Merge branch 'dev' into feature/exit-process

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hydroflame 2021-12-17 11:49:58 -05:00 committed by GitHub
commit 196086cc13
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14 changed files with 89 additions and 46 deletions

36
dist/vendor.bundle.js vendored

File diff suppressed because one or more lines are too long

@ -9,8 +9,9 @@ if (greenworks.init()) {
const debug = false;
let win = null;
function createWindow(killall) {
const win = new BrowserWindow({
win = new BrowserWindow({
show: false,
backgroundThrottling: false,
});
@ -77,9 +78,9 @@ function createWindow(killall) {
click: () => {
setStopProcessHandler(app, win, false);
if (intervalID) clearInterval(intervalID);
createWindow(true);
win.webContents.forcefullyCrashRenderer();
win.close();
createWindow(true);
},
},
],

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

@ -110,6 +110,6 @@
"watch": "webpack --watch --mode production",
"watch:dev": "webpack --watch --mode development",
"electron": "cp -r electron/* .package && cp index.html .package && cp main.bundle.js .package && cp dist/vendor.bundle.js .package/dist/ && cp -r dist/ext .package/dist/ && electron-packager .package bitburner --all --out .build --overwrite --icon .package/icon.png",
"allbuild": "npm run build && npm run electron && git add --all && git commit --amend --no-edit"
"allbuild": "npm run build && npm run electron && git add --all && git commit --amend --no-edit && git push -f -u origin dev"
}
}

@ -1,2 +1,2 @@
// Defined by webpack on startup or compilation
declare const __COMMIT_HASH__: string;
declare let __COMMIT_HASH__: string;

@ -55,6 +55,7 @@ import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { KEY } from "../../utils/helpers/keyCodes";
import { ProgramsSeen } from "../../Programs/ui/ProgramsRoot";
import { InvitationsSeen } from "../../Faction/ui/FactionsRoot";
import { hash } from "../../hash/hash";
const openedMixin = (theme: Theme): CSSObject => ({
width: theme.spacing(31),
@ -338,11 +339,13 @@ export function SidebarRoot(props: IProps): React.ReactElement {
<ListItemIcon>
{!open ? <ChevronRightIcon color="primary" /> : <ChevronLeftIcon color="primary" />}
</ListItemIcon>
<ListItemText primary={
<Tooltip title={__COMMIT_HASH__}>
<Typography>Bitburner v{CONSTANTS.VersionString}</Typography>
<ListItemText
primary={
<Tooltip title={hash()}>
<Typography>Bitburner v{CONSTANTS.VersionString}</Typography>
</Tooltip>
} />
}
/>
</ListItem>
<Divider />
<List>

@ -69,6 +69,7 @@ import { top } from "./commands/top";
import { unalias } from "./commands/unalias";
import { weaken } from "./commands/weaken";
import { wget } from "./commands/wget";
import { hash } from "../hash/hash";
export class Terminal implements ITerminal {
// Flags to determine whether the player is currently running a hack or an analyze
@ -77,7 +78,9 @@ export class Terminal implements ITerminal {
commandHistory: string[] = [];
commandHistoryIndex = 0;
outputHistory: (Output | Link | RawOutput)[] = [new Output(`Bitburner v${CONSTANTS.VersionString} (${__COMMIT_HASH__})`, "primary")];
outputHistory: (Output | Link | RawOutput)[] = [
new Output(`Bitburner v${CONSTANTS.VersionString} (${hash()})`, "primary"),
];
// True if a Coding Contract prompt is opened
contractOpen = false;
@ -555,7 +558,7 @@ export class Terminal implements ITerminal {
}
clear(): void {
this.outputHistory = [new Output(`Bitburner v${CONSTANTS.VersionString} (${__COMMIT_HASH__})`, "primary")];
this.outputHistory = [new Output(`Bitburner v${CONSTANTS.VersionString} (${hash()})`, "primary")];
TerminalEvents.emit();
TerminalClearEvents.emit();
}
@ -668,6 +671,12 @@ export class Terminal implements ITerminal {
return;
}
break;
case iTutorialSteps.TerminalHackingMechanics:
if (commandArray.length !== 1 || !["grow", "weaken", "hack"].includes(commandArray[0] + "")) {
this.error("Bad command. Please follow the tutorial");
return;
}
break;
case iTutorialSteps.TerminalGoHome:
if (commandArray.length == 1 && commandArray[0] == "home") {
iTutorialNextStep();

@ -20,7 +20,7 @@ const useStyles = makeStyles((theme: Theme) =>
margin: theme.spacing(0),
},
input: {
backgroundColor: "#000",
backgroundColor: theme.colors.backgroundprimary,
},
nopadding: {
padding: theme.spacing(0),

