Refactored Netscript with Acorns parser. Major rebalancing. Add TIX API. Add round(), purchaseServer().

This commit is contained in:
Daniel Xie 2017-07-13 11:54:29 -05:00
parent 378797e511
commit 222f75d55a
15 changed files with 696 additions and 305 deletions

@ -15,7 +15,6 @@
position: fixed; position: fixed;
} }
/* Script Editor */ /* Script Editor */
/* This temp element is used for auto adjusting filename field */ /* This temp element is used for auto adjusting filename field */
.tmp-element { .tmp-element {
@ -23,13 +22,11 @@
white-space: pre; white-space: pre;
} }
#script-editor-container { #script-editor-container {
position: fixed; position: fixed;
padding-top: 10px; padding-top: 10px;
} }
#script-editor-buttons-wrapper { #script-editor-buttons-wrapper {
width: 100%; width: 100%;
padding-right: 0xp; padding-right: 0xp;
@ -37,10 +34,15 @@
} }
#script-editor-save-and-close-button, #script-editor-save-and-close-button,
#script-editor-netscript-doc-button { #script-editor-netscript-doc-button,
#script-editor-status-text {
display: inline-block; display: inline-block;
} }
#script-editor-status-text {
margin: 10px;
}
#script-editor-save-and-close-button { #script-editor-save-and-close-button {
float:left; float:left;
} }

@ -94,6 +94,10 @@ tr:focus {
} }
/* Make html links ("a" elements) nice looking buttons with this class */ /* Make html links ("a" elements) nice looking buttons with this class */
a:link, a:visited {
color:white;
}
.a-link-button { .a-link-button {
text-decoration: none; text-decoration: none;
background-color: #555; background-color: #555;

@ -30,9 +30,6 @@
<!-- Netscript --> <!-- Netscript -->
<script src="src/NetscriptWorker.js"></script> <script src="src/NetscriptWorker.js"></script>
<script src="src/NetscriptInputStream.js"></script>
<script src="src/NetscriptTokenizer.js"></script>
<script src="src/NetscriptParser.js"></script>
<script src="src/NetscriptEvaluator.js"></script> <script src="src/NetscriptEvaluator.js"></script>
<script src="src/NetscriptEnvironment.js"></script> <script src="src/NetscriptEnvironment.js"></script>
<script src="src/NetscriptFunctions.js"></script> <script src="src/NetscriptFunctions.js"></script>
@ -151,6 +148,7 @@
<textarea id="script-editor-text" tabindex="2" autofocus> </textarea> <textarea id="script-editor-text" tabindex="2" autofocus> </textarea>
<div id="script-editor-buttons-wrapper"> <div id="script-editor-buttons-wrapper">
<span id="script-editor-save-and-close-button" class="a-link-button">Save & Close (Ctrl + b)</span> <span id="script-editor-save-and-close-button" class="a-link-button">Save & Close (Ctrl + b)</span>
<p id="script-editor-status-text"> </p>
<span id="script-editor-netscript-doc-button" class="a-link-button"> Netscript Documentation </span> <span id="script-editor-netscript-doc-button" class="a-link-button"> Netscript Documentation </span>
</div> </div>
</div> </div>
@ -747,7 +745,7 @@
you 'reset' by installing Augmentations. you 'reset' by installing Augmentations.
</p> </p>
<a id="stock-market-buy-tix-api" class="a-link-button-inactive"> <a id="stock-market-buy-tix-api" class="a-link-button-inactive">
Buy Trade Information eXchange (TEX) API Access - COMING SOON Buy Trade Information eXchange (TIX) API Access - COMING SOON
</a> </a>
<p id="stock-market-commission"> </p> <p id="stock-market-commission"> </p>

@ -162,7 +162,7 @@ initAugmentations = function() {
//Combat stat augmentations //Combat stat augmentations
var HemoRecirculator = new Augmentation(AugmentationNames.HemoRecirculator); var HemoRecirculator = new Augmentation(AugmentationNames.HemoRecirculator);
HemoRecirculator.setInfo("A heart implant that greatly increases the body's ability to effectively use and pump " + HemoRecirculator.setInfo("A heart implant that greatly increases the body's ability to effectively use and pump " +
"blood. <br><br> This augmentation increases all of the player's combat stats by 10%.") "blood. <br><br> This augmentation increases all of the player's combat stats by 8%.")
HemoRecirculator.setRequirements(4000, 9000000); HemoRecirculator.setRequirements(4000, 9000000);
HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]); HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
if (augmentationExists(AugmentationNames.HemoRecirculator)) { if (augmentationExists(AugmentationNames.HemoRecirculator)) {
@ -175,7 +175,7 @@ initAugmentations = function() {
Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " + Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " + "balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. <br><br>" + "directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. <br><br>" +
"This augmentation increases the player's dexterity by 15%."); "This augmentation increases the player's dexterity by 10%.");
Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]); "OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting1)) { if (augmentationExists(AugmentationNames.Targeting1)) {
@ -187,7 +187,7 @@ initAugmentations = function() {
Targeting2.setRequirements(3500, 8500000); Targeting2.setRequirements(3500, 8500000);
Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " + Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " + "and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
"by an additional 25%."); "by an additional 20%.");
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]); "OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting2)) { if (augmentationExists(AugmentationNames.Targeting2)) {
@ -199,7 +199,7 @@ initAugmentations = function() {
Targeting3.setRequirements(11000, 23000000); Targeting3.setRequirements(11000, 23000000);
Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " + Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " + "and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
"by an additional 40%."); "by an additional 30%.");
Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated", Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant"]); "KuaiGong International", "Blade Industries", "The Covenant"]);
if (augmentationExists(AugmentationNames.Targeting3)) { if (augmentationExists(AugmentationNames.Targeting3)) {
@ -233,7 +233,7 @@ initAugmentations = function() {
AddToAugmentations(SynfibrilMuscle) AddToAugmentations(SynfibrilMuscle)
var CombatRib1 = new Augmentation(AugmentationNames.CombatRib1); var CombatRib1 = new Augmentation(AugmentationNames.CombatRib1);
CombatRib1.setRequirements(2500, 4500000); CombatRib1.setRequirements(3000, 4750000);
CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " + CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.<br><br>" + "and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.<br><br>" +
"This augmentation increases the player's strength and defense by 10%."); "This augmentation increases the player's strength and defense by 10%.");
@ -245,7 +245,7 @@ initAugmentations = function() {
AddToAugmentations(CombatRib1); AddToAugmentations(CombatRib1);
var CombatRib2 = new Augmentation(AugmentationNames.CombatRib2); var CombatRib2 = new Augmentation(AugmentationNames.CombatRib2);
CombatRib2.setRequirements(7000, 12000000); CombatRib2.setRequirements(7500, 13000000);
CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " + CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream.<br><br>This upgrade increases the player's strength and defense by an additional 15%.") "drugs into the bloodstream.<br><br>This upgrade increases the player's strength and defense by an additional 15%.")
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
@ -256,7 +256,7 @@ initAugmentations = function() {
AddToAugmentations(CombatRib2); AddToAugmentations(CombatRib2);
var CombatRib3 = new Augmentation(AugmentationNames.CombatRib3); var CombatRib3 = new Augmentation(AugmentationNames.CombatRib3);
CombatRib3.setRequirements(12000, 22000000); CombatRib3.setRequirements(14000, 24000000);
CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " + CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 20%."); "drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 20%.");
CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated", CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
@ -267,7 +267,7 @@ initAugmentations = function() {
AddToAugmentations(CombatRib3); AddToAugmentations(CombatRib3);
var NanofiberWeave = new Augmentation(AugmentationNames.NanofiberWeave); var NanofiberWeave = new Augmentation(AugmentationNames.NanofiberWeave);
NanofiberWeave.setRequirements(14000, 20000000); NanofiberWeave.setRequirements(15000, 25000000);
NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " + NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" + "This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
"This augmentation increases the player's strength and defense by 25%."); "This augmentation increases the player's strength and defense by 25%.");
@ -309,7 +309,7 @@ initAugmentations = function() {
GrapheneBoneLacings.setRequirements(450000, 850000000); GrapheneBoneLacings.setRequirements(450000, 850000000);
GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing " + GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
"their density and tensile strength.<br><br>" + "their density and tensile strength.<br><br>" +
"This augmentation increases the player's strength and defense by 75%."); "This augmentation increases the player's strength and defense by 70%.");
GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]); GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
if (augmentationExists(AugmentationNames.GrapheneBoneLacings)) { if (augmentationExists(AugmentationNames.GrapheneBoneLacings)) {
delete Augmentations[AugmentationNames.GrapheneBoneLacings]; delete Augmentations[AugmentationNames.GrapheneBoneLacings];
@ -322,7 +322,7 @@ initAugmentations = function() {
"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " + "Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " + "stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
"greatly improved senses and reaction speeds.<br><br>" + "greatly improved senses and reaction speeds.<br><br>" +
"This augmentation increases all of the player's combat stats by 18%."); "This augmentation increases all of the player's combat stats by 16%.");
BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International", BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
"OmniTek Incorporated", "Blade Industries"]); "OmniTek Incorporated", "Blade Industries"]);
if (augmentationExists(AugmentationNames.BionicSpine)) { if (augmentationExists(AugmentationNames.BionicSpine)) {
@ -334,7 +334,7 @@ initAugmentations = function() {
GrapheneBionicSpine.setRequirements(650000, 1200000000); GrapheneBionicSpine.setRequirements(650000, 1200000000);
GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " + GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.<br><br>" + "material to make it much stronger and lighter.<br><br>" +
"This augmentation increases all of the player's combat stats by 65%."); "This augmentation increases all of the player's combat stats by 60%.");
GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]); GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) { if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) {
delete Augmentations[AugmentationNames.GrapheneBionicSpine]; delete Augmentations[AugmentationNames.GrapheneBionicSpine];
@ -390,7 +390,7 @@ initAugmentations = function() {
AddToAugmentations(TITN41Injection); AddToAugmentations(TITN41Injection);
var EnhancedSocialInteractionImplant = new Augmentation(AugmentationNames.EnhancedSocialInteractionImplant); var EnhancedSocialInteractionImplant = new Augmentation(AugmentationNames.EnhancedSocialInteractionImplant);
EnhancedSocialInteractionImplant.setRequirements(150000, 250000000); EnhancedSocialInteractionImplant.setRequirements(150000, 275000000);
EnhancedSocialInteractionImplant.setInfo("A cranial implant that greatly assists in the user's ability to analyze social situations " + EnhancedSocialInteractionImplant.setInfo("A cranial implant that greatly assists in the user's ability to analyze social situations " +
"and interactions. The system uses a wide variety of factors such as facial expression, body " + "and interactions. The system uses a wide variety of factors such as facial expression, body " +
"language, and the voice's tone/inflection to determine the best course of action during social" + "language, and the voice's tone/inflection to determine the best course of action during social" +
@ -751,7 +751,7 @@ initAugmentations = function() {
FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways " + FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways " +
"in the brain.<br><br>" + "in the brain.<br><br>" +
"This augmentation: <br>" + "This augmentation: <br>" +
"Increases all experience gains by 10%<br>" + "Increases all experience gains by 5%<br>" +
"Increases the amount of money the player gains from working by 20%<br>" + "Increases the amount of money the player gains from working by 20%<br>" +
"Increases the amount of reputation the player gains when working for a company by 10%"); "Increases the amount of reputation the player gains when working for a company by 10%");
FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]); FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
@ -775,7 +775,7 @@ initAugmentations = function() {
AddToAugmentations(PCDNI); AddToAugmentations(PCDNI);
var PCDNIOptimizer = new Augmentation(AugmentationNames.PCDNIOptimizer); var PCDNIOptimizer = new Augmentation(AugmentationNames.PCDNIOptimizer);
