mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 04:35:46 +01:00
UI: Memoize character overview (#247)
This commit is contained in:
parent
addcee73fc
commit
149d687fd6
@ -432,11 +432,17 @@ export function GameRoot(): React.ReactElement {
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<BypassWrapper content={bypassGame ? mainPage : null}>
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<SnackbarProvider>
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<Overview mode={ITutorial.isRunning ? "tutorial" : "overview"}>
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{!ITutorial.isRunning ? (
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<CharacterOverview save={() => saveObject.saveGame()} killScripts={killAllScripts} />
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{(parentOpen) =>
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!ITutorial.isRunning ? (
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<CharacterOverview
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parentOpen={parentOpen}
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save={() => saveObject.saveGame()}
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killScripts={killAllScripts}
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/>
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) : (
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<InteractiveTutorialRoot />
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)}
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)
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}
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</Overview>
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{withSidebar ? (
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<Box display="flex" flexDirection="row" width="100%">
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@ -1,5 +1,5 @@
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// Root React Component for the Corporation UI
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import React, { useState, useEffect } from "react";
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import React, { useMemo, useState, useEffect } from "react";
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import { Theme, useTheme } from "@mui/material/styles";
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import makeStyles from "@mui/styles/makeStyles";
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@ -38,41 +38,11 @@ import { isCompanyWork } from "../../Work/CompanyWork";
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import { isCrimeWork } from "../../Work/CrimeWork";
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interface IProps {
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parentOpen: boolean;
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save: () => void;
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killScripts: () => void;
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}
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function Intelligence(): React.ReactElement {
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const theme = useTheme();
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const classes = useStyles();
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if (Player.skills.intelligence === 0) return <></>;
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const progress = Player.calculateSkillProgress(Player.exp.intelligence);
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return (
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<>
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cell }}>
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<Typography classes={{ root: classes.int }}>Int </Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cell }}>
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<Typography classes={{ root: classes.int }}>{formatNumber(Player.skills.intelligence, 0)}</Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cell }}>
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<Typography id="overview-int-hook" classes={{ root: classes.int }}>
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{/*Hook for player scripts*/}
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={progress} color={theme.colors.int} />
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)}
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</TableRow>
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</>
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);
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}
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function Bladeburner(): React.ReactElement {
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const classes = useStyles();
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const bladeburner = Player.bladeburner;
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@ -81,11 +51,18 @@ function Bladeburner(): React.ReactElement {
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if (action.type === "Idle") return <></>;
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return (
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<>
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{useMemo(
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() => (
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<TableRow>
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<TableCell component="th" scope="row" colSpan={2} classes={{ root: classes.cellNone }}>
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<Typography>Bladeburner:</Typography>
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</TableCell>
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</TableRow>
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),
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[classes.cellNone],
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)}
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{useMemo(
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() => (
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<TableRow>
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<TableCell component="th" scope="row" colSpan={2} classes={{ root: classes.cellNone }}>
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<Typography>
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@ -93,6 +70,9 @@ function Bladeburner(): React.ReactElement {
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</Typography>
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</TableCell>
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</TableRow>
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),
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[classes.cellNone, action.type, action.name],
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)}
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</>
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);
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}
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@ -101,15 +81,13 @@ interface WorkInProgressOverviewProps {
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tooltip: React.ReactNode;
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header: React.ReactNode;
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children: React.ReactNode;
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onClickFocus: () => void;
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}
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function WorkInProgressOverview({
