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Merge pull request #3101 from phyzical/bugfix/work-in-progress-augment-fix
work in progress augment fix
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commit
1a9b3bd113
@ -31,10 +31,21 @@ export function WorkInProgressRoot(): React.ReactElement {
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const id = setInterval(rerender, CONSTANTS.MilliPerCycle);
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const id = setInterval(rerender, CONSTANTS.MilliPerCycle);
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return () => clearInterval(id);
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return () => clearInterval(id);
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}, []);
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}, []);
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const player = use.Player();
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const player = use.Player();
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const router = use.Router();
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const router = use.Router();
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const faction = Factions[player.currentWorkFactionName];
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const faction = Factions[player.currentWorkFactionName];
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if (player.workType == CONSTANTS.WorkTypeFaction) {
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if (player.workType == CONSTANTS.WorkTypeFaction) {
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if (!faction) {
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return <>
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<Typography variant="h4" color="primary">
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You have not joined {faction} yet!
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</Typography>
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<Button onClick={() => router.toFactions()}>Back to Factions</Button>
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</>
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}
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function cancel(): void {
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function cancel(): void {
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router.toFaction(faction);
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router.toFaction(faction);
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player.finishFactionWork(true);
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player.finishFactionWork(true);
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@ -124,7 +135,6 @@ export function WorkInProgressRoot(): React.ReactElement {
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}
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}
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function unfocus(): void {
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function unfocus(): void {
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router.toFaction(faction);
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router.toCity();
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router.toCity();
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player.stopFocusing();
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player.stopFocusing();
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}
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}
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