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[style] Fixing TSLint violations
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1412b01be5
@ -65,165 +65,201 @@ class FactionInfo {
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// tslint:disable-next-line:variable-name
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export const FactionInfos: IMap<FactionInfo> = {
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// Endgame
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Illuminati: new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually " +
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"fall back into chaos. And from this chaos, we are the Invisible hand that guides them to order. ",
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Illuminati: new FactionInfo(
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"Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. And " +
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"from this chaos, we are the Invisible hand that guides them to order.",
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[], true, true, true, false),
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Daedalus: new FactionInfo("Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
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Daedalus: new FactionInfo(
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"Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
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[], true, true, true, false),
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"The Covenant": new FactionInfo("Surrender yourself. Give up your empty individuality to become part of something " +
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"great, something eternal. Become a slave. Submit your mind, body, and soul. Only " +
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"then can you set yourself free.<br><br> Only then can you discover immortality.",
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"The Covenant": new FactionInfo(
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"Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
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"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br>" +
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"<br>" +
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"Only then can you discover immortality.",
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[], true, true, true, false),
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// Megacorporations, each forms its own faction
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ECorp: new FactionInfo("ECorp's mission is simple: to connect the world of today with the technology of tomorrow. " +
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"With our wide range of Internet-related software and commercial hardware, ECorp makes " +
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"the world's information universally accessible.",
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ECorp: new FactionInfo(
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"ECorp's mission is simple: to connect the world of today with the technology of tomorrow. With our wide range " +
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"of Internet-related software and commercial hardware, ECorp makes the world's information universally accessible.",
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[], true, true, true, true),
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MegaCorp: new FactionInfo("MegaCorp does things that others don't. We imagine. We create. We invent. We build " +
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"things that others have never even dreamed of. Our work fills the world's needs for " +
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"food, water, power, and transporation on an unprecendented scale, in ways that no " +
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"other company can.<br><br>In our labs and factories and on the ground with customers, " +
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"MegaCorp is ushering in a new era for the world.",
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MegaCorp: new FactionInfo(
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"MegaCorp does things that others don't. We imagine. We create. We invent. We build things that others have " +
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"never even dreamed of. Our work fills the world's needs for food, water, power, and transporation on an " +
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"unprecendented scale, in ways that no other company can.<br>" +
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"<br>" +
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"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
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[], true, true, true, true),
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"Bachman & Associates": new FactionInfo("Where Law and Business meet - thats where we are. <br><br>" +
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"Bachman & Associates": new FactionInfo(
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"Where Law and Business meet - thats where we are. <br>" +
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"<br>" +
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"Legal Insight - Business Instinct - Experience Innovation",
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[], true, true, true, true),
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"Blade Industries": new FactionInfo("Augmentation is salvation", [], true, true, true, true),
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NWO: new FactionInfo("The human being does not truly desire freedom. It wants " +
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"to be observed, understood, and judged. It wants to be given purpose and " +
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"direction in its life. That is why humans created God. " +
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"And that is why humans created civilization - " +
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"not because of willingness, " +
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"but because of a need to be incorporated into higher orders of structure and meaning.",
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"Blade Industries": new FactionInfo(
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"Augmentation is salvation",
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[], true, true, true, true),
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"Clarke Incorporated": new FactionInfo("Unlocking the power of the genome",
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NWO: new FactionInfo(
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"The human being does not truly desire freedom. It wants to be observed, understood, and judged. It wants to be " +
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"given purpose and direction in its life. That is why humans created God. And that is why humans created " +
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"civilization - not because of willingness, but because of a need to be incorporated into higher orders of " +
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"structure and meaning.",
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[], true, true, true, true),
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"OmniTek Incorporated": new FactionInfo("Simply put, our mission is to design and build robots that make a difference",
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"Clarke Incorporated": new FactionInfo(
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"Unlocking the power of the genome",
