From 434dd2b58d7f55ef7fe90e51d1bbbeb570674f15 Mon Sep 17 00:00:00 2001 From: Kwazygloo <85138054+Kwazygloo@users.noreply.github.com> Date: Fri, 18 Jun 2021 12:09:56 -0400 Subject: [PATCH 1/6] Update AugmentationHelpers.jsx --- src/Augmentation/AugmentationHelpers.jsx | 26 ++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/src/Augmentation/AugmentationHelpers.jsx b/src/Augmentation/AugmentationHelpers.jsx index 2c48550ed..e57fa5f69 100644 --- a/src/Augmentation/AugmentationHelpers.jsx +++ b/src/Augmentation/AugmentationHelpers.jsx @@ -1675,6 +1675,32 @@ function initAugmentations() { // Aevum // TODO Later Something that lets you learn advanced math...this increases int // and profits as a trader/from trading + const PCMatrix = new Augmentation({ + name:AugmentationNames.PCMatrix, repCost:1e4, moneyCost:1e7, + info:"A 'Probability Computation Matrix' is installed in the frontal cortex. This implant " + + "uses advanced mathematical algorithims to rapidly identify and compute statistical " + + "outcomes of nearly every situation. The use of this implant is outlawed for use in " + + "Aevum's casino.

" + + "Increases charisma by 7%.
" + + "Increases charisma experience gain by 7%.
" + + "Increases money gained from working by 7%.
" + + "Increases reputation gain from factions and companies by 7%.
" + + "Increases crime success rate by 7%.
" + + "Increases money gained from committing crimes by 7%.
" + + "Provides DeepscanV1.exe and AutoLink.exe after a reset.", + charisma_mult: 1.07, + charisma_exp_mult: 1.07, + work_money_mult: 1.07, + faction_rep_mult: 1.07, + company_rep_mult: 1.07, + crime_success_mult: 1.07, + crime_money_mult: 1.07, + }); + PCMatrix.addToFactions(["Aevum"]); + if (augmentationExists(AugmentationNames.PCMatrix)) { + delete Augmentations[AugmentationNames.PCMatrix]; + } + AddToAugmentations(PCMatrix); // Ishima const INFRARet = new Augmentation({ From abe204109ec94b975dd0c71cb62e21d65088f549 Mon Sep 17 00:00:00 2001 From: Kwazygloo <85138054+Kwazygloo@users.noreply.github.com> Date: Fri, 18 Jun 2021 16:11:12 -0400 Subject: [PATCH 2/6] Update AugmentationHelpers.jsx --- src/Augmentation/AugmentationHelpers.jsx | 26 ++++++++++++------------ 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/src/Augmentation/AugmentationHelpers.jsx b/src/Augmentation/AugmentationHelpers.jsx index e57fa5f69..6c516bc98 100644 --- a/src/Augmentation/AugmentationHelpers.jsx +++ b/src/Augmentation/AugmentationHelpers.jsx @@ -1681,20 +1681,20 @@ function initAugmentations() { "uses advanced mathematical algorithims to rapidly identify and compute statistical " + "outcomes of nearly every situation. The use of this implant is outlawed for use in " + "Aevum's casino.

" + - "Increases charisma by 7%.
" + - "Increases charisma experience gain by 7%.
" + - "Increases money gained from working by 7%.
" + - "Increases reputation gain from factions and companies by 7%.
" + - "Increases crime success rate by 7%.
" + - "Increases money gained from committing crimes by 7%.
" + + "Increases charisma by 7.77%.
" + + "Increases charisma experience gain by 7.77%.
" + + "Increases money gained from working by 77.7%.
" + + "Increases reputation gain from factions and companies by 7.77%.
" + + "Increases crime success rate by 7.77%.
" + + "Increases money gained from committing crimes by 7.77%.
" + "Provides DeepscanV1.exe and AutoLink.exe after a reset.", - charisma_mult: 1.07, - charisma_exp_mult: 1.07, - work_money_mult: 1.07, - faction_rep_mult: 1.07, - company_rep_mult: 1.07, - crime_success_mult: 1.07, - crime_money_mult: 1.07, + charisma_mult: 1.0777, + charisma_exp_mult: 1.0777, + work_money_mult: 1.777, + faction_rep_mult: 1.0777, + company_rep_mult: 1.0777, + crime_success_mult: 1.0777, + crime_money_mult: 1.0777, }); PCMatrix.addToFactions(["Aevum"]); if (augmentationExists(AugmentationNames.PCMatrix)) { From 1aa141b87e61e5070e00ef23275e0f11936740c8 Mon Sep 17 00:00:00 2001 From: Kwazygloo <85138054+Kwazygloo@users.noreply.github.com> Date: Sat, 3 Jul 2021 11:13:45 -0400 Subject: [PATCH 3/6] Update AugmentationHelpers.jsx --- src/Augmentation/AugmentationHelpers.jsx | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/Augmentation/AugmentationHelpers.jsx b/src/Augmentation/AugmentationHelpers.jsx index 6c516bc98..14db55f85 100644 --- a/src/Augmentation/AugmentationHelpers.jsx +++ b/src/Augmentation/AugmentationHelpers.jsx @@ -1673,8 +1673,6 @@ function initAugmentations() { AddToAugmentations(NutriGen); // Aevum - // TODO Later Something that lets you learn advanced math...this increases int - // and profits as a trader/from trading const PCMatrix = new Augmentation({ name:AugmentationNames.PCMatrix, repCost:1e4, moneyCost:1e7, info:"A 'Probability Computation Matrix' is installed in the frontal cortex. This implant " + From be8d56ced90ddad2a333aebd00844f6aa6a14b8c Mon Sep 17 00:00:00 2001 From: Olivier Gagnon Date: Sun, 15 Aug 2021 00:24:31 -0400 Subject: [PATCH 4/6] rewrite augmentation stats description so it's autogenerated and consistent with the actual effects. --- .../{Augmentation.ts => Augmentation.tsx} | 135 +++++ src/Augmentation/AugmentationHelpers.jsx | 508 +++++------------- src/Augmentation/data/AugmentationNames.ts | 1 + src/Constants.ts | 23 +- src/DevMenu.jsx | 11 + src/Faction/ui/PurchaseableAugmentation.tsx | 8 +- .../Sleeve/SleeveAugmentationsUI.ts | 4 + src/Prestige.js | 5 + src/ui/React/AugmentationAccordion.tsx | 4 +- 9 files changed, 298 insertions(+), 401 deletions(-) rename src/Augmentation/{Augmentation.ts => Augmentation.tsx} (52%) diff --git a/src/Augmentation/Augmentation.ts b/src/Augmentation/Augmentation.tsx similarity index 52% rename from src/Augmentation/Augmentation.ts rename to src/Augmentation/Augmentation.tsx index b6e0a53f9..9cfe37499 100644 --- a/src/Augmentation/Augmentation.ts +++ b/src/Augmentation/Augmentation.tsx @@ -1,14 +1,18 @@ // Class definition for a single Augmentation object +import * as React from "react"; import { IMap } from "../types"; import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers"; import { Faction } from "../Faction/Faction"; import { Factions } from "../Faction/Factions"; +import { numeralWrapper } from "../ui/numeralFormat"; +import { Money } from "../ui/React/Money"; import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver"; interface IConstructorParams { info: string | JSX.Element; + stats?: JSX.Element; isSpecial?: boolean; moneyCost: number; name: string; @@ -45,6 +49,129 @@ interface IConstructorParams { bladeburner_stamina_gain_mult?: number; bladeburner_analysis_mult?: number; bladeburner_success_chance_mult?: number; + + startingMoney?: number; + programs?: string[]; +} + +function generateStatsDescription(mults: IMap, programs?: string[], startingMoney?: number): JSX.Element { + const f = (x: number, decimals: number = 0) => { + // look, I don't know how to make a "smart decimals" + // todo, make it smarter + if(x === 1.0777-1) return "7.77%"; + if(x === 1.777-1) return "77.7%"; + return numeralWrapper.formatPercentage(x, decimals); + }; + let desc = <>This augmentation: ; + + if(mults.hacking_mult && + mults.hacking_mult == mults.strength_mult && + mults.hacking_mult == mults.defense_mult && + mults.hacking_mult == mults.dexterity_mult && + mults.hacking_mult == mults.agility_mult && + mults.hacking_mult == mults.charisma_mult){ + desc = <>{desc}
- Increases all skills by {f(mults.hacking_mult-1)} + } else { + if(mults.hacking_mult) + desc = <>{desc}
- Increases Hacking by {f(mults.hacking_mult-1)} + + if(mults.strength_mult && + mults.strength_mult == mults.defense_mult && + mults.strength_mult == mults.dexterity_mult && + mults.strength_mult == mults.agility_mult) { + desc = <>{desc}
- Increases all combat skills by {f(mults.strength_mult-1)} + } else { + if(mults.strength_mult) + desc = <>{desc}
- Increases Strength by {f(mults.strength_mult-1)} + if(mults.defense_mult) + desc = <>{desc}
- Increases Defense by {f(mults.defense_mult-1)} + if(mults.dexterity_mult) + desc = <>{desc}
- Increases Dexterity by {f(mults.dexterity_mult-1)} + if(mults.agility_mult) + desc = <>{desc}
- Increases Agility by {f(mults.agility_mult-1)} + } + if(mults.charisma_mult) + desc = <>{desc}
- Increases Charisma by {f(mults.charisma_mult-1)} + } + + if(mults.hacking_exp_mult && + mults.hacking_exp_mult === mults.strength_exp_mult && + mults.hacking_exp_mult === mults.defense_exp_mult && + mults.hacking_exp_mult === mults.dexterity_exp_mult && + mults.hacking_exp_mult === mults.agility_exp_mult && + mults.hacking_exp_mult === mults.charisma_exp_mult) { + desc = <>{desc}
- Increases experience gain for all skills by {f(mults.hacking_exp_mult-1)} + } else { + if(mults.hacking_exp_mult) + desc = <>{desc}
- Increases Hacking experience gain by {f(mults.hacking_exp_mult-1)} + + if(mults.strength_exp_mult && + mults.strength_exp_mult === mults.defense_exp_mult && + mults.strength_exp_mult === mults.dexterity_exp_mult && + mults.strength_exp_mult === mults.agility_exp_mult) { + desc = <>{desc}
- Increases experience gain for all combat skills by {f(mults.strength_exp_mult-1)} + } else { + if(mults.strength_exp_mult) + desc = <>{desc}
- Increases Strength experience gain by {f(mults.strength_exp_mult-1)} + if(mults.defense_exp_mult) + desc = <>{desc}
- Increases Defense experience gain by {f(mults.defense_exp_mult-1)} + if(mults.dexterity_exp_mult) + desc = <>{desc}
- Increases Dexterity experience gain by {f(mults.dexterity_exp_mult-1)} + if(mults.agility_exp_mult) + desc = <>{desc}
- Increases Agility experience gain by {f(mults.agility_exp_mult-1)} + } + if(mults.charisma_exp_mult) + desc = <>{desc}
- Increases Charisma experience gain by {f(mults.charisma_exp_mult-1)} + } + + if(mults.hacking_speed_mult) + desc = <>{desc}
- Increases Hacking speed by {f(mults.hacking_speed_mult-1)} + if(mults.hacking_chance_mult) + desc = <>{desc}
- Increases hack() success chance by {f(mults.hacking_chance_mult-1)} + if(mults.hacking_money_mult) + desc = <>{desc}
- Increases hack() power by {f(mults.hacking_money_mult-1)} + if(mults.hacking_grow_mult) + desc = <>{desc}
- Increases grow() by {f(mults.hacking_grow_mult-1)} + + if(mults.faction_rep_mult && + mults.faction_rep_mult === mults.company_rep_mult) { + desc = <>{desc}
- Increases reputation gain from factions and companies by {f(mults.faction_rep_mult-1)} + } else { + if(mults.faction_rep_mult) + desc = <>{desc}
- Increases reputation gain from factions by {f(mults.faction_rep_mult-1)} + if(mults.company_rep_mult) + desc = <>{desc}
- Increases reputation gain from companies by {f(mults.company_rep_mult-1)} + } + + if(mults.crime_money_mult) + desc = <>{desc}
- Increases money gained from committing crimes by {f(mults.crime_money_mult-1)} + if(mults.crime_success_mult) + desc = <>{desc}
- Increases crime success rate by {f(mults.crime_success_mult-1)} + if(mults.work_money_mult) + desc = <>{desc}
- Increases money gained from working by {f(mults.work_money_mult-1)} + + if(mults.hacknet_node_money_mult) + desc = <>{desc}
- Increases Hacknet production by {f(mults.hacknet_node_money_mult-1)} + if(mults.hacknet_node_purchase_cost_mult) + desc = <>{desc}
- Decreases the purchase cost of Hacknet Nodes by {f(-(mults.hacknet_node_purchase_cost_mult-1))} + if(mults.hacknet_node_level_cost_mult) + desc = <>{desc}
- Decreases the upgrade cost of Hacknet Nodes by {f(-(mults.hacknet_node_level_cost_mult-1))} + + if(mults.bladeburner_max_stamina_mult) + desc = <>{desc}
- Increases Bladeburner Max Stamina by {f(mults.bladeburner_max_stamina_mult-1)} + if(mults.bladeburner_stamina_gain_mult) + desc = <>{desc}
- Increases Bladeburner Stamina gain by {f(mults.bladeburner_stamina_gain_mult-1)} + if(mults.bladeburner_analysis_mult) + desc = <>{desc}
- Increases Bladeburner Field Analysis effectiveness by {f(mults.bladeburner_analysis_mult-1)} + if(mults.bladeburner_success_chance_mult) + desc = <>{desc}
- Increases success chance in Bladeburner Contracts and Operations by {f(mults.bladeburner_success_chance_mult-1)} + + if(startingMoney) + desc = <>{desc}
- Provides {Money(startingMoney)} after a reset. + + if(programs) + desc = <>{desc}
- Provides {programs.join(' and ')} after a reset. + return desc; } export class Augmentation { @@ -58,6 +185,9 @@ export class Augmentation { // Description of what this Aug is and what it does info: string | JSX.Element; + // Description of the stats, often autogenerated, sometimes manually written. + stats: JSX.Element; + // Any Augmentation not immediately available in BitNode-1 is special (e.g. Bladeburner augs) isSpecial = false; @@ -126,6 +256,11 @@ export class Augmentation { if (params.bladeburner_stamina_gain_mult) { this.mults.bladeburner_stamina_gain_mult = params.bladeburner_stamina_gain_mult; } if (params.bladeburner_analysis_mult) { this.mults.bladeburner_analysis_mult = params.bladeburner_analysis_mult; } if (params.bladeburner_success_chance_mult) { this.mults.bladeburner_success_chance_mult = params.bladeburner_success_chance_mult; } + + if(params.stats) + this.stats = params.stats; + else + this.stats = generateStatsDescription(this.mults, params.programs, params.startingMoney); } // Adds this Augmentation to the specified Factions diff --git a/src/Augmentation/AugmentationHelpers.jsx b/src/Augmentation/AugmentationHelpers.jsx index 0161573b2..803f31242 100644 --- a/src/Augmentation/AugmentationHelpers.jsx +++ b/src/Augmentation/AugmentationHelpers.jsx @@ -13,10 +13,12 @@ import { prestigeAugmentation } from "../Prestige"; import { saveObject } from "../SaveObject"; import { Page, routing } from "../ui/navigationTracking"; import { onExport } from "../ExportBonus"; +import { Programs } from "../Programs/Programs"; import { dialogBoxCreate } from "../../utils/DialogBox"; import { clearObject } from "../../utils/helpers/clearObject"; import { Money } from "../ui/React/Money"; +import { CorruptableText } from "../ui/React/CorruptableText"; import { WHRNG } from "../Casino/RNG"; @@ -123,15 +125,13 @@ function initAugmentations() { //Time-Based Augment Test const randomBonuses = getRandomBonus(); - const UnstableCircadianModulator = new Augmentation({ + const UnstableCircadianModulatorParams = { name:AugmentationNames.UnstableCircadianModulator, moneyCost:5e9, repCost:3.625e5, - info:"An experimental nanobot injection. Its unstable nature leads to unpredictable results based on your circadian rhythm.

" + - "This augmentation:
" + randomBonuses.description + "

For now ...", - }); - - Object.keys(randomBonuses.bonuses).forEach(key => UnstableCircadianModulator.mults[key] = randomBonuses.bonuses[key]); - - + info:"An experimental nanobot injection. Its unstable nature leads to " + + "unpredictable results based on your circadian rhythm.", + } + Object.keys(randomBonuses.bonuses).forEach(key => UnstableCircadianModulatorParams[key] = randomBonuses.bonuses[key]); + const UnstableCircadianModulator = new Augmentation(UnstableCircadianModulatorParams); UnstableCircadianModulator.addToFactions(["Speakers for the Dead"]); if (augmentationExists(AugmentationNames.UnstableCircadianModulator)) { @@ -143,8 +143,7 @@ function initAugmentations() { const HemoRecirculator = new Augmentation({ name:AugmentationNames.HemoRecirculator, moneyCost:4.5e7, repCost:1e4, info:"A heart implant that greatly increases the body's ability to effectively use and pump " + - "blood.

" + - "This augmentation increases all of the player's combat stats by 8%.", + "blood.", strength_mult: 1.08, defense_mult: 1.08, agility_mult: 1.08, @@ -159,8 +158,7 @@ function initAugmentations() { const Targeting1 = new Augmentation({ name:AugmentationNames.Targeting1, moneyCost:1.5e7, repCost:5e3, info:"A cranial implant that is embedded within the inner ear structures and optic nerves. It regulates " + - "and enhances balance and hand-eye coordination.

" + - "This augmentation increases the player's dexterity by 10%.", + "and enhances balance and hand-eye coordination.", dexterity_mult: 1.1, }); Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Ishima", @@ -173,8 +171,7 @@ function initAugmentations() { const Targeting2 = new Augmentation({ name:AugmentationNames.Targeting2, moneyCost:4.25e7, repCost:8.75e3, info:"This upgraded version of the 'Augmented Targeting' implant is capable of augmenting " + - "reality by digitally displaying weaknesses and vital signs of threats.

" + - "This augmentation increases the player's dexterity by 20%.", + "reality by digitally displaying weaknesses and vital signs of threats.", prereqs:[AugmentationNames.Targeting1], dexterity_mult: 1.2, }); @@ -188,8 +185,7 @@ function initAugmentations() { const Targeting3 = new Augmentation({ name:AugmentationNames.Targeting3, moneyCost:1.15e8, repCost:2.75e4, info:"The latest version of the 'Augmented Targeting' implant adds the ability to " + - "lock-on and track threats.

" + - "This augmentation increases the player's dexterity by 30%.", + "lock-on and track threats.", prereqs:[AugmentationNames.Targeting2], dexterity_mult: 1.3, }); @@ -203,8 +199,7 @@ function initAugmentations() { const SyntheticHeart = new Augmentation({ name:AugmentationNames.SyntheticHeart, moneyCost:2.875e9, repCost:7.5e5, info:"This advanced artificial heart, created from plasteel and graphene, is capable of pumping blood " + - "more efficiently than an organic heart.

" + - "This augmentation increases the player's agility and strength by 50%.", + "more efficiently than an organic heart.", agility_mult: 1.5, strength_mult: 1.5, }); @@ -219,8 +214,7 @@ function initAugmentations() { name:AugmentationNames.SynfibrilMuscle, repCost:4.375e5, moneyCost:1.125e9, info:"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " + "the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " + - "Scientists have named these artificially enhanced units 'synfibrils'.

" + - "This augmentation increases the player's strength and defense by 30%.", + "Scientists have named these artificially enhanced units 'synfibrils'.", strength_mult: 1.3, defense_mult: 1.3, }); @@ -234,8 +228,7 @@ function initAugmentations() { const CombatRib1 = new Augmentation({ name:AugmentationNames.CombatRib1, repCost:7.5e3, moneyCost:2.375e7, info:"The rib cage is augmented to continuously release boosters into the bloodstream " + - "which increase the oxygen-carrying capacity of blood.

" + - "This augmentation increases the player's strength and defense by 10%.", + "which increase the oxygen-carrying capacity of blood.", strength_mult: 1.1, defense_mult: 1.1, }); @@ -249,8 +242,7 @@ function initAugmentations() { const CombatRib2 = new Augmentation({ name:AugmentationNames.CombatRib2, repCost:1.875e4, moneyCost:6.5e7, info:"An upgraded version of the 'Combat Rib' augmentation that adds potent stimulants which " + - "improve focus and endurance while decreasing reaction time and fatigue.

" + - "This augmentation increases the player's strength and defense by 14%.", + "improve focus and endurance while decreasing reaction time and fatigue.", prereqs:[AugmentationNames.CombatRib1], strength_mult: 1.14, defense_mult: 1.14, @@ -265,8 +257,7 @@ function initAugmentations() { const CombatRib3 = new Augmentation({ name:AugmentationNames.CombatRib3, repCost:3.5e4, moneyCost:1.2e8, info:"The latest version of the 'Combat Rib' augmentation releases advanced anabolic steroids that " + - "improve muscle mass and physical performance while being safe and free of side effects.

" + - "This augmentation increases the player's strength and defense by 18%.", + "improve muscle mass and physical performance while being safe and free of side effects.", prereqs:[AugmentationNames.CombatRib2], strength_mult: 1.18, defense_mult: 1.18, @@ -281,8 +272,7 @@ function initAugmentations() { const NanofiberWeave = new Augmentation({ name:AugmentationNames.NanofiberWeave, repCost:3.75e4, moneyCost:1.25e8, info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning, " + - "which improves its regenerative and extracellular homeostasis abilities.

" + - "This augmentation increases the player's strength and defense by 20%.", + "which improves its regenerative and extracellular homeostasis abilities.", strength_mult: 1.2, defense_mult: 1.2, }); @@ -299,8 +289,7 @@ function initAugmentations() { "The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " + "that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " + "at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to " + - "mitigate damage from any fire or electrical traumas.

" + - "This augmentation increases the player's defense by 120%.", + "mitigate damage from any fire or electrical traumas.", defense_mult: 2.2, }); SubdermalArmor.addToFactions(["The Syndicate", "Fulcrum Secret Technologies", "Illuminati", "Daedalus", @@ -313,8 +302,7 @@ function initAugmentations() { const WiredReflexes = new Augmentation({ name:AugmentationNames.WiredReflexes, repCost:1.25e3, moneyCost:2.5e6, info:"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " + - "supercharging the spread of neural signals and increasing reflex speed.

" + - "This augmentation increases the player's agility and dexterity by 5%.", + "supercharging the spread of neural signals and increasing reflex speed.", agility_mult: 1.05, dexterity_mult: 1.05, }); @@ -328,8 +316,7 @@ function initAugmentations() { const GrapheneBoneLacings = new Augmentation({ name:AugmentationNames.GrapheneBoneLacings, repCost:1.125e6, moneyCost:4.25e9, info:"Graphene is grafted and fused into the skeletal structure, " + - "enhancing bone density and tensile strength.

" + - "This augmentation increases the player's strength and defense by 70%.", + "enhancing bone density and tensile strength.", strength_mult: 1.7, defense_mult: 1.7, }); @@ -344,8 +331,7 @@ function initAugmentations() { info:"The spine is reconstructed using plasteel and carbon fibers. " + "It is now capable of stimulating and regulating neural signals " + "passing through the spinal cord, improving senses and reaction speed. " + - "The 'Bionic Spine' also interfaces with all other 'Bionic' implants.

" + - "This augmentation increases all of the player's combat stats by 15%.", + "The 'Bionic Spine' also interfaces with all other 'Bionic' implants.", strength_mult: 1.15, defense_mult: 1.15, agility_mult: 1.15, @@ -361,8 +347,7 @@ function initAugmentations() { const GrapheneBionicSpine = new Augmentation({ name:AugmentationNames.GrapheneBionicSpine, repCost:1.625e6, moneyCost:6e9, info:"An upgrade to the 'Bionic Spine' augmentation. The spine is fused with graphene " + - "which enhances durability and supercharges all body functions.

" + - "This augmentation increases all of the player's combat stats by 60%.", + "which enhances durability and supercharges all body functions.", prereqs:[AugmentationNames.BionicSpine], strength_mult: 1.6, defense_mult: 1.6, @@ -377,8 +362,7 @@ function initAugmentations() { const BionicLegs = new Augmentation({ name:AugmentationNames.BionicLegs, repCost:1.5e5, moneyCost:3.75e8, - info:"Cybernetic legs, created from plasteel and carbon fibers, enhance running speed.

" + - "This augmentation increases the player's agility by 60%.", + info:"Cybernetic legs, created from plasteel and carbon fibers, enhance running speed.", agility_mult: 1.6, }); BionicLegs.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International", @@ -391,8 +375,7 @@ function initAugmentations() { const GrapheneBionicLegs = new Augmentation({ name:AugmentationNames.GrapheneBionicLegs, repCost:7.5e5, moneyCost:4.5e9, info:"An upgrade to the 'Bionic Legs' augmentation. The legs are fused " + - "with graphene, greatly enhancing jumping ability.

" + - "This augmentation increases the player's agility by 150%.", + "with graphene, greatly enhancing jumping ability.", prereqs: [AugmentationNames.BionicLegs], agility_mult: 2.5, }); @@ -407,8 +390,7 @@ function initAugmentations() { name:AugmentationNames.SpeechProcessor, repCost:7.5e3, moneyCost:5e7, info:"A cochlear implant with an embedded computer that analyzes incoming speech. " + "The embedded computer processes characteristics of incoming speech, such as tone " + - "and inflection, to pick up on subtle cues and aid in social interactions.

" + - "This augmentation increases the player's charisma by 20%.", + "and inflection, to pick up on subtle cues and aid in social interactions.", charisma_mult: 1.2, }); SpeechProcessor.addToFactions(["Tian Di Hui", "Chongqing", "Sector-12", "New Tokyo", "Aevum", @@ -422,8 +404,7 @@ function initAugmentations() { name:AugmentationNames.TITN41Injection, repCost:2.5e4, moneyCost:1.9e8, info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " + "control personality. The TITN-41 strain alters these genes so that the subject becomes more " + - "outgoing and socialable.

" + - "This augmentation increases the player's charisma and charisma experience gain rate by 15%.", + "outgoing and socialable.", charisma_mult: 1.15, charisma_exp_mult: 1.15, }); @@ -439,8 +420,7 @@ function initAugmentations() { "and interactions. The system uses a wide variety of factors such as facial expressions, body " + "language, and the voice tone, and inflection to determine the best course of action during social" + "situations. The implant also uses deep learning software to continuously learn new behavior" + - "patterns and how to best respond.

" + - "This augmentation increases the player's charisma and charisma experience gain rate by 60%.", + "patterns and how to best respond.", charisma_mult: 1.6, charisma_exp_mult: 1.6, }); @@ -455,8 +435,7 @@ function initAugmentations() { const BitWire = new Augmentation({ name:AugmentationNames.BitWire, repCost:3.75e3, moneyCost:1e7, info: "A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " + - "capabilities.

" + - "This augmentation increases the player's hacking skill by 5%.", + "capabilities.", hacking_mult: 1.05, }); BitWire.addToFactions(["CyberSec", "NiteSec"]); @@ -471,11 +450,7 @@ function initAugmentations() { "The network is meant to mimic the way a biological brain solves a problem, with each " + "nanoprocessor acting similar to the way a neuron would in a neural network. However, these " + "nanoprocessors are programmed to perform computations much faster than organic neurons, " + - "allowing the user to solve much more complex problems at a much faster rate.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 3%.
" + - "Increases the amount of money the player's gains from hacking by 15%.
" + - "Increases the player's hacking skill by 12%.", + "allowing the user to solve much more complex problems at a much faster rate.", hacking_speed_mult: 1.03, hacking_money_mult: 1.15, hacking_mult: 1.12, @@ -489,11 +464,7 @@ function initAugmentations() { const ArtificialSynapticPotentiation = new Augmentation({ name:AugmentationNames.ArtificialSynapticPotentiation, repCost:6.25e3, moneyCost:8e7, info:"The body is injected with a chemical that artificially induces synaptic potentiation, " + - "otherwise known as the strengthening of synapses. This results in enhanced cognitive abilities.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 2%.
" + - "Increases the player's hacking chance by 5%.
" + - "Increases the player's hacking experience gain rate by 5%.", + "otherwise known as the strengthening of synapses. This results in enhanced cognitive abilities.", hacking_speed_mult: 1.02, hacking_chance_mult: 1.05, hacking_exp_mult: 1.05, @@ -509,11 +480,7 @@ function initAugmentations() { info:"Electrical signals are used to induce a new, artificial form of myelinogenesis in the human body. " + "This process results in the proliferation of new, synthetic myelin sheaths in the nervous " + "system. These myelin sheaths can propogate neuro-signals much faster than their organic " + - "counterparts, leading to greater processing speeds and better brain function.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 3%.
" + - "Increases the player's hacking skill by 8%.
" + - "Increases the player's hacking experience gain rate by 10%.", + "counterparts, leading to greater processing speeds and better brain function.", hacking_speed_mult: 1.03, hacking_exp_mult: 1.1, hacking_mult: 1.08, @@ -527,8 +494,7 @@ function initAugmentations() { const SynapticEnhancement = new Augmentation({ name:AugmentationNames.SynapticEnhancement, repCost:2e3, moneyCost:7.5e6, info:"A small cranial implant that continuously uses weak electrical signals to stimulate the brain and " + - "induce stronger synaptic activity. This improves the user's cognitive abilities.

" + - "This augmentation increases the player's hacking speed by 3%.", + "induce stronger synaptic activity. This improves the user's cognitive abilities.", hacking_speed_mult: 1.03, }); SynapticEnhancement.addToFactions(["CyberSec", "Aevum"]); @@ -540,8 +506,7 @@ function initAugmentations() { const NeuralRetentionEnhancement = new Augmentation({ name:AugmentationNames.NeuralRetentionEnhancement, repCost:2e4, moneyCost:2.5e8, info:"Chemical injections are used to permanently alter and strengthen the brain's neuronal " + - "circuits, strengthening the ability to retain information.

" + - "This augmentation increases the player's hacking experience gain rate by 25%.", + "circuits, strengthening the ability to retain information.", hacking_exp_mult: 1.25, }); NeuralRetentionEnhancement.addToFactions(["NiteSec"]); @@ -554,8 +519,7 @@ function initAugmentations() { name:AugmentationNames.DataJack, repCost:1.125e5, moneyCost:4.5e8, info:"A brain implant that provides an interface for direct, wireless communication between a computer's main " + "memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " + - "and delete it.

" + - "This augmentation increases the amount of money the player gains from hacking by 25%.", + "and delete it.", hacking_money_mult: 1.25, }); DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]); @@ -570,8 +534,7 @@ function initAugmentations() { "to nearby networks. Once connected, the Netburner Module is capable of capturing and " + "processing all of the traffic on that network. By itself, the Embedded Netburner Module does " + "not do much, but a variety of very powerful upgrades can be installed that allow you to fully " + - "control the traffic on a network.

" + - "This augmentation increases the player's hacking skill by 8%.", + "control the traffic on a network.", hacking_mult: 1.08, }); ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp", @@ -584,13 +547,7 @@ function initAugmentations() { const ENMCore = new Augmentation({ name:AugmentationNames.ENMCore, repCost:2.5e5, moneyCost:2.5e9, info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " + - "This upgrade allows the Embedded Netburner Module to generate its own data on a network.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 3%.
" + - "Increases the amount of money the player gains from hacking by 10%.
" + - "Increases the player's chance of successfully performing a hack by 3%.
" + - "Increases the player's hacking experience gain rate by 7%.
" + - "Increases the player's hacking skill by 7%.", + "This upgrade allows the Embedded Netburner Module to generate its own data on a network.", prereqs:[AugmentationNames.ENM], hacking_speed_mult: 1.03, hacking_money_mult: 1.1, @@ -610,13 +567,7 @@ function initAugmentations() { info:"The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " + "This upgraded firmware allows the Embedded Netburner Module to control information on " + "a network by re-routing traffic, spoofing IP addresses, and altering the data inside network " + - "packets.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 5%.
" + - "Increases the amount of money the player gains from hacking by 30%.
" + - "Increases the player's chance of successfully performing a hack by 5%.
" + - "Increases the player's hacking experience gain rate by 15%.
" + - "Increases the player's hacking skill by 8%.", + "packets.", prereqs:[AugmentationNames.ENMCore], hacking_speed_mult: 1.05, hacking_money_mult: 1.3, @@ -635,13 +586,7 @@ function initAugmentations() { name:AugmentationNames.ENMCoreV3, repCost:1.75e6, moneyCost:7.5e9, info:"The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " + "This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " + - "any device on a network.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 5%.
" + - "Increases the amount of money the player gains from hacking by 40%.
" + - "Increases the player's chance of successfully performing a hack by 10%.
" + - "Increases the player's hacking experience gain rate by 25%.
" + - "Increases the player's hacking skill by 10%.", + "any device on a network.", prereqs:[AugmentationNames.ENMCoreV2], hacking_speed_mult: 1.05, hacking_money_mult: 1.4, @@ -659,8 +604,7 @@ function initAugmentations() { const ENMAnalyzeEngine = new Augmentation({ name:AugmentationNames.ENMAnalyzeEngine, repCost:6.25e5, moneyCost:6e9, info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " + - "that vastly outperforms the Netburner Module's native single-core processor.

" + - "This augmentation increases the player's hacking speed by 10%.", + "that vastly outperforms the Netburner Module's native single-core processor.", prereqs:[AugmentationNames.ENM], hacking_speed_mult: 1.1, }); @@ -675,10 +619,7 @@ function initAugmentations() { name:AugmentationNames.ENMDMA, repCost:1e6, moneyCost:7e9, info:"This implant installs a Direct Memory Access (DMA) controller into the " + "Embedded Netburner Module. This allows the Module to send and receive data " + - "directly to and from the main memory of devices on a network.

" + - "This augmentation:
" + - "Increases the amount of money the player gains from hacking by 40%.
" + - "Increases the player's chance of successfully performing a hack by 20%.", + "directly to and from the main memory of devices on a network.", prereqs:[AugmentationNames.ENM], hacking_money_mult: 1.4, hacking_chance_mult: 1.2, @@ -693,11 +634,7 @@ function initAugmentations() { const Neuralstimulator = new Augmentation({ name:AugmentationNames.Neuralstimulator, repCost:5e4, moneyCost:3e9, info:"A cranial implant that intelligently stimulates certain areas of the brain " + - "in order to improve cognitive functions.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 2%.
" + - "Increases the player's chance of successfully performing a hack by 10%.
" + - "Increases the player's hacking experience gain rate by 12%.", + "in order to improve cognitive functions.", hacking_speed_mult: 1.02, hacking_chance_mult: 1.1, hacking_exp_mult: 1.12, @@ -713,11 +650,7 @@ function initAugmentations() { const NeuralAccelerator = new Augmentation({ name:AugmentationNames.NeuralAccelerator, repCost:2e5, moneyCost:1.75e9, info:"A microprocessor that accelerates the processing " + - "speed of biological neural networks. This is a cranial implant that is embedded inside the brain.

" + - "This augmentation:
" + - "Increases the player's hacking skill by 10%.
" + - "Increases the player's hacking experience gain rate by 15%.
" + - "Increases the amount of money the player gains from hacking by 20%.", + "speed of biological neural networks. This is a cranial implant that is embedded inside the brain.", hacking_mult: 1.1, hacking_exp_mult: 1.15, hacking_money_mult: 1.2, @@ -733,10 +666,7 @@ function initAugmentations() { info:"The first generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + - "so that the brain doesn't have to.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 1%.
" + - "Increases the player's hacking skill by 5%.", + "so that the brain doesn't have to.", hacking_speed_mult: 1.01, hacking_mult: 1.05, }); @@ -751,11 +681,7 @@ function initAugmentations() { info:"The second generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + - "so that the brain doesn't have to.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 2%.
" + - "Increases the player's chance of successfully performing a hack by 5%.
" + - "Increases the player's hacking skill by 7%.", + "so that the brain doesn't have to.", prereqs:[AugmentationNames.CranialSignalProcessorsG1], hacking_speed_mult: 1.02, hacking_chance_mult: 1.05, @@ -772,11 +698,7 @@ function initAugmentations() { info:"The third generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + - "so that the brain doesn't have to.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 2%.
" + - "Increases the amount of money the player gains from hacking by 15%.
" + - "Increases the player's hacking skill by 9%.", + "so that the brain doesn't have to.", prereqs:[AugmentationNames.CranialSignalProcessorsG2], hacking_speed_mult: 1.02, hacking_money_mult: 1.15, @@ -793,11 +715,7 @@ function initAugmentations() { info:"The fourth generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + - "so that the brain doesn't have to.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 2%.
" + - "Increases the amount of money the player gains from hacking by 20%.
" + - "Improves grow() by 25%.", + "so that the brain doesn't have to.", prereqs:[AugmentationNames.CranialSignalProcessorsG3], hacking_speed_mult: 1.02, hacking_money_mult: 1.2, @@ -814,11 +732,7 @@ function initAugmentations() { info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + - "so that the brain doesn't have to.

" + - "This augmentation:
" + - "Increases the player's hacking skill by 30%.
" + - "Increases the amount of money the player gains from hacking by 25%.
" + - "Improves grow() by 75%.", + "so that the brain doesn't have to.", prereqs:[AugmentationNames.CranialSignalProcessorsG4], hacking_mult: 1.3, hacking_money_mult: 1.25, @@ -834,11 +748,7 @@ function initAugmentations() { name:AugmentationNames.NeuronalDensification, repCost:1.875e5, moneyCost:1.375e9, info:"The brain is surgically re-engineered to have increased neuronal density " + "by decreasing the neuron gap junction. Then, the body is genetically modified " + - "to enhance the production and capabilities of its neural stem cells.

" + - "This augmentation:
" + - "Increases the player's hacking skill by 15%.
" + - "Increases the player's hacking experience gain rate by 10%.
"+ - "Increases the player's hacking speed by 3%.", + "to enhance the production and capabilities of its neural stem cells.", hacking_mult: 1.15, hacking_exp_mult: 1.1, hacking_speed_mult: 1.03, @@ -854,9 +764,7 @@ function initAugmentations() { name:AugmentationNames.NuoptimalInjectorImplant, repCost:5e3, moneyCost:2e7, info:"This torso implant automatically injects nootropic supplements into " + "the bloodstream to improve memory, increase focus, and provide other " + - "cognitive enhancements.

