),o(349),o(347),o(345),o(343)}});
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!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([401,0]),o()}({344:function(n,t,o){},346:function(n,t,o){},348:function(n,t,o){},350:function(n,t,o){},352:function(n,t,o){},354:function(n,t,o){},356:function(n,t,o){},358:function(n,t,o){},360:function(n,t,o){},362:function(n,t,o){},364:function(n,t,o){},366:function(n,t,o){},368:function(n,t,o){},370:function(n,t,o){},372:function(n,t,o){},374:function(n,t,o){},376:function(n,t,o){},378:function(n,t,o){},380:function(n,t,o){},382:function(n,t,o){},384:function(n,t,o){},386:function(n,t,o){},388:function(n,t,o){},390:function(n,t,o){},392:function(n,t,o){},394:function(n,t,o){},396:function(n,t,o){},398:function(n,t,o){},401:function(n,t,o){"use strict";o.r(t);o(400),o(398),o(396),o(394),o(392),o(390),o(388),o(386),o(384),o(382),o(380),o(378),o(376),o(374),o(372),o(370),o(368),o(366),o(364),o(362),o(360),o(358),o(356),o(354),o(352),o(350),o(348),o(346),o(344)}});
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//# sourceMappingURL=engineStyle.bundle.js.map
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@ -250,13 +250,14 @@ a:visited {
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opacity: 0; } }
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.status-text {
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display: inline-block;
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position: fixed;
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z-index: 2;
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-webkit-animation: status-text 3s 1; }
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#status-text-container {
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background-color: transparent; }
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background-color: transparent;
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position: absolute;
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top: 0;
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left: 50%; }
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#status-text {
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background-color: transparent;
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dist/vendor.bundle.js
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@ -75,13 +75,10 @@ List of Factions and their Requirements
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| | | | * Ishima |
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+---------------------+----------------+-----------------------------------------+-------------------------------+
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| Hacking | NiteSec | * Hack avmnite-02h manually | |
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| Groups | | * Home Computer RAM of at least 32GB | |
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+ +----------------+-----------------------------------------+-------------------------------+
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| | The Black Hand | * Hack I.I.I.I manually | |
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| | | * Home Computer RAM of at least 64GB | |
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+ +----------------+-----------------------------------------+-------------------------------+
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| | Bitrunners | * Hack run4theh111z manually | |
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| | | * Home Computer RAM of at least 128GB | |
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+---------------------+----------------+-----------------------------------------+-------------------------------+
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| Megacorporations | ECorp | * Have 200k reputation with | |
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| | | the Corporation | |
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@ -3,6 +3,41 @@
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Changelog
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=========
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v0.51.4 - 2021-04-19 Manual hacking is fun (hydroflame)
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-------------------------------------------------------
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Manual hacking
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* These bonus require an install or a soft reset to take effect.
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* Manual hacking gyms and university gives you a 10% discount.
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* Manual hacking a corporation server decreases the penalty for leaving work
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early.
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BladeBurner
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* nerfed int exp gained.
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Documentation
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* purchaseServer specifies what happens on failure.
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* Fixed typo in recommended bitnode page.
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* Removed misleading ram requirements for hacking factions.
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Netscript
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* growthAnalyze handles Infinity correctly.
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Misc.
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* Faction Augmentation will list how much reputation is required even after
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that goal has been reached.
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* Removed dollar sign in travel agency confirmation dialog box.
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* Fixed typo in alpha-omega.lit
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* the 'Game saved!' text no longer blocks the save game/options button.
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* The text editor now remembers the location of your cursor and restores it.
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* skills are recalculated instantly.
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* Fix typo in Operation Zero description.
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v0.51.3 - 2021-04-16 Y'all broke it on the first day (hydroflame)
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-----------------------------------------------------------------
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@ -66,7 +66,7 @@ documentation_title = '{0} Documentation'.format(project)
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# The short X.Y version.
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version = '0.51'
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# The full version, including alpha/beta/rc tags.
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release = '0.51.3'
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release = '0.51.4'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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@ -278,6 +278,7 @@ Description
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hashes, which can be spent on a variety of different upgrades.
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In this BitNode:
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* Your stats are significantly decreased
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* You cannnot purchase additional servers
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* Hacking is significantly less profitable
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@ -312,6 +313,7 @@ Description
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2. Duplicate Sleeves: Duplicate your consciousness into Synthoids, allowing you to perform different tasks synchronously
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In this BitNode:
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* Your stats are significantly decreased
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* All methods of gaining money are half as profitable (except Stock Market)
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* Purchased servers are more expensive, have less max RAM, and a lower maximum limit
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@ -7,7 +7,7 @@ purchaseServer() Netscript Function
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:param string hostname: Hostname of the purchased server.
