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Merge pull request #994 from Tesseract1234567890/intFix
Fixed intelligence not resetting when b1t_flum3.exe is used from BN5 without having SF5
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commit
141f2a8331
@ -305,10 +305,28 @@ function createBitNodeYesNoEventListener(newBitNode, destroyedBitNode, flume=fal
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yesBtn.addEventListener("click", function() {
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if (!flume) {
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giveSourceFile(destroyedBitNode);
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if (newBitNode === 5) {
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if(Player.intelligence === 0) {
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Player.intelligence = 1;
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Player.updateSkillLevels();
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}
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}
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} else {
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// If player used flume, subtract 300 int exp. The prestigeSourceFile()
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// function below grants 300 int exp, so this allows sets net gain to 0
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Player.gainIntelligenceExp(-300);
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if(SourceFileFlags[5] === 0 || newBitNode !== 5) {
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Player.intelligence = 0;
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Player.intelligence_exp = 0;
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Player.updateSkillLevels();
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}
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if (newBitNode === 5) {
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if(Player.intelligence === 0) {
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Player.intelligence = 1;
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Player.updateSkillLevels();
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}
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}
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}
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redPillFlag = false;
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var container = document.getElementById("red-pill-content");
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@ -80,7 +80,7 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
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}
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function Intelligence(): React.ReactElement {
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if (p.intelligence > 0) {
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if (p.intelligence > 0 && (p.bitNodeN === 5 || SourceFileFlags[5] > 0)) {
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return <tr key="5">
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<td>Intelligence:</td>
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<td style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.intelligence)}</td>
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