" + - "This augmentation increases the amount of reputation the player gains " + - "when working for a company by 20%.", + "cognitive enhancements.", company_rep_mult: 1.2, }); NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", @@ -870,10 +778,7 @@ function initAugmentations() { name:AugmentationNames.SpeechEnhancement, repCost:2.5e3, moneyCost:1.25e7, info:"An advanced neural implant that improves your speaking abilities, making " + "you more convincing and likable in conversations and overall improving your " + - "social interactions.

" + - "This augmentation:
" + - "Increases the player's charisma by 10%.
" + - "Increases the amount of reputation the player gains when working for a company by 10%.", + "social interactions.", company_rep_mult: 1.1, charisma_mult: 1.1, }); @@ -887,11 +792,7 @@ function initAugmentations() { const FocusWire = new Augmentation({ name:AugmentationNames.FocusWire, repCost:7.5e4, moneyCost:9e8, info:"A cranial implant that stops procrastination by blocking specific neural pathways " + - "in the brain.

" + - "This augmentation:
" + - "Increases all experience gains by 5%.
" + - "Increases the amount of money the player gains from working by 20%.
" + - "Increases the amount of reputation the player gains when working for a company by 10%.", + "in the brain.", hacking_exp_mult: 1.05, strength_exp_mult: 1.05, defense_exp_mult: 1.05, @@ -911,10 +812,7 @@ function initAugmentations() { name:AugmentationNames.PCDNI, repCost:3.75e5, moneyCost:3.75e9, info:"Installs a Direct-Neural Interface jack into your arm that is compatible with most " + "computers. Connecting to a computer through this jack allows you to interface with " + - "it using the brain's electrochemical signals.

" + - "This augmentation:
" + - "Increases the amount of reputation the player gains when working for a company by 30%.
" + - "Increases the player's hacking skill by 8%.", + "it using the brain's electrochemical signals.", company_rep_mult: 1.3, hacking_mult: 1.08, }); @@ -928,10 +826,7 @@ function initAugmentations() { name:AugmentationNames.PCDNIOptimizer, repCost:5e5, moneyCost:4.5e9, info:"This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " + "improves the performance of the interface and gives the user more control options " + - "to a connected computer.

" + - "This augmentation:
" + - "Increases the amount of reputation the player gains when working for a company by 75%.
" + - "Increases the player's hacking skill by 10%.", + "to a connected computer.", prereqs:[AugmentationNames.PCDNI], company_rep_mult: 1.75, hacking_mult: 1.1, @@ -947,11 +842,7 @@ function initAugmentations() { info:"This is an additional installation that upgrades the functionality of the " + "PC Direct-Neural Interface augmentation. When connected to a computer, " + "The Neural Network upgrade allows the user to use their own brain's " + - "processing power to aid the computer in computational tasks.

" + - "This augmentation:
" + - "Increases the amount of reputation the player gains when working for a company by 100%.
" + - "Increases the player's hacking skill by 10%.
" + - "Increases the player's hacking speed by 5%.", + "processing power to aid the computer in computational tasks.", prereqs:[AugmentationNames.PCDNI], company_rep_mult: 2, hacking_mult: 1.1, @@ -967,8 +858,7 @@ function initAugmentations() { name:AugmentationNames.ADRPheromone1, repCost:3.75e3, moneyCost:1.75e7, info:"The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " + "an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " + - "triggers feelings of admiration and approval in other people.

" + - "This augmentation increases the amount of reputation the player gains when working for a faction or company by 10%.", + "triggers feelings of admiration and approval in other people.", company_rep_mult: 1.1, faction_rep_mult: 1.1, }); @@ -982,8 +872,7 @@ function initAugmentations() { name:AugmentationNames.ADRPheromone2, repCost:6.25e4, moneyCost:5.5e8, info:"The body is genetically re-engineered so that it produces the ADR-V2 pheromone, " + "which is similar to but more potent than ADR-V1. This pheromone, when excreted, " + - "triggers feelings of admiration, approval, and respect in others.

" + - "This augmentation increases the amount of reputation the player gains when working for a faction or company by 20%.", + "triggers feelings of admiration, approval, and respect in others.", company_rep_mult: 1.2, faction_rep_mult: 1.2, }); @@ -999,8 +888,7 @@ function initAugmentations() { "in the brainstem and cerebellum. This augmentation was developed by " + "criminal organizations and allows the user to project and control holographic " + "simulacrums within a large radius. These simulacrums are commonly used for " + - "espionage and surveillance work.

" + - "This augmentation increases the amount of reputation the player gains when working for a faction or company by 15%.", + "espionage and surveillance work.", company_rep_mult: 1.15, faction_rep_mult: 1.15, }); @@ -1015,10 +903,7 @@ function initAugmentations() { name:AugmentationNames.HacknetNodeCPUUpload, repCost:3.75e3, moneyCost:1.1e7, info:"Uploads the architecture and design details of a Hacknet Node's CPU into " + "the brain. This allows the user to engineer custom hardware and software " + - "for the Hacknet Node that provides better performance.

" + - "This augmentation:
" + - "Increases the amount of money produced by Hacknet Nodes by 15%.
" + - "Decreases the cost of purchasing a Hacknet Node by 15%.", + "for the Hacknet Node that provides better performance.", hacknet_node_money_mult: 1.15, hacknet_node_purchase_cost_mult: 0.85, }); @@ -1032,10 +917,7 @@ function initAugmentations() { name:AugmentationNames.HacknetNodeCacheUpload, repCost:2.5e3, moneyCost:5.5e6, info:"Uploads the architecture and design details of a Hacknet Node's main-memory cache " + "into the brain. This allows the user to engineer custom cache hardware for the " + - "Hacknet Node that offers better performance.

" + - "This augmentation:
" + - "Increases the amount of money produced by Hacknet Nodes by 10%.
" + - "Decreases the cost of leveling up a Hacknet Node by 15%.", + "Hacknet Node that offers better performance.", hacknet_node_money_mult: 1.10, hacknet_node_level_cost_mult: 0.85, }); @@ -1049,10 +931,7 @@ function initAugmentations() { name:AugmentationNames.HacknetNodeNICUpload, repCost:1.875e3, moneyCost:4.5e6, info:"Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " + "into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " + - "offers better performance.

" + - "This augmentation:
" + - "Increases the amount of money produced by Hacknet Nodes by 10%.
" + - "Decreases the cost of purchasing a Hacknet Node by 10%.", + "offers better performance.", hacknet_node_money_mult: 1.1, hacknet_node_purchase_cost_mult: 0.9, }); @@ -1066,8 +945,7 @@ function initAugmentations() { name:AugmentationNames.HacknetNodeKernelDNI, repCost:7.5e3, moneyCost:4e7, info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " + "Hacknet Node. This lets the user access and manipulate the Node's kernel using " + - "electrochemical signals.

" + - "This augmentation increases the amount of money produced by Hacknet Nodes by 25%.", + "electrochemical signals.", hacknet_node_money_mult: 1.25, }); HacknetNodeKernelDNI.addToFactions(["Netburners"]); @@ -1080,8 +958,7 @@ function initAugmentations() { name:AugmentationNames.HacknetNodeCoreDNI, repCost:1.25e4, moneyCost:6e7, info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting " + "to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " + - "electrochemical signals.

" + - "This augmentation increases the amount of money produced by Hacknet Nodes by 45%.", + "electrochemical signals.", hacknet_node_money_mult: 1.45, }); HacknetNodeCoreDNI.addToFactions(["Netburners"]); @@ -1096,9 +973,12 @@ function initAugmentations() { info:"A device that is embedded in the back of the neck. The NeuroFlux Governor " + "monitors and regulates nervous impulses coming to and from the spinal column, " + "essentially 'governing' the body. By doing so, it improves the functionality of the " + - "body's nervous system.

" + - "This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation " + - "increases ALL of the player's multipliers by 1%.", + "body's nervous system.", + stats: <> + This special augmentation can be leveled up infinitely. + Each level of this augmentation increases ALL multipliers by 1%, + stacking multiplicatively. + , hacking_chance_mult: 1.01, hacking_speed_mult: 1.01, hacking_money_mult: 1.01, @@ -1158,8 +1038,7 @@ function initAugmentations() { info:"A decentralized cranial implant that improves the brain's ability to learn. It is " + "installed by releasing millions of nanobots into the human brain, each of which " + "attaches to a different neural pathway to enhance the brain's ability to retain " + - "and retrieve information.

" + - "This augmentation increases the player's experience gain rate for all stats by 10%.", + "and retrieve information.", hacking_exp_mult: 1.1, strength_exp_mult: 1.1, defense_exp_mult: 1.1, @@ -1177,8 +1056,7 @@ function initAugmentations() { name:AugmentationNames.Neurotrainer2, repCost:1e4, moneyCost:4.5e7, info:"A decentralized cranial implant that improves the brain's ability to learn. This " + "is a more powerful version of the Neurotrainer I augmentation, but it does not " + - "require Neurotrainer I to be installed as a prerequisite.

" + - "This augmentation increases the player's experience gain rate for all stats by 15%.", + "require Neurotrainer I to be installed as a prerequisite.", hacking_exp_mult: 1.15, strength_exp_mult: 1.15, defense_exp_mult: 1.15, @@ -1196,8 +1074,7 @@ function initAugmentations() { name:AugmentationNames.Neurotrainer3, repCost:2.5e4, moneyCost:1.3e8, info:"A decentralized cranial implant that improves the brain's ability to learn. This " + "is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " + - "but it does not require either of them to be installed as a prerequisite.

" + - "This augmentation increases the player's experience gain rate for all stats by 20%.", + "but it does not require either of them to be installed as a prerequisite.", hacking_exp_mult: 1.2, strength_exp_mult: 1.2, defense_exp_mult: 1.2, @@ -1215,11 +1092,7 @@ function initAugmentations() { name:AugmentationNames.Hypersight, repCost:1.5e5, moneyCost:2.75e9, info:"A bionic eye implant that grants sight capabilities far beyond those of a natural human. " + "Embedded circuitry within the implant provides the ability to detect heat and movement " + - "through solid objects such as walls, thus providing 'x-ray vision'-like capabilities.

" + - "This augmentation:
" + - "Increases the player's dexterity by 40%.
" + - "Increases the player's hacking speed by 3%.
" + - "Increases the amount of money the player gains from hacking by 10%.", + "through solid objects such as walls, thus providing 'x-ray vision'-like capabilities.", dexterity_mult: 1.4, hacking_speed_mult: 1.03, hacking_money_mult: 1.1, @@ -1234,10 +1107,7 @@ function initAugmentations() { name:AugmentationNames.LuminCloaking1, repCost:1.5e3, moneyCost:5e6, info:"A skin implant that reinforces the skin with highly-advanced synthetic cells. These " + "cells, when powered, have a negative refractive index. As a result, they bend light " + - "around the skin, making the user much harder to see to the naked eye.

" + - "This augmentation:
" + - "Increases the player's agility by 5%.
" + - "Increases the amount of money the player gains from crimes by 10%.", + "around the skin, making the user much harder to see to the naked eye.", agility_mult: 1.05, crime_money_mult: 1.1, }); @@ -1252,11 +1122,7 @@ function initAugmentations() { info:"This is a more advanced version of the LuminCloaking-V1 augmentation. This skin implant " + "reinforces the skin with highly-advanced synthetic cells. These " + "cells, when powered, are capable of not only bending light but also of bending heat, " + - "making the user more resilient as well as stealthy.

" + - "This augmentation:
" + - "Increases the player's agility by 10%.
" + - "Increases the player's defense by 10%.
" + - "Increases the amount of money the player gains from crimes by 25%.", + "making the user more resilient as well as stealthy.", prereqs:[AugmentationNames.LuminCloaking1], agility_mult: 1.1, defense_mult: 1.1, @@ -1271,11 +1137,7 @@ function initAugmentations() { const SmartSonar = new Augmentation({ name:AugmentationNames.SmartSonar, repCost:2.25e4, moneyCost:7.5e7, info:"A cochlear implant that helps the player detect and locate enemies " + - "using sound propagation.

" + - "This augmentation:
" + - "Increases the player's dexterity by 10%.
" + - "Increases the player's dexterity experience gain rate by 15%.
" + - "Increases the amount of money the player gains from crimes by 25%.", + "using sound propagation.", dexterity_mult: 1.1, dexterity_exp_mult: 1.15, crime_money_mult: 1.25, @@ -1290,10 +1152,7 @@ function initAugmentations() { name:AugmentationNames.PowerRecirculator, repCost:2.5e4, moneyCost:1.8e8, info:"The body's nerves are attached with polypyrrole nanocircuits that " + "are capable of capturing wasted energy, in the form of heat, " + - "and converting it back into usable power.

" + - "This augmentation:
" + - "Increases all of the player's stats by 5%.
" + - "Increases the player's experience gain rate for all stats by 10%.", + "and converting it back into usable power.", hacking_mult: 1.05, strength_mult: 1.05, defense_mult: 1.05, @@ -1323,12 +1182,7 @@ function initAugmentations() { name:AugmentationNames.QLink, repCost:1.875e6, moneyCost:2.5e13, info:"A brain implant that wirelessly connects you to the Illuminati's " + "quantum supercomputer, allowing you to access and use its incredible " + - "computing power.

" + - "This augmentation:
" + - "Increases the player's hacking skill by 75%.
" + - "Increases the player's hacking speed by 100%.
" + - "Increases the player's chance of successfully performing a hack by 150%.
" + - "Increases the amount of money the player gains from hacking by 300%.", + "computing power.", hacking_mult: 1.75, hacking_speed_mult: 2, hacking_chance_mult: 2.5, @@ -1344,6 +1198,7 @@ function initAugmentations() { const RedPill = new Augmentation({ name:AugmentationNames.TheRedPill, repCost:2.5e6, moneyCost:0e0, info:"It's time to leave the cave.", + stats: <>, }); RedPill.addToFactions(["Daedalus"]); if (augmentationExists(AugmentationNames.TheRedPill)) { @@ -1357,10 +1212,7 @@ function initAugmentations() { info:"The SPTN-97 gene is injected into the genome. The SPTN-97 gene is an " + "artificially-synthesized gene that was developed by DARPA to create " + "super-soldiers through genetic modification. The gene was outlawed in " + - "2056.

" + - "This augmentation:
" + - "Increases all of the player's combat stats by 75%.
" + - "Increases the player's hacking skill by 15%.", + "2056.", strength_mult: 1.75, defense_mult: 1.75, dexterity_mult: 1.75, @@ -1380,6 +1232,7 @@ function initAugmentations() { "exactly the implant does, but they promise that it will greatly " + "enhance your abilities.", hacking_grow_mult: 3, + stats: <>, }); HiveMind.addToFactions(["ECorp"]); if (augmentationExists(AugmentationNames.HiveMind)) { @@ -1393,10 +1246,7 @@ function initAugmentations() { info:"The thoracic cavity is equipped with a small chamber designed " + "to hold and sustain hydrogen plasma. The plasma is used to generate " + "fusion power through nuclear fusion, providing limitless amounts of clean " + - "energy for the body.

" + - "This augmentation:
" + - "Increases all of the player's combat stats by 35%.
" + - "Increases all of the player's combat stat experience gain rate by 35%.", + "energy for the body.", strength_mult: 1.35, defense_mult: 1.35, dexterity_mult: 1.35, @@ -1417,12 +1267,7 @@ function initAugmentations() { name:AugmentationNames.SmartJaw, repCost:3.75e5, moneyCost:2.75e9, info:"A bionic jaw that contains advanced hardware and software " + "capable of psychoanalyzing and profiling the personality of " + - "others using optical imaging software.

" + - "This augmentation:
" + - "Increases the player's charisma by 50%.
" + - "Increases the player's charisma experience gain rate by 50%.
" + - "Increases the amount of reputation the player gains for a company by 25%.
" + - "Increases the amount of reputation the player gains for a faction by 25%.", + "others using optical imaging software.", charisma_mult: 1.5, charisma_exp_mult: 1.5, company_rep_mult: 1.25, @@ -1440,8 +1285,7 @@ function initAugmentations() { info:"A highly-advanced techno-organic drug that is injected into the skeletal " + "and integumentary system. The drug permanently modifies the DNA of the " + "body's skin and bone cells, granting them the ability to repair " + - "and restructure themselves.

" + - "This augmentation increases the player's strength and defense by 55%.", + "and restructure themselves.", strength_mult: 1.55, defense_mult: 1.55, }); @@ -1456,10 +1300,7 @@ function initAugmentations() { name:AugmentationNames.Xanipher, repCost:8.75e5, moneyCost:4.25e9, info:"A concoction of advanced nanobots that is orally ingested into the " + "body. These nanobots induce physiological changes and significantly " + - "improve the body's functioning in all aspects.

" + - "This augmentation:
" + - "Increases all of the player's stats by 20%.
" + - "Increases the player's experience gain rate for all stats by 15%.", + "improve the body's functioning in all aspects.", hacking_mult: 1.2, strength_mult: 1.2, defense_mult: 1.2, @@ -1485,8 +1326,7 @@ function initAugmentations() { "It projects a light blue energy shield that protects the exposed inner parts. " + "Even though it contains no weapons, the advanced tungsten titanium " + "alloy increases the users strength to unbelievable levels. The augmentation " + - "gets more powerful over time for seemingly no reason.

" + - "This augmentation increases the player's strength by 170%.", + "gets more powerful over time for seemingly no reason.", strength_mult: 2.70, }); HydroflameLeftArm.addToFactions(["NWO"]); @@ -1502,8 +1342,7 @@ function initAugmentations() { name:AugmentationNames.nextSENS, repCost:4.375e5, moneyCost:1.925e9, info:"The body is genetically re-engineered to maintain a state " + "of negligible senescence, preventing the body from " + - "deteriorating with age.

" + - "This augmentation increases all of the player's stats by 20%.", + "deteriorating with age.", hacking_mult: 1.2, strength_mult: 1.2, defense_mult: 1.2, @@ -1522,10 +1361,7 @@ function initAugmentations() { name:AugmentationNames.OmniTekInfoLoad, repCost:6.25e5, moneyCost:2.875e9, info:"OmniTek's data and information repository is uploaded " + "into your brain, enhancing your programming and " + - "hacking abilities.

" + - "This augmentation:
" + - "Increases the player's hacking skill by 20%.
" + - "Increases the player's hacking experience gain rate by 25%.", + "hacking abilities.", hacking_mult: 1.2, hacking_exp_mult: 1.25, }); @@ -1544,8 +1380,7 @@ function initAugmentations() { info:"Chloroplasts are added to epidermal stem cells and are applied " + "to the body using a skin graft. The result is photosynthetic " + "skin cells, allowing users to generate their own energy " + - "and nutrition using solar power.

" + - "This augmentation increases the player's strength, defense, and agility by 40%.", + "and nutrition using solar power.", strength_mult: 1.4, defense_mult: 1.4, agility_mult: 1.4, @@ -1556,22 +1391,18 @@ function initAugmentations() { } AddToAugmentations(PhotosyntheticCells); + console.log(Programs); // BitRunners const Neurolink = new Augmentation({ name:AugmentationNames.Neurolink, repCost:8.75e5, moneyCost:4.375e9, info:"A brain implant that provides a high-bandwidth, direct neural link between your " + "mind and the BitRunners' data servers, which reportedly contain " + - "the largest database of hacking tools and information in the world.

" + - "This augmentation:
" + - "Increases the player's hacking skill by 15%.
" + - "Increases the player's hacking experience gain rate by 20%.
" + - "Increases the player's chance of successfully performing a hack by 10%.
" + - "Increases the player's hacking speed by 5%.
" + - "Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset.", + "the largest database of hacking tools and information in the world.", hacking_mult: 1.15, hacking_exp_mult: 1.2, hacking_chance_mult: 1.1, hacking_speed_mult: 1.05, + programs: [Programs.FTPCrackProgram.name, Programs.RelaySMTPProgram.name], }); Neurolink.addToFactions(["BitRunners"]); if (augmentationExists(AugmentationNames.Neurolink)) { @@ -1585,12 +1416,7 @@ function initAugmentations() { info:"A highly advanced bionic hand. This prosthetic not only " + "enhances strength and dexterity but it is also embedded " + "with hardware and firmware that lets the user connect to, access, and hack " + - "devices and machines by just touching them.

" + - "This augmentation:
" + - "Increases the player's strength and dexterity by 15%.
" + - "Increases the player's hacking skill by 10%.
" + - "Increases the player's hacking speed by 2%.
" + - "Increases the amount of money the player gains from hacking by 10%.", + "devices and machines by just touching them.", strength_mult: 1.15, dexterity_mult: 1.15, hacking_mult: 1.1, @@ -1608,10 +1434,7 @@ function initAugmentations() { name:AugmentationNames.CRTX42AA, repCost:4.5e4, moneyCost:2.25e8, info:"The CRTX42-AA gene is injected into the genome. " + "The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " + - "cortex and improves cognitive abilities.

" + - "This augmentation:
" + - "Improves the player's hacking skill by 8%.
" + - "Improves the player's hacking experience gain rate by 15%.", + "cortex and improves cognitive abilities.", hacking_mult: 1.08, hacking_exp_mult: 1.15, }); @@ -1626,8 +1449,7 @@ function initAugmentations() { name:AugmentationNames.Neuregen, repCost:3.75e4, moneyCost:3.75e8, info:"A drug that genetically modifies the neurons in the brain " + "resulting in neurons never die, continuously " + - "regenerate, and strengthen themselves.

" + - "This augmentation increases the player's hacking experience gain rate by 40%.", + "regenerate, and strengthen themselves.", hacking_exp_mult: 1.4, }); Neuregen.addToFactions(["Chongqing"]); @@ -1641,10 +1463,9 @@ function initAugmentations() { name:AugmentationNames.CashRoot, repCost:1.25e4, moneyCost:1.25e8, info:<>A collection of digital assets saved on a small chip. The chip is implanted into your wrist. A small jack in the chip allows you to connect it to a computer - and upload the assets.

- This augmentation:
- Lets the player start with {Money(1e6)} after a reset.
- Lets the player start with the BruteSSH.exe program after a reset., + and upload the assets., + startingMoney: 1e6, + programs: [Programs.BruteSSHProgram.name], }); CashRoot.addToFactions(["Sector-12"]); if (augmentationExists(AugmentationNames.CashRoot)) { @@ -1658,8 +1479,7 @@ function initAugmentations() { info:"A thermo-powered artificial nutrition generator. Endogenously " + "synthesizes glucose, amino acids, and vitamins and redistributes them " + "across the body. The device is powered by the body's naturally wasted " + - "energy in the form of heat.

" + - "This augmentation increases the player's experience gain rate for all combat stats by 20%.", + "energy in the form of heat.", strength_exp_mult: 1.2, defense_exp_mult: 1.2, dexterity_exp_mult: 1.2, @@ -1676,15 +1496,7 @@ function initAugmentations() { name:AugmentationNames.PCMatrix, repCost:1e4, moneyCost:1e7, info:"A 'Probability Computation Matrix' is installed in the frontal cortex. This implant " + "uses advanced mathematical algorithims to rapidly identify and compute statistical " + - "outcomes of nearly every situation. The use of this implant is outlawed for use in " + - "Aevum's casino.

" + - "Increases charisma by 7.77%.
" + - "Increases charisma experience gain by 7.77%.
" + - "Increases money gained from working by 77.7%.
" + - "Increases reputation gain from factions and companies by 7.77%.
" + - "Increases crime success rate by 7.77%.
" + - "Increases money gained from committing crimes by 7.77%.
" + - "Provides DeepscanV1.exe and AutoLink.exe after a reset.", + "outcomes of nearly every situation.", charisma_mult: 1.0777, charisma_exp_mult: 1.0777, work_money_mult: 1.777, @@ -1692,6 +1504,7 @@ function initAugmentations() { company_rep_mult: 1.0777, crime_success_mult: 1.0777, crime_money_mult: 1.0777, + programs: [Programs.DeepscanV1.name, Programs.AutoLink.name], }); PCMatrix.addToFactions(["Aevum"]); if (augmentationExists(AugmentationNames.PCMatrix)) { @@ -1703,11 +1516,7 @@ function initAugmentations() { const INFRARet = new Augmentation({ name:AugmentationNames.INFRARet, repCost:7.5e3, moneyCost:3e7, info:"A tiny chip that sits behind the retinae. This implant lets the" + - "user visually detect infrared radiation.

" + - "This augmentation:
" + - "Increases the player's crime success rate by 25%.
" + - "Increases the amount of money the player gains from crimes by 10%.
" + - "Increases the player's dexterity by 10%.", + "user visually detect infrared radiation.", crime_success_mult: 1.25, crime_money_mult: 1.1, dexterity_mult: 1.1, @@ -1723,8 +1532,7 @@ function initAugmentations() { name:AugmentationNames.DermaForce, repCost:1.5e4, moneyCost:5e7, info:"Synthetic skin that is grafted onto the body. This skin consists of " + "millions of nanobots capable of projecting high-density muon beams, " + - "creating an energy barrier around the user.

" + - "This augmentation increases the player's defense by 40%.", + "creating an energy barrier around the user.", defense_mult: 1.4, }); DermaForce.addToFactions(["Volhaven"]); @@ -1738,11 +1546,7 @@ function initAugmentations() { name:AugmentationNames.GrapheneBrachiBlades, repCost:2.25e5, moneyCost:2.5e9, info:"An upgrade to the BrachiBlades augmentation. It infuses " + "the retractable blades with an advanced graphene material " + - "making them stronger and lighter.

" + - "This augmentation:
" + - "Increases the player's strength and defense by 40%.
" + - "Increases the player's crime success rate by 10%.
" + - "Increases the amount of money the player gains from crimes by 30%.", + "making them stronger and lighter.", prereqs:[AugmentationNames.BrachiBlades], strength_mult: 1.4, defense_mult: 1.4, @@ -1760,8 +1564,7 @@ function initAugmentations() { name:AugmentationNames.GrapheneBionicArms, repCost:5e5, moneyCost:3.75e9, info:"An upgrade to the Bionic Arms augmentation. It infuses the " + "prosthetic arms with an advanced graphene material " + - "to make them stronger and lighter.

" + - "This augmentation increases the player's strength and dexterity by 85%.", + "to make them stronger and lighter.", prereqs:[AugmentationNames.BionicArms], strength_mult: 1.85, dexterity_mult: 1.85, @@ -1775,11 +1578,7 @@ function initAugmentations() { // TheSyndicate const BrachiBlades = new Augmentation({ name:AugmentationNames.BrachiBlades, repCost:1.25e4, moneyCost:9e7, - info:"A set of retractable plasteel blades that are implanted in the arm, underneath the skin.

" + - "This augmentation:
" + - "Increases the player's strength and defense by 15%.
" + - "Increases the player's crime success rate by 10%.
" + - "Increases the amount of money the player gains from crimes by 15%.", + info:"A set of retractable plasteel blades that are implanted in the arm, underneath the skin.", strength_mult: 1.15, defense_mult: 1.15, crime_success_mult: 1.1, @@ -1795,8 +1594,7 @@ function initAugmentations() { const BionicArms = new Augmentation({ name:AugmentationNames.BionicArms, repCost:6.25e4, moneyCost:2.75e8, info:"Cybernetic arms created from plasteel and carbon fibers that completely replace " + - "the user's organic arms.

" + - "This augmentation increases the user's strength and dexterity by 30%.", + "the user's organic arms.", strength_mult: 1.3, dexterity_mult: 1.3, }); @@ -1810,11 +1608,7 @@ function initAugmentations() { const SNA = new Augmentation({ name:AugmentationNames.SNA, repCost:6.25e3, moneyCost:3e7, info:"A cranial implant that affects the user's personality, making them better " + - "at negotiation in social situations.

" + - "This augmentation:
" + - "Increases the amount of money the player earns at a company by 10%.
" + - "Increases the amount of reputation the player gains when working for a " + - "company or faction by 15%.", + "at negotiation in social situations.", work_money_mult: 1.1, company_rep_mult: 1.15, faction_rep_mult: 1.15, @@ -1837,10 +1631,7 @@ function initAugmentations() { "automatically extrude and extract the eyewear. The eyewear protects " + "against debris, shrapnel, lasers, blinding flashes, and gas. It is also " + "embedded with a data processing chip that can be programmed to display an " + - "AR HUD to assist the user in field missions.

" + - "This augmentation:
" + - "Increases the player's success chance in Bladeburner contracts/operations by 3%.
" + - "Increases the player's dexterity by 5%.", + "AR HUD to assist the user in field missions.", bladeburner_success_chance_mult: 1.03, dexterity_mult: 1.05, isSpecial: true, @@ -1853,11 +1644,7 @@ function initAugmentations() { info:"A DNA recombination of the EMS-4 Gene. This genetic engineering " + "technique was originally used on Bladeburners during the Synthoid uprising " + "to induce wakefulness and concentration, suppress fear, reduce empathy, " + - "improve reflexes, and improve memory among other things.

" + - "This augmentation:
" + - "Increases the player's success chance in Bladeburner contracts/operations by 3%.
" + - "Increases the player's effectiveness in Bladeburner Field Analysis by 5%.
" + - "Increases the player's Bladeburner stamina gain rate by 2%.", + "improve reflexes, and improve memory among other things.", bladeburner_success_chance_mult: 1.03, bladeburner_analysis_mult: 1.05, bladeburner_stamina_gain_mult: 1.02, @@ -1871,11 +1658,7 @@ function initAugmentations() { info:"A bionic shoulder augmentation for the right shoulder. Using cybernetics, " + "the ORION-MKIV shoulder enhances the strength and dexterity " + "of the user's right arm. It also provides protection due to its " + - "crystallized graphene plating.

" + - "This augmentation:
" + - "Increases the player's defense by 5%.
" + - "Increases the player's strength and dexterity by 5%.
" + - "Increases the player's success chance in Bladeburner contracts/operations by 4%.", + "crystallized graphene plating.", defense_mult: 1.05, strength_mult: 1.05, dexterity_mult: 1.05, @@ -1892,8 +1675,7 @@ function initAugmentations() { "be used against augmented enemies as the ionized " + "nature of the plasma disrupts the electrical systems of Augmentations. However, " + "it can also be effective against non-augmented enemies due to its high temperature " + - "and concussive force.

" + - "This augmentation increases the player's success chance in Bladeburner contracts/operations by 6%.", + "and concussive force.", bladeburner_success_chance_mult: 1.06, isSpecial: true, }); @@ -1905,8 +1687,7 @@ function initAugmentations() { info:"A pair of mini plasma cannons embedded into the hands. This augmentation " + "is more advanced and powerful than the original V1 model. This V2 model is " + "more power-efficient, more accurate, and can fire plasma bolts at a much " + - "higher velocity than the V1 model.

" + - "This augmentation increases the player's success chance in Bladeburner contracts/operations by 8%.", + "higher velocity than the V1 model.", prereqs:[AugmentationNames.HyperionV1], bladeburner_success_chance_mult: 1.08, isSpecial: true, @@ -1919,10 +1700,7 @@ function initAugmentations() { info:"A serum that permanently enhances many aspects of human capabilities, " + "including strength, speed, immune system enhancements, and mitochondrial efficiency. The " + "serum was originally developed by the Chinese military in an attempt to " + - "create super soldiers.

" + - "This augmentation:
" + - "Increases all of the player's combat stats by 7%.
" + - "Increases the player's Bladeburner stamina gain rate by 5%.
", + "create super soldiers.", strength_mult: 1.07, defense_mult: 1.07, dexterity_mult: 1.07, @@ -1936,11 +1714,7 @@ function initAugmentations() { const VangelisVirus = new Augmentation({ name:AugmentationNames.VangelisVirus, repCost:1.875e4, moneyCost:2.75e9, info:"A synthetic symbiotic virus that is injected into human brain tissue. The Vangelis virus " + - "heightens the senses and focus of its host, and also enhances its intuition.

" + - "This augmentation:
" + - "Increases the player's effectiveness in Bladeburner Field Analysis by 10%.
" + - "Increases the player's success chance in Bladeburner contracts/operations by 4%.
" + - "Increases the player's dexterity experience gain rate by 10%.", + "heightens the senses and focus of its host, and also enhances its intuition.", dexterity_exp_mult: 1.1, bladeburner_analysis_mult: 1.1, bladeburner_success_chance_mult: 1.04, @@ -1954,11 +1728,7 @@ function initAugmentations() { info:"An improved version of Vangelis, a synthetic symbiotic virus that is " + "injected into human brain tissue. On top of the benefits of the original " + "virus, this also grants an accelerated healing factor and enhanced " + - "reflexes.

" + - "This augmentation:
" + - "Increases the player's effectiveness in Bladeburner Field Analysis by 15%.
" + - "Increases the player's defense and dexterity experience gain rate by 10%.
" + - "Increases the player's success chance in Bladeburner contracts/operations by 5%.", + "reflexes.", prereqs:[AugmentationNames.VangelisVirus], defense_exp_mult: 1.1, dexterity_exp_mult: 1.1, @@ -1974,10 +1744,7 @@ function initAugmentations() { info:"The DNA is genetically modified to enhance the human's body " + "extracellular matrix (ECM). This improves the ECM's ability to " + "structurally support the body and grants heightened strength and " + - "durability.

" + - "This augmentation:
" + - "Increases the player's experience gain rate for all combat stats by 5%.
" + - "Increases the player's Bladeburner max stamina by 10%.", + "durability.", strength_exp_mult: 1.05, defense_exp_mult: 1.05, dexterity_exp_mult: 1.05, @@ -1993,11 +1760,7 @@ function initAugmentations() { info:"A cybernetic foot augmentation that was specifically created for Bladeburners " + "during the Synthoid Uprising. The organic musculature of the human foot " + "is enhanced with flexible carbon nanotube matrices that are controlled by " + - "intelligent servo-motors.

" + - "This augmentation:
" + - "Increases the player's agility by 5%.
" + - "Increases the player's Bladeburner max stamina by 5%.
" + - "Increases the player's Bladeburner stamina gain rate by 5%.
", + "intelligent servo-motors.", agility_mult: 1.05, bladeburner_max_stamina_mult: 1.05, bladeburner_stamina_gain_mult: 1.05, @@ -2011,11 +1774,7 @@ function initAugmentations() { info:"A powered exoskeleton suit designed as armor for Bladeburner units. This " + "exoskeleton is incredibly adaptable and can protect the wearer from blunt, piercing, " + "concussive, thermal, chemical, and electric trauma. It also enhances the user's " + - "physical abilities.

" + - "This augmentation:
" + - "Increases all of the player's combat stats by 4%.
" + - "Increases the player's Bladeburner stamina gain rate by 2%.
" + - "Increases the player's success chance in Bladeburner contracts/operations by 3%.", + "physical abilities.", strength_mult: 1.04, defense_mult: 1.04, dexterity_mult: 1.04, @@ -2030,11 +1789,7 @@ function initAugmentations() { const BladeArmorPowerCells = new Augmentation({ name:AugmentationNames.BladeArmorPowerCells, repCost:1.875e4, moneyCost:2.75e9, info:"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " + - "more efficiently storing and using power.

" + - "This augmentation:
" + - "Increases the player's success chance in Bladeburner contracts/operations by 5%.
" + - "Increases the player's Bladeburner stamina gain rate by 2%.
" + - "Increases the player's Bladeburner max stamina by 5%.", + "more efficiently storing and using power.", prereqs:[AugmentationNames.BladeArmor], bladeburner_success_chance_mult: 1.05, bladeburner_stamina_gain_mult: 1.02, @@ -2047,10 +1802,7 @@ function initAugmentations() { const BladeArmorEnergyShielding = new Augmentation({ name:AugmentationNames.BladeArmorEnergyShielding, repCost:2.125e4, moneyCost:5.5e9, info:"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " + - "that is capable of projecting an energy shielding force field.

" + - "This augmentation:
" + - "Increases the player's defense by 5%.
" + - "Increases the player's success chance in Bladeburner contracts/operations by 6%.", + "that is capable of projecting an energy shielding force field.", prereqs:[AugmentationNames.BladeArmor], defense_mult: 1.05, bladeburner_success_chance_mult: 1.06, @@ -2063,8 +1815,7 @@ function initAugmentations() { name:AugmentationNames.BladeArmorUnibeam, repCost:3.125e4, moneyCost:1.65e10, info:"Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser " + "weapon. It's precision and accuracy makes it useful for quickly neutralizing " + - "threats while keeping casualties to a minimum.

" + - "This augmentation increases the player's success chance in Bladeburner contracts/operations by 8%.", + "threats while keeping casualties to a minimum.", prereqs:[AugmentationNames.BladeArmor], bladeburner_success_chance_mult: 1.08, isSpecial: true, @@ -2077,8 +1828,7 @@ function initAugmentations() { info:"Upgrades the BLADE-51b Tesla Armor Unibeam augmentation to use a " + "multiple-fiber system. This upgraded weapon uses multiple fiber laser " + "modules that combine together to form a single, more powerful beam of up to " + - "2000MW.

" + - "This augmentation increases the player's success chance in Bladeburner contracts/operations by 10%.", + "2000MW.", prereqs:[AugmentationNames.BladeArmorUnibeam], bladeburner_success_chance_mult: 1.1, isSpecial: true, @@ -2090,10 +1840,7 @@ function initAugmentations() { name:AugmentationNames.BladeArmorIPU, repCost:1.5e4, moneyCost:1.1e9, info:"Upgrades the BLADE-51b Tesla Armor with an AI Information Processing " + "Unit that was specially designed to analyze Synthoid related data and " + - "information.

" + - "This augmentation:
" + - "Increases the player's effectiveness in Bladeburner Field Analysis by 15%.
" + - "Increases the player's success chance in Bladeburner contracts/operations by 2%.", + "information.", prereqs:[AugmentationNames.BladeArmor], bladeburner_analysis_mult: 1.15, bladeburner_success_chance_mult: 1.02, @@ -2108,9 +1855,10 @@ function initAugmentations() { "in the brainstem and cerebellum. This augmentation allows " + "the user to project and control a holographic simulacrum within an " + "extremely large radius. These specially-modified holograms were specifically " + - "weaponized by Bladeburner units to be used against Synthoids.