PCDNIOptimizer.setRequirements(200000, 875000000); PCDNIOptimizer.setRequirements(200000, 900000000);
PCDNIOptimizer.setInfo("This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " + PCDNIOptimizer.setInfo("This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " +
"improves the performance of the interface and gives the user more control options " + "improves the performance of the interface and gives the user more control options " +
"to the connected computer.<br><br>" + "to the connected computer.<br><br>" +
@ -789,7 +789,7 @@ initAugmentations = function() {
AddToAugmentations(PCDNIOptimizer); AddToAugmentations(PCDNIOptimizer);
var PCDNINeuralNetwork = new Augmentation(AugmentationNames.PCDNINeuralNetwork); var PCDNINeuralNetwork = new Augmentation(AugmentationNames.PCDNINeuralNetwork);
PCDNINeuralNetwork.setRequirements(600000, 1300000000); PCDNINeuralNetwork.setRequirements(600000, 1500000000);
PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the " + PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the " +
"PC Direct-Neural Interface augmentation. When connected to a computer, " + "PC Direct-Neural Interface augmentation. When connected to a computer, " +
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " + "The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
@ -922,7 +922,7 @@ initAugmentations = function() {
AddToAugmentations(Neurotrainer1); AddToAugmentations(Neurotrainer1);
var Neurotrainer2 = new Augmentation(AugmentationNames.Neurotrainer2); var Neurotrainer2 = new Augmentation(AugmentationNames.Neurotrainer2);
Neurotrainer2.setRequirements(4000, 8500000); Neurotrainer2.setRequirements(4000, 9000000);
Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " + Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I augmentation, but it does not " + "is a more powerful version of the Neurotrainer I augmentation, but it does not " +
"require Neurotrainer I to be installed as a prerequisite.<br><br>" + "require Neurotrainer I to be installed as a prerequisite.<br><br>" +
@ -934,7 +934,7 @@ initAugmentations = function() {
AddToAugmentations(Neurotrainer2); AddToAugmentations(Neurotrainer2);
var Neurotrainer3 = new Augmentation(AugmentationNames.Neurotrainer3); var Neurotrainer3 = new Augmentation(AugmentationNames.Neurotrainer3);
Neurotrainer3.setRequirements(10000, 25000000); Neurotrainer3.setRequirements(10000, 26000000);
Neurotrainer3.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " + Neurotrainer3.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " + "is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
"but it does not require either of them to be installed as a prerequisite.<br><br>" + "but it does not require either of them to be installed as a prerequisite.<br><br>" +
@ -983,7 +983,7 @@ initAugmentations = function() {
"Increases the player's agility by 10% <br>" + "Increases the player's agility by 10% <br>" +
"Increases the player's defense by 10% <br>" + "Increases the player's defense by 10% <br>" +
"Increases the amount of money the player gains from crimes by 25%"); "Increases the amount of money the player gains from crimes by 25%");
LuminCloaking2.setRequirements(2000, 5000000); LuminCloaking2.setRequirements(2000, 6000000);
LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]); LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking2)) { if (augmentationExists(AugmentationNames.LuminCloaking2)) {
delete Augmentations[AugmentationNames.LuminCloaking2]; delete Augmentations[AugmentationNames.LuminCloaking2];
@ -997,7 +997,7 @@ initAugmentations = function() {
"Increases the player's dexterity by 10%<br>" + "Increases the player's dexterity by 10%<br>" +
"Increases the player's dexterity experience gain rate by 15%<br>" + "Increases the player's dexterity experience gain rate by 15%<br>" +
"Increases the amount of money the player gains from crimes by 25%"); "Increases the amount of money the player gains from crimes by 25%");
SmartSonar.setRequirements(9000, 12000000); SmartSonar.setRequirements(9000, 15000000);
SmartSonar.addToFactions(["Slum Snakes"]); SmartSonar.addToFactions(["Slum Snakes"]);
if (augmentationExists(AugmentationNames.SmartSonar)) { if (augmentationExists(AugmentationNames.SmartSonar)) {
delete Augmentations[AugmentationNames.SmartSonar]; delete Augmentations[AugmentationNames.SmartSonar];
@ -1011,7 +1011,7 @@ initAugmentations = function() {
"This augmentation: <br>" + "This augmentation: <br>" +
"Increases all of the player's stats by 5%<br>" + "Increases all of the player's stats by 5%<br>" +
"Increases the player's experience gain rate for all stats by 10%"); "Increases the player's experience gain rate for all stats by 10%");
PowerRecirculator.setRequirements(10000, 33000000); PowerRecirculator.setRequirements(10000, 36000000);
PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]); PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
if (augmentationExists(AugmentationNames.PowerRecirculator)) { if (augmentationExists(AugmentationNames.PowerRecirculator)) {
delete Augmentations[AugmentationNames.PowerRecirculator]; delete Augmentations[AugmentationNames.PowerRecirculator];
@ -1032,7 +1032,7 @@ initAugmentations = function() {
"Increases the player's hacking speed by 10%<br>" + "Increases the player's hacking speed by 10%<br>" +
"Increases the player's chance of successfully performing a hack by 30%<br>" + "Increases the player's chance of successfully performing a hack by 30%<br>" +
"Increases the amount of money the player gains from hacking by 100%"); "Increases the amount of money the player gains from hacking by 100%");
QLink.setRequirements(750000, 1200000000); QLink.setRequirements(750000, 1300000000);
QLink.addToFactions(["Illuminati"]); QLink.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.QLink)) { if (augmentationExists(AugmentationNames.QLink)) {
delete Augmentations[AugmentationNames.QLink]; delete Augmentations[AugmentationNames.QLink];
@ -1058,7 +1058,7 @@ initAugmentations = function() {
"This augmentation: <br>" + "This augmentation: <br>" +
"Increases all of the player's combat stats by 75%<br>" + "Increases all of the player's combat stats by 75%<br>" +
"Increases the player's hacking skill by 15%"); "Increases the player's hacking skill by 15%");
SPTN97.setRequirements(500000, 950000000); SPTN97.setRequirements(500000, 975000000);
SPTN97.addToFactions(["The Covenant"]); SPTN97.addToFactions(["The Covenant"]);
if (augmentationExists(AugmentationNames.SPTN97)) { if (augmentationExists(AugmentationNames.SPTN97)) {
delete Augmentations[AugmentationNames.SPTN97]; delete Augmentations[AugmentationNames.SPTN97];
@ -1070,7 +1070,7 @@ initAugmentations = function() {
HiveMind.setInfo("A brain implant developed by ECorp. They do not reveal what " + HiveMind.setInfo("A brain implant developed by ECorp. They do not reveal what " +
"exactly the implant does, but they promise that it will greatly " + "exactly the implant does, but they promise that it will greatly " +
"enhance your abilities."); "enhance your abilities.");
HiveMind.setRequirements(600000, 1000000000); HiveMind.setRequirements(600000, 1100000000);
HiveMind.addToFactions(["ECorp"]); HiveMind.addToFactions(["ECorp"]);
if (augmentationExists(AugmentationNames.HiveMind)) { if (augmentationExists(AugmentationNames.HiveMind)) {
delete Augmentations[AugmentationNames.HiveMind]; delete Augmentations[AugmentationNames.HiveMind];
@ -1086,7 +1086,7 @@ initAugmentations = function() {
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases all of the player's combat stats by 35%<br>" + "Increases all of the player's combat stats by 35%<br>" +
"Increases all of the player's combat stat experience gain rate by 35%"); "Increases all of the player's combat stat experience gain rate by 35%");
CordiARCReactor.setRequirements(450000, 975000000); CordiARCReactor.setRequirements(450000, 1000000000);
CordiARCReactor.addToFactions(["MegaCorp"]); CordiARCReactor.addToFactions(["MegaCorp"]);
if (augmentationExists(AugmentationNames.CordiARCReactor)) { if (augmentationExists(AugmentationNames.CordiARCReactor)) {
delete Augmentations[AugmentationNames.CordiARCReactor]; delete Augmentations[AugmentationNames.CordiARCReactor];
@ -1103,7 +1103,7 @@ initAugmentations = function() {
"Increases the player's charisma experience gain rate by 50%<br>" + "Increases the player's charisma experience gain rate by 50%<br>" +
"Increases the amount of reputation the player gains for a company by 25%<br>" + "Increases the amount of reputation the player gains for a company by 25%<br>" +
"Increases the amount of reputation the player gains for a faction by 25%"); "Increases the amount of reputation the player gains for a faction by 25%");
SmartJaw.setRequirements(150000, 500000000); SmartJaw.setRequirements(150000, 550000000);
SmartJaw.addToFactions(["Bachman & Associates"]); SmartJaw.addToFactions(["Bachman & Associates"]);
if (augmentationExists(AugmentationNames.SmartJaw)) { if (augmentationExists(AugmentationNames.SmartJaw)) {
delete Augmentations[AugmentationNames.SmartJaw]; delete Augmentations[AugmentationNames.SmartJaw];
@ -1117,7 +1117,7 @@ initAugmentations = function() {
"body's skin and bone cells, granting them the ability to repair " + "body's skin and bone cells, granting them the ability to repair " +
"and restructure themselves. <br><br>" + "and restructure themselves. <br><br>" +
"This augmentation increases the player's strength and defense by 55%"); "This augmentation increases the player's strength and defense by 55%");
Neotra.setRequirements(225000, 550000000); Neotra.setRequirements(225000, 575000000);
Neotra.addToFactions(["Blade Industries"]); Neotra.addToFactions(["Blade Industries"]);
if (augmentationExists(AugmentationNames.Neotra)) { if (augmentationExists(AugmentationNames.Neotra)) {
delete Augmentations[AugmentationNames.Neotra]; delete Augmentations[AugmentationNames.Neotra];
@ -1132,7 +1132,7 @@ initAugmentations = function() {
"This augmentation: <br>" + "This augmentation: <br>" +
"Increases all of the player's stats by 20%<br>" + "Increases all of the player's stats by 20%<br>" +
"Increases the player's experience gain rate for all stats by 15%"); "Increases the player's experience gain rate for all stats by 15%");
Xanipher.setRequirements(350000, 800000000); Xanipher.setRequirements(350000, 850000000);
Xanipher.addToFactions(["NWO"]); Xanipher.addToFactions(["NWO"]);
if (augmentationExists(AugmentationNames.Xanipher)) { if (augmentationExists(AugmentationNames.Xanipher)) {
delete Augmentations[AugmentationNames.Xanipher]; delete Augmentations[AugmentationNames.Xanipher];
@ -1145,7 +1145,7 @@ initAugmentations = function() {
"of negligible senescence, preventing the body from " + "of negligible senescence, preventing the body from " +
"deteriorating with age. <br><br>" + "deteriorating with age. <br><br>" +
"This augmentation increases all of the player's stats by 20%"); "This augmentation increases all of the player's stats by 20%");
nextSENS.setRequirements(175000, 375000000); nextSENS.setRequirements(175000, 385000000);
nextSENS.addToFactions(["Clarke Incorporated"]); nextSENS.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.nextSENS)) { if (augmentationExists(AugmentationNames.nextSENS)) {
delete Augmentations[AugmentationNames.nextSENS]; delete Augmentations[AugmentationNames.nextSENS];
@ -1160,7 +1160,7 @@ initAugmentations = function() {
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking skill by 20%<br>" + "Increases the player's hacking skill by 20%<br>" +
"Increases the player's hacking experience gain rate by 25%"); "Increases the player's hacking experience gain rate by 25%");
OmniTekInfoLoad.setRequirements(250000, 550000000) OmniTekInfoLoad.setRequirements(250000, 575000000)
OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]); OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]);
if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) { if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) {
delete Augmentations[AugmentationNames.OmniTekInfoLoad]; delete Augmentations[AugmentationNames.OmniTekInfoLoad];
@ -1177,7 +1177,7 @@ initAugmentations = function() {
"skin cells, allowing users to generate their own energy " + "skin cells, allowing users to generate their own energy " +
"and nutrition using solar power. <br><br>" + "and nutrition using solar power. <br><br>" +
"This augmentation increases the player's strength, defense, and agility by 40%"); "This augmentation increases the player's strength, defense, and agility by 40%");
PhotosyntheticCells.setRequirements(225000, 525000000); PhotosyntheticCells.setRequirements(225000, 550000000);
PhotosyntheticCells.addToFactions(["KuaiGong International"]); PhotosyntheticCells.addToFactions(["KuaiGong International"]);
if (augmentationExists(AugmentationNames.PhotosyntheticCells)) { if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
delete Augmentations[AugmentationNames.PhotosyntheticCells]; delete Augmentations[AugmentationNames.PhotosyntheticCells];
@ -1195,7 +1195,7 @@ initAugmentations = function() {
"Increases the player's chance of successfully performing a hack by 10%<br>" + "Increases the player's chance of successfully performing a hack by 10%<br>" +
"Increases the player's hacking speed by 5%<br>" + "Increases the player's hacking speed by 5%<br>" +
"Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset"); "Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset");
