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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-30 03:23:48 +01:00
Fixed typos and small changes in new unique augmentations
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16547a514d
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@ -37,3 +37,11 @@ Private beta feedback
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window,
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window,
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6) - Maybe show total $ somewhere onscreen at all (or most) times. $/sec would also be good to know, depending on if you want the player to know that. Bottom of the menu on the left is an empty enough place to keep these.
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6) - Maybe show total $ somewhere onscreen at all (or most) times. $/sec would also be good to know, depending on if you want the player to know that. Bottom of the menu on the left is an empty enough place to keep these.
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Double check New augmentations
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Donate to faction for reputatino
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Quick overview screen
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test for open beta
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@ -1028,7 +1028,7 @@ initAugmentations = function() {
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var SmartJaw = new Augmentation(AugmentationNames.SmartJaw);
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var SmartJaw = new Augmentation(AugmentationNames.SmartJaw);
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SmartJaw.setInfo("A bionic jaw that contains advanced hardware and software " +
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SmartJaw.setInfo("A bionic jaw that contains advanced hardware and software " +
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"capable of psychoanalyzing and profiling the personality of " +
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"capable of psychoanalyzing and profiling the personality of " +
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"others using optimal imaging software. <br><br>" +
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"others using optical imaging software. <br><br>" +
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"This augmentation: <br>" +
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"This augmentation: <br>" +
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"Increases the player's charisma by 50%. <br>" +
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"Increases the player's charisma by 50%. <br>" +
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"Increases the player's charisma experience gain rate by 50%<br>" +
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"Increases the player's charisma experience gain rate by 50%<br>" +
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@ -1111,7 +1111,7 @@ initAugmentations = function() {
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PhotosyntheticCells.setInfo("Chloroplasts are added to epidermal stem cells and are applied " +
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PhotosyntheticCells.setInfo("Chloroplasts are added to epidermal stem cells and are applied " +
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"to the body using a skin graft. The result is photosynthetic " +
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"to the body using a skin graft. The result is photosynthetic " +
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"skin cells, allowing users to generate their own energy " +
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"skin cells, allowing users to generate their own energy " +
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"and nutrition using solar-power. <br><br>" +
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"and nutrition using solar power. <br><br>" +
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"This augmentation increases the player's strength, defense, and agility by 50%");
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"This augmentation increases the player's strength, defense, and agility by 50%");
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PhotosyntheticCells.setRequirements(225000, 425000000);
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PhotosyntheticCells.setRequirements(225000, 425000000);
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PhotosyntheticCells.addToFactions(["KuaiGong International"]);
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PhotosyntheticCells.addToFactions(["KuaiGong International"]);
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@ -1128,7 +1128,7 @@ initAugmentations = function() {
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"the largest database of hacking tools and information in the world. <br><br>" +
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"the largest database of hacking tools and information in the world. <br><br>" +
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"This augmentation: <br>" +
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"This augmentation: <br>" +
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"Increases the player's hacking skill by 20%<br>" +
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"Increases the player's hacking skill by 20%<br>" +
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"Increases the palyer's hacking experience gain rate by 25%<br>" +
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"Increases the player's hacking experience gain rate by 25%<br>" +
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"Increases the player's chance of successfully performing a hack by 10%<br>" +
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"Increases the player's chance of successfully performing a hack by 10%<br>" +
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"Increases the player's hacking speed by 5%<br>" +
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"Increases the player's hacking speed by 5%<br>" +
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"Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset");
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"Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset");
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@ -1260,8 +1260,17 @@ initAugmentations = function() {
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GrapheneBrachiBlades.setInfo("An upgrade to the BrachiBlades augmentation. It infuses " +
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GrapheneBrachiBlades.setInfo("An upgrade to the BrachiBlades augmentation. It infuses " +
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"the retractable blades with an advanced graphene material " +
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"the retractable blades with an advanced graphene material " +
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"to make them much stronger and lighter. <br><br>" +
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"to make them much stronger and lighter. <br><br>" +
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"This augmentation increases the player's strength and defense by 75%");
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"This augmentation:<br>" +
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"Increases the player's strength and defense by 50%<br>" +
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"Increases the player's crime success rate by 10%<br>" +
