Made random mult into function

This commit is contained in:
Tesseract1234567890 2021-06-03 11:59:49 -04:00
parent e7fde38bf9
commit 21611ec571

@ -28,6 +28,12 @@ function AddToAugmentations(aug) {
Augmentations[name] = aug; Augmentations[name] = aug;
} }
function getRandomMultiplier(min, max) {
var randomNumber = (new WHRNG(Player.lastUpdate));
randomNumber.step();
return (min + (max - min) * (randomNumber.random()));
}
function initAugmentations() { function initAugmentations() {
for (var name in Factions) { for (var name in Factions) {
if (Factions.hasOwnProperty(name)) { if (Factions.hasOwnProperty(name)) {
@ -43,7 +49,7 @@ function initAugmentations() {
name:AugmentationNames.CircadianRhythm, moneyCost: 1e12, repCost:450e3, name:AugmentationNames.CircadianRhythm, moneyCost: 1e12, repCost:450e3,
info:"An injection which improves your perception by a variable amount.<br><br>" + info:"An injection which improves your perception by a variable amount.<br><br>" +
"This augmentation increases the player's hacking skill by a variable amount.", "This augmentation increases the player's hacking skill by a variable amount.",
hacking_mult: (0.9 + 1.1 * (new WHRNG(Player.lastUpdate).random())), hacking_mult: getRandomMultiplier(0.9, 2),
}); });
CircadianRhythm.addToFactions(["Illuminati"]); CircadianRhythm.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.CircadianRhythm)) { if (augmentationExists(AugmentationNames.CircadianRhythm)) {