Neurolink.setRequirements(350000, 850000000); Neurolink.setRequirements(350000, 875000000);
Neurolink.addToFactions(["BitRunners"]); Neurolink.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.Neurolink)) { if (augmentationExists(AugmentationNames.Neurolink)) {
delete Augmentations[AugmentationNames.Neurolink]; delete Augmentations[AugmentationNames.Neurolink];
@ -1213,7 +1213,7 @@ initAugmentations = function() {
"Increases the player's hacking skill by 10%<br>" + "Increases the player's hacking skill by 10%<br>" +
"Increases the player's hacking speed by 2%<br>" + "Increases the player's hacking speed by 2%<br>" +
"Increases the amount of money the player gains from hacking by 10%"); "Increases the amount of money the player gains from hacking by 10%");
TheBlackHand.setRequirements(40000, 100000000); TheBlackHand.setRequirements(40000, 110000000);
TheBlackHand.addToFactions(["The Black Hand"]); TheBlackHand.addToFactions(["The Black Hand"]);
if (augmentationExists(AugmentationNames.TheBlackHand)) { if (augmentationExists(AugmentationNames.TheBlackHand)) {
delete Augmentations[AugmentationNames.TheBlackHand]; delete Augmentations[AugmentationNames.TheBlackHand];
@ -1396,13 +1396,13 @@ applyAugmentation = function(aug, reapply=false) {
switch(aug.name) { switch(aug.name) {
//Combat stat augmentations //Combat stat augmentations
case AugmentationNames.Targeting1: case AugmentationNames.Targeting1:
Player.dexterity_mult *= 1.15; Player.dexterity_mult *= 1.10;
break; break;
case AugmentationNames.Targeting2: case AugmentationNames.Targeting2:
Player.dexterity_mult *= 1.25; Player.dexterity_mult *= 1.20;
break; break;
case AugmentationNames.Targeting3: case AugmentationNames.Targeting3:
Player.dexterity_mult *= 1.40; Player.dexterity_mult *= 1.30;
break; break;
case AugmentationNames.SyntheticHeart: //High level case AugmentationNames.SyntheticHeart: //High level
Player.agility_mult *= 1.5; Player.agility_mult *= 1.5;
@ -1436,20 +1436,20 @@ applyAugmentation = function(aug, reapply=false) {
Player.dexterity_mult *= 1.05; Player.dexterity_mult *= 1.05;
break; break;
case AugmentationNames.GrapheneBoneLacings: //High level case AugmentationNames.GrapheneBoneLacings: //High level
Player.strength_mult *= 1.75; Player.strength_mult *= 1.7;
Player.defense_mult *= 1.75; Player.defense_mult *= 1.7;
break; break;
case AugmentationNames.BionicSpine: //Med level case AugmentationNames.BionicSpine: //Med level
Player.strength_mult *= 1.18; Player.strength_mult *= 1.16;
Player.defense_mult *= 1.18; Player.defense_mult *= 1.16;
Player.agility_mult *= 1.18; Player.agility_mult *= 1.16;
Player.dexterity_mult *= 1.18; Player.dexterity_mult *= 1.16;
break; break;
case AugmentationNames.GrapheneBionicSpine: //High level case AugmentationNames.GrapheneBionicSpine: //High level
Player.strength_mult *= 1.65; Player.strength_mult *= 1.6;
Player.defense_mult *= 1.65; Player.defense_mult *= 1.6;
Player.agility_mult *= 1.65; Player.agility_mult *= 1.6;
Player.dexterity_mult *= 1.65; Player.dexterity_mult *= 1.6;
break; break;
case AugmentationNames.BionicLegs: //Med level case AugmentationNames.BionicLegs: //Med level
Player.agility_mult *= 1.6; Player.agility_mult *= 1.6;
@ -1579,12 +1579,12 @@ applyAugmentation = function(aug, reapply=false) {
Player.charisma_mult *= 1.1; Player.charisma_mult *= 1.1;
break; break;
case AugmentationNames.FocusWire: //Med level case AugmentationNames.FocusWire: //Med level
Player.hacking_exp_mult *= 1.1; Player.hacking_exp_mult *= 1.05;
Player.strength_exp_mult *= 1.1; Player.strength_exp_mult *= 1.05;
Player.defense_exp_mult *= 1.1; Player.defense_exp_mult *= 1.05;
Player.dexterity_exp_mult *= 1.1; Player.dexterity_exp_mult *= 1.05;
Player.agility_exp_mult *= 1.1; Player.agility_exp_mult *= 1.05;
Player.charisma_exp_mult *= 1.1; Player.charisma_exp_mult *= 1.05;
Player.company_rep_mult *= 1.1; Player.company_rep_mult *= 1.1;
Player.work_money_mult *= 1.2; Player.work_money_mult *= 1.2;
break; break;
@ -1710,10 +1710,10 @@ applyAugmentation = function(aug, reapply=false) {
Player.crime_money_mult *= 1.25; Player.crime_money_mult *= 1.25;
break; break;
case AugmentationNames.HemoRecirculator: case AugmentationNames.HemoRecirculator:
Player.strength_mult *= 1.1; Player.strength_mult *= 1.08;
Player.defense_mult *= 1.1; Player.defense_mult *= 1.08;
Player.agility_mult *= 1.1; Player.agility_mult *= 1.08;
Player.dexterity_mult *= 1.1; Player.dexterity_mult *= 1.08;
break; break;
case AugmentationNames.SmartSonar: case AugmentationNames.SmartSonar:
Player.dexterity_mult *= 1.1; Player.dexterity_mult *= 1.1;

@ -1,5 +1,5 @@
CONSTANTS = { CONSTANTS = {
Version: "0.24.1", Version: "0.25.0",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@ -11,7 +11,7 @@ CONSTANTS = {
/* Base costs */ /* Base costs */
BaseCostFor1GBOfRamHome: 32000, BaseCostFor1GBOfRamHome: 32000,
BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM BaseCostFor1GBOfRamServer: 60000, //1 GB of RAM
BaseCostFor1GBOfRamHacknetNode: 30000, BaseCostFor1GBOfRamHacknetNode: 30000,
BaseCostForHacknetNode: 1000, BaseCostForHacknetNode: 1000,
@ -19,9 +19,9 @@ CONSTANTS = {
/* Hacknet Node constants */ /* Hacknet Node constants */
HacknetNodeMoneyGainPerLevel: 1.55, HacknetNodeMoneyGainPerLevel: 1.55,
HacknetNodePurchaseNextMult: 1.75, //Multiplier when purchasing an additional hacknet node HacknetNodePurchaseNextMult: 1.85, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.045, //Multiplier for cost when upgrading level HacknetNodeUpgradeLevelMult: 1.05, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.28, //Multiplier for cost when upgrading RAM HacknetNodeUpgradeRamMult: 1.29, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeCoreMult: 1.49, //Multiplier for cost when buying another core HacknetNodeUpgradeCoreMult: 1.49, //Multiplier for cost when buying another core
HacknetNodeMaxLevel: 200, HacknetNodeMaxLevel: 200,
@ -34,7 +34,7 @@ CONSTANTS = {
/* Augmentation */ /* Augmentation */
//NeuroFlux Governor cost multiplier as you level up //NeuroFlux Governor cost multiplier as you level up
NeuroFluxGovernorLevelMult: 1.13, NeuroFluxGovernorLevelMult: 1.14,
/* Script related things */ /* Script related things */
//Time (ms) it takes to run one operation in Netscript. //Time (ms) it takes to run one operation in Netscript.
@ -71,6 +71,10 @@ CONSTANTS = {
ScriptHNUpgLevelRamCost: 0.4, ScriptHNUpgLevelRamCost: 0.4,
ScriptHNUpgRamRamCost: 0.6, ScriptHNUpgRamRamCost: 0.6,
ScriptHNUpgCoreRamCost: 0.8, ScriptHNUpgCoreRamCost: 0.8,
ScriptGetStockRamCost: 2.0,
ScriptBuySellStockRamCost: 2.5,
ScriptPurchaseServerRamCost: 2.0,
ScriptRoundRamCost: 0.05,
MultithreadingRAMCost: 1, MultithreadingRAMCost: 1,
@ -96,8 +100,8 @@ CONSTANTS = {
InfiltrationMoneyValue: 2000, //Convert "secret" value to money InfiltrationMoneyValue: 2000, //Convert "secret" value to money
//Stock market constants //Stock market constants
WSEAccountCost: 50000000, WSEAccountCost: 200000000,
TIXAPICost: 1000000000, TIXAPICost: 5000000000,
StockMarketCommission: 100000, StockMarketCommission: 100000,
//Hospital/Health //Hospital/Health
@ -327,6 +331,10 @@ CONSTANTS = {
"the execution of a script is when it saves/loads. </strong><br><br>", "the execution of a script is when it saves/loads. </strong><br><br>",
TutorialNetscriptText: "Netscript is a programming language implemented for this game. The language has " + TutorialNetscriptText: "Netscript is a programming language implemented for this game. The language has " +
"your basic programming constructs and several built-in commands that are used to hack. <br><br>" + "your basic programming constructs and several built-in commands that are used to hack. <br><br>" +
"<u><h1>Official Wiki and Documentation</h1></u><br>" +
"<a href='http://bitburner.wikia.com/wiki/Netscript' target='_blank'>Check out Bitburner's wiki for the official Netscript documentation</a>" +
". The wiki documentation will contain more details and " +
"code examples than this documentation page. Also, it can be opened up in another tab/window for convenience!<br><br>" +
"<u><h1> Variables and data types </h1></u><br>" + "<u><h1> Variables and data types </h1></u><br>" +
"The following data types are supported by Netscript: <br>" + "The following data types are supported by Netscript: <br>" +
"numeric - Integers and floats (eg. 6, 10.4999)<br>" + "numeric - Integers and floats (eg. 6, 10.4999)<br>" +
@ -354,7 +362,7 @@ CONSTANTS = {
"&nbsp;==<br>" + "&nbsp;==<br>" +
"&nbsp;!=<br><br>" + "&nbsp;!=<br><br>" +
"<u><h1> Arrays </h1></u><br>" + "<u><h1> Arrays </h1></u><br>" +
"Netscript arrays have the same properties and functions as javascript arrays. For information see javascripts <a href=\"https://www.w3schools.com/js/js_arrays.asp\">array</a> documentation.<br><br>"+ "Netscript arrays have the same properties and functions as javascript arrays. For information see javascripts <a href=\"https://www.w3schools.com/js/js_arrays.asp\" target='_blank'>array</a> documentation.<br><br>"+
"<u><h1> Script Arguments </h1></u><br>" + "<u><h1> Script Arguments </h1></u><br>" +
"Arguments passed into a script can be accessed using a special array called 'args'. The arguments can be accessed like a normal array using the [] " + "Arguments passed into a script can be accessed using a special array called 'args'. The arguments can be accessed like a normal array using the [] " +
"operator. (args[0], args[1], args[2]...) <br><br>" + "operator. (args[0], args[1], args[2]...) <br><br>" +
@ -393,9 +401,7 @@ CONSTANTS = {
"any server, regardless of where the script is running. This command requires root access to the target server, but " + "any server, regardless of where the script is running. This command requires root access to the target server, but " +
"there is no required hacking level to run the command. Returns " + "there is no required hacking level to run the command. Returns " +
"0.1. Works offline at a slower rate<br> Example: weaken('foodnstuff');<br><br>" + "0.1. Works offline at a slower rate<br> Example: weaken('foodnstuff');<br><br>" +
"<i>print(x)</i> <br>Prints a value or a variable to the scripts logs (which can be viewed with the 'tail [script]' terminal command ). <br>" + "<i>print(x)</i> <br>Prints a value or a variable to the scripts logs (which can be viewed with the 'tail [script]' terminal command ). <br><br>" +
"WARNING: Do NOT call print() on an array. The script will crash. You can, however, call print on single elements of an array. For example, if " +
"the variable 'a' is an array, then do NOT call print(a), but it is okay to call print(a[0]).<br><br>" +
"<i>scan(hostname/ip)</i><br>Returns an array containing the hostnames of all servers that are one node away from the specified server. " + "<i>scan(hostname/ip)</i><br>Returns an array containing the hostnames of all servers that are one node away from the specified server. " +
"The argument must be a string containing the IP or hostname of the target server. The hostnames in the returned array are strings.<br><br>" + "The argument must be a string containing the IP or hostname of the target server. The hostnames in the returned array are strings.<br><br>" +
"<i>nuke(hostname/ip)</i><br>Run NUKE.exe on the target server. NUKE.exe must exist on your home computer. Does NOT work while offline <br> Example: nuke('foodnstuff'); <br><br>" + "<i>nuke(hostname/ip)</i><br>Run NUKE.exe on the target server. NUKE.exe must exist on your home computer. Does NOT work while offline <br> Example: nuke('foodnstuff'); <br><br>" +
@ -494,6 +500,14 @@ CONSTANTS = {
"<i>purchaseHacknetNode()</i><br> Purchases a new Hacknet Node. Returns a number with the index of the Hacknet Node. This index is equivalent to the number " + "<i>purchaseHacknetNode()</i><br> Purchases a new Hacknet Node. Returns a number with the index of the Hacknet Node. This index is equivalent to the number " +
"at the end of the Hacknet Node's name (e.g The Hacknet Node named 'hacknet-node-4' will have an index of 4). If the player cannot afford to purchase " + "at the end of the Hacknet Node's name (e.g The Hacknet Node named 'hacknet-node-4' will have an index of 4). If the player cannot afford to purchase " +
"a new Hacknet Node then the function will return false. Does NOT work offline<br><br>" + "a new Hacknet Node then the function will return false. Does NOT work offline<br><br>" +
"<i>purchaseServer(hostname, ram)</i><br> Purchases a server with the specified hostname and amount of RAM. The first argument can be any data type, " +
"but it will be converted to a string using Javascript's String function. Anything that resolves to an empty string will cause the function to fail. " +
"The second argument specified the amount of RAM (in GB) for the server. This argument must resolve to a numeric and it must be a power of 2 " +
"(2, 4, 8, etc...). <br><br>" +
"Purchasing a server using this Netscript function is twice as expensive as manually purchasing a server from a location in the World.<br><br>" +
"This function returns the hostname of the newly purchased server as a string. If the function fails to purchase a server, then it will return " +
"an empty string. The function will fail if the arguments passed in are invalid or if the player does not have enough money to purchase the specified server.<br><br>" +
"<i>round(n)</i><br>Rounds the number n to the nearest integer. If the argument passed in is not a number, then the function will return 0.<br><br>" +
"<u><h1>Hacknet Nodes API</h1></u><br>" + "<u><h1>Hacknet Nodes API</h1></u><br>" +