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tooltip,
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children,
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onClickFocus,
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header,
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}: WorkInProgressOverviewProps): React.ReactElement {
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const onClickFocusWork = (): void => {
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Player.startFocusing();
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Router.toPage(Page.Work);
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};
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function WorkInProgressOverview({ tooltip, children, header }: WorkInProgressOverviewProps): React.ReactElement {
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const classes = useStyles();
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return (
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<>
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@ -127,22 +105,23 @@ function WorkInProgressOverview({
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<Typography className={classes.workSubtitles}>{children}</Typography>
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</TableCell>
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</TableRow>
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{useMemo(
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() => (
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<TableRow>
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<TableCell component="th" scope="row" align="center" colSpan={2} classes={{ root: classes.cellNone }}>
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<Button sx={{ mt: 1 }} onClick={onClickFocus}>
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<Button sx={{ mt: 1 }} onClick={onClickFocusWork}>
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Focus
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</Button>
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</TableCell>
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</TableRow>
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),
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[classes.cellNone],
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)}
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</>
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);
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}
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function Work(): React.ReactElement {
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const onClickFocus = (): void => {
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Player.startFocusing();
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Router.toPage(Page.Work);
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};
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if (Player.currentWork === null || Player.focus) return <></>;
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let details = <></>;
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@ -219,7 +198,7 @@ function Work(): React.ReactElement {
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}
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return (
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<WorkInProgressOverview tooltip={details} header={header} onClickFocus={onClickFocus}>
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<WorkInProgressOverview tooltip={details} header={header}>
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{innerText}
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</WorkInProgressOverview>
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);
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@ -275,13 +254,63 @@ const useStyles = makeStyles((theme: Theme) =>
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export { useStyles as characterOverviewStyles };
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export function CharacterOverview({ save, killScripts }: IProps): React.ReactElement {
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function rowWithHook(name: string, value: string, className: string, cellNone: string): React.ReactElement {
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return useMemo(
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() => (
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: cellNone }}>
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<Typography classes={{ root: className }}>{name} </Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: cellNone }}>
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<Typography classes={{ root: className }}>{value}</Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: cellNone }}>
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<Typography id={"overview-" + name.toLowerCase() + "-str-hook"} classes={{ root: className }}>
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{/*Hook for player scripts*/}
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</Typography>
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</TableCell>
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</TableRow>
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),
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[name, value, className, cellNone],
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);
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}
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function statItem(
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name: string,
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value: number,
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className: string,
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cellNone: string,
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themeColor: React.CSSProperties["color"],
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exp: number,
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mult: number,
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bitNodeMult: number,
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): React.ReactElement[] {
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return [
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rowWithHook(name, formatNumber(value, 0), className, cellNone),
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useMemo(() => {
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const progress = Player.calculateSkillProgress(exp, mult * bitNodeMult);
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return (
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={progress} color={themeColor} />
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)}
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</TableRow>
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);
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}, [Settings.DisableOverviewProgressBars, themeColor, exp, mult, bitNodeMult]),
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];
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}
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export function CharacterOverview({ parentOpen, save, killScripts }: IProps): React.ReactElement {
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const [killOpen, setKillOpen] = useState(false);
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const setRerender = useState(false)[1];
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// Don't rerender while the overview is closed.
