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Merge pull request #1497 from danielyxie/dev
fix blade leaving bitverse
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24
dist/vendor.bundle.js
vendored
24
dist/vendor.bundle.js
vendored
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@ -15,7 +15,7 @@ import { Skill } from "./Skill";
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import { City } from "./City";
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import { IAction } from "./IAction";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { IRouter } from "../ui/Router";
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import { IRouter, Page } from "../ui/Router";
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import { ConsoleHelpText } from "./data/Help";
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import { exceptionAlert } from "../utils/helpers/exceptionAlert";
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import { getRandomInt } from "../utils/helpers/getRandomInt";
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@ -26,7 +26,6 @@ import { addOffset } from "../utils/helpers/addOffset";
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import { Faction } from "../Faction/Faction";
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import { Factions, factionExists } from "../Faction/Factions";
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import { calculateHospitalizationCost } from "../Hospital/Hospital";
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import { redPillFlag } from "../RedPill";
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import { dialogBoxCreate } from "../ui/React/DialogBox";
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import { Settings } from "../Settings/Settings";
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import { Augmentations } from "../Augmentation/Augmentations";
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@ -1871,7 +1870,7 @@ export class Bladeburner implements IBladeburner {
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process(router: IRouter, player: IPlayer): void {
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// Edge case condition...if Operation Daedalus is complete trigger the BitNode
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if (redPillFlag === false && this.blackops.hasOwnProperty("Operation Daedalus")) {
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if (router.page() !== Page.BitVerse && this.blackops.hasOwnProperty("Operation Daedalus")) {
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return router.toBitVerse(false, false);
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}
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