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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 12:15:44 +01:00
few fixes
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@ -151,7 +151,7 @@ You may have noticed that every new ns2 file will contains the following comment
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* @param {NS} ns
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* @param {NS} ns
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**/
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**/
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This command is used to help the text editor autocomplete functions in the Netscript API. You can enabling it by pressing ctrl+space after `ns.`
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This comment is used to help the text editor autocomplete functions in the Netscript API. You can enabling it by pressing ctrl+space after `ns.`
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.. image:: autocomplete.png
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.. image:: autocomplete.png
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@ -34,7 +34,7 @@ Let's assume Port 1 starts out empty (no data inside). We'll represent the port
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Now assume we ran the following simple script::
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Now assume we ran the following simple script::
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for (i = 0; i < 10; ++i) {
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for (i = 0; i < 10; ++i) {
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write(1, i); //Writes the value of i to port 1
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writePort(1, i); //Writes the value of i to port 1
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}
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}
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After this script executes, our script will contain every number from 0 through 9, as so::
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After this script executes, our script will contain every number from 0 through 9, as so::
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@ -44,7 +44,7 @@ After this script executes, our script will contain every number from 0 through
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Then, assume we run the following script::
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Then, assume we run the following script::
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for (i = 0; i < 3; ++i) {
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for (i = 0; i < 3; ++i) {
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print(read(1)); //Reads a value from port 1 and then prints it
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print(readPort(1)); //Reads a value from port 1 and then prints it
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}
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}
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This script above will read the first three values from port 1 and then print them to the script's log. The log will end up looking like::
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This script above will read the first three values from port 1 and then print them to the script's log. The log will end up looking like::
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@ -69,7 +69,7 @@ The :js:func:`getPortHandle` Netscript function can be used to get a handle to a
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This handle allows you to access several new port-related functions and the
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This handle allows you to access several new port-related functions and the
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port's underlying data structure, which is just a JavaScript array. The functions are:
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port's underlying data structure, which is just a JavaScript array. The functions are:
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.. js:method:: NetscriptPort.write(data)
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.. js:method:: NetscriptPort.writePort(data)
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:param data: Data to write to the port
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:param data: Data to write to the port
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:returns: If the port is full, the item that is removed from the port is returned.
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:returns: If the port is full, the item that is removed from the port is returned.
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@ -77,7 +77,7 @@ port's underlying data structure, which is just a JavaScript array. The function
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Writes `data` to the port. Works the same as the Netscript function `write`.
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Writes `data` to the port. Works the same as the Netscript function `write`.
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.. js:method:: NetscriptPort.tryWrite(data)
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.. js:method:: NetscriptPort.tryWritePort(data)
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:param data: Data to try to write to the port
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:param data: Data to try to write to the port
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:returns: True if the data is successfully written to the port, and false otherwise.
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:returns: True if the data is successfully written to the port, and false otherwise.
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@ -85,7 +85,7 @@ port's underlying data structure, which is just a JavaScript array. The function
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Attempts to write `data` to the Netscript port. If the port is full, the data will
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Attempts to write `data` to the Netscript port. If the port is full, the data will
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not be written. Otherwise, the data will be written normally.
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not be written. Otherwise, the data will be written normally.
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.. js::method:: NetscriptPort.read()
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.. js::method:: NetscriptPort.readPort()
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:returns: The data read from the port. If the port is empty, "NULL PORT DATA" is returned
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:returns: The data read from the port. If the port is empty, "NULL PORT DATA" is returned
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@ -2,7 +2,7 @@ import * as React from "react";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { Money } from "../ui/React/Money";
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import { Money } from "../ui/React/Money";
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import { Game } from "./Game";
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import { Game, reachedLimit } from "./Game";
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import { Deck } from "./CardDeck/Deck";
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import { Deck } from "./CardDeck/Deck";
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import { Hand } from "./CardDeck/Hand";
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import { Hand } from "./CardDeck/Hand";
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import { InputAdornment } from "@mui/material";
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import { InputAdornment } from "@mui/material";
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@ -70,7 +70,7 @@ export class Blackjack extends Game<Props, State> {
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};
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};
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startGame = (): void => {
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startGame = (): void => {
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if (!this.canStartGame()) {
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if (!this.canStartGame() || reachedLimit(this.props.p)) {
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return;
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return;
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}
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}
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@ -217,11 +217,18 @@ export class Blackjack extends Game<Props, State> {
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};
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};
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finishGame = (result: Result): void => {
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finishGame = (result: Result): void => {
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const gains = result === Result.DealerWon ? 0 : // We took away the bet at the start, don't need to take more
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const gains =
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result === Result.Tie ? this.state.bet : // We took away the bet at the start, give it back
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result === Result.DealerWon
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result === Result.PlayerWon ? 2 * this.state.bet : // Give back their bet plus their winnings
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? 0 // We took away the bet at the start, don't need to take more
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result === Result.PlayerWonByBlackjack ? 2.5 * this.state.bet : // Blackjack pays out 1.5x bet!