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[], true, true, true, true),
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"Four Sigma": new FactionInfo("The scientific method is the best way to approach investing. Big strategies backed " +
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"up with big data. Driven by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
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"OmniTek Incorporated": new FactionInfo(
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"Simply put, our mission is to design and build robots that make a difference",
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[], true, true, true, true),
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"KuaiGong International": new FactionInfo("Dream big. Work hard. Make history.",
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"Four Sigma": new FactionInfo(
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"The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven by " +
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"deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
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[], true, true, true, true),
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"KuaiGong International": new FactionInfo(
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"Dream big. Work hard. Make history.",
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[], true, true, true, true),
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// Other Corporations
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"Fulcrum Secret Technologies": new FactionInfo("The human organism has an innate desire to worship. " +
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"That is why they created gods. If there were no gods, " +
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"it would be necessary to create them. And now we can.",
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"Fulcrum Secret Technologies": new FactionInfo(
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"The human organism has an innate desire to worship. That is why they created gods. If there were no gods, it " +
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"would be necessary to create them. And now we can.",
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[], true, true, false, true),
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// Hacker groups
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BitRunners: new FactionInfo("Our entire lives are controlled by bits. All of our actions, our thoughts, our " +
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"personal information. It's all transformed into bits, stored in bits, communicated through bits. " +
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"It’s impossible for any person to move, to live, to operate at any level without the use of " +
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"bits. And when a person moves, lives, and operates, they leave behind their bits, mere traces of " +
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"seemingly meaningless fragments of information. But these bits can be reconstructed. " +
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"Transformed. Used.<br><br>Those who run the bits, run the world",
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BitRunners: new FactionInfo(
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"Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. It's all " +
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"transformed into bits, stored in bits, communicated through bits. It’s impossible for any person to move, to " +
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"live, to operate at any level without the use of bits. And when a person moves, lives, and operates, they leave " +
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"behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " +
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"reconstructed. Transformed. Used.<br>" +
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"<br>" +
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"Those who run the bits, run the world",
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[], true, true, false, false),
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"The Black Hand": new FactionInfo("The world, so afraid of strong government, now has no government. " +
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"Only power - Digital power. Financial power. Technological power. And those at the top rule with " +
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"an invisible hand. They built a society where the rich get richer, and everyone else suffers." +
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"<br><br>So much pain. So many lives. Their darkness must end.",
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"The Black Hand": new FactionInfo(
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"The world, so afraid of strong government, now has no government. Only power - Digital power. Financial power. " +
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"Technological power. And those at the top rule with an invisible hand. They built a society where the rich get " +
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"richer, and everyone else suffers.<br>" +
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"<br>" +
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"So much pain. So many lives. Their darkness must end.",
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[], true, true, true, false),
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NiteSec: new FactionInfo(
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" __..__ <br>" +
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" _.nITESECNIt. <br>" +
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" .-'NITESECNITESEc. <br>" +
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" .' NITESECNITESECn <br>" +
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" / NITESECNITESEC; <br>" +
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" : :NITESECNITESEC; <br>" +
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" ; $ NITESECNITESECN <br>" +
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" : _, ,N'ITESECNITESEC <br>" +
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" : .+^^`, : `NITESECNIT <br>" +
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" ) /), `-,-=,NITESECNI <br>" +
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" / ^ ,-;|NITESECN; <br>" +
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" / _.' '-';NITESECN <br>" +
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" ( , ,-''`^NITE' <br>" +
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" )` :`. .' <br>" +
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" )-- ; `- / <br>" +
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" \' _.-' : <br>" +
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" ( _.-' \. \ <br>" +
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" \------. \ \ <br>" +
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" \. \ \ <br>" +
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" \ _.nIt <br>" +
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" \ _.nITESECNi <br>" +
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" nITESECNIT^' \ <br>" +
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" NITE^' ___ \ <br>" +
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" / .gP''''Tp. \ <br>" +
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" : d' . `b \ <br>" +
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" ; d' o `b ; <br>" +
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" / d; `b| <br>" +
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" /, $; @ `: <br>" +