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:param number ram: Amount of RAM of the purchased server. Must be a power of
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2. Maximum value of :doc:`getPurchasedServerMaxRam<getPurchasedServerMaxRam>`
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:returns: The hostname of the newly purchased server.
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:returns: The hostname of the newly purchased server. Empty string on failure.
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Purchased a server with the specified hostname and amount of RAM.
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@ -381,7 +381,7 @@
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<!-- Status text -->
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<div id="status-text-container">
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<p id="status-text"> </p>
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<p id="status-text"></p>
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</div>
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<!-- Game Options -->
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@ -121,5 +121,5 @@
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"watch": "webpack --watch --mode production",
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"watch:dev": "webpack --watch --mode development"
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},
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"version": "0.51.3"
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"version": "0.51.4"
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}
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@ -89,7 +89,7 @@ export let AugmentationNames: IMap<string> = {
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BrachiBlades: "BrachiBlades",
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BionicArms: "Bionic Arms",
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SNA: "Social Negotiation Assistant (S.N.A)",
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HydroflameLeftArm: "Hydroflame left arm",
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HydroflameLeftArm: "Hydroflame Left Arm",
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EsperEyewear: "EsperTech Bladeburner Eyewear",
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EMS4Recombination: "EMS-4 Recombination",
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OrionShoulder: "ORION-MKIV Shoulder",
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@ -1069,7 +1069,11 @@ Bladeburner.prototype.gainActionStats = function(action, success) {
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Player.gainDexterityExp(unweightedGain * action.weights.dex * Player.dexterity_exp_mult * skillMult);
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Player.gainAgilityExp(unweightedGain * action.weights.agi * Player.agility_exp_mult * skillMult);
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Player.gainCharismaExp(unweightedGain * action.weights.cha * Player.charisma_exp_mult * skillMult);
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Player.gainIntelligenceExp(unweightedIntGain * action.weights.int * skillMult);
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let intExp = unweightedIntGain * action.weights.int * skillMult;
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if (intExp > 1) {
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intExp = Math.pow(intExp, 0.8);
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}
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Player.gainIntelligenceExp(intExp);
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}
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Bladeburner.prototype.randomEvent = function() {
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BlackOperations["Operation Zero"] = new BlackOperation({
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name:"Operation Zero",
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desc:"AeroCorp is one of the world's largest defense contractors. " +
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"It's leader, Steve Watataki, is thought to be a supporter of " +
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"Its leader, Steve Watataki, is thought to be a supporter of " +
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"Synthoid rights. He must be removed.<br><br>" +
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"The goal of Operation Zero is to covertly infiltrate AeroCorp and " +
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"uncover any incriminating evidence or " +
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@ -6,7 +6,7 @@
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import { IMap } from "./types";
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export let CONSTANTS: IMap<any> = {
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Version: "0.51.3",
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Version: "0.51.4",
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -228,39 +228,34 @@ export let CONSTANTS: IMap<any> = {
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LatestUpdate:
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`
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v0.51.3 - 2021-04-16 Y'all broke it on the first day (hydroflame)
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v0.51.4 - 2021-04-19 Manual hacking is fun (hydroflame)
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-------
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Passive faction reputation
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* Reworked, from 1 rep / 2 minute. Now is a complicated percentage of the
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reputation you'd gain working for them. It's not op but it feels a bit
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more useful.
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Manual hacking
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* These bonus require an install or a soft reset to take effect.
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* Manual hacking gyms and university gives you a 10% discount.
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* Manual hacking a corporation server decreases the penalty for leaving work
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early.
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Netscript
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* print/tprint now take any number of arguments.
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* print/tprint will now print object as json.
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* print/tprint now handle passing in an undefined argument properly.
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Casino
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* Cannot bet negative money anymore.
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* Roulette max bet is a bit higher.
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* Coin Flip has a small cooldown.
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* All buttons reject unstrusted mouse events.
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BladeBurner
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* nerfed int exp gained.
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Documentation
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* Changed a message that said nsjs only works on Chrome.
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* purchaseServer specifies what happens on failure.
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* Fixed typo in recommended bitnode page.
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* Removed misleading ram requirements for hacking factions.
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Bugfix
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* hacknet.maxNumNodes now works for both nodes and servers.
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* Fixed a bug where the popup boxes would contain data from previous popup boxes.
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* .js files will also have the export async function boilerplate.
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Netscript
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* growthAnalyze handles Infinity correctly.
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Misc.
