mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-20 06:33:49 +01:00
v0.47.0 release
This commit is contained in:
parent
94175877d7
commit
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dist/engine.bundle.js
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dist/engine.bundle.js
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/* harmony import */ var _css_terminal_scss__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../css/terminal.scss */ 339);
|
||||
/* harmony import */ var _css_terminal_scss__WEBPACK_IMPORTED_MODULE_6___default = /*#__PURE__*/__webpack_require__.n(_css_terminal_scss__WEBPACK_IMPORTED_MODULE_6__);
|
||||
/* harmony import */ var _css_scripteditor_scss__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ../css/scripteditor.scss */ 337);
|
||||
/* harmony import */ var _css_scripteditor_scss__WEBPACK_IMPORTED_MODULE_7___default = /*#__PURE__*/__webpack_require__.n(_css_scripteditor_scss__WEBPACK_IMPORTED_MODULE_7__);
|
||||
/* harmony import */ var _css_codemirror_overrides_scss__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ../css/codemirror-overrides.scss */ 335);
|
||||
/* harmony import */ var _css_codemirror_overrides_scss__WEBPACK_IMPORTED_MODULE_8___default = /*#__PURE__*/__webpack_require__.n(_css_codemirror_overrides_scss__WEBPACK_IMPORTED_MODULE_8__);
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||||
/* harmony import */ var _css_hacknetnodes_scss__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ../css/hacknetnodes.scss */ 333);
|
||||
/* harmony import */ var _css_hacknetnodes_scss__WEBPACK_IMPORTED_MODULE_9___default = /*#__PURE__*/__webpack_require__.n(_css_hacknetnodes_scss__WEBPACK_IMPORTED_MODULE_9__);
|
||||
/* harmony import */ var _css_menupages_scss__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ../css/menupages.scss */ 331);
|
||||
/* harmony import */ var _css_menupages_scss__WEBPACK_IMPORTED_MODULE_10___default = /*#__PURE__*/__webpack_require__.n(_css_menupages_scss__WEBPACK_IMPORTED_MODULE_10__);
|
||||
/* harmony import */ var _css_redpill_scss__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ../css/redpill.scss */ 329);
|
||||
/* harmony import */ var _css_redpill_scss__WEBPACK_IMPORTED_MODULE_11___default = /*#__PURE__*/__webpack_require__.n(_css_redpill_scss__WEBPACK_IMPORTED_MODULE_11__);
|
||||
/* harmony import */ var _css_stockmarket_scss__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ../css/stockmarket.scss */ 327);
|
||||
/* harmony import */ var _css_stockmarket_scss__WEBPACK_IMPORTED_MODULE_12___default = /*#__PURE__*/__webpack_require__.n(_css_stockmarket_scss__WEBPACK_IMPORTED_MODULE_12__);
|
||||
/* harmony import */ var _css_workinprogress_scss__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ../css/workinprogress.scss */ 325);
|
||||
/* harmony import */ var _css_workinprogress_scss__WEBPACK_IMPORTED_MODULE_13___default = /*#__PURE__*/__webpack_require__.n(_css_workinprogress_scss__WEBPACK_IMPORTED_MODULE_13__);
|
||||
/* harmony import */ var _css_popupboxes_scss__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ../css/popupboxes.scss */ 323);
|
||||
/* harmony import */ var _css_popupboxes_scss__WEBPACK_IMPORTED_MODULE_14___default = /*#__PURE__*/__webpack_require__.n(_css_popupboxes_scss__WEBPACK_IMPORTED_MODULE_14__);
|
||||
/* harmony import */ var _css_gameoptions_scss__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ../css/gameoptions.scss */ 321);
|
||||
/* harmony import */ var _css_gameoptions_scss__WEBPACK_IMPORTED_MODULE_15___default = /*#__PURE__*/__webpack_require__.n(_css_gameoptions_scss__WEBPACK_IMPORTED_MODULE_15__);
|
||||
/* harmony import */ var _css_interactivetutorial_scss__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ../css/interactivetutorial.scss */ 319);
|
||||
/* harmony import */ var _css_interactivetutorial_scss__WEBPACK_IMPORTED_MODULE_16___default = /*#__PURE__*/__webpack_require__.n(_css_interactivetutorial_scss__WEBPACK_IMPORTED_MODULE_16__);
|
||||
/* harmony import */ var _css_loader_scss__WEBPACK_IMPORTED_MODULE_17__ = __webpack_require__(/*! ../css/loader.scss */ 317);
|
||||