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"Increases the amount of money the player gains from crimes by 20%");
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GrapheneBrachiBlades.setRequirements(90000, 400000000);
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GrapheneBrachiBlades.setRequirements(90000, 400000000);
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GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
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if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) {
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GrapheneBrachiBlades.owned = Augmentations[AugmentationNames.GrapheneBrachiBlades].owned;
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delete Augmentations[AugmentationNames.GrapheneBrachiBlades];
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}
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AddToAugmentations(GrapheneBrachiBlades);
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//DarkArmy
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//DarkArmy
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var GrapheneBionicArms = new Augmentation(AugmentationNames.GrapheneBionicArms);
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var GrapheneBionicArms = new Augmentation(AugmentationNames.GrapheneBionicArms);
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@ -1280,7 +1289,10 @@ initAugmentations = function() {
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//TheSyndicate
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//TheSyndicate
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var BrachiBlades = new Augmentation(AugmentationNames.BrachiBlades);
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var BrachiBlades = new Augmentation(AugmentationNames.BrachiBlades);
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BrachiBlades.setInfo("A set of retractable plasteel blades are implanted in the arm, underneath the skin. " +
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BrachiBlades.setInfo("A set of retractable plasteel blades are implanted in the arm, underneath the skin. " +
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"<br><br>This augmentation increases the player's strength and defense by 25%");
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"<br><br>This augmentation: <br>" +
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"Increases the player's strength and defense by 20%<br>" +
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"Increases the player's crime success rate by 10%<br>" +
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"Increases thea mount of money the player gains from crimes by 10%");
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BrachiBlades.setRequirements(5000, 14000000);
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BrachiBlades.setRequirements(5000, 14000000);
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BrachiBlades.addToFactions(["The Syndicate"]);
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BrachiBlades.addToFactions(["The Syndicate"]);
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if (augmentationExists(AugmentationNames.BrachiBlades)) {
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if (augmentationExists(AugmentationNames.BrachiBlades)) {
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@ -1315,7 +1327,7 @@ initAugmentations = function() {
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SNA.addToFactions(["Tian Di Hui"]);
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SNA.addToFactions(["Tian Di Hui"]);
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if (augmentationExists(AugmentationNames.SNA)) {
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if (augmentationExists(AugmentationNames.SNA)) {
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SNA.owned = Augmentations[AugmentationNames.SNA].owned;
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SNA.owned = Augmentations[AugmentationNames.SNA].owned;
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delete Augmentations[AugmentationNames];
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delete Augmentations[AugmentationNames.SNA];
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}
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}
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AddToAugmentations(SNA);
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AddToAugmentations(SNA);
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}
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}
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@ -1709,16 +1721,20 @@ applyAugmentation = function(aug, faction) {
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Player.defense_mult *= 1.5;
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Player.defense_mult *= 1.5;
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break;
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break;
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case AugmentationNames.GrapheneBrachiBlades:
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case AugmentationNames.GrapheneBrachiBlades:
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Player.strength_mult *= 1.75;
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Player.strength_mult *= 1.5;
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Player.defense_mult *= 1.75;
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Player.defense_mult *= 1.5;
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Player.crime_success_mult *= 1.1;
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Player.crime_money_mult *= 1.2;
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break;
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break;
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case AugmentationNames.GrapheneBionicArms:
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case AugmentationNames.GrapheneBionicArms:
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Player.strength_mult *= 2;
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Player.strength_mult *= 2;
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Player.dexterity_mult *= 2;
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Player.dexterity_mult *= 2;
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break;
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break;
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case AugmentationNames.BrachiBlades:
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case AugmentationNames.BrachiBlades:
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Player.strength_mult *= 1.25;
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Player.strength_mult *= 1.2;
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Player.defense_mult *= 1.25;
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Player.defense_mult *= 1.2;
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Player.crime_success_mult *= 1.1;
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Player.crime_money_mult *= 1.1;
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break;
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break;
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case AugmentationNames.BionicArms:
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case AugmentationNames.BionicArms:
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Player.strength_mult *= 1.5;
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Player.strength_mult *= 1.5;
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