"Netscript provides the following API for accessing and upgrading your Hacknet Nodes through scripts. This API does NOT work offline.<br><br>" + "Netscript provides the following API for accessing and upgrading your Hacknet Nodes through scripts. This API does NOT work offline.<br><br>" +
"<i>hacknetnodes</i><br> A special variable. This is an array that maps to the Player's Hacknet Nodes. The Hacknet Nodes are accessed through " + "<i>hacknetnodes</i><br> A special variable. This is an array that maps to the Player's Hacknet Nodes. The Hacknet Nodes are accessed through " +
@ -506,9 +520,9 @@ CONSTANTS = {
"<i>hacknetnodes[i].cores</i><br> Returns the number of cores on the corresponding Hacknet Node<br><br>" + "<i>hacknetnodes[i].cores</i><br> Returns the number of cores on the corresponding Hacknet Node<br><br>" +
"<i>hacknetnodes[i].upgradeLevel(n)</i><br> Tries to upgrade the level of the corresponding Hacknet Node n times. The argument n must be a " + "<i>hacknetnodes[i].upgradeLevel(n)</i><br> Tries to upgrade the level of the corresponding Hacknet Node n times. The argument n must be a " +
"positive integer. Returns true if the Hacknet Node's level is successfully upgraded n times or up to the max level (200), and false otherwise.<br><br>" + "positive integer. Returns true if the Hacknet Node's level is successfully upgraded n times or up to the max level (200), and false otherwise.<br><br>" +
"<i>hacknetnodes[i].purchaseRamUpgrade()</i><br> Tries to upgrade the amount of RAM on the corresponding Hacknet Node. Returns true if the " + "<i>hacknetnodes[i].upgradeRam()</i><br> Tries to upgrade the amount of RAM on the corresponding Hacknet Node. Returns true if the " +
"RAM is successfully upgraded, and false otherwise. <br><br>" + "RAM is successfully upgraded, and false otherwise. <br><br>" +
"<i>hacknetnodes[i].purchaseCoreUpgrade()</i><br> Attempts to purchase an additional core for the corresponding Hacknet Node. Returns true if the " + "<i>hacknetnodes[i].upgradeCore()</i><br> Attempts to purchase an additional core for the corresponding Hacknet Node. Returns true if the " +
"additional core is successfully purchase, and false otherwise. <br><br>" + "additional core is successfully purchase, and false otherwise. <br><br>" +
"Example: The following is an example of one way a script can be used to automate the purchasing and upgrading of Hacknet Nodes. " + "Example: The following is an example of one way a script can be used to automate the purchasing and upgrading of Hacknet Nodes. " +
"This script purchases new Hacknet Nodes until the player has four. Then, it iteratively upgrades each of those four Hacknet Nodes " + "This script purchases new Hacknet Nodes until the player has four. Then, it iteratively upgrades each of those four Hacknet Nodes " +
@ -534,6 +548,26 @@ CONSTANTS = {
"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sleep(10000);<br>" + "&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sleep(10000);<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;}<br>" + "&nbsp;&nbsp;&nbsp;&nbsp;}<br>" +
"}<br><br>" + "}<br><br>" +
"<u><h1>Trade Information eXchange (TIX) API</h1></u><br>" +
"<i>getStockPrice(sym)</i><br>Returns the price of a stock. The argument passed in must be the stock's symbol (NOT THE COMPANY NAME!). The symbol " +
"is a sequence of two to four capital letters. The symbol argument must be a string. <br><br>" +
"Example: getStockPrice('FSIG');<br><br>" +
"<i>getStockPosition(sym)</i><br>Returns an array of two elements that represents the player's position in a stock. The first element " +
"in the array is the number of shares the player owns of the specified stock. The second element in the array is the average price of the player's " +
"shares. Both elements are numbers. The argument passed in must be the stock's symbol, which is a sequence of two to four capital letters.<br><br>" +
"Example: <br><br>pos = getStockPosition('ECP');<br>shares = pos[0];<br>avgPx = pos[1];<br><br>"+
"<i>buyStock(sym, shares)</i><br>Attempts to purchase shares of a stock. The first argument must be a string with the stock's symbol. The second argument " +
"must be the number of shares to purchase.<br><br>" +
"If the player does not have enough money to purchase specified number of shares, then no shares will be purchased (it will not purchase the most you can afford). " +
"Remember that every transaction on the stock exchange costs a certain commission fee.<br><br>" +
"The function will return true if it successfully purchases the specified number of shares of stock, and false otherwise.<br><br>" +
"<i>sellStock(sym, shares)</i><br>Attempts to sell shares of a stock. The first argument must be a string with the stock's symbol. The second argument " +
"must be the number of shares to sell.<br><br>" +
"If the specified number of shares in the function exceeds the amount that the player actually owns, then this function will sell all owned shares. " +
"Remember that every transaction on the stock exchange costs a certain commission fee.<br><br>" +
"The net profit made from selling stocks with this function is reflected in the script's statistics. This net profit is calculated as: <br><br>" +
"shares * (sell price - average price of purchased shares)<br><br>" +
"This function will return true if the shares of stock are successfully sold and false otherwise.<br><br>" +
"<u><h1>While loops </h1></u><br>" + "<u><h1>While loops </h1></u><br>" +
"A while loop is a control flow statement that repeatedly executes code as long as a condition is met. <br><br> " + "A while loop is a control flow statement that repeatedly executes code as long as a condition is met. <br><br> " +
"<i>while (<i>[cond]</i>) {<br>&nbsp;&nbsp;&nbsp;&nbsp;<i>[code]</i><br>}</i><br><br>" + "<i>while (<i>[cond]</i>) {<br>&nbsp;&nbsp;&nbsp;&nbsp;<i>[code]</i><br>}</i><br><br>" +
@ -552,14 +586,14 @@ CONSTANTS = {
" using a for loop: <br><br>" + " using a for loop: <br><br>" +
"<i>for (i = 0; i < 10; i = i++) { <br>&nbsp;&nbsp;&nbsp;&nbsp;hack('foodnstuff');<br>} </i><br><br>" + "<i>for (i = 0; i < 10; i = i++) { <br>&nbsp;&nbsp;&nbsp;&nbsp;hack('foodnstuff');<br>} </i><br><br>" +
"<u><h1> If statements </h1></u><br>" + "<u><h1> If statements </h1></u><br>" +
"If/Elif/Else statements are conditional statements used to perform different actions based on different conditions: <br><br>" + "If/Else if/Else statements are conditional statements used to perform different actions based on different conditions: <br><br>" +
"<i>if (condition1) {<br>&nbsp;&nbsp;&nbsp;&nbsp;code1<br>} elif (condition2) {<br>&nbsp;&nbsp;&nbsp;&nbsp;code2<br>} else {<br>" + "<i>if (condition1) {<br>&nbsp;&nbsp;&nbsp;&nbsp;code1<br>} else if (condition2) {<br>&nbsp;&nbsp;&nbsp;&nbsp;code2<br>} else {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;code3<br>}</i><br><br>" + "&nbsp;&nbsp;&nbsp;&nbsp;code3<br>}</i><br><br>" +
"In the code above, first <i>condition1</i> will be checked. If this condition is true, then <i>code1</i> will execute and the " + "In the code above, first <i>condition1</i> will be checked. If this condition is true, then <i>code1</i> will execute and the " +
"rest of the if/elif/else statement will be skipped. If <i>condition1</i> is NOT true, then the code will then go on to check " + "rest of the if/else if/else statement will be skipped. If <i>condition1</i> is NOT true, then the code will then go on to check " +
"<i>condition2</i>. If <i>condition2</i> is true, then <i>code2</i> will be executed, and the rest of the if/elif/else statement " + "<i>condition2</i>. If <i>condition2</i> is true, then <i>code2</i> will be executed, and the rest of the if/else if/else statement " +
"will be skipped. If none of the conditions are true, then the code within the else block (<i>code3</i>) will be executed. " + "will be skipped. If none of the conditions are true, then the code within the else block (<i>code3</i>) will be executed. " +
"Note that a conditional statement can have any number of elif statements. <br><br>" + "Note that a conditional statement can have any number of 'else if' statements. <br><br>" +
"Example: <br><br>" + "Example: <br><br>" +
"if(getServerMoneyAvailable('foodnstuff') > 200000) {<br>&nbsp;&nbsp;&nbsp;&nbsp;hack('foodnstuff');<br>" + "if(getServerMoneyAvailable('foodnstuff') > 200000) {<br>&nbsp;&nbsp;&nbsp;&nbsp;hack('foodnstuff');<br>" +
"} else {<br>&nbsp;&nbsp;&nbsp;&nbsp;grow('foodnstuff');<br>}<br><br>" + "} else {<br>&nbsp;&nbsp;&nbsp;&nbsp;grow('foodnstuff');<br>}<br><br>" +
@ -665,6 +699,32 @@ CONSTANTS = {
"World Stock Exchange account and TIX API Access<br>", "World Stock Exchange account and TIX API Access<br>",
Changelog: Changelog:
"v0.25.0<br> " +
"-Refactored Netscript to use the open-source Acorns Parser. This re-implementation was done by Github users MrNuggelz. " +
"This has resulted in several changes in the Netscript language. Some scripts might break because of these changes. " +
"Changes listed below: <br>" +
"-Arrays are now fully functional Javascript arrays. You no longer need to use the 'Array' keyword to declare them. <br>" +
"-The length(), clear/clear(), insert(), and remove() functions no longer work for arrays. <br>" +
"-All Javascript array methods are available (splice(), push(), pop(), join(), shift(), indexOf(), etc. See documentation)<br>" +
"-Variables assigned to arrays are now passed by value rather than reference<br>" +
"-Incrementing/Decrementing are now available (i++, ++i)<br>" +
"-You no longer need semicolons at the end of block statements<br>" +
"-Netscript's Hacknet Node API functions no longer log anything<br>" +
"-Stock prices now update every ~6 seconds when the game is active (was 10 seconds before)<br>" +
"-Added a new mechanic that affects how stock prices change<br>" +
"-Script editor now has dynamic indicators for RAM Usage and Line number<br>" +
"-Augmentation Rebalancing - Many late game augmentations are now slightly more expensive. Several early game " +
"augmentations had their effects slightly decreased<br>" +
"-Increased the amount of rewards (both money and rep) you get from infiltration<br>" +
"-Purchasing servers is now slightly more expensive<br>" +
"-Calling the Netscript function getServerMoneyAvailable('home') now return's the player's money<br>" +
"-Added round(n) Netscript function - Rounds a number<br>" +
"-Added purchaseServer(hostname, ram) Netscript function<br>" +
"-Added the TIX API. This must be purchased in the WSE. It persists through resets. Access to the TIX API " +
"allows you to write scripts that perform automated algorithmic trading. See Netscript documentation<br>" +
"-Minor rebalancing in a lot of different areas<br>" +
"-Changed the format of IP Addresses so that they are smaller (will consist mostly of single digit numbers now). This will reduce " +
"the size of the game's save file.<br><br>" +
"v0.24.1<br>" + "v0.24.1<br>" +
"-Adjusted cost of upgrading home computer RAM. Should be a little cheaper for the first few upgrades (up to ~64GB), and " + "-Adjusted cost of upgrading home computer RAM. Should be a little cheaper for the first few upgrades (up to ~64GB), and " +
"then will start being more expensive than before. High RAM upgrades should now be significantly more expensive than before.<br>" + "then will start being more expensive than before. High RAM upgrades should now be significantly more expensive than before.<br>" +
@ -891,36 +951,31 @@ CONSTANTS = {
"-You can now see what an Augmentation does and its price even while its locked<br><br>", "-You can now see what an Augmentation does and its price even while its locked<br><br>",
LatestUpdate: LatestUpdate:
"v0.24.1<br>" + "v0.25.0<br> " +
"-Adjusted cost of upgrading home computer RAM. Should be a little cheaper for the first few upgrades (up to ~64GB), and " + "-Refactored Netscript to use the open-source Acorns Parser. This re-implementation was done by Github users MrNuggelz. " +
"then will start being more expensive than before. High RAM upgrades should now be significantly more expensive than before.<br>" + "This has resulted in several changes in the Netscript language. Some scripts might break because of these changes. " +
"-Slightly lowered the starting money available on most mid-game and end-game servers (servers with required hacking level " + "Changes listed below: <br>" +
"greater than 200) by about 10-15%<br>" + "-Arrays are now fully functional Javascript arrays. You no longer need to use the 'Array' keyword to declare them. <br>" +
"-Rebalanced company/company position reputation gains and requirements<br>" + "-The length(), clear/clear(), insert(), and remove() functions no longer work for arrays. <br>" +
"-Studying at a university now gives slightly more EXP and early jobs give slightly less EXP<br>" + "-All Javascript array methods are available (splice(), push(), pop(), join(), shift(), indexOf(), etc. See documentation)<br>" +
"-Studying at a university is now considerably more expensive<br>" + "-Variables assigned to arrays are now passed by value rather than reference<br>" +
"-Rebalanced stock market<br>" + "-Incrementing/Decrementing are now available (i++, ++i)<br>" +
"-Significantly increased cost multiplier for purchasing additional Hacknet Nodes<br>" + "-You no longer need semicolons at the end of block statements<br>" +
"-The rate at which facility security level increases during infiltration for each clearance level " + "-Netscript's Hacknet Node API functions no longer log anything<br>" +