" + - "This augmentation allows you to perform Bladeburner actions and other " + - "actions (such as working, commiting crimes, etc.) at the same time.", + "weaponized by Bladeburner units to be used against Synthoids.", + stats: <>This augmentation allows you to perform Bladeburner actions + and other actions (such as working, commiting crimes, etc.) at + the same time., isSpecial: true, }); BladesSimulacrum.addToFactions([BladeburnersFactionName]); diff --git a/src/Augmentation/data/AugmentationNames.ts b/src/Augmentation/data/AugmentationNames.ts index dc60d3ae5..a6d0ab651 100644 --- a/src/Augmentation/data/AugmentationNames.ts +++ b/src/Augmentation/data/AugmentationNames.ts @@ -47,6 +47,7 @@ export const AugmentationNames: IMap = { PCDNI: "PC Direct-Neural Interface", PCDNIOptimizer: "PC Direct-Neural Interface Optimization Submodule", PCDNINeuralNetwork: "PC Direct-Neural Interface NeuroNet Injector", + PCMatrix: "PCMatrix", ADRPheromone1: "ADR-V1 Pheromone Gene", ADRPheromone2: "ADR-V2 Pheromone Gene", ShadowsSimulacrum: "The Shadow's Simulacrum", diff --git a/src/Constants.ts b/src/Constants.ts index f2e71148f..8412ec228 100644 --- a/src/Constants.ts +++ b/src/Constants.ts @@ -6,7 +6,7 @@ import { IMap } from "./types"; export const CONSTANTS: IMap = { - Version: "0.52.1", + Version: "0.52.2", /** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience * and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then @@ -225,24 +225,11 @@ export const CONSTANTS: IMap = { TotalNumBitNodes: 24, LatestUpdate: ` - v0.52.1 - 2021-07-10 bugfixing (hydroflame & community) + v0.52.2 - 2021-07-10 TITLE (hydroflame & community) ------------------------------------------- - **Misc.** - - * Fix game crash/corruption when quitting a job while working for it unfocused. - * Fix typo in corporation Market Data. - * Fix typo in docs for hackPercent. - * The tutorial encourages the players to connect to home before creating 'n00dles.script' - * The dark web 'buy' command now accepts '-1' (one) and '--list' instead of just - '-l'. Helps some confused players. - * Character overview screen no longer hidden on the corporation screen. - * Infiltration difficulty display is now more explicit (It's a big arrow instead - of just one word.) - * Fix wrong ram value in tutorial. (@MageKing17) - * Plenty of augmentation description cleanup (@Kwazygloo) - * Plenty of typo/description fixed (@MageKing17) - * Cleanup description of singularity function on readthedocs (@PurePandemonium) - * Fix bug when autolinking a server while backdooring (@schroederIT) + ** Augmentations ** + * New Augmentation offered by Aevum, themed around 777 and offers some basic + programs. `, } \ No newline at end of file diff --git a/src/DevMenu.jsx b/src/DevMenu.jsx index f8583ef66..8469995e6 100644 --- a/src/DevMenu.jsx +++ b/src/DevMenu.jsx @@ -76,6 +76,7 @@ class DevMenuComponent extends Component { this.setSF = this.setSF.bind(this); this.setAllSF = this.setAllSF.bind(this); + this.clearExploits = this.clearExploits.bind(this); this.processStocks = this.processStocks.bind(this); this.setStockPrice = this.setStockPrice.bind(this); this.viewStockCaps = this.viewStockCaps.bind(this); @@ -378,6 +379,10 @@ class DevMenuComponent extends Component { } } + clearExploits() { + Player.exploits = []; + } + addProgram() { const program = this.state.program; if(!Player.hasProgram(program)) { @@ -953,6 +958,12 @@ class DevMenuComponent extends Component { + + + + `;a.getElementById("terminal-input").insertAdjacentHTML("beforebegin",r),function(){const e=a.getElementById("terminal-container");e.scrollTop=e.scrollHeight}()}t.post=function(e){i(e)},t.postError=function(e){i(`ERROR: ${e}`,{color:"#ff2929"})},t.hackProgressBarPost=function(e){i(e,{id:"hack-progress-bar"})},t.hackProgressPost=function(e){i(e,{id:"hack-progress"})},t.postElement=function(e){i(r.renderToStaticMarkup(e))},t.postContent=i},,function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.getRamCost=t.RamCosts=t.RamCostConstants=void 0,t.RamCostConstants={ScriptBaseRamCost:1.6,ScriptDomRamCost:25,ScriptHackRamCost:.1,ScriptHackAnalyzeRamCost:1,ScriptGrowRamCost:.15,ScriptGrowthAnalyzeRamCost:1,ScriptWeakenRamCost:.15,ScriptScanRamCost:.2,ScriptPortProgramRamCost:.05,ScriptRunRamCost:1,ScriptExecRamCost:1.3,ScriptSpawnRamCost:2,ScriptScpRamCost:.6,ScriptKillRamCost:.5,ScriptHasRootAccessRamCost:.05,ScriptGetHostnameRamCost:.05,ScriptGetHackingLevelRamCost:.05,ScriptGetMultipliersRamCost:4,ScriptGetServerRamCost:.1,ScriptGetServerMaxRam:.05,ScriptGetServerUsedRam:.05,ScriptFileExistsRamCost:.1,ScriptIsRunningRamCost:.1,ScriptHacknetNodesRamCost:4,ScriptHNUpgLevelRamCost:.4,ScriptHNUpgRamRamCost:.6,ScriptHNUpgCoreRamCost:.8,ScriptGetStockRamCost:2,ScriptBuySellStockRamCost:2.5,ScriptGetPurchaseServerRamCost:.25,ScriptPurchaseServerRamCost:2.25,ScriptGetPurchasedServerLimit:.05,ScriptGetPurchasedServerMaxRam:.05,ScriptRoundRamCost:.05,ScriptReadWriteRamCost:1,ScriptArbScriptRamCost:1,ScriptGetScriptRamCost:.1,ScriptGetRunningScriptRamCost:.3,ScriptGetHackTimeRamCost:.05,ScriptGetFavorToDonate:.1,ScriptCodingContractBaseRamCost:10,ScriptSleeveBaseRamCost:4,ScriptSingularityFn1RamCost:2,ScriptSingularityFn2RamCost:3,ScriptSingularityFn3RamCost:5,ScriptGangApiBaseRamCost:4,ScriptBladeburnerApiBaseRamCost:4},t.RamCosts={hacknet:{numNodes:()=>0,purchaseNode:()=>0,getPurchaseNodeCost:()=>0,getNodeStats:()=>0,upgradeLevel:()=>0,upgradeRam:()=>0,upgradeCore:()=>0,upgradeCache:()=>0,getLevelUpgradeCost:()=>0,getRamUpgradeCost:()=>0,getCoreUpgradeCost:()=>0,getCacheUpgradeCost:()=>0,numHashes:()=>0,hashCost:()=>0,spendHashes:()=>0},sprintf:()=>0,vsprintf:()=>0,scan:()=>t.RamCostConstants.ScriptScanRamCost,hack:()=>t.RamCostConstants.ScriptHackRamCost,hackAnalyzeThreads:()=>t.RamCostConstants.ScriptHackAnalyzeRamCost,hackAnalyzePercent:()=>t.RamCostConstants.ScriptHackAnalyzeRamCost,hackChance:()=>t.RamCostConstants.ScriptHackAnalyzeRamCost,sleep:()=>0,grow:()=>t.RamCostConstants.ScriptGrowRamCost,growthAnalyze:()=>t.RamCostConstants.ScriptGrowthAnalyzeRamCost,weaken:()=>t.RamCostConstants.ScriptWeakenRamCost,print:()=>0,tprint:()=>0,clearLog:()=>0,disableLog:()=>0,enableLog:()=>0,isLogEnabled:()=>0,getScriptLogs:()=>0,nuke:()=>t.RamCostConstants.ScriptPortProgramRamCost,brutessh:()=>t.RamCostConstants.ScriptPortProgramRamCost,ftpcrack:()=>t.RamCostConstants.ScriptPortProgramRamCost,relaysmtp:()=>t.RamCostConstants.ScriptPortProgramRamCost,httpworm:()=>t.RamCostConstants.ScriptPortProgramRamCost,sqlinject:()=>t.RamCostConstants.ScriptPortProgramRamCost,run:()=>t.RamCostConstants.ScriptRunRamCost,exec:()=>t.RamCostConstants.ScriptExecRamCost,spawn:()=>t.RamCostConstants.ScriptSpawnRamCost,kill:()=>t.RamCostConstants.ScriptKillRamCost,killall:()=>t.RamCostConstants.ScriptKillRamCost,exit:()=>0,scp:()=>t.RamCostConstants.ScriptScpRamCost,ls:()=>t.RamCostConstants.ScriptScanRamCost,ps:()=>t.RamCostConstants.ScriptScanRamCost,hasRootAccess:()=>t.RamCostConstants.ScriptHasRootAccessRamCost,getIp:()=>t.RamCostConstants.ScriptGetHostnameRamCost,getHostname:()=>t.RamCostConstants.ScriptGetHostnameRamCost,getHackingLevel:()=>t.RamCostConstants.ScriptGetHackingLevelRamCost,getHackingMultipliers:()=>t.RamCostConstants.ScriptGetMultipliersRamCost,getHacknetMultipliers:()=>t.RamCostConstants.ScriptGetMultipliersRamCost,getBitNodeMultipliers:()=>t.RamCostConstants.ScriptGetMultipliersRamCost,getServer:()=>t.RamCostConstants.ScriptGetMultipliersRamCost/2,getServerMoneyAvailable:()=>t.RamCostConstants.ScriptGetServerRamCost,getServerSecurityLevel:()=>t.RamCostConstants.ScriptGetServerRamCost,getServerBaseSecurityLevel:()=>t.RamCostConstants.ScriptGetServerRamCost,getServerMinSecurityLevel:()=>t.RamCostConstants.ScriptGetServerRamCost,getServerRequiredHackingLevel:()=>t.RamCostConstants.ScriptGetServerRamCost,getServerMaxMoney:()=>t.RamCostConstants.ScriptGetServerRamCost,getServerGrowth:()=>t.RamCostConstants.ScriptGetServerRamCost,getServerNumPortsRequired:()=>t.RamCostConstants.ScriptGetServerRamCost,getServerRam:()=>t.RamCostConstants.ScriptGetServerRamCost,getServerMaxRam:()=>t.RamCostConstants.ScriptGetServerMaxRam,getServerUsedRam:()=>t.RamCostConstants.ScriptGetServerUsedRam,serverExists:()=>t.RamCostConstants.ScriptGetServerRamCost,fileExists:()=>t.RamCostConstants.ScriptFileExistsRamCost,isRunning:()=>t.RamCostConstants.ScriptIsRunningRamCost,getStockSymbols:()=>t.RamCostConstants.ScriptGetStockRamCost,getStockPrice:()=>t.RamCostConstants.ScriptGetStockRamCost,getStockAskPrice:()=>t.RamCostConstants.ScriptGetStockRamCost,getStockBidPrice:()=>t.RamCostConstants.ScriptGetStockRamCost,getStockPosition:()=>t.RamCostConstants.ScriptGetStockRamCost,getStockMaxShares:()=>t.RamCostConstants.ScriptGetStockRamCost,getStockPurchaseCost:()=>t.RamCostConstants.ScriptGetStockRamCost,getStockSaleGain:()=>t.RamCostConstants.ScriptGetStockRamCost,buyStock:()=>t.RamCostConstants.ScriptBuySellStockRamCost,sellStock:()=>t.RamCostConstants.ScriptBuySellStockRamCost,shortStock:()=>t.RamCostConstants.ScriptBuySellStockRamCost,sellShort:()=>t.RamCostConstants.ScriptBuySellStockRamCost,placeOrder:()=>t.RamCostConstants.ScriptBuySellStockRamCost,cancelOrder:()=>t.RamCostConstants.ScriptBuySellStockRamCost,getOrders:()=>t.RamCostConstants.ScriptBuySellStockRamCost,getStockVolatility:()=>t.RamCostConstants.ScriptBuySellStockRamCost,getStockForecast:()=>t.RamCostConstants.ScriptBuySellStockRamCost,purchase4SMarketData:()=>t.RamCostConstants.ScriptBuySellStockRamCost,purchase4SMarketDataTixApi:()=>t.RamCostConstants.ScriptBuySellStockRamCost,getPurchasedServerLimit:()=>t.RamCostConstants.ScriptGetPurchasedServerLimit,getPurchasedServerMaxRam:()=>t.RamCostConstants.ScriptGetPurchasedServerMaxRam,getPurchasedServerCost:()=>t.RamCostConstants.ScriptGetPurchaseServerRamCost,purchaseServer:()=>t.RamCostConstants.ScriptPurchaseServerRamCost,deleteServer:()=>t.RamCostConstants.ScriptPurchaseServerRamCost,getPurchasedServers:()=>t.RamCostConstants.ScriptPurchaseServerRamCost,write:()=>t.RamCostConstants.ScriptReadWriteRamCost,tryWrite:()=>t.RamCostConstants.ScriptReadWriteRamCost,read:()=>t.RamCostConstants.ScriptReadWriteRamCost,peek:()=>t.RamCostConstants.ScriptReadWriteRamCost,clear:()=>t.RamCostConstants.ScriptReadWriteRamCost,getPortHandle:()=>10*t.RamCostConstants.ScriptReadWriteRamCost,rm:()=>t.RamCostConstants.ScriptReadWriteRamCost,scriptRunning:()=>t.RamCostConstants.ScriptArbScriptRamCost,scriptKill:()=>t.RamCostConstants.ScriptArbScriptRamCost,getScriptName:()=>0,getScriptRam:()=>t.RamCostConstants.ScriptGetScriptRamCost,getHackTime:()=>t.RamCostConstants.ScriptGetHackTimeRamCost,getGrowTime:()=>t.RamCostConstants.ScriptGetHackTimeRamCost,getWeakenTime:()=>t.RamCostConstants.ScriptGetHackTimeRamCost,getScriptIncome:()=>t.RamCostConstants.ScriptGetScriptRamCost,getScriptExpGain:()=>t.RamCostConstants.ScriptGetScriptRamCost,getRunningScript:()=>t.RamCostConstants.ScriptGetRunningScriptRamCost,nFormat:()=>0,getTimeSinceLastAug:()=>t.RamCostConstants.ScriptGetHackTimeRamCost,prompt:()=>0,wget:()=>0,getFavorToDonate:()=>t.RamCostConstants.ScriptGetFavorToDonate,universityCourse:()=>t.RamCostConstants.ScriptSingularityFn1RamCost,gymWorkout:()=>t.RamCostConstants.ScriptSingularityFn1RamCost,travelToCity:()=>t.RamCostConstants.ScriptSingularityFn1RamCost,purchaseTor:()=>t.RamCostConstants.ScriptSingularityFn1RamCost,purchaseProgram:()=>t.RamCostConstants.ScriptSingularityFn1RamCost,getCurrentServer:()=>t.RamCostConstants.ScriptSingularityFn1RamCost,connect:()=>t.RamCostConstants.ScriptSingularityFn1RamCost,manualHack:()=>t.RamCostConstants.ScriptSingularityFn1RamCost,installBackdoor:()=>t.RamCostConstants.ScriptSingularityFn1RamCost,getStats:()=>t.RamCostConstants.ScriptSingularityFn1RamCost/4,getCharacterInformation:()=>t.RamCostConstants.ScriptSingularityFn1RamCost/4,getPlayer:()=>t.RamCostConstants.ScriptSingularityFn1RamCost/4,hospitalize:()=>t.RamCostConstants.ScriptSingularityFn1RamCost/4,isBusy:()=>t.RamCostConstants.ScriptSingularityFn1RamCost/4,stopAction:()=>t.RamCostConstants.ScriptSingularityFn1RamCost/2,upgradeHomeRam:()=>t.RamCostConstants.ScriptSingularityFn2RamCost,getUpgradeHomeRamCost:()=>t.RamCostConstants.ScriptSingularityFn2RamCost/2,workForCompany:()=>t.RamCostConstants.ScriptSingularityFn2RamCost,applyToCompany:()=>t.RamCostConstants.ScriptSingularityFn2RamCost,getCompanyRep:()=>t.RamCostConstants.ScriptSingularityFn2RamCost/3,getCompanyFavor:()=>t.RamCostConstants.ScriptSingularityFn2RamCost/3,getCompanyFavorGain:()=>t.RamCostConstants.ScriptSingularityFn2RamCost/4,checkFactionInvitations:()=>t.RamCostConstants.ScriptSingularityFn2RamCost,joinFaction:()=>t.RamCostConstants.ScriptSingularityFn2RamCost,workForFaction:()=>t.RamCostConstants.ScriptSingularityFn2RamCost,getFactionRep:()=>t.RamCostConstants.ScriptSingularityFn2RamCost/3,getFactionFavor:()=>t.RamCostConstants.ScriptSingularityFn2RamCost/3,getFactionFavorGain:()=>t.RamCostConstants.ScriptSingularityFn2RamCost/4,donateToFaction:()=>t.RamCostConstants.ScriptSingularityFn3RamCost,createProgram:()=>t.RamCostConstants.ScriptSingularityFn3RamCost,commitCrime:()=>t.RamCostConstants.ScriptSingularityFn3RamCost,getCrimeChance:()=>t.RamCostConstants.ScriptSingularityFn3RamCost,getCrimeStats:()=>t.RamCostConstants.ScriptSingularityFn3RamCost,getOwnedAugmentations:()=>t.RamCostConstants.ScriptSingularityFn3RamCost,getOwnedSourceFiles:()=>t.RamCostConstants.ScriptSingularityFn3RamCost,getAugmentationsFromFaction:()=>t.RamCostConstants.ScriptSingularityFn3RamCost,getAugmentationPrereq:()=>t.RamCostConstants.ScriptSingularityFn3RamCost,getAugmentationCost:()=>t.RamCostConstants.ScriptSingularityFn3RamCost,getAugmentationStats:()=>t.RamCostConstants.ScriptSingularityFn3RamCost,purchaseAugmentation:()=>t.RamCostConstants.ScriptSingularityFn3RamCost,softReset:()=>t.RamCostConstants.ScriptSingularityFn3RamCost,installAugmentations:()=>t.RamCostConstants.ScriptSingularityFn3RamCost,gang:{createGang:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/4,inGang:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/4,getMemberNames:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/4,getGangInformation:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/2,getOtherGangInformation:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/2,getMemberInformation:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/2,canRecruitMember:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/4,recruitMember:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/2,getTaskNames:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/4,getTaskStats:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/4,setMemberTask:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/2,getEquipmentNames:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/4,getEquipmentCost:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/2,getEquipmentType:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/2,getEquipmentStats:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/2,purchaseEquipment:()=>t.RamCostConstants.ScriptGangApiBaseRamCost,ascendMember:()=>t.RamCostConstants.ScriptGangApiBaseRamCost,setTerritoryWarfare:()=>t.RamCostConstants.ScriptGangApiBaseRamCost/2,getChanceToWinClash:()=>t.RamCostConstants.ScriptGangApiBaseRamCost,getBonusTime:()=>0},bladeburner:{getContractNames:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost/10,getOperationNames:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost/10,getBlackOpNames:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost/10,getBlackOpRank:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost/2,getGeneralActionNames:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost/10,getSkillNames:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost/10,startAction:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,stopBladeburnerAction:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost/2,getCurrentAction:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost/4,getActionTime:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getActionEstimatedSuccessChance:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getActionRepGain:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getActionCountRemaining:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getActionMaxLevel:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getActionCurrentLevel:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getActionAutolevel:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,setActionAutolevel:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,setActionLevel:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getRank:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getSkillPoints:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getSkillLevel:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getSkillUpgradeCost:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,upgradeSkill:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getTeamSize:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,setTeamSize:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getCityEstimatedPopulation:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getCityEstimatedCommunities:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getCityChaos:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getCity:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,switchCity:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getStamina:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,joinBladeburnerFaction:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,joinBladeburnerDivision:()=>t.RamCostConstants.ScriptBladeburnerApiBaseRamCost,getBonusTime:()=>0},codingcontract:{attempt:()=>t.RamCostConstants.ScriptCodingContractBaseRamCost,getContractType:()=>t.RamCostConstants.ScriptCodingContractBaseRamCost/2,getData:()=>t.RamCostConstants.ScriptCodingContractBaseRamCost/2,getDescription:()=>t.RamCostConstants.ScriptCodingContractBaseRamCost/2,getNumTriesRemaining:()=>t.RamCostConstants.ScriptCodingContractBaseRamCost/5},sleeve:{getNumSleeves:()=>t.RamCostConstants.ScriptSleeveBaseRamCost,setToShockRecovery:()=>t.RamCostConstants.ScriptSleeveBaseRamCost,setToSynchronize:()=>t.RamCostConstants.ScriptSleeveBaseRamCost,setToCommitCrime:()=>t.RamCostConstants.ScriptSleeveBaseRamCost,setToUniversityCourse:()=>t.RamCostConstants.ScriptSleeveBaseRamCost,travel:()=>t.RamCostConstants.ScriptSleeveBaseRamCost,setToCompanyWork:()=>t.RamCostConstants.ScriptSleeveBaseRamCost,setToFactionWork:()=>t.RamCostConstants.ScriptSleeveBaseRamCost,setToGymWorkout:()=>t.RamCostConstants.ScriptSleeveBaseRamCost,getSleeveStats:()=>t.RamCostConstants.ScriptSleeveBaseRamCost,getTask:()=>t.RamCostConstants.ScriptSleeveBaseRamCost,getInformation:()=>t.RamCostConstants.ScriptSleeveBaseRamCost,getSleeveAugmentations:()=>t.RamCostConstants.ScriptSleeveBaseRamCost,getSleevePurchasableAugs:()=>t.RamCostConstants.ScriptSleeveBaseRamCost,purchaseSleeveAug:()=>t.RamCostConstants.ScriptSleeveBaseRamCost},heart:{break:()=>0}},t.getRamCost=function(...e){if(0===e.length)return console.warn("No arguments passed to getRamCost()"),0;let n=t.RamCosts[e[0]];for(let t=1;t
In this game you control a set of Nodes and use them to try and defeat an enemy. Your Nodes are colored blue, while the enemy's are red. There are also other nodes on the map colored gray that initially belong to neither you nor the enemy. The goal of the game is to capture all of the enemy's Database nodes within the time limit. If you fail to do this, you will lose.

Each Node has three stats: Attack, Defense, and HP. There are five different actions that a Node can take:

Attack - Targets an enemy Node and lowers its HP. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the enemy's defense.

Scan - Targets an enemy Node and lowers its Defense. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the enemy's defense.

Weaken - Targets an enemy Node and lowers its Attack. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the enemy's defense.

Fortify - Raises the Node's Defense. The effectiveness is determined by your hacking level.

Overflow - Raises the Node's Attack but lowers its Defense. The effectiveness is determined by your hacking level.

Note that when determining the effectiveness of the above actions, the TOTAL Attack or Defense of the team is used, not just the Attack/Defense of the individual Node that is performing the action.

To capture a Node, you must lower its HP down to 0.

There are six different types of Nodes:

CPU Core - These are your main Nodes that are used to perform actions. Capable of performing every action

Firewall - Nodes with high defense. These Nodes can 'Fortify'

Database - A special type of Node. The player's objective is to conquer all of the enemy's Database Nodes within the time limit. These Nodes cannot perform any actions

Spam - Conquering one of these Nodes will slow the enemy's trace, giving the player additional time to complete the mission. These Nodes cannot perform any actions

Transfer - Conquering one of these nodes will increase the Attack of all of your CPU Cores by a small fixed percentage. These Nodes are capable of performing every action except the 'Attack' action

Shield - Nodes with high defense. These Nodes can 'Fortify'

To assign an action to a Node, you must first select one of your Nodes. This can be done by simply clicking on it. Double-clicking a node will select all of your Nodes of the same type (e.g. select all CPU Core Nodes or all Transfer Nodes). Note that only Nodes that can perform actions (CPU Core, Transfer, Shield, Firewall) can be selected. Selected Nodes will be denoted with a white highlight. After selecting a Node or multiple Nodes, select its action using the Action Buttons near the top of the screen. Every action also has a corresponding keyboard shortcut.

For certain actions such as attacking, scanning, and weakening, the Node performing the action must have a target. To target another node, simply click-and-drag from the 'source' Node to a target. A Node can only have one target, and you can target any Node that is adjacent to one of your Nodes (immediately above, below, or to the side. NOT diagonal). Furthermore, only CPU Cores and Transfer Nodes can target, since they are the only ones that can perform the related actions. To remove a target, you can simply click on the line that represents the connection between one of your Nodes and its target. Alternatively, you can select the 'source' Node and click the 'Drop Connection' button, or press 'd'.

Other Notes:

-Whenever a miscellenaous Node (not owned by the player or enemy) is conquered, the defense of all remaining miscellaneous Nodes that are not actively being targeted will increase by a fixed percentage.

