diff --git a/src/Constants.js b/src/Constants.js index d51b903fa..abea8ca8a 100644 --- a/src/Constants.js +++ b/src/Constants.js @@ -1,5 +1,5 @@ CONSTANTS = { - Version: "0.1", + Version: "0.2", //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then diff --git a/src/Faction.js b/src/Faction.js index bead3ba95..75ac51305 100644 --- a/src/Faction.js +++ b/src/Faction.js @@ -761,7 +761,6 @@ displayFactionContent = function(factionName) { displayFactionAugmentations = function(factionName) { document.getElementById("faction-augmentations-page-desc").innerHTML = "Lists all augmentations that are available to purchase from " + factionName; var faction = Factions[factionName]; - console.log("fac augs: " + faction.augmentations); var augmentationsList = document.getElementById("faction-augmentations-list"); while (augmentationsList.firstChild) {