/* harmony import */ var _css_loader_scss__WEBPACK_IMPORTED_MODULE_17___default = /*#__PURE__*/__webpack_require__.n(_css_loader_scss__WEBPACK_IMPORTED_MODULE_17__);
|
||||
/* harmony import */ var _css_missions_scss__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! ../css/missions.scss */ 315);
|
||||
/* harmony import */ var _css_missions_scss__WEBPACK_IMPORTED_MODULE_18___default = /*#__PURE__*/__webpack_require__.n(_css_missions_scss__WEBPACK_IMPORTED_MODULE_18__);
|
||||
/* harmony import */ var _css_companymanagement_scss__WEBPACK_IMPORTED_MODULE_19__ = __webpack_require__(/*! ../css/companymanagement.scss */ 313);
|
||||
/* harmony import */ var _css_companymanagement_scss__WEBPACK_IMPORTED_MODULE_19___default = /*#__PURE__*/__webpack_require__.n(_css_companymanagement_scss__WEBPACK_IMPORTED_MODULE_19__);
|
||||
/* harmony import */ var _css_bladeburner_scss__WEBPACK_IMPORTED_MODULE_20__ = __webpack_require__(/*! ../css/bladeburner.scss */ 311);
|
||||
/* harmony import */ var _css_bladeburner_scss__WEBPACK_IMPORTED_MODULE_20___default = /*#__PURE__*/__webpack_require__.n(_css_bladeburner_scss__WEBPACK_IMPORTED_MODULE_20__);
|
||||
/* harmony import */ var _css_gang_scss__WEBPACK_IMPORTED_MODULE_21__ = __webpack_require__(/*! ../css/gang.scss */ 309);
|
||||
/* harmony import */ var _css_gang_scss__WEBPACK_IMPORTED_MODULE_21___default = /*#__PURE__*/__webpack_require__.n(_css_gang_scss__WEBPACK_IMPORTED_MODULE_21__);
|
||||
/* harmony import */ var _css_sleeves_scss__WEBPACK_IMPORTED_MODULE_22__ = __webpack_require__(/*! ../css/sleeves.scss */ 307);
|
||||
/* harmony import */ var _css_sleeves_scss__WEBPACK_IMPORTED_MODULE_22___default = /*#__PURE__*/__webpack_require__.n(_css_sleeves_scss__WEBPACK_IMPORTED_MODULE_22__);
|
||||
/* harmony import */ var _css_resleeving_scss__WEBPACK_IMPORTED_MODULE_23__ = __webpack_require__(/*! ../css/resleeving.scss */ 305);
|
||||
/* harmony import */ var _css_resleeving_scss__WEBPACK_IMPORTED_MODULE_23___default = /*#__PURE__*/__webpack_require__.n(_css_resleeving_scss__WEBPACK_IMPORTED_MODULE_23__);
|
||||
/* harmony import */ var _css_treant_css__WEBPACK_IMPORTED_MODULE_24__ = __webpack_require__(/*! ../css/treant.css */ 303);
|
||||
/* harmony import */ var _css_treant_css__WEBPACK_IMPORTED_MODULE_24___default = /*#__PURE__*/__webpack_require__.n(_css_treant_css__WEBPACK_IMPORTED_MODULE_24__);
|
||||
/* harmony import */ var _css_grid_min_css__WEBPACK_IMPORTED_MODULE_25__ = __webpack_require__(/*! ../css/grid.min.css */ 301);
|
||||
/* harmony import */ var _css_grid_min_css__WEBPACK_IMPORTED_MODULE_25___default = /*#__PURE__*/__webpack_require__.n(_css_grid_min_css__WEBPACK_IMPORTED_MODULE_25__);
|
||||
/* harmony import */ var _css_dev_menu_css__WEBPACK_IMPORTED_MODULE_26__ = __webpack_require__(/*! ../css/dev-menu.css */ 299);
|
||||
/* harmony import */ var _css_dev_menu_css__WEBPACK_IMPORTED_MODULE_26___default = /*#__PURE__*/__webpack_require__.n(_css_dev_menu_css__WEBPACK_IMPORTED_MODULE_26__);
|
||||
// These should really be imported with the module that is presenting that UI, but because they very much depend on the
|
||||
// cascade order, we'll pull them all in here.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/***/ })
|
||||
|
||||
/******/ });
|
||||
!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],r[i]&&s.push(r[i][0]),r[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return u.push.apply(u,l||[]),o()}function o(){for(var n,t=0;t<u.length;t++){for(var o=u[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==r[c]&&(e=!1)}e&&(u.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},r={1:0},u=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;u.push([353,0]),o()}({300:function(n,t,o){},302:function(n,t,o){},304:function(n,t,o){},306:function(n,t,o){},308:function(n,t,o){},310:function(n,t,o){},312:function(n,t,o){},314:function(n,t,o){},316:function(n,t,o){},318:function(n,t,o){},320:function(n,t,o){},322:function(n,t,o){},324:function(n,t,o){},326:function(n,t,o){},328:function(n,t,o){},330:function(n,t,o){},332:function(n,t,o){},334:function(n,t,o){},336:function(n,t,o){},338:function(n,t,o){},340:function(n,t,o){},342:function(n,t,o){},344:function(n,t,o){},346:function(n,t,o){},348:function(n,t,o){},350:function(n,t,o){},353:function(n,t,o){"use strict";o.r(t);o(352),o(350),o(348),o(346),o(344),o(342),o(340),o(338),o(336),o(334),o(332),o(330),o(328),o(326),o(324),o(322),o(320),o(318),o(316),o(314),o(312),o(310),o(308),o(306),o(304),o(302),o(300)}});
