diff --git a/.browserslistrc b/.browserslistrc
index aa6359805..1af9a66cd 100644
--- a/.browserslistrc
+++ b/.browserslistrc
@@ -1,3 +1,3 @@
-last 4 versions
+last 8 versions
not dead
not ie <= 11
diff --git a/src/CotMG/ui/StaneksGiftRoot.tsx b/src/CotMG/ui/StaneksGiftRoot.tsx
index 17c10e103..a7a3b8bf2 100644
--- a/src/CotMG/ui/StaneksGiftRoot.tsx
+++ b/src/CotMG/ui/StaneksGiftRoot.tsx
@@ -4,6 +4,8 @@ import { CONSTANTS } from "../../Constants";
import { StaneksGiftEvents } from "../StaneksGiftEvents";
import { MainBoard } from "./MainBoard";
import { IStaneksGift } from "../IStaneksGift";
+import { Info } from "@mui/icons-material";
+import { dialogBoxCreate } from "../../ui/React/DialogBox";
import Typography from "@mui/material/Typography";
type IProps = {
@@ -18,7 +20,76 @@ export function StaneksGiftRoot({ staneksGift }: IProps): React.ReactElement {
useEffect(() => StaneksGiftEvents.subscribe(rerender), []);
return (
<>
- Stanek's Gift
+
+ Stanek's Gift
+
+ dialogBoxCreate(
+ <>
+
+ Stanek's Gift is a powerful, unique augmentation obtained by joining the Church of the Machine God,
+ which can be found in Chongqing. It is only possible to join the church if you are in BitNode 13 or
+ possess at least one level of Source File 13, and you will be turned away if you have purchased or
+ installed any augmentations beside NeuroFlux Governors. You are, however, permitted to install
+ augmentations as normal once you have joined the church.
+
+
+
+ Initially, those bearing the gift will find that its overwhelming power worsens all of their stats by
+ 10%. This penalty can be overcome in time by receiving free upgrades from the Church of the Machine
+ God faction, but the reputation requirements for these upgrades are steep, and you can only obtain
+ reputation with the church by charging the gift.
+
+
+
+ In order to charge Stanek's Gift, the user must first arrange stat-modifying fragments within the grid
+ located on the device. This may be done manually or by scripts that utilize the Stanek's Gift
+ Netscript API. Not every tile of the grid must house a fragment, but fragments cannot overlap or
+ otherwise share tiles. Fragments can be rotated, but their design does not allow them to be flipped
+ around to mirror their original shape. Note that the size of the grid is determined by the BitNode you
+ are currently in and the level of your Source File 13, if applicable.
+
+
+
+ There exist two kinds of fragments. The first are Stat Fragments, which take up 4 tiles of the grid.
+ Each Stat Fragment is unique, and there is only one of each. There is no way to obtain more of these
+ fragments. Each Stat Fragment has an associated stat that it will improve, as well as a multiplier on
+ its effectiveness known as power. When initially placed, a Stat Fragment will have no effect. In order
+ for the fragment to gain stat boosts, it must be charged. The other kind of fragments are known as
+ Booster Fragments, which take up 5 tiles of the grid. There is no shortage of Booster Fragments, and
+ it is virtually impossible to run out of them. While not providing any direct stat increases to their
+ user, Stat Fragments increase the efficacy of adjacent Stat Fragments by 10%, and do not need to be
+ charged.
+
+
+ {/*
+ TODO:
+ Board showing a booster fragment touching a single stat fragment on one edge, labeled as providing a 10% bonus to the stat fragment.
+ Board showing a booster fragment touching a single stat fragment on many edges, labeled as providing a 10% bonus to the stat fragment.
+ Board showing a booster fragment diagonal from a single stat fragment along multiple corners, labeled as providing no bonus to the stat fragment.
+ Board showing a booster fragment touching multiple stat fragments, labeled as providing a 10% bonus to each stat fragment.
+ */}
+
+
+
+ Stat Fragments are charged using the stanek.chargeFragment(rootX, rootY) NetScript API function. The
+ charging process ordinarily takes 1000ms to complete, but only takes 200ms during bonus time. When the
+ function finishes executing, the fragment's charge levels will be raised by an amount corresponding to
+ the number of threads that were used. Note that it is no more effective to charge a fragment many
+ times with few threads than to charge few times with many threads, so there is no need to distribute
+ charging jobs across multiple scripts. As a Stat Fragment's charge level is increased, its bonuses
+ will increase, but there will be diminishing returns. As such, it is generally most efficient to
+ charge all of the placed fragments equally. The charge level of a fragment will not decrease over
+ time, but it will be reset to 0 upon removing it from the board or installing augmentations.
+
+ >,
+ )
+ }
+ />
+
+
The gift is a grid on which you can place upgrades called fragments. The main type of fragment increases a stat,
like your hacking skill or agility exp. Once a stat fragment is placed it then needs to be charged via scripts