Merge pull request #4229 from borisflagell/wxsQDSSQF

SLEEVE: Fix #4194 Bladeburner Contract in Sleeve were not giving proper reward.
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hydroflame 2022-10-12 23:54:15 -04:00 committed by GitHub
commit 14914eb190
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 34 additions and 56 deletions

@ -13,7 +13,6 @@ import { Skill } from "./Skill";
import { City } from "./City";
import { Action } from "./Action";
import { Player } from "@player";
import { createTaskTracker, ITaskTracker } from "../PersonObjects/ITaskTracker";
import { Person } from "../PersonObjects/Person";
import { Router } from "../ui/GameRoot";
import { ConsoleHelpText } from "./data/Help";
@ -35,6 +34,7 @@ import { FactionNames } from "../Faction/data/FactionNames";
import { KEY } from "../utils/helpers/keyCodes";
import { isSleeveInfiltrateWork } from "../PersonObjects/Sleeve/Work/SleeveInfiltrateWork";
import { isSleeveSupportWork } from "../PersonObjects/Sleeve/Work/SleeveSupportWork";
import { WorkStats, newWorkStats } from "../Work/WorkStats";
export interface BlackOpsAttempt {
error?: string;
@ -983,7 +983,7 @@ export class Bladeburner {
* @param action(Action obj) - Derived action class
* @param success(bool) - Whether action was successful
*/
getActionStats(action: Action, person: Person, success: boolean): ITaskTracker {
getActionStats(action: Action, person: Person, success: boolean): WorkStats {
const difficulty = action.getDifficulty();
/**
@ -1002,14 +1002,15 @@ export class Bladeburner {
const skillMult = this.skillMultipliers.expGain;
return {
hack: unweightedGain * action.weights.hack * skillMult,
str: unweightedGain * action.weights.str * skillMult,
def: unweightedGain * action.weights.def * skillMult,
dex: unweightedGain * action.weights.dex * skillMult,
agi: unweightedGain * action.weights.agi * skillMult,
cha: unweightedGain * action.weights.cha * skillMult,
int: unweightedIntGain * action.weights.int * skillMult,
hackExp: unweightedGain * action.weights.hack * skillMult,
strExp: unweightedGain * action.weights.str * skillMult,
defExp: unweightedGain * action.weights.def * skillMult,
dexExp: unweightedGain * action.weights.dex * skillMult,
agiExp: unweightedGain * action.weights.agi * skillMult,
chaExp: unweightedGain * action.weights.cha * skillMult,
intExp: unweightedIntGain * action.weights.int * skillMult,
money: 0,
reputation: 0,
};
}
@ -1245,8 +1246,8 @@ export class Bladeburner {
}
}
completeAction(person: Person, actionIdent: ActionIdentifier, isPlayer = true): ITaskTracker {
let retValue = createTaskTracker();
completeAction(person: Person, actionIdent: ActionIdentifier, isPlayer = true): WorkStats {
let retValue = newWorkStats();
switch (actionIdent.type) {
case ActionTypes["Contract"]:
case ActionTypes["Operation"]: {
@ -1446,10 +1447,10 @@ export class Bladeburner {
dexExpGain = 30 * person.mults.dexterity_exp,
agiExpGain = 30 * person.mults.agility_exp,
staminaGain = 0.04 * this.skillMultipliers.stamina;
retValue.str = strExpGain;
retValue.def = defExpGain;
retValue.dex = dexExpGain;
retValue.agi = agiExpGain;
retValue.strExp = strExpGain;
retValue.defExp = defExpGain;
retValue.dexExp = dexExpGain;
retValue.agiExp = agiExpGain;
this.staminaBonus += staminaGain;
if (this.logging.general) {
this.log(
@ -1483,9 +1484,9 @@ export class Bladeburner {
const hackingExpGain = 20 * person.mults.hacking_exp;
const charismaExpGain = 20 * person.mults.charisma_exp;
const rankGain = 0.1 * BitNodeMultipliers.BladeburnerRank;
retValue.hack = hackingExpGain;
retValue.cha = charismaExpGain;
retValue.int = BladeburnerConstants.BaseIntGain;
retValue.hackExp = hackingExpGain;
retValue.chaExp = charismaExpGain;
retValue.intExp = BladeburnerConstants.BaseIntGain;
this.changeRank(person, rankGain);
this.getCurrentCity().improvePopulationEstimateByPercentage(eff * this.skillMultipliers.successChanceEstimate);
if (this.logging.general) {
@ -1503,7 +1504,7 @@ export class Bladeburner {
const recruitTime = this.getRecruitmentTime(person) * 1000;
if (Math.random() < successChance) {
const expGain = 2 * BladeburnerConstants.BaseStatGain * recruitTime;
retValue.cha = expGain;
retValue.chaExp = expGain;
++this.teamSize;
if (this.logging.general) {
this.log(
@ -1515,7 +1516,7 @@ export class Bladeburner {
}
} else {
const expGain = BladeburnerConstants.BaseStatGain * recruitTime;
retValue.cha = expGain;
retValue.chaExp = expGain;
if (this.logging.general) {
this.log(
`${person.whoAmI()}: ` +