|
||||
//# sourceMappingURL=engineStyle.bundle.js.map
|
171535
dist/vendor.bundle.js
vendored
171535
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -3,6 +3,50 @@
|
||||
Changelog
|
||||
=========
|
||||
|
||||
v0.47.0 - 5/17/2019
|
||||
-------------------
|
||||
* Stock Market changes:
|
||||
* Implemented spread. Stock's now have bid and ask prices at which transactions occur
|
||||
* Large transactions will now influence a stock's price and forecast
|
||||
* This "influencing" can take effect in the middle of a transaction
|
||||
* See documentation for more details on these changes
|
||||
* Added getStockAskPrice(), getStockBidPrice() Netscript functions to the TIX API
|
||||
* Added getStockPurchaseCost(), getStockSaleGain() Netscript functions to the TIX API
|
||||
|
||||
* Re-sleeves can no longer have the NeuroFlux Governor augmentation
|
||||
* This is just a temporary patch until the mechanic gets re-worked
|
||||
|
||||
* hack(), grow(), and weaken() functions now take optional arguments for number of threads to use (by MasonD)
|
||||
* codingcontract.attempt() now takes an optional argument that allows you to configure the function to return a contract's reward
|
||||
* Adjusted RAM costs of Netscript Singularity functions (mostly increased)
|
||||
* Adjusted RAM cost of codingcontract.getNumTriesRemaining() Netscript function
|
||||
* Netscript Singularity functions no longer cost extra RAM outside of BitNode-4
|
||||
* Corporation employees no longer have an "age" stat
|
||||
* Gang Wanted level gain rate capped at 100 (per employee)
|
||||
* Script startup/kill is now processed every 3 seconds, instead of 6 seconds
|
||||
* getHackTime(), getGrowTime(), and getWeakenTime() now return Infinity if called on a Hacknet Server
|
||||
* Money/Income tracker now displays money lost from hospitalizations
|
||||
* Exported saves now have a unique filename based on current BitNode and timestamp
|
||||
* Maximum number of Hacknet Servers decreased from 25 to 20
|
||||
* Bug Fix: Corporation employees stats should no longer become negative
|
||||
* Bug Fix: Fixed sleeve.getInformation() throwing error in certain scenarios
|
||||
* Bug Fix: Coding contracts should no longer generate on the w0r1d_d43m0n server
|
||||
* Bug Fix: Duplicate Sleeves now properly have access to all Augmentations if you have a gang
|
||||
* Bug Fix: getAugmentationsFromFaction() & purchaseAugmentation() functions should now work properly if you have a gang
|
||||
* Bug Fix: Fixed issue that caused messages (.msg) to be sent when refreshing/reloading the game
|
||||
* Bug Fix: Purchasing hash upgrades for Bladeburner/Corporation when you don't actually have access to those mechanics no longer gives hashes
|
||||
* Bug Fix: run(), exec(), and spawn() Netscript functions now throw if called with 0 threads
|
||||
* Bug Fix: Faction UI should now automatically update reputation
|
||||
* Bug Fix: Fixed purchase4SMarketData()
|
||||
* Bug Fix: Netscript1.0 now works properly for multiple 'namespace' imports (import * as namespace from "script")
|
||||
* Bug Fix: Terminal 'wget' command now correctly evaluates directory paths
|
||||
* Bug Fix: wget(), write(), and scp() Netscript functions now fail if an invalid filepath is passed in
|
||||
* Bug Fix: Having Corporation warehouses at full capacity should no longer freeze game in certain conditions
|
||||
* Bug Fix: Prevented an exploit that allows you to buy multiple copies of an Augmentation by holding the 'Enter' button
|
||||
* Bug Fix: gang.getOtherGangInformation() now properly returns a deep copy
|
||||
* Bug Fix: Fixed getScriptIncome() returning an undefined value
|
||||
* Bug Fix: Fixed an issue with Hacknet Server hash rate not always updating
|
||||
|
||||
v0.46.3 - 4/20/2019
|
||||
-------------------
|
||||
* Added a new Augmentation: The Shadow's Simulacrum
|
||||
|
@ -64,9 +64,9 @@ documentation_title = '{0} Documentation'.format(project)