"was lowered slightly for all companies<br>" + "-Stock prices now update every ~6 seconds when the game is active (was 10 seconds before)<br>" +
"-Updated Faction descriptions<br>" + "-Added a new mechanic that affects how stock prices change<br>" +
"-Changed the way alias works. Normal aliases now only work at the start of a Terminal command (they will only " + "-Script editor now has dynamic indicators for RAM Usage and Line number<br>" +
"replace the first word in the Terminal command). You can also create global aliases that work on any part of the " + "-Augmentation Rebalancing - Many late game augmentations are now slightly more expensive. Several early game " +
'command, like before. Declare global aliases by entering the optional -g flag: alias -g name="value" - Courtesy of Github user MrNuggelz<br>' + "augmentations had their effects slightly decreased<br>" +
"-'top' Terminal command implemented courtesy of Github user LTCNugget. Currently, the formatting gets screwed up " + "-Increased the amount of rewards (both money and rep) you get from infiltration<br>" +
"if your script names are really long.<br><br>" + "-Purchasing servers is now slightly more expensive<br>" +
"v0.24.0<br>" + "-Calling the Netscript function getServerMoneyAvailable('home') now return's the player's money<br>" +
"-Players now have HP, which is displayed in the top right. To regain HP, visit the hospital. Currently " + "-Added round(n) Netscript function - Rounds a number<br>" +
"the only way to lose HP is through infiltration<br>" + "-Added purchaseServer(hostname, ram) Netscript function<br>" +
"-Infiltration - Attempt to infiltrate a company and steal their classified secrets. See 'Companies' documentation for more details<br>" + "-Added the TIX API. This must be purchased in the WSE. It persists through resets. Access to the TIX API " +
"-Stock Market - Added the World Stock Exchange (WSE), a brokerage that lets you buy/sell stocks. To begin trading you must first purchase " + "allows you to write scripts that perform automated algorithmic trading. See Netscript documentation<br>" +
"an account. A WSE account will persist even after resetting by installing Augmentations. How the stock market works should hopefully be " + "-Minor rebalancing in a lot of different areas<br>" +
"self explanatory. There is no documentation about it currently, I will add some later. NOTE: Stock prices only change when the game is open. " + "-Changed the format of IP Addresses so that they are smaller (will consist mostly of single digit numbers now). This will reduce " +
"The Stock Market is reset when installing Augmentations, which means you will lose all your stocks<br>" + "the size of the game's save file.<br>",
"-Decreased money gained from hacking by ~12%<br>" +
"-Increased reputation required for all Augmentations by ~40%<br>" +
"-Cost increase when purchasing multiple augmentations increased from 75% to 90%<br>" +
"-Added basic variable runtime to Netscript operations. Basic commands run in 100ms. Any function incurs another 100ms in runtime (200ms total). " +
"Any function that starts with getServer incurs another 100ms runtime (300ms total). exec() and scp() require 400ms total. <br>" +
"-Slightly reduced the amount of experience gained from hacking<br>",
} }

@ -34,7 +34,7 @@ document.addEventListener("DOMContentLoaded", hacknetNodesInit, false);
function HacknetNode(name) { function HacknetNode(name) {
this.level = 1; this.level = 1;
this.ram = 1; //GB this.ram = 1; //GB
this.numCores = 1; this.cores = 1;
this.name = name; this.name = name;
@ -50,7 +50,7 @@ HacknetNode.prototype.updateMoneyGainRate = function() {
this.moneyGainRatePerSecond = (this.level * gainPerLevel) * this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
Math.pow(1.035, this.ram-1) * Math.pow(1.035, this.ram-1) *
((this.numCores + 5) / 6) * Player.hacknet_node_money_mult; ((this.cores + 5) / 6) * Player.hacknet_node_money_mult;
if (isNaN(this.moneyGainRatePerSecond)) { if (isNaN(this.moneyGainRatePerSecond)) {
this.moneyGainRatePerSecond = 0; this.moneyGainRatePerSecond = 0;
dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer"); dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer");
@ -85,6 +85,11 @@ HacknetNode.prototype.purchaseLevelUpgrade = function(levels=1) {
return true; return true;
} }
//Wrapper function for Netscript
HacknetNode.prototype.upgradeLevel = function(levels=1) {
return this.purchaseLevelUpgrade(levels);
}
HacknetNode.prototype.calculateRamUpgradeCost = function() { HacknetNode.prototype.calculateRamUpgradeCost = function() {
var numUpgrades = Math.log2(this.ram); var numUpgrades = Math.log2(this.ram);
@ -106,23 +111,33 @@ HacknetNode.prototype.purchaseRamUpgrade = function() {
return true; return true;
} }
//Wrapper function for Netscript
HacknetNode.prototype.upgradeRam = function() {
return this.purchaseRamUpgrade();
}
HacknetNode.prototype.calculateCoreUpgradeCost = function() { HacknetNode.prototype.calculateCoreUpgradeCost = function() {
var coreBaseCost = CONSTANTS.BaseCostForHacknetNodeCore; var coreBaseCost = CONSTANTS.BaseCostForHacknetNodeCore;
var mult = CONSTANTS.HacknetNodeUpgradeCoreMult; var mult = CONSTANTS.HacknetNodeUpgradeCoreMult;
return coreBaseCost * Math.pow(mult, this.numCores-1) * Player.hacknet_node_core_cost_mult; return coreBaseCost * Math.pow(mult, this.cores-1) * Player.hacknet_node_core_cost_mult;
} }
HacknetNode.prototype.purchaseCoreUpgrade = function() { HacknetNode.prototype.purchaseCoreUpgrade = function() {
var cost = this.calculateCoreUpgradeCost(); var cost = this.calculateCoreUpgradeCost();
if (isNaN(cost)) {return false;} if (isNaN(cost)) {return false;}
if (cost > Player.money) {return false;} if (cost > Player.money) {return false;}
if (this.numCores >= CONSTANTS.HacknetNodeMaxCores) {return false;} if (this.cores >= CONSTANTS.HacknetNodeMaxCores) {return false;}
Player.loseMoney(cost); Player.loseMoney(cost);
++this.numCores; ++this.cores;
this.updateMoneyGainRate(); this.updateMoneyGainRate();
return true; return true;
} }
//Wrapper function for Netscript
HacknetNode.prototype.upgradeCore = function() {
return this.purchaseCoreUpgrade();
}
/* Saving and loading HackNets */ /* Saving and loading HackNets */
HacknetNode.prototype.toJSON = function() { HacknetNode.prototype.toJSON = function() {
return Generic_toJSON("HacknetNode", this); return Generic_toJSON("HacknetNode", this);
@ -150,8 +165,8 @@ purchaseHacknet = function() {
var cost = getCostOfNextHacknetNode(); var cost = getCostOfNextHacknetNode();
if (isNaN(cost)) {throw new Error("Cost is NaN"); return;} if (isNaN(cost)) {throw new Error("Cost is NaN"); return;}
if (cost > Player.money) { if (cost > Player.money) {
dialogBoxCreate("You cannot afford to purchase a Hacknet Node!"); //dialogBoxCreate("You cannot afford to purchase a Hacknet Node!");
return; return false;
} }
//Auto generate a name for the node for now...TODO //Auto generate a name for the node for now...TODO
@ -165,6 +180,7 @@ purchaseHacknet = function() {
displayHacknetNodesContent(); displayHacknetNodesContent();
updateTotalHacknetProduction(); updateTotalHacknetProduction();
return numOwned;
} }
//Calculates the total production from all HacknetNodes //Calculates the total production from all HacknetNodes
@ -361,7 +377,7 @@ updateHacknetNodeDomElement = function(nodeObj) {
" ($" + formatNumber(nodeObj.moneyGainRatePerSecond, 2) + " / second) <br>" + " ($" + formatNumber(nodeObj.moneyGainRatePerSecond, 2) + " / second) <br>" +
"Level: " + nodeObj.level + "<br>" + "Level: " + nodeObj.level + "<br>" +
"RAM: " + nodeObj.ram + "GB<br>" + "RAM: " + nodeObj.ram + "GB<br>" +
"Cores: " + nodeObj.numCores; "Cores: " + nodeObj.cores;
//Upgrade level //Upgrade level
var upgradeLevelButton = document.getElementById("hacknet-node-upgrade-level-" + nodeName); var upgradeLevelButton = document.getElementById("hacknet-node-upgrade-level-" + nodeName);
@ -408,7 +424,7 @@ updateHacknetNodeDomElement = function(nodeObj) {
//Upgrade Cores //Upgrade Cores
var upgradeCoreButton = document.getElementById("hacknet-node-upgrade-core-" + nodeName); var upgradeCoreButton = document.getElementById("hacknet-node-upgrade-core-" + nodeName);
if (upgradeCoreButton == null) {throw new Error("Cannot find upgrade cores button element");} if (upgradeCoreButton == null) {throw new Error("Cannot find upgrade cores button element");}
if (nodeObj.numCores >= CONSTANTS.HacknetNodeMaxCores) { if (nodeObj.cores >= CONSTANTS.HacknetNodeMaxCores) {
upgradeCoreButton.innerHTML = "MAX CORES"; upgradeCoreButton.innerHTML = "MAX CORES";
upgradeCoreButton.setAttribute("class", "a-link-button-inactive"); upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
} else { } else {

@ -369,7 +369,7 @@ displayLocationContent = function() {
purchaseTor.style.display = "block"; purchaseTor.style.display = "block";
purchaseHomeRam.style.display = "block"; purchaseHomeRam.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumECorp, setInfiltrateButton(infiltrate, Locations.AevumECorp,
6000, 100, 150, 13); 6000, 106, 150, 13);
break; break;
case Locations.AevumBachmanAndAssociates: case Locations.AevumBachmanAndAssociates:
@ -382,7 +382,7 @@ displayLocationContent = function() {
businessJob.style.display = "block"; businessJob.style.display = "block";
securityJob.style.display = "block"; securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumBachmanAndAssociates, setInfiltrateButton(infiltrate, Locations.AevumBachmanAndAssociates,
1500, 36, 60, 9.5); 1500, 38, 60, 9.5);
break; break;
case Locations.AevumClarkeIncorporated: case Locations.AevumClarkeIncorporated:
@ -395,7 +395,7 @@ displayLocationContent = function() {
businessJob.style.display = "block"; businessJob.style.display = "block";
securityJob.style.display = "block"; securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumClarkeIncorporated, setInfiltrateButton(infiltrate, Locations.AevumClarkeIncorporated,
2400, 28, 75, 9); 2400, 30, 75, 9);
break; break;
case Locations.AevumFulcrumTechnologies: case Locations.AevumFulcrumTechnologies:
@ -414,7 +414,7 @@ displayLocationContent = function() {
purchaseTor.style.display = "block"; purchaseTor.style.display = "block";
purchaseHomeRam.style.display = "block"; purchaseHomeRam.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumFulcrumTechnologies, setInfiltrateButton(infiltrate, Locations.AevumFulcrumTechnologies,
6000, 84, 100, 15); 6000, 88, 100, 15);
break; break;
case Locations.AevumAeroCorp: case Locations.AevumAeroCorp:
@ -426,7 +426,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
securityJob.style.display = "block"; securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumAeroCorp, setInfiltrateButton(infiltrate, Locations.AevumAeroCorp,
2000, 26, 50, 10); 2000, 28, 50, 10);
break; break;
case Locations.AevumGalacticCybersystems: case Locations.AevumGalacticCybersystems:
@ -439,7 +439,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
businessJob.style.display = "block"; businessJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumGalacticCybersystems, setInfiltrateButton(infiltrate, Locations.AevumGalacticCybersystems,
1400, 24, 50, 9); 1400, 26, 50, 9);
break; break;
case Locations.AevumWatchdogSecurity: case Locations.AevumWatchdogSecurity:
@ -453,7 +453,7 @@ displayLocationContent = function() {
securityJob.style.display = "block"; securityJob.style.display = "block";
agentJob.style.display = "block"; agentJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumWatchdogSecurity, setInfiltrateButton(infiltrate, Locations.AevumWatchdogSecurity,
850, 12, 30, 7.5); 850, 14, 30, 7.5);
break; break;
case Locations.AevumRhoConstruction: case Locations.AevumRhoConstruction:
@ -462,7 +462,7 @@ displayLocationContent = function() {
softwareJob.style.display = "block"; softwareJob.style.display = "block";
businessJob.style.display = "block"; businessJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumRhoConstruction, setInfiltrateButton(infiltrate, Locations.AevumRhoConstruction,
600, 8, 20, 4); 600, 10, 20, 4);
break; break;
case Locations.AevumPolice: case Locations.AevumPolice:
@ -471,7 +471,7 @@ displayLocationContent = function() {
softwareJob.style.display = "block"; softwareJob.style.display = "block";
securityJob.style.display = "block"; securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumPolice, setInfiltrateButton(infiltrate, Locations.AevumPolice,
700, 10, 25, 5); 700, 12, 25, 5);
break; break;
case Locations.AevumNetLinkTechnologies: case Locations.AevumNetLinkTechnologies:
@ -489,7 +489,7 @@ displayLocationContent = function() {
purchaseTor.style.display = "block"; purchaseTor.style.display = "block";
purchaseHomeRam.style.display = "block"; purchaseHomeRam.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumNetLinkTechnologies, setInfiltrateButton(infiltrate, Locations.AevumNetLinkTechnologies,
150, 5, 15, 3); 160, 8, 15, 3);
break; break;
case Locations.AevumCrushFitnessGym: case Locations.AevumCrushFitnessGym:
@ -523,7 +523,7 @@ displayLocationContent = function() {
businessJob.style.display = "block"; businessJob.style.display = "block";
securityJob.style.display = "block"; securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.ChongqingKuaiGongInternational, setInfiltrateButton(infiltrate, Locations.ChongqingKuaiGongInternational,
5500, 42, 100, 14); 5500, 44, 100, 14);
break; break;
case Locations.ChongqingSolarisSpaceSystems: case Locations.ChongqingSolarisSpaceSystems:
@ -564,7 +564,7 @@ displayLocationContent = function() {
businessJob.style.display = "block"; businessJob.style.display = "block";
