mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 12:15:44 +01:00
MISC: Make spawn able to have 0 delay (#1333)
This eliminates a hole where spawn was unrelaible, because other scripts could jump in and steal the RAM. It's not an API break, because 0 used to be an invalid value.
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@ -30,6 +30,8 @@ RAM cost: 2 GB
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Terminates the current script, and then after a defined delay it will execute the newly-specified script. The purpose of this function is to execute a new script without being constrained by the RAM usage of the current one. This function can only be used to run scripts on the local server.
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Terminates the current script, and then after a defined delay it will execute the newly-specified script. The purpose of this function is to execute a new script without being constrained by the RAM usage of the current one. This function can only be used to run scripts on the local server.
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The delay specified can be 0; in this case the new script will synchronously replace the old one. (There will not be any opportunity for other scripts to use up the RAM in-between.)
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Because this function immediately terminates the script, it does not have a return value.
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Because this function immediately terminates the script, it does not have a return value.
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Running this function with 0 or fewer threads will cause a runtime error.
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Running this function with 0 or fewer threads will cause a runtime error.
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@ -16,5 +16,5 @@ interface SpawnOptions extends RunOptions
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| Property | Modifiers | Type | Description |
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| Property | Modifiers | Type | Description |
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| --- | --- | --- | --- |
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| --- | --- | --- | --- |
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| [spawnDelay?](./bitburner.spawnoptions.spawndelay.md) | | number | _(Optional)_ Number of milliseconds to delay before spawning script, defaults to 10000 (10s). Must be a positive integer. |
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| [spawnDelay?](./bitburner.spawnoptions.spawndelay.md) | | number | _(Optional)_ Number of milliseconds to delay before spawning script, defaults to 10000 (10s). Must be a non-negative integer. If 0, the script will be spawned synchronously. |
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@ -4,7 +4,7 @@
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## SpawnOptions.spawnDelay property
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## SpawnOptions.spawnDelay property
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Number of milliseconds to delay before spawning script, defaults to 10000 (10s). Must be a positive integer.
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Number of milliseconds to delay before spawning script, defaults to 10000 (10s). Must be a non-negative integer. If 0, the script will be spawned synchronously.
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**Signature:**
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**Signature:**
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@ -93,7 +93,7 @@ export interface CompleteRunOptions {
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}
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}
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/** SpawnOptions with non-optional, type-validated members, for passing between internal functions. */
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/** SpawnOptions with non-optional, type-validated members, for passing between internal functions. */
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export interface CompleteSpawnOptions extends CompleteRunOptions {
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export interface CompleteSpawnOptions extends CompleteRunOptions {
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spawnDelay: PositiveInteger;
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spawnDelay: number;
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}
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}
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/** HGWOptions with non-optional, type-validated members, for passing between internal functions. */
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/** HGWOptions with non-optional, type-validated members, for passing between internal functions. */
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export interface CompleteHGWOptions {
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export interface CompleteHGWOptions {
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@ -189,11 +189,16 @@ function runOptions(ctx: NetscriptContext, threadOrOption: unknown): CompleteRun
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}
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}
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function spawnOptions(ctx: NetscriptContext, threadOrOption: unknown): CompleteSpawnOptions {
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function spawnOptions(ctx: NetscriptContext, threadOrOption: unknown): CompleteSpawnOptions {
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const result: CompleteSpawnOptions = { spawnDelay: 10000 as PositiveInteger, ...runOptions(ctx, threadOrOption) };
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const result: CompleteSpawnOptions = { spawnDelay: 10000, ...runOptions(ctx, threadOrOption) };
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if (typeof threadOrOption !== "object" || !threadOrOption) return result;
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if (typeof threadOrOption !== "object" || !threadOrOption) return result;
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// Safe assertion since threadOrOption type has been narrowed to a non-null object
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// Safe assertion since threadOrOption type has been narrowed to a non-null object
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const { spawnDelay } = threadOrOption as Unknownify<CompleteSpawnOptions>;
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const { spawnDelay } = threadOrOption as Unknownify<CompleteSpawnOptions>;
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if (spawnDelay !== undefined) result.spawnDelay = positiveInteger(ctx, "spawnDelayMsec", spawnDelay);
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if (spawnDelay !== undefined) {
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result.spawnDelay = number(ctx, "spawnDelay", spawnDelay);
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if (result.spawnDelay < 0) {
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throw errorMessage(ctx, `spawnDelay must be non-negative, got ${spawnDelay}`);
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}
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}
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return result;
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return result;
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}
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}
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@ -737,23 +737,36 @@ export const ns: InternalAPI<NSFull> = {
