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BUGFIX: Correctly show remaining grafting/programming time left when cycles are skipped. (#1510)
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@ -64,8 +64,8 @@ export class CreateProgramWork extends Work {
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skillMult *= focusBonus;
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//Skill multiplier directly applied to "time worked"
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this.cyclesWorked += cycles;
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this.unitRate = CONSTANTS.MilliPerCycle * cycles * skillMult;
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this.unitCompleted += this.unitRate;
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this.unitRate = CONSTANTS.MilliPerCycle * skillMult;
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this.unitCompleted += this.unitRate * cycles;
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if (this.unitCompleted >= this.unitNeeded()) {
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return true;
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@ -49,8 +49,8 @@ export class GraftingWork extends Work {
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process(cycles: number): boolean {
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const focusBonus = Player.focusPenalty();
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this.cyclesWorked += cycles;
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this.unitRate = CONSTANTS.MilliPerCycle * cycles * graftingIntBonus() * focusBonus;
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this.unitCompleted += this.unitRate;
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this.unitRate = CONSTANTS.MilliPerCycle * graftingIntBonus() * focusBonus;
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this.unitCompleted += this.unitRate * cycles;
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return this.unitCompleted >= this.unitNeeded();
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}
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