[style] Fixing TSLint violations

This commit is contained in:
Steven Evans 2018-07-18 12:49:46 -04:00
parent b5e8d61ad6
commit 1412b01be5
4 changed files with 176 additions and 139 deletions

@ -64,166 +64,202 @@ class FactionInfo {
*/
// tslint:disable-next-line:variable-name
export const FactionInfos: IMap<FactionInfo> = {
// Endgame
Illuminati: new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually " +
"fall back into chaos. And from this chaos, we are the Invisible hand that guides them to order. ",
[], true, true, true, false),
// Endgame
Illuminati: new FactionInfo(
"Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. And " +
"from this chaos, we are the Invisible hand that guides them to order.",
[], true, true, true, false),
Daedalus: new FactionInfo("Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
[], true, true, true, false),
Daedalus: new FactionInfo(
"Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
[], true, true, true, false),
"The Covenant": new FactionInfo("Surrender yourself. Give up your empty individuality to become part of something " +
"great, something eternal. Become a slave. Submit your mind, body, and soul. Only " +
"then can you set yourself free.<br><br> Only then can you discover immortality.",
[], true, true, true, false),
"The Covenant": new FactionInfo(
"Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br>" +
"<br>" +
"Only then can you discover immortality.",
[], true, true, true, false),
// Megacorporations, each forms its own faction
ECorp: new FactionInfo("ECorp's mission is simple: to connect the world of today with the technology of tomorrow. " +
"With our wide range of Internet-related software and commercial hardware, ECorp makes " +
"the world's information universally accessible.",
[], true, true, true, true),
// Megacorporations, each forms its own faction
ECorp: new FactionInfo(
"ECorp's mission is simple: to connect the world of today with the technology of tomorrow. With our wide range " +
"of Internet-related software and commercial hardware, ECorp makes the world's information universally accessible.",
[], true, true, true, true),
MegaCorp: new FactionInfo("MegaCorp does things that others don't. We imagine. We create. We invent. We build " +
"things that others have never even dreamed of. Our work fills the world's needs for " +
"food, water, power, and transporation on an unprecendented scale, in ways that no " +
"other company can.<br><br>In our labs and factories and on the ground with customers, " +
"MegaCorp is ushering in a new era for the world.",
[], true, true, true, true),
MegaCorp: new FactionInfo(
"MegaCorp does things that others don't. We imagine. We create. We invent. We build things that others have " +
"never even dreamed of. Our work fills the world's needs for food, water, power, and transporation on an " +
"unprecendented scale, in ways that no other company can.<br>" +
"<br>" +
"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
[], true, true, true, true),
"Bachman & Associates": new FactionInfo("Where Law and Business meet - thats where we are. <br><br>" +
"Legal Insight - Business Instinct - Experience Innovation",
[], true, true, true, true),
"Bachman & Associates": new FactionInfo(
"Where Law and Business meet - thats where we are. <br>" +
"<br>" +
"Legal Insight - Business Instinct - Experience Innovation",
[], true, true, true, true),
"Blade Industries": new FactionInfo("Augmentation is salvation", [], true, true, true, true),
"Blade Industries": new FactionInfo(
"Augmentation is salvation",
[], true, true, true, true),
NWO: new FactionInfo("The human being does not truly desire freedom. It wants " +
"to be observed, understood, and judged. It wants to be given purpose and " +
"direction in its life. That is why humans created God. " +
"And that is why humans created civilization - " +
"not because of willingness, " +
"but because of a need to be incorporated into higher orders of structure and meaning.",
[], true, true, true, true),
NWO: new FactionInfo(
"The human being does not truly desire freedom. It wants to be observed, understood, and judged. It wants to be " +