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* turned off autocomplete for the terminal text input.
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* Fixed an issue on Windows+Firefox where pressing up on the terminal would
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bring the cursor to the begining of the line. (Issue #836)
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* Hacknet node names is easier to handle for screen readers.
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* Money spent on classes is now tracked independently of work money.
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* running coding contract from the terminal will display its name.
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* Faction Augmentation will list how much reputation is required even after
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that goal has been reached.
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* Removed dollar sign in travel agency confirmation dialog box.
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* Fixed typo in alpha-omega.lit
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* the 'Game saved!' text no longer blocks the save game/options button.
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* The text editor now remembers the location of your cursor and restores it.
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* skills are recalculated instantly.
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* Fix typo in Operation Zero description.
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`
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}
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@ -118,7 +118,7 @@ export class PurchaseableAugmentation extends React.Component<IProps, any> {
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} else if (this.aug.name !== AugmentationNames.NeuroFluxGovernor && (this.aug.owned || this.owned())) {
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disabled = true;
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} else if (this.hasReputation()) {
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status = <>UNLOCKED - {Money(moneyCost)}</>;
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status = <>UNLOCKED (at {Reputation(repCost)} faction reputation) - {Money(moneyCost)}</>;
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} else {
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disabled = true;
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status = <>LOCKED (Requires {Reputation(repCost)} faction reputation - {Money(moneyCost)})</>;
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@ -148,7 +148,7 @@ export const Literatures: IMap<Literature> = {};
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"will be our people, and we will be with them as their Gods. We will wipe away every tear from their eyes, and death " +
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"shall be no more, neither shall there be mourning, nor crying, nor pain anymore, for the former things " +
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"have passed away.'<br><br>" +
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"And once were were seated on the throne we said 'Behold, I am making all things new.' " +
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"And once we were seated on the throne we said 'Behold, I am making all things new.' " +
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"Also we said, 'Write this down, for these words are trustworthy and true.' And we said to you, " +
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"'It is done! I am the Alpha and the Omega, the beginning and the end. To the thirsty I will give from the spring " +
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"of the water of life without payment. The one who conquers will have this heritage, and we will be his God and " +
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@ -78,7 +78,7 @@ export function createTravelPopup(destination: CityName, travelFn: TravelFunctio
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return false;
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});
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yesNoBoxCreate(<span>Would you like to travel to ${destination}? The trip will
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yesNoBoxCreate(<span>Would you like to travel to {destination}? The trip will
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cost {Money(cost)}.</span>);
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}
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@ -7,8 +7,11 @@ import * as React from "react";