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useEffect(() => {
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if (parentOpen) {
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const id = setInterval(() => setRerender((old) => !old), 600);
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return () => clearInterval(id);
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}, []);
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}
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return () => null;
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}, [parentOpen]);
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const classes = useStyles();
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const theme = useTheme();
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@ -289,61 +318,21 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
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Player.exp.hacking,
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Player.mults.hacking * BitNodeMultipliers.HackingLevelMultiplier,
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);
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const strengthProgress = Player.calculateSkillProgress(
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Player.exp.strength,
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Player.mults.strength * BitNodeMultipliers.StrengthLevelMultiplier,
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);
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const defenseProgress = Player.calculateSkillProgress(
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Player.exp.defense,
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Player.mults.defense * BitNodeMultipliers.DefenseLevelMultiplier,
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);
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const dexterityProgress = Player.calculateSkillProgress(
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Player.exp.dexterity,
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Player.mults.dexterity * BitNodeMultipliers.DexterityLevelMultiplier,
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);
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const agilityProgress = Player.calculateSkillProgress(
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Player.exp.agility,
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Player.mults.agility * BitNodeMultipliers.AgilityLevelMultiplier,
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);
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const charismaProgress = Player.calculateSkillProgress(
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Player.exp.charisma,
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Player.mults.charisma * BitNodeMultipliers.CharismaLevelMultiplier,
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);
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return (
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<>
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<Table sx={{ display: "block", m: 1 }}>
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<TableBody>
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.hp }}>HP </Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.hp }}>
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{numeralWrapper.formatHp(Player.hp.current)} / {numeralWrapper.formatHp(Player.hp.max)}
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</Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography id="overview-hp-hook" classes={{ root: classes.hp }}>
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{/*Hook for player scripts*/}
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.money }}>Money </Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.money }}>{numeralWrapper.formatMoney(Player.money)}</Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography id="overview-money-hook" classes={{ root: classes.money }}>
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{/*Hook for player scripts*/}
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</Typography>
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</TableCell>
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</TableRow>
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{rowWithHook(
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"HP",
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numeralWrapper.formatHp(Player.hp.current) + "\u00a0/\u00a0" + numeralWrapper.formatHp(Player.hp.max),
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classes.hp,
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classes.cellNone,
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)}
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{rowWithHook("Money", numeralWrapper.formatMoney(Player.money), classes.money, classes.cellNone)}
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{useMemo(
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// Hack is a special-case, because of its overview-hack-hook placement
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() => (
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.hack }}>Hack </Typography>
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@ -352,11 +341,21 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
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<Typography classes={{ root: classes.hack }}>{formatNumber(Player.skills.hacking, 0)}</Typography>
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</TableCell>
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</TableRow>
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),
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[Player.skills.hacking, classes.hack, classes.cellNone],
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)}
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{useMemo(
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() => (
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={hackingProgress} color={theme.colors.hack} />
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)}
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</TableRow>
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),
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[Settings.DisableOverviewProgressBars, Player.exp.hacking, Player.mults.hacking, theme.colors.hack],
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)}
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{useMemo(
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() => (
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cell }}>
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<Typography classes={{ root: classes.hack }}></Typography>
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@ -367,104 +366,73 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.combat }}>Str </Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.combat }}>{formatNumber(Player.skills.strength, 0)}</Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography id="overview-str-hook" classes={{ root: classes.combat }}>
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{/*Hook for player scripts*/}
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={strengthProgress} color={theme.colors.combat} />
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),
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[classes.cell, classes.hack],
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)}
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</TableRow>