"given purpose and direction in its life. That is why humans created God. And that is why humans created " +
"civilization - not because of willingness, but because of a need to be incorporated into higher orders of " +
"structure and meaning.",
[], true, true, true, true),
"Clarke Incorporated": new FactionInfo("Unlocking the power of the genome",
[], true, true, true, true),
"Clarke Incorporated": new FactionInfo(
"Unlocking the power of the genome",
[], true, true, true, true),
"OmniTek Incorporated": new FactionInfo("Simply put, our mission is to design and build robots that make a difference",
[], true, true, true, true),
"OmniTek Incorporated": new FactionInfo(
"Simply put, our mission is to design and build robots that make a difference",
[], true, true, true, true),
"Four Sigma": new FactionInfo("The scientific method is the best way to approach investing. Big strategies backed " +
"up with big data. Driven by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
[], true, true, true, true),
"Four Sigma": new FactionInfo(
"The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven by " +
"deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
[], true, true, true, true),
"KuaiGong International": new FactionInfo("Dream big. Work hard. Make history.",
[], true, true, true, true),
"KuaiGong International": new FactionInfo(
"Dream big. Work hard. Make history.",
[], true, true, true, true),
// Other Corporations
"Fulcrum Secret Technologies": new FactionInfo("The human organism has an innate desire to worship. " +
"That is why they created gods. If there were no gods, " +
"it would be necessary to create them. And now we can.",
[], true, true, false, true),
// Other Corporations
"Fulcrum Secret Technologies": new FactionInfo(
"The human organism has an innate desire to worship. That is why they created gods. If there were no gods, it " +
"would be necessary to create them. And now we can.",
[], true, true, false, true),
// Hacker groups
BitRunners: new FactionInfo("Our entire lives are controlled by bits. All of our actions, our thoughts, our " +
"personal information. It's all transformed into bits, stored in bits, communicated through bits. " +
"Its impossible for any person to move, to live, to operate at any level without the use of " +
"bits. And when a person moves, lives, and operates, they leave behind their bits, mere traces of " +
"seemingly meaningless fragments of information. But these bits can be reconstructed. " +
"Transformed. Used.<br><br>Those who run the bits, run the world",
[], true, true, false, false),
// Hacker groups
BitRunners: new FactionInfo(
"Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. It's all " +
"transformed into bits, stored in bits, communicated through bits. Its impossible for any person to move, to " +
"live, to operate at any level without the use of bits. And when a person moves, lives, and operates, they leave " +
"behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " +
"reconstructed. Transformed. Used.<br>" +
"<br>" +
"Those who run the bits, run the world",
[], true, true, false, false),
"The Black Hand": new FactionInfo("The world, so afraid of strong government, now has no government. " +
"Only power - Digital power. Financial power. Technological power. And those at the top rule with " +
"an invisible hand. They built a society where the rich get richer, and everyone else suffers." +
"<br><br>So much pain. So many lives. Their darkness must end.",
[], true, true, true, false),
"The Black Hand": new FactionInfo(
"The world, so afraid of strong government, now has no government. Only power - Digital power. Financial power. " +
"Technological power. And those at the top rule with an invisible hand. They built a society where the rich get " +
"richer, and everyone else suffers.<br>" +
"<br>" +
"So much pain. So many lives. Their darkness must end.",
[], true, true, true, false),
NiteSec: new FactionInfo(
" __..__ <br>" +
" _.nITESECNIt. <br>" +
" .-'NITESECNITESEc. <br>" +
" .' NITESECNITESECn <br>" +
" / NITESECNITESEC; <br>" +
" : :NITESECNITESEC; <br>" +
" ; $ NITESECNITESECN <br>" +
" : _, ,N'ITESECNITESEC <br>" +
