From 18f447de0eec13308ab94d88dba18244909e5ae2 Mon Sep 17 00:00:00 2001 From: Daniel Xie Date: Tue, 30 May 2017 15:59:08 -0500 Subject: [PATCH] Increased cost multiplier for Hacknet Node upgrades --- src/Constants.js | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/Constants.js b/src/Constants.js index e6a291e4b..d2659c7cf 100644 --- a/src/Constants.js +++ b/src/Constants.js @@ -1,5 +1,5 @@ CONSTANTS = { - Version: "0.17.5", + Version: "0.17.6", //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then @@ -19,10 +19,10 @@ CONSTANTS = { /* Hacknet Node constants */ HacknetNodeMoneyGainPerLevel: 1.65, - HacknetNodePurchaseNextMult: 1.33, //Multiplier when purchasing an additional hacknet node + HacknetNodePurchaseNextMult: 1.38, //Multiplier when purchasing an additional hacknet node HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level - HacknetNodeUpgradeRamMult: 1.22, //Multiplier for cost when upgrading RAM - HacknetNodeUpgradeCoreMult: 1.45, //Multiplier for cost when buying another core + HacknetNodeUpgradeRamMult: 1.24, //Multiplier for cost when upgrading RAM + HacknetNodeUpgradeCoreMult: 1.48, //Multiplier for cost when buying another core HacknetNodeMaxLevel: 200, HacknetNodeMaxRam: 64,