securityJob.style.display = "block"; securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12MegaCorp, setInfiltrateButton(infiltrate, Locations.Sector12MegaCorp,
6000, 100, 125, 15); 6000, 104, 125, 15);
break; break;
case Locations.Sector12BladeIndustries: case Locations.Sector12BladeIndustries:
@ -577,7 +577,7 @@ displayLocationContent = function() {
businessJob.style.display = "block"; businessJob.style.display = "block";
securityJob.style.display = "block"; securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12BladeIndustries, setInfiltrateButton(infiltrate, Locations.Sector12BladeIndustries,
3000, 40, 100, 10); 3000, 42, 100, 10);
break; break;
case Locations.Sector12FourSigma: case Locations.Sector12FourSigma:
@ -590,7 +590,7 @@ displayLocationContent = function() {
businessJob.style.display = "block"; businessJob.style.display = "block";
securityJob.style.display = "block"; securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12FourSigma, setInfiltrateButton(infiltrate, Locations.Sector12FourSigma,
1500, 50, 100, 14.5); 1500, 52, 100, 14.5);
break; break;
case Locations.Sector12IcarusMicrosystems: case Locations.Sector12IcarusMicrosystems:
@ -603,7 +603,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
businessJob.style.display = "block"; businessJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12IcarusMicrosystems, setInfiltrateButton(infiltrate, Locations.Sector12IcarusMicrosystems,
900, 28, 70, 11); 900, 30, 70, 11);
break; break;
case Locations.Sector12UniversalEnergy: case Locations.Sector12UniversalEnergy:
@ -616,7 +616,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
businessJob.style.display = "block"; businessJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12UniversalEnergy, setInfiltrateButton(infiltrate, Locations.Sector12UniversalEnergy,
775, 20, 50, 9.5); 775, 22, 50, 9.5);
break; break;
case Locations.Sector12DeltaOne: case Locations.Sector12DeltaOne:
@ -628,7 +628,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
securityJob.style.display = "block"; securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12DeltaOne, setInfiltrateButton(infiltrate, Locations.Sector12DeltaOne,
1200, 30, 75, 10); 1200, 34, 75, 10);
break; break;
case Locations.Sector12CIA: case Locations.Sector12CIA:
@ -641,7 +641,7 @@ displayLocationContent = function() {
securityJob.style.display = "block"; securityJob.style.display = "block";
agentJob.style.display = "block"; agentJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12CIA, setInfiltrateButton(infiltrate, Locations.Sector12CIA,
1450, 38, 80, 12); 1450, 40, 80, 12);
break; break;
case Locations.Sector12NSA: case Locations.Sector12NSA:
@ -654,7 +654,7 @@ displayLocationContent = function() {
securityJob.style.display = "block"; securityJob.style.display = "block";
agentJob.style.display = "block"; agentJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12NSA, setInfiltrateButton(infiltrate, Locations.Sector12NSA,
1400, 34, 80, 11); 1400, 36, 80, 11);
break; break;
case Locations.Sector12AlphaEnterprises: case Locations.Sector12AlphaEnterprises:
@ -668,7 +668,7 @@ displayLocationContent = function() {
purchaseTor.style.display = "block"; purchaseTor.style.display = "block";
purchaseHomeRam.style.display = "block"; purchaseHomeRam.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12AlphaEnterprises, setInfiltrateButton(infiltrate, Locations.Sector12AlphaEnterprises,
250, 10, 40, 4.5); 250, 12, 40, 4.5);
break; break;
case Locations.Sector12CarmichaelSecurity: case Locations.Sector12CarmichaelSecurity:
@ -682,7 +682,7 @@ displayLocationContent = function() {
securityJob.style.display = "block"; securityJob.style.display = "block";
agentJob.style.display = "block"; agentJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12CarmichaelSecurity, setInfiltrateButton(infiltrate, Locations.Sector12CarmichaelSecurity,
500, 14, 60, 4.5); 500, 16, 60, 4.5);
break; break;
case Locations.Sector12FoodNStuff: case Locations.Sector12FoodNStuff:
@ -698,7 +698,7 @@ displayLocationContent = function() {
employeeJob.style.display = "block"; employeeJob.style.display = "block";
employeePartTimeJob.style.display = "block"; employeePartTimeJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12JoesGuns, setInfiltrateButton(infiltrate, Locations.Sector12JoesGuns,
100, 4, 20, 3.5); 120, 6, 20, 3.5);
break; break;
case Locations.Sector12IronGym: case Locations.Sector12IronGym:
@ -731,7 +731,7 @@ displayLocationContent = function() {
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.NewTokyoDefComm, setInfiltrateButton(infiltrate, Locations.NewTokyoDefComm,
1300, 24, 70, 9); 1300, 26, 70, 9);
break; break;
case Locations.NewTokyoVitaLife: case Locations.NewTokyoVitaLife:
@ -744,7 +744,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
businessJob.style.display = "block"; businessJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.NewTokyoVitaLife, setInfiltrateButton(infiltrate, Locations.NewTokyoVitaLife,
750, 18, 100, 8); 750, 20, 100, 8);
break; break;
case Locations.NewTokyoGlobalPharmaceuticals: case Locations.NewTokyoGlobalPharmaceuticals:
@ -758,7 +758,7 @@ displayLocationContent = function() {
businessJob.style.display = "block"; businessJob.style.display = "block";
securityJob.style.display = "block"; securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.NewTokyoGlobalPharmaceuticals, setInfiltrateButton(infiltrate, Locations.NewTokyoGlobalPharmaceuticals,
900, 20, 80, 8.5); 900, 22, 80, 8.5);
break; break;
case Locations.NewTokyoNoodleBar: case Locations.NewTokyoNoodleBar:
@ -797,7 +797,7 @@ displayLocationContent = function() {
purchase256gb.style.display = "block"; purchase256gb.style.display = "block";
purchaseHomeRam.style.display = "block"; purchaseHomeRam.style.display = "block";
setInfiltrateButton(infiltrate, Locations.IshimaStormTechnologies, setInfiltrateButton(infiltrate, Locations.IshimaStormTechnologies,
700, 20, 100, 10); 700, 22, 100, 10);
break; break;
case Locations.IshimaNovaMedical: case Locations.IshimaNovaMedical:
@ -810,7 +810,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
businessJob.style.display = "block"; businessJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.IshimaNovaMedical, setInfiltrateButton(infiltrate, Locations.IshimaNovaMedical,
600, 16, 50, 7.5); 600, 18, 50, 7.5);
break; break;
case Locations.IshimaOmegaSoftware: case Locations.IshimaOmegaSoftware:
@ -828,7 +828,7 @@ displayLocationContent = function() {
purchaseTor.style.display = "block"; purchaseTor.style.display = "block";
purchaseHomeRam.style.display = "block"; purchaseHomeRam.style.display = "block";
setInfiltrateButton(infiltrate, Locations.IshimaOmegaSoftware, setInfiltrateButton(infiltrate, Locations.IshimaOmegaSoftware,
200, 5, 40, 4); 200, 8, 40, 4);
break; break;
case Locations.VolhavenTravelAgency: case Locations.VolhavenTravelAgency:
@ -861,7 +861,7 @@ displayLocationContent = function() {
purchase512gb.style.display = "block"; purchase512gb.style.display = "block";
purchase1tb.style.display = "block"; purchase1tb.style.display = "block";
setInfiltrateButton(infiltrate, Locations.VolhavenOmniTekIncorporated, setInfiltrateButton(infiltrate, Locations.VolhavenOmniTekIncorporated,
1500, 38, 100, 9.5); 1500, 40, 100, 9.5);
break; break;
case Locations.VolhavenNWO: case Locations.VolhavenNWO:
@ -874,7 +874,7 @@ displayLocationContent = function() {
businessJob.style.display = "block"; businessJob.style.display = "block";
securityJob.style.display = "block"; securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.VolhavenNWO, setInfiltrateButton(infiltrate, Locations.VolhavenNWO,
1800, 48, 200, 11); 1800, 50, 200, 11);
break; break;
case Locations.VolhavenHeliosLabs: case Locations.VolhavenHeliosLabs:
@ -886,7 +886,7 @@ displayLocationContent = function() {
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.VolhavenHeliosLabs, setInfiltrateButton(infiltrate, Locations.VolhavenHeliosLabs,
1200, 24, 75, 9); 1200, 26, 75, 9);
break; break;
case Locations.VolhavenOmniaCybersystems: case Locations.VolhavenOmniaCybersystems:
@ -898,7 +898,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
securityJob.style.display = "block"; securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.VolhavenOmniaCybersystems, setInfiltrateButton(infiltrate, Locations.VolhavenOmniaCybersystems,
900, 24, 90, 9.5); 900, 26, 90, 9.5);
break; break;
case Locations.VolhavenLexoCorp: case Locations.VolhavenLexoCorp:
@ -912,7 +912,7 @@ displayLocationContent = function() {
businessJob.style.display = "block"; businessJob.style.display = "block";
securityJob.style.display = "block"; securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.VolhavenLexoCorp, setInfiltrateButton(infiltrate, Locations.VolhavenLexoCorp,
500, 10, 40, 5.5); 500, 12, 40, 5.5);
break; break;
case Locations.VolhavenSysCoreSecurities: case Locations.VolhavenSysCoreSecurities:
@ -923,7 +923,7 @@ displayLocationContent = function() {
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.VolhavenSysCoreSecurities, setInfiltrateButton(infiltrate, Locations.VolhavenSysCoreSecurities,
600, 12, 50, 6); 600, 14, 50, 6);
break; break;
case Locations.VolhavenCompuTek: case Locations.VolhavenCompuTek:
@ -944,7 +944,7 @@ displayLocationContent = function() {
purchaseTor.style.display = "block"; purchaseTor.style.display = "block";
purchaseHomeRam.style.display = "block"; purchaseHomeRam.style.display = "block";
setInfiltrateButton(infiltrate, Locations.VolhavenCompuTek, setInfiltrateButton(infiltrate, Locations.VolhavenCompuTek,
300, 8, 35, 5); 300, 10, 35, 5);
break; break;
case Locations.VolhavenMilleniumFitnessGym: case Locations.VolhavenMilleniumFitnessGym:

@ -49,6 +49,19 @@ Environment.prototype = {
return (scope || this).vars[name] = value; return (scope || this).vars[name] = value;
}, },
setArrayElement: function(name, idx, value) {
var scope = this.lookup(name);
if (!scope && this.parent) {
console.log("Here");
throw new Error("Undefined variable " + name);
}
var arr = (scope || this).vars[name];
if (!(arr.constructor === Array || arr instanceof Array)) {
throw new Error("Variable is not an array: " + name);
}
return (scope || this).vars[name][idx] = value;
},
//Creates (or overwrites) a variable in the current scope //Creates (or overwrites) a variable in the current scope
def: function(name, value) { def: function(name, value) {
return this.vars[name] = value; return this.vars[name] = value;

@ -66,7 +66,8 @@ function evaluate(exp, workerScript) {
if (exp.callee.type == "MemberExpression"){ if (exp.callee.type == "MemberExpression"){
evaluate(exp.callee.object, workerScript).then(function(object) { evaluate(exp.callee.object, workerScript).then(function(object) {
try { try {
resolve(func.apply(object,args)); var res = func.apply(object,args);
resolve(res);
} catch (e) { } catch (e) {
reject(makeRuntimeRejectMsg(workerScript, e)); reject(makeRuntimeRejectMsg(workerScript, e));
} }
@ -86,9 +87,13 @@ function evaluate(exp, workerScript) {
resolve(out); resolve(out);
} }
} catch (e) { } catch (e) {
if (isScriptErrorMessage(e)) {
reject(e);
} else {
reject(makeRuntimeRejectMsg(workerScript, e)); reject(makeRuntimeRejectMsg(workerScript, e));
} }
} }
}
}).catch(function(e) { }).catch(function(e) {
reject(e); reject(e);
}); });
@ -205,6 +210,7 @@ function evaluate(exp, workerScript) {
}); // End Promise }); // End Promise
} }
/*
function evalFunction(exp, workerScript){ function evalFunction(exp, workerScript){
return new Promise(function(resolve, reject) { return new Promise(function(resolve, reject) {
if (exp.callee.type!="Identifier"){ if (exp.callee.type!="Identifier"){
@ -254,6 +260,7 @@ function evalFunction(exp, workerScript){
} }
}); });
} }
*/
function evalBinary(exp, workerScript){ function evalBinary(exp, workerScript){
return new Promise(function(resolve, reject) { return new Promise(function(resolve, reject) {
@ -342,7 +349,7 @@ function evalAssignment(exp, workerScript) {
return new Promise(function(resolve, reject) { return new Promise(function(resolve, reject) {
if (env.stopFlag) {return reject(workerScript);} if (env.stopFlag) {return reject(workerScript);}
if (exp.left.type != "Identifier") { if (exp.left.type != "Identifier" && exp.left.type != "MemberExpression") {
return reject(makeRuntimeRejectMsg(workerScript, "Cannot assign to " + JSON.stringify(exp.left))); return reject(makeRuntimeRejectMsg(workerScript, "Cannot assign to " + JSON.stringify(exp.left)));
} }
@ -352,6 +359,33 @@ function evalAssignment(exp, workerScript) {
var expRightPromise = evaluate(exp.right, workerScript); var expRightPromise = evaluate(exp.right, workerScript);
expRightPromise.then(function(expRight) { expRightPromise.then(function(expRight) {
if (exp.left.type == "MemberExpression") {
//Assign to array element
//Array object designed by exp.left.object.name
//Index designated by exp.left.property
var name = exp.left.object.name;
if (!(name in env.vars)){
reject(makeRuntimeRejectMsg(workerScript, "variable " + name + " not definied"));
}
var arr = env.get(name);
if (arr.constructor === Array || arr instanceof Array) {
var iPromise = evaluate(exp.left.property, workerScript);
iPromise.then(function(idx) {
if (isNaN(idx)) {
return reject(makeRuntimeRejectMsg(workerScript, "Invalid access to array. Index is not a number: " + idx));
} else if (idx >= arr.length || idx < 0) {
return reject(makeRuntimeRejectMsg(workerScript, "Out of bounds: Invalid index in [] operator"));
} else {
env.setArrayElement(name, idx, expRight);