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: result === Result.Tie
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(() => { throw new Error(`Unexpected result: ${result}`); })(); // This can't happen, right?
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? this.state.bet // We took away the bet at the start, give it back
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: result === Result.PlayerWon
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? 2 * this.state.bet // Give back their bet plus their winnings
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: result === Result.PlayerWonByBlackjack
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? 2.5 * this.state.bet // Blackjack pays out 1.5x bet!
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: (() => {
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throw new Error(`Unexpected result: ${result}`);
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})(); // This can't happen, right?
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this.win(this.props.p, gains);
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this.win(this.props.p, gains);
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this.setState({
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this.setState({
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gameInProgress: false,
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gameInProgress: false,
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@ -345,7 +352,7 @@ export class Blackjack extends Game<Props, State> {
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)}
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)}
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{/* Main game part. Displays both if the game is in progress OR if there's a result so you can see
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{/* Main game part. Displays both if the game is in progress OR if there's a result so you can see
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* the cards that led to that result. */}
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* the cards that led to that result. */}
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{(gameInProgress || result !== Result.Pending) && (
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{(gameInProgress || result !== Result.Pending) && (
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<>
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<>
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<Box display="flex">
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<Box display="flex">
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@ -355,10 +362,12 @@ export class Blackjack extends Game<Props, State> {
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<ReactCard card={card} key={i} />
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<ReactCard card={card} key={i} />
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))}
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))}
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<Typography>Count: {
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<Typography>
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playerHandValues.map<React.ReactNode>((value, i) => <span key={i}>{value}</span>)
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Count:{" "}
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.reduce((prev, curr) => [prev, ' or ', curr])
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{playerHandValues
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}</Typography>
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.map<React.ReactNode>((value, i) => <span key={i}>{value}</span>)
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.reduce((prev, curr) => [prev, " or ", curr])}
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</Typography>
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</Paper>
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</Paper>
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</Box>
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</Box>
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@ -374,10 +383,12 @@ export class Blackjack extends Game<Props, State> {
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{!gameInProgress && (
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{!gameInProgress && (
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<>
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<>
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<Typography>Count: {
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<Typography>
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dealerHandValues.map<React.ReactNode>((value, i) => <span key={i}>{value}</span>)
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Count:{" "}
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.reduce((prev, curr) => [prev, ' or ', curr])
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{dealerHandValues
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}</Typography>
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.map<React.ReactNode>((value, i) => <span key={i}>{value}</span>)
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.reduce((prev, curr) => [prev, " or ", curr])}
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</Typography>
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</>
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</>
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)}
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)}
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</Paper>
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</Paper>
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@ -47,9 +47,7 @@ export async function main(ns) {
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router.toScriptEditor(filepath, txt.text);
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router.toScriptEditor(filepath, txt.text);
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}
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}
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} else {
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} else {
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terminal.error(
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terminal.error("Invalid file. Only scripts (.script, .ns, .js), or text files (.txt) can be edited with nano");
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"Invalid file. Only scripts (.script, .ns, .js), text files (.txt), or .fconf can be edited with nano",
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);
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return;
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return;
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}
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}
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} catch (e) {
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} catch (e) {
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@ -112,7 +112,6 @@ export function ThemeEditorModal(props: IProps): React.ReactElement {
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<TextField value={"Text field"} />
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<TextField value={"Text field"} />
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</Paper>
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</Paper>
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<br />
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<br />
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<Typography>Warning: Editing the theme is very slow.</Typography>
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<ColorEditor
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<ColorEditor
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name="primarylight"
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name="primarylight"
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onColorChange={onColorChange}
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onColorChange={onColorChange}
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