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" /' $$ ; <br>" +
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" .' $$b o | <br>" +
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" .' d$$$; : <br>" +
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" / .d$$$$; , ; <br>" +
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" d .dNITESEC $ | <br>" +
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" :bp.__.gNITESEC$$ :$ ; <br>" +
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" NITESECNITESECNIT $$b : <br>",
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[], true, true, false, false),
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" __..__ <br>" +
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" _.nITESECNIt. <br>" +
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" .-'NITESECNITESEc. <br>" +
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" .' NITESECNITESECn <br>" +
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" / NITESECNITESEC; <br>" +
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" : :NITESECNITESEC; <br>" +
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" ; $ NITESECNITESECN <br>" +
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" : _, ,N'ITESECNITESEC <br>" +
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" : .+^^`, : `NITESECNIT <br>" +
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" ) /), `-,-=,NITESECNI <br>" +
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" / ^ ,-;|NITESECN; <br>" +
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" / _.' '-';NITESECN <br>" +
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" ( , ,-''`^NITE' <br>" +
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" )` :`. .' <br>" +
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" )-- ; `- / <br>" +
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" \' _.-' : <br>" +
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" ( _.-' \. \ <br>" +
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" \------. \ \ <br>" +
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" \. \ \ <br>" +
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" \ _.nIt <br>" +
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" \ _.nITESECNi <br>" +
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" nITESECNIT^' \ <br>" +
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" NITE^' ___ \ <br>" +
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" / .gP''''Tp. \ <br>" +
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" : d' . `b \ <br>" +
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" ; d' o `b ; <br>" +
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" / d; `b| <br>" +
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" /, $; @ `: <br>" +
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" /' $$ ; <br>" +
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" .' $$b o | <br>" +
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" .' d$$$; : <br>" +
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" / .d$$$$; , ; <br>" +
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" d .dNITESEC $ | <br>" +
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" :bp.__.gNITESEC$$ :$ ; <br>" +
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" NITESECNITESECNIT $$b : <br>",
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[], true, true, false, false),
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// City factions, essentially governments
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Aevum: new FactionInfo("The Silicon City",
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Aevum: new FactionInfo(
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"The Silicon City",
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["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
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Chongqing: new FactionInfo("Serve the people",
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Chongqing: new FactionInfo(
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"Serve the people",
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["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
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Ishima: new FactionInfo("The East Asian Order of the Future",
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Ishima: new FactionInfo(
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"The East Asian Order of the Future",
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["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
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"New Tokyo": new FactionInfo("Asia's World City",
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"New Tokyo": new FactionInfo(
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"Asia's World City",
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["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
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"Sector-12": new FactionInfo("The City of the Future",
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"Sector-12": new FactionInfo(
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"The City of the Future",
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["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
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Volhaven: new FactionInfo("Benefit, Honour, and Glory",
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Volhaven: new FactionInfo(
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"Benefit, Honour, and Glory",
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["Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima"], true, true, true, true),
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// Criminal Organizations/Gangs
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"Speakers for the Dead": new FactionInfo("It is better to reign in hell than to serve in heaven.",
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"Speakers for the Dead": new FactionInfo(
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"It is better to reign in hell than to serve in heaven.",
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[], true, true, true, true),
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"The Dark Army": new FactionInfo("The World doesn't care about right or wrong. It's all about power.",
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"The Dark Army": new FactionInfo(
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"The World doesn't care about right or wrong. It's all about power.",
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[], true, true, true, false),
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"The Syndicate": new FactionInfo("Honor holds you back", [], true, true, true, true),
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"The Syndicate": new FactionInfo(
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"Honor holds you back",
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[], true, true, true, true),
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Silhouette: new FactionInfo("Corporations have filled the void of power left behind by the collapse of Western " +
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"government. The issue is they've become so big that you don't know who they're working for. And " +
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"if you're employed at one of these corporations, you don't even know who you're working for.\n\n" +
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"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the " +
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"system.",
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Silhouette: new FactionInfo(
