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Merge pull request #3371 from Hedrauta/Hamming-Coding-Contracts
2 new Coding Contracts
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commit
1b7abbffaf
@ -1,5 +1,6 @@
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import { getRandomInt } from "../utils/helpers/getRandomInt";
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import { HammingEncode, HammingDecode } from "../utils/HammingCodeTools";
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/* tslint:disable:completed-docs no-magic-numbers arrow-return-shorthand */
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/* Function that generates a valid 'data' for a contract type */
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@ -1008,4 +1009,62 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
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return true;
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},
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},
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{
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name: "HammingCodes: Integer to encoded Binary",
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numTries: 10,
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difficulty: 5,
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desc: (n: number): string => {
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return [
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"You are given the following decimal Value: \n",
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`${n} \n`,
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"Convert it into a binary string and encode it as a 'Hamming-Code'. eg:\n ",
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"Value 8 will result into binary '1000', which will be encoded",
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"with the pattern 'pppdpddd', where p is a paritybit and d a databit,\n",
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"or '10101' (Value 21) will result into (pppdpdddpd) '1111101011'.\n\n",
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"NOTE: You need an parity Bit on Index 0 as an 'overall'-paritybit. \n",
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"NOTE 2: You should watch the HammingCode-video from 3Blue1Brown, which explains the 'rule' of encoding,",
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"including the first Index parity-bit mentioned on the first note.\n\n",
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"Now the only one rule for this encoding:\n",
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" It's not allowed to add additional leading '0's to the binary value\n",
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"That means, the binary value has to be encoded as it is",
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].join(" ");
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},
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gen: (): number => {
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return getRandomInt(Math.pow(2, 4), Math.pow(2, getRandomInt(1, 57)));
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},
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solver: (data: number, ans: string): boolean => {
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return ans === HammingEncode(data);
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},
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},
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{
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name: "HammingCodes: Encoded Binary to Integer",
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difficulty: 8,
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numTries: 10,
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desc: (n: string): string => {
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return [
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"You are given the following encoded binary String: \n",
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`'${n}' \n`,
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"Treat it as a Hammingcode with 1 'possible' error on an random Index.\n",
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"Find the 'possible' wrong bit, fix it and extract the decimal value, which is hidden inside the string.\n\n",
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"Note: The length of the binary string is dynamic, but it's encoding/decoding is following Hammings 'rule'\n",
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"Note 2: Index 0 is an 'overall' parity bit. Watch the Hammingcode-video from 3Blue1Brown for more information\n",
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"Note 3: There's a ~55% chance for an altered Bit. So... MAYBE there is an altered Bit 😉\n",
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"Extranote for automation: return the decimal value as a string",
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].join(" ");
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},
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gen: (): string => {
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const _alteredBit = Math.round(Math.random());
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const _buildArray: Array<string> = HammingEncode(
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getRandomInt(Math.pow(2, 4), Math.pow(2, getRandomInt(1, 57))),
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).split("");
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if (_alteredBit) {
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const _randomIndex: number = getRandomInt(0, _buildArray.length - 1);
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_buildArray[_randomIndex] = _buildArray[_randomIndex] == "0" ? "1" : "0";
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}
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return _buildArray.join("");
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},
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solver: (data: string, ans: string): boolean => {
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return parseInt(ans, 10) === HammingDecode(data);
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},
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},
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];
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97
src/utils/HammingCodeTools.ts
Normal file
97
src/utils/HammingCodeTools.ts
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@ -0,0 +1,97 @@
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// by Discord: H3draut3r#6722, feel free to ask me any questions. i probably don't know the answer 🤣
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export function HammingEncode(value: number): string {
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// encoding following Hammings rule
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function HammingSumOfParity(_lengthOfDBits: number): number {
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// will calculate the needed amount of parityBits 'without' the "overall"-Parity (that math took me 4 Days to get it working)
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return _lengthOfDBits < 3 || _lengthOfDBits == 0 // oh and of course using ternary operators, it's a pretty neat function
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? _lengthOfDBits == 0
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? 0
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: _lengthOfDBits + 1
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: // the following math will only work, if the length is greater equal 3, otherwise it's "kind of" broken :D
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Math.ceil(Math.log2(_lengthOfDBits * 2)) <=
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Math.ceil(Math.log2(1 + _lengthOfDBits + Math.ceil(Math.log2(_lengthOfDBits))))
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? Math.ceil(Math.log2(_lengthOfDBits) + 1)
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: Math.ceil(Math.log2(_lengthOfDBits));
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}
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const _data = value.toString(2).split(""); // first, change into binary string, then create array with 1 bit per index
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const _sumParity: number = HammingSumOfParity(_data.length); // get the sum of needed parity bits (for later use in encoding)
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const count = (arr: Array<string>, val: string): number =>
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arr.reduce((a: number, v: string) => (v === val ? a + 1 : a), 0);
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// function count for specific entries in the array, for later use
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const _build = ["x", "x", ..._data.splice(0, 1)]; // init the "pre-build"
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for (let i = 2; i < _sumParity; i++) {
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// add new paritybits and the corresponding data bits (pre-building array)
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_build.push("x", ..._data.splice(0, Math.pow(2, i) - 1));
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}
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// now the "calculation"... get the paritybits ('x') working
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for (const index of _build.reduce(function (a: Array<number>, e: string, i: number) {
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if (e == "x") a.push(i);
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return a;
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}, [])) {
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// that reduce will result in an array of index numbers where the "x" is placed
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const _tempcount = index + 1; // set the "stepsize" for the parityBit
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const _temparray = []; // temporary array to store the extracted bits
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const _tempdata = [..._build]; // only work with a copy of the _build
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while (_tempdata[index] !== undefined) {
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// as long as there are bits on the starting index, do "cut"
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const _temp: Array<string> = _tempdata.splice(index, _tempcount * 2); // cut stepsize*2 bits, then...
