diff --git a/src/Augmentation/AugmentationHelpers.jsx b/src/Augmentation/AugmentationHelpers.jsx index bdced65ab..a75541f0b 100644 --- a/src/Augmentation/AugmentationHelpers.jsx +++ b/src/Augmentation/AugmentationHelpers.jsx @@ -28,42 +28,6 @@ function AddToAugmentations(aug) { Augmentations[name] = aug; } -function getRandomMultiplier(min, max) { - let randomNumber = (new WHRNG(Math.floor(Player.lastUpdate/3600000))); - randomNumber.step(); - return (min + (max - min) * (randomNumber.random())); -} - -function getRandomModifier() { - var multiplierTypes = - ["hacking_chance_mult", - "hacking_speed_mult", - "hacking_money_mult", - "hacking_grow_mult", - "hacking_mult", - "strength_mult", - "defense_mult", - "dexterity_mult", - "agility_mult", - "charisma_mult", - "hacking_exp_mult", - "strength_exp_mult", - "defense_exp_mult", - "dexterity_exp_mult", - "agility_exp_mult", - "charisma_exp_mult", - "company_rep_mult", - "faction_rep_mult", - "crime_money_mult", - "crime_success_mult", - "work_money_mult"]; - - let randomNumber = (new WHRNG(Math.floor(Player.lastUpdate/3600000))); - - randomNumber.step(); - return (multiplierTypes[Math.floor(multiplierTypes.length * randomNumber.random())]); -} - function getRandomBonus() { var bonuses = [ @@ -130,7 +94,6 @@ function initAugmentations() { clearObject(Augmentations); //Time-Based Augment Test - var randomMod = getRandomModifier(); var randomBonuses = getRandomBonus(); const CircadianRhythm = new Augmentation({