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import { Location } from "../Location";
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import { CONSTANTS } from "../../Constants";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { CONSTANTS } from "../../Constants";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { getServer } from "../../Server/ServerHelpers";
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import { Server } from "../../Server/Server";
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import { SpecialServerIps } from "../../Server/SpecialServerIps";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { StdButton } from "../../ui/React/StdButton";
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@ -34,11 +37,22 @@ export class GymLocation extends React.Component<IProps, any> {
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this.trainDefense = this.trainDefense.bind(this);
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this.trainDexterity = this.trainDexterity.bind(this);
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this.trainAgility = this.trainAgility.bind(this);
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|
||||
this.calculateCost = this.calculateCost.bind(this);
|
||||
}
|
||||
|
||||
calculateCost(): number {
|
||||
const ip = SpecialServerIps.getIp(this.props.loc.name);
|
||||
console.log(`ip: ${ip}`);
|
||||
const server = getServer(ip);
|
||||
if(server == null || !server.hasOwnProperty('manuallyHacked')) return this.props.loc.costMult;
|
||||
const discount = (server as Server).manuallyHacked? 0.9 : 1;
|
||||
return this.props.loc.costMult * discount;
|
||||
}
|
||||
|
||||
train(stat: string) {
|
||||
const loc = this.props.loc;
|
||||
this.props.p.startClass(loc.costMult, loc.expMult, stat);
|
||||
this.props.p.startClass(this.calculateCost(), loc.expMult, stat);
|
||||
}
|
||||
|
||||
trainStrength() {
|
||||
@ -58,9 +72,7 @@ export class GymLocation extends React.Component<IProps, any> {
|
||||
}
|
||||
|
||||
render() {
|
||||
const costMult: number = this.props.loc.costMult;
|
||||
|
||||
const cost = CONSTANTS.ClassGymBaseCost * costMult;
|
||||
const cost = CONSTANTS.ClassGymBaseCost * this.calculateCost();
|
||||
|
||||
return (
|
||||
<div>
|
||||
|
@ -9,6 +9,9 @@ import { Location } from "../Location";
|
||||
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { getServer } from "../../Server/ServerHelpers";
|
||||
import { Server } from "../../Server/Server";
|
||||
import { SpecialServerIps } from "../../Server/SpecialServerIps";
|
||||
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { StdButton } from "../../ui/React/StdButton";
|
||||
@ -37,11 +40,22 @@ export class UniversityLocation extends React.Component<IProps, any> {
|
||||
this.algorithms = this.algorithms.bind(this);
|
||||
this.management = this.management.bind(this);
|
||||
this.leadership = this.leadership.bind(this);
|
||||
|
||||
this.calculateCost = this.calculateCost.bind(this);
|
||||
}
|
||||
|
||||
calculateCost(): number {
|
||||
const ip = SpecialServerIps.getIp(this.props.loc.name);
|
||||
console.log(`ip: ${ip}`);
|
||||
const server = getServer(ip);
|
||||
if(server == null || !server.hasOwnProperty('manuallyHacked')) return this.props.loc.costMult;
|
||||
const discount = (server as Server).manuallyHacked? 0.9 : 1;
|
||||
return this.props.loc.costMult * discount;
|
||||
}
|
||||
|
||||
take(stat: string) {
|
||||
const loc = this.props.loc;
|
||||
this.props.p.startClass(loc.costMult, loc.expMult, stat);
|
||||
this.props.p.startClass(this.calculateCost(), loc.expMult, stat);
|
||||
}
|
||||
|
||||
study() {
|
||||
@ -69,7 +83,7 @@ export class UniversityLocation extends React.Component<IProps, any> {
|
||||
}
|
||||
|
||||
render() {
|
||||
const costMult: number = this.props.loc.costMult;
|
||||
const costMult: number = this.calculateCost();
|
||||
|
||||
const dataStructuresCost = CONSTANTS.ClassDataStructuresBaseCost * costMult;
|
||||
const networksCost = CONSTANTS.ClassNetworksBaseCost * costMult;
|
||||
|
@ -924,7 +924,7 @@ function NetscriptFunctions(workerScript) {
|
||||
|
||||
// Check argument validity
|
||||
const server = safeGetServer(ip, 'growthAnalyze');
|
||||
if (typeof growth !== "number" || isNaN(growth) || growth < 1) {
|
||||
if (typeof growth !== "number" || isNaN(growth) || growth < 1 || !isFinite(growth)) {
|
||||
throw makeRuntimeErrorMsg("growthAnalyze", `Invalid argument: growth must be numeric and >= 1, is ${growth}.`);
|
||||
}
|
||||
|
||||
@ -2037,7 +2037,7 @@ function NetscriptFunctions(workerScript) {
|
||||
const cost = getPurchaseServerCost(ram);
|
||||
if (cost === Infinity) {
|
||||
workerScript.log("purchaseServer", `Invalid argument: ram='${ram}'`);
|
