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Added offline properties for Script object
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@ -69,9 +69,7 @@
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<div id="character-container">
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<p id="character-info"> </p>
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</div> <!-- End terminal-container -->
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</div> <!-- End character-container -->
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<!-- Always keep the terminal in focus -->
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<script type="text/javascript">
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@ -7,9 +7,21 @@ function Script() {
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//is executed every second (this may change)
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this.functionQueue = [];
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this.code = "";
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this.ramUsage = 0;
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this.code = "";
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this.ramUsage = 0;
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/* Properties to calculate offline progress. Only applies for infinitely looping scripts */
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//Time it takes to execute one iteration of the entire script
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//Each function takes 1 second, plus hacking time plus and sleep commands
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this.executionTimeMillis = 0;
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//Number of instructions ("lines") in the code. Any call ending in a ;
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//is considered one instruction. Used to calculate executionTime
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this.numInstructions = 0;
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//Which servers are hacked in one iteration of the script. May contain duplicates
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this.serversHacked = [];
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}
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//Execute the next function in the Script's function queue
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@ -20,6 +32,10 @@ Script.prototype.executeNext() {
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(this.functionQueue.shift())();
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}
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Script.prototype.setCode(code) {
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this.code = code;
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}
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/* Wrapper object that wraps a function with its arguments.
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* These objects are pushed onto a Script object's function queue.
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* The functions can be called with the standard () operator
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@ -39,21 +39,8 @@ var Engine = {
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//Time variables (milliseconds unix epoch time)
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_lastUpdate: new Date().getTime(),
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_idleSpeed: 200, //Speed (in ms) at which the main loop is updated
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//Display a status update text
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_lastStatus: null,
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displayStatusText: function(text) {
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Engine.Display.statusText.innerHTML = text;
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clearTimeout(Engine._lastStatus);
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//Wipe status message after 3 seconds
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Engine._lastStatus = setTimeout(function() {
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Engine.Display.statusText.innerHTML = "";
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}, 3000);
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},
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//Save function
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saveFile: function() {
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var tempSaveFile = JSON.stringify(Player);
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