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"Corporations have filled the void of power left behind by the collapse of Western government. The issue is " +
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"they've become so big that you don't know who they're working for. And if you're employed at one of these " +
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"corporations, you don't even know who you're working for.<br>" +
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"<br>" +
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"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.",
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[], true, true, true, false),
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Tetrads: new FactionInfo("Following the Mandate of Heaven and Carrying out the Way", [], false, false, true, true),
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Tetrads: new FactionInfo(
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"Following the Mandate of Heaven and Carrying out the Way",
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[], false, false, true, true),
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"Slum Snakes": new FactionInfo("Slum Snakes rule!", [], false, false, true, true),
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"Slum Snakes": new FactionInfo(
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"Slum Snakes rule!",
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[], false, false, true, true),
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// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
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Netburners: new FactionInfo("~~//*>H4CK|\|3T 8URN3R5**>?>\\~~", [], true, true, false, false),
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Netburners: new FactionInfo(
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"~~//*>H4CK|\|3T 8URN3R5**>?>\\~~",
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[], true, true, false, false),
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"Tian Di Hui": new FactionInfo("Obey Heaven and Work Righteousness", [], true, true, false, true),
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"Tian Di Hui": new FactionInfo(
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"Obey Heaven and Work Righteousness",
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[], true, true, false, true),
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CyberSec: new FactionInfo("The Internet is the first thing that humanity has built that humanity doesn’t " +
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"understand, the largest experiment in anarchy that we have ever had. And as the world becomes " +
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"increasingly dominated by the internet, society approaches the brink of total chaos. We serve only " +
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"to protect society, to protect humanity, to protect the world from its imminent collapse.",
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CyberSec: new FactionInfo(
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"The Internet is the first thing that humanity has built that humanity doesn’t understand, the largest " +
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"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by the internet, " +
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"society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to protect " +
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"the world from its imminent collapse.",
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[], true, true, false, false),
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// Special Factions
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Bladeburners: new FactionInfo("It's too bad they won't live. But then again, who does?<br><br>Note that for this " +
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"faction, reputation can only be gained through Bladeburner actions. Completing " +
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"Bladeburner contracts/operations will increase your reputation.",
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Bladeburners: new FactionInfo(
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"It's too bad they won't live. But then again, who does?<br><br>Note that for this faction, reputation can only " +
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"be gained through Bladeburner actions. Completing Bladeburner contracts/operations will increase your reputation.",
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[], false, false, false, false),
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};
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@ -4,5 +4,6 @@
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*/
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export function roundToTwo(decimal: number) {
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const leftShift: number = Math.round(parseFloat(`${decimal}e+2`));
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return +(`${leftShift}e-2`);
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}
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@ -27,18 +27,18 @@ interface IAccordionConfigurationParameters {
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export function createAccordionElement(params: IAccordionConfigurationParameters) {
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const liElem: HTMLLIElement = createElement("li") as HTMLLIElement;
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const header: HTMLButtonElement = createElement("button", {
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class: "accordion-header",
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clickListener() {
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this.classList.toggle("active");
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const pnl: CSSStyleDeclaration = (this.nextElementSibling as HTMLDivElement).style;
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pnl.display = pnl.display === "block" ? "none" : "block";
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},
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id: params.id !== undefined ? `${params.id}-hdr` : undefined,
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class:"accordion-header",
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innerHTML: params.hdrText,
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}) as HTMLButtonElement;
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const panel: HTMLDivElement = createElement("div", {
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class: "accordion-panel",
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id: params.id !== undefined ? `${params.id}-panel` : undefined,
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class:"accordion-panel",
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innerHTML: params.panelText,
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}) as HTMLDivElement;
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@ -10,7 +10,7 @@ export function createPopup(id: string, elems: HTMLElement[]) {
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const container: HTMLDivElement = createElement("div", {
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class: "popup-box-container",
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display: "block",
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id: id,
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id,
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}) as HTMLDivElement;
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const content: HTMLElement = createElement("div", {
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class: "popup-box-content",
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