-Whenever a Node is conquered, its stats are significantly reduced

-Miscellaneous Nodes slowly raise their defense over time

-Nodes slowly regenerate health over time.",MillisecondsPer20Hours:72e6,GameCyclesPer20Hours:36e4,MillisecondsPer10Hours:36e6,GameCyclesPer10Hours:18e4,MillisecondsPer8Hours:288e5,GameCyclesPer8Hours:144e3,MillisecondsPer4Hours:144e5,GameCyclesPer4Hours:72e3,MillisecondsPer2Hours:72e5,GameCyclesPer2Hours:36e3,MillisecondsPerHour:36e5,GameCyclesPerHour:18e3,MillisecondsPerHalfHour:18e5,GameCyclesPerHalfHour:9e3,MillisecondsPerQuarterHour:9e5,GameCyclesPerQuarterHour:4500,MillisecondsPerFiveMinutes:3e5,GameCyclesPerFiveMinutes:1500,FactionWorkHacking:"Faction Hacking Work",FactionWorkField:"Faction Field Work",FactionWorkSecurity:"Faction Security Work",WorkTypeCompany:"Working for Company",WorkTypeCompanyPartTime:"Working for Company part-time",WorkTypeFaction:"Working for Faction",WorkTypeCreateProgram:"Working on Create a Program",WorkTypeStudyClass:"Studying or Taking a class at university",WorkTypeCrime:"Committing a crime",ClassStudyComputerScience:"studying Computer Science",ClassDataStructures:"taking a Data Structures course",ClassNetworks:"taking a Networks course",ClassAlgorithms:"taking an Algorithms course",ClassManagement:"taking a Management course",ClassLeadership:"taking a Leadership course",ClassGymStrength:"training your strength at a gym",ClassGymDefense:"training your defense at a gym",ClassGymDexterity:"training your dexterity at a gym",ClassGymAgility:"training your agility at a gym",ClassDataStructuresBaseCost:40,ClassNetworksBaseCost:80,ClassAlgorithmsBaseCost:320,ClassManagementBaseCost:160,ClassLeadershipBaseCost:320,ClassGymBaseCost:120,ClassStudyComputerScienceBaseExp:.5,ClassDataStructuresBaseExp:1,ClassNetworksBaseExp:2,ClassAlgorithmsBaseExp:4,ClassManagementBaseExp:2,ClassLeadershipBaseExp:4,CrimeShoplift:"shoplift",CrimeRobStore:"rob a store",CrimeMug:"mug someone",CrimeLarceny:"commit larceny",CrimeDrugs:"deal drugs",CrimeBondForgery:"forge corporate bonds",CrimeTraffickArms:"traffick illegal arms",CrimeHomicide:"commit homicide",CrimeGrandTheftAuto:"commit grand theft auto",CrimeKidnap:"kidnap someone for ransom",CrimeAssassination:"assassinate a high-profile target",CrimeHeist:"pull off the ultimate heist",CodingContractBaseFactionRepGain:2500,CodingContractBaseCompanyRepGain:4e3,CodingContractBaseMoneyGain:75e6,TotalNumBitNodes:24,LatestUpdate:"\n v0.52.1 - 2021-07-10 bugfixing (hydroflame & community)\n -------------------------------------------\n\n **Misc.**\n\n * Fix game crash/corruption when quitting a job while working for it unfocused.\n * Fix typo in corporation Market Data.\n * Fix typo in docs for hackPercent.\n * The tutorial encourages the players to connect to home before creating 'n00dles.script'\n * The dark web 'buy' command now accepts '-1' (one) and '--list' instead of just\n '-l'. Helps some confused players.\n * Character overview screen no longer hidden on the corporation screen.\n * Infiltration difficulty display is now more explicit (It's a big arrow instead\n of just one word.)\n * Fix wrong ram value in tutorial. (@MageKing17)\n * Plenty of augmentation description cleanup (@Kwazygloo)\n * Plenty of typo/description fixed (@MageKing17)\n * Cleanup description of singularity function on readthedocs (@PurePandemonium)\n * Fix bug when autolinking a server while backdooring (@schroederIT)\n"}},function(e,t,n){"use strict";n.r(t),function(e){n.d(t,"dialogBoxCreate",function(){return p}),n.d(t,"dialogBoxOpened",function(){return m});var r=n(34),a=n(786),i=n(0),o=n.n(i),s=n(26),l=n.n(s);let c=[];function u(){m&&0!==c.length&&(c[0].remove(),c.shift(),0==c.length?m=!1:c[0].style.visibility="visible")}e(document).click(function(t){m&&c.length>=1&&(e(t.target).closest(c[0]).length||u())}),e(document).on("click",".dialog-box-close-button",function(){u()}),document.addEventListener("keydown",function(e){e.keyCode==r.KEY.ESC&&m&&(u(),e.preventDefault())});let m=!1;function p(e,t=!1){const n=document.createElement("div");n.setAttribute("class","dialog-box-container");let r=e;"string"==typeof e&&(r=t?o.a.createElement("pre",{dangerouslySetInnerHTML:{__html:e}}):o.a.createElement("p",{dangerouslySetInnerHTML:{__html:e.replace(/(?:\r\n|\r|\n)/g,"
")}})),l.a.render(Object(a.DialogBox)(r),n),document.body.appendChild(n),c.length>=1&&(n.style.visibility="hidden"),c.push(n),setTimeout(function(){m=!0},400)}}.call(this,n(123))},function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.replaceAt=t.generateRandomString=t.isHTML=t.formatNumber=t.containsAllStrings=t.longestCommonStart=t.convertTimeMsToTimeElapsedString=void 0;const r=n(65);function a(e){return e.every(r.isString)}t.replaceAt=function(e,t,n){return e.substr(0,t)+n+e.substr(t+n.length)},t.convertTimeMsToTimeElapsedString=function(e,t=!1){e=Math.floor(e);const n=Math.floor(e/1e3),r=Math.floor(n/86400),a=n%86400,i=Math.floor(a/3600),o=a%3600,s=Math.floor(o/60),l=o%60,c=(()=>{let t=`${e%1e3}`;for(;t.length<3;)t="0"+t;return t})(),u=t?`${l}.${c}`:`${l}`;let m="";return r>0&&(m+=`${r} days `),i>0&&(m+=`${i} hours `),s>0&&(m+=`${s} minutes `),m+=`${u} seconds`},t.longestCommonStart=function(e){if(!a(e))return"";if(0===e.length)return"";const t=e.concat().sort(),n=t[0],r=t[t.length-1],i=n.length;let o=0;const s=(e,t)=>e.toUpperCase()===t.toUpperCase();for(;o=0;e--)if(1===n[e].nodeType)return!0;return!1},t.generateRandomString=function(e){let t="";const n="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";for(let r=0;r(he.loadFactionContent(),Object(f.displayFactionContent)(n),!1)})),e.appendChild(Object(ie.createElement)("br"))}();he.Display.factionsContent.appendChild(e),he.Display.factionsContent.appendChild(Object(ie.createElement)("br")),he.Display.factionsContent.appendChild(Object(ie.createElement)("h1",{innerText:"Outstanding Faction Invitations"})),he.Display.factionsContent.appendChild(Object(ie.createElement)("p",{width:"70%",innerText:"Lists factions you have been invited to. You can accept these faction invitations at any time."}));var n=Object(ie.createElement)("ul");for(t=0;t!!t.isTrusted&&(Object(f.joinFaction)(y.Factions[e]),he.displayFactionsInfo(),!1)})),n.appendChild(r)}();he.Display.factionsContent.appendChild(n)},idleTimer:function(){var e=(new Date).getTime(),t=e-he._lastUpdate,n=t%he._idleSpeed;(t=Math.floor(t/he._idleSpeed))>0&&(he._lastUpdate=e-n,w.Player.lastUpdate=e-n,he.updateGame(t)),window.requestAnimationFrame(he.idleTimer)},updateGame:function(e=1){var t=e*he._idleSpeed;null==w.Player.totalPlaytime&&(w.Player.totalPlaytime=0),null==w.Player.playtimeSinceLastAug&&(w.Player.playtimeSinceLastAug=0),null==w.Player.playtimeSinceLastBitnode&&(w.Player.playtimeSinceLastBitnode=0),w.Player.totalPlaytime+=t,w.Player.playtimeSinceLastAug+=t,w.Player.playtimeSinceLastBitnode+=t,!0===H.a.actionStarted&&(he._totalActionTime=H.a.actionTime,he._actionTimeLeft=H.a.actionTime,he._actionInProgress=!0,he._actionProgressBarCount=1,he._actionProgressStr="[ ]",he._actionTimeStr="Time left: ",H.a.actionStarted=!1),w.Player.isWorking&&(w.Player.workType==_.CONSTANTS.WorkTypeFaction?w.Player.workForFaction(e):w.Player.workType==_.CONSTANTS.WorkTypeCreateProgram?w.Player.createProgramWork(e):w.Player.workType==_.CONSTANTS.WorkTypeStudyClass?w.Player.takeClass(e):w.Player.workType==_.CONSTANTS.WorkTypeCrime?w.Player.commitCrime(e):w.Player.workType==_.CONSTANTS.WorkTypeCompanyPartTime?w.Player.workPartTime(e):w.Player.work(e)),w.Player.hasWseAccount&&Object(F.processStockPrices)(e),w.Player.inGang()&&w.Player.gang.process(e,w.Player),T.c&&T.b&&T.b.process(e),w.Player.corporation instanceof d.c&&w.Player.corporation.storeCycles(e),w.Player.bladeburner instanceof c.a&&w.Player.bladeburner.storeCycles(e);for(let t=0;t0?(t.innerHTML=e,t.setAttribute("class","notification-on")):(t.innerHTML="",t.setAttribute("class","notification-off")),he.Counters.createProgramNotifications=10}if(he.Counters.augmentationsNotifications<=0){e=w.Player.queuedAugmentations.length,t=document.getElementById("augmentations-notification");e>0?(t.innerHTML=e,t.setAttribute("class","notification-on")):(t.innerHTML="",t.setAttribute("class","notification-off")),he.Counters.augmentationsNotifications=10}if(he.Counters.checkFactionInvitations<=0){var n=w.Player.checkForFactionInvitations();if(n.length>0){!1===w.Player.firstFacInvRecvd&&(w.Player.firstFacInvRecvd=!0,document.getElementById("factions-tab").style.display="list-item",document.getElementById("character-menu-header").click(),document.getElementById("character-menu-header").click());var r=n[Math.floor(Math.random()*n.length)];Object(f.inviteToFaction)(r)}const e=w.Player.factionInvitations.length,t=document.getElementById("factions-notification");e>0?(t.innerHTML=e,t.setAttribute("class","notification-on")):(t.innerHTML="",t.setAttribute("class","notification-off")),he.Counters.checkFactionInvitations=100}if(he.Counters.passiveFactionGrowth<=0){var o=Math.floor(5-he.Counters.passiveFactionGrowth);Object(f.processPassiveFactionRepGain)(o),he.Counters.passiveFactionGrowth=5}if(he.Counters.messages<=0&&(Object(S.b)(),i.Augmentations[s.AugmentationNames.TheRedPill].owned?he.Counters.messages=4500:he.Counters.messages=150),he.Counters.mechanicProcess<=0){if(w.Player.corporation instanceof d.c&&w.Player.corporation.process(),w.Player.bladeburner instanceof c.a)try{w.Player.bladeburner.process()}catch(e){Object(oe.exceptionAlert)("Exception caught in Bladeburner.process(): "+e)}he.Counters.mechanicProcess=5}he.Counters.contractGeneration<=0&&(Math.random()<=.25&&Object(p.generateRandomContract)(),he.Counters.contractGeneration=3e3)},_totalActionTime:0,_actionTimeLeft:0,_actionTimeStr:"Time left: ",_actionProgressStr:"[ ]",_actionProgressBarCount:1,_actionInProgress:!1,updateHackProgress:function(e=1){var t=e*he._idleSpeed;he._actionTimeLeft-=t/1e3,he._actionTimeLeft=Math.max(he._actionTimeLeft,0);for(var n=Math.round(100*(1-he._actionTimeLeft/he._totalActionTime));2*he._actionProgressBarCount<=n;)he._actionProgressStr=Object(r.replaceAt)(he._actionProgressStr,he._actionProgressBarCount,"|"),he._actionProgressBarCount+=1;he._actionTimeStr="Time left: "+Math.max(0,Math.round(he._actionTimeLeft)).toString()+"s",document.getElementById("hack-progress").innerHTML=he._actionTimeStr,document.getElementById("hack-progress-bar").innerHTML=he._actionProgressStr.replace(/ /g," "),n>=100&&(he._actionInProgress=!1,H.a.finishAction())},closeMainMenuHeader:function(e){for(var t=0;t{switch(typeof e){case"number":return e;case"object":return s.getRandomInt(e.min,e.max);default:throw Error(`Do not know how to convert the type '${typeof e}' to a number`)}};for(const e of i.serverMetadata){const i={hostname:e.hostname,ip:u(),numOpenPortsRequired:e.numOpenPortsRequired,organizationName:e.organizationName};void 0!==e.maxRamExponent&&(i.maxRam=Math.pow(2,o(e.maxRamExponent)));for(const t of n)void 0!==e[t]&&(i[t]=o(e[t]));const s=new r.Server(i);for(const t of e.literature||[])s.messages.push(t);void 0!==e.specialName&&a.SpecialServerIps.addIp(e.specialName,s.ip),m(s),void 0!==e.networkLayer&&t[o(e.networkLayer)-1].push(s)}const l=(e,t)=>{e.serversOnNetwork.push(t.ip),t.serversOnNetwork.push(e.ip)},c=e=>e[Math.floor(Math.random()*e.length)],p=(e,t)=>{for(const n of e)l(n,t())};p(t[0],()=>e);for(let e=1;ec(t[e-1]))},t.prestigeAllServers=function(){for(const e in t.AllServers)delete t.AllServers[e];t.AllServers={}},t.loadAllServers=function(e){t.AllServers=JSON.parse(e,l.Reviver)}},function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.EmployeePositions=void 0,t.EmployeePositions={Operations:"Operations",Engineer:"Engineer",Business:"Business",Management:"Management",RandD:"Research & Development",Training:"Training",Unassigned:"Unassigned"}},function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.isBackdoorInstalled=t.getServerOnNetwork=t.getServer=t.GetServerByHostname=t.prestigeHomeComputer=t.processSingleServerGrowth=t.numCycleForGrowth=t.safetlyCreateUniqueServer=void 0;const r=n(27),a=n(491),i=n(521),o=n(25),s=n(11),l=n(42),c=n(147),u=n(1176),m=n(679);function p(e,t,n){let r=1+(s.CONSTANTS.ServerBaseGrowthRate-1)/e.hackDifficulty;r>s.CONSTANTS.ServerMaxGrowthRate&&(r=s.CONSTANTS.ServerMaxGrowthRate);const a=e.serverGrowth/100;return Math.log(t)/(Math.log(r)*n.hacking_grow_mult*a*o.BitNodeMultipliers.ServerGrowthRate)}function h(e){for(const t in r.AllServers)if(r.AllServers.hasOwnProperty(t)&&r.AllServers[t].hostname==e)return r.AllServers[t];return null}t.safetlyCreateUniqueServer=function(e){if(null!=e.ip&&r.ipExists(e.ip)&&(e.ip=r.createUniqueRandomIp()),null!=h(e.hostname)){let t=e.hostname;for(let n=0;n<200&&null!=h(t=`${e.hostname}-${n}`);++n);e.hostname=t}return new a.Server(e)},t.numCycleForGrowth=p,t.processSingleServerGrowth=function(e,t,n){let r=i.calculateServerGrowth(e,t,n);r<1&&(console.warn("serverGrowth calculated to be less than 1"),r=1);const a=e.moneyAvailable;if(e.moneyAvailable*=r,u.isValidNumber(e.moneyMax)&&isNaN(e.moneyAvailable)&&(e.moneyAvailable=e.moneyMax),u.isValidNumber(e.moneyMax)&&e.moneyAvailable>e.moneyMax&&(e.moneyAvailable=e.moneyMax),a!==e.moneyAvailable){let t=p(e,e.moneyAvailable/a,n);t=Math.max(0,t),e.fortify(2*s.CONSTANTS.ServerFortifyAmount*Math.ceil(t))}return e.moneyAvailable/a},t.prestigeHomeComputer=function(e){const t=e.programs.includes(l.Programs.BitFlume.name);e.programs.length=0,e.runningScripts=[],e.serversOnNetwork=[],e.isConnectedTo=!0,e.ramUsed=0,e.programs.push(l.Programs.NukeProgram.name),t&&e.programs.push(l.Programs.BitFlume.name),e.scripts.forEach(function(t){t.updateRamUsage(e.scripts)}),e.messages.length=0,e.messages.push(c.LiteratureNames.HackersStartingHandbook)},t.GetServerByHostname=h,t.getServer=function(e){return m.isValidIPAddress(e)?void 0!==r.AllServers[e]?r.AllServers[e]:null:h(e)},t.getServerOnNetwork=function(e,t){return t>e.serversOnNetwork.length?(console.error("Tried to get server on network that was out of range"),null):r.AllServers[e.serversOnNetwork[t]]},t.isBackdoorInstalled=function(e){return"backdoorInstalled"in e&&e.backdoorInstalled}},function(e,t,n){"use strict";n.d(t,"h",function(){return C}),n.d(t,"m",function(){return P}),n.d(t,"i",function(){return O}),n.d(t,"b",function(){return S}),n.d(t,"c",function(){return T}),n.d(t,"f",function(){return M}),n.d(t,"g",function(){return x}),n.d(t,"e",function(){return w}),n.d(t,"d",function(){return A}),n.d(t,"o",function(){return R}),n.d(t,"p",function(){return N}),n.d(t,"l",function(){return D}),n.d(t,"k",function(){return I}),n.d(t,"q",function(){return B}),n.d(t,"a",function(){return L}),n.d(t,"j",function(){return j}),n.d(t,"r",function(){return F}),n.d(t,"n",function(){return U});var r=n(536),a=n(162),i=n(154),o=n(37),s=n(90),l=n(183),c=n(251),u=n(182),m=n(52),p=n(1),h=n(27),d=n(29),_=n(48),g=n(16),y=n(0),f=n.n(y),b=n(26),E=n.n(b),v=n(450);let k;function C(){return 9===p.Player.bitNodeN||_.SourceFileFlags[9]>0}function P(){if(m.a.isRunning){if(m.a.currStep!==m.d.HacknetNodesIntroduction)return;Object(m.b)()}const e=p.Player.hacknetNodes.length;if(C()){const t=T();if(isNaN(t))throw new Error("Calculated cost of purchasing HacknetServer is NaN");return p.Player.canAfford(t)?(p.Player.loseMoney(t),p.Player.createHacknetServer(),F(),e):-1}{const t=S();if(isNaN(t))throw new Error("Calculated cost of purchasing HacknetNode is NaN");if(!p.Player.canAfford(t))return-1;const n="hacknet-node-"+e,a=new r.HacknetNode(n,p.Player.hacknet_node_money_mult);return p.Player.loseMoney(t),p.Player.hacknetNodes.push(a),e}}function O(){return C()&&p.Player.hacknetNodes.length>=o.HacknetServerConstants.MaxServers}function S(){return Object(a.calculateNodeCost)(p.Player.hacknetNodes.length+1,p.Player.hacknet_node_purchase_cost_mult)}function T(){return Object(i.calculateServerCost)(p.Player.hacknetNodes.length+1,p.Player.hacknet_node_purchase_cost_mult)}function M(e,t){if(null==t)throw new Error("getMaxNumberLevelUpgrades() called without maxLevel arg");if(p.Player.money.lt(e.calculateLevelUpgradeCost(1,p.Player.hacknet_node_level_cost_mult)))return 0;let n=1,r=t-1,a=t-e.level;if(p.Player.money.gt(e.calculateLevelUpgradeCost(a,p.Player.hacknet_node_level_cost_mult)))return a;for(;n<=r;){var i=(n+r)/2|0;if(i!==t&&p.Player.money.gt(e.calculateLevelUpgradeCost(i,p.Player.hacknet_node_level_cost_mult))&&p.Player.money.lt(e.calculateLevelUpgradeCost(i+1,p.Player.hacknet_node_level_cost_mult)))return Math.min(a,i);if(p.Player.money.lt(e.calculateLevelUpgradeCost(i,p.Player.hacknet_node_level_cost_mult)))r=i-1;else{if(!p.Player.money.gt(e.calculateLevelUpgradeCost(i,p.Player.hacknet_node_level_cost_mult)))return Math.min(a,i);n=i+1}}return 0}function x(e,t){if(null==t)throw new Error("getMaxNumberRamUpgrades() called without maxLevel arg");if(p.Player.money.lt(e.calculateRamUpgradeCost(1,p.Player.hacknet_node_ram_cost_mult)))return 0;let n;if(n=e instanceof s.HacknetServer?Math.round(Math.log2(t/e.maxRam)):Math.round(Math.log2(t/e.ram)),p.Player.money.gt(e.calculateRamUpgradeCost(n,p.Player.hacknet_node_ram_cost_mult)))return n;for(let t=n-1;t>=0;--t)if(p.Player.money.gt(e.calculateRamUpgradeCost(t,p.Player.hacknet_node_ram_cost_mult)))return t;return 0}function w(e,t){if(null==t)throw new Error("getMaxNumberCoreUpgrades() called without maxLevel arg");if(p.Player.money.lt(e.calculateCoreUpgradeCost(1,p.Player.hacknet_node_core_cost_mult)))return 0;let n=1,r=t-1;const a=t-e.cores;if(p.Player.money.gt(e.calculateCoreUpgradeCost(a,p.Player.hacknet_node_core_cost_mult)))return a;for(;n<=r;){let i=(n+r)/2|0;if(i!=t&&p.Player.money.gt(e.calculateCoreUpgradeCost(i,p.Player.hacknet_node_core_cost_mult))&&p.Player.money.lt(e.calculateCoreUpgradeCost(i+1,p.Player.hacknet_node_core_cost_mult)))return Math.min(a,i);if(p.Player.money.lt(e.calculateCoreUpgradeCost(i,p.Player.hacknet_node_core_cost_mult)))r=i-1;else{if(!p.Player.money.gt(e.calculateCoreUpgradeCost(i,p.Player.hacknet_node_core_cost_mult)))return Math.min(a,i);n=i+1}}return 0}function A(e,t){if(null==t)throw new Error("getMaxNumberCacheUpgrades() called without maxLevel arg");if(!p.Player.canAfford(e.calculateCacheUpgradeCost(1)))return 0;let n=1,r=t-1;const a=t-e.cache;if(p.Player.canAfford(e.calculateCacheUpgradeCost(a)))return a;for(;n<=r;){let i=(n+r)/2|0;if(i!=t&&p.Player.canAfford(e.calculateCacheUpgradeCost(i))&&!p.Player.canAfford(e.calculateCacheUpgradeCost(i+1)))return Math.min(a,i);if(p.Player.canAfford(e.calculateCacheUpgradeCost(i))){if(!p.Player.canAfford(e.calculateCacheUpgradeCost(i)))return Math.min(a,i);n=i+1}else r=i-1}return 0}function R(e,t=1){const n=Math.round(t),r=e.calculateLevelUpgradeCost(n,p.Player.hacknet_node_level_cost_mult);if(isNaN(r)||r<=0||n<0)return!1;const a=e instanceof s.HacknetServer;if(e.level>=(a?o.HacknetServerConstants.MaxLevel:o.HacknetNodeConstants.MaxLevel))return!1;if(e.level+n>(a?o.HacknetServerConstants.MaxLevel:o.HacknetNodeConstants.MaxLevel)){return R(e,Math.max(0,(a?o.HacknetServerConstants.MaxLevel:o.HacknetNodeConstants.MaxLevel)-e.level))}return!!p.Player.canAfford(r)&&(p.Player.loseMoney(r),e.upgradeLevel(n,p.Player.hacknet_node_money_mult),!0)}function N(e,t=1){const n=Math.round(t),r=e.calculateRamUpgradeCost(n,p.Player.hacknet_node_ram_cost_mult);if(isNaN(r)||r<=0||n<0)return!1;const a=e instanceof s.HacknetServer;if(e.ram>=(a?o.HacknetServerConstants.MaxRam:o.HacknetNodeConstants.MaxRam))return!1;if(a){if(e.maxRam*Math.pow(2,n)>o.HacknetServerConstants.MaxRam){return N(e,Math.max(0,Math.log2(Math.round(o.HacknetServerConstants.MaxRam/e.maxRam))))}}else if(e.ram*Math.pow(2,n)>o.HacknetNodeConstants.MaxRam){return N(e,Math.max(0,Math.log2(Math.round(o.HacknetNodeConstants.MaxRam/e.ram))))}return!!p.Player.canAfford(r)&&(p.Player.loseMoney(r),e.upgradeRam(n,p.Player.hacknet_node_money_mult),!0)}function D(e,t=1){const n=Math.round(t),r=e.calculateCoreUpgradeCost(n,p.Player.hacknet_node_core_cost_mult);if(isNaN(r)||r<=0||n<0)return!1;const a=e instanceof s.HacknetServer;if(e.cores>=(a?o.HacknetServerConstants.MaxCores:o.HacknetNodeConstants.MaxCores))return!1;if(e.cores+n>(a?o.HacknetServerConstants.MaxCores:o.HacknetNodeConstants.MaxCores)){return D(e,Math.max(0,(a?o.HacknetServerConstants.MaxCores:o.HacknetNodeConstants.MaxCores)-e.cores))}return!!p.Player.canAfford(r)&&(p.Player.loseMoney(r),e.upgradeCore(n,p.Player.hacknet_node_money_mult),!0)}function I(e,t=1){const n=Math.round(t),r=e.calculateCacheUpgradeCost(n);if(isNaN(r)||r<=0||n<0)return!1;if(!(e instanceof s.HacknetServer))return console.warn("purchaseCacheUpgrade() called for a non-HacknetNode"),!1;if(e.cache+n>o.HacknetServerConstants.MaxCache){return I(e,Math.max(0,o.HacknetServerConstants.MaxCache-e.cache))}return!!p.Player.canAfford(r)&&(p.Player.loseMoney(r),e.upgradeCache(n),!0)}function B(){g.routing.isOn(g.Page.HacknetNodes)&&E.a.render(f.a.createElement(v.a,null),k)}function L(){k instanceof HTMLElement&&E.a.unmountComponentAtNode(k),k.style.display="none"}function j(e){return 0===p.Player.hacknetNodes.length?0:C()?function(e){if(!(p.Player.hashManager instanceof l.HashManager))throw new Error("Player does not have a HashManager (should be in 'hashManager' prop)");let t=0;for(let n=0;n{!function(e){null!=t.Companies[e.name]&&console.warn(`Duplicate Company Position being defined: ${e.name}`),t.Companies[e.name]=new a.Company(e)}(e)});for(const n in t.Companies){const r=t.Companies[n];e[n]instanceof a.Company?(r.favor=e[n].favor,isNaN(r.favor)&&(r.favor=0)):r.favor=0}},t.loadCompanies=function(e){t.Companies=JSON.parse(e,i.Reviver)},t.companyExists=function(e){return t.Companies.hasOwnProperty(e)}},function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.resetIndustryResearchTrees=t.IndustryResearchTrees=t.IndustryDescriptions=t.IndustryStartingCosts=t.Industries=void 0;const r=n(1216),a=n(3);t.Industries={Energy:"Energy",Utilities:"Water Utilities",Agriculture:"Agriculture",Fishing:"Fishing",Mining:"Mining",Food:"Food",Tobacco:"Tobacco",Chemical:"Chemical",Pharmaceutical:"Pharmaceutical",Computer:"Computer Hardware",Robotics:"Robotics",Software:"Software",Healthcare:"Healthcare",RealEstate:"RealEstate"},t.IndustryStartingCosts={Energy:225e9,Utilities:15e10,Agriculture:4e10,Fishing:8e10,Mining:3e11,Food:1e10,Tobacco:2e10,Chemical:7e10,Pharmaceutical:2e11,Computer:5e11,Robotics:1e12,Software:25e9,Healthcare:75e10,RealEstate:6e11},t.IndustryDescriptions={Energy:"Engage in the production and distribution of energy.

Starting cost: "+a.numeralWrapper.format(t.IndustryStartingCosts.Energy,"$0.000a")+"
Recommended starting Industry: NO",Utilities:"Distribute water and provide wastewater services.

Starting cost: "+a.numeralWrapper.format(t.IndustryStartingCosts.Utilities,"$0.000a")+"
Recommended starting Industry: NO",Agriculture:"Cultivate crops and breed livestock to produce food.

Starting cost: "+a.numeralWrapper.format(t.IndustryStartingCosts.Agriculture,"$0.000a")+"
Recommended starting Industry: YES",Fishing:"Produce food through the breeding and processing of fish and fish products.

Starting cost: "+a.numeralWrapper.format(t.IndustryStartingCosts.Fishing,"$0.000a")+"
Recommended starting Industry: NO",Mining:"Extract and process metals from the earth.

Starting cost: "+a.numeralWrapper.format(t.IndustryStartingCosts.Mining,"$0.000a")+"
Recommended starting Industry: NO",Food:"Create your own restaurants all around the world.

Starting cost: "+a.numeralWrapper.format(t.IndustryStartingCosts.Food,"$0.000a")+"
Recommended starting Industry: YES",Tobacco:"Create and distribute tobacco and tobacco-related products.

Starting cost: "+a.numeralWrapper.format(t.IndustryStartingCosts.Tobacco,"$0.000a")+"
Recommended starting Industry: YES",Chemical:"Produce industrial chemicals.

Starting cost: "+a.numeralWrapper.format(t.IndustryStartingCosts.Chemical,"$0.000a")+"
Recommended starting Industry: NO",Pharmaceutical:"Discover, develop, and create new pharmaceutical drugs.

Starting cost: "+a.numeralWrapper.format(t.IndustryStartingCosts.Pharmaceutical,"$0.000a")+"
Recommended starting Industry: NO",Computer:"Develop and manufacture new computer hardware and networking infrastructures.

Starting cost: "+a.numeralWrapper.format(t.IndustryStartingCosts.Computer,"$0.000a")+"
Recommended starting Industry: NO",Robotics:"Develop and create robots.

Starting cost: "+a.numeralWrapper.format(t.IndustryStartingCosts.Robotics,"$0.000a")+"
Recommended starting Industry: NO",Software:"Develop computer software and create AI Cores.

Starting cost: "+a.numeralWrapper.format(t.IndustryStartingCosts.Software,"$0.000a")+"
Recommended starting Industry: YES",Healthcare:"Create and manage hospitals.

Starting cost: "+a.numeralWrapper.format(t.IndustryStartingCosts.Healthcare,"$0.000a")+"
Recommended starting Industry: NO",RealEstate:"Develop and manage real estate properties.

Starting cost: "+a.numeralWrapper.format(t.IndustryStartingCosts.RealEstate,"$0.000a")+"
Recommended starting Industry: NO"},t.IndustryResearchTrees={Energy:r.getBaseResearchTreeCopy(),Utilities:r.getBaseResearchTreeCopy(),Agriculture:r.getBaseResearchTreeCopy(),Fishing:r.getBaseResearchTreeCopy(),Mining:r.getBaseResearchTreeCopy(),Food:r.getProductIndustryResearchTreeCopy(),Tobacco:r.getProductIndustryResearchTreeCopy(),Chemical:r.getBaseResearchTreeCopy(),Pharmaceutical:r.getProductIndustryResearchTreeCopy(),Computer:r.getProductIndustryResearchTreeCopy(),Robotics:r.getProductIndustryResearchTreeCopy(),Software:r.getProductIndustryResearchTreeCopy(),Healthcare:r.getProductIndustryResearchTreeCopy(),RealEstate:r.getProductIndustryResearchTreeCopy()},t.resetIndustryResearchTrees=function(){t.IndustryResearchTrees.Energy=r.getBaseResearchTreeCopy(),t.IndustryResearchTrees.Utilities=r.getBaseResearchTreeCopy(),t.IndustryResearchTrees.Agriculture=r.getBaseResearchTreeCopy(),t.IndustryResearchTrees.Fishing=r.getBaseResearchTreeCopy(),t.IndustryResearchTrees.Mining=r.getBaseResearchTreeCopy(),t.IndustryResearchTrees.Food=r.getBaseResearchTreeCopy(),t.IndustryResearchTrees.Tobacco=r.getBaseResearchTreeCopy(),t.IndustryResearchTrees.Chemical=r.getBaseResearchTreeCopy(),t.IndustryResearchTrees.Pharmaceutical=r.getBaseResearchTreeCopy(),t.IndustryResearchTrees.Computer=r.getBaseResearchTreeCopy(),t.IndustryResearchTrees.Robotics=r.getBaseResearchTreeCopy(),t.IndustryResearchTrees.Software=r.getBaseResearchTreeCopy(),t.IndustryResearchTrees.Healthcare=r.getBaseResearchTreeCopy(),t.IndustryResearchTrees.RealEstate=r.getBaseResearchTreeCopy()}},function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.HacknetServerConstants=t.HacknetNodeConstants=void 0,t.HacknetNodeConstants={MoneyGainPerLevel:1.6,BaseCost:1e3,LevelBaseCost:1,RamBaseCost:3e4,CoreBaseCost:5e5,PurchaseNextMult:1.85,UpgradeLevelMult:1.04,UpgradeRamMult:1.28,UpgradeCoreMult:1.48,MaxLevel:200,MaxRam:64,MaxCores:16},t.HacknetServerConstants={HashesPerLevel:.001,BaseCost:5e4,RamBaseCost:2e5,CoreBaseCost:1e6,CacheBaseCost:1e7,PurchaseMult:3.2,UpgradeLevelMult:1.1,UpgradeRamMult:1.4,UpgradeCoreMult:1.55,UpgradeCacheMult:1.85,MaxServers:20,MaxLevel:300,MaxRam:8192,MaxCores:128,MaxCache:15}},function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.initializeMainMenuLinks=t.MainMenuLinks=void 0;const r=n(54),a=(()=>{const e=document.createElement("div");if(null===e)throw new Error("unable to create empty div element");return e})();t.MainMenuLinks={Terminal:a,ScriptEditor:a,ActiveScripts:a,CreateProgram:a,Stats:a,Factions:a,Augmentations:a,HacknetNodes:a,Sleeves:a,City:a,Travel:a,Job:a,StockMarket:a,Bladeburner:a,Corporation:a,Gang:a,Milestones:a,Tutorial:a,Options:a,DevMenu:a},t.initializeMainMenuLinks=function(){try{function e(e){const t=r.clearEventListeners(e);if(null==t)throw new Error(`clearEventListeners() failed for element with id: ${e}`);return t}t.MainMenuLinks.Terminal=e("terminal-menu-link"),t.MainMenuLinks.ScriptEditor=e("create-script-menu-link"),t.MainMenuLinks.ActiveScripts=e("active-scripts-menu-link"),t.MainMenuLinks.CreateProgram=e("create-program-menu-link"),t.MainMenuLinks.Stats=e("stats-menu-link"),t.MainMenuLinks.Factions=e("factions-menu-link"),t.MainMenuLinks.Augmentations=e("augmentations-menu-link"),t.MainMenuLinks.HacknetNodes=e("hacknet-nodes-menu-link"),t.MainMenuLinks.Sleeves=e("sleeves-menu-link"),t.MainMenuLinks.City=e("city-menu-link"),t.MainMenuLinks.Travel=e("travel-menu-link"),t.MainMenuLinks.Job=e("job-menu-link"),t.MainMenuLinks.StockMarket=e("stock-market-menu-link"),t.MainMenuLinks.Bladeburner=e("bladeburner-menu-link"),t.MainMenuLinks.Corporation=e("corporation-menu-link"),t.MainMenuLinks.Gang=e("gang-menu-link"),t.MainMenuLinks.Milestones=e("milestones-menu-link"),t.MainMenuLinks.Tutorial=e("tutorial-menu-link");const n=document.getElementById("options-menu-link");if(null===n)throw new Error('Could not find element with id: "options-menu-link"');return t.MainMenuLinks.Options=n,t.MainMenuLinks.DevMenu=e("dev-menu-link"),!0}catch(e){return console.error(`Failed to initialize Main Menu Links: ${e}`),!1}}},function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.CityName=void 0,function(e){e.Aevum="Aevum",e.Chongqing="Chongqing",e.Ishima="Ishima",e.NewTokyo="New Tokyo",e.Sector12="Sector-12",e.Volhaven="Volhaven"}(t.CityName||(t.CityName={}))},,,function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.Programs=void 0;const r=n(1180),a=n(1179);t.Programs={};for(const e of a.programsMetadata)t.Programs[e.key]=new r.Program(e.name,e.create)},function(module,__webpack_exports__,__webpack_require__){"use strict";(function($){__webpack_require__.d(__webpack_exports__,"f",function(){return IssueNewSharesCooldown}),__webpack_require__.d(__webpack_exports__,"k",function(){return SellSharesCooldown}),__webpack_require__.d(__webpack_exports__,"m",function(){return WarehouseInitialCost}),__webpack_require__.d(__webpack_exports__,"n",function(){return WarehouseInitialSize}),__webpack_require__.d(__webpack_exports__,"o",function(){return WarehouseUpgradeBaseCost}),__webpack_require__.d(__webpack_exports__,"g",function(){return OfficeInitialCost}),__webpack_require__.d(__webpack_exports__,"h",function(){return OfficeInitialSize}),__webpack_require__.d(__webpack_exports__,"a",function(){return BribeThreshold}),__webpack_require__.d(__webpack_exports__,"b",function(){return BribeToRepRatio}),__webpack_require__.d(__webpack_exports__,"j",function(){return ProductProductionCostRatio}),__webpack_require__.d(__webpack_exports__,"d",function(){return DividendMaxPercentage}),__webpack_require__.d(__webpack_exports__,"c",function(){return Corporation}),__webpack_require__.d(__webpack_exports__,"e",function(){return Industry}),__webpack_require__.d(__webpack_exports__,"i",function(){return OfficeSpace});var _CorporationState__WEBPACK_IMPORTED_MODULE_0__=__webpack_require__(537),_CorporationState__WEBPACK_IMPORTED_MODULE_0___default=__webpack_require__.n(_CorporationState__WEBPACK_IMPORTED_MODULE_0__),_data_CorporationUnlockUpgrades__WEBPACK_IMPORTED_MODULE_1__=__webpack_require__(455),_data_CorporationUnlockUpgrades__WEBPACK_IMPORTED_MODULE_1___default=__webpack_require__.n(_data_CorporationUnlockUpgrades__WEBPACK_IMPORTED_MODULE_1__),_data_CorporationUpgrades__WEBPACK_IMPORTED_MODULE_2__=__webpack_require__(454),_data_CorporationUpgrades__WEBPACK_IMPORTED_MODULE_2___default=__webpack_require__.n(_data_CorporationUpgrades__WEBPACK_IMPORTED_MODULE_2__),_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__=__webpack_require__(28),_EmployeePositions__WEBPACK_IMPORTED_MODULE_3___default=__webpack_require__.n(_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__),_IndustryData__WEBPACK_IMPORTED_MODULE_4__=__webpack_require__(36),_IndustryData__WEBPACK_IMPORTED_MODULE_4___default=__webpack_require__.n(_IndustryData__WEBPACK_IMPORTED_MODULE_4__),_IndustryUpgrades__WEBPACK_IMPORTED_MODULE_5__=__webpack_require__(311),_IndustryUpgrades__WEBPACK_IMPORTED_MODULE_5___default=__webpack_require__.n(_IndustryUpgrades__WEBPACK_IMPORTED_MODULE_5__),_Material__WEBPACK_IMPORTED_MODULE_6__=__webpack_require__(297),_Material__WEBPACK_IMPORTED_MODULE_6___default=__webpack_require__.n(_Material__WEBPACK_IMPORTED_MODULE_6__),_MaterialSizes__WEBPACK_IMPORTED_MODULE_7__=__webpack_require__(142),_MaterialSizes__WEBPACK_IMPORTED_MODULE_7___default=__webpack_require__.n(_MaterialSizes__WEBPACK_IMPORTED_MODULE_7__),_Product__WEBPACK_IMPORTED_MODULE_8__=__webpack_require__(210),_Product__WEBPACK_IMPORTED_MODULE_8___default=__webpack_require__.n(_Product__WEBPACK_IMPORTED_MODULE_8__),_ResearchMap__WEBPACK_IMPORTED_MODULE_9__=__webpack_require__(414),_ResearchMap__WEBPACK_IMPORTED_MODULE_9___default=__webpack_require__.n(_ResearchMap__WEBPACK_IMPORTED_MODULE_9__),_Warehouse__WEBPACK_IMPORTED_MODULE_10__=__webpack_require__(128),_Warehouse__WEBPACK_IMPORTED_MODULE_10___default=__webpack_require__.n(_Warehouse__WEBPACK_IMPORTED_MODULE_10__);__webpack_require__.d(__webpack_exports__,"l",function(){return _Warehouse__WEBPACK_IMPORTED_MODULE_10__.Warehouse});var _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_11__=__webpack_require__(25),_BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_11___default=__webpack_require__.n(_BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_11__),_Literature_LiteratureHelpers__WEBPACK_IMPORTED_MODULE_12__=__webpack_require__(453),_Literature_LiteratureHelpers__WEBPACK_IMPORTED_MODULE_12___default=__webpack_require__.n(_Literature_LiteratureHelpers__WEBPACK_IMPORTED_MODULE_12__),_Literature_data_LiteratureNames__WEBPACK_IMPORTED_MODULE_13__=__webpack_require__(147),_Literature_data_LiteratureNames__WEBPACK_IMPORTED_MODULE_13___default=__webpack_require__.n(_Literature_data_LiteratureNames__WEBPACK_IMPORTED_MODULE_13__),_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__=__webpack_require__(39),_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14___default=__webpack_require__.n(_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__),_Player__WEBPACK_IMPORTED_MODULE_15__=__webpack_require__(1),_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_16__=__webpack_require__(3),_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_16___default=__webpack_require__.n(_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_16__),_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_17__=__webpack_require__(16),_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_17___default=__webpack_require__.n(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_17__),_utils_calculateEffectWithFactors__WEBPACK_IMPORTED_MODULE_18__=__webpack_require__(784),_utils_calculateEffectWithFactors__WEBPACK_IMPORTED_MODULE_18___default=__webpack_require__.n(_utils_calculateEffectWithFactors__WEBPACK_IMPORTED_MODULE_18__),_utils_DialogBox__WEBPACK_IMPORTED_MODULE_19__=__webpack_require__(12),_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_20__=__webpack_require__(24),_utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_21__=__webpack_require__(108),_utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_21___default=__webpack_require__.n(_utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_21__),_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_22__=__webpack_require__(5),_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_22___default=__webpack_require__.n(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_22__),_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_23__=__webpack_require__(51),_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_23___default=__webpack_require__.n(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_23__),_utils_uiHelpers_createPopupCloseButton__WEBPACK_IMPORTED_MODULE_24__=__webpack_require__(74),_utils_uiHelpers_createPopupCloseButton__WEBPACK_IMPORTED_MODULE_24___default=__webpack_require__.n(_utils_uiHelpers_createPopupCloseButton__WEBPACK_IMPORTED_MODULE_24__),_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__=__webpack_require__(13),_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25___default=__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__),_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__=__webpack_require__(22),_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26___default=__webpack_require__.n(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__),_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_27__=__webpack_require__(65),_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_27___default=__webpack_require__.n(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_27__),_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_28__=__webpack_require__(34),_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_28___default=__webpack_require__.n(_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_28__),_utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_29__=__webpack_require__(111),_utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_29___default=__webpack_require__.n(_utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_29__),_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_30__=__webpack_require__(44),_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_30___default=__webpack_require__.n(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_30__),_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_31__=__webpack_require__(58),_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_31___default=__webpack_require__.n(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_31__),react__WEBPACK_IMPORTED_MODULE_32__=__webpack_require__(0),react__WEBPACK_IMPORTED_MODULE_32___default=__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_32__),react_dom__WEBPACK_IMPORTED_MODULE_33__=__webpack_require__(26),react_dom__WEBPACK_IMPORTED_MODULE_33___default=__webpack_require__.n(react_dom__WEBPACK_IMPORTED_MODULE_33__),_ui_CorporationUIEventHandler__WEBPACK_IMPORTED_MODULE_34__=__webpack_require__(783),_ui_Root__WEBPACK_IMPORTED_MODULE_35__=__webpack_require__(781),_ui_Routing__WEBPACK_IMPORTED_MODULE_36__=__webpack_require__(452),_ui_Routing__WEBPACK_IMPORTED_MODULE_36___default=__webpack_require__.n(_ui_Routing__WEBPACK_IMPORTED_MODULE_36__),decimal_js__WEBPACK_IMPORTED_MODULE_37__=__webpack_require__(59);const INITIALSHARES=1e9,SHARESPERPRICEUPDATE=1e6,IssueNewSharesCooldown=216e3,SellSharesCooldown=18e3,CyclesPerMarketCycle=50,CyclesPerIndustryStateCycle=CyclesPerMarketCycle/_CorporationState__WEBPACK_IMPORTED_MODULE_0__.AllCorporationStates.length,SecsPerMarketCycle=CyclesPerMarketCycle/5,Cities=["Aevum","Chongqing","Sector-12","New Tokyo","Ishima","Volhaven"],WarehouseInitialCost=5e9,WarehouseInitialSize=100,WarehouseUpgradeBaseCost=1e9,OfficeInitialCost=4e9,OfficeInitialSize=3,OfficeUpgradeBaseCost=1e9,BribeThreshold=1e14,BribeToRepRatio=1e9,ProductProductionCostRatio=5,DividendMaxPercentage=50,EmployeeSalaryMultiplier=3,CyclesPerEmployeeRaise=400,EmployeeRaiseAmount=50,BaseMaxProducts=3;let researchTreeBoxOpened=!1,researchTreeBox=null;function Industry(e={}){this.offices={[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__.CityName.Aevum]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__.CityName.Chongqing]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__.CityName.Sector12]:new OfficeSpace({loc:_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__.CityName.Sector12,size:OfficeInitialSize}),[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__.CityName.NewTokyo]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__.CityName.Ishima]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__.CityName.Volhaven]:0},this.name=e.name?e.name:0,this.type=e.type?e.type:0,this.sciResearch=new _Material__WEBPACK_IMPORTED_MODULE_6__.Material({name:"Scientific Research"}),this.researched={},this.reqMats={},this.prodMats=[],this.products={},this.makesProducts=!1,this.awareness=0,this.popularity=0,this.startingCost=0,this.reFac=0,this.sciFac=0,this.hwFac=0,this.robFac=0,this.aiFac=0,this.advFac=0,this.prodMult=0,this.lastCycleRevenue=new decimal_js__WEBPACK_IMPORTED_MODULE_37__.a(0),this.lastCycleExpenses=new decimal_js__WEBPACK_IMPORTED_MODULE_37__.a(0),this.thisCycleRevenue=new decimal_js__WEBPACK_IMPORTED_MODULE_37__.a(0),this.thisCycleExpenses=new decimal_js__WEBPACK_IMPORTED_MODULE_37__.a(0);var t=Object.keys(_IndustryUpgrades__WEBPACK_IMPORTED_MODULE_5__.IndustryUpgrades).length;this.upgrades=Array(t).fill(0),this.state="START",this.newInd=!0,this.warehouses={[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__.CityName.Aevum]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__.CityName.Chonqing]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__.CityName.Sector12]:new _Warehouse__WEBPACK_IMPORTED_MODULE_10__.Warehouse({corp:e.corp,industry:this,loc:_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__.CityName.Sector12,size:WarehouseInitialSize}),[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__.CityName.NewTokyo]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__.CityName.Ishima]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_14__.CityName.Volhaven]:0},this.init()}function Employee(e={}){if(!(this instanceof Employee))return new Employee(e);this.name=e.name?e.name:"Bobby",this.mor=e.morale?e.morale:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(50,100),this.hap=e.happiness?e.happiness:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(50,100),this.ene=e.energy?e.energy:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(50,100),this.int=e.intelligence?e.intelligence:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(10,50),this.cha=e.charisma?e.charisma:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(10,50),this.exp=e.experience?e.experience:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(10,50),this.cre=e.creativity?e.creativity:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(10,50),this.eff=e.efficiency?e.efficiency:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(10,50),this.sal=e.salary?e.salary:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(.1,5),this.pro=0,this.cyclesUntilRaise=CyclesPerEmployeeRaise,this.loc=e.loc?e.loc:"",this.pos=_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.Unassigned}$(document).mousedown(function(e){researchTreeBoxOpened&&null==$(e.target).closest("#corporation-research-popup-box-content").get(0)&&(Object(_utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_29__.removeElement)(researchTreeBox),researchTreeBox=null,researchTreeBoxOpened=!1)}),Industry.prototype.init=function(){switch(this.startingCost=_IndustryData__WEBPACK_IMPORTED_MODULE_4__.IndustryStartingCosts[this.type],this.type){case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Energy:this.reFac=.65,this.sciFac=.7,this.robFac=.05,this.aiFac=.3,this.advFac=.08,this.reqMats={Hardware:.1,Metal:.2},this.prodMats=["Energy"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Utilities:case"Utilities":this.reFac=.5,this.sciFac=.6,this.robFac=.4,this.aiFac=.4,this.advFac=.08,this.reqMats={Hardware:.1,Metal:.1},this.prodMats=["Water"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Agriculture:this.reFac=.72,this.sciFac=.5,this.hwFac=.2,this.robFac=.3,this.aiFac=.3,this.advFac=.04,this.reqMats={Water:.5,Energy:.5},this.prodMats=["Plants","Food"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Fishing:this.reFac=.15,this.sciFac=.35,this.hwFac=.35,this.robFac=.5,this.aiFac=.2,this.advFac=.08,this.reqMats={Energy:.5},this.prodMats=["Food"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Mining:this.reFac=.3,this.sciFac=.26,this.hwFac=.4,this.robFac=.45,this.aiFac=.45,this.advFac=.06,this.reqMats={Energy:.8},this.prodMats=["Metal"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Food:this.sciFac=.12,this.hwFac=.15,this.robFac=.3,this.aiFac=.25,this.advFac=.25,this.reFac=.05,this.reqMats={Food:.5,Water:.5,Energy:.2},this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Tobacco:this.reFac=.15,this.sciFac=.75,this.hwFac=.15,this.robFac=.2,this.aiFac=.15,this.advFac=.2,this.reqMats={Plants:1,Water:.2},this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Chemical:this.reFac=.25,this.sciFac=.75,this.hwFac=.2,this.robFac=.25,this.aiFac=.2,this.advFac=.07,this.reqMats={Plants:1,Energy:.5,Water:.5},this.prodMats=["Chemicals"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Pharmaceutical:this.reFac=.05,this.sciFac=.8,this.hwFac=.15,this.robFac=.25,this.aiFac=.2,this.advFac=.16,this.reqMats={Chemicals:2,Energy:1,Water:.5},this.prodMats=["Drugs"],this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Computer:case"Computer":this.reFac=.2,this.sciFac=.62,this.robFac=.36,this.aiFac=.19,this.advFac=.17,this.reqMats={Metal:2,Energy:1},this.prodMats=["Hardware"],this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Robotics:this.reFac=.32,this.sciFac=.65,this.aiFac=.36,this.advFac=.18,this.hwFac=.19,this.reqMats={Hardware:5,Energy:3},this.prodMats=["Robots"],this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Software:this.sciFac=.62,this.advFac=.16,this.hwFac=.25,this.reFac=.15,this.aiFac=.18,this.robFac=.05,this.reqMats={Hardware:.5,Energy:.5},this.prodMats=["AICores"],this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Healthcare:this.reFac=.1,this.sciFac=.75,this.advFac=.11,this.hwFac=.1,this.robFac=.1,this.aiFac=.1,this.reqMats={Robots:10,AICores:5,Energy:5,Water:5},this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.RealEstate:this.robFac=.6,this.aiFac=.6,this.advFac=.25,this.sciFac=.05,this.hwFac=.05,this.reqMats={Metal:5,Energy:5,Water:2,Hardware:4},this.prodMats=["RealEstate"],this.makesProducts=!0;break;default:return void console.error(`Invalid Industry Type passed into Industry.init(): ${this.type}`)}},Industry.prototype.getProductDescriptionText=function(){if(this.makesProducts)switch(this.type){case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Food:return"create and manage restaurants";case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Tobacco:return"create tobacco and tobacco-related products";case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Pharmaceutical:return"develop new pharmaceutical drugs";case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Computer:case"Computer":return"create new computer hardware and networking infrastructures";case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Robotics:return"build specialized robots and robot-related products";case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Software:return"develop computer software";case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.Healthcare:return"build and manage hospitals";case _IndustryData__WEBPACK_IMPORTED_MODULE_4__.Industries.RealEstate:return"develop and manage real estate properties";default:return console.error("Invalid industry type in Industry.getProductDescriptionText"),""}},Industry.prototype.getMaximumNumberProducts=function(){if(!this.makesProducts)return 0;let e=0;return this.hasResearch("uPgrade: Capacity.I")&&++e,this.hasResearch("uPgrade: Capacity.II")&&++e,BaseMaxProducts+e},Industry.prototype.hasMaximumNumberProducts=function(){return Object.keys(this.products).length>=this.getMaximumNumberProducts()},Industry.prototype.calculateProductionFactors=function(){for(var e=0,t=0;t0&&(e.breakdown+=t+": "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__.formatNumber)(n.data[e.loc][0]*n.siz,0)+"
")}},Industry.prototype.process=function(e=1,t,n){if(this.state=t,"START"===t){(isNaN(this.thisCycleRevenue)||isNaN(this.thisCycleExpenses))&&(console.error("NaN in Corporation's computed revenue/expenses"),Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_19__.dialogBoxCreate)("Something went wrong when compting Corporation's revenue/expenses. This is a bug. Please report to game developer"),this.thisCycleRevenue=new decimal_js__WEBPACK_IMPORTED_MODULE_37__.a(0),this.thisCycleExpenses=new decimal_js__WEBPACK_IMPORTED_MODULE_37__.a(0)),this.lastCycleRevenue=this.thisCycleRevenue.dividedBy(e*SecsPerMarketCycle),this.lastCycleExpenses=this.thisCycleExpenses.dividedBy(e*SecsPerMarketCycle),this.thisCycleRevenue=new decimal_js__WEBPACK_IMPORTED_MODULE_37__.a(0),this.thisCycleExpenses=new decimal_js__WEBPACK_IMPORTED_MODULE_37__.a(0),this.lastCycleRevenue.gt(0)&&(this.newInd=!1);var r=0;for(var a in this.offices)this.offices[a]instanceof OfficeSpace&&(r+=this.offices[a].process(e,{industry:this,corporation:n}));this.thisCycleExpenses=this.thisCycleExpenses.plus(r),this.processMaterialMarket(e),this.processProductMarket(e),this.popularity-=1e-4*e,this.popularity=Math.max(0,this.popularity);var i=n.getDreamSenseGain(),o=4*i;return void(i>0&&(this.popularity+=i*e,this.awareness+=o*e))}let s=this.processMaterials(e,n);Array.isArray(s)&&(this.thisCycleRevenue=this.thisCycleRevenue.plus(s[0]),this.thisCycleExpenses=this.thisCycleExpenses.plus(s[1])),s=this.processProducts(e,n),Array.isArray(s)&&(this.thisCycleRevenue=this.thisCycleRevenue.plus(s[0]),this.thisCycleExpenses=this.thisCycleExpenses.plus(s[1]))},Industry.prototype.processMaterialMarket=function(){for(var e=this.reqMats,t=this.prodMats,n=0;n0&&(a.qty+=r,expenses+=r*a.bCost)}(matName,this),this.updateWarehouseSizeUsed(warehouse));break;case"PRODUCTION":if(warehouse.smartSupplyStore=0,this.prodMats.length>0){var mat=warehouse.materials[this.prodMats[0]],maxProd=this.getOfficeProductivity(office)*this.prodMult*company.getProductionMultiplier()*this.getProductionMultiplier();let e;e=mat.prdman[0]?Math.min(maxProd,mat.prdman[1]):maxProd,e*=SecsPerMarketCycle*marketCycles;var totalMatSize=0;for(let e=0;e0){var maxAmt=Math.floor((warehouse.size-warehouse.sizeUsed)/totalMatSize);e=Math.min(maxAmt,e)}e<0&&(e=0),warehouse.smartSupplyStore+=e/(SecsPerMarketCycle*marketCycles);var producableFrac=1;for(var reqMatName in this.reqMats)if(this.reqMats.hasOwnProperty(reqMatName)){var req=this.reqMats[reqMatName]*e;warehouse.materials[reqMatName].qty0&&e>0){for(const t in this.reqMats){var reqMatQtyNeeded=this.reqMats[t]*e*producableFrac;warehouse.materials[t].qty-=reqMatQtyNeeded,warehouse.materials[t].prd=0,warehouse.materials[t].prd-=reqMatQtyNeeded/(SecsPerMarketCycle*marketCycles)}for(let t=0;tmat.bCost?sCost-mat.bCost>markupLimit&&(markup=Math.pow(markupLimit/(sCost-mat.bCost),2)):sCost=0?(mat.qty-=sellAmt,revenue+=sellAmt*sCost,mat.sll=sellAmt/(SecsPerMarketCycle*marketCycles)):mat.sll=0}break;case"EXPORT":for(var matName in warehouse.materials)if(warehouse.materials.hasOwnProperty(matName)){var mat=warehouse.materials[matName];mat.totalExp=0;for(var expI=0;expI=expWarehouse.size)return[0,0];var maxAmt=Math.floor((expWarehouse.size-expWarehouse.sizeUsed)/_MaterialSizes__WEBPACK_IMPORTED_MODULE_7__.MaterialSizes[matName]);amt=Math.min(maxAmt,amt),expWarehouse.materials[matName].imp+=amt/(SecsPerMarketCycle*marketCycles),expWarehouse.materials[matName].qty+=amt,expWarehouse.materials[matName].qlt=mat.qlt,mat.qty-=amt,mat.totalExp+=amt,expIndustry.updateWarehouseSizeUsed(expWarehouse);break}}}mat.totalExp/=SecsPerMarketCycle*marketCycles}break;case"START":break;default:console.error(`Invalid state: ${this.state}`)}this.updateWarehouseSizeUsed(warehouse)}office instanceof OfficeSpace&&(this.sciResearch.qty+=.004*Math.pow(office.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.RandD],.5)*company.getScientificResearchMultiplier()*this.getScientificResearchMultiplier())}return[revenue,expenses]},Industry.prototype.processProducts=function(e=1,t){var n=0;if("PRODUCTION"===this.state)for(const t in this.products){const n=this.products[t];if(!n.fin){const t=n.createCity,r=this.offices[t],a=r.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.Engineer],i=r.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.Management],o=r.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.Operations],s=a+i+o;if(s<=0)break;const l=1+i/(1.2*s),c=(Math.pow(a,.34)+Math.pow(o,.2))*l;n.createProduct(e,c),n.prog>=100&&n.finishProduct(r.employeeProd,this);break}}for(var r in this.products)if(this.products.hasOwnProperty(r)){var a=this.products[r];a instanceof _Product__WEBPACK_IMPORTED_MODULE_8__.Product&&a.fin&&(n+=this.processProduct(e,a,t))}return[n,0]},Industry.prototype.processProduct=function(marketCycles=1,product,corporation){let totalProfit=0;for(let i=0;i0){var maxAmt=Math.floor((warehouse.size-warehouse.sizeUsed)/netStorageSize);e=Math.min(maxAmt,e)}warehouse.smartSupplyStore+=e/(SecsPerMarketCycle*marketCycles);var producableFrac=1;for(var reqMatName in product.reqMats)if(product.reqMats.hasOwnProperty(reqMatName)){var req=product.reqMats[reqMatName]*e;warehouse.materials[reqMatName].qty0&&e>0){for(var reqMatName in product.reqMats)if(product.reqMats.hasOwnProperty(reqMatName)){var reqMatQtyNeeded=product.reqMats[reqMatName]*e*producableFrac;warehouse.materials[reqMatName].qty-=reqMatQtyNeeded,warehouse.materials[reqMatName].prd-=reqMatQtyNeeded/(SecsPerMarketCycle*marketCycles)}product.data[city][0]+=e*producableFrac}product.data[city][1]=e*producableFrac/(SecsPerMarketCycle*marketCycles);break}case"SALE":{for(var reqMatName in product.pCost=0,product.reqMats)product.reqMats.hasOwnProperty(reqMatName)&&(product.pCost+=product.reqMats[reqMatName]*warehouse.materials[reqMatName].bCost);product.pCost*=ProductProductionCostRatio;const businessFactor=this.getBusinessFactor(office),advertisingFactor=this.getAdvertisingFactors()[0],marketFactor=this.getMarketFactor(product),markupLimit=product.rat/product.mku;var sCost;if(product.marketTa2){const e=product.data[city][1],t=markupLimit,n=e,r=.5*Math.pow(product.rat,.65)*marketFactor*corporation.getSalesMultiplier()*businessFactor*advertisingFactor*this.getSalesMultiplier(),a=Math.sqrt(n/r);let i;0===r||0===a?0===n?i=0:(i=product.pCost+markupLimit,console.warn("In Corporation, found illegal 0s when trying to calculate MarketTA2 sale cost")):i=t/a+product.pCost,product.marketTa2Price[city]=i,sCost=i}else product.marketTa1?sCost=product.pCost+markupLimit:Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_27__.isString)(product.sCost)?(sCost=product.sCost.replace(/MP/g,product.pCost+product.rat/product.mku),sCost=eval(sCost)):sCost=product.sCost;var markup=1;sCost>product.pCost&&sCost-product.pCost>markupLimit&&(markup=markupLimit/(sCost-product.pCost));var maxSell=.5*Math.pow(product.rat,.65)*marketFactor*corporation.getSalesMultiplier()*Math.pow(markup,2)*businessFactor*advertisingFactor*this.getSalesMultiplier(),sellAmt;if(product.sllman[city][0]&&Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_27__.isString)(product.sllman[city][1])){var tmp=product.sllman[city][1].replace(/MAX/g,maxSell);tmp=tmp.replace(/PROD/g,product.data[city][1]);try{tmp=eval(tmp)}catch(e){Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_19__.dialogBoxCreate)("Error evaluating your sell price expression for "+product.name+" in "+this.name+"'s "+city+" office. Sell price is being set to MAX"),tmp=maxSell}sellAmt=Math.min(maxSell,tmp)}else sellAmt=product.sllman[city][0]&&product.sllman[city][1]>0?Math.min(maxSell,product.sllman[city][1]):!1===product.sllman[city][0]?0:maxSell;sellAmt<0&&(sellAmt=0),sellAmt=sellAmt*SecsPerMarketCycle*marketCycles,sellAmt=Math.min(product.data[city][0],sellAmt),sellAmt&&sCost?(product.data[city][0]-=sellAmt,totalProfit+=sellAmt*sCost,product.data[city][2]=sellAmt/(SecsPerMarketCycle*marketCycles)):product.data[city][2]=0;break}case"START":case"PURCHASE":case"EXPORT":break;default:console.error(`Invalid State: ${this.state}`)}}return totalProfit},Industry.prototype.discontinueProduct=function(e){for(var t in this.products)this.products.hasOwnProperty(t)&&e===this.products[t]&&delete this.products[t]},Industry.prototype.upgrade=function(e,t){for(var n=t.corporation,r=t.office,a=e[0];this.upgrades.length<=a;)this.upgrades.push(0);switch(++this.upgrades[a],a){case 0:for(let e=0;e{if(this.sciResearch.qty>=n.cost)return this.sciResearch.qty-=n.cost,t.research(r[e]),this.researched[r[e]]=!0,Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_19__.dialogBoxCreate)(`Researched ${r[e]}. It may take a market cycle `+`(~${SecsPerMarketCycle} seconds) before the effects of `+"the Research apply."),this.createResearchBox();Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_19__.dialogBoxCreate)(`You do not have enough Scientific Research for ${n.name}`)}):console.warn(`Could not find Research Tree div for ${a}`)}const a=document.getElementById(`${e}-content`);null!=a&&(Object(_utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_21__.appendLineBreaks)(a,2),a.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_22__.createElement)("pre",{display:"block",innerText:"Multipliers from research:\n"+` * Advertising Multiplier: x${t.getAdvertisingMultiplier()}\n`+` * Employee Charisma Multiplier: x${t.getEmployeeChaMultiplier()}\n`+` * Employee Creativity Multiplier: x${t.getEmployeeCreMultiplier()}\n`+` * Employee Efficiency Multiplier: x${t.getEmployeeEffMultiplier()}\n`+` * Employee Intelligence Multiplier: x${t.getEmployeeIntMultiplier()}\n`+` * Production Multiplier: x${t.getProductionMultiplier()}\n`+` * Sales Multiplier: x${t.getSalesMultiplier()}\n`+` * Scientific Research Multiplier: x${t.getScientificResearchMultiplier()}\n`+` * Storage Multiplier: x${t.getStorageMultiplier()}`})),a.appendChild(Object(_utils_uiHelpers_createPopupCloseButton__WEBPACK_IMPORTED_MODULE_24__.createPopupCloseButton)(researchTreeBox,{class:"std-button",display:"block",innerText:"Close"}))),researchTreeBoxOpened=!0},Industry.prototype.toJSON=function(){return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_20__.Generic_toJSON)("Industry",this)},Industry.fromJSON=function(e){return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_20__.Generic_fromJSON)(Industry,e.data)},_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_20__.Reviver.constructors.Industry=Industry,Employee.prototype.process=function(e=1,t){var n=.003*e,r=n*Math.random();this.exp+=n,this.cyclesUntilRaise-=e,this.cyclesUntilRaise<=0&&(this.salary+=EmployeeRaiseAmount,this.cyclesUntilRaise+=CyclesPerEmployeeRaise);var a=n*Math.random();return this.pos===_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.Training&&(this.cha+=a,this.exp+=a,this.eff+=a),this.ene-=r,this.hap-=r,this.eneHappiness: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__.formatNumber)(this.hap,3)+"
Energy: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__.formatNumber)(this.ene,3)+"
Intelligence: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__.formatNumber)(i,3)+"
Charisma: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__.formatNumber)(a,3)+"
Experience: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__.formatNumber)(this.exp,3)+"
Creativity: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__.formatNumber)(r,3)+"
Efficiency: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__.formatNumber)(o,3)+"
Salary: "+_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_16__.numeralWrapper.format(this.sal,"$0.000a")+"/ s
"}));var s=Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_22__.createElement)("select",{});for(var l in _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions)_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.hasOwnProperty(l)&&s.add(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_22__.createElement)("option",{text:_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions[l],value:_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions[l]}));s.addEventListener("change",()=>{this.pos=s.options[s.selectedIndex].value});for(var c=0;c=this.size},OfficeSpace.prototype.process=function(e=1,t){var n=t.industry;if(n.hasResearch("HRBuddy-Recruitment")&&!this.atCapacity()){const e=this.hireRandomEmployee();n.hasResearch("HRBuddy-Training")&&(e.pos=_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__.EmployeePositions.Training)}this.maxEne=100,this.maxHap=100,this.maxMor=100,n.hasResearch("Go-Juice")&&(this.maxEne+=10),n.hasResearch("JoyWire")&&(this.maxHap+=10),n.hasResearch("Sti.mu")&&(this.maxMor+=10);var r=1;n.funds<0&&n.lastCycleRevenue<0?r=Math.pow(.99,e):n.funds>0&&n.lastCycleRevenue>0&&(r=Math.pow(1.01,e));const a=n.hasResearch("AutoBrew"),i=n.hasResearch("AutoPartyManager");var o=0;for(let t=0;tCharisma: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__.formatNumber)(t.cha,1)+"
Experience: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__.formatNumber)(t.exp,1)+"
Creativity: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__.formatNumber)(t.cre,1)+"
Efficiency: "+Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__.formatNumber)(t.eff,1)+"
Salary: "+_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_16__.numeralWrapper.format(t.sal,"$0.000a")+" s
",clickListener:()=>(n.hireEmployee(t,e),Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_30__.removeElementById)("cmpy-mgmt-hire-employee-popup"),!1)})},_=Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_22__.createElement)("a",{class:"a-link-button",innerText:"Cancel",float:"right",clickListener:()=>(Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_30__.removeElementById)("cmpy-mgmt-hire-employee-popup"),!1)}),g=[h,d(u,this),d(m,this),d(p,this),_];Object(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_23__.createPopup)("cmpy-mgmt-hire-employee-popup",g)}},OfficeSpace.prototype.hireEmployee=function(e,t){var n=t.corporation,r=Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_31__.yesNoTxtInpBoxGetYesButton)(),a=Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_31__.yesNoTxtInpBoxGetNoButton)();r.innerHTML="Hire",a.innerHTML="Cancel",r.addEventListener("click",()=>{for(var t=Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_31__.yesNoTxtInpBoxGetInput)(),r=0;rObject(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_31__.yesNoTxtInpBoxClose)()),Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_31__.yesNoTxtInpBoxCreate)("Give your employee a nickname!")},OfficeSpace.prototype.hireRandomEmployee=function(){if(!this.atCapacity()&&null==document.getElementById("cmpy-mgmt-hire-employee-popup")){var e=Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(76,100)/100,t=Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(50,100),n=Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(50,100),r=Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(50,100),a=Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(50,100),i=Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_26__.getRandomInt)(50,100),o=new Employee({intelligence:t*e,charisma:n*e,experience:r*e,creativity:a*e,efficiency:i*e,salary:EmployeeSalaryMultiplier*(t+n+r+a+i)*e}),s=Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_25__.generateRandomString)(7);for(let e=0;e=CyclesPerIndustryStateCycle){const e=this.getState(),t=1,n=t*CyclesPerIndustryStateCycle;if(this.storedCycles-=n,this.divisions.forEach(n=>{n.process(t,e,this)}),this.shareSaleCooldown>0&&(this.shareSaleCooldown-=n),this.issueNewSharesCooldown>0&&(this.issueNewSharesCooldown-=n),"START"===e){this.revenue=new decimal_js__WEBPACK_IMPORTED_MODULE_37__.a(0),this.expenses=new decimal_js__WEBPACK_IMPORTED_MODULE_37__.a(0),this.divisions.forEach(e=>{e.lastCycleRevenue!==-1/0&&e.lastCycleRevenue!==1/0&&e.lastCycleExpenses!==-1/0&&e.lastCycleExpenses!==1/0&&(this.revenue=this.revenue.plus(e.lastCycleRevenue),this.expenses=this.expenses.plus(e.lastCycleExpenses))});const e=this.revenue.minus(this.expenses).times(t*SecsPerMarketCycle);if(isNaN(this.funds)&&(Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_19__.dialogBoxCreate)("There was an error calculating your Corporations funds and they got reset to 0. This is a bug. Please report to game developer.

