mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 12:45:45 +01:00
commit
21ac4fcb40
13
README.md
13
README.md
@ -52,19 +52,18 @@ Tasks TODO:
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Private beta feedback
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2 things right off the bat, I'd suggest putting a "Back" button in the tutorial
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window, and you could highlight or otherwise point out which tab the tutorial is
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suggesting I click on next
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Maybe have a different colour for each tab, and then in the tutorial window it
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can have the name of the tab with that colour
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I'd suggest putting a "Back" button in the tutorial
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window,
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Also not really a big deal, but I'm at 110% zoom on chrome and the tutorial window
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covers some of the text
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For the last thing of the tutorial, I would just have a button like "Finish Tutorial" rather than "Next"
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Command to see a script's RAM cost
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I'd put a little popup or something when you click save, so you know
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Netscript commands:
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I just got two from the top of my head: a function to get the current cash on the server, and a function to know how much a hack would take
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Like, if I want to grow each time I take 5000$ from the server, that would be practical
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Like, if I want to grow each time I take 5000$ from the server, that would be practical
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Now, only other suggestion before sleep would be to be able to buy multiple Hacknet upgrades in one click
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@ -5,7 +5,7 @@
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right: 0;
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top: 0;
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height: 100%; /* Full height */
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margin: 20% auto;
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margin: 35% auto;
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padding: 10px;
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border: 5px solid #FFFFFF;
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width: 35%;
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@ -22,7 +22,8 @@
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}
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#interactive-tutorial-exit,
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#interactive-tutorial-next {
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#interactive-tutorial-next,
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#interactive-tutorial-back {
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color: #aaa;
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font-size: 20px;
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font-weight: bold;
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@ -38,6 +39,11 @@
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float: left;
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}
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#interactive-tutorial-back {
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margin-right: 20%;
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float: right;
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}
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#interactive-tutorial-next {
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float: right;
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}
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@ -45,7 +51,9 @@
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#interactive-tutorial-exit:hover,
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#interactive-tutorial-exit:focus,
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#interactive-tutorial-next:hover,
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#interactive-tutorial-next:focus {
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#interactive-tutorial-next:focus,
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#interactive-tutorial-back:hover,
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#interactive-tutorial-back:focus {
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color: white;
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text-decoration: none;
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cursor: pointer;
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@ -163,4 +163,36 @@ tr:focus {
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.tooltip:hover .tooltiptext {
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visibility: visible;
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}
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/* Flashing button */
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@-webkit-keyframes glowing {
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0% { background-color: #B20000; -webkit-box-shadow: 0 0 3px #B20000; }
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50% { background-color: #FF0000; -webkit-box-shadow: 0 0 40px #FF0000; }
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100% { background-color: #B20000; -webkit-box-shadow: 0 0 3px #B20000; }
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}
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@-moz-keyframes glowing {
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0% { background-color: #B20000; -moz-box-shadow: 0 0 3px #B20000; }
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50% { background-color: #FF0000; -moz-box-shadow: 0 0 40px #FF0000; }
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100% { background-color: #B20000; -moz-box-shadow: 0 0 3px #B20000; }
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}
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@-o-keyframes glowing {
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0% { background-color: #B20000; box-shadow: 0 0 3px #B20000; }
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50% { background-color: #FF0000; box-shadow: 0 0 40px #FF0000; }
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100% { background-color: #B20000; box-shadow: 0 0 3px #B20000; }
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}
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@keyframes glowing {
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0% { background-color: #B20000; box-shadow: 0 0 3px #B20000; }
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50% { background-color: #FF0000; box-shadow: 0 0 40px #FF0000; }
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100% { background-color: #B20000; box-shadow: 0 0 3px #B20000; }
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}
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.flashing-button {
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-webkit-animation: glowing 1500ms infinite;
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-moz-animation: glowing 1500ms infinite;
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-o-animation: glowing 1500ms infinite;
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animation: glowing 1500ms infinite;
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}
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@ -690,6 +690,7 @@
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<p id="interactive-tutorial-text"> </p>
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<span id="interactive-tutorial-exit"> Exit Tutorial </span>
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<span id="interactive-tutorial-next"> Next </span>
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<span id="interactive-tutorial-back"> Back </span>
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</div>
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</body>
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@ -1,5 +1,5 @@
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CONSTANTS = {
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Version: "0.5",
