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Merge pull request #3297 from danielyxie/dev
Fix aug cost not updating properly
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commit
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@ -91,13 +91,15 @@ function updateNeuroFluxGovernorCosts(neuroFluxGovernorAugmentation: Augmentatio
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}
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export function updateAugmentationCosts(): void {
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console.log(Player.queuedAugmentations);
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for (const name of Object.keys(Augmentations)) {
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if (Augmentations.hasOwnProperty(name)) {
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const augmentationToUpdate = Augmentations[name];
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if (augmentationToUpdate.name === AugmentationNames.NeuroFluxGovernor) {
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updateNeuroFluxGovernorCosts(augmentationToUpdate);
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} else {
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augmentationToUpdate.baseCost *= getGenericAugmentationPriceMultiplier();
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console.log(augmentationToUpdate.baseCost);
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augmentationToUpdate.baseCost = augmentationToUpdate.startingCost * getGenericAugmentationPriceMultiplier();
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}
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}
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}
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@ -1,5 +1,5 @@
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import { FactionNames } from './Faction/data/FactionNames';
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import { CityName } from './Locations/data/CityNames';
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import { FactionNames } from "./Faction/data/FactionNames";
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import { CityName } from "./Locations/data/CityNames";
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import { Augmentations } from "./Augmentation/Augmentations";
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import { augmentationExists, initAugmentations } from "./Augmentation/AugmentationHelpers";
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import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
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