Update NetscriptDefinitions.d.ts to match class BitNodeMultipliers (#1642)

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nobody0 2024-08-31 04:31:04 +02:00 committed by GitHub
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@ -653,22 +653,22 @@ interface BitNodeMultipliers {
CharismaLevelMultiplier: number;
/** Influences the experience gained for each ability when a player completes a class. */
ClassGymExpGain: number;
/** Influences the amount of money gained from completing Coding Contracts */
/**Influences the amount of money gained from completing Coding Contracts. */
CodingContractMoney: number;
/** Influences the experience gained for each ability when the player completes working their job. */
CompanyWorkExpGain: number;
/** Influences how much money the player earns when completing working their job. */
CompanyWorkMoney: number;
/** Influences the amount of divisions a corporation can have at the same time*/
CorporationDivisions: number;
/** Influences the money gain from dividends of corporations created by the player. */
CorporationSoftcap: number;
/** Influences how much rep the player gains when performing work for a company. */
CompanyWorkRepGain: number;
/** Influences the valuation of corporations created by the player. */
CorporationValuation: number;
/** Influences the base experience gained for each ability when the player commits a crime. */
CrimeExpGain: number;
/** Influences the base money gained when the player commits a crime. */
CrimeMoney: number;
/** influences the success chance of committing crimes */
CrimeSuccessRate: number;
/** Influences how many Augmentations you need in order to get invited to the Daedalus faction */
DaedalusAugsRequirement: number;
/** Influences how quickly the player's defense level (not exp) scales */
@ -685,14 +685,22 @@ interface BitNodeMultipliers {
FourSigmaMarketDataApiCost: number;
/** Influences how much it costs to unlock the stock market's 4S Market Data (NOT API) */
FourSigmaMarketDataCost: number;
/** Influences the respect gain and money gain of your gang. */
/** Reduces gangs earning. */
GangSoftcap: number;
/** Percentage of unique augs that the gang has. */
GangUniqueAugs: number;
/** Percentage multiplier on the effect of the IPvGO rewards **/
GoPower: number;
/** Influences the experienced gained when hacking a server. */
HackExpGain: number;
/** Influences how quickly the player's hacking level (not experience) scales */
HackingLevelMultiplier: number;
/** Influences how much money is produced by Hacknet Nodes
* and the hash rate of Hacknet Servers (unlocked in BitNode-9) */
/** Influences how quickly the player's hack(), grow() and weaken() calls run */
HackingSpeedMultiplier: number;
/**
* Influences how much money is produced by Hacknet Nodes.
* Influences the hash rate of Hacknet Servers (unlocked in BitNode-9)
*/
HacknetNodeMoney: number;
/** Influences how much money it costs to upgrade your home computer's RAM */
HomeComputerRamCost: number;
@ -700,22 +708,28 @@ interface BitNodeMultipliers {
InfiltrationMoney: number;
/** Influences how much rep the player can gain from factions when selling stolen documents and secrets */
InfiltrationRep: number;
/** Influences how much money can be stolen from a server when the player
* performs a hack against it through the Terminal. */
/**
* Influences how much money can be stolen from a server when the player performs a hack against it through
* the Terminal.
*/
ManualHackMoney: number;
/** Influence how much it costs to purchase a server */
PurchasedServerCost: number;
/** Influence how much it costs to purchase a server */
PurchasedServerSoftcap: number;
/** Influences the maximum number of purchased servers you can have */
PurchasedServerLimit: number;
/** Influences the maximum allowed RAM for a purchased server */
PurchasedServerMaxRam: number;
/** Influences cost of any purchased server at or above 128GB */
PurchasedServerSoftcap: number;
/** Influences the minimum favor the player must have with a faction before they can donate to gain rep. */
RepToDonateToFaction: number;
/** Influences how much the money on a server can be reduced when a script performs a hack against it. */
/** Influences how much money can be stolen from a server when a script performs a hack against it. */
ScriptHackMoney: number;
/** Influences how much of the money stolen by a scripted hack will be added to the player's money. */
/**
* The amount of money actually gained when script hack a server. This is
* different than the above because you can reduce the amount of money but
* not gain that same amount.
*/
ScriptHackMoneyGain: number;
/** Influences the growth percentage per cycle against a server. */
ServerGrowthRate: number;
@ -729,12 +743,16 @@ interface BitNodeMultipliers {
ServerWeakenRate: number;
/** Influences how quickly the player's strength level (not exp) scales */
StrengthLevelMultiplier: number;
/** Influences the power of the gift */
/** Influences the power of the gift. */
StaneksGiftPowerMultiplier: number;
/** Influences the size of the gift */
/** Influences the size of the gift. */
StaneksGiftExtraSize: number;
/** Influences the hacking skill required to backdoor the world daemon. */
WorldDaemonDifficulty: number;
/** Influences profits from corporation dividends and selling shares. */
CorporationSoftcap: number;
/** Influences the amount of divisions a corporation can have have at the same time*/
CorporationDivisions: number;
}
/**