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https://github.com/bitburner-official/bitburner-src.git
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Update Game Timer
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320d6943de
commit
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@ -111,7 +111,7 @@ export function Game(props: IProps): React.ReactElement {
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stageComponent = <Countdown onFinish={() => setStage(Stage.Minigame)} />;
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break;
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case Stage.Minigame: {
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const MiniGame = SlashGame; // minigames[gameIds.id];
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const MiniGame = minigames[gameIds.id];
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stageComponent = <MiniGame onSuccess={success} onFailure={failure} difficulty={props.Difficulty + level / 50} />;
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break;
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}
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@ -1,8 +1,7 @@
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import LinearProgress from "@mui/material/LinearProgress";
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import React, { useState, useEffect } from "react";
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import withStyles from "@mui/styles/withStyles";
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import { Theme } from "@mui/material/styles";
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import Grid from "@mui/material/Grid";
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import { Paper, LinearProgress } from "@mui/material";
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import { use } from "../../ui/Context";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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@ -19,6 +18,7 @@ const TimerProgress = withStyles((theme: Theme) => ({
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interface IProps {
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millis: number;
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onExpire: () => void;
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noPaper?: boolean;
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}
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export function GameTimer(props: IProps): React.ReactElement {
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@ -42,9 +42,11 @@ export function GameTimer(props: IProps): React.ReactElement {
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// https://stackoverflow.com/questions/55593367/disable-material-uis-linearprogress-animation
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// TODO(hydroflame): there's like a bug where it triggers the end before the
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// bar physically reaches the end
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return (
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<Grid item xs={12}>
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return props.noPaper ? (
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<TimerProgress variant="determinate" value={v} color="primary" />
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) : (
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<Paper sx={{ p: 1, mb: 1 }}>
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<TimerProgress variant="determinate" value={v} color="primary" />
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</Grid>
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</Paper>
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);
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}
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