(Your funds have been set to $150b for the inconvenience)"),this.funds=new decimal_js__WEBPACK_IMPORTED_MODULE_37__.a(15e10)),this.dividendPercentage>0&&e>0)if(isNaN(this.dividendPercentage)||this.dividendPercentage<0||this.dividendPercentage>DividendMaxPercentage)console.error(`Invalid Corporation dividend percentage: ${this.dividendPercentage}`);else{const t=this.dividendPercentage/100*e,n=e-t,r=t/this.totalShares,a=this.numShares*r*(1-this.dividendTaxPercentage/100);_Player__WEBPACK_IMPORTED_MODULE_15__.Player.gainMoney(a),_Player__WEBPACK_IMPORTED_MODULE_15__.Player.recordMoneySource(a,"corporation"),this.funds=this.funds.plus(n)}else this.funds=this.funds.plus(e);this.updateSharePrice()}this.state.nextState(),_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_17__.routing.isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_17__.Page.Corporation)&&this.rerender()}},Corporation.prototype.determineValuation=function(){var e,t=this.revenue.minus(this.expenses).toNumber();return this.public?(this.dividendPercentage>0&&(t*=(100-this.dividendPercentage)/100),e=this.funds.toNumber()+85e3*t,e*=Math.pow(1.1,this.divisions.length),e=Math.max(e,0)):(e=1e10+Math.max(this.funds.toNumber(),0)/3,t>0?(e+=315e3*t,e*=Math.pow(1.1,this.divisions.length)):e=1e10*Math.pow(1.1,this.divisions.length),e-=e%1e6),e*_BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_11__.BitNodeMultipliers.CorporationValuation},Corporation.prototype.getInvestment=function(){var e,t=this.determineValuation();let n=4;switch(this.fundingRound){case 0:e=.1,n=4;break;case 1:e=.35,n=3;break;case 2:e=.25,n=3;break;case 3:e=.2,n=2.5;break;case 4:return}var r=t*e*n,a=Math.floor(INITIALSHARES*e),i=Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_31__.yesNoBoxGetYesButton)(),o=Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_31__.yesNoBoxGetNoButton)();i.innerHTML="Accept",o.innerHML="Reject",i.addEventListener("click",()=>(++this.fundingRound,this.funds=this.funds.plus(r),this.numShares-=a,this.rerender(),Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_31__.yesNoBoxClose)())),o.addEventListener("click",()=>Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_31__.yesNoBoxClose)()),Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_31__.yesNoBoxCreate)("An investment firm has offered you "+_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_16__.numeralWrapper.format(r,"$0.000a")+" in funding in exchange for a "+_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_16__.numeralWrapper.format(100*e,"0.000a")+"% stake in the company ("+_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_16__.numeralWrapper.format(a,"0.000a")+" shares).

Do you accept or reject this offer?

Hint: Investment firms will offer more money if your corporation is turning a profit")},Corporation.prototype.goPublic=function(){var e,t=this.determineValuation()/this.totalShares,n=Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_22__.createElement)("p",{innerHTML:"Enter the number of shares you would like to issue for your IPO. These shares will be publicly sold and you will no longer own them. Your Corporation will receive "+_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_16__.numeralWrapper.format(t,"$0.000a")+" per share (the IPO money will be deposited directly into your Corporation's funds).

You have a total of "+_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_16__.numeralWrapper.format(this.numShares,"0.000a")+" of shares that you can issue."}),r=Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_22__.createElement)("input",{type:"number",placeholder:"Shares to issue",onkeyup:t=>{t.preventDefault(),t.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_28__.KEY.ENTER&&e.click()}}),a=Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_22__.createElement)("br",{});e=Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_22__.createElement)("a",{class:"a-link-button",innerText:"Go Public",clickListener:()=>{var e=Math.round(r.value),t=this.determineValuation()/this.totalShares;return isNaN(e)?(Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_19__.dialogBoxCreate)("Invalid value for number of issued shares"),!1):e>this.numShares?(Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_19__.dialogBoxCreate)("Error: You don't have that many shares to issue!"),!1):(this.public=!0,this.sharePrice=t,this.issuedShares=e,this.numShares-=e,this.funds=this.funds.plus(e*t),this.rerender(),Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_30__.removeElementById)("cmpy-mgmt-go-public-popup"),Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_19__.dialogBoxCreate)(`You took your ${this.name} public and earned `+`${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_16__.numeralWrapper.formatMoney(e*t)} in your IPO`),!1)}});var i=Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_22__.createElement)("a",{class:"a-link-button",innerText:"Cancel",clickListener:()=>(Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_30__.removeElementById)("cmpy-mgmt-go-public-popup"),!1)});Object(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_23__.createPopup)("cmpy-mgmt-go-public-popup",[n,a,r,e,i])},Corporation.prototype.getTargetSharePrice=function(){return this.determineValuation()/(2*(this.totalShares-this.numShares)+1)},Corporation.prototype.updateSharePrice=function(){const e=this.getTargetSharePrice();this.sharePrice<=e?this.sharePrice*=1+.01*Math.random():this.sharePrice*=1-.01*Math.random(),this.sharePrice<=.01&&(this.sharePrice=.01)},Corporation.prototype.immediatelyUpdateSharePrice=function(){this.sharePrice=this.getTargetSharePrice()},Corporation.prototype.calculateShareSale=function(e){let t=e,n=this.shareSalesUntilPriceUpdate,r=this.sharePrice,a=0,i=0;const o=Math.ceil(e/SHARESPERPRICEUPDATE);if(!(isNaN(o)||o>1e7)){for(let e=0;e3600?`${Math.floor(t/3600)} hour(s)`:t>60?`${Math.floor(t/60)} minute(s)`:`${Math.floor(t)} second(s)`},Corporation.prototype.unlock=function(e){const t=e[0],n=e[1];for(;this.unlockUpgrades.length<=t;)this.unlockUpgrades.push(0);this.funds.lt(n)?Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_19__.dialogBoxCreate)("You don't have enough funds to unlock this!"):(this.unlockUpgrades[t]=1,this.funds=this.funds.minus(n),5===t?this.dividendTaxPercentage-=5:6===t&&(this.dividendTaxPercentage-=10))},Corporation.prototype.upgrade=function(e){for(var t=e[0],n=e[1],r=e[2],a=e[3];this.upgrades.length<=t;)this.upgrades.push(0);for(;this.upgradeMultipliers.length<=t;)this.upgradeMultipliers.push(1);var i=n*Math.pow(r,this.upgrades[t]);if(this.funds.lt(i))Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_19__.dialogBoxCreate)("You don't have enough funds to purchase this!");else if(++this.upgrades[t],this.funds=this.funds.minus(i),this.upgradeMultipliers[t]=1+this.upgrades[t]*a,1===t)for(var o=0;od.Start&&(_.currStep-=1);y()}(),!1}),Object(c.clearEventListeners)("interactive-tutorial-next").addEventListener("click",function(){return f(),!1}),y()}function y(){if(!_.isRunning)return;const e=Object(c.clearEventListeners)("terminal-menu-link"),t=Object(c.clearEventListeners)("stats-menu-link"),n=Object(c.clearEventListeners)("active-scripts-menu-link"),a=Object(c.clearEventListeners)("hacknet-nodes-menu-link"),i=Object(c.clearEventListeners)("city-menu-link"),o=Object(c.clearEventListeners)("tutorial-menu-link");e.removeAttribute("class"),t.removeAttribute("class"),n.removeAttribute("class"),a.removeAttribute("class"),i.removeAttribute("class"),o.removeAttribute("class");const s=document.getElementById("interactive-tutorial-next");switch(_.currStep){case d.Start:r.Engine.loadTerminalContent(),v("Welcome to Bitburner, a cyberpunk-themed incremental RPG! The game takes place in a dark, dystopian future... The year is 2077...

This tutorial will show you the basics of the game. You may skip the tutorial at any time."),s.style.display="inline-block";break;case d.GoToCharacterPage:r.Engine.loadTerminalContent(),v("Let's start by heading to the Stats page. Click the Stats tab on the main navigation menu (left-hand side of the screen)"),s.style.display="none",t.setAttribute("class","flashing-button"),t.addEventListener("click",function(){return r.Engine.loadCharacterContent(),f(),!1});break;case d.CharacterPage:r.Engine.loadCharacterContent(),v("The Stats page shows a lot of important information about your progress, such as your skills, money, and bonuses. "),s.style.display="inline-block";break;case d.CharacterGoToTerminalPage:r.Engine.loadCharacterContent(),v("Let's head to your computer's terminal by clicking the Terminal tab on the main navigation menu."),s.style.display="none",e.setAttribute("class","flashing-button"),e.addEventListener("click",function(){return r.Engine.loadTerminalContent(),f(),!1});break;case d.TerminalIntro:r.Engine.loadTerminalContent(),v("The Terminal is used to interface with your home computer as well as all of the other machines around the world."),s.style.display="inline-block";break;case d.TerminalHelp:r.Engine.loadTerminalContent(),v("Let's try it out. Start by entering the help command into the Terminal (Don't forget to press Enter after typing the command)"),s.style.display="none";break;case d.TerminalLs:r.Engine.loadTerminalContent(),v("The help command displays a list of all available Terminal commands, how to use them, and a description of what they do.

Let's try another command. Enter the ls command."),s.style.display="none";break;case d.TerminalScan:r.Engine.loadTerminalContent(),v(" ls is a basic command that shows files on the computer. Right now, it shows that you have a program called NUKE.exe on your computer. We'll get to what this does later.

Using your home computer's terminal, you can connect to other machines throughout the world. Let's do that now by first entering the scan command."),s.style.display="none";break;case d.TerminalScanAnalyze1:r.Engine.loadTerminalContent(),v("The scan command shows all available network connections. In other words, it displays a list of all servers that can be connected to from your current machine. A server is identified by its hostname.

That's great and all, but there's so many servers. Which one should you go to? The scan-analyze command gives some more detailed information about servers on the network. Try it now!"),s.style.display="none";break;case d.TerminalScanAnalyze2:r.Engine.loadTerminalContent(),v("You just ran scan-analyze with a depth of one. This command shows more detailed information about each server that you can connect to (servers that are a distance of one node away).

It is also possible to run scan-analyze with a higher depth. Let's try a depth of two with the following command: scan-analyze 2."),s.style.display="none";break;case d.TerminalConnect:r.Engine.loadTerminalContent(),v("Now you can see information about all servers that are up to two nodes away, as well as figure out how to navigate to those servers through the network. You can only connect to a server that is one node away. To connect to a machine, use the connect [hostname] command.

From the results of the scan-analyze command, we can see that the n00dles server is only one node away. Let's connect so it now using: connect n00dles"),s.style.display="none";break;case d.TerminalAnalyze:r.Engine.loadTerminalContent(),v("You are now connected to another machine! What can you do now? You can hack it!

In the year 2077, currency has become digital and decentralized. People and corporations store their money on servers and computers. Using your hacking abilities, you can hack servers to steal money and gain experience.

Before you try to hack a server, you should run diagnostics using the analyze command."),s.style.display="none";break;case d.TerminalNuke:r.Engine.loadTerminalContent(),v("When the analyze command finishes running it will show useful information about hacking the server.

For this server, the required hacking skill is only 1, which means you can hack it right now. However, in order to hack a server you must first gain root access. The NUKE.exe program that we saw earlier on your home computer is a virus that will grant you root access to a machine if there are enough open ports.

The analyze results shows that there do not need to be any open ports on this machine for the NUKE virus to work, so go ahead and run the virus using the run NUKE.exe command."),s.style.display="none";break;case d.TerminalManualHack:r.Engine.loadTerminalContent(),v("You now have root access! You can hack the server using the hack command. Try doing that now."),s.style.display="none";break;case d.TerminalHackingMechanics:r.Engine.loadTerminalContent(),v("You are now attempting to hack the server. Performing a hack takes time and only has a certain percentage chance of success. This time and success chance is determined by a variety of factors, including your hacking skill and the server's security level.

If your attempt to hack the server is successful, you will steal a certain percentage of the server's total money. This percentage is affected by your hacking skill and the server's security level.

The amount of money on a server is not limitless. So, if you constantly hack a server and deplete its money, then you will encounter diminishing returns in your hacking."),s.style.display="inline-block";break;case d.TerminalCreateScript:r.Engine.loadTerminalContent(),v("Hacking is the core mechanic of the game and is necessary for progressing. However, you don't want to be hacking manually the entire time. You can automate your hacking by writing scripts!

To create a new script or edit an existing one, you can use the nano command. Scripts must end with the .script extension. Let's make a script now by entering nano n00dles.script after the hack command finishes running (Sidenote: Pressing ctrl + c will end a command like hack early)"),s.style.display="none";break;case d.TerminalTypeScript:r.Engine.loadScriptEditorContent("n00dles.script",""),v("This is the script editor. You can use it to program your scripts. Scripts are written in a simplified version of javascript. Copy and paste the following code into the script editor:

while(true) {\n  hack('n00dles');\n}
For anyone with basic programming experience, this code should be straightforward. This script will continuously hack the n00dles server.

To save and close the script editor, press the button in the bottom left, or press ctrl + b."),s.style.display="none";break;case d.TerminalFree:r.Engine.loadTerminalContent(),v("Now we'll run the script. Scripts require a certain amount of RAM to run, and can be run on any machine which you have root access to. Different servers have different amounts of RAM. You can also purchase more RAM for your home server.

To check how much RAM is available on this machine, enter the free command."),s.style.display="none";break;case d.TerminalRunScript:r.Engine.loadTerminalContent(),v("We have 4GB of free RAM on this machine, which is enough to run our script. Let's run our script using run n00dles.script."),s.style.display="none";break;case d.TerminalGoToActiveScriptsPage:r.Engine.loadTerminalContent(),v("Your script is now running! It will continuously run in the background and will automatically stop if the code ever completes (the n00dles.script will never complete because it runs an infinite loop).

These scripts can passively earn you income and hacking experience. Your scripts will also earn money and experience while you are offline, although at a slightly slower rate.

Let's check out some statistics for our running scripts by clicking the Active Scripts link in the main navigation menu."),s.style.display="none",n.setAttribute("class","flashing-button"),n.addEventListener("click",function(){return r.Engine.loadActiveScriptsContent(),f(),!1});break;case d.ActiveScriptsPage:r.Engine.loadActiveScriptsContent(),v("This page displays information about all of your scripts that are running across every server. You can use this to gauge how well your scripts are doing. Let's go back to the Terminal"),s.style.display="none",e.setAttribute("class","flashing-button"),e.addEventListener("click",function(){return r.Engine.loadTerminalContent(),f(),!1});break;case d.ActiveScriptsToTerminal:r.Engine.loadTerminalContent(),v("One last thing about scripts, each active script contains logs that detail what it's doing. We can check these logs using the tail command. Do that now for the script we just ran by typing tail n00dles.script"),s.style.display="none";break;case d.TerminalTailScript:r.Engine.loadTerminalContent(),v("The log for this script won't show much right now (it might show nothing at all) because it just started running...but check back again in a few minutes!

This covers the basics of hacking. To learn more about writing scripts, select the Tutorial link in the main navigation menu to look at the documentation. If you are an experienced JavaScript developer, I would highly suggest you check out the section on NetscriptJS/Netscript 2.0, it's faster and more powerful.

For now, let's move on to something else!"),s.style.display="inline-block";break;case d.GoToHacknetNodesPage:r.Engine.loadTerminalContent(),v("Hacking is not the only way to earn money. One other way to passively earn money is by purchasing and upgrading Hacknet Nodes. Let's go to the Hacknet page through the main navigation menu now."),s.style.display="none",a.setAttribute("class","flashing-button"),a.addEventListener("click",function(){return r.Engine.loadHacknetNodesContent(),f(),!1});break;case d.HacknetNodesIntroduction:r.Engine.loadHacknetNodesContent(),v("here you can purchase new Hacknet Nodes and upgrade your existing ones. Let's purchase a new one now."),s.style.display="none";break;case d.HacknetNodesGoToWorldPage:r.Engine.loadHacknetNodesContent(),v("You just purchased a Hacknet Node! This Hacknet Node will passively earn you money over time, both online and offline. When you get enough money, you can upgrade your newly-purchased Hacknet Node below.

Let's go to the City page through the main navigation menu."),s.style.display="none",i.setAttribute("class","flashing-button"),i.addEventListener("click",function(){return r.Engine.loadLocationContent(),f(),!1});break;case d.WorldDescription:r.Engine.loadLocationContent(),v("This page lists all of the different locations you can currently travel to. Each location has something that you can do. There's a lot of content out in the world, make sure you explore and discover!

