deleted unnecessary functions

This commit is contained in:
Tesseract1234567890 2021-06-03 16:17:34 -04:00
parent 29d7134859
commit 17315733a7

@ -28,42 +28,6 @@ function AddToAugmentations(aug) {
Augmentations[name] = aug;
}
function getRandomMultiplier(min, max) {
let randomNumber = (new WHRNG(Math.floor(Player.lastUpdate/3600000)));
randomNumber.step();
return (min + (max - min) * (randomNumber.random()));
}
function getRandomModifier() {
var multiplierTypes =
["hacking_chance_mult",
"hacking_speed_mult",
"hacking_money_mult",
"hacking_grow_mult",
"hacking_mult",
"strength_mult",
"defense_mult",
"dexterity_mult",
"agility_mult",
"charisma_mult",
"hacking_exp_mult",
"strength_exp_mult",
"defense_exp_mult",
"dexterity_exp_mult",
"agility_exp_mult",
"charisma_exp_mult",
"company_rep_mult",
"faction_rep_mult",
"crime_money_mult",
"crime_success_mult",
"work_money_mult"];
let randomNumber = (new WHRNG(Math.floor(Player.lastUpdate/3600000)));
randomNumber.step();
return (multiplierTypes[Math.floor(multiplierTypes.length * randomNumber.random())]);
}
function getRandomBonus() {
var bonuses =
[
@ -130,7 +94,6 @@ function initAugmentations() {
clearObject(Augmentations);
//Time-Based Augment Test
var randomMod = getRandomModifier();
var randomBonuses = getRandomBonus();
const CircadianRhythm = new Augmentation({