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Update sleeves.rst
Minor corrections to sleeves documentation to reflect game behaviour regarding purchase of additional duplicate sleeves and memory for sleeves.
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@ -39,7 +39,7 @@ There are two methods of obtaining Duplicate Sleeves:
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1. Destroy BitNode-10. Each completion give you one additional Duplicate Sleeve
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1. Destroy BitNode-10. Each completion give you one additional Duplicate Sleeve
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2. Purchase Duplicate Sleeves from :ref:`the faction The Covenant <gameplay_factions>`.
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2. Purchase Duplicate Sleeves from :ref:`the faction The Covenant <gameplay_factions>`.
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This is only available in BitNodes-10. Sleeves purchased this way are **permanent** (they persist
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This is only available in BitNode-10. Sleeves purchased this way are **permanent** (they persist
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through BitNodes). You can purchase up to 5 Duplicate Sleeves from The Covenant.
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through BitNodes). You can purchase up to 5 Duplicate Sleeves from The Covenant.
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Synchronization
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Synchronization
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@ -86,8 +86,7 @@ switching BitNodes. For example, if a sleeve has a memory of 10, then when you
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switch BitNodes its synchronization will initially be set to 10, rather than 1.
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switch BitNodes its synchronization will initially be set to 10, rather than 1.
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Memory can only be increased by purchasing upgrades from The Covenant. Just like
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Memory can only be increased by purchasing upgrades from The Covenant. Just like
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the ability to purchase additional sleeves, this is only available in BitNodes-10
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the ability to purchase additional sleeves, this is only available in BitNode-10.
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and above, and is only available after defeating BitNode-10 at least once.
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Memory is a persistent stat, meaning it never gets reset back to 1.
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Memory is a persistent stat, meaning it never gets reset back to 1.
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The maximum possible value for a sleeve's memory is 100.
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The maximum possible value for a sleeve's memory is 100.
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