}
}).catch(function(e) {
return reject(e);
});
} else {
return reject(makeRuntimeRejectMsg(workerScript, "Trying to access a non-array variable using the [] operator"));
}
} else {
//Other assignments
try { try {
switch (exp.operator) { switch (exp.operator) {
case "=": case "=":
@ -378,6 +412,7 @@ function evalAssignment(exp, workerScript) {
} catch (e) { } catch (e) {
return reject(makeRuntimeRejectMsg(workerScript, "Failed to set environment variable: " + e.toString())); return reject(makeRuntimeRejectMsg(workerScript, "Failed to set environment variable: " + e.toString()));
} }
}
resolve(false); //Return false so this doesnt cause conditionals to evaluate resolve(false); //Return false so this doesnt cause conditionals to evaluate
}, function(e) { }, function(e) {
reject(e); reject(e);
@ -499,7 +534,9 @@ function evaluateWhile(exp, workerScript) {
}); });
} }
/*
function evaluateHacknetNode(exp, workerScript) { function evaluateHacknetNode(exp, workerScript) {
console.log("here");
var env = workerScript.env; var env = workerScript.env;
return new Promise(function(resolve, reject) { return new Promise(function(resolve, reject) {
setTimeout(function() { setTimeout(function() {
@ -602,6 +639,7 @@ function evaluateHacknetNode(exp, workerScript) {
reject(e); reject(e);
}); });
} }
*/
function evaluateProg(exp, workerScript, index) { function evaluateProg(exp, workerScript, index) {
var env = workerScript.env; var env = workerScript.env;
@ -680,12 +718,11 @@ function apply_op(op, a, b) {
//Run a script from inside a script using run() command //Run a script from inside a script using run() command
function runScriptFromScript(server, scriptname, args, workerScript, threads=1) { function runScriptFromScript(server, scriptname, args, workerScript, threads=1) {
setTimeout(function() {
//Check if the script is already running //Check if the script is already running
var runningScriptObj = findRunningScript(scriptname, args, server); var runningScriptObj = findRunningScript(scriptname, args, server);
if (runningScriptObj != null) { if (runningScriptObj != null) {
workerScript.scriptRef.log(scriptname + " is already running on " + server.hostname); workerScript.scriptRef.log(scriptname + " is already running on " + server.hostname);
return false; return Promise.resolve(false);
} }
//Check if the script exists and if it does run it //Check if the script exists and if it does run it
@ -699,10 +736,10 @@ function runScriptFromScript(server, scriptname, args, workerScript, threads=1)
if (server.hasAdminRights == false) { if (server.hasAdminRights == false) {
workerScript.scriptRef.log("Cannot run script " + scriptname + " on " + server.hostname + " because you do not have root access!"); workerScript.scriptRef.log("Cannot run script " + scriptname + " on " + server.hostname + " because you do not have root access!");
return false; return Promise.resolve(false);
} else if (ramUsage > ramAvailable){ } else if (ramUsage > ramAvailable){
workerScript.scriptRef.log("Cannot run script " + scriptname + "(t=" + threads + ") on " + server.hostname + " because there is not enough available RAM!"); workerScript.scriptRef.log("Cannot run script " + scriptname + "(t=" + threads + ") on " + server.hostname + " because there is not enough available RAM!");
return false; return Promise.resolve(false);
} else { } else {
//Able to run script //Able to run script
workerScript.scriptRef.log("Running script: " + scriptname + " on " + server.hostname + " with " + threads + " threads and args: " + printArray(args) + ". May take a few seconds to start up..."); workerScript.scriptRef.log("Running script: " + scriptname + " on " + server.hostname + " with " + threads + " threads and args: " + printArray(args) + ". May take a few seconds to start up...");
@ -710,13 +747,12 @@ function runScriptFromScript(server, scriptname, args, workerScript, threads=1)
runningScriptObj.threads = threads; runningScriptObj.threads = threads;
server.runningScripts.push(runningScriptObj); //Push onto runningScripts server.runningScripts.push(runningScriptObj); //Push onto runningScripts
addWorkerScript(runningScriptObj, server); addWorkerScript(runningScriptObj, server);
return true; return Promise.resolve(true);
} }
} }
} }
workerScript.scriptRef.log("Could not find script " + scriptname + " on " + server.hostname); workerScript.scriptRef.log("Could not find script " + scriptname + " on " + server.hostname);
resolve(false); return Promise.resolve(false);
}, CONSTANTS.CodeInstructionRunTime);
} }
function isScriptErrorMessage(msg) { function isScriptErrorMessage(msg) {

@ -25,7 +25,8 @@ function NetscriptFunctions(workerScript) {
if (isNaN(threads) || threads < 1) {threads = 1;} if (isNaN(threads) || threads < 1) {threads = 1;}
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("hack() error. Invalid IP or hostname passed in: " + ip + ". Stopping..."); workerScript.scriptRef.log("hack() error. Invalid IP or hostname passed in: " + ip + ". Stopping...");
throw makeRuntimeRejectMsg(workerScript, "hack() error. Invalid IP or hostname passed in: " + ip + ". Stopping...");
} }
//Calculate the hacking time //Calculate the hacking time
@ -33,11 +34,13 @@ function NetscriptFunctions(workerScript) {
//No root access or skill level too low //No root access or skill level too low
if (server.hasAdminRights == false) { if (server.hasAdminRights == false) {
throw workerScript.scriptRef.log("Cannot hack this server (" + server.hostname + ") because user does not have root access"); workerScript.scriptRef.log("Cannot hack this server (" + server.hostname + ") because user does not have root access");
throw makeRuntimeRejectMsg(workerScript, "Cannot hack this server (" + server.hostname + ") because user does not have root access");
} }
if (server.requiredHackingSkill > Player.hacking_skill) { if (server.requiredHackingSkill > Player.hacking_skill) {
throw workerScript.scriptRef.log("Cannot hack this server (" + server.hostname + ") because user's hacking skill is not high enough"); workerScript.scriptRef.log("Cannot hack this server (" + server.hostname + ") because user's hacking skill is not high enough");
throw makeRuntimeRejectMsg(workerScript, "Cannot hack this server (" + server.hostname + ") because user's hacking skill is not high enough");
} }
workerScript.scriptRef.log("Attempting to hack " + ip + " in " + hackingTime.toFixed(3) + " seconds (t=" + threads + ")"); workerScript.scriptRef.log("Attempting to hack " + ip + " in " + hackingTime.toFixed(3) + " seconds (t=" + threads + ")");
@ -84,8 +87,8 @@ function NetscriptFunctions(workerScript) {
if (time === undefined) { if (time === undefined) {
throw makeRuntimeRejectMsg(workerScript, "sleep() call has incorrect number of arguments. Takes 1 argument"); throw makeRuntimeRejectMsg(workerScript, "sleep() call has incorrect number of arguments. Takes 1 argument");
} }
workerScript.scriptRef.log("Sleeping for " + sleepTime + " milliseconds"); workerScript.scriptRef.log("Sleeping for " + time + " milliseconds");
return netscriptDelay(sleepTime).then(function() { return netscriptDelay(time).then(function() {
return Promise.resolve(true); return Promise.resolve(true);
}); });
}, },
@ -97,12 +100,14 @@ function NetscriptFunctions(workerScript) {
} }
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("Cannot grow(). Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("Cannot grow(). Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot grow(). Invalid IP or hostname passed in: " + ip);
} }
//No root access or skill level too low //No root access or skill level too low
if (server.hasAdminRights == false) { if (server.hasAdminRights == false) {
throw workerScript.scriptRef.log("Cannot grow this server (" + server.hostname + ") because user does not have root access"); workerScript.scriptRef.log("Cannot grow this server (" + server.hostname + ") because user does not have root access");
throw makeRuntimeRejectMsg(workerScript, "Cannot grow this server (" + server.hostname + ") because user does not have root access");
} }
var growTime = scriptCalculateGrowTime(server); var growTime = scriptCalculateGrowTime(server);
@ -133,12 +138,14 @@ function NetscriptFunctions(workerScript) {
} }
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("Cannot weaken(). Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("Cannot weaken(). Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot weaken(). Invalid IP or hostname passed in: " + ip);
} }
//No root access or skill level too low //No root access or skill level too low
if (server.hasAdminRights == false) { if (server.hasAdminRights == false) {
throw workerScript.scriptRef.log("Cannot weaken this server (" + server.hostname + ") because user does not have root access"); workerScript.scriptRef.log("Cannot weaken this server (" + server.hostname + ") because user does not have root access");
throw makeRuntimeRejectMsg(workerScript, "Cannot weaken this server (" + server.hostname + ") because user does not have root access");
} }
var weakenTime = scriptCalculateWeakenTime(server); var weakenTime = scriptCalculateWeakenTime(server);
@ -169,7 +176,8 @@ function NetscriptFunctions(workerScript) {
} }
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
} }
if (server.openPortCount < server.numOpenPortsRequired) { if (server.openPortCount < server.numOpenPortsRequired) {
throw makeRuntimeRejectMsg(workerScript, "Not enough ports opened to use NUKE.exe virus"); throw makeRuntimeRejectMsg(workerScript, "Not enough ports opened to use NUKE.exe virus");
@ -188,7 +196,8 @@ function NetscriptFunctions(workerScript) {
} }
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
} }
if (!server.sshPortOpen) { if (!server.sshPortOpen) {
workerScript.scriptRef.log("Executed BruteSSH.exe virus on " + server.hostname + " to open SSH port (22)"); workerScript.scriptRef.log("Executed BruteSSH.exe virus on " + server.hostname + " to open SSH port (22)");
@ -205,7 +214,8 @@ function NetscriptFunctions(workerScript) {
} }
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
} }
if (!server.ftpPortOpen) { if (!server.ftpPortOpen) {
workerScript.scriptRef.log("Executed FTPCrack.exe virus on " + server.hostname + " to open FTP port (21)"); workerScript.scriptRef.log("Executed FTPCrack.exe virus on " + server.hostname + " to open FTP port (21)");
@ -222,7 +232,8 @@ function NetscriptFunctions(workerScript) {
} }
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
} }
if (!server.smtpPortOpen) { if (!server.smtpPortOpen) {
workerScript.scriptRef.log("Executed relaySMTP.exe virus on " + server.hostname + " to open SMTP port (25)"); workerScript.scriptRef.log("Executed relaySMTP.exe virus on " + server.hostname + " to open SMTP port (25)");
@ -239,7 +250,8 @@ function NetscriptFunctions(workerScript) {
} }
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
} }
if (!server.httpPortOpen) { if (!server.httpPortOpen) {
workerScript.scriptRef.log("Executed HTTPWorm.exe virus on " + server.hostname + " to open HTTP port (80)"); workerScript.scriptRef.log("Executed HTTPWorm.exe virus on " + server.hostname + " to open HTTP port (80)");
@ -256,7 +268,8 @@ function NetscriptFunctions(workerScript) {
} }
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
} }
if (!server.sqlPortOpen) { if (!server.sqlPortOpen) {
workerScript.scriptRef.log("Executed SQLInject.exe virus on " + server.hostname + " to open SQL port (1433)"); workerScript.scriptRef.log("Executed SQLInject.exe virus on " + server.hostname + " to open SQL port (1433)");
@ -267,13 +280,17 @@ function NetscriptFunctions(workerScript) {
} }
return true; return true;
}, },
run : function(scriptname,threads = 1,argsForNewScript=[]){ run : function(scriptname,threads = 1){
if (scriptname === undefined) { if (scriptname === undefined) {
throw makeRuntimeRejectMsg(workerScript, "run() call has incorrect number of arguments. Usage: run(scriptname, [numThreads], [arg1], [arg2]...)"); throw makeRuntimeRejectMsg(workerScript, "run() call has incorrect number of arguments. Usage: run(scriptname, [numThreads], [arg1], [arg2]...)");
} }
if (isNaN(threads) || threads < 1) { if (isNaN(threads) || threads < 1) {
throw makeRuntimeRejectMsg(workerScript, "Invalid argument for thread count passed into run(). Must be numeric and greater than 0"); throw makeRuntimeRejectMsg(workerScript, "Invalid argument for thread count passed into run(). Must be numeric and greater than 0");
} }
var argsForNewScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForNewScript.push(arguments[i]);
}
var scriptServer = getServer(workerScript.serverIp); var scriptServer = getServer(workerScript.serverIp);
if (scriptServer == null) { if (scriptServer == null) {
throw makeRuntimeRejectMsg(workerScript, "Could not find server. This is a bug in the game. Report to game dev"); throw makeRuntimeRejectMsg(workerScript, "Could not find server. This is a bug in the game. Report to game dev");
@ -281,27 +298,35 @@ function NetscriptFunctions(workerScript) {
return runScriptFromScript(scriptServer, scriptname, argsForNewScript, workerScript, threads); return runScriptFromScript(scriptServer, scriptname, argsForNewScript, workerScript, threads);
}, },
exec : function(scriptname,ip,threads = 1,argsForNewScript=[]){ exec : function(scriptname,ip,threads = 1){
if (scriptname === undefined || ip === undefined) { if (scriptname === undefined || ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "exec() call has incorrect number of arguments. Usage: exec(scriptname, server, [numThreads], [arg1], [arg2]...)"); throw makeRuntimeRejectMsg(workerScript, "exec() call has incorrect number of arguments. Usage: exec(scriptname, server, [numThreads], [arg1], [arg2]...)");
