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Updating documentation for new Singularity Fn ram cost and updating build
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dist/engine.bundle.js
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@ -14,7 +14,7 @@ You can use the Singularity Functions in other BitNodes if and only if you have
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Source-File 4 will open up additional Singularity Functions that you can use in other BitNodes. If your Source-File 4 is upgraded all the way to
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level 3, then you will be able to access all of the Singularity Functions.
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Note that Singularity Functions require a lot of RAM outside of BitNode-4 (their RAM costs are multiplied by 10 if you are not in BitNode-4)
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Note that Singularity Functions require twice as much RAM outside of BitNode-4
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universityCourse
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----------------
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@ -422,7 +422,7 @@ donateToFaction
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Attempts to donate money to the specified faction in exchange for reputation.
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Returns true if you successfully donate the money, and false otherwise.
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createProgram
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-------------
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index.html
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@ -488,58 +488,6 @@
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<p id="tutorial-text"> </p>
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</div>
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<!-- dev menu -->
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<div id="dev-menu-container" class="generic-menupage-container">
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<p id="dev-menu-text">If you see this menu you can pretty much break the game. It's recommended that you use this menu only to setup a save file appropriate to test a new feature or bug fix.</p>
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<p id="dev-menu-text">Generic</p>
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<a id="dev-need-money" class="a-link-button">Add $1000t</a>
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<a id="dev-need-ram" class="a-link-button">Double home RAM</a>
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<p id="dev-menu-text">Augmentation related: </p>
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<!-- gets populated with the list of all augments -->
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<select id="dev-menu-aug-dropdown" class="dropdown"></select>
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<a id="dev-add-aug" class="a-link-button tooltip">Queue Augmentation<span class="tooltiptext">May require save + reload</span></a>
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<input id="dev-sf-n" type="number" class="text-input" placeholder="SourceFile-N"><input id="dev-sf-lvl" type="number" class="text-input" placeholder="SourceFile-Lvl"><a id="dev-add-source-file" class="a-link-button tooltip"> Add/Remove source file <span class="tooltiptext">If Lvl == 0 the sf will be removed, calling it with another level will replace your current source file. You CAN set a source file higher than it's maximum level.</span></a>
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<p id="dev-menu-text">Faction related: </p>
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<select id="dev-menu-faction-dropdown" class="dropdown"></select>
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<a id="dev-add-faction" class="a-link-button tooltip">Receive invite<span class="tooltiptext">May require save + reload</span></a>
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<p id="dev-menu-text">Program related: </p>
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<select id="dev-menu-connect-dropdown" class="dropdown"></select>
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<a id="dev-connect" class="a-link-button tooltip">Connect<span class="tooltiptext">Connect to the target server.</span></a>
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<select id="dev-menu-add-program-dropdown" class="dropdown"></select>
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<a id="dev-add-program" class="a-link-button tooltip">Add Program<span class="tooltiptext">Add this program to the player home server, won't add the same program twice.</span></a>
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<a id="dev-bit-flume" class="a-link-button tooltip">Trigger BitFlume<span class="tooltiptext">Quick escape to change BN, does not give SFs</span></a>
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<p id="dev-menu-text">Server related: </p>
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<a id="dev-open-all" class="a-link-button tooltip">NUKE + ports all servers<span class="tooltiptext">Opens all ports, nukes all servers, gains root access to everything (still need the appropriate hacking level)</span></a>
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<a id="dev-min-security" class="a-link-button tooltip">minimize all servers security<span class="tooltiptext">All servers security will be set to their minimum security</span></a>
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<a id="dev-max-money" class="a-link-button tooltip">maximize all servers money<span class="tooltiptext">Set all servers available money to maximum for that server</span></a>
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<p id="dev-menu-text">Exp/stats related: </p>
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<input id="dev-hacking-exp" type="number" class="text-input" placeholder="+exp/-exp (int)">
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<a id="dev-add-hacking" class="a-link-button tooltip">add hacking exp<span class="tooltiptext">Add that many hacking experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
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<input id="dev-strength-exp" type="number" class="text-input" placeholder="+exp/-exp (int)">
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<a id="dev-add-strength" class="a-link-button tooltip">add strength exp<span class="tooltiptext">Add that many strength experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
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<input id="dev-defense-exp" type="number" class="text-input" placeholder="+exp/-exp (int)">
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<a id="dev-add-defense" class="a-link-button tooltip">add defense exp<span class="tooltiptext">Add that many defense experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
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<input id="dev-dexterity-exp" type="number" class="text-input" placeholder="+exp/-exp (int)">
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<a id="dev-add-dexterity" class="a-link-button tooltip">add dexterity exp<span class="tooltiptext">Add that many dexterity experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
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<input id="dev-agility-exp" type="number" class="text-input" placeholder="+exp/-exp (int)">
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<a id="dev-add-agility" class="a-link-button tooltip">add agility exp<span class="tooltiptext">Add that many agility experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
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<input id="dev-charisma-exp" type="number" class="text-input" placeholder="+exp/-exp (int)">
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<a id="dev-add-charisma" class="a-link-button tooltip">add charisma exp<span class="tooltiptext">Add that many charisma experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
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<input id="dev-intelligence-exp" type="number" class="text-input" placeholder="+exp/-exp (int)">
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<a id="dev-add-intelligence" class="a-link-button tooltip">add intelligence exp<span class="tooltiptext">Add that many intelligence experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
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<a id="dev-enable-intelligence" class="a-link-button tooltip"> enable intelligence<span class="tooltiptext">Enables the intelligence stat</span></a>
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<a id="dev-disable-intelligence" class="a-link-button tooltip"> disable intelligence<span class="tooltiptext">Disables the intelligence stat</span></a>
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</div>
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<!-- Location (visiting a location in World) -->
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<div id="location-container" class="generic-menupage-container">
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<a id="location-return-to-world-button" class="a-link-button"> Return to World </a>
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