mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-19 14:13:48 +01:00
Use nicer arrows and alignment in office UI
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333975ecf6
commit
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@ -19,6 +19,7 @@ import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import IconButton from "@mui/material/IconButton";
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import Paper from "@mui/material/Paper";
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import KeyboardArrowRightIcon from "@mui/icons-material/KeyboardArrowRight";
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import ArrowDropUpIcon from "@mui/icons-material/ArrowDropUp";
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import ArrowDropDownIcon from "@mui/icons-material/ArrowDropDown";
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import Tooltip from "@mui/material/Tooltip";
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@ -180,6 +181,16 @@ interface IAutoAssignProps {
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rerender: () => void;
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}
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function EmployeeCount(props: { num: number, next: number }): React.ReactElement {
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return (
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<Typography display="flex" alignItems="center" justifyContent="flex-end">
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{props.num === props.next ? null : props.num}
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{props.num === props.next ? null : <KeyboardArrowRightIcon />}
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{props.next}
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</Typography>
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);
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}
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function AutoAssignJob(props: IAutoAssignProps): React.ReactElement {
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const corp = useCorporation();
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const division = useDivision();
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@ -205,17 +216,20 @@ function AutoAssignJob(props: IAutoAssignProps): React.ReactElement {
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return (
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<TableRow>
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<TableCell width="70%">
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<TableCell>
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<Tooltip title={props.desc}>
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<Typography>
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{props.job} ({(currJob == nextJob ? currJob : `${currJob} -> ${nextJob}`)})
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</Typography>
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<Typography>{props.job}</Typography>
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</Tooltip>
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</TableCell>
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<TableCell>
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<EmployeeCount num={currJob} next={nextJob} />
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</TableCell>
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<TableCell width="1px">
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<IconButton disabled={nextUna === 0} onClick={assignEmployee}>
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<ArrowDropUpIcon />
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</IconButton>
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</TableCell>
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<TableCell width="1px">
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<IconButton disabled={nextJob === 0} onClick={unassignEmployee}>
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<ArrowDropDownIcon />
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</IconButton>
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@ -254,167 +268,160 @@ function AutoManagement(props: IProps): React.ReactElement {
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const nextUna = props.office.employeeNextJobs[EmployeePositions.Unassigned];
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return (
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<>
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<Table padding="none">
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<TableBody>
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<TableRow>
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<TableCell width="70%">
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<Typography>Unassigned Employees:</Typography>
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</TableCell>
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<TableCell>
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<Typography>{(currUna == nextUna ? currUna : `${currUna} -> ${nextUna}`)}</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell width="70%">
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<Typography>Avg Employee Morale:</Typography>
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</TableCell>
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<TableCell>
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<Typography>{numeralWrapper.format(avgMorale, "0.000")}</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell width="70%">
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<Typography>Avg Employee Happiness:</Typography>
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</TableCell>
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<TableCell>
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<Typography>{numeralWrapper.format(avgHappiness, "0.000")}</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell width="70%">
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<Typography>Avg Employee Energy:</Typography>
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</TableCell>
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<TableCell>
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<Typography>{numeralWrapper.format(avgEnergy, "0.000")}</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell width="70%">
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<Typography>Total Employee Salary:</Typography>
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</TableCell>
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<TableCell>
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<Typography>
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<Money money={totalSalary} />
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</Typography>
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</TableCell>
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</TableRow>
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{vechain && (
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<>
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<TableRow>
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<TableCell width="70%">
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<Tooltip
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title={
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<Typography>
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The base amount of material this office can produce. Does not include production multipliers
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from upgrades and materials. This value is based off the productivity of your Operations,
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Engineering, and Management employees
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</Typography>
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}
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>
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<Typography>Material Production:</Typography>
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</Tooltip>
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</TableCell>
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<TableCell>
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<Typography>
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{numeralWrapper.format(division.getOfficeProductivity(props.office), "0.000")}
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell width="70%">
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<Tooltip
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title={
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<Typography>
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The base amount of any given Product this office can produce. Does not include production
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multipliers from upgrades and materials. This value is based off the productivity of your
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Operations, Engineering, and Management employees
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</Typography>
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}
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>
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<Typography>Product Production:</Typography>
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</Tooltip>
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</TableCell>
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<TableCell>
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<Typography>
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{numeralWrapper.format(
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division.getOfficeProductivity(props.office, {
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forProduct: true,
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}),
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"0.000",
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)}
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell width="70%">
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<Tooltip
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title={<Typography>The effect this office's 'Business' employees has on boosting sales</Typography>}
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>
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<Typography> Business Multiplier:</Typography>
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</Tooltip>
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</TableCell>
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<TableCell>
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<Typography>x{numeralWrapper.format(division.getBusinessFactor(props.office), "0.000")}</Typography>
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</TableCell>
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</TableRow>
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</>
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)}
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</TableBody>
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</Table>
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<Table padding="none">
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<TableBody>
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<TableRow>
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<TableCell>
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<Typography>Unassigned Employees:</Typography>
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</TableCell>
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<TableCell>
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<EmployeeCount num={currUna} next={nextUna} />
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>Avg Employee Morale:</Typography>
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</TableCell>
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<TableCell align="right">
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<Typography>{numeralWrapper.format(avgMorale, "0.000")}</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>Avg Employee Happiness:</Typography>
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</TableCell>
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<TableCell align="right">
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<Typography>{numeralWrapper.format(avgHappiness, "0.000")}</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>Avg Employee Energy:</Typography>