Lastly, click on the Tutorial link in the main navigation menu."),s.style.display="none",o.setAttribute("class","flashing-button"),o.addEventListener("click",function(){return r.Engine.loadTutorialContent(),f(),!1});break;case d.TutorialPageInfo:r.Engine.loadTutorialContent(),v("This page contains a lot of different documentation about the game's content and mechanics. I know it's a lot, but I highly suggest you read (or at least skim) through this before you start playing. That's the end of the tutorial. Hope you enjoy the game!"),s.style.display="inline-block",s.innerHTML="Finish Tutorial";break;case d.End:b();break;default:throw new Error("Invalid tutorial step")}!0===_.stepIsDone[_.currStep]&&(s.style.display="inline-block")}function f(){_.currStep===d.GoToCharacterPage&&document.getElementById("stats-menu-link").removeAttribute("class"),_.currStep===d.CharacterGoToTerminalPage&&document.getElementById("terminal-menu-link").removeAttribute("class"),_.currStep===d.TerminalGoToActiveScriptsPage&&document.getElementById("active-scripts-menu-link").removeAttribute("class"),_.currStep===d.ActiveScriptsPage&&document.getElementById("terminal-menu-link").removeAttribute("class"),_.currStep===d.GoToHacknetNodesPage&&document.getElementById("hacknet-nodes-menu-link").removeAttribute("class"),_.currStep===d.HacknetNodesGoToWorldPage&&document.getElementById("city-menu-link").removeAttribute("class"),_.currStep===d.WorldDescription&&document.getElementById("tutorial-menu-link").removeAttribute("class"),_.stepIsDone[_.currStep]=!0,_.currStep
Getting Started GuideDocumentation

The Beginner's Guide to Hacking was added to your home computer! It contains some tips/pointers for starting out with the game. To read it, go to Terminal and enter

cat "+s.LiteratureNames.HackersStartingHandbook}),n=Object(u.createElement)("a",{class:"a-link-button",float:"right",padding:"6px",innerText:"Got it!",clickListener:()=>{Object(p.removeElementById)(e)}});Object(m.createPopup)(e,[t,n]),a.Player.getHomeComputer().messages.push(s.LiteratureNames.HackersStartingHandbook)}let E=null;function v(e){E.innerHTML=e,E.parentElement.scrollTop=0}!function(){document.addEventListener("DOMContentLoaded",function e(){E=document.getElementById("interactive-tutorial-text"),document.removeEventListener("DOMContentLoaded",e)})}()},,function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.clearEventListeners=void 0;const r=n(198);t.clearEventListeners=function(e){try{let t;const n=(t="string"==typeof e?r.getElementById(e):e).cloneNode(!0);return null!==t.parentNode&&t.parentNode.replaceChild(n,t),n}catch(e){return console.error(e),null}}},,function(e,t,n){"use strict";var r=this&&this.__createBinding||(Object.create?function(e,t,n,r){void 0===r&&(r=n),Object.defineProperty(e,r,{enumerable:!0,get:function(){return t[n]}})}:function(e,t,n,r){void 0===r&&(r=n),e[r]=t[n]}),a=this&&this.__setModuleDefault||(Object.create?function(e,t){Object.defineProperty(e,"default",{enumerable:!0,value:t})}:function(e,t){e.default=t}),i=this&&this.__importStar||function(e){if(e&&e.__esModule)return e;var t={};if(null!=e)for(var n in e)"default"!==n&&Object.prototype.hasOwnProperty.call(e,n)&&r(t,e,n);return a(t,e),t};Object.defineProperty(t,"__esModule",{value:!0}),t.displayStockMarketContent=t.processStockPrices=t.stockMarketCycle=t.initSymbolToStockMap=t.initStockMarket=t.deleteStockMarket=t.loadStockMarket=t.cancelOrder=t.placeOrder=t.SymbolToStockMap=t.StockMarket=void 0;const o=n(181),s=n(951),l=n(950),c=n(199),u=n(949),m=n(948),p=n(124),h=n(107),d=n(291),_=n(947),g=n(11),y=n(1),f=n(489),b=n(16),E=n(3),v=n(12),k=n(24),C=i(n(0)),P=i(n(26));function O(e,n,r,a,i,o=null){if(!(e instanceof c.Stock))return o?o.log("placeOrder",`Invalid stock: '${e}'`):v.dialogBoxCreate("ERROR: Invalid stock passed to placeOrder() function"),!1;if("number"!=typeof n||"number"!=typeof r)return o?o.log("placeOrder",`Invalid arguments: shares='${n}' price='${r}'`):v.dialogBoxCreate("ERROR: Invalid numeric value provided for either 'shares' or 'price' argument"),!1;const u=new s.Order(e.symbol,n,r,a,i);if(null==t.StockMarket.Orders){const e={};for(const n in t.StockMarket){const r=t.StockMarket[n];r instanceof c.Stock&&(e[r.symbol]=[])}t.StockMarket.Orders=e}t.StockMarket.Orders[e.symbol].push(u);const m={rerenderFn:D,stockMarket:t.StockMarket,symbolToStockMap:t.SymbolToStockMap};return l.processOrders(e,u.type,u.pos,m),D(),!0}function S(e,n=null){if(null==t.StockMarket.Orders)return!1;if(e.order&&e.order instanceof s.Order){const n=e.order,r=t.StockMarket.Orders[n.stockSymbol];for(let e=0;e=n.cap&&(i=.1,n.b=!1),isNaN(i)&&(i=.5);const o=Math.random(),s={rerenderFn:D,stockMarket:t.StockMarket,symbolToStockMap:t.SymbolToStockMap};o1?1:i<0?0:i},t.calculateHackingExpGain=function(e,t){null==e.baseDifficulty&&(e.baseDifficulty=e.hackDifficulty);let n=3;return(n+=e.baseDifficulty*t.hacking_exp_mult*.3)*r.BitNodeMultipliers.HackExpGain},t.calculatePercentMoneyHacked=function(e,t){const n=(100-e.hackDifficulty)/100*((t.hacking_skill-(e.requiredHackingSkill-1))/t.hacking_skill)*t.hacking_money_mult/240;return n<0?0:n>1?1:n*r.BitNodeMultipliers.ScriptHackMoney},t.calculateHackingTime=i,t.calculateGrowTime=function(e,t){return 3.2*i(e,t)},t.calculateWeakenTime=function(e,t){return 4*i(e,t)}},function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.CompanyPositions=void 0;const r=n(1182),a=n(292);t.CompanyPositions={},r.companyPositionMetadata.forEach(e=>{!function(e){null!=t.CompanyPositions[e.name]&&console.warn(`Duplicate Company Position being defined: ${e.name}`),t.CompanyPositions[e.name]=new a.CompanyPosition(e)}(e)})},,,function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.isString=void 0,t.isString=function(e){return"string"==typeof e||e instanceof String}},,function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.exceptionAlert=void 0;const r=n(12);t.exceptionAlert=function(e){console.error(e),r.dialogBoxCreate("Caught an exception: "+e+"

Filename: "+(e.fileName||"UNKNOWN FILE NAME")+"

Line Number: "+(e.lineNumber||"UNKNOWN LINE NUMBER")+"

This is a bug, please report to game developer with this message as well as details about how to reproduce the bug.

If you want to be safe, I suggest refreshing the game WITHOUT saving so that your safe doesn't get corrupted",!1)}},function(e,t,n){"use strict";var r=this&&this.__createBinding||(Object.create?function(e,t,n,r){void 0===r&&(r=n),Object.defineProperty(e,r,{enumerable:!0,get:function(){return t[n]}})}:function(e,t,n,r){void 0===r&&(r=n),e[r]=t[n]}),a=this&&this.__setModuleDefault||(Object.create?function(e,t){Object.defineProperty(e,"default",{enumerable:!0,value:t})}:function(e,t){e.default=t}),i=this&&this.__importStar||function(e){if(e&&e.__esModule)return e;var t={};if(null!=e)for(var n in e)"default"!==n&&Object.prototype.hasOwnProperty.call(e,n)&&r(t,e,n);return a(t,e),t};Object.defineProperty(t,"__esModule",{value:!0}),t.Reputation=void 0;const o=i(n(0)),s=n(3);t.Reputation=function(e){return o.createElement("span",{className:"reputation samefont"},"number"==typeof e?s.numeralWrapper.formatReputation(e):e)}},function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.OwnedAugmentationsOrderSetting=t.PurchaseAugmentationsOrderSetting=t.EditorSetting=t.CodeMirrorThemeSetting=t.CodeMirrorKeybindingSetting=t.AceKeybindingSetting=void 0,function(e){e.Ace="ace",e.Emacs="emacs",e.Vim="vim"}(t.AceKeybindingSetting||(t.AceKeybindingSetting={})),function(e){e.Default="default",e.Emacs="emacs",e.Sublime="sublime",e.Vim="vim"}(t.CodeMirrorKeybindingSetting||(t.CodeMirrorKeybindingSetting={})),function(e){e.Monokai="monokai",e.Day_3024="3024-day",e.Night_3024="3024-night",e.abcdef="abcdef",e.Ambiance_mobile="ambiance-mobile",e.Ambiance="ambiance",e.Base16_dark="base16-dark",e.Base16_light="base16-light",e.Bespin="bespin",e.Blackboard="blackboard",e.Cobalt="cobalt",e.Colorforth="colorforth",e.Darcula="darcula",e.Dracula="dracula",e.Duotone_dark="duotone-dark",e.Duotone_light="duotone-light",e.Eclipse="eclipse",e.Elegant="elegant",e.Erlang_dark="erlang-dark",e.Gruvbox_dark="gruvbox-dark",e.Hopscotch="hopscotch",e.Icecoder="icecoder",e.Idea="idea",e.Isotope="isotope",e.Lesser_dark="lesser-dark",e.Liquibyte="liquibyte",e.Lucario="lucario",e.Material="material",e.Mbo="mbo",e.Mdn_like="mdn-like",e.Midnight="midnight",e.Neat="neat",e.Neo="neo",e.Night="night",e.Oceanic_next="oceanic-next",e.Panda_syntax="panda-syntax",e.Paraiso_dark="paraiso-dark",e.Paraiso_light="paraiso-light",e.Pastel_on_dark="pastel-on-dark",e.Railscasts="railscasts",e.Rubyblue="rubyblue",e.Seti="seti",e.Shadowfox="shadowfox",e.Solarized="solarized",e.SolarizedDark="solarized dark",e.ssms="ssms",e.The_matrix="the-matrix",e.Tomorrow_night_bright="tomorrow-night-bright",e.Tomorrow_night_eighties="tomorrow-night-eighties",e.Ttcn="ttcn",e.Twilight="twilight",e.Vibrant_ink="vibrant-ink",e.xq_dark="xq-dark",e.xq_light="xq-light",e.Yeti="yeti",e.Zenburn="zenburn"}(t.CodeMirrorThemeSetting||(t.CodeMirrorThemeSetting={})),function(e){e.Ace="Ace",e.CodeMirror="CodeMirror"}(t.EditorSetting||(t.EditorSetting={})),function(e){e[e.Cost=0]="Cost",e[e.Default=1]="Default",e[e.Reputation=2]="Reputation"}(t.PurchaseAugmentationsOrderSetting||(t.PurchaseAugmentationsOrderSetting={})),function(e){e[e.Alphabetically=0]="Alphabetically",e[e.AcquirementTime=1]="AcquirementTime"}(t.OwnedAugmentationsOrderSetting||(t.OwnedAugmentationsOrderSetting={}))},function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.PartTimeCompanyPositions=t.BusinessConsultantCompanyPositions=t.SoftwareConsultantCompanyPositions=t.MiscCompanyPositions=t.AgentCompanyPositions=t.SecurityCompanyPositions=t.BusinessCompanyPositions=t.NetworkEngineerCompanyPositions=t.SecurityEngineerCompanyPositions=t.ITCompanyPositions=t.SoftwareCompanyPositions=void 0,t.SoftwareCompanyPositions=["Software Engineering Intern","Junior Software Engineer","Senior Software Engineer","Lead Software Developer","Head of Software","Head of Engineering","Vice President of Technology","Chief Technology Officer"],t.ITCompanyPositions=["IT Intern","IT Analyst","IT Manager","Systems Administrator"],t.SecurityEngineerCompanyPositions=["Security Engineer"],t.NetworkEngineerCompanyPositions=["Network Engineer","Network Administrator"],t.BusinessCompanyPositions=["Business Intern","Business Analyst","Business Manager","Operations Manager","Chief Financial Officer","Chief Executive Officer"],t.SecurityCompanyPositions=["Police Officer","Police Chief","Security Guard","Security Officer","Security Supervisor","Head of Security"],t.AgentCompanyPositions=["Field Agent","Secret Agent","Special Operative"],t.MiscCompanyPositions=["Waiter","Employee"],t.SoftwareConsultantCompanyPositions=["Software Consultant","Senior Software Consultant"],t.BusinessConsultantCompanyPositions=["Business Consultant","Senior Business Consultant"],t.PartTimeCompanyPositions=["Part-time Waiter","Part-time Employee"]},function(e,t,n){"use strict";var r=this&&this.__createBinding||(Object.create?function(e,t,n,r){void 0===r&&(r=n),Object.defineProperty(e,r,{enumerable:!0,get:function(){return t[n]}})}:function(e,t,n,r){void 0===r&&(r=n),e[r]=t[n]}),a=this&&this.__setModuleDefault||(Object.create?function(e,t){Object.defineProperty(e,"default",{enumerable:!0,value:t})}:function(e,t){e.default=t}),i=this&&this.__importStar||function(e){if(e&&e.__esModule)return e;var t={};if(null!=e)for(var n in e)"default"!==n&&Object.prototype.hasOwnProperty.call(e,n)&&r(t,e,n);return a(t,e),t};Object.defineProperty(t,"__esModule",{value:!0}),t.StdButton=void 0;const o=i(n(0));t.StdButton=function(e){const t=null!=e.tooltip&&""!==e.tooltip;let n,r=e.disabled?"std-button-disabled":"std-button";if(t&&(r+=" tooltip"),"string"==typeof e.addClasses&&(r+=` ${e.addClasses}`),t)if("string"==typeof e.tooltip){const t={__html:e.tooltip};n=o.createElement("span",{className:"tooltiptext",dangerouslySetInnerHTML:t})}else n=o.createElement("span",{className:"tooltiptext"},e.tooltip);return o.createElement("button",{className:r,id:e.id,onClick:e.onClick,style:e.style},e.text,t&&n)}},function(e,t,n){"use strict";n.r(t),n.d(t,"inviteToFaction",function(){return S}),n.d(t,"joinFaction",function(){return T}),n.d(t,"startHackingMission",function(){return M}),n.d(t,"displayFactionContent",function(){return x}),n.d(t,"purchaseAugmentationBoxCreate",function(){return w}),n.d(t,"hasAugmentationPrereqs",function(){return A}),n.d(t,"purchaseAugmentation",function(){return R}),n.d(t,"getNextNeurofluxLevel",function(){return N}),n.d(t,"processPassiveFactionRepGain",function(){return D});var r=n(0),a=n.n(r),i=n(26),o=n.n(i),s=n(767),l=n(15),c=n(99),u=n(202),m=n(4),p=n(25),h=n(11),d=n(17),_=n(115),g=n(19),y=n(93),f=n(1),b=n(18),E=n(121),v=n(16),k=n(12),C=n(766),P=n(31),O=n(58);function S(e){b.Settings.SuppressFactionInvites?(e.alreadyInvited=!0,f.Player.factionInvitations.push(e.name),v.routing.isOn(v.Page.Factions)&&d.Engine.loadFactionsContent()):Object(C.a)(e)}function T(e){e.isMember=!0,f.Player.factions.push(e.name);const t=e.getInfo();for(const e in t.enemies){const n=t.enemies[e];g.Factions[n]instanceof _.Faction&&(g.Factions[n].isBanned=!0)}for(var n=0;n0)for(let n=0;n{if(e instanceof Element)a.removeElement(e);else try{const t=document.getElementById(e);t instanceof Element&&a.removeElement(t)}catch(e){console.error(`createPopupCloseButton() threw: ${e}`)}return document.removeEventListener("keydown",i),!1}),document.addEventListener("keydown",i),n}},,function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.isScriptFilename=void 0,t.isScriptFilename=function(e){return e.endsWith(".js")||e.endsWith(".script")||e.endsWith(".ns")}},function(e,t,n){"use strict";n.d(t,"a",function(){return i});var r=n(0);const a=n.n(r).a.Component;class i extends a{corp(){return this.props.corp}eventHandler(){return this.props.eventHandler}routing(){return this.props.routing}}},,function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.createOptionElement=void 0;const r=n(5);t.createOptionElement=function(e,t=""){let n=t;return""===n&&(n=e),r.createElement("option",{text:e,value:n})}},function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.substituteAliases=t.removeAlias=t.parseAliasDeclaration=t.printAliases=t.loadGlobalAliases=t.loadAliases=t.GlobalAliases=t.Aliases=void 0;const r=n(8);function a(e){return t.Aliases.hasOwnProperty(e)?t.Aliases[e]:null}function i(e){return t.GlobalAliases.hasOwnProperty(e)?t.GlobalAliases[e]:null}t.Aliases={},t.GlobalAliases={},t.loadAliases=function(e){t.Aliases=""===e?{}:JSON.parse(e)},t.loadGlobalAliases=function(e){t.GlobalAliases=""===e?{}:JSON.parse(e)},t.printAliases=function(){for(const e in t.Aliases)t.Aliases.hasOwnProperty(e)&&r.post("alias "+e+"="+t.Aliases[e]);for(const e in t.GlobalAliases)t.GlobalAliases.hasOwnProperty(e)&&r.post("global alias "+e+"="+t.GlobalAliases[e])},t.parseAliasDeclaration=function(e,n=!1){const r=e.match(/^([_|\w|!|%|,|@]+)="(.+)"$/);return null!=r&&3==r.length&&(n?function(e,n){e in t.Aliases&&delete t.Aliases[e],t.GlobalAliases[e]=n.trim()}(r[1],r[2]):function(e,n){e in t.GlobalAliases&&delete t.GlobalAliases[e],t.Aliases[e]=n.trim()}(r[1],r[2]),!0)},t.removeAlias=function(e){return t.Aliases.hasOwnProperty(e)?(delete t.Aliases[e],!0):!!t.GlobalAliases.hasOwnProperty(e)&&(delete t.GlobalAliases[e],!0)},t.substituteAliases=function(e){var t,n;const r=e.split(" ");if(r.length>0){if("unalias"===r[0]||"alias"===r[0])return r.join(" ");let e=!0,o=0;for(;e&&o<10;){o++,e=!1;const s=null===(t=a(r[0]))||void 0===t?void 0:t.split(" ");null!=s&&(e=!0,r.splice(0,1,...s));for(let t=0;t{t.delay=null,n()},e),t.delayResolve=n})}function s(e,t,n=null){var r="";null!=n&&(r=" (Line "+function(e,t){var n=t.scriptRef.codeCode();try{return((n=n.substring(0,e.start)).match(/\n/g)||[]).length+1}catch(e){return-1}}(n,e)+")");const a=i.AllServers[e.serverIp];if(null==a)throw new Error(`WorkerScript constructed with invalid server ip: ${this.serverIp}`);return"|"+a.hostname+"|"+e.name+"|"+t+r}function l(e,t,n){const r=e.scriptRef.threads;if(!n)return isNaN(r)||r<1?1:r;const a=0|n;if(isNaN(n)||a<1)throw s(e,`Invalid thread count passed to ${t}: ${n}. Threads must be a positive number.`);if(n>r)throw s(e,`Too many threads requested by ${t}. Requested: ${n}. Has: ${r}.`);return a}function c(e){if(!Object(a.isString)(e))return!1;return 4==e.split("|").length}},function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.setTimeoutRef=void 0,t.setTimeoutRef=window.setTimeout.bind(window)},,function(e,t,n){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.killWorkerScript=void 0;const r=n(257),a=n(126),i=n(158),o=n(203),s=n(27),l=n(204),c=n(299);function u(e,t=!0){const n=a.workerScripts.get(e);return n instanceof r.WorkerScript&&(m(n,t),!0)}function m(e,t=!0){e.env.stopFlag=!0,function(e){e instanceof r.WorkerScript&&e.delay&&(clearTimeout(e.delay),e.delayResolve&&e.delayResolve())}(e),function(e,t=!0){if(!(e instanceof r.WorkerScript))return console.error("Invalid argument passed into removeWorkerScript():"),void console.error(e);{const n=e.serverIp,r=e.name,o=s.AllServers[n];if(null==o)return void console.error(`Could not find server on which this script is running: ${n}`);o.ramUsed=c.roundToTwo(o.ramUsed-e.ramUsage),o.ramUsed<0&&(console.warn(`Server (${o.hostname}) RAM usage went negative (if it's due to floating pt imprecision, it's okay): ${o.ramUsed}`),o.ramUsed=0);for(let t=0;tt&&(n=1),this.wanted=n,this.wanted<1&&(this.wanted=1)}else console.warn("ERROR: wantedLevelGains is NaN");"number"==typeof n?(t.gainMoney(n*e),t.recordMoneySource(n*e,"gang")):console.warn("ERROR: respectGains is NaN")},B.prototype.processTerritoryAndPowerGains=function(e=1){if(this.storedTerritoryAndPowerCycles+=e,this.storedTerritoryAndPowerCycles<100)return;this.storedTerritoryAndPowerCycles-=100;const t=this.facName;for(const e in N)if(N.hasOwnProperty(e))if(e==t)N[e].power+=this.calculatePower();else{const t=Math.random();if(t<.5){const t=.005*N[e].power;N[e].power+=Math.min(.85,t)}else{const n=.75*t*N[e].territory;N[e].power+=n}}this.territoryWarfareEngaged?this.territoryClashChance=1:this.territoryClashChance>0&&(this.territoryClashChance=Math.max(0,this.territoryClashChance-.01));for(let e=0;et!==R[e]),r=Object(_.getRandomInt)(0,n.length-1),a=R[e],i=n[r];if(!(a!==t&&i!==t||Math.random()=30)&&this.respect>=this.getRespectNeededToRecruitMember()},B.prototype.getRespectNeededToRecruitMember=function(){if(this.members.length<3)return 0;const e=this.members.length-2;return Math.round(.9*Math.pow(e,3)+Math.pow(e,2))},B.prototype.recruitMember=function(e){if(""===(e=String(e))||!this.canRecruitMember())return!1;if(this.members.filter(t=>t.name===e).length>=1)return!1;let t=new j(e);return this.members.push(t),c.routing.isOn(c.Page.Gang)&&(this.createGangMemberDisplayElement(t),this.updateGangContent()),!0},B.prototype.getWantedPenalty=function(){return this.respect/(this.respect+this.wanted)},B.prototype.processExperienceGains=function(e=1){for(var t=0;t=0;--e){const n=this.members[e];if("Territory Warfare"!==n.task)continue;const r=t/Math.pow(n.def,.6);Math.random()")):t.log(`Ascended Gang member ${e.name}`),c.routing.isOn(c.Page.Gang)&&this.displayGangMemberList(),n}catch(e){if(null!=t)throw e;Object(d.exceptionAlert)(e)}},B.prototype.getDiscount=function(){const e=this.getPower(),t=this.respect,n=Math.pow(t,.01)+t/5e6+Math.pow(e,.01)+e/1e6-1;return Math.max(1,n)},B.prototype.getAllTaskNames=function(){let e=[];const t=Object.keys(F);return e=this.isHackingGang?t.filter(e=>{let t=F[e];return null!=t&&("Unassigned"!==e&&t.isHacking)}):t.filter(e=>{let t=F[e];return null!=t&&("Unassigned"!==e&&t.isCombat)})},B.prototype.getAllUpgradeNames=function(){return Object.keys(H)},B.prototype.getUpgradeCost=function(e){return null==H[e]?1/0:H[e].getCost(this)},B.prototype.getUpgradeType=function(e){const t=H[e];if(null==t)return"";switch(t.type){case"w":return"Weapon";case"a":return"Armor";case"v":return"Vehicle";case"r":return"Rootkit";case"g":return"Augmentation";default:return""}},B.prototype.toJSON=function(){return Object(p.Generic_toJSON)("Gang",this)},B.fromJSON=function(e){return Object(p.Generic_fromJSON)(B,e.data)},p.Reviver.constructors.Gang=B,j.prototype.calculateSkill=function(e,t=1){return Math.max(Math.floor(t*(32*Math.log(e+534.5)-200)),1)},j.prototype.updateSkillLevels=function(){this.hack=this.calculateSkill(this.hack_exp,this.hack_mult*this.hack_asc_mult),this.str=this.calculateSkill(this.str_exp,this.str_mult*this.str_asc_mult),this.def=this.calculateSkill(this.def_exp,this.def_mult*this.def_asc_mult),this.dex=this.calculateSkill(this.dex_exp,this.dex_mult*this.dex_asc_mult),this.agi=this.calculateSkill(this.agi_exp,this.agi_mult*this.agi_asc_mult),this.cha=this.calculateSkill(this.cha_exp,this.cha_mult*this.cha_asc_mult)},j.prototype.calculatePower=function(){return(this.hack+this.str+this.def+this.dex+this.agi+this.cha)/95},j.prototype.assignToTask=function(e){return F.hasOwnProperty(e)?(this.task=e,!0):(this.task="Unassigned",!1)},j.prototype.unassignFromTask=function(){this.task="Unassigned"},j.prototype.getTask=function(){return this.task instanceof W&&(this.task=this.task.name),F.hasOwnProperty(this.task)?F[this.task]:F.Unassigned},j.prototype.calculateRespectGain=function(e){const t=this.getTask();if(null==t||!(t instanceof W)||0===t.baseRespect)return 0;var n=t.hackWeight/100*this.hack+t.strWeight/100*this.str+t.defWeight/100*this.def+t.dexWeight/100*this.dex+t.agiWeight/100*this.agi+t.chaWeight/100*this.cha;if((n-=4*t.difficulty)<=0)return 0;const r=Math.pow(100*N[e.facName].territory,t.territory.respect)/100;if(isNaN(r)||r<=0)return 0;var a=e.getWantedPenalty();return 11*t.baseRespect*n*r*a},j.prototype.calculateWantedLevelGain=function(e){const t=this.getTask();if(null==t||!(t instanceof W)||0===t.baseWanted)return 0;let n=t.hackWeight/100*this.hack+t.strWeight/100*this.str+t.defWeight/100*this.def+t.dexWeight/100*this.dex+t.agiWeight/100*this.agi+t.chaWeight/100*this.cha;if((n-=3.5*t.difficulty)<=0)return 0;const r=Math.pow(100*N[e.facName].territory,t.territory.wanted)/100;if(isNaN(r)||r<=0)return 0;if(t.baseWanted<0)return.4*t.baseWanted*n*r;{const e=7*t.baseWanted/Math.pow(3*n*r,.8);return Math.min(100,e)}},j.prototype.calculateMoneyGain=function(e){const t=this.getTask();if(null==t||!(t instanceof W)||0===t.baseMoney)return 0;var n=t.hackWeight/100*this.hack+t.strWeight/100*this.str+t.defWeight/100*this.def+t.dexWeight/100*this.dex+t.agiWeight/100*this.agi+t.chaWeight/100*this.cha;if((n-=3.2*t.difficulty)<=0)return 0;const r=Math.pow(100*N[e.facName].territory,t.territory.money)/100;if(isNaN(r)||r<=0)return 0;var a=e.getWantedPenalty();return 5*t.baseMoney*n*r*a},j.prototype.gainExperience=function(e=1){const t=this.getTask();if(null==t||!(t instanceof W)||t===F.Unassigned)return;const n=Math.pow(t.difficulty,.9)*e;this.hack_exp+=t.hackWeight/1500*n,this.str_exp+=t.strWeight/1500*n,this.def_exp+=t.defWeight/1500*n,this.dex_exp+=t.dexWeight/1500*n,this.agi_exp+=t.agiWeight/1500*n,this.cha_exp+=t.chaWeight/1500*n},j.prototype.recordEarnedRespect=function(e=1,t){this.earnedRespect+=this.calculateRespectGain(t)*e},j.prototype.ascend=function(){const e=this.getAscensionResults(),t=e.hack,n=e.str,r=e.def,a=e.dex,i=e.agi,o=e.cha;this.hack_asc_mult+=t,this.str_asc_mult+=n,this.def_asc_mult+=r,this.dex_asc_mult+=a,this.agi_asc_mult+=i,this.cha_asc_mult+=o,this.upgrades.length=0,this.hack_mult=1,this.str_mult=1,this.def_mult=1,this.dex_mult=1,this.agi_mult=1,this.cha_mult=1;for(let e=0;e{!function(e,t,n,r,a){F[e]=new W(e,t,n,r,a)}(e.name,e.desc,e.isHacking,e.isCombat,e.params)}),U.prototype.getCost=function(e){const t=e.getDiscount();return this.cost/t},U.prototype.createDescription=function(){const e=["Increases:"];null!=this.mults.str&&e.push(`* Strength by ${Math.round(100*(this.mults.str-1))}%`),null!=this.mults.def&&e.push(`* Defense by ${Math.round(100*(this.mults.def-1))}%`),null!=this.mults.dex&&e.push(`* Dexterity by ${Math.round(100*(this.mults.dex-1))}%`),null!=this.mults.agi&&e.push(`* Agility by ${Math.round(100*(this.mults.agi-1))}%`),null!=this.mults.cha&&e.push(`* Charisma by ${Math.round(100*(this.mults.cha-1))}%`),null!=this.mults.hack&&e.push(`* Hacking by ${Math.round(100*(this.mults.hack-1))}%`),this.desc=e.join("
")},U.prototype.apply=function(e){null!=this.mults.str&&(e.str_mult*=this.mults.str),null!=this.mults.def&&(e.def_mult*=this.mults.def),null!=this.mults.dex&&(e.dex_mult*=this.mults.dex),null!=this.mults.agi&&(e.agi_mult*=this.mults.agi),null!=this.mults.cha&&(e.cha_mult*=this.mults.cha),null!=this.mults.hack&&(e.hack_mult*=this.mults.hack)},U.prototype.toJSON=function(){return Object(p.Generic_toJSON)("GangMemberUpgrade",this)},U.fromJSON=function(e){return Object(p.Generic_fromJSON)(U,e.data)},p.Reviver.constructors.GangMemberUpgrade=U;const H={};a.gangMemberUpgradesMetadata.forEach(e=>{!function(e,t,n,r){H[e]=new U(e,t,n,r)}(e.name,e.cost,e.upgType,e.mults)}),B.prototype.createGangMemberUpgradeBox=function(e,t=""){const n="gang-member-upgrade-popup-box";if(G.gangMemberUpgradeBoxOpened){if(null==G.gangMemberUpgradeBoxElements||null==G.gangMemberUpgradeBox||null==G.gangMemberUpgradeBoxContent)return void console.error("Refreshing Gang member upgrade box throws error because required elements are null");for(var r=2;r-1||this.members[r].task.indexOf(a)>-1){var i=this.members[r].createGangMemberUpgradePanel(this,e);G.gangMemberUpgradeBoxContent.appendChild(i),G.gangMemberUpgradeBoxElements.push(i)}}else{G.gangMemberUpgradeBoxFilter=Object(f.createElement)("input",{type:"text",placeholder:"Filter gang members",class:"text-input",value:t,onkeyup:()=>{var t=G.gangMemberUpgradeBoxFilter.value.toString();this.createGangMemberUpgradeBox(e,t)}}),G.gangMemberUpgradeBoxDiscount=Object(f.createElement)("p",{innerText:"Discount: -"+u.numeralWrapper.formatPercentage(1-1/this.getDiscount()),marginLeft:"6px",tooltip:"You get a discount on equipment and upgrades based on your gang's respect and power. More respect and power leads to more discounts."}),G.gangMemberUpgradeBoxElements=[G.gangMemberUpgradeBoxFilter,G.gangMemberUpgradeBoxDiscount];for(a=G.gangMemberUpgradeBoxFilter.value.toString(),r=0;r-1||this.members[r].task.indexOf(a)>-1)&&G.gangMemberUpgradeBoxElements.push(this.members[r].createGangMemberUpgradePanel(this,e));G.gangMemberUpgradeBox=Object(b.createPopup)(n,G.gangMemberUpgradeBoxElements),G.gangMemberUpgradeBoxContent=document.getElementById(n+"-content"),G.gangMemberUpgradeBoxOpened=!0}},j.prototype.createGangMemberUpgradePanel=function(e,t){var n=Object(f.createElement)("div",{border:"1px solid white"}),r=Object(f.createElement)("h1",{innerText:this.name+" ("+this.task+")"});n.appendChild(r);var a=Object(f.createElement)("pre",{fontSize:"14px",display:"inline-block",width:"20%",innerText:"Hack: "+this.hack+" (x"+Object(h.formatNumber)(this.hack_mult*this.hack_asc_mult,2)+")\nStr: "+this.str+" (x"+Object(h.formatNumber)(this.str_mult*this.str_asc_mult,2)+")\nDef: "+this.def+" (x"+Object(h.formatNumber)(this.def_mult*this.def_asc_mult,2)+")\nDex: "+this.dex+" (x"+Object(h.formatNumber)(this.dex_mult*this.dex_asc_mult,2)+")\nAgi: "+this.agi+" (x"+Object(h.formatNumber)(this.agi_mult*this.agi_asc_mult,2)+")\nCha: "+this.cha+" (x"+Object(h.formatNumber)(this.cha_mult*this.cha_asc_mult,2)+")\n"});const i=[];function o(e){const t=H[e];null!=t?i.push(Object(f.createElement)("div",{class:"gang-owned-upgrade",innerText:e,tooltip:t.desc})):console.error(`Could not find GangMemberUpgrade object for name ${e}`)}for(const e of this.upgrades)o(e);for(const e of this.augmentations)o(e);var s=Object(f.createElement)("div",{class:"gang-owned-upgrades-div",innerText:"Purchased Upgrades:"});for(const e of i)s.appendChild(e);n.appendChild(a),n.appendChild(s),n.appendChild(Object(f.createElement)("br",{}));const l=[],c=[],u=[],m=[],p=[];for(let n in H)if(H.hasOwnProperty(n)){let r=H[n];if(t.money.lt(r.getCost(e)))continue;if(this.upgrades.includes(n)||this.augmentations.includes(n))continue;switch(r.type){case"w":l.push(r);break;case"a":c.push(r);break;case"v":u.push(r);break;case"r":m.push(r);break;case"g":p.push(r);break;default:console.error(`ERROR: Invalid Gang Member Upgrade Type: ${r.type}`)}}const d=Object(f.createElement)("div",{width:"20%",display:"inline-block"}),_=Object(f.createElement)("div",{width:"20%",display:"inline-block"}),g=Object(f.createElement)("div",{width:"20%",display:"inline-block"}),y=Object(f.createElement)("div",{width:"20%",display:"inline-block"}),b=Object(f.createElement)("div",{width:"20%",display:"inline-block"});d.appendChild(Object(f.createElement)("h2",{innerText:"Weapons"})),_.appendChild(Object(f.createElement)("h2",{innerText:"Armor"})),g.appendChild(Object(f.createElement)("h2",{innerText:"Vehicles"})),y.appendChild(Object(f.createElement)("h2",{innerText:"Rootkits"})),b.appendChild(Object(f.createElement)("h2",{innerText:"Augmentations"}));const E=[l,c,u,m,p],v=[d,_,g,y,b];for(let n=0;n(a.buyUpgrade(n,t,e),!1)};i>=3?s.tooltipleft=n.desc:s.tooltip=n.desc,r.appendChild(Object(f.createElement)("a",s))}(r[i],a,this,n,e)}}return n.appendChild(d),n.appendChild(_),n.appendChild(g),n.appendChild(y),n.appendChild(b),n};const G={gangContentCreated:!1,gangContainer:null,managementButton:null,territoryButton:null,gangManagementSubpage:null,gangTerritorySubpage:null,gangDesc:null,gangInfo:null,gangRecruitMemberButton:null,gangRecruitRequirementText:null,gangExpandAllButton:null,gangCollapseAllButton:null,gangMemberFilter:null,gangManageEquipmentButton:null,gangMemberList:null,gangMemberPanels:{},gangMemberUpgradeBoxOpened:!1,gangMemberUpgradeBox:null,gangMemberUpgradeBoxContent:null,gangMemberUpgradeBoxFilter:null,gangMemberUpgradeBoxDiscount:null,gangMemberUpgradeBoxElements:null,gangTerritoryDescText:null,gangTerritoryWarfareCheckbox:null,gangTerritoryWarfareCheckboxLabel:null,gangTerritoryWarfareClashChance:null,gangTerritoryDeathNotifyCheckbox:null,gangTerritoryDeathNotifyCheckboxLabel:null,gangTerritoryInfoText:null};B.prototype.displayGangContent=function(e){if(!G.gangContentCreated||null==G.gangContainer){G.gangContentCreated=!0,G.gangContainer=Object(f.createElement)("div",{id:"gang-container",class:"generic-menupage-container"});var t=this.facName;G.gangContainer.appendChild(Object(f.createElement)("a",{class:"a-link-button",display:"inline-block",innerText:"Back",clickListener:()=>(i.Engine.loadFactionContent(),Object(l.displayFactionContent)(t),!1)})),G.managementButton=Object(f.createElement)("a",{id:"gang-management-subpage-button",class:"a-link-button-inactive",display:"inline-block",innerHTML:"Gang Management (Alt+1)",clickListener:()=>(G.gangManagementSubpage.style.display="block",G.gangTerritorySubpage.style.display="none",G.managementButton.classList.toggle("a-link-button-inactive"),G.managementButton.classList.toggle("a-link-button"),G.territoryButton.classList.toggle("a-link-button-inactive"),G.territoryButton.classList.toggle("a-link-button"),this.updateGangContent(),!1)}),G.territoryButton=Object(f.createElement)("a",{id:"gang-territory-subpage-button",class:"a-link-button",display:"inline-block",innerHTML:"Gang Territory (Alt+2)",clickListener:()=>(G.gangManagementSubpage.style.display="none",G.gangTerritorySubpage.style.display="block",G.managementButton.classList.toggle("a-link-button-inactive"),G.managementButton.classList.toggle("a-link-button"),G.territoryButton.classList.toggle("a-link-button-inactive"),G.territoryButton.classList.toggle("a-link-button"),this.updateGangContent(),!1)}),G.gangContainer.appendChild(G.managementButton),G.gangContainer.appendChild(G.territoryButton),G.gangManagementSubpage=Object(f.createElement)("div",{display:"block",id:"gang-management-subpage"});var n="";n=this.isHackingGang?"Ethical Hacking":"Vigilante Justice",G.gangDesc=Object(f.createElement)("p",{width:"70%",innerHTML:"This page is used to manage your gang members and get an overview of your gang's stats.

If a gang member is not earning much money or respect, the task that you have assigned to that member might be too difficult. Consider training that member's stats or choosing an easier task. The tasks closer to the top of the dropdown list are generally easier. Alternatively, the gang member's low production might be due to the fact that your wanted level is too high. Consider assigning a few members to the '"+n+"' task to lower your wanted level.

Installing Augmentations does NOT reset your progress with your Gang. Furthermore, after installing Augmentations, you will automatically be a member of whatever Faction you created your gang with.

