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Update NetscriptDefinitions.d.ts to match class BitNodeMultipliers (#1642)
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src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
50
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -653,22 +653,22 @@ interface BitNodeMultipliers {
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CharismaLevelMultiplier: number;
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/** Influences the experience gained for each ability when a player completes a class. */
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ClassGymExpGain: number;
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/** Influences the amount of money gained from completing Coding Contracts */
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/**Influences the amount of money gained from completing Coding Contracts. */
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CodingContractMoney: number;
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/** Influences the experience gained for each ability when the player completes working their job. */
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CompanyWorkExpGain: number;
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/** Influences how much money the player earns when completing working their job. */
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CompanyWorkMoney: number;
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/** Influences the amount of divisions a corporation can have at the same time*/
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CorporationDivisions: number;
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/** Influences the money gain from dividends of corporations created by the player. */
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CorporationSoftcap: number;
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/** Influences how much rep the player gains when performing work for a company. */
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CompanyWorkRepGain: number;
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/** Influences the valuation of corporations created by the player. */
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CorporationValuation: number;
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/** Influences the base experience gained for each ability when the player commits a crime. */
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CrimeExpGain: number;
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/** Influences the base money gained when the player commits a crime. */
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CrimeMoney: number;
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/** influences the success chance of committing crimes */
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CrimeSuccessRate: number;
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/** Influences how many Augmentations you need in order to get invited to the Daedalus faction */
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DaedalusAugsRequirement: number;
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/** Influences how quickly the player's defense level (not exp) scales */
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@ -685,14 +685,22 @@ interface BitNodeMultipliers {
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FourSigmaMarketDataApiCost: number;
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/** Influences how much it costs to unlock the stock market's 4S Market Data (NOT API) */
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FourSigmaMarketDataCost: number;
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/** Influences the respect gain and money gain of your gang. */
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/** Reduces gangs earning. */
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GangSoftcap: number;
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/** Percentage of unique augs that the gang has. */
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GangUniqueAugs: number;
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/** Percentage multiplier on the effect of the IPvGO rewards **/
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GoPower: number;
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/** Influences the experienced gained when hacking a server. */
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HackExpGain: number;
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/** Influences how quickly the player's hacking level (not experience) scales */
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HackingLevelMultiplier: number;
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/** Influences how much money is produced by Hacknet Nodes
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* and the hash rate of Hacknet Servers (unlocked in BitNode-9) */
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/** Influences how quickly the player's hack(), grow() and weaken() calls run */
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HackingSpeedMultiplier: number;
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/**
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* Influences how much money is produced by Hacknet Nodes.
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* Influences the hash rate of Hacknet Servers (unlocked in BitNode-9)
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*/
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HacknetNodeMoney: number;
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/** Influences how much money it costs to upgrade your home computer's RAM */
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HomeComputerRamCost: number;
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@ -700,22 +708,28 @@ interface BitNodeMultipliers {
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InfiltrationMoney: number;
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/** Influences how much rep the player can gain from factions when selling stolen documents and secrets */
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InfiltrationRep: number;
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/** Influences how much money can be stolen from a server when the player
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* performs a hack against it through the Terminal. */
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/**
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* Influences how much money can be stolen from a server when the player performs a hack against it through
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* the Terminal.
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*/
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ManualHackMoney: number;
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/** Influence how much it costs to purchase a server */
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PurchasedServerCost: number;
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/** Influence how much it costs to purchase a server */
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PurchasedServerSoftcap: number;
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/** Influences the maximum number of purchased servers you can have */
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PurchasedServerLimit: number;
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/** Influences the maximum allowed RAM for a purchased server */
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PurchasedServerMaxRam: number;
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/** Influences cost of any purchased server at or above 128GB */
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PurchasedServerSoftcap: number;
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/** Influences the minimum favor the player must have with a faction before they can donate to gain rep. */
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RepToDonateToFaction: number;
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/** Influences how much the money on a server can be reduced when a script performs a hack against it. */
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/** Influences how much money can be stolen from a server when a script performs a hack against it. */
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ScriptHackMoney: number;
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/** Influences how much of the money stolen by a scripted hack will be added to the player's money. */
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/**
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* The amount of money actually gained when script hack a server. This is
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* different than the above because you can reduce the amount of money but
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* not gain that same amount.
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*/
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ScriptHackMoneyGain: number;
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/** Influences the growth percentage per cycle against a server. */
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ServerGrowthRate: number;
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@ -729,12 +743,16 @@ interface BitNodeMultipliers {
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ServerWeakenRate: number;
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/** Influences how quickly the player's strength level (not exp) scales */
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StrengthLevelMultiplier: number;
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/** Influences the power of the gift */
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/** Influences the power of the gift. */
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StaneksGiftPowerMultiplier: number;
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/** Influences the size of the gift */
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/** Influences the size of the gift. */
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StaneksGiftExtraSize: number;
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/** Influences the hacking skill required to backdoor the world daemon. */
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WorldDaemonDifficulty: number;
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/** Influences profits from corporation dividends and selling shares. */
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CorporationSoftcap: number;
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/** Influences the amount of divisions a corporation can have have at the same time*/
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CorporationDivisions: number;
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}
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/**
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