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.combat }}>Def </Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.combat }}>{formatNumber(Player.skills.defense, 0)}</Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography id="overview-def-hook" classes={{ root: classes.combat }}>
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{/*Hook for player scripts*/}
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={defenseProgress} color={theme.colors.combat} />
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{statItem(
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"Str",
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Player.skills.strength,
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classes.combat,
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classes.cellNone,
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theme.colors.combat,
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Player.exp.strength,
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Player.mults.strength,
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BitNodeMultipliers.StrengthLevelMultiplier,
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)}
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</TableRow>
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.combat }}>Dex </Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.combat }}>{formatNumber(Player.skills.dexterity, 0)}</Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography id="overview-dex-hook" classes={{ root: classes.combat }}>
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{/*Hook for player scripts*/}
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={dexterityProgress} color={theme.colors.combat} />
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{statItem(
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"Def",
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Player.skills.defense,
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classes.combat,
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classes.cellNone,
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theme.colors.combat,
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Player.exp.defense,
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Player.mults.defense,
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BitNodeMultipliers.DefenseLevelMultiplier,
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)}
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</TableRow>
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cell }}>
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<Typography classes={{ root: classes.combat }}>Agi </Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cell }}>
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<Typography classes={{ root: classes.combat }}>{formatNumber(Player.skills.agility, 0)}</Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cell }}>
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<Typography id="overview-agi-hook" classes={{ root: classes.combat }}>
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{/*Hook for player scripts*/}
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={agilityProgress} color={theme.colors.combat} />
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{statItem(
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"Dex",
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Player.skills.dexterity,
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classes.combat,
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classes.cellNone,
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theme.colors.combat,
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Player.exp.dexterity,
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Player.mults.dexterity,
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BitNodeMultipliers.DexterityLevelMultiplier,
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)}
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</TableRow>
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.cha }}>Cha </Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.cha }}>{formatNumber(Player.skills.charisma, 0)}</Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography id="overview-cha-hook" classes={{ root: classes.cha }}>
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{/*Hook for player scripts*/}
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={charismaProgress} color={theme.colors.cha} />
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{statItem(
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"Agi",
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Player.skills.agility,
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classes.combat,
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classes.cellNone,
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theme.colors.combat,
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Player.exp.agility,
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Player.mults.agility,
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BitNodeMultipliers.AgilityLevelMultiplier,
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)}
|
||||
</TableRow>
|
||||
|
||||
<Intelligence />
|
||||
|
||||
{statItem(
|
||||
"Cha",
|
||||
Player.skills.charisma,
|
||||
classes.cha,
|
||||
classes.cellNone,
|
||||
theme.colors.cha,
|
||||
Player.exp.charisma,
|
||||
Player.mults.charisma,
|
||||
BitNodeMultipliers.CharismaLevelMultiplier,
|
||||
)}
|
||||
{Player.skills.intelligence !== 0 &&
|
||||
statItem(
|
||||
"Int",
|
||||
Player.skills.intelligence,
|
||||
classes.int,
|
||||
classes.cellNone,
|
||||
theme.colors.int,
|
||||
Player.exp.intelligence,
|
||||
1,
|
||||
1,
|
||||
)}
|
||||
{useMemo(
|
||||
() => (
|
||||
<TableRow>
|
||||
<TableCell component="th" scope="row" classes={{ root: classes.cell }}>
|
||||
<Typography id="overview-extra-hook-0" classes={{ root: classes.hack }}>
|
||||
@ -482,10 +450,15 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
|
||||
</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
),
|
||||
[classes.cell, classes.hack],
|
||||
)}
|
||||
<Work />
|
||||
<Bladeburner />
|
||||
</TableBody>
|
||||
</Table>
|
||||
{useMemo(
|
||||
() => (
|
||||
<Box sx={{ display: "flex", borderTop: `1px solid ${Settings.theme.welllight}` }}>
|
||||
<Box sx={{ display: "flex", flex: 1, justifyContent: "flex-start", alignItems: "center" }}>
|
||||
<IconButton aria-label="save game" onClick={save}>
|
||||
@ -502,6 +475,9 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
|
||||
</IconButton>
|
||||
</Box>
|
||||
</Box>
|
||||
),
|
||||
[Settings.theme.welllight, save, Settings.AutosaveInterval],
|
||||
)}
|
||||
<KillScriptsModal open={killOpen} onClose={() => setKillOpen(false)} killScripts={killScripts} />
|
||||
</>
|
||||
);
|
||||
|
@ -53,7 +53,7 @@ const useStyles = makeStyles({
|
||||
});
|
||||
|
||||
interface IProps {
|
||||
children: JSX.Element[] | JSX.Element | React.ReactElement[] | React.ReactElement;
|
||||
children: (parentOpen: boolean) => JSX.Element[] | JSX.Element | React.ReactElement[] | React.ReactElement;
|
||||
mode: "tutorial" | "overview";
|
||||
}
|
||||
|
||||
@ -141,7 +141,7 @@ export function Overview({ children, mode }: IProps): React.ReactElement {
|
||||
</Box>
|
||||
</Box>
|
||||
<Collapse in={open} className={classes.collapse}>
|
||||
{children}
|
||||
{children(open)}
|
||||
</Collapse>
|
||||
</Paper>
|
||||
</Draggable>
|
||||
|
Loading…
Reference in New Issue
Block a user