@ -1,20 +1,28 @@
import React from "react";
import React, { useState } from "react";
import Typography from "@mui/material/Typography";
import Link from "@mui/material/Link";
import Box from "@mui/material/Box";
import Button from "@mui/material/Button";
import { ConfirmationModal } from "../../ui/React/ConfirmationModal";
interface IProps {
reactivateTutorial: () => void;
}
export function TutorialRoot(props: IProps): React.ReactElement {
const [confirmResetOpen, setConfirmResetOpen] = useState(false);
return (
<>
<Typography variant="h4">Tutorial / Documentation</Typography>
<Box m={2}>
<Button onClick={props.reactivateTutorial}>Soft reset and Restart tutorial</Button>
<Button onClick={() => setConfirmResetOpen(true)}>Soft reset and Restart tutorial</Button>
<ConfirmationModal
open={confirmResetOpen}
onClose={() => setConfirmResetOpen(false)}
onConfirm={props.reactivateTutorial}
confirmationText={"This will reset all your stats to 1 and money to 1k. Are you sure?"}
/>
<Link
color="primary"
target="_blank"
@ -94,6 +102,14 @@ export function TutorialRoot(props: IProps): React.ReactElement {
<Link color="primary" target="_blank" href="https://bitburner.readthedocs.io/en/latest/shortcuts.html">
<Typography>Keyboard Shortcuts</Typography>
</Link>
<br />
<Link
color="primary"
target="_blank"
href="https://bitburner.readthedocs.io/en/latest/netscript/netscriptlearntoprogram.html#netscript-1-0-vs-netscript-2-0"
>
<Typography>NS1 vs NS1 (or .script vs .js)</Typography>
</Link>
</Box>
</>
);

8
src/hash/hash.ts Normal file

@ -0,0 +1,8 @@
export function hash(): string {
try {
if (__COMMIT_HASH__) {
return __COMMIT_HASH__;
}
} catch (err) {}
return "DEV";
}

@ -12,6 +12,7 @@ import { CopyableText } from "../React/CopyableText";
import ListItem from "@mui/material/ListItem";
import EqualizerIcon from "@mui/icons-material/Equalizer";
import LastPageIcon from "@mui/icons-material/LastPage";
import VisibilityOffIcon from "@mui/icons-material/VisibilityOff";
import HelpIcon from "@mui/icons-material/Help";
import AccountTreeIcon from "@mui/icons-material/AccountTree";
import StorageIcon from "@mui/icons-material/Storage";
@ -58,6 +59,9 @@ export function InteractiveTutorialRoot(): React.ReactElement {
<br />
<br />
This tutorial will show you the basics of the game. You may skip the tutorial at any time.
<br />
<br />
You can also click the eye symbol <VisibilityOffIcon /> to temporarily hide this tutorial.
</Typography>
</>
),
@ -287,7 +291,9 @@ export function InteractiveTutorialRoot(): React.ReactElement {
The amount of money on a server is not limitless. So, if you constantly hack a server and deplete its money,
then you will encounter diminishing returns in your hacking. You will need to use{" "}
<Typography classes={{ root: classes.textfield }}>{"[n00dles ~/]> grow"}</Typography>
and <Typography classes={{ root: classes.textfield }}>{"[n00dles ~/]> weaken"}</Typography>
which tricks the company into adding money to their server and{" "}
<Typography classes={{ root: classes.textfield }}>{"[n00dles ~/]> weaken"}</Typography>
which increases the speed of hack and grow.
</Typography>
),
canNext: true,
@ -345,10 +351,6 @@ export function InteractiveTutorialRoot(): React.ReactElement {
continuously hack the n00dles server.
<br />
<br />
If you're an intermediate programmer you should use ns2 instead. It is much faster and offers more
possibilities.
<br />
<br />
To save and close the script editor, press the button in the bottom left, or press ctrl + b.
</Typography>
</>
@ -447,7 +449,11 @@ export function InteractiveTutorialRoot(): React.ReactElement {
<br />
<br />
If you know even a little bit of programming it is highly recommended you use NS2 instead. You will enjoy
the game much more.
the game much more. NS1 files end with .script and are a subset of javascript. NS2 files end with .js and
are full speed native javascript.
<br />
<br />
You can learn more about the difference between them later in the documentation.
<br />
<br />
For now, let's move on to something else!

@ -15,6 +15,7 @@ import { GameRoot } from "./GameRoot";
import { CONSTANTS } from "../Constants";
import { ActivateRecoveryMode } from "./React/RecoveryRoot";
import { hash } from "../hash/hash";
const useStyles = makeStyles((theme: Theme) =>
createStyles({
@ -69,7 +70,9 @@ export function LoadingScreen(): React.ReactElement {
<CircularProgress size={150} color="primary" />
</Grid>
<Grid item>
<Typography variant="h3">Loading Bitburner v{CONSTANTS.VersionString} ({__COMMIT_HASH__})</Typography>
<Typography variant="h3">
Loading Bitburner v{CONSTANTS.VersionString} ({hash()})
</Typography>
</Grid>
{show && (
<Grid item>

@ -44,10 +44,7 @@ module.exports = (env, argv) => {
// Get the current commit hash to inject into the app
// https://stackoverflow.com/a/38401256
const commitHash = require('child_process')
.execSync('git rev-parse --short HEAD')
.toString()
.trim();
const commitHash = require("child_process").execSync("git rev-parse --short HEAD").toString().trim();
return {
plugins: [
@ -113,7 +110,7 @@ module.exports = (env, argv) => {
},
}),
new webpack.DefinePlugin({
__COMMIT_HASH__: JSON.stringify(commitHash)
__COMMIT_HASH__: JSON.stringify(commitHash || "DEV"),
}),
// In dev mode, use a faster method of create sourcemaps
// while keeping lines/columns accurate