" : .+^^`, : `NITESECNIT <br>" +
" ) /), `-,-=,NITESECNI <br>" +
" / ^ ,-;|NITESECN; <br>" +
" / _.' '-';NITESECN <br>" +
" ( , ,-''`^NITE' <br>" +
" )` :`. .' <br>" +
" )-- ; `- / <br>" +
" \' _.-' : <br>" +
" ( _.-' \. \ <br>" +
" \------. \ \ <br>" +
" \. \ \ <br>" +
" \ _.nIt <br>" +
" \ _.nITESECNi <br>" +
" nITESECNIT^' \ <br>" +
" NITE^' ___ \ <br>" +
" / .gP''''Tp. \ <br>" +
" : d' . `b \ <br>" +
" ; d' o `b ; <br>" +
" / d; `b| <br>" +
" /, $; @ `: <br>" +
" /' $$ ; <br>" +
" .' $$b o | <br>" +
" .' d$$$; : <br>" +
" / .d$$$$; , ; <br>" +
" d .dNITESEC $ | <br>" +
" :bp.__.gNITESEC$$ :$ ; <br>" +
" NITESECNITESECNIT $$b : <br>",
[], true, true, false, false),
NiteSec: new FactionInfo(
" __..__ <br>" +
" _.nITESECNIt. <br>" +
" .-'NITESECNITESEc. <br>" +
" .' NITESECNITESECn <br>" +
" / NITESECNITESEC; <br>" +
" : :NITESECNITESEC; <br>" +
" ; $ NITESECNITESECN <br>" +
" : _, ,N'ITESECNITESEC <br>" +
" : .+^^`, : `NITESECNIT <br>" +
" ) /), `-,-=,NITESECNI <br>" +
" / ^ ,-;|NITESECN; <br>" +
" / _.' '-';NITESECN <br>" +
" ( , ,-''`^NITE' <br>" +
" )` :`. .' <br>" +
" )-- ; `- / <br>" +
" \' _.-' : <br>" +
" ( _.-' \. \ <br>" +
" \------. \ \ <br>" +
" \. \ \ <br>" +
" \ _.nIt <br>" +
" \ _.nITESECNi <br>" +
" nITESECNIT^' \ <br>" +
" NITE^' ___ \ <br>" +
" / .gP''''Tp. \ <br>" +
" : d' . `b \ <br>" +
" ; d' o `b ; <br>" +
" / d; `b| <br>" +
" /, $; @ `: <br>" +
" /' $$ ; <br>" +
" .' $$b o | <br>" +
" .' d$$$; : <br>" +
" / .d$$$$; , ; <br>" +
" d .dNITESEC $ | <br>" +
" :bp.__.gNITESEC$$ :$ ; <br>" +
" NITESECNITESECNIT $$b : <br>",
[], true, true, false, false),
// City factions, essentially governments
Aevum: new FactionInfo("The Silicon City",
["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
Chongqing: new FactionInfo("Serve the people",
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
Ishima: new FactionInfo("The East Asian Order of the Future",
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
"New Tokyo": new FactionInfo("Asia's World City",
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
"Sector-12": new FactionInfo("The City of the Future",
["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
Volhaven: new FactionInfo("Benefit, Honour, and Glory",
["Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima"], true, true, true, true),
// City factions, essentially governments
Aevum: new FactionInfo(
"The Silicon City",
["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
Chongqing: new FactionInfo(
"Serve the people",
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
Ishima: new FactionInfo(
"The East Asian Order of the Future",
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
"New Tokyo": new FactionInfo(
"Asia's World City",
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
"Sector-12": new FactionInfo(
"The City of the Future",
["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
Volhaven: new FactionInfo(
"Benefit, Honour, and Glory",
["Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima"], true, true, true, true),
// Criminal Organizations/Gangs
"Speakers for the Dead": new FactionInfo("It is better to reign in hell than to serve in heaven.",
[], true, true, true, true),
// Criminal Organizations/Gangs
"Speakers for the Dead": new FactionInfo(
"It is better to reign in hell than to serve in heaven.",
[], true, true, true, true),
"The Dark Army": new FactionInfo("The World doesn't care about right or wrong. It's all about power.",
[], true, true, true, false),
"The Dark Army": new FactionInfo(
"The World doesn't care about right or wrong. It's all about power.",
[], true, true, true, false),
"The Syndicate": new FactionInfo("Honor holds you back", [], true, true, true, true),
"The Syndicate": new FactionInfo(
"Honor holds you back",
[], true, true, true, true),
Silhouette: new FactionInfo("Corporations have filled the void of power left behind by the collapse of Western " +
"government. The issue is they've become so big that you don't know who they're working for. And " +
"if you're employed at one of these corporations, you don't even know who you're working for.\n\n" +