You can also manage your gang programmatically through Netscript using the Gang API"}),G.gangManagementSubpage.appendChild(G.gangDesc),G.gangInfo=Object(f.createElement)("p",{id:"gang-info",width:"70%"}),G.gangManagementSubpage.appendChild(G.gangInfo),G.gangRecruitMemberButton=Object(f.createElement)("a",{id:"gang-management-recruit-member-btn",class:"a-link-button-inactive",innerHTML:"Recruit Gang Member",display:"inline-block",margin:"10px",clickListener:()=>{const e="recruit-gang-member-popup";let t;const n=Object(f.createElement)("p",{innerText:"Please enter a name for your new Gang member:"}),r=Object(f.createElement)("br"),a=Object(f.createElement)("input",{onkeyup:e=>{e.keyCode===g.KEY.ENTER&&t.click()},placeholder:"Name must be unique",type:"text",class:"text-input"});t=Object(f.createElement)("a",{class:"std-button",clickListener:()=>{let t=a.value;return""===t?(Object(m.dialogBoxCreate)("You must enter a name for your Gang member!"),!1):this.canRecruitMember()?this.recruitMember(t)?(Object(k.removeElementById)(e),!1):(Object(m.dialogBoxCreate)("You already have a gang member with this name!"),!1):(Object(m.dialogBoxCreate)("You cannot recruit another Gang member!"),!1)},innerText:"Recruit Gang Member"});const i=Object(f.createElement)("a",{class:"std-button",clickListener:()=>(Object(k.removeElementById)(e),!1),innerText:"Cancel"});Object(b.createPopup)(e,[n,r,a,t,i]),a.focus()}}),G.gangManagementSubpage.appendChild(G.gangRecruitMemberButton),G.gangRecruitRequirementText=Object(f.createElement)("p",{color:"red",id:"gang-recruit-requirement-text",margin:"10px"}),G.gangManagementSubpage.appendChild(G.gangRecruitRequirementText),G.gangManagementSubpage.appendChild(Object(f.createElement)("br",{})),G.gangExpandAllButton=Object(f.createElement)("a",{class:"a-link-button",display:"inline-block",innerHTML:"Expand All",clickListener:()=>{for(var e=G.gangManagementSubpage.getElementsByClassName("accordion-header"),t=0;t{for(var e=G.gangManagementSubpage.getElementsByClassName("accordion-header"),t=0;t{this.displayGangMemberList()}}),G.gangManageEquipmentButton=Object(f.createElement)("a",{class:"a-link-button",display:"inline-block",innerHTML:"Manage Equipment",clickListener:()=>{this.createGangMemberUpgradeBox(e)}}),G.gangManagementSubpage.appendChild(G.gangExpandAllButton),G.gangManagementSubpage.appendChild(G.gangCollapseAllButton),G.gangManagementSubpage.appendChild(G.gangMemberFilter),G.gangManagementSubpage.appendChild(G.gangManageEquipmentButton),G.gangMemberList=Object(f.createElement)("ul",{id:"gang-member-list"}),this.displayGangMemberList(),G.gangManagementSubpage.appendChild(G.gangMemberList),G.gangTerritorySubpage=Object(f.createElement)("div",{id:"gang-territory-subpage",display:"none"}),G.gangTerritoryDescText=Object(f.createElement)("p",{width:"70%",innerHTML:"This page shows how much territory your Gang controls. This statistic is listed as a percentage, which represents how much of the total territory you control.

Every ~20 seconds, your gang has a chance to 'clash' with other gangs. Your chance to win a clash depends on your gang's power, which is listed in the display below. Your gang's power slowly accumulates over time. The accumulation rate is determined by the stats of all Gang members you have assigned to the 'Territory Warfare' task. Gang members that are not assigned to this task do not contribute to your gang's power. Your gang also loses a small amount of power whenever you lose a clash

NOTE: Gang members assigned to 'Territory Warfare' can be killed during clashes. This can happen regardless of whether you win or lose the clash. A gang member being killed results in both respect and power loss for your gang.

The amount of territory you have affects all aspects of your Gang members' production, including money, respect, and wanted level. It is very beneficial to have high territory control.

"}),G.gangTerritorySubpage.appendChild(G.gangTerritoryDescText),G.gangTerritoryWarfareCheckbox=Object(f.createElement)("input",{display:"inline-block",id:"gang-management-territory-warfare-checkbox",changeListener:()=>{this.territoryWarfareEngaged=G.gangTerritoryWarfareCheckbox.checked},margin:"2px",type:"checkbox"}),G.gangTerritoryWarfareCheckbox.checked=this.territoryWarfareEngaged,G.gangTerritoryWarfareCheckboxLabel=Object(f.createElement)("label",{color:"white",display:"inline-block",for:"gang-management-territory-warfare-checkbox",innerText:"Engage in Territory Warfare",tooltip:"Engaging in Territory Warfare sets your clash chance to 100%. Disengaging will cause your clash chance to gradually decrease until it reaches 0%"}),G.gangTerritorySubpage.appendChild(G.gangTerritoryWarfareCheckbox),G.gangTerritorySubpage.appendChild(G.gangTerritoryWarfareCheckboxLabel),G.gangTerritorySubpage.appendChild(Object(f.createElement)("br")),G.gangTerritoryWarfareClashChance=Object(f.createElement)("p",{display:"inline-block"}),G.gangTerritorySubpage.appendChild(G.gangTerritoryWarfareClashChance),G.gangTerritorySubpage.appendChild(Object(f.createElement)("div",{class:"help-tip",display:"inline-block",innerText:"?",clickListener:()=>{Object(m.dialogBoxCreate)("This percentage represents the chance you have of 'clashing' with with another gang. If you do not wish to gain/lose territory, then keep this percentage at 0% by not engaging in territory warfare.")}})),G.gangTerritoryDeathNotifyCheckbox=Object(f.createElement)("input",{display:"inline-block",id:"gang-management-notify-member-death-checkbox",changeListener:()=>{this.notifyMemberDeath=G.gangTerritoryDeathNotifyCheckbox.checked},margin:"2px",type:"checkbox"}),G.gangTerritoryDeathNotifyCheckbox.checked=this.notifyMemberDeath,G.gangTerritoryDeathNotifyCheckboxLabel=Object(f.createElement)("label",{color:"white",display:"inline-block",for:"gang-management-notify-member-death-checkbox",innerText:"Notify about Gang Member Deaths",tooltip:"If this is enabled, then you will receive a pop-up notifying you whenever one of your Gang Members dies in a territory clash."}),G.gangTerritorySubpage.appendChild(Object(f.createElement)("br")),G.gangTerritorySubpage.appendChild(G.gangTerritoryDeathNotifyCheckbox),G.gangTerritorySubpage.appendChild(G.gangTerritoryDeathNotifyCheckboxLabel),G.gangTerritorySubpage.appendChild(Object(f.createElement)("br"));var r=Object(f.createElement)("fieldset",{display:"block",margin:"6px",width:"50%"});G.gangTerritoryInfoText=Object(f.createElement)("p"),r.appendChild(G.gangTerritoryInfoText),G.gangTerritorySubpage.appendChild(r),G.gangContainer.appendChild(G.gangTerritorySubpage),G.gangContainer.appendChild(G.gangManagementSubpage),document.getElementById("entire-game-container").appendChild(G.gangContainer)}G.gangContainer.style.display="block",this.updateGangContent()},B.prototype.displayGangMemberList=function(){Object(E.removeChildrenFromElement)(G.gangMemberList),G.gangMemberPanels={};const e=this.members,t=G.gangMemberFilter.value.toString();for(var n=0;n-1||e[n].task.indexOf(t)>-1)&&this.createGangMemberDisplayElement(e[n])},B.prototype.updateGangContent=function(){if(G.gangContentCreated)if(G.gangMemberUpgradeBoxOpened&&(G.gangMemberUpgradeBoxDiscount.childNodes[0].nodeValue="Discount: -"+u.numeralWrapper.formatPercentage(1-1/this.getDiscount())),"block"===G.gangTerritorySubpage.style.display){G.gangTerritoryWarfareClashChance.innerText=`Territory Clash Chance: ${u.numeralWrapper.formatPercentage(this.territoryClashChance,3)}`,G.gangTerritoryWarfareCheckbox.checked=this.territoryWarfareEngaged,G.gangTerritoryInfoText.innerHTML="";const e=N[this.facName].power;let t=Object.keys(N).filter(e=>e!=this.facName);t.unshift(this.facName);for(const n of t)if(N.hasOwnProperty(n)){const t=N[n];let r,a=100*t.territory;if(r=a<=0?Object(h.formatNumber)(0,2):a>=100?Object(h.formatNumber)(100,2):Object(h.formatNumber)(a,2),n===this.facName){let e=`${n}
Power: ${Object(h.formatNumber)(t.power,6)}
`;e+=`Territory: ${r}%

`,G.gangTerritoryInfoText.innerHTML+=e}else{const a=e/(t.power+e);let i=`${n}
Power: ${Object(h.formatNumber)(t.power,6)}
`;i+=`Territory: ${r}%
`,i+=`Chance to win clash with this gang: ${u.numeralWrapper.formatPercentage(a,3)}

`,G.gangTerritoryInfoText.innerHTML+=i}}}else{if(G.gangInfo instanceof Element){var e,t=s.Factions[this.facName];e=t instanceof o.Faction?t.playerReputation:"ERROR",Object(E.removeChildrenFromElement)(G.gangInfo),G.gangInfo.appendChild(Object(f.createElement)("p",{display:"inline-block",innerText:"Respect: "+u.numeralWrapper.formatRespect(this.respect)+" ("+u.numeralWrapper.formatRespect(5*this.respectGainRate)+" / sec)",tooltip:"Represents the amount of respect your gang has from other gangs and criminal organizations. Your respect affects the amount of money your gang members will earn, and also determines how much reputation you are earning with your gang's corresponding Faction."})),G.gangInfo.appendChild(Object(f.createElement)("br")),G.gangInfo.appendChild(Object(f.createElement)("p",{display:"inline-block",innerText:"Wanted Level: "+u.numeralWrapper.formatWanted(this.wanted)+" ("+u.numeralWrapper.formatWanted(5*this.wantedGainRate)+" / sec)",tooltip:"Represents how much the gang is wanted by law enforcement. The higher your gang's wanted level, the harder it will be for your gang members to make money and earn respect. Note that the minimum wanted level is 1."})),G.gangInfo.appendChild(Object(f.createElement)("br"));var n=this.getWantedPenalty();n=100*(1-n),G.gangInfo.appendChild(Object(f.createElement)("p",{display:"inline-block",innerText:`Wanted Level Penalty: -${Object(h.formatNumber)(n,2)}%`,tooltip:"Penalty for respect and money gain rates due to Wanted Level"})),G.gangInfo.appendChild(Object(f.createElement)("br"));const a=Object(f.createElement)("div");w.a.render(M.a.createElement("p",{style:{display:"inline-block"}},"Money gain rate: ",Object(O.MoneyRate)(5*this.moneyGainRate)),a),G.gangInfo.appendChild(a),G.gangInfo.appendChild(Object(f.createElement)("br"));var r=100*N[this.facName].territory;let l;l=r<=0?Object(h.formatNumber)(0,2):r>=100?Object(h.formatNumber)(100,2):Object(h.formatNumber)(r,2),G.gangInfo.appendChild(Object(f.createElement)("p",{display:"inline-block",innerText:`Territory: ${Object(h.formatNumber)(l,3)}%`,tooltip:"The percentage of total territory your Gang controls"})),G.gangInfo.appendChild(Object(f.createElement)("br"));const c=Object(f.createElement)("div");w.a.render(M.a.createElement("p",{style:{display:"inline-block"}},"Faction reputation: ",Object(S.Reputation)(e)),c),G.gangInfo.appendChild(c),G.gangInfo.appendChild(Object(f.createElement)("br"));const m=1e3/i.Engine._idleSpeed;this.storedCycles/m*1e3>5e3&&(G.gangInfo.appendChild(Object(f.createElement)("p",{innerText:`Bonus time: ${Object(h.convertTimeMsToTimeElapsedString)(this.storedCycles/m*1e3)}`,display:"inline-block",tooltip:"You gain bonus time while offline or when the game is inactive (e.g. when the tab is throttled by the browser). Bonus time makes the Gang mechanic progress faster, up to 5x the normal speed"})),G.gangInfo.appendChild(Object(f.createElement)("br")))}else console.error("gang-info DOM element DNE");const a=this.members.length,l=this.getRespectNeededToRecruitMember(),c=G.gangRecruitMemberButton;a>=30?(c.className="a-link-button-inactive",G.gangRecruitRequirementText.style.display="inline-block",G.gangRecruitRequirementText.innerHTML="You have reached the maximum amount of gang members"):this.canRecruitMember()?(c.className="a-link-button",G.gangRecruitRequirementText.style.display="none"):(c.className="a-link-button-inactive",G.gangRecruitRequirementText.style.display="inline-block",G.gangRecruitRequirementText.innerHTML=`${Object(h.formatNumber)(l,2)} respect needed to recruit next member`);for(let e=0;e")});G.gangMemberPanels[t].statsDiv=i;const o=Object(f.createElement)("pre",{display:"inline",id:t+"gang-member-stats-text"}),s=Object(f.createElement)("br"),l=Object(f.createElement)("button",{class:"accordion-button",innerText:"Ascend",clickListener:()=>{const t=`gang-management-ascend-member ${e.name}`,n=e.getAscensionResults(),r=Object(f.createElement)("pre",{innerText:["Are you sure you want to ascend this member? They will lose all of","their non-Augmentation upgrades and their stats will reset back to 1.","",`Furthermore, your gang will lose ${u.numeralWrapper.formatRespect(e.earnedRespect)} respect`,"","In return, they will gain the following permanent boost to stat multipliers:\n",`Hacking: +${u.numeralWrapper.formatPercentage(n.hack)}`,`Strength: +${u.numeralWrapper.formatPercentage(n.str)}`,`Defense: +${u.numeralWrapper.formatPercentage(n.def)}`,`Dexterity: +${u.numeralWrapper.formatPercentage(n.dex)}`,`Agility: +${u.numeralWrapper.formatPercentage(n.agi)}`,`Charisma: +${u.numeralWrapper.formatPercentage(n.cha)}`].join("\n")}),a=Object(f.createElement)("button",{class:"std-button",clickListener:()=>(this.ascendMember(e),this.updateGangMemberDisplayElement(e),Object(k.removeElementById)(t),!1),innerText:"Ascend"}),i=Object(f.createElement)("button",{class:"std-button",clickListener:()=>(Object(k.removeElementById)(t),!1),innerText:"Cancel"});Object(b.createPopup)(t,[r,a,i])}}),c=Object(f.createElement)("div",{class:"help-tip",clickListener:()=>{Object(m.dialogBoxCreate)(["Ascending a Gang Member resets the member's progress and stats in exchange","for a permanent boost to their stat multipliers.","

The additional stat multiplier that the Gang Member gains upon ascension","is based on the amount of multipliers the member has from non-Augmentation Equipment.","

Upon ascension, the member will lose all of its non-Augmentation Equipment and your","gang will lose respect equal to the total respect earned by the member."].join(" "))},innerText:"?",marginTop:"5px"});i.appendChild(o),i.appendChild(s),i.appendChild(l),i.appendChild(c);const p=Object(f.createElement)("div",{class:"gang-member-info-div",id:t+"gang-member-task"}),h=Object(f.createElement)("select",{class:"dropdown",id:t+"gang-member-task-selector"});let d=this.getAllTaskNames();d.unshift("---");for(var _=0;_{var t=h.options[h.selectedIndex].text;e.assignToTask(t),this.setGangMemberTaskDescription(e,t),this.updateGangContent()}),F.hasOwnProperty(e.task)){var E=e.task,v=0;for(let e=0;e"))}var a=document.getElementById(t+"gang-member-gain-info");if(a){const t=[["Money:",Object(O.MoneyRate)(5*e.calculateMoneyGain(this))],["Respect:",`${u.numeralWrapper.formatRespect(5*e.calculateRespectGain(this))} / sec`],["Wanted Level:",`${u.numeralWrapper.formatWanted(5*e.calculateWantedLevelGain(this))} / sec`],["Total Respect:",`${u.numeralWrapper.formatRespect(e.earnedRespect)}`]];w.a.render(Object(C.StatsTable)(t),a)}const i=document.getElementById(t+"gang-member-task-selector");if(i){let t=this.getAllTaskNames();if(t.unshift("---"),F.hasOwnProperty(e.task)){const n=e.task;let r=0;for(let e=0;e["+(_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_12__.FconfSettings.ENABLE_TIMESTAMPS?Object(_utils_helpers_getTimestamp__WEBPACK_IMPORTED_MODULE_37__.getTimestamp)()+" ":"")+_Player__WEBPACK_IMPORTED_MODULE_22__.Player.getCurrentServer().hostname+` ~${n}]> ${t}`),t.length>0&&(Terminal.resetTerminalInput(),Terminal.executeCommands(t))}if(e.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.C&&e.ctrlKey&&(_engine__WEBPACK_IMPORTED_MODULE_11__.Engine._actionInProgress?(Object(_ui_postToTerminal__WEBPACK_IMPORTED_MODULE_40__.post)("Cancelling..."),_engine__WEBPACK_IMPORTED_MODULE_11__.Engine._actionInProgress=!1,Terminal.finishAction(!0)):_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_12__.FconfSettings.ENABLE_BASH_HOTKEYS&&Terminal.resetTerminalInput()),e.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.L&&e.ctrlKey&&(e.preventDefault(),Terminal.executeCommand("clear")),e.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.UPARROW||_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_12__.FconfSettings.ENABLE_BASH_HOTKEYS&&e.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.P&&e.ctrlKey){if(_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_12__.FconfSettings.ENABLE_BASH_HOTKEYS&&e.preventDefault(),null==t)return;var n=Terminal.commandHistoryIndex;if(0==(a=Terminal.commandHistory.length))return;(n<0||n>a)&&(Terminal.commandHistoryIndex=a),0!=n&&--Terminal.commandHistoryIndex;var r=Terminal.commandHistory[Terminal.commandHistoryIndex];t.value=r,Object(_utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_32__.setTimeoutRef)(function(){t.selectionStart=t.selectionEnd=1e4},10)}if(e.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.DOWNARROW||_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_12__.FconfSettings.ENABLE_BASH_HOTKEYS&&e.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.M&&e.ctrlKey){if(_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_12__.FconfSettings.ENABLE_BASH_HOTKEYS&&e.preventDefault(),null==t)return;var a;n=Terminal.commandHistoryIndex;if(0==(a=Terminal.commandHistory.length))return;if((n<0||n>a)&&(Terminal.commandHistoryIndex=a),n==a||n==a-1)Terminal.commandHistoryIndex=a,t.value="";else{++Terminal.commandHistoryIndex;r=Terminal.commandHistory[Terminal.commandHistoryIndex];t.value=r}}if(e.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.TAB){if(e.preventDefault(),null==t)return;let n=t.value;if(""==n)return;const r=n.lastIndexOf(";");-1!==r&&(n=n.slice(r+1));const a=(n=(n=n.trim()).replace(/\s\s+/g," ")).split(" ");let i=a.length-2;i<-1&&(i=0);const o=Object(_Terminal_determineAllPossibilitiesForTabCompletion__WEBPACK_IMPORTED_MODULE_1__.determineAllPossibilitiesForTabCompletion)(_Player__WEBPACK_IMPORTED_MODULE_22__.Player,n,i,Terminal.currDir);if(0==o.length)return;let s="",l="";if(0==a.length)return;1==a.length?l=a[0]:2==a.length?(l=a[0],s=a[1]):3==a.length?(l=a[0]+" "+a[1],s=a[2]):(s=a.pop(),l=a.join(" ")),Object(_Terminal_tabCompletion__WEBPACK_IMPORTED_MODULE_3__.tabCompletion)(l,s,o),t.focus()}_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_12__.FconfSettings.ENABLE_BASH_HOTKEYS&&(e.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.A&&e.ctrlKey&&(e.preventDefault(),Terminal.moveTextCursor("home")),e.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.E&&e.ctrlKey&&(e.preventDefault(),Terminal.moveTextCursor("end")),e.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.B&&e.ctrlKey&&(e.preventDefault(),Terminal.moveTextCursor("prevchar")),e.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.B&&e.altKey&&(e.preventDefault(),Terminal.moveTextCursor("prevword")),e.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.F&&e.ctrlKey&&(e.preventDefault(),Terminal.moveTextCursor("nextchar")),e.keyCode===_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.F&&e.altKey&&(e.preventDefault(),Terminal.moveTextCursor("nextword")),e.keyCode!==_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.H&&e.keyCode!==_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.D||!e.ctrlKey||(Terminal.modifyInput("backspace"),e.preventDefault()))}});let terminalCtrlPressed=!1,shiftKeyPressed=!1;$(document).ready(function(){_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_33__.routing.isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_33__.Page.Terminal)&&$(".terminal-input").focus()}),$(document).keydown(function(e){if(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_33__.routing.isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_33__.Page.Terminal))if(e.which==_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.CTRL)terminalCtrlPressed=!0;else if(e.shiftKey)shiftKeyPressed=!0;else if(terminalCtrlPressed||shiftKeyPressed||Terminal.contractOpen);else{var t=document.getElementById("terminal-input-text-box");null!=t&&t.focus(),terminalCtrlPressed=!1,shiftKeyPressed=!1}}),$(document).keyup(function(e){_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_33__.routing.isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_33__.Page.Terminal)&&(e.which==_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_35__.KEY.CTRL&&(terminalCtrlPressed=!1),e.shiftKey&&(shiftKeyPressed=!1))});let Terminal={hackFlag:!1,backdoorFlag:!1,analyzeFlag:!1,actionStarted:!1,actionTime:0,commandHistory:[],commandHistoryIndex:0,contractOpen:!1,currDir:"/",resetTerminalInput:function(e=!1){let t="";e&&(t=getTerminalInput());const n=Terminal.currDir;_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_12__.FconfSettings.WRAP_INPUT?(document.getElementById("terminal-input-td").innerHTML=`
[${_Player__WEBPACK_IMPORTED_MODULE_22__.Player.getCurrentServer().hostname} ~${n}]$
`+`",m.noCloneChecked=!!e.cloneNode(!0).lastChild.defaultValue,e.innerHTML="",m.option=!!e.lastChild}();var me={thead:[1,"
Exploits: + +
All: diff --git a/src/Faction/ui/PurchaseableAugmentation.tsx b/src/Faction/ui/PurchaseableAugmentation.tsx index ece801260..7d9e5cfe6 100644 --- a/src/Faction/ui/PurchaseableAugmentation.tsx +++ b/src/Faction/ui/PurchaseableAugmentation.tsx @@ -137,6 +137,12 @@ export class PurchaseableAugmentation extends React.Component { btnTxt += ` - Level ${getNextNeurofluxLevel()}`; } + let tooltip = <>; + if(typeof this.aug.info === "string") + tooltip = <>

{this.aug.stats} + else + tooltip = <>{this.aug.info}

{this.aug.stats} + return (
  • @@ -145,7 +151,7 @@ export class PurchaseableAugmentation extends React.Component { onClick={this.handleClick} style={inlineStyleMarkup} text={btnTxt} - tooltip={this.aug.info} + tooltip={tooltip} />

    {status}

    diff --git a/src/PersonObjects/Sleeve/SleeveAugmentationsUI.ts b/src/PersonObjects/Sleeve/SleeveAugmentationsUI.ts index 9f0dcf243..2c020dfdb 100644 --- a/src/PersonObjects/Sleeve/SleeveAugmentationsUI.ts +++ b/src/PersonObjects/Sleeve/SleeveAugmentationsUI.ts @@ -59,6 +59,8 @@ export function createSleevePurchaseAugsPopup(sleeve: Sleeve, p: IPlayer): void if(typeof tooltip !== 'string') { tooltip = renderToStaticMarkup(tooltip); } + tooltip += "

    "; + tooltip += renderToStaticMarkup(aug.stats); ownedAugsDiv.appendChild(createElement("div", { class: "gang-owned-upgrade", // Reusing a class from the Gang UI @@ -92,6 +94,8 @@ export function createSleevePurchaseAugsPopup(sleeve: Sleeve, p: IPlayer): void if(typeof info !== 'string') { info = renderToStaticMarkup(info); } + info += "

    "; + info += renderToStaticMarkup(aug.stats); div.appendChild(createElement("p", { fontSize: "12px", diff --git a/src/Prestige.js b/src/Prestige.js index 48fc82167..a851b3022 100755 --- a/src/Prestige.js +++ b/src/Prestige.js @@ -97,6 +97,11 @@ function prestigeAugmentation() { Player.setMoney(1e6); homeComp.programs.push(Programs.BruteSSHProgram.name); } + if (augmentationExists(AugmentationNames.PCMatrix) && + Augmentations[AugmentationNames.PCMatrix].owned) { + homeComp.programs.push(Programs.DeepscanV1.name); + homeComp.programs.push(Programs.AutoLink.name); + } // Re-create foreign servers initForeignServers(Player.getHomeComputer()); diff --git a/src/ui/React/AugmentationAccordion.tsx b/src/ui/React/AugmentationAccordion.tsx index 19eb601f2..95f9f9248 100644 --- a/src/ui/React/AugmentationAccordion.tsx +++ b/src/ui/React/AugmentationAccordion.tsx @@ -28,7 +28,7 @@ export function AugmentationAccordion(props: IProps): React.ReactElement { return ( {displayName}} - panelContent={

    } + panelContent={



    {props.aug.stats}

    } /> ) } @@ -36,7 +36,7 @@ export function AugmentationAccordion(props: IProps): React.ReactElement { return ( {displayName}} - panelContent={

