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https://github.com/bitburner-official/bitburner-src.git
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Began adding requirements for Factions
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@ -1,7 +1,10 @@
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CONSTANTS = {
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CONSTANTS = {
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//Max level for any skill. Determined by max numerical value in javascript and the skill level
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//Max level for any skill. Determined by max numerical value in javascript and the skill level
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//formula in Player.js
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//formula in Player.js
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MaxSkillLevel: 1796,
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MaxSkillLevel: 1025,
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//How much reputation is needed to join a megacorporation's faction
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CorpFactionRepRequirement: 250000,
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//Time (ms) it takes to run one operation in Netscript.
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//Time (ms) it takes to run one operation in Netscript.
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CodeInstructionRunTime: 1500,
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CodeInstructionRunTime: 1500,
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166
src/Faction.js
166
src/Faction.js
@ -10,13 +10,6 @@ function Faction(name) {
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this.playerReputation = 0; //"Reputation" within faction
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this.playerReputation = 0; //"Reputation" within faction
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};
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};
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//TODO Probably dont need this..will set this in initAugmentations instead
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Faction.prototype.setAugmentations = function(augs) {
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for (var i = 0; i < augs.length; i++) {
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this.augmentations.push(augs[i]);
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}
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}
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Faction.prototype.setInformation = function(info) {
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Faction.prototype.setInformation = function(info) {
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this.information = info;
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this.information = info;
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}
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}
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@ -111,6 +104,165 @@ initFactions = function() {
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AddToFactions(CyberSec);
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AddToFactions(CyberSec);
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}
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}
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//This function sets the requirements to join a Faction. It checks whether the Player meets
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//those requirements and will return an array of all factions that the Player should
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//receive an invitation to
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PlayerObject.prototype.checkForFactionInvitations() {
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invitedFactions = []; //Array which will hold NAMES of all Factions player should be invited to
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var companyRep = Companies[this.companyName].playerReputation;
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//Illuminati
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var illuminatiFac = Factions["Illuminati"];
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if (illuminatiFac.isBanned == false && illuminatiFac.isMember == false &&
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this.numAugmentations >= 10 &&
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this.money >= 10000000000 && this.total_money >= 20000000000 &&
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this.hacking_skill >= 800 && this.total_hacking >= 7000 &&
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this.strength >= 900 && this.total_strength >= 10000 &&
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this.defense >= 900 && this.total_defense >= 10000 &&
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this.dexterity >= 900 && this.total_dexterity >= 10000 &&
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this.agility >= 900 && this.total_agility >= 10000) {
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invitedFactions.push("Illuminati");
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}
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//Daedalus
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var daedalusFac = Factions["Daedalus"];
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if (daedalusFac.isBanned == false && daedalusFac.isMember == false &&
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this.numAugmentations >= 15 &&
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this.money >= 1000000000 && this.total_money >= 10000000000 &&
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this.hacking_skill >= 1000 && this.total_hacking >= 10000 &&
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this.strength >= 500 && this.total_strength >= 8000 &&
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this.defense >= 500 && this.total_defense >= 8000 &&
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this.dexterity >= 500 && this.total_dexterity >= 8000 &&
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this.agility >= 500 && this.total_agility >= 8000) {
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invitedFactions.push("Daedalus");
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}
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//The Covenant
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var covenantFac = Factions["The Covenant"];
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if (covenantFac.isBanned == false && covenantFac.isMember == false &&
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this.numAugmentations >= 12 &&
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this.money >= 5000000000 && this.total_money >= 10000000000 &&
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this.hacking_skill >= 850 && this.total_hack >= 5000 &&
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this.strength >= 850 && this.total_strength >= 5000 &&
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this.defense >= 850 && this.total_defense >= 5000 &&
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this.dexterity >= 850 && this.total_dexterity >= 5000 &&
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this.agility >= 850 && this.total_agility >= 5000) {
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invitedFactions.push("The Covenant");
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}
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//ECorp
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var ecorpFac = Factions["ECorp"];
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if (ecorpFac.isBanned == false && ecorpFac.isMember == false &&
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this.companyName == Locations.AevumECorp && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
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invitedFactions.push("ECorp");
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}
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//MegaCorp
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var megacorpFac = Factions["MegaCorp"];
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if (megacorpFac.isBanned == false && megacorpFac.isMember == false &&
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this.companyName == Locations.Sector12MegaCorp && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
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invitedFactions.push("MegaCorp");
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}
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//Bachman & Associates
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var bachmanandassociatesFac = Factions["Bachman & Associates"];
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if (bachmanandassociatesFac.isBanned == false && bachmanandassociatesFac.isMember == false &&
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this.companyName == Locations.AevumBachmanAndAssociates && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
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invitedFactions.push("Bachman & Associates");
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}
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//Blade Industries
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var bladeindustriesFac = Factions["Blade Industries"];
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if (bladeindustriesFac.isBanned == false && bladeindustriesFac.isMember == false &&
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this.companyName == Locations.Sector12BladeIndustries && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
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invitedFactions.push("Blade Industries");
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}
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//NWO
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var nwoFac = Factions["NWO"];
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if (nwoFac.isBanned == false && nwoFac.isMember == false &&
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this.companyName == Locations.VolhavenNWO && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
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invitedFactions.push("NWO");
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}
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//Clarke Incorporated
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var clarkeincorporatedFac = Factions["Clarke Incorporated"];
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if (clarkeincorporatedFac.isBanned == false && clarkeincorporatedFac.isMember == false &&