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const path = helpers.scriptPath(ctx, "scriptname", _scriptname);
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const path = helpers.scriptPath(ctx, "scriptname", _scriptname);
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const runOpts = helpers.spawnOptions(ctx, _thread_or_opt);
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const runOpts = helpers.spawnOptions(ctx, _thread_or_opt);
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const args = helpers.scriptArgs(ctx, _args);
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const args = helpers.scriptArgs(ctx, _args);
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setTimeout(() => {
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const spawnCb = () => {
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if (Router.page() === Page.BitVerse) {
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if (Router.page() === Page.BitVerse) {
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helpers.log(ctx, () => `Script execution is canceled because you are in Bitverse.`);
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helpers.log(ctx, () => `Script execution is canceled because you are in Bitverse.`);
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return;
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return;
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}
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}
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const scriptServer = GetServer(ctx.workerScript.hostname);
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const scriptServer = GetServer(ctx.workerScript.hostname);
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if (scriptServer === null) {
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if (scriptServer == null) {
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throw helpers.errorMessage(ctx, `Cannot find server ${ctx.workerScript.hostname}`);
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throw helpers.errorMessage(ctx, `Cannot find server ${ctx.workerScript.hostname}`);
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}
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}
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runScriptFromScript("spawn", scriptServer, path, args, ctx.workerScript, runOpts);
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return runScriptFromScript("spawn", scriptServer, path, args, ctx.workerScript, runOpts);
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}, runOpts.spawnDelay);
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};
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helpers.log(ctx, () => `Will execute '${path}' in ${runOpts.spawnDelay} milliseconds`);
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if (runOpts.spawnDelay !== 0) {
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setTimeout(spawnCb, runOpts.spawnDelay);
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helpers.log(ctx, () => `Will execute '${path}' in ${runOpts.spawnDelay} milliseconds`);
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}
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if (killWorkerScript(ctx.workerScript)) {
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helpers.log(ctx, () => "About to exit...");
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helpers.log(ctx, () => "Exiting...");
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const killed = killWorkerScript(ctx.workerScript);
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if (runOpts.spawnDelay === 0) {
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helpers.log(ctx, () => `Executing '${path}' immediately`);
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spawnCb();
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}
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if (killed) {
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// This prevents error messages about statements after the spawn()
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// trying to be executed when the script is dead.
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throw new ScriptDeath(ctx.workerScript);
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}
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}
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},
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},
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kill:
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kill:
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8
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
8
src/ScriptEditor/NetscriptDefinitions.d.ts
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@ -283,7 +283,10 @@ interface RunOptions {
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/** @public */
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/** @public */
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interface SpawnOptions extends RunOptions {
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interface SpawnOptions extends RunOptions {
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/** Number of milliseconds to delay before spawning script, defaults to 10000 (10s). Must be a positive integer. */
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/**
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* Number of milliseconds to delay before spawning script, defaults to 10000 (10s).
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* Must be a non-negative integer. If 0, the script will be spawned synchronously.
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*/
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spawnDelay?: number;
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spawnDelay?: number;
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}
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}
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@ -6261,6 +6264,9 @@ export interface NS {
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* constrained by the RAM usage of the current one. This function can only be used to run scripts
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* constrained by the RAM usage of the current one. This function can only be used to run scripts
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* on the local server.
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* on the local server.
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*
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*
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* The delay specified can be 0; in this case the new script will synchronously replace
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* the old one. (There will not be any opportunity for other scripts to use up the RAM in-between.)
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*
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* Because this function immediately terminates the script, it does not have a return value.
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* Because this function immediately terminates the script, it does not have a return value.
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*
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*
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* Running this function with 0 or fewer threads will cause a runtime error.
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* Running this function with 0 or fewer threads will cause a runtime error.
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