@ -1,25 +0,0 @@
// Interface that defines a generic object used to track experience/money
// earnings for tasks
export interface ITaskTracker {
hack: number;
str: number;
def: number;
dex: number;
agi: number;
cha: number;
int: number;
money: number;
}
export function createTaskTracker(): ITaskTracker {
return {
hack: 0,
str: 0,
def: 0,
dex: 0,
agi: 0,
cha: 0,
int: 0,
money: 0,
};
}

@ -2,7 +2,7 @@ import { Person } from "./Person";
import { calculateSkill } from "./formulas/skill";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { Player } from "@player";
import { ITaskTracker } from "./ITaskTracker";
import { WorkStats } from "../ScriptEditor/NetscriptDefinitions";
export function gainHackingExp(this: Person, exp: number): void {
if (isNaN(exp)) {
@ -113,14 +113,14 @@ export function gainIntelligenceExp(this: Person, exp: number): void {
this.skills.intelligence = Math.floor(this.calculateSkill(this.exp.intelligence, 1));
}
}
export function gainStats(this: Person, retValue: ITaskTracker): void {
this.gainHackingExp(retValue.hack * this.mults.hacking_exp);
this.gainStrengthExp(retValue.str * this.mults.strength_exp);
this.gainDefenseExp(retValue.def * this.mults.defense_exp);
this.gainDexterityExp(retValue.dex * this.mults.dexterity_exp);
this.gainAgilityExp(retValue.agi * this.mults.agility_exp);
this.gainCharismaExp(retValue.cha * this.mults.charisma_exp);
this.gainIntelligenceExp(retValue.int);
export function gainStats(this: Person, retValue: WorkStats): void {
this.gainHackingExp(retValue.hackExp * this.mults.hacking_exp);
this.gainStrengthExp(retValue.strExp * this.mults.strength_exp);
this.gainDefenseExp(retValue.defExp * this.mults.defense_exp);
this.gainDexterityExp(retValue.dexExp * this.mults.dexterity_exp);
this.gainAgilityExp(retValue.agiExp * this.mults.agility_exp);
this.gainCharismaExp(retValue.chaExp * this.mults.charisma_exp);
this.gainIntelligenceExp(retValue.intExp);
}
//Given a string expression like "str" or "strength", returns the given stat

@ -61,8 +61,10 @@ export class SleeveBladeburnerWork extends Work {
if (!exp) throw new Error(`Somehow there was no exp for action ${this.actionType} ${this.actionName}`);
applySleeveGains(sleeve, exp, 1);
}
Player.gainMoney(retValue.money, "sleeves");
Player.gainStats(retValue);
if (this.actionType === "Contracts") {
applySleeveGains(sleeve, retValue, 1);
}
this.cyclesWorked -= this.cyclesNeeded(sleeve);
}
return 0;