||||
return Infinity;
|
||||
return "";
|
||||
}
|
||||
|
||||
if (Player.money.lt(cost)) {
|
||||
|
@ -434,6 +434,8 @@ export function gainHackingExp(exp) {
|
||||
if(this.hacking_exp < 0) {
|
||||
this.hacking_exp = 0;
|
||||
}
|
||||
|
||||
this.hacking_skill = calculateSkillF(this.hacking_exp, this.hacking_mult * BitNodeMultipliers.HackingLevelMultiplier);
|
||||
}
|
||||
|
||||
export function gainStrengthExp(exp) {
|
||||
@ -444,6 +446,8 @@ export function gainStrengthExp(exp) {
|
||||
if(this.strength_exp < 0) {
|
||||
this.strength_exp = 0;
|
||||
}
|
||||
|
||||
this.strength = calculateSkillF(this.strength_exp, this.strength_mult * BitNodeMultipliers.StrengthLevelMultiplier);
|
||||
}
|
||||
|
||||
export function gainDefenseExp(exp) {
|
||||
@ -454,6 +458,8 @@ export function gainDefenseExp(exp) {
|
||||
if(this.defense_exp < 0) {
|
||||
this.defense_exp = 0;
|
||||
}
|
||||
|
||||
this.defense = calculateSkillF(this.defense_exp, this.defense_mult * BitNodeMultipliers.DefenseLevelMultiplier);
|
||||
}
|
||||
|
||||
export function gainDexterityExp(exp) {
|
||||
@ -464,6 +470,8 @@ export function gainDexterityExp(exp) {
|
||||
if(this.dexterity_exp < 0) {
|
||||
this.dexterity_exp = 0;
|
||||
}
|
||||
|
||||
this.dexterity = calculateSkillF(this.dexterity_exp, this.dexterity_mult * BitNodeMultipliers.DexterityLevelMultiplier);
|
||||
}
|
||||
|
||||
export function gainAgilityExp(exp) {
|
||||
@ -474,6 +482,8 @@ export function gainAgilityExp(exp) {
|
||||
if(this.agility_exp < 0) {
|
||||
this.agility_exp = 0;
|
||||
}
|
||||
|
||||
this.agility = calculateSkillF(this.agility_exp, this.agility_mult * BitNodeMultipliers.AgilityLevelMultiplier);
|
||||
}
|
||||
|
||||
export function gainCharismaExp(exp) {
|
||||
@ -484,6 +494,8 @@ export function gainCharismaExp(exp) {
|
||||
if(this.charisma_exp < 0) {
|
||||
this.charisma_exp = 0;
|
||||
}
|
||||
|
||||
this.charisma = calculateSkillF(this.charisma_exp, this.charisma_mult * BitNodeMultipliers.CharismaLevelMultiplier);
|
||||
}
|
||||
|
||||
export function gainIntelligenceExp(exp) {
|
||||
@ -601,6 +613,17 @@ export function startWork(companyName) {
|
||||
Engine.loadWorkInProgressContent();
|
||||
}
|
||||
|
||||
export function cancelationPenalty() {
|
||||
const company = Companies[this.companyName];
|
||||
const specialIp = SpecialServerIps[this.companyName];
|
||||
if(specialIp) {
|
||||
const server = AllServers[specialIp];
|
||||
if(server && server.manuallyHacked) return 0.75;
|
||||
}
|
||||
return 0.5;
|
||||
}
|
||||
|
||||
|
||||
export function work(numCycles) {
|
||||
// Cap the number of cycles being processed to whatever would put you at
|
||||
// the work time limit (8 hours)
|
||||
@ -631,6 +654,10 @@ export function work(numCycles) {
|
||||
|
||||
const position = this.jobs[this.companyName];
|
||||
|
||||
const penalty = this.cancelationPenalty();
|
||||
|
||||
const penaltyString = penalty === 0.5 ? 'half' : 'three quarter'
|
||||
|
||||
var elem = document.getElementById("work-in-progress-text");
|
||||
ReactDOM.render(<>
|
||||
You are currently working as a {position} at {this.companyName} (Current Company Reputation: {Reputation(companyRep)})<br /><br />
|
||||
@ -645,17 +672,17 @@ export function work(numCycles) {
|
||||
{numeralWrapper.formatExp(this.workAgiExpGained)} ({`${numeralWrapper.formatExp(this.workAgiExpGainRate * CYCLES_PER_SEC)} / sec`}) agility exp <br /><br />
|
||||
{numeralWrapper.formatExp(this.workChaExpGained)} ({`${numeralWrapper.formatExp(this.workChaExpGainRate * CYCLES_PER_SEC)} / sec`}) charisma exp <br /><br />
|
||||
You will automatically finish after working for 8 hours. You can cancel earlier if you wish,
|
||||
but you will only gain half of the reputation you've earned so far.
|
||||
but you will only gain {penaltyString} of the reputation you've earned so far.
|
||||
</>, elem);
|
||||
}
|
||||
|
||||
export function finishWork(cancelled, sing=false) {
|
||||
//Since the work was cancelled early, player only gains half of what they've earned so far
|
||||
if (cancelled) {
|
||||
this.workRepGained /= 2;
|
||||
this.workRepGained *= this.cancelationPenalty();
|
||||
}
|
||||
|
||||
var company = Companies[this.companyName];
|
||||
const company = Companies[this.companyName];
|
||||
company.playerReputation += (this.workRepGained);
|
||||
|
||||
this.updateSkillLevels();
|
||||
|
@ -16,6 +16,7 @@ import {
|
||||
import { Player } from "../Player";
|
||||
import { AceEditor } from "../ScriptEditor/Ace";
|
||||
import { CodeMirrorEditor } from "../ScriptEditor/CodeMirror";
|
||||
import { CursorPositions } from "../ScriptEditor/CursorPositions";
|
||||
import { AllServers } from "../Server/AllServers";
|
||||
import { processSingleServerGrowth } from "../Server/ServerHelpers";
