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moar fixes
just tidying up some more parameters left over from copy/paste
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@ -146,10 +146,10 @@ export function numCycleForGrowthCorrected(server: Server, targetMoney: number,
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* @param p - Reference to Player object
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* @returns Number of "growth cycles" needed to reverse the described hack
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*/
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export function numCycleForGrowthByHackAmt(server, hackAmt: number, prehackMoney: number, p: IPlayer, cores = 1) {
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if (prehackMoney > server.moneyMax) { preHackAmt = server.moneyMax; }
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export function numCycleForGrowthByHackAmt(server: Server, hackAmt: number, prehackMoney: number, p: IPlayer, cores = 1) {
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if (prehackMoney > server.moneyMax) { prehackMoney = server.moneyMax; }
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const posthackAmt = Math.floor(prehackMoney * Math.min(1, Math.max(0, (1 - hackAmt))));
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return numCycleForGrowthCorrected(server, preHackAmt, posthackAmt, player, difficulty, cores, capGrowMult);
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return numCycleForGrowthCorrected(server, prehackMoney, posthackAmt, p, cores);
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}
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//Applied server growth for a single server. Returns the percentage growth
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