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https://github.com/bitburner-official/bitburner-src.git
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[refactor] Moved "exceptionAlert" to its own TS file
Since this is a UI only function, when Web Workers are introduced this call chain will not be allowed on the backend.
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@ -7,7 +7,8 @@ import {getServer} from "./Server";
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import {dialogBoxCreate} from "../utils/DialogBox";
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import {printArray, createElement,
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createAccordionElement, removeElement,
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removeChildrenFromElement, exceptionAlert} from "../utils/HelperFunctions";
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removeChildrenFromElement} from "../utils/HelperFunctions";
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import {exceptionAlert} from "../utils/helpers/exceptionAlert";
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import {logBoxCreate} from "../utils/LogBox";
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import numeral from "numeral/min/numeral.min";
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import {formatNumber} from "../utils/StringHelperFunctions";
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@ -13,11 +13,12 @@ import {createProgressBarText} from "../utils/helpers/creat
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import {dialogBoxCreate} from "../utils/DialogBox";
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import {getRandomInt, addOffset, clearObject,
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createElement, removeChildrenFromElement,
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exceptionAlert, createPopup, appendLineBreaks,
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createPopup, appendLineBreaks,
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removeElementById, removeElement} from "../utils/HelperFunctions";
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import {Reviver, Generic_toJSON,
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Generic_fromJSON} from "../utils/JSONReviver";
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import numeral from "numeral/min/numeral.min";
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import {exceptionAlert} from "../utils/helpers/exceptionAlert";
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import {formatNumber} from "../utils/StringHelperFunctions";
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@ -1,7 +1,8 @@
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import {Engine} from "./engine";
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import {removeChildrenFromElement,
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createElement, exceptionAlert} from "../utils/HelperFunctions";
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createElement} from "../utils/HelperFunctions";
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import {exceptionAlert} from "../utils/helpers/exceptionAlert";
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import {isString} from "../utils/helpers/isString";
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var cinematicTextFlag = false;
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@ -31,7 +31,8 @@ import {Terminal, postNetburnerText} from "./Terminal";
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import Decimal from "decimal.js";
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import {dialogBoxCreate} from "../utils/DialogBox";
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import {createPopup, createElement,
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removeElementById, exceptionAlert} from "../utils/HelperFunctions";
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removeElementById} from "../utils/HelperFunctions";
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import {exceptionAlert} from "../utils/helpers/exceptionAlert";
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import {yesNoBoxCreate, yesNoBoxGetYesButton,
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yesNoBoxGetNoButton, yesNoBoxClose} from "../utils/YesNoBox";
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@ -1,8 +1,8 @@
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import {dialogBoxCreate} from "../utils/DialogBox";
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import {gameOptionsBoxOpen, gameOptionsBoxClose}from "../utils/GameOptions";
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import {clearEventListeners, createElement,
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removeChildrenFromElement,
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exceptionAlert} from "../utils/HelperFunctions";
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removeChildrenFromElement} from "../utils/HelperFunctions";
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import {exceptionAlert} from "../utils/helpers/exceptionAlert";
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import numeral from "numeral/min/numeral.min";
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import {formatNumber,
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convertTimeMsToTimeElapsedString,
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@ -1,6 +1,5 @@
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//General helper functions
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import {isString} from "./helpers/isString";
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import {dialogBoxCreate} from "./DialogBox";
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//Returns the size (number of keys) of an object
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function sizeOfObject(obj) {
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@ -248,16 +247,6 @@ function roundToTwo(n) {
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return +(Math.round(n + "e+2") + "e-2");
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}
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function exceptionAlert(e) {
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dialogBoxCreate("Caught an exception: " + e + "<br><br>" +
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"Filename: " + e.fileName + "<br><br>" +
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"Line Number: " + e.lineNumber + "<br><br>" +
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"This is a bug, please report to game developer with this " +
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"message as well as details about how to reproduce the bug.<br><br>" +
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"If you want to be safe, I suggest refreshing the game WITHOUT saving so that your " +
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"safe doesn't get corrupted");
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}
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export {sizeOfObject,
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clearObject,
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addOffset,
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@ -276,5 +265,4 @@ export {sizeOfObject,
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removeChildrenFromElement,
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createPopup,
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clearSelector,
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exceptionAlert,
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getElementById};
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16
utils/helpers/exceptionAlert.js
Normal file
16
utils/helpers/exceptionAlert.js
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@ -0,0 +1,16 @@
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import { dialogBoxCreate } from "../DialogBox";
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function exceptionAlert(e) {
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dialogBoxCreate("Caught an exception: " + e + "<br><br>" +
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"Filename: " + (e.fileName || "UNKNOWN FILE NAME") + "<br><br>" +
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"Line Number: " + (e.lineNumber || "UNKNOWN LINE NUMBER") + "<br><br>" +
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"This is a bug, please report to game developer with this " +
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"message as well as details about how to reproduce the bug.<br><br>" +
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"If you want to be safe, I suggest refreshing the game WITHOUT saving so that your " +
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"safe doesn't get corrupted");
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}
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export {
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exceptionAlert
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}
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