|
||||
# built documents.
|
||||
#
|
||||
# The short X.Y version.
|
||||
version = '0.46'
|
||||
version = '0.47'
|
||||
# The full version, including alpha/beta/rc tags.
|
||||
release = '0.46.3'
|
||||
release = '0.47.0'
|
||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
|
@ -8,8 +8,7 @@ later in the game
|
||||
|
||||
.. warning:: This page contains spoilers for the game
|
||||
|
||||
The Gang API is unlocked in BitNode-2. Currently, BitNode-2 is the only location
|
||||
where the Gang mechanic is accessible. This may change in the future
|
||||
The Gang mechanic and the Gang API are unlocked in BitNode-2.
|
||||
|
||||
**Gang API functions must be accessed through the 'gang' namespace**
|
||||
|
||||
|
61
index.html
61
index.html
@ -2,7 +2,7 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Bitburner - development</title>
|
||||
<title>Bitburner</title>
|
||||
<link rel="apple-touch-icon" sizes="180x180" href="dist/apple-touch-icon.png">
|
||||
<link rel="icon" type="image/png" sizes="32x32" href="dist/favicon-32x32.png">
|
||||
<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png">
|
||||
@ -115,7 +115,7 @@
|
||||
|
||||
<div id="script-editor-filename-wrapper">
|
||||
<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
|
||||
<input id="script-editor-filename" type="text" maxlength="100" tabindex="1" />
|
||||
<input id="script-editor-filename" type="text" maxlength="100" tabindex="1"/>
|
||||
</div>
|
||||
|
||||
<div id="ace-editor"></div>
|
||||
@ -175,7 +175,7 @@
|
||||
<table id="terminal">
|
||||
<tr id="terminal-input">
|
||||
<td id="terminal-input-td" tabindex="2">$
|
||||
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" />
|
||||
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -192,7 +192,7 @@
|
||||
provides information about each script's production. The scripts are categorized by the hostname of the servers on which
|
||||
they are running. </p>
|
||||
<p id="active-scripts-total-prod">Total online production of
|
||||
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br />
|
||||
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br/>
|
||||
Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
|
||||
(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
|
||||
<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
|
||||
@ -227,38 +227,27 @@
|
||||
<!-- Tutorial content -->
|
||||
<div id="tutorial-container" class="generic-menupage-container">
|
||||
<h1> Tutorial (AKA Links to Documentation) </h1>
|
||||
<a id="tutorial-getting-started-link" class="a-link-button" target="_blank"
|
||||
href="https://bitburner.readthedocs.io/en/latest/guidesandtips/gettingstartedguideforbeginnerprogrammers.html" >
|
||||
<a id="tutorial-getting-started-link" class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/guidesandtips/gettingstartedguideforbeginnerprogrammers.html">
|
||||
Getting Started</a><br><br>
|
||||
<a class="a-link-button" target="_blank"
|
||||
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/servers.html">
|
||||
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/servers.html">
|
||||
Servers & Networking</a><br><br>
|
||||
<a class="a-link-button" target="_blank"
|
||||
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/hacking.html">
|
||||
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/hacking.html">
|
||||
Hacking</a><br><br>
|
||||
<a class="a-link-button" target="_blank"
|
||||
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/scripts.html">
|
||||
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/scripts.html">
|
||||
Scripts</a><br><br>
|
||||
<a class="a-link-button" target="_blank"
|
||||
href="https://bitburner.readthedocs.io/en/latest/netscript.html">
|
||||
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/netscript.html">
|
||||
Netscript Programming Language</a><br><br>
|
||||
<a class="a-link-button" target="_blank"
|
||||
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/world.html">
|
||||
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/world.html">
|
||||
Traveling</a><br><br>
|
||||
<a class="a-link-button" target="_blank"
|
||||
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/companies.html">
|
||||
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/companies.html">
|
||||
Companies</a><br><br>
|
||||
<a class="a-link-button" target="_blank"
|
||||
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/infiltration.html">
|
||||
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/infiltration.html">
|
||||
Infiltration</a><br><br>
|
||||
<a class="a-link-button" target="_blank"
|
||||
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/factions.html">
|
||||