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</TableCell>
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<TableCell align="right">
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<Typography>{numeralWrapper.format(avgEnergy, "0.000")}</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>Total Employee Salary:</Typography>
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</TableCell>
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<TableCell>
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<Typography align="right">
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<Money money={totalSalary} />
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</Typography>
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</TableCell>
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</TableRow>
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{vechain && (
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<>
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<TableRow>
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<TableCell>
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<Tooltip
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title={
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<Typography>
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The base amount of material this office can produce. Does not include production multipliers
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from upgrades and materials. This value is based off the productivity of your Operations,
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Engineering, and Management employees
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</Typography>
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}
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>
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<Typography>Material Production:</Typography>
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</Tooltip>
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</TableCell>
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<TableCell>
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<Typography align="right">
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{numeralWrapper.format(division.getOfficeProductivity(props.office), "0.000")}
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Tooltip
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title={
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<Typography>
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The base amount of any given Product this office can produce. Does not include production
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multipliers from upgrades and materials. This value is based off the productivity of your
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Operations, Engineering, and Management employees
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</Typography>
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}
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>
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<Typography>Product Production:</Typography>
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</Tooltip>
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</TableCell>
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<TableCell>
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<Typography align="right">
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{numeralWrapper.format(
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division.getOfficeProductivity(props.office, {
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forProduct: true,
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}),
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"0.000",
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)}
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Tooltip
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title={<Typography>The effect this office's 'Business' employees has on boosting sales</Typography>}
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>
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<Typography> Business Multiplier:</Typography>
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</Tooltip>
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</TableCell>
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<TableCell align="right">
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<Typography>x{numeralWrapper.format(division.getBusinessFactor(props.office), "0.000")}</Typography>
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</TableCell>
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</TableRow>
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</>
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)}
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<AutoAssignJob
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rerender={props.rerender}
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office={props.office}
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job={EmployeePositions.Operations}
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desc={"Manages supply chain operations. Improves the amount of Materials and Products you produce."}
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/>
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<Table padding="none">
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<TableBody>
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<AutoAssignJob
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rerender={props.rerender}
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office={props.office}
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job={EmployeePositions.Operations}
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desc={"Manages supply chain operations. Improves the amount of Materials and Products you produce."}
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/>
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<AutoAssignJob
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rerender={props.rerender}
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office={props.office}
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job={EmployeePositions.Engineer}
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desc={
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"Develops and maintains products and production systems. Increases the quality of everything you produce. Also increases the amount you produce (not as much as Operations, however)"
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}
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/>
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<AutoAssignJob
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rerender={props.rerender}
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office={props.office}
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job={EmployeePositions.Engineer}
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desc={
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"Develops and maintains products and production systems. Increases the quality of everything you produce. Also increases the amount you produce (not as much as Operations, however)"
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}
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/>
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<AutoAssignJob
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rerender={props.rerender}
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office={props.office}
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job={EmployeePositions.Business}
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desc={"Handles sales and finances. Improves the amount of Materials and Products you can sell."}
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/>
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<AutoAssignJob
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rerender={props.rerender}
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office={props.office}
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job={EmployeePositions.Business}
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desc={"Handles sales and finances. Improves the amount of Materials and Products you can sell."}
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/>
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<AutoAssignJob
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rerender={props.rerender}
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office={props.office}
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job={EmployeePositions.Management}
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desc={
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"Leads and oversees employees and office operations. Improves the effectiveness of Engineer and Operations employees."
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}
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/>
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<AutoAssignJob
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rerender={props.rerender}
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office={props.office}
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job={EmployeePositions.Management}
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desc={
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"Leads and oversees employees and office operations. Improves the effectiveness of Engineer and Operations employees."
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}
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/>
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<AutoAssignJob
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rerender={props.rerender}
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office={props.office}
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job={EmployeePositions.RandD}
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desc={"Research new innovative ways to improve the company. Generates Scientific Research."}
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/>
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<AutoAssignJob
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rerender={props.rerender}
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office={props.office}
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job={EmployeePositions.RandD}
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desc={"Research new innovative ways to improve the company. Generates Scientific Research."}
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/>
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<AutoAssignJob
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rerender={props.rerender}
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office={props.office}
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job={EmployeePositions.Training}
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desc={
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"Set employee to training, which will increase some of their stats. Employees in training do not affect any company operations."
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}
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/>
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</TableBody>
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</Table>
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</>
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<AutoAssignJob
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rerender={props.rerender}
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office={props.office}
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job={EmployeePositions.Training}
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desc={
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"Set employee to training, which will increase some of their stats. Employees in training do not affect any company operations."
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}
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/>
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</TableBody>
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</Table>
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);
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}
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