diff --git a/src/Augmentation/AugmentationHelpers.jsx b/src/Augmentation/AugmentationHelpers.jsx
index b7df5ce26..417362c22 100644
--- a/src/Augmentation/AugmentationHelpers.jsx
+++ b/src/Augmentation/AugmentationHelpers.jsx
@@ -36,6 +36,19 @@ function initAugmentations() {
//Reset Augmentations
clearObject(Augmentations);
+ //Time-Based Augment Test
+ const CircadianRhythm = new Augmentation({
+ name:AugmentationNames.CircadianRhythm, moneyCost: 0, repCost:0,
+ info:"An injection which improves your perception by a variable amount.
" +
+ "This augmentation increases the player's hacking skill by a variable amount.",
+ hacking_mult: 1.08,
+ });
+ CircadianRhythm.addToFactions(["VitaLife"]);
+ if (augmentationExists(AugmentationNames.CircadianRhythm)) {
+ delete Augmentations[AugmentationNames.CircadianRhythm];
+ }
+ AddToAugmentations(CircadianRhythm);
+
//Combat stat augmentations
const HemoRecirculator = new Augmentation({
name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3,
diff --git a/src/Augmentation/data/AugmentationNames.ts b/src/Augmentation/data/AugmentationNames.ts
index 2c681008d..c889a8dfc 100644
--- a/src/Augmentation/data/AugmentationNames.ts
+++ b/src/Augmentation/data/AugmentationNames.ts
@@ -1,6 +1,7 @@
import { IMap } from "../../types";
export const AugmentationNames: IMap = {
+ CircadianRhythm: "Circadian Modulator",
Targeting1: "Augmented Targeting I",
Targeting2: "Augmented Targeting II",
Targeting3: "Augmented Targeting III",