2.6.1dev initial state

This commit is contained in:
Snarling 2024-03-05 20:54:11 -05:00
parent 0bf01aacab
commit 1755b7cd7f
5 changed files with 8 additions and 86 deletions

@ -1,6 +1,6 @@
{
"name": "bitburner",
"version": "2.6.0",
"version": "2.6.1",
"lockfileVersion": 3,
"requires": true,
"packages": {

@ -1,6 +1,6 @@
{
"name": "bitburner",
"version": "2.6.0",
"version": "2.6.1",
"description": "A cyberpunk-themed programming incremental game",
"main": "main.js",
"author": "Daniel Xie, hydroflame, et al.",

2
package-lock.json generated

@ -1,6 +1,6 @@
{
"name": "bitburner",
"version": "2.6.0",
"version": "2.6.1",
"lockfileVersion": 3,
"requires": true,
"packages": {

@ -1,7 +1,7 @@
{
"name": "bitburner",
"license": "SEE LICENSE IN license.txt",
"version": "2.6.0",
"version": "2.6.1",
"main": "electron-main.js",
"author": {
"name": "Daniel Xie, hydroflame, et al."

@ -75,8 +75,8 @@ export const CONSTANTS: {
Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
LatestUpdate: string;
} = {
VersionString: "2.6.0",
isDevBranch: false,
VersionString: "2.6.1dev",
isDevBranch: true,
VersionNumber: 38,
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
@ -200,86 +200,8 @@ export const CONSTANTS: {
// Also update doc/source/changelog.rst
LatestUpdate: `
## v2.6.0 - IPvGO: 5 Mar 2024
## v2.6.1 dev - last updated 5 Mar 2024
### MAJOR ADDITIONS
- A new minigame IPvGO, based on the game Go. Visit DefComm in New Tokyo or the CIA in Sector-12 for access. Documentation for the mechanic is available ingame under "How to Play" once the mechanic is available. (@ficocelliguy)
- A new BitNode has been added which focuses on the IPvGO mechanic (@ficocelliguy)
### API
- (Bladeburner) ns.bladeburner.getSkillUpgradeCost now returns infinity if requesting a cost above the maximum skill level (@Semanual)
- (CodingContract) Fixed an issue where ns.codingcontract.getData was leaking internal arrays when contract data was a 2-d array (@LJNeon)
- (CodingContract) ns.codingcontract.createDummyContract now returns the filename of the created contract (@Spartelfant)
- (Gang) Added ns.gang.getInstallResult for determining the effect an augmentation install will have on gang member ascension multipliers (@LJNeon)
- (Go) Added the ns.go API, which allows interaction with the new IPvGO mechanic. While this is in development, the API may undergo changes (@ficocelliguy)
- (Hashnet) Fixed a bug that allowed spending negative hashes (@yichizhng)
- (Ports) Added ns.nextPortWrite, which allows waiting for the next write to a port without creating a port handle object (@LJNeon)
- (Ports) Ports now support all clonable data (@LJNeon)
- (Singularity) Add type information for ns.singularity.getCurrentWork return value (@Semanual)
- (Stanek) Fix ns.stanek.acceptGift which was not working in 2.5.2 (@jjclark1982)
- ns.getPlayer now also provides the player's karma. ns.heart.break is no longer a hidden function (@LJNeon)
- ns.atExit can be provided a string id as a second parameter, to set multiple atExit callbacks for the same script (@shyguy1412)
- Improved the efficiency and accuracy of growth formulas (@d0sboots)
- ns.formatNumber now throws an error if specifying a suffixStart less than 1000 (@TheAimMan)
- HGWOptions now accepts a non-integer number of threads (@Caldwell-74)
- Fixed outdated docs for ns.spawn() (@adeilt)
- Fixed ns.serverExists returning incorrect value for an endgame server (@cigarmemr)
- Refactored weaken effect calculation (@Caldwell-74)
### UI
- (Augmentations) Fixed some missing description text for Hacknet multipliers (@jjclark1982)
- (Corporation) Align columns correctly in warehouse breakdown table (@jjclark1982)
- (Corporation) Several typo fixes in Corporation modals (@cigarmemr)
- (Documentation) Ingame documentation now displays line breaks inside tables correctly (@Snarling)