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/factions.html">
|
||||
Factions</a><br><br>
|
||||
<a class="a-link-button" target="_blank"
|
||||
href="https://bitburner.readthedocs.io/en/latest/basicgameplay/augmentations.html">
|
||||
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/augmentations.html">
|
||||
Augmentations</a><br><br>
|
||||
<a class="a-link-button" target="_blank"
|
||||
href="https://bitburner.readthedocs.io/en/latest/shortcuts.html">
|
||||
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/shortcuts.html">
|
||||
Keyboard Shortcuts</a>
|
||||
</div>
|
||||
|
||||
@ -314,7 +303,7 @@
|
||||
<div id="yes-no-text-input-box-container" class="popup-box-container">
|
||||
<div id="yes-no-text-input-box-content" class="popup-box-content">
|
||||
<p id="yes-no-text-input-box-text"> </p>
|
||||
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30" />
|
||||
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30"/>
|
||||
<button id="yes-no-text-input-box-yes" class="popup-box-button"> Yes </button>
|
||||
<button id="yes-no-text-input-box-no" class="popup-box-button"> No </button>
|
||||
</div>
|
||||
@ -326,7 +315,7 @@
|
||||
<p id="faction-invitation-box-text"> </p>
|
||||
<p id="faction-invitation-box-message"> </p>
|
||||
<p id="faction-invitation-box-warning">
|
||||
Would you like to join? <br /> <br />
|
||||
Would you like to join? <br/> <br/>
|
||||
Warning: Joining this faction may prevent you from joining other factions during this run!
|
||||
</p>
|
||||
<button id="faction-invitation-box-yes" class="popup-box-button"> Yes </button>
|
||||
@ -339,8 +328,8 @@
|
||||
<div id="infiltration-box-content" class="popup-box-content">
|
||||
<p id="infiltration-box-text"> </p>
|
||||
|
||||
<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br /><br />
|
||||
<select id="infiltration-faction-select" class="dropdown"> </select> <br />
|
||||
<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br/><br/>
|
||||
<select id="infiltration-faction-select" class="dropdown"> </select> <br/>
|
||||
<button id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </button>
|
||||
|
||||
</div>
|
||||
@ -398,7 +387,7 @@
|
||||
<div id="game-options-content" class="game-options-box">
|
||||
<button id="game-options-close-button">×</button>
|
||||
<h1> Game Options </h1>
|
||||
<br />
|
||||
<br/>
|
||||
<div id="game-options-left-panel">
|
||||
<!-- Netscript execution time -->
|
||||
<fieldset>
|
||||
@ -410,7 +399,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type ="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25" />
|
||||
<input type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25"/>
|
||||
<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -424,7 +413,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50" />
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50"/>
|
||||
<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -438,7 +427,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50" />
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50"/>
|
||||
<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -450,7 +439,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60" />
|
||||
<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60"/>
|
||||
<em id="settingsAutosaveIntervalValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -562,7 +551,7 @@
|
||||
<button id="save-game-link" class="a-link-button"> Save Game </button>
|
||||
<button id="delete-game-link" class="a-link-button"> Delete Game </button>
|
||||
<button id="export-game-link" class="a-link-button"> Export Game </button>
|
||||
<input type="file" id="import-game-file-selector" name="file" />
|
||||
<input type="file" id="import-game-file-selector" name="file"/>
|
||||
<button id="import-game-link" class="a-link-button"> Import Game </button>
|
||||
<button id="copy-save-to-clipboard-link" class="std-button">
|
||||
Copy Save data to Clipboard
|
||||
|
@ -119,5 +119,5 @@
|
||||
"watch": "webpack --watch --mode production",
|
||||
"watch:dev": "webpack --watch --mode development"
|
||||
},
|
||||
"version": "0.46.2"
|
||||
"version": "0.47.0"
|
||||
}
|
||||
|
@ -6,7 +6,7 @@
|
||||
import { IMap } from "./types";
|
||||
|
||||
export let CONSTANTS: IMap<any> = {
|
||||
Version: "0.46.3",
|
||||
Version: "0.47.0",
|
||||
|
||||
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
|
@ -202,7 +202,7 @@ export function stockMarketCycle() {
|
||||
if (stock.b) { thresh = 0.4; }
|
||||
if (Math.random() < thresh) {
|
||||
stock.b = !stock.b;
|
||||
if (stock.otlkMag < 10) { stock.otlkMag += 0.15; }
|
||||
if (stock.otlkMag < 8) { stock.otlkMag += 0.1; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user