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_temparray.push(..._temp.splice(0, _tempcount)); // ... cut the result again and keep the first half
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}
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_temparray.splice(0, 1); // remove first bit, which is the parity one
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_build[index] = (count(_temparray, "1") % 2).toString(); // count with remainder of 2 and"toString" to store the parityBit
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} // parity done, now the "overall"-parity is set
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_build.unshift((count(_build, "1") % 2).toString()); // has to be done as last element
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return _build.join(""); // return the _build as string
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}
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export function HammingDecode(_data: string): number {
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//check for altered bit and decode
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const _build = _data.split(""); // ye, an array for working, again
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const _testArray = []; //for the "truthtable". if any is false, the data has an altered bit, will check for and fix it
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const _sumParity = Math.ceil(Math.log2(_data.length)); // sum of parity for later use
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const count = (arr: Array<string>, val: string): number =>
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arr.reduce((a: number, v: string) => (v === val ? a + 1 : a), 0);
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// the count.... again ;)
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let _overallParity = _build.splice(0, 1).join(""); // store first index, for checking in next step and fix the _build properly later on
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_testArray.push(_overallParity == (count(_build, "1") % 2).toString() ? true : false); // first check with the overall parity bit
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for (let i = 0; i < _sumParity; i++) {
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// for the rest of the remaining parity bits we also "check"
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const _tempIndex = Math.pow(2, i) - 1; // get the parityBits Index
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const _tempStep = _tempIndex + 1; // set the stepsize
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const _tempData = [..._build]; // get a "copy" of the build-data for working
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const _tempArray = []; // init empty array for "testing"
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while (_tempData[_tempIndex] != undefined) {
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// extract from the copied data until the "starting" index is undefined
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const _temp = [..._tempData.splice(_tempIndex, _tempStep * 2)]; // extract 2*stepsize
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_tempArray.push(..._temp.splice(0, _tempStep)); // and cut again for keeping first half
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}
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const _tempParity = _tempArray.shift(); // and again save the first index separated for checking with the rest of the data
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_testArray.push(_tempParity == (count(_tempArray, "1") % 2).toString() ? true : false);
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// is the _tempParity the calculated data? push answer into the 'truthtable'
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}
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let _fixIndex = 0; // init the "fixing" index and start with 0
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for (let i = 1; i < _sumParity + 1; i++) {
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// simple binary adding for every boolean in the _testArray, starting from 2nd index of it
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_fixIndex += _testArray[i] ? 0 : Math.pow(2, i) / 2;
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}
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_build.unshift(_overallParity); // now we need the "overall" parity back in it's place
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// try fix the actual encoded binary string if there is an error
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if (_fixIndex > 0 && _testArray[0] == false) {
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// if the overall is false and the sum of calculated values is greater equal 0, fix the corresponding hamming-bit
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_build[_fixIndex] = _build[_fixIndex] == "0" ? "1" : "0";
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} else if (_testArray[0] == false) {
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// otherwise, if the the overall_parity is the only wrong, fix that one
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_overallParity = _overallParity == "0" ? "1" : "0";
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} else if (_testArray[0] == true && _testArray.some((truth) => truth == false)) {
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return 0; // uhm, there's some strange going on... 2 bits are altered? How? This should not happen 👀
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}
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// oof.. halfway through... we fixed an possible altered bit, now "extract" the parity-bits from the _build
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for (let i = _sumParity; i >= 0; i--) {
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// start from the last parity down the 2nd index one
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_build.splice(Math.pow(2, i), 1);
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}
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_build.splice(0, 1); // remove the overall parity bit and we have our binary value
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return parseInt(_build.join(""), 2); // parse the integer with redux 2 and we're done!
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}
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