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this.companyName == Locations.AevumClarkeIncorporated && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
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invitedFactions.push("Clarke Incorporated");
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}
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//OmniTek Incorporated
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var omnitekincorporatedFac = Factions["OmniTek Incorporated"];
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if (omnitekincorporatedFac.isBanned == false && omnitekincorporatedFac.isMember == false &&
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this.companyName == Locations.VolhavenOmniTekIncorporated && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
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invitedFactions.push("OmniTek Incorporated");
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}
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//Four Sigma
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var foursigmaFac = Factions["Four Sigma"];
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if (foursigmaFac.isBanned == false && foursigmaFac.isMember == false &&
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this.companyName == Locations.Sector12FourSigma && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
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invitedFactions.push("Four Sigma");
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}
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//KuaiGong International
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var kuaigonginternationalFac = Factions["KuaiGong International"];
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if (kuaigonginternationalFac.isBanned == false && kuaigonginternationalFac.isMember == false &&
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this.companyName == Locations.ChongqingKuaiGongInternational && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
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invitedFactions.push("KuaiGong International");
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}
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//Fulcrum Secret Technologies - If u've unlocked fulcrum secret technolgoies server and have a high rep with the company
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var fulcrumsecrettechonologiesFac = Factions["Fulcrum Secret Technologies"];
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var fulcrumSecretServer = AllServers[SpecialServerIps.fulcrumSecretServer];
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if (fulcrumSecretServer == null) {
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console.log("Error: Could not find Fulcrum Secret Technologies Server");
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}
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if (fulcrumsecrettechonologiesFac.isBanned == false && fulcrumsecrettechonologiesFac.isMember == false &&
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fulcrumSecretServer.hasAdminRights &&
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this.companyName == Locations.AevumFulcrumTechnologies && companyRep >= 250000) {
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invitedFactions.push("Fulcrum Secret Technologies");
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}
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//BitRunners
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var bitrunnersFac = Factions["BitRunners"];
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var homeComp = AllServers[this.homeComputer];
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if (bitrunnersFac.isBanned == false && bitrunnersFac.isMember == false &&
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this.hacking_skill >= 600 && homeComp.maxRam >= 32) {
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invitedFactions.push("BitRunners");
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}
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//The Black Hand
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var theblackhandFac = Factions["The Black Hand"];
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if (theblackhandFac.isBanned == false && theblackhandFac.isMember == false &&
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this.hacking_skill >= 400 && this.strength >= 300 && this.defense >= 300 &&
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this.agility >= 300 && this.dexterity >= 300 && homeComp.maxRam >= 16) {
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invitedFactions.push("The Black Hand");
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}
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//NiteSec
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var nitesecFac = Factions["NiteSec"];
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if (nitesecFac.isBanned == false && nitesecFac.isMember == false &&
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this.hacking_skill >= 500 && homeComp.maxRam >= 32) {
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invitedFactions.push("NiteSec");
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}
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//Chongqing
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//Sector-12
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//New Tokyo
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//Aevum
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//Ishima
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//Volhaven
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//Speakers for the Dead
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//The Dark Army
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//The Syndicate
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//Tian Di Hui
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//CyberSec
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}
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joinFaction = function(faction) {
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joinFaction = function(faction) {
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faction.isMember = true;
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faction.isMember = true;
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@ -72,6 +72,9 @@ function PlayerObject() {
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this.discoveredServers = []; //IP addresses of secret servers not in the network that you have discovered
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this.discoveredServers = []; //IP addresses of secret servers not in the network that you have discovered
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this.purchasedServers = [];
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this.purchasedServers = [];
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//Augmentations
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this.numAugmentations = 0;
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//Achievements and achievement progress
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//Achievements and achievement progress
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//Flag to let the engine know the player is starting an action
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//Flag to let the engine know the player is starting an action
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@ -129,7 +132,7 @@ PlayerObject.prototype.getHomeComputer = function() {
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// At the maximum possible exp (MAX_INT = 9007199254740991), the hacking skill will be 1796 TODO REcalculate this
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// At the maximum possible exp (MAX_INT = 9007199254740991), the hacking skill will be 1796 TODO REcalculate this
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// Gets to level 1000 hacking skill at (TODO Determine this)
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// Gets to level 1000 hacking skill at (TODO Determine this)
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PlayerObject.prototype.calculateSkill = function(exp) {
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PlayerObject.prototype.calculateSkill = function(exp) {
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return Math.max(Math.floor(7.2 * Math.log(exp + 518.013) - 44), 1);
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return Math.max(Math.floor(32 * Math.log(exp + 112) - 150), 1);
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}
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}
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PlayerObject.prototype.updateSkillLevels = function() {
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PlayerObject.prototype.updateSkillLevels = function() {
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@ -183,6 +183,8 @@ initForeignServers = function() {
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FulcrumSecretTechnologiesServer.setPortProperties(5);
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FulcrumSecretTechnologiesServer.setPortProperties(5);
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AddToAllServers(FulcrumSecretTechnologiesServer);
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AddToAllServers(FulcrumSecretTechnologiesServer);
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SpecialServerIps.fulcrumSecretServer = FulcrumSecretTechnologiesServer.ip;
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var StormTechnologiesServer = new Server();
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var StormTechnologiesServer = new Server();
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StormTechnologiesServer.init(createRandomIp(), "stormtech", "Storm Technologies", true, false, false, false, 256);
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StormTechnologiesServer.init(createRandomIp(), "stormtech", "Storm Technologies", true, false, false, false, 256);
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StormTechnologiesServer.setHackingParameters(850, 1500000000, 85, 80);
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StormTechnologiesServer.setHackingParameters(850, 1500000000, 85, 80);
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5
src/SpecialServerIps.js
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5
src/SpecialServerIps.js
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@ -0,0 +1,5 @@
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/* Holds IP of Special Servers */
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SpecialServerIps = {
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fulcrumSecretServer: "",
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};
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