- (Documentation) Added a documentation page for converting .script to .js (@LJNeon, @jjclark1982, @Snarling)
- (Documentation) Script editor doc button points to correct docs (@LJNeon)
- (Hashnet) Hash upgrade descriptions use proper number formatting options (@Snarling)
- (Hacknet) Hacknet display shows a dynamic amount of columns based on screen width (@shyguy1412)
- (Infiltration) Changed how the CheatCodeGame is displayed (@alutman, @Snarling)
- (Infiltration) If currently performing faction work, UI defaults to trading info for rep with that faction (@LJNeon)
- (Sleeve) If intelligence is unlocked, sleeve intelligence is shown in the UI (@Caldwell-74)
- (Stockmarket) Changed color of stocks increasing in value (@Semanual)
- (Terminal) Improved scroll behavior on the Terminal (@Snarling)
- (Theme) Added 3 new theme elements to properly support light themes (@adeilt)
- Added a tail render interval setting, changing how frequently tail windows redraw their contents (@Caldwell-74)
- Reorganization of some content and sorting of scripts on the Active Scripts page (@Snarling, @TheAimMan)
- "Disable Text Effects" option also disables the corrupted text display (@draughtnyan)
- fl1ght.exe now displays the related requirements in a more readable way (@TheAimMan, @LJNeon)
- Miscellaneous wording fixes (@cigarmemr)
### MISC
- (CodingContract) Improve parsing of player input for arrays in coding contracts (@rocket3989)
- (Corporation) Fix an incorrect demand range for Minerals (@catloversg)
- (Corporation) Added ingame documentation (@catloversg)
- (Corporation) Divisions impact on corporation valuation is now based on number of offices and warehouses (@catloversg)
- (Corporation) Improve performance of calculations (@catloversg)
- (Bladeburner) Band-aid fix Blops count and action stopping (@Caldwell-74)
- (Gang) Add separate money tracking for gang expenses (@deansvendsen)
- (Ports) Port objects no longer track a separate promise for every use of nextWrite (@Snarling)
- (Ports) Fixed a crashing bug related to the changes above (@Jman420)
- (RemoteAPI) Remote API can be targeted to a remote device instead of the default of localhost (@Specker)
- (RemoteAPI) Added a getAllServers method (@shyguy1412)
- (ScriptEditor) When importing from other files that are also open in the editor, type information is now available in the IDE (@shyguy1412)
- (ScriptEditor) Links from "ls" are now tied to that host, instead of your connected machine (@LJNeon)
- (ScriptEditor) Script "models" in the script editor are now properly disposed (@Caldwell-74)
- (Terminal) Add --ram-override flag to the run command (@LJNeon)
- (Terminal) Fix incorrect help text for rm command (@LJNeon)
- Add a helper for clamping numbers to an allowable range, and use this for player skill formulas (@Caldwell-74)
- Protect against renaming servers to invalid names (@LJNeon)
- All running scripts are killed upon entering the BitVerse (@LJNeon)
- Scripts with the "temporary" flag set do not populate the Recently Killed script list on script death (@TheAimMan)
- Fix an issue with offline income for scripts (@Caldwell-74)
- Various "nextUpdate" promises are not tracked internally as a single promise instead of an array of promises (@Caldwell-74, @LJNeon)
- Fix inconsistent importing of the arg library (@catloversg)
- Clarify some information in the CONTRIBUTING.md file (@deansvendsen)
- Internal changes to method used for cloning objects (@LJNeon)
- Rearrange some internal constants (@Caldwell-74)
- b1t_flum3.exe can be ran in "quick" mode (@TheAimMan)
- Nerf noodle bar (various)
- Nerf noodle bar moar (@Caldwell-74)
No changes since v2.6.0 release. See 2.6.0 changelog at https://github.com/bitburner-official/bitburner-src/blob/v2.6.0/src/Documentation/doc/changelog.md
`,
};