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the " +
"system.",
[], true, true, true, false),
Silhouette: new FactionInfo(
"Corporations have filled the void of power left behind by the collapse of Western government. The issue is " +
"they've become so big that you don't know who they're working for. And if you're employed at one of these " +
"corporations, you don't even know who you're working for.<br>" +
"<br>" +
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.",
[], true, true, true, false),
Tetrads: new FactionInfo("Following the Mandate of Heaven and Carrying out the Way", [], false, false, true, true),
Tetrads: new FactionInfo(
"Following the Mandate of Heaven and Carrying out the Way",
[], false, false, true, true),
"Slum Snakes": new FactionInfo("Slum Snakes rule!", [], false, false, true, true),
"Slum Snakes": new FactionInfo(
"Slum Snakes rule!",
[], false, false, true, true),
// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
Netburners: new FactionInfo("~~//*>H4CK|\|3T 8URN3R5**>?>\\~~", [], true, true, false, false),
// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
Netburners: new FactionInfo(
"~~//*>H4CK|\|3T 8URN3R5**>?>\\~~",
[], true, true, false, false),
"Tian Di Hui": new FactionInfo("Obey Heaven and Work Righteousness", [], true, true, false, true),
"Tian Di Hui": new FactionInfo(
"Obey Heaven and Work Righteousness",
[], true, true, false, true),
CyberSec: new FactionInfo("The Internet is the first thing that humanity has built that humanity doesnt " +
"understand, the largest experiment in anarchy that we have ever had. And as the world becomes " +
"increasingly dominated by the internet, society approaches the brink of total chaos. We serve only " +
"to protect society, to protect humanity, to protect the world from its imminent collapse.",
[], true, true, false, false),
CyberSec: new FactionInfo(
"The Internet is the first thing that humanity has built that humanity doesnt understand, the largest " +
"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by the internet, " +
"society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to protect " +
"the world from its imminent collapse.",
[], true, true, false, false),
// Special Factions
Bladeburners: new FactionInfo("It's too bad they won't live. But then again, who does?<br><br>Note that for this " +
"faction, reputation can only be gained through Bladeburner actions. Completing " +
"Bladeburner contracts/operations will increase your reputation.",
[], false, false, false, false),
// Special Factions
Bladeburners: new FactionInfo(
"It's too bad they won't live. But then again, who does?<br><br>Note that for this faction, reputation can only " +
"be gained through Bladeburner actions. Completing Bladeburner contracts/operations will increase your reputation.",
[], false, false, false, false),
};

@ -4,5 +4,6 @@
*/
export function roundToTwo(decimal: number) {
const leftShift: number = Math.round(parseFloat(`${decimal}e+2`));
return +(`${leftShift}e-2`);
}

@ -27,18 +27,18 @@ interface IAccordionConfigurationParameters {
export function createAccordionElement(params: IAccordionConfigurationParameters) {
const liElem: HTMLLIElement = createElement("li") as HTMLLIElement;
const header: HTMLButtonElement = createElement("button", {
class: "accordion-header",
clickListener() {
this.classList.toggle("active");
const pnl: CSSStyleDeclaration = (this.nextElementSibling as HTMLDivElement).style;
pnl.display = pnl.display === "block" ? "none" : "block";
},
id: params.id !== undefined ? `${params.id}-hdr` : undefined,
class:"accordion-header",
innerHTML: params.hdrText,
}) as HTMLButtonElement;
const panel: HTMLDivElement = createElement("div", {
class: "accordion-panel",
id: params.id !== undefined ? `${params.id}-panel` : undefined,
class:"accordion-panel",
innerHTML: params.panelText,
}) as HTMLDivElement;

@ -10,7 +10,7 @@ export function createPopup(id: string, elems: HTMLElement[]) {
const container: HTMLDivElement = createElement("div", {
class: "popup-box-container",
display: "block",
id: id,
id,
}) as HTMLDivElement;
const content: HTMLElement = createElement("div", {
class: "popup-box-content",