|
||||
import { Settings } from "../Settings/Settings";
|
||||
@ -224,11 +225,13 @@ $(document).keydown(function(e) {
|
||||
function saveAndCloseScriptEditor() {
|
||||
var filename = document.getElementById("script-editor-filename").value;
|
||||
|
||||
let code;
|
||||
let code, cursor;
|
||||
try {
|
||||
code = getCurrentEditor().getCode();
|
||||
cursor = getCurrentEditor().getCursor();
|
||||
CursorPositions.saveCursor(filename, cursor);
|
||||
} catch(e) {
|
||||
dialogBoxCreate("Something went wrong when trying to save (getCurrentEditor().getCode()). Please report to game developer with details");
|
||||
dialogBoxCreate("Something went wrong when trying to save (getCurrentEditor().getCode() or getCurrentEditor().getCursor()). Please report to game developer with details");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -282,7 +285,7 @@ function saveAndCloseScriptEditor() {
|
||||
}
|
||||
} else if (isScriptFilename(filename)) {
|
||||
//If the current script already exists on the server, overwrite it
|
||||
for (var i = 0; i < s.scripts.length; i++) {
|
||||
for (let i = 0; i < s.scripts.length; i++) {
|
||||
if (filename == s.scripts[i].filename) {
|
||||
s.scripts[i].saveScript(getCurrentEditor().getCode(), Player.currentServer, Player.getCurrentServer().scripts);
|
||||
Engine.loadTerminalContent();
|
||||
@ -295,14 +298,14 @@ function saveAndCloseScriptEditor() {
|
||||
script.saveScript(getCurrentEditor().getCode(), Player.currentServer, Player.getCurrentServer().scripts);
|
||||
s.scripts.push(script);
|
||||
} else if (filename.endsWith(".txt")) {
|
||||
for (var i = 0; i < s.textFiles.length; ++i) {
|
||||
for (let i = 0; i < s.textFiles.length; ++i) {
|
||||
if (s.textFiles[i].fn === filename) {
|
||||
s.textFiles[i].write(code);
|
||||
Engine.loadTerminalContent();
|
||||
return;
|
||||
}
|
||||
}
|
||||
var textFile = new TextFile(filename, code);
|
||||
const textFile = new TextFile(filename, code);
|
||||
s.textFiles.push(textFile);
|
||||
} else {
|
||||
dialogBoxCreate("Invalid filename. Must be either a script (.script) or " +
|
||||
|
@ -314,6 +314,14 @@ class AceEditorWrapper extends ScriptEditor {
|
||||
elem.style.display = "none";
|
||||
}
|
||||
}
|
||||
|
||||
getCursor() {
|
||||
return this.editor.getCursorPosition();
|
||||
}
|
||||
|
||||
setCursor(pos) {
|
||||
this.editor.gotoLine(pos.row+1, pos.column);
|
||||
}
|
||||
}
|
||||
|
||||
export const AceEditor = new AceEditorWrapper();
|
||||
|
@ -570,6 +570,15 @@ class CodeMirrorEditorWrapper extends ScriptEditor {
|
||||
elem.style.display = "none";
|
||||
}
|
||||
}
|
||||
|
||||
getCursor() {
|
||||
const c = this.editor.getCursor(); //I need to get the cursor position
|
||||
return {row: c.line, column: c.ch};
|
||||
}
|
||||
|
||||
setCursor(pos) {
|
||||
this.editor.setCursor({line: pos.row, ch: pos.column});
|
||||
}
|
||||
}
|
||||
|
||||
export const CodeMirrorEditor = new CodeMirrorEditorWrapper();
|
||||
|
29
src/ScriptEditor/CursorPositions.ts
Normal file
29
src/ScriptEditor/CursorPositions.ts
Normal file
@ -0,0 +1,29 @@
|
||||
export type Position = {
|
||||
row: number;
|
||||
column: number;
|
||||
};
|
||||
|
||||
export class PositionTracker {
|
||||
positions: Map<string, Position>;
|
||||
|
||||
constructor() {
|
||||
this.positions = new Map<string, Position>();
|
||||
}
|
||||
|
||||
saveCursor(filename: string, pos: Position) {
|
||||
this.positions.set(filename, pos);
|
||||
}
|
||||
|
||||
getCursor(filename: string): Position {
|
||||
const position = this.positions.get(filename);
|
||||
if (!position) {
|
||||
return {
|
||||
row: 0,
|
||||
column: 0,
|
||||
};
|
||||
}
|
||||
return position;
|
||||
}
|
||||
};
|
||||
|
||||
export const CursorPositions: PositionTracker = new PositionTracker();
|
@ -1,3 +1,5 @@
|
||||
import { CursorPositions } from './CursorPositions';
|
||||
|
||||
// Base Script Editor class for the Ace/CodeMirror/etc. wrappers
|
||||
const beautify = require('js-beautify').js_beautify;
|
||||
|
||||
@ -33,6 +35,7 @@ export class ScriptEditor {
|
||||
if (filename != "") {
|
||||
this.filenameInput.value = filename;
|
||||
this.editor.setValue(code);
|
||||
this.setCursor(CursorPositions.getCursor(filename));
|
||||
}
|
||||
|
||||
this.editor.focus();
|
||||
|
@ -90,6 +90,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
min: 1050,
|
||||
},
|
||||
serverGrowth: 99,
|
||||
specialName: LocationName.AevumECorp,
|
||||
},
|
||||
{
|
||||
hackDifficulty: 99,
|
||||
@ -106,6 +107,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
min: 1100,
|
||||
},
|
||||
serverGrowth: 99,
|
||||
specialName: LocationName.Sector12MegaCorp,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -128,6 +130,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 80,