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Version: "0.6",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -48,17 +48,28 @@ function iTutorialStart() {
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iTutorialEnd();
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return false;
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});
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//Back button
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var backButton = clearEventListeners("interactive-tutorial-back");
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backButton.style.display = "none";
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backButton.addEventListener("click", function() {
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iTutorialPrevStep();
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return false;
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});
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}
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function iTutorialEvaluateStep() {
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if (!iTutorialIsRunning) {console.log("Interactive Tutorial not running"); return;}
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switch(currITutorialStep) {
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case iTutorialSteps.Start:
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Engine.loadTerminalContent();
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iTutorialSetText("Welcome to Bitburner, a cyberpunk-themed incremental RPG! " +
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"The game takes place in a dark, dystopian future...The year is 2077...<br><br>" +
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"This tutorial will show you the basics of the game to help you get started. " +
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"You may skip the tutorial at any time.");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "inline-block";
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next.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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@ -72,6 +83,9 @@ function iTutorialEvaluateStep() {
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "none";
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//Flash Character tab
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document.getElementById("character-menu-link").setAttribute("class", "flashing-button");
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//Initialize everything necessary to open the "Character" page
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var charaterMainMenuButton = document.getElementById("character-menu-link");
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charaterMainMenuButton.addEventListener("click", function() {
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@ -98,6 +112,8 @@ function iTutorialEvaluateStep() {
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "none";
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document.getElementById("terminal-menu-link").setAttribute("class", "flashing-button");
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//Initialize everything necessary to open the 'Terminal' Page
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var terminalMainMenuButton = document.getElementById("terminal-menu-link");
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terminalMainMenuButton.addEventListener("click", function() {
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@ -221,6 +237,7 @@ function iTutorialEvaluateStep() {
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"much slower rate. <br><br> " +
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"Let's check out some statistics of our active, running scripts by clicking the " +
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"'Active Scripts' link in the main navigation menu. ");
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document.getElementById("active-scripts-menu-link").setAttribute("class", "flashing-button");
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var activeScriptsMainMenuButton = document.getElementById("active-scripts-menu-link");
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activeScriptsMainMenuButton.addEventListener("click", function() {
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Engine.loadActiveScriptsContent();
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@ -234,6 +251,7 @@ function iTutorialEvaluateStep() {
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"running across every existing server. You can use this to gauge how well " +
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"your scripts are doing. Let's go back to the Terminal now using the 'Terminal'" +
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"link.");
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document.getElementById("terminal-menu-link").setAttribute("class", "flashing-button");
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//Initialize everything necessary to open the 'Terminal' Page
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var terminalMainMenuButton = clearEventListeners("terminal-menu-link");
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terminalMainMenuButton.addEventListener("click", function() {
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@ -267,6 +285,7 @@ function iTutorialEvaluateStep() {
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iTutorialSetText("Hacking is not the only way to earn money. One other way to passively " +
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"earn money is by purchasing and upgrading Hacknet Nodes. Let's go to " +
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"the 'Hacknet Nodes' page through the main navigation menu now.");
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document.getElementById("hacknet-nodes-menu-link").setAttribute("class", "flashing-button");
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var hacknetNodesButton = clearEventListeners("hacknet-nodes-menu-link");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "none";
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@ -288,6 +307,7 @@ function iTutorialEvaluateStep() {
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" money, you can upgrade " +
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"your newly-purchased Hacknet Node below. <br><br>" +
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"Let's go to the 'World' page through the main navigation menu.");
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document.getElementById("world-menu-link").setAttribute("class", "flashing-button");
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var worldButton = clearEventListeners("world-menu-link");
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worldButton.addEventListener("click", function() {
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Engine.loadWorldContent();
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@ -302,6 +322,7 @@ function iTutorialEvaluateStep() {
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"There's a lot of content out in the world, make sure " +
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"you explore and discover!<br><br>" +
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"Lastly, click on the 'Tutorial' link in the main navigation menu.");
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document.getElementById("tutorial-menu-link").setAttribute("class", "flashing-button");
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var tutorialButton = clearEventListeners("tutorial-menu-link");
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tutorialButton.addEventListener("click", function() {
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Engine.loadTutorialContent();
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@ -319,6 +340,10 @@ function iTutorialEvaluateStep() {
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "inline-block";
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next.innerHTML = "Finish Tutorial";
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var backButton = clearEventListeners("interactive-tutorial-back");
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backButton.style.display = "none";
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next.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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@ -340,6 +365,7 @@ function iTutorialNextStep() {
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.GoToCharacterPage:
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document.getElementById("character-menu-link").removeAttribute("class");
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currITutorialStep = iTutorialSteps.CharacterPage;
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iTutorialEvaluateStep();
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break;
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@ -348,6 +374,7 @@ function iTutorialNextStep() {
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.CharacterGoToTerminalPage:
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document.getElementById("terminal-menu-link").removeAttribute("class");
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currITutorialStep = iTutorialSteps.TerminalIntro;
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iTutorialEvaluateStep();
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break;
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@ -400,10 +427,12 @@ function iTutorialNextStep() {
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalGoToActiveScriptsPage:
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document.getElementById("active-scripts-menu-link").removeAttribute("class");
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currITutorialStep = iTutorialSteps.ActiveScriptsPage;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.ActiveScriptsPage:
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document.getElementById("terminal-menu-link").removeAttribute("class");
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currITutorialStep = iTutorialSteps.ActiveScriptsToTerminal;
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iTutorialEvaluateStep();
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break;
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@ -416,6 +445,7 @@ function iTutorialNextStep() {
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.GoToHacknetNodesPage:
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document.getElementById("hacknet-nodes-menu-link").removeAttribute("class");
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currITutorialStep = iTutorialSteps.HacknetNodesIntroduction;
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iTutorialEvaluateStep();
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break;
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@ -424,10 +454,12 @@ function iTutorialNextStep() {
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.HacknetNodesGoToWorldPage:
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document.getElementById("world-menu-link").removeAttribute("class");
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currITutorialStep = iTutorialSteps.WorldDescription;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.WorldDescription:
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document.getElementById("tutorial-menu-link").removeAttribute("class");
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currITutorialStep = iTutorialSteps.TutorialPageInfo;
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iTutorialEvaluateStep();
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break;
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@ -442,6 +474,116 @@ function iTutorialNextStep() {
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}
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}
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//Go to previous step and evaluate
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function iTutorialPrevStep() {
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switch(currITutorialStep) {
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case iTutorialSteps.Start:
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currITutorialStep = iTutorialSteps.Start;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.GoToCharacterPage:
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currITutorialStep = iTutorialSteps.Start;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.CharacterPage:
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currITutorialStep = iTutorialSteps.GoToCharacterPage;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.CharacterGoToTerminalPage:
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currITutorialStep = iTutorialSteps.CharacterPage;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalIntro:
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currITutorialStep = iTutorialSteps.CharacterGoToTerminalPage;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalHelp:
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currITutorialStep = iTutorialSteps.TerminalIntro;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalLs:
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currITutorialStep = iTutorialSteps.TerminalHelp;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalScan:
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currITutorialStep = iTutorialSteps.TerminalLs;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalConnect:
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currITutorialStep = iTutorialSteps.TerminalScan;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalAnalyze:
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currITutorialStep = iTutorialSteps.TerminalConnect;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalNuke:
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currITutorialStep = iTutorialSteps.TerminalAnalyze;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalManualHack:
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currITutorialStep = iTutorialSteps.TerminalNuke;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalCreateScript:
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currITutorialStep = iTutorialSteps.TerminalManualHack;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalTypeScript:
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currITutorialStep = iTutorialSteps.TerminalCreateScript;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalFree:
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currITutorialStep = iTutorialSteps.TerminalTypeScript;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalRunScript:
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currITutorialStep = iTutorialSteps.TerminalFree;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalGoToActiveScriptsPage:
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currITutorialStep = iTutorialSteps.TerminalRunScript;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.ActiveScriptsPage:
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currITutorialStep = iTutorialSteps.TerminalGoToActiveScriptsPage;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.ActiveScriptsToTerminal:
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currITutorialStep = iTutorialSteps.ActiveScriptsPage;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalTailScript:
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currITutorialStep = iTutorialSteps.ActiveScriptsToTerminal;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.GoToHacknetNodesPage:
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currITutorialStep = iTutorialSteps.TerminalTailScript;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.HacknetNodesIntroduction:
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currITutorialStep = iTutorialSteps.GoToHacknetNodesPage;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.HacknetNodesGoToWorldPage:
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currITutorialStep = iTutorialSteps.HacknetNodesIntroduction;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.WorldDescription:
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currITutorialStep = iTutorialSteps.HacknetNodesGoToWorldPage;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TutorialPageInfo:
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currITutorialStep = iTutorialSteps.WorldDescription;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.End:
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break;
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default:
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throw new Error("Invalid tutorial step");
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}
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}
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function iTutorialEnd() {
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//Re-enable auto save
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Engine.Counters.autoSaveCounter = 1;
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Loading…
Reference in New Issue
Block a user