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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-30 03:23:48 +01:00
added unfocus aug
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parent
14e6dd0158
commit
1fc2e6fd2a
@ -2044,6 +2044,28 @@ function initAugmentations(): void {
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}
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AddToAugmentations(SNA);
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const NeuroreceptorManager = new Augmentation({
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name: AugmentationNames.NeuroreceptorManager,
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repCost: 0.75e5,
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moneyCost: 5.5e8,
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info:
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"A brain implant carefully assembled around the synapses, which " +
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"micromanages the activity and levels of various neuroreceptor " +
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"chemicals and modulates electrical acvitiy to optimize concentration, " +
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"allowing the user to multitask much more effectively.",
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stats: (
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<>
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This augmentation removes the penalty for not focusing on actions such as working in a job or working for a
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faction.
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</>
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),
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});
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NeuroreceptorManager.addToFactions(["Tian Di Hui"]);
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if (augmentationExists(AugmentationNames.NeuroreceptorManager)) {
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delete Augmentations[AugmentationNames.NeuroreceptorManager];
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}
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AddToAugmentations(NeuroreceptorManager);
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// Special Bladeburner Augmentations
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const BladeburnersFactionName = "Bladeburners";
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if (factionExists(BladeburnersFactionName)) {
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@ -41,6 +41,7 @@ export const AugmentationNames: IMap<string> = {
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CranialSignalProcessorsG4: "Cranial Signal Processors - Gen IV",
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CranialSignalProcessorsG5: "Cranial Signal Processors - Gen V",
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NeuronalDensification: "Neuronal Densification",
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NeuroreceptorManager: "Neuroreceptor Management Implant",
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NuoptimalInjectorImplant: "Nuoptimal Nootropic Injector Implant",
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SpeechEnhancement: "Speech Enhancement",
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FocusWire: "FocusWire",
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@ -9,6 +9,7 @@ export const CONSTANTS: {
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MaxSkillLevel: number;
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MilliPerCycle: number;
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CorpFactionRepRequirement: number;
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BaseFocusBonus: number;
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BaseCostFor1GBOfRamHome: number;
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BaseCostFor1GBOfRamServer: number;
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TravelCost: number;
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@ -285,6 +286,7 @@ export const CONSTANTS: {
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GameCyclesPerFiveMinutes: 300000 / 200,
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// Player Work & Action
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BaseFocusBonus: 0.8,
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FactionWorkHacking: "Faction Hacking Work",
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FactionWorkField: "Faction Field Work",
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FactionWorkSecurity: "Faction Security Work",
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@ -192,7 +192,7 @@ export interface IPlayer {
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getNextCompanyPosition(company: Company, entryPosType: CompanyPosition): CompanyPosition | null;
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getUpgradeHomeRamCost(): number;
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gotoLocation(to: LocationName): boolean;
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hasAugmentation(aug: Augmentation): boolean;
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hasAugmentation(aug: string | Augmentation): boolean;
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hasCorporation(): boolean;
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hasGangWith(facName: string): boolean;
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hasTorRouter(): boolean;
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@ -199,7 +199,7 @@ export class PlayerObject implements IPlayer {
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getNextCompanyPosition: (company: Company, entryPosType: CompanyPosition) => CompanyPosition | null;
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getUpgradeHomeRamCost: () => number;
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gotoLocation: (to: LocationName) => boolean;
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hasAugmentation: (aug: Augmentation) => boolean;
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hasAugmentation: (aug: string | Augmentation) => boolean;
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hasCorporation: () => boolean;
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hasGangWith: (facName: string) => boolean;
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hasTorRouter: () => boolean;
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@ -519,7 +519,10 @@ export function resetWorkStatus(this: IPlayer, generalType?: string, group?: str
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}
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export function processWorkEarnings(this: IPlayer, numCycles = 1): void {
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const focusBonus = this.focus ? 1 : 0.8;
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let focusBonus = 1;
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if (!this.hasAugmentation(AugmentationNames["NeuroreceptorManager"])) {
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focusBonus = this.focus ? 1 : CONSTANTS.BaseFocusBonus;
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}
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const hackExpGain = focusBonus * this.workHackExpGainRate * numCycles;
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const strExpGain = focusBonus * this.workStrExpGainRate * numCycles;
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const defExpGain = focusBonus * this.workDefExpGainRate * numCycles;
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