|
||||
min: 60,
|
||||
},
|
||||
specialName: LocationName.AevumBachmanAndAssociates,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -155,6 +158,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 85,
|
||||
min: 55,
|
||||
},
|
||||
specialName: LocationName.Sector12BladeIndustries,
|
||||
},
|
||||
{
|
||||
hackDifficulty: 99,
|
||||
@ -175,6 +179,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 95,
|
||||
min: 65,
|
||||
},
|
||||
specialName: LocationName.VolhavenNWO,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -201,6 +206,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 75,
|
||||
min: 45,
|
||||
},
|
||||
specialName: LocationName.AevumClarkeIncorporated,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -231,6 +237,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 99,
|
||||
min: 95,
|
||||
},
|
||||
specialName: LocationName.VolhavenOmniTekIncorporated,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -253,6 +260,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 99,
|
||||
min: 75,
|
||||
},
|
||||
specialName: LocationName.Sector12FourSigma,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -275,6 +283,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 99,
|
||||
min: 90,
|
||||
},
|
||||
specialName: LocationName.ChongqingKuaiGongInternational,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -302,6 +311,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 99,
|
||||
min: 80,
|
||||
},
|
||||
specialName: LocationName.AevumFulcrumTechnologies,
|
||||
},
|
||||
{
|
||||
hackDifficulty: 99,
|
||||
@ -338,6 +348,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 92,
|
||||
min: 68,
|
||||
},
|
||||
specialName: LocationName.IshimaStormTechnologies,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -360,6 +371,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 73,
|
||||
min: 47,
|
||||
},
|
||||
specialName: LocationName.NewTokyoDefComm,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -409,6 +421,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 80,
|
||||
min: 70,
|
||||
},
|
||||
specialName: LocationName.VolhavenHeliosLabs,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -436,6 +449,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 80,
|
||||
min: 60,
|
||||
},
|
||||
specialName: LocationName.NewTokyoVitaLife,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -458,6 +472,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 95,
|
||||
min: 85,
|
||||
},
|
||||
specialName: LocationName.Sector12IcarusMicrosystems,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -484,6 +499,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 90,
|
||||
min: 80,
|
||||
},
|
||||
specialName: LocationName.Sector12UniversalEnergy,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -586,6 +602,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 90,
|
||||
min: 70,
|
||||
},
|
||||
specialName: LocationName.AevumGalacticCybersystems,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -609,6 +626,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 65,
|
||||
min: 55,
|
||||
},
|
||||
specialName: LocationName.AevumAeroCorp,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -636,6 +654,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 70,
|
||||
min: 60,
|
||||
},
|
||||
specialName: LocationName.VolhavenOmniaCybersystems,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -711,6 +730,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 80,
|
||||
min: 70,
|
||||
},
|
||||
specialName: LocationName.ChongqingSolarisSpaceSystems,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -733,6 +753,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 70,
|
||||
min: 50,
|
||||
},
|
||||
specialName: LocationName.Sector12DeltaOne,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -760,6 +781,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 90,
|
||||
min: 80,
|
||||
},
|
||||
specialName: LocationName.NewTokyoGlobalPharmaceuticals,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -782,6 +804,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 85,
|
||||
min: 65,
|
||||
},
|
||||
specialName: LocationName.IshimaNovaMedical,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -856,6 +879,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 65,
|
||||
min: 55,
|
||||
},
|
||||
specialName: LocationName.VolhavenLexoCorp,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -882,6 +906,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 60,
|
||||
min: 40,
|
||||
},
|
||||
specialName: LocationName.AevumRhoConstruction,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -909,6 +934,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 60,