    {props.aug.info}

    } + panelContent={

    {props.aug.info}

    {props.aug.stats}

    } /> ) } From 796d91835c62f28bc2ab56e597f4680053649ec9 Mon Sep 17 00:00:00 2001 From: Olivier Gagnon Date: Sun, 15 Aug 2021 00:49:19 -0400 Subject: [PATCH 5/6] Simplify all the augmentation effects. --- src/Augmentation/Augmentation.tsx | 72 +++++++++++++++---------------- 1 file changed, 36 insertions(+), 36 deletions(-) diff --git a/src/Augmentation/Augmentation.tsx b/src/Augmentation/Augmentation.tsx index 9cfe37499..d64dedc90 100644 --- a/src/Augmentation/Augmentation.tsx +++ b/src/Augmentation/Augmentation.tsx @@ -62,7 +62,7 @@ function generateStatsDescription(mults: IMap, programs?: string[], star if(x === 1.777-1) return "77.7%"; return numeralWrapper.formatPercentage(x, decimals); }; - let desc = <>This augmentation: ; + let desc = <>Effects:; if(mults.hacking_mult && mults.hacking_mult == mults.strength_mult && @@ -70,28 +70,28 @@ function generateStatsDescription(mults: IMap, programs?: string[], star mults.hacking_mult == mults.dexterity_mult && mults.hacking_mult == mults.agility_mult && mults.hacking_mult == mults.charisma_mult){ - desc = <>{desc}
    - Increases all skills by {f(mults.hacking_mult-1)} + desc = <>{desc}
    +{f(mults.hacking_mult-1)} all skills } else { if(mults.hacking_mult) - desc = <>{desc}
    - Increases Hacking by {f(mults.hacking_mult-1)} + desc = <>{desc}
    +{f(mults.hacking_mult-1)} hacking skill if(mults.strength_mult && mults.strength_mult == mults.defense_mult && mults.strength_mult == mults.dexterity_mult && mults.strength_mult == mults.agility_mult) { - desc = <>{desc}
    - Increases all combat skills by {f(mults.strength_mult-1)} + desc = <>{desc}
    +{f(mults.strength_mult-1)} combat skills } else { if(mults.strength_mult) - desc = <>{desc}
    - Increases Strength by {f(mults.strength_mult-1)} + desc = <>{desc}
    +{f(mults.strength_mult-1)} strength skill if(mults.defense_mult) - desc = <>{desc}
    - Increases Defense by {f(mults.defense_mult-1)} + desc = <>{desc}
    +{f(mults.defense_mult-1)} defense skill if(mults.dexterity_mult) - desc = <>{desc}
    - Increases Dexterity by {f(mults.dexterity_mult-1)} + desc = <>{desc}
    +{f(mults.dexterity_mult-1)} dexterity skill if(mults.agility_mult) - desc = <>{desc}
    - Increases Agility by {f(mults.agility_mult-1)} + desc = <>{desc}
    +{f(mults.agility_mult-1)} agility skill } if(mults.charisma_mult) - desc = <>{desc}
    - Increases Charisma by {f(mults.charisma_mult-1)} + desc = <>{desc}
    +{f(mults.charisma_mult-1)} Charisma skill } if(mults.hacking_exp_mult && @@ -100,77 +100,77 @@ function generateStatsDescription(mults: IMap, programs?: string[], star mults.hacking_exp_mult === mults.dexterity_exp_mult && mults.hacking_exp_mult === mults.agility_exp_mult && mults.hacking_exp_mult === mults.charisma_exp_mult) { - desc = <>{desc}
    - Increases experience gain for all skills by {f(mults.hacking_exp_mult-1)} + desc = <>{desc}
    +{f(mults.hacking_exp_mult-1)} exp for all skills } else { if(mults.hacking_exp_mult) - desc = <>{desc}
    - Increases Hacking experience gain by {f(mults.hacking_exp_mult-1)} + desc = <>{desc}
    +{f(mults.hacking_exp_mult-1)} hacking exp if(mults.strength_exp_mult && mults.strength_exp_mult === mults.defense_exp_mult && mults.strength_exp_mult === mults.dexterity_exp_mult && mults.strength_exp_mult === mults.agility_exp_mult) { - desc = <>{desc}
    - Increases experience gain for all combat skills by {f(mults.strength_exp_mult-1)} + desc = <>{desc}
    +{f(mults.strength_exp_mult-1)} combat exp } else { if(mults.strength_exp_mult) - desc = <>{desc}
    - Increases Strength experience gain by {f(mults.strength_exp_mult-1)} + desc = <>{desc}
    +{f(mults.strength_exp_mult-1)} strength exp if(mults.defense_exp_mult) - desc = <>{desc}
    - Increases Defense experience gain by {f(mults.defense_exp_mult-1)} + desc = <>{desc}
    +{f(mults.defense_exp_mult-1)} defense exp if(mults.dexterity_exp_mult) - desc = <>{desc}
    - Increases Dexterity experience gain by {f(mults.dexterity_exp_mult-1)} + desc = <>{desc}
    +{f(mults.dexterity_exp_mult-1)} dexterity exp if(mults.agility_exp_mult) - desc = <>{desc}
    - Increases Agility experience gain by {f(mults.agility_exp_mult-1)} + desc = <>{desc}
    +{f(mults.agility_exp_mult-1)} agility exp } if(mults.charisma_exp_mult) - desc = <>{desc}
    - Increases Charisma experience gain by {f(mults.charisma_exp_mult-1)} + desc = <>{desc}
    +{f(mults.charisma_exp_mult-1)} charisma exp } if(mults.hacking_speed_mult) - desc = <>{desc}
    - Increases Hacking speed by {f(mults.hacking_speed_mult-1)} + desc = <>{desc}
    +{f(mults.hacking_speed_mult-1)} faster hacking if(mults.hacking_chance_mult) - desc = <>{desc}
    - Increases hack() success chance by {f(mults.hacking_chance_mult-1)} + desc = <>{desc}
    +{f(mults.hacking_chance_mult-1)} hack() success chance if(mults.hacking_money_mult) - desc = <>{desc}
    - Increases hack() power by {f(mults.hacking_money_mult-1)} + desc = <>{desc}
    +{f(mults.hacking_money_mult-1)} hack() power if(mults.hacking_grow_mult) - desc = <>{desc}
    - Increases grow() by {f(mults.hacking_grow_mult-1)} + desc = <>{desc}
    +{f(mults.hacking_grow_mult-1)} grow() power if(mults.faction_rep_mult && mults.faction_rep_mult === mults.company_rep_mult) { - desc = <>{desc}
    - Increases reputation gain from factions and companies by {f(mults.faction_rep_mult-1)} + desc = <>{desc}
    +{f(mults.faction_rep_mult-1)} reputation from factions and companies } else { if(mults.faction_rep_mult) - desc = <>{desc}
    - Increases reputation gain from factions by {f(mults.faction_rep_mult-1)} + desc = <>{desc}
    +{f(mults.faction_rep_mult-1)} reputation from factions if(mults.company_rep_mult) - desc = <>{desc}
    - Increases reputation gain from companies by {f(mults.company_rep_mult-1)} + desc = <>{desc}
    +{f(mults.company_rep_mult-1)} reputation from companies } if(mults.crime_money_mult) - desc = <>{desc}
    - Increases money gained from committing crimes by {f(mults.crime_money_mult-1)} + desc = <>{desc}
    +{f(mults.crime_money_mult-1)} crime money if(mults.crime_success_mult) - desc = <>{desc}
    - Increases crime success rate by {f(mults.crime_success_mult-1)} + desc = <>{desc}
    +{f(mults.crime_success_mult-1)} crime success rate if(mults.work_money_mult) - desc = <>{desc}
    - Increases money gained from working by {f(mults.work_money_mult-1)} + desc = <>{desc}
    +{f(mults.work_money_mult-1)} work money if(mults.hacknet_node_money_mult) - desc = <>{desc}
    - Increases Hacknet production by {f(mults.hacknet_node_money_mult-1)} + desc = <>{desc}
    +{f(mults.hacknet_node_money_mult-1)} hacknet production if(mults.hacknet_node_purchase_cost_mult) - desc = <>{desc}
    - Decreases the purchase cost of Hacknet Nodes by {f(-(mults.hacknet_node_purchase_cost_mult-1))} + desc = <>{desc}
    -{f(-(mults.hacknet_node_purchase_cost_mult-1))} hacknet nodes cost if(mults.hacknet_node_level_cost_mult) - desc = <>{desc}
    - Decreases the upgrade cost of Hacknet Nodes by {f(-(mults.hacknet_node_level_cost_mult-1))} + desc = <>{desc}
    -{f(-(mults.hacknet_node_level_cost_mult-1))} hacknet nodes upgrade cost if(mults.bladeburner_max_stamina_mult) - desc = <>{desc}
    - Increases Bladeburner Max Stamina by {f(mults.bladeburner_max_stamina_mult-1)} + desc = <>{desc}
    +{f(mults.bladeburner_max_stamina_mult-1)} Bladeburner Max Stamina if(mults.bladeburner_stamina_gain_mult) - desc = <>{desc}
    - Increases Bladeburner Stamina gain by {f(mults.bladeburner_stamina_gain_mult-1)} + desc = <>{desc}
    +{f(mults.bladeburner_stamina_gain_mult-1)} Bladeburner Stamina gain if(mults.bladeburner_analysis_mult) - desc = <>{desc}
    - Increases Bladeburner Field Analysis effectiveness by {f(mults.bladeburner_analysis_mult-1)} + desc = <>{desc}
    +{f(mults.bladeburner_analysis_mult-1)} Bladeburner Field Analysis effectiveness if(mults.bladeburner_success_chance_mult) - desc = <>{desc}
    - Increases success chance in Bladeburner Contracts and Operations by {f(mults.bladeburner_success_chance_mult-1)} + desc = <>{desc}
    +{f(mults.bladeburner_success_chance_mult-1)} Bladeburner Contracts and Operations success chance if(startingMoney) - desc = <>{desc}
    - Provides {Money(startingMoney)} after a reset. + desc = <>{desc}
    Start with {Money(startingMoney)} after installing Augmentations. if(programs) - desc = <>{desc}
    - Provides {programs.join(' and ')} after a reset. + desc = <>{desc}
    Start with {programs.join(' and ')} after installing Augmentations. return desc; } From 67e5e413e4d98fb45caeb55f1427ea1bae8cb00a Mon Sep 17 00:00:00 2001 From: Olivier Gagnon Date: Sun, 15 Aug 2021 02:14:07 -0400 Subject: [PATCH 6/6] v0.52.2 --- dist/engine.bundle.js | 4 ++-- dist/engineStyle.bundle.js | 2 +- dist/vendor.bundle.js | 26 ++++++++++++------------ doc/source/changelog.rst | 14 +++++++++++++ doc/source/conf.py | 2 +- package.json | 2 +- src/Augmentation/AugmentationHelpers.jsx | 11 +++++++--- src/BitNode/BitNode.ts | 6 +++++- src/Constants.ts | 9 +++++++- src/Faction/FactionHelpers.jsx | 5 +++-- src/SourceFile/SourceFiles.ts | 6 +++++- src/engine.jsx | 3 ++- 12 files changed, 63 insertions(+), 27 deletions(-) diff --git a/dist/engine.bundle.js b/dist/engine.bundle.js index 70852c5f5..cce816b48 100644 --- a/dist/engine.bundle.js +++ b/dist/engine.bundle.js @@ -1,4 +1,4 @@ -!function(e){function t(t){for(var r,o,s=t[0],l=t[1],c=t[2],m=0,p=[];m
  • ${e}
    ","
    "],col:[2,"","
    "],tr:[2,"","
    "],td:[3,"","
    "],_default:[0,"",""]};function ve(e,t){var n;return n=void 0!==e.getElementsByTagName?e.getElementsByTagName(t||"*"):void 0!==e.querySelectorAll?e.querySelectorAll(t||"*"):[],void 0===t||t&&D(e,t)?k.merge([e],n):n}function ye(e,t){for(var n=0,r=e.length;n",""]);var be=/<|&#?\w+;/;function xe(e,t,n,r,i){for(var o,a,s,l,u,c,h=t.createDocumentFragment(),d=[],f=0,p=e.length;f-1)i&&i.push(o);else if(u=ae(o),a=ve(h.appendChild(o),"script"),u&&ye(a),n)for(c=0;o=a[c++];)ge.test(o.type||"")&&n.push(o);return h}var we=/^key/,Ce=/^(?:mouse|pointer|contextmenu|drag|drop)|click/,ke=/^([^.]*)(?:\.(.+)|)/;function Ee(){return!0}function Ae(){return!1}function _e(e,t){return e===function(){try{return b.activeElement}catch(e){}}()==("focus"===t)}function Se(e,t,n,r,i,o){var a,s;if("object"==typeof t){for(s in"string"!=typeof n&&(r=r||n,n=void 0),t)Se(e,s,n,r,t[s],o);return e}if(null==r&&null==i?(i=n,r=n=void 0):null==i&&("string"==typeof n?(i=r,r=void 0):(i=r,r=n,n=void 0)),!1===i)i=Ae;else if(!i)return e;return 1===o&&(a=i,(i=function(e){return k().off(e),a.apply(this,arguments)}).guid=a.guid||(a.guid=k.guid++)),e.each(function(){k.event.add(this,t,i,r,n)})}function Fe(e,t,n){n?(Z.set(e,t,!1),k.event.add(e,t,{namespace:!1,handler:function(e){var r,i,o=Z.get(this,t);if(1&e.isTrigger&&this[t]){if(o.length)(k.event.special[t]||{}).delegateType&&e.stopPropagation();else if(o=s.call(arguments),Z.set(this,t,o),r=n(this,t),this[t](),o!==(i=Z.get(this,t))||r?Z.set(this,t,!1):i={},o!==i)return e.stopImmediatePropagation(),e.preventDefault(),i.value}else o.length&&(Z.set(this,t,{value:k.event.trigger(k.extend(o[0],k.Event.prototype),o.slice(1),this)}),e.stopImmediatePropagation())}})):void 0===Z.get(e,t)&&k.event.add(e,t,Ee)}k.event={global:{},add:function(e,t,n,r,i){var o,a,s,l,u,c,h,d,f,p,g,m=Z.get(e);if(Y(e))for(n.handler&&(n=(o=n).handler,i=o.selector),i&&k.find.matchesSelector(oe,i),n.guid||(n.guid=k.guid++),(l=m.events)||(l=m.events=Object.create(null)),(a=m.handle)||(a=m.handle=function(t){return void 0!==k&&k.event.triggered!==t.type?k.event.dispatch.apply(e,arguments):void 0}),u=(t=(t||"").match(P)||[""]).length;u--;)f=g=(s=ke.exec(t[u])||[])[1],p=(s[2]||"").split(".").sort(),f&&(h=k.event.special[f]||{},f=(i?h.delegateType:h.bindType)||f,h=k.event.special[f]||{},c=k.extend({type:f,origType:g,data:r,handler:n,guid:n.guid,selector:i,needsContext:i&&k.expr.match.needsContext.test(i),namespace:p.join(".")},o),(d=l[f])||((d=l[f]=[]).delegateCount=0,h.setup&&!1!==h.setup.call(e,r,p,a)||e.addEventListener&&e.addEventListener(f,a)),h.add&&(h.add.call(e,c),c.handler.guid||(c.handler.guid=n.guid)),i?d.splice(d.delegateCount++,0,c):d.push(c),k.event.global[f]=!0)},remove:function(e,t,n,r,i){var o,a,s,l,u,c,h,d,f,p,g,m=Z.hasData(e)&&Z.get(e);if(m&&(l=m.events)){for(u=(t=(t||"").match(P)||[""]).length;u--;)if(f=g=(s=ke.exec(t[u])||[])[1],p=(s[2]||"").split(".").sort(),f){for(h=k.event.special[f]||{},d=l[f=(r?h.delegateType:h.bindType)||f]||[],s=s[2]&&new RegExp("(^|\\.)"+p.join("\\.(?:.*\\.|)")+"(\\.|$)"),a=o=d.length;o--;)c=d[o],!i&&g!==c.origType||n&&n.guid!==c.guid||s&&!s.test(c.namespace)||r&&r!==c.selector&&("**"!==r||!c.selector)||(d.splice(o,1),c.selector&&d.delegateCount--,h.remove&&h.remove.call(e,c));a&&!d.length&&(h.teardown&&!1!==h.teardown.call(e,p,m.handle)||k.removeEvent(e,f,m.handle),delete l[f])}else for(f in l)k.event.remove(e,f+t[u],n,r,!0);k.isEmptyObject(l)&&Z.remove(e,"handle events")}},dispatch:function(e){var t,n,r,i,o,a,s=new Array(arguments.length),l=k.event.fix(e),u=(Z.get(this,"events")||Object.create(null))[l.type]||[],c=k.event.special[l.type]||{};for(s[0]=l,t=1;t=1))for(;u!==this;u=u.parentNode||this)if(1===u.nodeType&&("click"!==e.type||!0!==u.disabled)){for(o=[],a={},n=0;n-1:k.find(i,this,null,[u]).length),a[i]&&o.push(r);o.length&&s.push({elem:u,handlers:o})}return u=this,l\s*$/g;function Le(e,t){return D(e,"table")&&D(11!==t.nodeType?t:t.firstChild,"tr")&&k(e).children("tbody")[0]||e}function Be(e){return e.type=(null!==e.getAttribute("type"))+"/"+e.type,e}function Me(e){return"true/"===(e.type||"").slice(0,5)?e.type=e.type.slice(5):e.removeAttribute("type"),e}function je(e,t){var n,r,i,o,a,s;if(1===t.nodeType){if(Z.hasData(e)&&(s=Z.get(e).events))for(i in Z.remove(t,"handle events"),s)for(n=0,r=s[i].length;n1&&"string"==typeof p&&!m.checkClone&&Te.test(p))return e.each(function(i){var o=e.eq(i);g&&(t[0]=p.call(this,i,o.html())),Pe(o,t,n,r)});if(d&&(o=(i=xe(t,e[0].ownerDocument,!1,e,r)).firstChild,1===i.childNodes.length&&(i=o),o||r)){for(s=(a=k.map(ve(i,"script"),Be)).length;h0&&ye(a,!l&&ve(e,"script")),s},cleanData:function(e){for(var t,n,r,i=k.event.special,o=0;void 0!==(n=e[o]);o++)if(Y(n)){if(t=n[Z.expando]){if(t.events)for(r in t.events)i[r]?k.event.remove(n,r):k.removeEvent(n,r,t.handle);n[Z.expando]=void 0}n[Q.expando]&&(n[Q.expando]=void 0)}}}),k.fn.extend({detach:function(e){return Ie(this,e,!0)},remove:function(e){return Ie(this,e)},text:function(e){return V(this,function(e){return void 0===e?k.text(this):this.empty().each(function(){1!==this.nodeType&&11!==this.nodeType&&9!==this.nodeType||(this.textContent=e)})},null,e,arguments.length)},append:function(){return Pe(this,arguments,function(e){1!==this.nodeType&&11!==this.nodeType&&9!==this.nodeType||Le(this,e).appendChild(e)})},prepend:function(){return Pe(this,arguments,function(e){if(1===this.nodeType||11===this.nodeType||9===this.nodeType){var t=Le(this,e);t.insertBefore(e,t.firstChild)}})},before:function(){return Pe(this,arguments,function(e){this.parentNode&&this.parentNode.insertBefore(e,this)})},after:function(){return Pe(this,arguments,function(e){this.parentNode&&this.parentNode.insertBefore(e,this.nextSibling)})},empty:function(){for(var e,t=0;null!=(e=this[t]);t++)1===e.nodeType&&(k.cleanData(ve(e,!1)),e.textContent="");return this},clone:function(e,t){return e=null!=e&&e,t=null==t?e:t,this.map(function(){return k.clone(this,e,t)})},html:function(e){return V(this,function(e){var t=this[0]||{},n=0,r=this.length;if(void 0===e&&1===t.nodeType)return t.innerHTML;if("string"==typeof e&&!De.test(e)&&!me[(pe.exec(e)||["",""])[1].toLowerCase()]){e=k.htmlPrefilter(e);try{for(;n3,oe.removeChild(e)),s}}))}();var Ue=["Webkit","Moz","ms"],Ge=b.createElement("div").style,Ke={};function qe(e){var t=k.cssProps[e]||Ke[e];return t||(e in Ge?e:Ke[e]=function(e){for(var t=e[0].toUpperCase()+e.slice(1),n=Ue.length;n--;)if((e=Ue[n]+t)in Ge)return e}(e)||e)}var Ye=/^(none|table(?!-c[ea]).+)/,Xe=/^--/,Ze={position:"absolute",visibility:"hidden",display:"block"},Qe={letterSpacing:"0",fontWeight:"400"};function Je(e,t,n){var r=re.exec(t);return r?Math.max(0,r[2]-(n||0))+(r[3]||"px"):t}function et(e,t,n,r,i,o){var a="width"===t?1:0,s=0,l=0;if(n===(r?"border":"content"))return 0;for(;a<4;a+=2)"margin"===n&&(l+=k.css(e,n+ie[a],!0,i)),r?("content"===n&&(l-=k.css(e,"padding"+ie[a],!0,i)),"margin"!==n&&(l-=k.css(e,"border"+ie[a]+"Width",!0,i))):(l+=k.css(e,"padding"+ie[a],!0,i),"padding"!==n?l+=k.css(e,"border"+ie[a]+"Width",!0,i):s+=k.css(e,"border"+ie[a]+"Width",!0,i));return!r&&o>=0&&(l+=Math.max(0,Math.ceil(e["offset"+t[0].toUpperCase()+t.slice(1)]-o-l-s-.5))||0),l}function tt(e,t,n){var r=$e(e),i=(!m.boxSizingReliable()||n)&&"border-box"===k.css(e,"boxSizing",!1,r),o=i,a=He(e,t,r),s="offset"+t[0].toUpperCase()+t.slice(1);if(Ne.test(a)){if(!n)return a;a="auto"}return(!m.boxSizingReliable()&&i||!m.reliableTrDimensions()&&D(e,"tr")||"auto"===a||!parseFloat(a)&&"inline"===k.css(e,"display",!1,r))&&e.getClientRects().length&&(i="border-box"===k.css(e,"boxSizing",!1,r),(o=s in e)&&(a=e[s])),(a=parseFloat(a)||0)+et(e,t,n||(i?"border":"content"),o,r,a)+"px"}function nt(e,t,n,r,i){return new nt.prototype.init(e,t,n,r,i)}k.extend({cssHooks:{opacity:{get:function(e,t){if(t){var n=He(e,"opacity");return""===n?"1":n}}}},cssNumber:{animationIterationCount:!0,columnCount:!0,fillOpacity:!0,flexGrow:!0,flexShrink:!0,fontWeight:!0,gridArea:!0,gridColumn:!0,gridColumnEnd:!0,gridColumnStart:!0,gridRow:!0,gridRowEnd:!0,gridRowStart:!0,lineHeight:!0,opacity:!0,order:!0,orphans:!0,widows:!0,zIndex:!0,zoom:!0},cssProps:{},style:function(e,t,n,r){if(e&&3!==e.nodeType&&8!==e.nodeType&&e.style){var i,o,a,s=q(t),l=Xe.test(t),u=e.style;if(l||(t=qe(s)),a=k.cssHooks[t]||k.cssHooks[s],void 0===n)return a&&"get"in a&&void 0!==(i=a.get(e,!1,r))?i:u[t];"string"===(o=typeof n)&&(i=re.exec(n))&&i[1]&&(n=ue(e,t,i),o="number"),null!=n&&n==n&&("number"!==o||l||(n+=i&&i[3]||(k.cssNumber[s]?"":"px")),m.clearCloneStyle||""!==n||0!==t.indexOf("background")||(u[t]="inherit"),a&&"set"in a&&void 0===(n=a.set(e,n,r))||(l?u.setProperty(t,n):u[t]=n))}},css:function(e,t,n,r){var i,o,a,s=q(t);return Xe.test(t)||(t=qe(s)),(a=k.cssHooks[t]||k.cssHooks[s])&&"get"in a&&(i=a.get(e,!0,n)),void 0===i&&(i=He(e,t,r)),"normal"===i&&t in Qe&&(i=Qe[t]),""===n||n?(o=parseFloat(i),!0===n||isFinite(o)?o||0:i):i}}),k.each(["height","width"],function(e,t){k.cssHooks[t]={get:function(e,n,r){if(n)return!Ye.test(k.css(e,"display"))||e.getClientRects().length&&e.getBoundingClientRect().width?tt(e,t,r):We(e,Ze,function(){return tt(e,t,r)})},set:function(e,n,r){var i,o=$e(e),a=!m.scrollboxSize()&&"absolute"===o.position,s=(a||r)&&"border-box"===k.css(e,"boxSizing",!1,o),l=r?et(e,t,r,s,o):0;return s&&a&&(l-=Math.ceil(e["offset"+t[0].toUpperCase()+t.slice(1)]-parseFloat(o[t])-et(e,t,"border",!1,o)-.5)),l&&(i=re.exec(n))&&"px"!==(i[3]||"px")&&(e.style[t]=n,n=k.css(e,t)),Je(0,n,l)}}}),k.cssHooks.marginLeft=Ve(m.reliableMarginLeft,function(e,t){if(t)return(parseFloat(He(e,"marginLeft"))||e.getBoundingClientRect().left-We(e,{marginLeft:0},function(){return e.getBoundingClientRect().left}))+"px"}),k.each({margin:"",padding:"",border:"Width"},function(e,t){k.cssHooks[e+t]={expand:function(n){for(var r=0,i={},o="string"==typeof n?n.split(" "):[n];r<4;r++)i[e+ie[r]+t]=o[r]||o[r-2]||o[0];return i}},"margin"!==e&&(k.cssHooks[e+t].set=Je)}),k.fn.extend({css:function(e,t){return V(this,function(e,t,n){var r,i,o={},a=0;if(Array.isArray(t)){for(r=$e(e),i=t.length;a1)}}),k.Tween=nt,nt.prototype={constructor:nt,init:function(e,t,n,r,i,o){this.elem=e,this.prop=n,this.easing=i||k.easing._default,this.options=t,this.start=this.now=this.cur(),this.end=r,this.unit=o||(k.cssNumber[n]?"":"px")},cur:function(){var e=nt.propHooks[this.prop];return e&&e.get?e.get(this):nt.propHooks._default.get(this)},run:function(e){var t,n=nt.propHooks[this.prop];return this.options.duration?this.pos=t=k.easing[this.easing](e,this.options.duration*e,0,1,this.options.duration):this.pos=t=e,this.now=(this.end-this.start)*t+this.start,this.options.step&&this.options.step.call(this.elem,this.now,this),n&&n.set?n.set(this):nt.propHooks._default.set(this),this}},nt.prototype.init.prototype=nt.prototype,nt.propHooks={_default:{get:function(e){var t;return 1!==e.elem.nodeType||null!=e.elem[e.prop]&&null==e.elem.style[e.prop]?e.elem[e.prop]:(t=k.css(e.elem,e.prop,""))&&"auto"!==t?t:0},set:function(e){k.fx.step[e.prop]?k.fx.step[e.prop](e):1!==e.elem.nodeType||!k.cssHooks[e.prop]&&null==e.elem.style[qe(e.prop)]?e.elem[e.prop]=e.now:k.style(e.elem,e.prop,e.now+e.unit)}}},nt.propHooks.scrollTop=nt.propHooks.scrollLeft={set:function(e){e.elem.nodeType&&e.elem.parentNode&&(e.elem[e.prop]=e.now)}},k.easing={linear:function(e){return e},swing:function(e){return.5-Math.cos(e*Math.PI)/2},_default:"swing"},k.fx=nt.prototype.init,k.fx.step={};var rt,it,ot=/^(?:toggle|show|hide)$/,at=/queueHooks$/;function st(){it&&(!1===b.hidden&&n.requestAnimationFrame?n.requestAnimationFrame(st):n.setTimeout(st,k.fx.interval),k.fx.tick())}function lt(){return n.setTimeout(function(){rt=void 0}),rt=Date.now()}function ut(e,t){var n,r=0,i={height:e};for(t=t?1:0;r<4;r+=2-t)i["margin"+(n=ie[r])]=i["padding"+n]=e;return t&&(i.opacity=i.width=e),i}function ct(e,t,n){for(var r,i=(ht.tweeners[t]||[]).concat(ht.tweeners["*"]),o=0,a=i.length;o1)},removeAttr:function(e){return this.each(function(){k.removeAttr(this,e)})}}),k.extend({attr:function(e,t,n){var r,i,o=e.nodeType;if(3!==o&&8!==o&&2!==o)return void 0===e.getAttribute?k.prop(e,t,n):(1===o&&k.isXMLDoc(e)||(i=k.attrHooks[t.toLowerCase()]||(k.expr.match.bool.test(t)?dt:void 0)),void 0!==n?null===n?void k.removeAttr(e,t):i&&"set"in i&&void 0!==(r=i.set(e,n,t))?r:(e.setAttribute(t,n+""),n):i&&"get"in i&&null!==(r=i.get(e,t))?r:null==(r=k.find.attr(e,t))?void 0:r)},attrHooks:{type:{set:function(e,t){if(!m.radioValue&&"radio"===t&&D(e,"input")){var n=e.value;return e.setAttribute("type",t),n&&(e.value=n),t}}}},removeAttr:function(e,t){var n,r=0,i=t&&t.match(P);if(i&&1===e.nodeType)for(;n=i[r++];)e.removeAttribute(n)}}),dt={set:function(e,t,n){return!1===t?k.removeAttr(e,n):e.setAttribute(n,n),n}},k.each(k.expr.match.bool.source.match(/\w+/g),function(e,t){var n=ft[t]||k.find.attr;ft[t]=function(e,t,r){var i,o,a=t.toLowerCase();return r||(o=ft[a],ft[a]=i,i=null!=n(e,t,r)?a:null,ft[a]=o),i}});var pt=/^(?:input|select|textarea|button)$/i,gt=/^(?:a|area)$/i;function mt(e){return(e.match(P)||[]).join(" ")}function vt(e){return e.getAttribute&&e.getAttribute("class")||""}function yt(e){return Array.isArray(e)?e:"string"==typeof e&&e.match(P)||[]}k.fn.extend({prop:function(e,t){return V(this,k.prop,e,t,arguments.length>1)},removeProp:function(e){return this.each(function(){delete this[k.propFix[e]||e]})}}),k.extend({prop:function(e,t,n){var r,i,o=e.nodeType;if(3!==o&&8!==o&&2!==o)return 1===o&&k.isXMLDoc(e)||(t=k.propFix[t]||t,i=k.propHooks[t]),void 0!==n?i&&"set"in i&&void 0!==(r=i.set(e,n,t))?r:e[t]=n:i&&"get"in i&&null!==(r=i.get(e,t))?r:e[t]},propHooks:{tabIndex:{get:function(e){var t=k.find.attr(e,"tabindex");return t?parseInt(t,10):pt.test(e.nodeName)||gt.test(e.nodeName)&&e.href?0:-1}}},propFix:{for:"htmlFor",class:"className"}}),m.optSelected||(k.propHooks.selected={get:function(e){var t=e.parentNode;return t&&t.parentNode&&t.parentNode.selectedIndex,null},set:function(e){var t=e.parentNode;t&&(t.selectedIndex,t.parentNode&&t.parentNode.selectedIndex)}}),k.each(["tabIndex","readOnly","maxLength","cellSpacing","cellPadding","rowSpan","colSpan","useMap","frameBorder","contentEditable"],function(){k.propFix[this.toLowerCase()]=this}),k.fn.extend({addClass:function(e){var t,n,r,i,o,a,s,l=0;if(v(e))return this.each(function(t){k(this).addClass(e.call(this,t,vt(this)))});if((t=yt(e)).length)for(;n=this[l++];)if(i=vt(n),r=1===n.nodeType&&" "+mt(i)+" "){for(a=0;o=t[a++];)r.indexOf(" "+o+" ")<0&&(r+=o+" ");i!==(s=mt(r))&&n.setAttribute("class",s)}return this},removeClass:function(e){var t,n,r,i,o,a,s,l=0;if(v(e))return this.each(function(t){k(this).removeClass(e.call(this,t,vt(this)))});if(!arguments.length)return this.attr("class","");if((t=yt(e)).length)for(;n=this[l++];)if(i=vt(n),r=1===n.nodeType&&" "+mt(i)+" "){for(a=0;o=t[a++];)for(;r.indexOf(" "+o+" ")>-1;)r=r.replace(" "+o+" "," ");i!==(s=mt(r))&&n.setAttribute("class",s)}return this},toggleClass:function(e,t){var n=typeof e,r="string"===n||Array.isArray(e);return"boolean"==typeof t&&r?t?this.addClass(e):this.removeClass(e):v(e)?this.each(function(n){k(this).toggleClass(e.call(this,n,vt(this),t),t)}):this.each(function(){var t,i,o,a;if(r)for(i=0,o=k(this),a=yt(e);t=a[i++];)o.hasClass(t)?o.removeClass(t):o.addClass(t);else void 0!==e&&"boolean"!==n||((t=vt(this))&&Z.set(this,"__className__",t),this.setAttribute&&this.setAttribute("class",t||!1===e?"":Z.get(this,"__className__")||""))})},hasClass:function(e){var t,n,r=0;for(t=" "+e+" ";n=this[r++];)if(1===n.nodeType&&(" "+mt(vt(n))+" ").indexOf(t)>-1)return!0;return!1}});var bt=/\r/g;k.fn.extend({val:function(e){var t,n,r,i=this[0];return arguments.length?(r=v(e),this.each(function(n){var i;1===this.nodeType&&(null==(i=r?e.call(this,n,k(this).val()):e)?i="":"number"==typeof i?i+="":Array.isArray(i)&&(i=k.map(i,function(e){return null==e?"":e+""})),(t=k.valHooks[this.type]||k.valHooks[this.nodeName.toLowerCase()])&&"set"in t&&void 0!==t.set(this,i,"value")||(this.value=i))})):i?(t=k.valHooks[i.type]||k.valHooks[i.nodeName.toLowerCase()])&&"get"in t&&void 0!==(n=t.get(i,"value"))?n:"string"==typeof(n=i.value)?n.replace(bt,""):null==n?"":n:void 0}}),k.extend({valHooks:{option:{get:function(e){var t=k.find.attr(e,"value");return null!=t?t:mt(k.text(e))}},select:{get:function(e){var t,n,r,i=e.options,o=e.selectedIndex,a="select-one"===e.type,s=a?null:[],l=a?o+1:i.length;for(r=o<0?l:a?o:0;r-1)&&(n=!0);return n||(e.selectedIndex=-1),o}}}}),k.each(["radio","checkbox"],function(){k.valHooks[this]={set:function(e,t){if(Array.isArray(t))return e.checked=k.inArray(k(e).val(),t)>-1}},m.checkOn||(k.valHooks[this].get=function(e){return null===e.getAttribute("value")?"on":e.value})}),m.focusin="onfocusin"in n;var xt=/^(?:focusinfocus|focusoutblur)$/,wt=function(e){e.stopPropagation()};k.extend(k.event,{trigger:function(e,t,r,i){var o,a,s,l,u,c,h,d,p=[r||b],g=f.call(e,"type")?e.type:e,m=f.call(e,"namespace")?e.namespace.split("."):[];if(a=d=s=r=r||b,3!==r.nodeType&&8!==r.nodeType&&!xt.test(g+k.event.triggered)&&(g.indexOf(".")>-1&&(g=(m=g.split(".")).shift(),m.sort()),u=g.indexOf(":")<0&&"on"+g,(e=e[k.expando]?e:new k.Event(g,"object"==typeof e&&e)).isTrigger=i?2:3,e.namespace=m.join("."),e.rnamespace=e.namespace?new RegExp("(^|\\.)"+m.join("\\.(?:.*\\.|)")+"(\\.|$)"):null,e.result=void 0,e.target||(e.target=r),t=null==t?[e]:k.makeArray(t,[e]),h=k.event.special[g]||{},i||!h.trigger||!1!==h.trigger.apply(r,t))){if(!i&&!h.noBubble&&!y(r)){for(l=h.delegateType||g,xt.test(l+g)||(a=a.parentNode);a;a=a.parentNode)p.push(a),s=a;s===(r.ownerDocument||b)&&p.push(s.defaultView||s.parentWindow||n)}for(o=0;(a=p[o++])&&!e.isPropagationStopped();)d=a,e.type=o>1?l:h.bindType||g,(c=(Z.get(a,"events")||Object.create(null))[e.type]&&Z.get(a,"handle"))&&c.apply(a,t),(c=u&&a[u])&&c.apply&&Y(a)&&(e.result=c.apply(a,t),!1===e.result&&e.preventDefault());return e.type=g,i||e.isDefaultPrevented()||h._default&&!1!==h._default.apply(p.pop(),t)||!Y(r)||u&&v(r[g])&&!y(r)&&((s=r[u])&&(r[u]=null),k.event.triggered=g,e.isPropagationStopped()&&d.addEventListener(g,wt),r[g](),e.isPropagationStopped()&&d.removeEventListener(g,wt),k.event.triggered=void 0,s&&(r[u]=s)),e.result}},simulate:function(e,t,n){var r=k.extend(new k.Event,n,{type:e,isSimulated:!0});k.event.trigger(r,null,t)}}),k.fn.extend({trigger:function(e,t){return this.each(function(){k.event.trigger(e,t,this)})},triggerHandler:function(e,t){var n=this[0];if(n)return k.event.trigger(e,t,n,!0)}}),m.focusin||k.each({focus:"focusin",blur:"focusout"},function(e,t){var n=function(e){k.event.simulate(t,e.target,k.event.fix(e))};k.event.special[t]={setup:function(){var r=this.ownerDocument||this.document||this,i=Z.access(r,t);i||r.addEventListener(e,n,!0),Z.access(r,t,(i||0)+1)},teardown:function(){var r=this.ownerDocument||this.document||this,i=Z.access(r,t)-1;i?Z.access(r,t,i):(r.removeEventListener(e,n,!0),Z.remove(r,t))}}});var Ct=n.location,kt={guid:Date.now()},Et=/\?/;k.parseXML=function(e){var t;if(!e||"string"!=typeof e)return null;try{t=(new n.DOMParser).parseFromString(e,"text/xml")}catch(e){t=void 0}return t&&!t.getElementsByTagName("parsererror").length||k.error("Invalid XML: "+e),t};var At=/\[\]$/,_t=/\r?\n/g,St=/^(?:submit|button|image|reset|file)$/i,Ft=/^(?:input|select|textarea|keygen)/i;function Dt(e,t,n,r){var i;if(Array.isArray(t))k.each(t,function(t,i){n||At.test(e)?r(e,i):Dt(e+"["+("object"==typeof i&&null!=i?t:"")+"]",i,n,r)});else if(n||"object"!==C(t))r(e,t);else for(i in t)Dt(e+"["+i+"]",t[i],n,r)}k.param=function(e,t){var n,r=[],i=function(e,t){var n=v(t)?t():t;r[r.length]=encodeURIComponent(e)+"="+encodeURIComponent(null==n?"":n)};if(null==e)return"";if(Array.isArray(e)||e.jquery&&!k.isPlainObject(e))k.each(e,function(){i(this.name,this.value)});else for(n in e)Dt(n,e[n],t,i);return r.join("&")},k.fn.extend({serialize:function(){return k.param(this.serializeArray())},serializeArray:function(){return this.map(function(){var e=k.prop(this,"elements");return e?k.makeArray(e):this}).filter(function(){var e=this.type;return this.name&&!k(this).is(":disabled")&&Ft.test(this.nodeName)&&!St.test(e)&&(this.checked||!fe.test(e))}).map(function(e,t){var n=k(this).val();return null==n?null:Array.isArray(n)?k.map(n,function(e){return{name:t.name,value:e.replace(_t,"\r\n")}}):{name:t.name,value:n.replace(_t,"\r\n")}}).get()}});var Tt=/%20/g,Ot=/#.*$/,Lt=/([?&])_=[^&]*/,Bt=/^(.*?):[ \t]*([^\r\n]*)$/gm,Mt=/^(?:GET|HEAD)$/,jt=/^\/\//,Rt={},Pt={},It="*/".concat("*"),Nt=b.createElement("a");function $t(e){return function(t,n){"string"!=typeof t&&(n=t,t="*");var r,i=0,o=t.toLowerCase().match(P)||[];if(v(n))for(;r=o[i++];)"+"===r[0]?(r=r.slice(1)||"*",(e[r]=e[r]||[]).unshift(n)):(e[r]=e[r]||[]).push(n)}}function Wt(e,t,n,r){var i={},o=e===Pt;function a(s){var l;return i[s]=!0,k.each(e[s]||[],function(e,s){var u=s(t,n,r);return"string"!=typeof u||o||i[u]?o?!(l=u):void 0:(t.dataTypes.unshift(u),a(u),!1)}),l}return a(t.dataTypes[0])||!i["*"]&&a("*")}function zt(e,t){var n,r,i=k.ajaxSettings.flatOptions||{};for(n in t)void 0!==t[n]&&((i[n]?e:r||(r={}))[n]=t[n]);return r&&k.extend(!0,e,r),e}Nt.href=Ct.href,k.extend({active:0,lastModified:{},etag:{},ajaxSettings:{url:Ct.href,type:"GET",isLocal:/^(?:about|app|app-storage|.+-extension|file|res|widget):$/.test(Ct.protocol),global:!0,processData:!0,async:!0,contentType:"application/x-www-form-urlencoded; charset=UTF-8",accepts:{"*":It,text:"text/plain",html:"text/html",xml:"application/xml, text/xml",json:"application/json, text/javascript"},contents:{xml:/\bxml\b/,html:/\bhtml/,json:/\bjson\b/},responseFields:{xml:"responseXML",text:"responseText",json:"responseJSON"},converters:{"* text":String,"text html":!0,"text json":JSON.parse,"text xml":k.parseXML},flatOptions:{url:!0,context:!0}},ajaxSetup:function(e,t){return t?zt(zt(e,k.ajaxSettings),t):zt(k.ajaxSettings,e)},ajaxPrefilter:$t(Rt),ajaxTransport:$t(Pt),ajax:function(e,t){"object"==typeof e&&(t=e,e=void 0),t=t||{};var r,i,o,a,s,l,u,c,h,d,f=k.ajaxSetup({},t),p=f.context||f,g=f.context&&(p.nodeType||p.jquery)?k(p):k.event,m=k.Deferred(),v=k.Callbacks("once memory"),y=f.statusCode||{},x={},w={},C="canceled",E={readyState:0,getResponseHeader:function(e){var t;if(u){if(!a)for(a={};t=Bt.exec(o);)a[t[1].toLowerCase()+" "]=(a[t[1].toLowerCase()+" "]||[]).concat(t[2]);t=a[e.toLowerCase()+" "]}return null==t?null:t.join(", ")},getAllResponseHeaders:function(){return u?o:null},setRequestHeader:function(e,t){return null==u&&(e=w[e.toLowerCase()]=w[e.toLowerCase()]||e,x[e]=t),this},overrideMimeType:function(e){return null==u&&(f.mimeType=e),this},statusCode:function(e){var t;if(e)if(u)E.always(e[E.status]);else for(t in e)y[t]=[y[t],e[t]];return this},abort:function(e){var t=e||C;return r&&r.abort(t),A(0,t),this}};if(m.promise(E),f.url=((e||f.url||Ct.href)+"").replace(jt,Ct.protocol+"//"),f.type=t.method||t.type||f.method||f.type,f.dataTypes=(f.dataType||"*").toLowerCase().match(P)||[""],null==f.crossDomain){l=b.createElement("a");try{l.href=f.url,l.href=l.href,f.crossDomain=Nt.protocol+"//"+Nt.host!=l.protocol+"//"+l.host}catch(e){f.crossDomain=!0}}if(f.data&&f.processData&&"string"!=typeof f.data&&(f.data=k.param(f.data,f.traditional)),Wt(Rt,f,t,E),u)return E;for(h in(c=k.event&&f.global)&&0==k.active++&&k.event.trigger("ajaxStart"),f.type=f.type.toUpperCase(),f.hasContent=!Mt.test(f.type),i=f.url.replace(Ot,""),f.hasContent?f.data&&f.processData&&0===(f.contentType||"").indexOf("application/x-www-form-urlencoded")&&(f.data=f.data.replace(Tt,"+")):(d=f.url.slice(i.length),f.data&&(f.processData||"string"==typeof f.data)&&(i+=(Et.test(i)?"&":"?")+f.data,delete f.data),!1===f.cache&&(i=i.replace(Lt,"$1"),d=(Et.test(i)?"&":"?")+"_="+kt.guid+++d),f.url=i+d),f.ifModified&&(k.lastModified[i]&&E.setRequestHeader("If-Modified-Since",k.lastModified[i]),k.etag[i]&&E.setRequestHeader("If-None-Match",k.etag[i])),(f.data&&f.hasContent&&!1!==f.contentType||t.contentType)&&E.setRequestHeader("Content-Type",f.contentType),E.setRequestHeader("Accept",f.dataTypes[0]&&f.accepts[f.dataTypes[0]]?f.accepts[f.dataTypes[0]]+("*"!==f.dataTypes[0]?", "+It+"; q=0.01":""):f.accepts["*"]),f.headers)E.setRequestHeader(h,f.headers[h]);if(f.beforeSend&&(!1===f.beforeSend.call(p,E,f)||u))return E.abort();if(C="abort",v.add(f.complete),E.done(f.success),E.fail(f.error),r=Wt(Pt,f,t,E)){if(E.readyState=1,c&&g.trigger("ajaxSend",[E,f]),u)return E;f.async&&f.timeout>0&&(s=n.setTimeout(function(){E.abort("timeout")},f.timeout));try{u=!1,r.send(x,A)}catch(e){if(u)throw e;A(-1,e)}}else A(-1,"No Transport");function A(e,t,a,l){var h,d,b,x,w,C=t;u||(u=!0,s&&n.clearTimeout(s),r=void 0,o=l||"",E.readyState=e>0?4:0,h=e>=200&&e<300||304===e,a&&(x=function(e,t,n){for(var r,i,o,a,s=e.contents,l=e.dataTypes;"*"===l[0];)l.shift(),void 0===r&&(r=e.mimeType||t.getResponseHeader("Content-Type"));if(r)for(i in s)if(s[i]&&s[i].test(r)){l.unshift(i);break}if(l[0]in n)o=l[0];else{for(i in n){if(!l[0]||e.converters[i+" "+l[0]]){o=i;break}a||(a=i)}o=o||a}if(o)return o!==l[0]&&l.unshift(o),n[o]}(f,E,a)),!h&&k.inArray("script",f.dataTypes)>-1&&(f.converters["text script"]=function(){}),x=function(e,t,n,r){var i,o,a,s,l,u={},c=e.dataTypes.slice();if(c[1])for(a in e.converters)u[a.toLowerCase()]=e.converters[a];for(o=c.shift();o;)if(e.responseFields[o]&&(n[e.responseFields[o]]=t),!l&&r&&e.dataFilter&&(t=e.dataFilter(t,e.dataType)),l=o,o=c.shift())if("*"===o)o=l;else if("*"!==l&&l!==o){if(!(a=u[l+" "+o]||u["* "+o]))for(i in u)if((s=i.split(" "))[1]===o&&(a=u[l+" "+s[0]]||u["* "+s[0]])){!0===a?a=u[i]:!0!==u[i]&&(o=s[0],c.unshift(s[1]));break}if(!0!==a)if(a&&e.throws)t=a(t);else try{t=a(t)}catch(e){return{state:"parsererror",error:a?e:"No conversion from "+l+" to "+o}}}return{state:"success",data:t}}(f,x,E,h),h?(f.ifModified&&((w=E.getResponseHeader("Last-Modified"))&&(k.lastModified[i]=w),(w=E.getResponseHeader("etag"))&&(k.etag[i]=w)),204===e||"HEAD"===f.type?C="nocontent":304===e?C="notmodified":(C=x.state,d=x.data,h=!(b=x.error))):(b=C,!e&&C||(C="error",e<0&&(e=0))),E.status=e,E.statusText=(t||C)+"",h?m.resolveWith(p,[d,C,E]):m.rejectWith(p,[E,C,b]),E.statusCode(y),y=void 0,c&&g.trigger(h?"ajaxSuccess":"ajaxError",[E,f,h?d:b]),v.fireWith(p,[E,C]),c&&(g.trigger("ajaxComplete",[E,f]),--k.active||k.event.trigger("ajaxStop")))}return E},getJSON:function(e,t,n){return k.get(e,t,n,"json")},getScript:function(e,t){return k.get(e,void 0,t,"script")}}),k.each(["get","post"],function(e,t){k[t]=function(e,n,r,i){return v(n)&&(i=i||r,r=n,n=void 0),k.ajax(k.extend({url:e,type:t,dataType:i,data:n,success:r},k.isPlainObject(e)&&e))}}),k.ajaxPrefilter(function(e){var t;for(t in e.headers)"content-type"===t.toLowerCase()&&(e.contentType=e.headers[t]||"")}),k._evalUrl=function(e,t,n){return k.ajax({url:e,type:"GET",dataType:"script",cache:!0,async:!1,global:!1,converters:{"text script":function(){}},dataFilter:function(e){k.globalEval(e,t,n)}})},k.fn.extend({wrapAll:function(e){var t;return this[0]&&(v(e)&&(e=e.call(this[0])),t=k(e,this[0].ownerDocument).eq(0).clone(!0),this[0].parentNode&&t.insertBefore(this[0]),t.map(function(){for(var e=this;e.firstElementChild;)e=e.firstElementChild;return e}).append(this)),this},wrapInner:function(e){return v(e)?this.each(function(t){k(this).wrapInner(e.call(this,t))}):this.each(function(){var t=k(this),n=t.contents();n.length?n.wrapAll(e):t.append(e)})},wrap:function(e){var t=v(e);return this.each(function(n){k(this).wrapAll(t?e.call(this,n):e)})},unwrap:function(e){return this.parent(e).not("body").each(function(){k(this).replaceWith(this.childNodes)}),this}}),k.expr.pseudos.hidden=function(e){return!k.expr.pseudos.visible(e)},k.expr.pseudos.visible=function(e){return!!(e.offsetWidth||e.offsetHeight||e.getClientRects().length)},k.ajaxSettings.xhr=function(){try{return new n.XMLHttpRequest}catch(e){}};var Ht={0:200,1223:204},Vt=k.ajaxSettings.xhr();m.cors=!!Vt&&"withCredentials"in Vt,m.ajax=Vt=!!Vt,k.ajaxTransport(function(e){var t,r;if(m.cors||Vt&&!e.crossDomain)return{send:function(i,o){var a,s=e.xhr();if(s.open(e.type,e.url,e.async,e.username,e.password),e.xhrFields)for(a in e.xhrFields)s[a]=e.xhrFields[a];for(a in e.mimeType&&s.overrideMimeType&&s.overrideMimeType(e.mimeType),e.crossDomain||i["X-Requested-With"]||(i["X-Requested-With"]="XMLHttpRequest"),i)s.setRequestHeader(a,i[a]);t=function(e){return function(){t&&(t=r=s.onload=s.onerror=s.onabort=s.ontimeout=s.onreadystatechange=null,"abort"===e?s.abort():"error"===e?"number"!=typeof s.status?o(0,"error"):o(s.status,s.statusText):o(Ht[s.status]||s.status,s.statusText,"text"!==(s.responseType||"text")||"string"!=typeof s.responseText?{binary:s.response}:{text:s.responseText},s.getAllResponseHeaders()))}},s.onload=t(),r=s.onerror=s.ontimeout=t("error"),void 0!==s.onabort?s.onabort=r:s.onreadystatechange=function(){4===s.readyState&&n.setTimeout(function(){t&&r()})},t=t("abort");try{s.send(e.hasContent&&e.data||null)}catch(e){if(t)throw e}},abort:function(){t&&t()}}}),k.ajaxPrefilter(function(e){e.crossDomain&&(e.contents.script=!1)}),k.ajaxSetup({accepts:{script:"text/javascript, application/javascript, application/ecmascript, application/x-ecmascript"},contents:{script:/\b(?:java|ecma)script\b/},converters:{"text script":function(e){return k.globalEval(e),e}}}),k.ajaxPrefilter("script",function(e){void 0===e.cache&&(e.cache=!1),e.crossDomain&&(e.type="GET")}),k.ajaxTransport("script",function(e){var t,n;if(e.crossDomain||e.scriptAttrs)return{send:function(r,i){t=k("