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Fixed corporation bug
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b0918d7bd3
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@ -252,5 +252,6 @@ export let CONSTANTS: IMap<any> = {
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* Bug Fix: Netscript1.0 now works properly for multiple 'namespace' imports (import * as namespace from "script")
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* Bug Fix: Terminal 'wget' command now correctly evaluates directory paths
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* Bug Fix: wget(), write(), and scp() Netscript functions now fail if an invalid filepath is passed in
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* Bug Fix: Having Corporation warehouses at full capacity should no longer freeze game in certain conditions
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`
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}
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@ -521,15 +521,18 @@ Industry.prototype.process = function(marketCycles=1, state, company) {
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}
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// Process production, purchase, and import/export of materials
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var res = this.processMaterials(marketCycles, company);
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let res = this.processMaterials(marketCycles, company);
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if (Array.isArray(res)) {
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this.thisCycleRevenue = this.thisCycleRevenue.plus(res[0]);
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this.thisCycleExpenses = this.thisCycleExpenses.plus(res[1]);
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}
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// Process creation, production & sale of products
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res = this.processProducts(marketCycles, company);
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if (Array.isArray(res)) {
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this.thisCycleRevenue = this.thisCycleRevenue.plus(res[0]);
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this.thisCycleExpenses = this.thisCycleExpenses.plus(res[1]);
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}
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}
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// Process change in demand and competition for this industry's materials
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@ -846,7 +849,7 @@ Industry.prototype.processMaterials = function(marketCycles=1, company) {
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sellAmt = (sellAmt * SecsPerMarketCycle * marketCycles);
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sellAmt = Math.min(mat.qty, sellAmt);
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if (sellAmt < 0) {
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console.log("sellAmt calculated to be negative");
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console.warn(`sellAmt calculated to be negative for ${matName} in ${city}`);
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mat.sll = 0;
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continue;
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}
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@ -899,9 +902,11 @@ Industry.prototype.processMaterials = function(marketCycles=1, company) {
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break;
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}
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//Make sure theres enough space in warehouse
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// Make sure theres enough space in warehouse
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if (expWarehouse.sizeUsed >= expWarehouse.size) {
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return; //Warehouse at capacity
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// Warehouse at capacity. Exporting doesnt
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// affect revenue so just return 0's
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return [0, 0];
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} else {
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var maxAmt = Math.floor((expWarehouse.size - expWarehouse.sizeUsed) / MaterialSizes[matName]);
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amt = Math.min(maxAmt, amt);
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