|
||||
min: 50,
|
||||
},
|
||||
specialName: LocationName.Sector12AlphaEnterprises,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -935,6 +961,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 50,
|
||||
min: 30,
|
||||
},
|
||||
specialName: LocationName.AevumPolice,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -966,6 +993,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 45,
|
||||
min: 35,
|
||||
},
|
||||
specialName: LocationName.Sector12RothmanUniversity,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -992,6 +1020,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 85,
|
||||
min: 75,
|
||||
},
|
||||
specialName: LocationName.VolhavenZBInstituteOfTechnology,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -1023,6 +1052,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 60,
|
||||
min: 40,
|
||||
},
|
||||
specialName: LocationName.AevumSummitUniversity,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -1045,6 +1075,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 70,
|
||||
min: 60,
|
||||
},
|
||||
specialName: LocationName.VolhavenSysCoreSecurities,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -1121,6 +1152,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 65,
|
||||
min: 45,
|
||||
},
|
||||
specialName: LocationName.VolhavenCompuTek,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -1145,6 +1177,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 75,
|
||||
min: 45,
|
||||
},
|
||||
specialName: LocationName.AevumNetLinkTechnologies,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -1179,6 +1212,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
organizationName: LocationName.Sector12FoodNStuff,
|
||||
requiredHackingSkill: 1,
|
||||
serverGrowth: 5,
|
||||
specialName: LocationName.Sector12FoodNStuff,
|
||||
},
|
||||
{
|
||||
hackDifficulty: 10,
|
||||
@ -1198,9 +1232,10 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
moneyAvailable: 2500000,
|
||||
networkLayer: 1,
|
||||
numOpenPortsRequired: 0,
|
||||
organizationName: "Joes Guns",
|
||||
organizationName: LocationName.Sector12JoesGuns,
|
||||
requiredHackingSkill: 10,
|
||||
serverGrowth: 20,
|
||||
specialName: LocationName.Sector12JoesGuns,
|
||||
},
|
||||
{
|
||||
hackDifficulty: 25,
|
||||
@ -1316,6 +1351,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 40,
|
||||
min: 30,
|
||||
},
|
||||
specialName: LocationName.IshimaOmegaSoftware,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -1338,6 +1374,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 33,
|
||||
min: 27,
|
||||
},
|
||||
specialName: LocationName.AevumCrushFitnessGym,
|
||||
},
|
||||
{
|
||||
hackDifficulty: 30,
|
||||
@ -1349,6 +1386,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
organizationName: "Iron Gym Network",
|
||||
requiredHackingSkill: 100,
|
||||
serverGrowth: 20,
|
||||
specialName: LocationName.Sector12IronGym,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -1372,6 +1410,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 45,
|
||||
min: 25,
|
||||
},
|
||||
specialName: LocationName.VolhavenMilleniumFitnessGym,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -1395,6 +1434,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 60,
|
||||
min: 50,
|
||||
},
|
||||
specialName: LocationName.Sector12PowerhouseGym,
|
||||
},
|
||||
{
|
||||
hackDifficulty: {
|
||||
@ -1414,6 +1454,7 @@ export const serverMetadata: IServerMetadata[] = [
|
||||
max: 60,
|
||||
min: 40,
|
||||
},
|
||||
specialName: LocationName.AevumSnapFitnessGym,
|
||||
},
|
||||
{
|
||||
hackDifficulty: 0,
|
||||
|
@ -60,7 +60,7 @@ import { Player } from "./Player";
|
||||
import { hackWorldDaemon } from "./RedPill";
|
||||
import { RunningScript } from "./Script/RunningScript";
|
||||
import { getRamUsageFromRunningScript } from "./Script/RunningScriptHelpers";
|
||||
import { findRunningScript } from "./Script/ScriptHelpers";
|
||||
import { getCurrentEditor, findRunningScript } from "./Script/ScriptHelpers";
|
||||
import { isScriptFilename } from "./Script/ScriptHelpersTS";
|
||||
import { AllServers } from "./Server/AllServers";
|
||||
import { Server } from "./Server/Server";
|
||||
@ -1789,6 +1789,7 @@ let Terminal = {
|
||||
}`;
|
||||
}
|
||||
Engine.loadScriptEditorContent(filepath, code);
|
||||
getCurrentEditor().setCursor({row: 1, column: 4});
|
||||
} else {
|
||||
Engine.loadScriptEditorContent(filepath, script.code);
|
||||
}
|
||||
|
@ -394,7 +394,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
|
||||
<!-- Status text -->
|
||||
<div id="status-text-container">
|
||||
<p id="status-text"> </p>
|
||||
<p id="status-text"></p>
|
||||
</div>
|
||||
|
||||
<!-- Game Options -->
|
||||
|
Loading…
Reference in New Issue
Block a user