} }
if (isNaN(threads) || threads < 1) { if (isNaN(threads) || threads < 1) {
throw makeRuntimeRejectMsg(workerScript, "Invalid argument for thread count passed into exec(). Must be numeric and greater than 0"); throw makeRuntimeRejectMsg(workerScript, "Invalid argument for thread count passed into exec(). Must be numeric and greater than 0");
} }
var argsForNewScript = [];
for (var i = 3; i < arguments.length; ++i) {
argsForNewScript.push(arguments[i]);
}
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw makeRuntimeRejectMsg(workerScript, "Invalid hostname/ip passed into exec() command: " + args[1]); throw makeRuntimeRejectMsg(workerScript, "Invalid hostname/ip passed into exec() command: " + args[1]);
} }
return runScriptFromScript(server, scriptname, argsForNewScript, workerScript, threads); return runScriptFromScript(server, scriptname, argsForNewScript, workerScript, threads);
}, },
kill : function(filename,ip,argsForKillTarget=[]){ kill : function(filename,ip){
if (filename === undefined || ip === undefined) { if (filename === undefined || ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "kill() call has incorrect number of arguments. Usage: kill(scriptname, server, [arg1], [arg2]...)"); throw makeRuntimeRejectMsg(workerScript, "kill() call has incorrect number of arguments. Usage: kill(scriptname, server, [arg1], [arg2]...)");
} }
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("kill() failed. Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("kill() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "kill() failed. Invalid IP or hostname passed in: " + ip);
}
var argsForKillTarget = [];
for (var i = 2; i < arguments.length; ++i) {
argsForKillTarget.push(arguments[i]);
} }
var runningScriptObj = findRunningScript(filename, argsForKillTarget, server); var runningScriptObj = findRunningScript(filename, argsForKillTarget, server);
if (runningScriptObj == null) { if (runningScriptObj == null) {
@ -323,7 +348,8 @@ function NetscriptFunctions(workerScript) {
} }
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("killall() failed. Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("killall() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "killall() failed. Invalid IP or hostname passed in: " + ip);
} }
for (var i = server.runningScripts.length-1; i >= 0; --i) { for (var i = server.runningScripts.length-1; i >= 0; --i) {
killWorkerScript(server.runningScripts[i], server.ip); killWorkerScript(server.runningScripts[i], server.ip);
@ -380,14 +406,15 @@ function NetscriptFunctions(workerScript) {
return true; return true;
}, },
hasRootAccess : function(ip){ hasRootAccess : function(ip){
if (ip===undefinied){ if (ip===undefined){
throw makeRuntimeRejectMsg(workerScript, "hasRootAccess() call has incorrect number of arguments. Takes 1 argument"); throw makeRuntimeRejectMsg(workerScript, "hasRootAccess() call has incorrect number of arguments. Takes 1 argument");
} }
var server = getServer(ip); var server = getServer(ip);
if (server == null){ if (server == null){
throw workerScript.scriptRef.log("hasRootAccess() failed. Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("hasRootAccess() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "hasRootAccess() failed. Invalid IP or hostname passed in: " + ip);
} }
return server.hasAdimRights; return server.hasAdminRights;
}, },
getHostname : function(){ getHostname : function(){
var scriptServer = getServer(workerScript.serverIp); var scriptServer = getServer(workerScript.serverIp);
@ -404,7 +431,13 @@ function NetscriptFunctions(workerScript) {
getServerMoneyAvailable : function(ip){ getServerMoneyAvailable : function(ip){
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("Cannot getServerMoneyAvailable(). Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("Cannot getServerMoneyAvailable(). Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot getServerMoneyAvailable(). Invalid IP or hostname passed in: " + ip);
}
if (server.hostname == "home") {
//Return player's money
workerScript.scriptRef.log("getServerMoneyAvailable('home') returned player's money: $" + formatNumber(Player.money, 2));
return Player.money;
} }
workerScript.scriptRef.log("getServerMoneyAvailable() returned " + formatNumber(server.moneyAvailable, 2) + " for " + server.hostname); workerScript.scriptRef.log("getServerMoneyAvailable() returned " + formatNumber(server.moneyAvailable, 2) + " for " + server.hostname);
return server.moneyAvailable; return server.moneyAvailable;
@ -412,7 +445,8 @@ function NetscriptFunctions(workerScript) {
getServerSecurityLevel : function(ip){ getServerSecurityLevel : function(ip){
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("getServerSecurityLevel() failed. Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("getServerSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getServerSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
} }
workerScript.scriptRef.log("getServerSecurityLevel() returned " + formatNumber(server.hackDifficulty, 3) + " for " + server.hostname); workerScript.scriptRef.log("getServerSecurityLevel() returned " + formatNumber(server.hackDifficulty, 3) + " for " + server.hostname);
return server.hackDifficulty; return server.hackDifficulty;
@ -420,7 +454,8 @@ function NetscriptFunctions(workerScript) {
getServerBaseSecurityLevel : function(ip){ getServerBaseSecurityLevel : function(ip){
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("getServerBaseSecurityLevel() failed. Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("getServerBaseSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getServerBaseSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
} }
workerScript.scriptRef.log("getServerBaseSecurityLevel() returned " + formatNumber(server.baseDifficulty, 3) + " for " + server.hostname); workerScript.scriptRef.log("getServerBaseSecurityLevel() returned " + formatNumber(server.baseDifficulty, 3) + " for " + server.hostname);
return server.baseDifficulty; return server.baseDifficulty;
@ -428,7 +463,8 @@ function NetscriptFunctions(workerScript) {
getServerRequiredHackingLevel : function(ip){ getServerRequiredHackingLevel : function(ip){
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("getServerRequiredHackingLevel() failed. Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("getServerRequiredHackingLevel() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getServerRequiredHackingLevel() failed. Invalid IP or hostname passed in: " + ip);
} }
workerScript.scriptRef.log("getServerRequiredHackingLevel returned " + formatNumber(server.requiredHackingSkill, 0) + " for " + server.hostname); workerScript.scriptRef.log("getServerRequiredHackingLevel returned " + formatNumber(server.requiredHackingSkill, 0) + " for " + server.hostname);
return server.requiredHackingSkill; return server.requiredHackingSkill;
@ -436,40 +472,183 @@ function NetscriptFunctions(workerScript) {
getServerMaxMoney : function(ip){ getServerMaxMoney : function(ip){
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("getServerRequiredHackingLevel() failed. Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("getServerRequiredHackingLevel() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getServerRequiredHackingLevel() failed. Invalid IP or hostname passed in: " + ip);
} }
workerScript.scriptRef.log("getServerMaxMoney() returned " + formatNumber(server.moneyMax, 0) + " for " + server.hostname); workerScript.scriptRef.log("getServerMaxMoney() returned " + formatNumber(server.moneyMax, 0) + " for " + server.hostname);
return server.moneyMax; return server.moneyMax;
}, },
getServerNumPortsRequired : function(ip){
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("getServerNumPortsRequired() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getServerNumPortsRequired() failed. Invalid IP or hostname passed in: " + ip);
}
workerScript.scriptRef.log("getServerNumPortsRequired() returned " + formatNumber(server.numOpenPortsRequired, 0) + " for " + server.hostname);
return server.numOpenPortsRequired;
},
fileExists : function(filename,ip=workerScript.serverIp){ fileExists : function(filename,ip=workerScript.serverIp){
if (filename === undefined) { if (filename === undefined) {
throw makeRuntimeRejectMsg(workerScript, "fileExists() call has incorrect number of arguments. Usage: fileExists(scriptname, [server])"); throw makeRuntimeRejectMsg(workerScript, "fileExists() call has incorrect number of arguments. Usage: fileExists(scriptname, [server])");
} }
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("fileExists() failed. Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("fileExists() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "fileExists() failed. Invalid IP or hostname passed in: " + ip);
} }
for (var i = 0; i < server.scripts.length; ++i) { for (var i = 0; i < server.scripts.length; ++i) {
if (filename == server.scripts[i].filename) { if (filename == server.scripts[i].filename) {
return true; return true;
} }
} }
if (Player.hasProgram(filename)) { for (var i = 0; i < server.programs.length; ++i) {
return true; //wrong? if (filename.toLowerCase() == server.programs[i].toLowerCase()) {
return true;
}
} }
return false; return false;
}, },
isRunning : function(filename,ip,argsForTargetScript=[]){ isRunning : function(filename,ip){
if (filename === undefined || ip === undefined) { if (filename === undefined || ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "isRunning() call has incorrect number of arguments. Usage: isRunning(scriptname, server, [arg1], [arg2]...)"); throw makeRuntimeRejectMsg(workerScript, "isRunning() call has incorrect number of arguments. Usage: isRunning(scriptname, server, [arg1], [arg2]...)");
} }
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
throw workerScript.scriptRef.log("isRunning() failed. Invalid IP or hostname passed in: " + ip); workerScript.scriptRef.log("isRunning() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "isRunning() failed. Invalid IP or hostname passed in: " + ip);
} }
return findRunningScript(filename, argsForTargetScript, server) != null; var argsForTargetScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForTargetScript.push(arguments[i]);
}
return (findRunningScript(filename, argsForTargetScript, server) != null);
}, },
purchaseHacknetNode : purchaseHacknet purchaseHacknetNode : purchaseHacknet,
getStockPrice : function(symbol) {
if (!Player.hasTixApiAccess) {
throw makeRuntimeRejectMsg(workerScript, "You don't have TIX API Access! Cannot use getStockPrice()");
}
var stock = SymbolToStockMap[symbol];
if (stock == null) {
throw makeRuntimeRejectMsg(workerScript, "Invalid stock symbol passed into getStockPrice()");
}
return parseFloat(stock.price.toFixed(3));
},
getStockPosition : function(symbol) {
if (!Player.hasTixApiAccess) {
throw makeRuntimeRejectMsg(workerScript, "You don't have TIX API Access! Cannot use getStockPosition()");
}
var stock = SymbolToStockMap[symbol];
if (stock == null) {
throw makeRuntimeRejectMsg(workerScript, "Invalid stock symbol passed into getStockPrice()");
}
return [stock.playerShares, stock.playerAvgPx];
},
buyStock : function(symbol, shares) {
if (!Player.hasTixApiAccess) {
throw makeRuntimeRejectMsg(workerScript, "You don't have TIX API Access! Cannot use buyStock()");
}
var stock = SymbolToStockMap[symbol];
if (stock == null) {
throw makeRuntimeRejectMsg(workerScript, "Invalid stock symbol passed into getStockPrice()");
}
if (shares == 0) {return false;}
if (stock == null || shares < 0 || isNaN(shares)) {
workerScript.scriptRef.log("Error: Invalid 'shares' argument passed to buyStock()");
return false;
}
shares = Math.round(shares);
var totalPrice = stock.price * shares;
if (Player.money < totalPrice + CONSTANTS.StockMarketCommission) {
workerScript.scriptRef.log("Not enough money to purchase " + formatNumber(shares, 0) + " shares of " +
symbol + ". Need $" +
formatNumber(totalPrice + CONSTANTS.StockMarketCommission, 2).toString());
return false;
}
var origTotal = stock.playerShares * stock.playerAvgPx;
Player.loseMoney(totalPrice + CONSTANTS.StockMarketCommission);
var newTotal = origTotal + totalPrice;
stock.playerShares += shares;
stock.playerAvgPx = newTotal / stock.playerShares;
if (Engine.currentPage == Engine.Page.StockMarket) {
updateStockPlayerPosition(stock);
}
workerScript.scriptRef.log("Bought " + formatNumber(shares, 0) + " shares of " + stock.symbol + " at $" +
formatNumber(stock.price, 2) + " per share");
return true;
},
sellStock : function(symbol, shares) {
if (!Player.hasTixApiAccess) {
throw makeRuntimeRejectMsg(workerScript, "You don't have TIX API Access! Cannot use sellStock()");
}
var stock = SymbolToStockMap[symbol];
if (stock == null) {
throw makeRuntimeRejectMsg(workerScript, "Invalid stock symbol passed into getStockPrice()");
}
if (shares == 0) {return false;}
if (stock == null || shares < 0 || isNaN(shares)) {
workerScript.scriptRef.log("Error: Invalid 'shares' argument passed to sellStock()");
return false;
}
if (shares > stock.playerShares) {shares = stock.playerShares;}
if (shares == 0) {return false;}
var gains = stock.price * shares - CONSTANTS.StockMarketCommission;
Player.gainMoney(gains);
//Calculate net profit and add to script stats
var netProfit = ((stock.price - stock.playerAvgPx) * shares) - CONSTANTS.StockMarketCommission;
if (isNaN(netProfit)) {netProfit = 0;}
workerScript.scriptRef.onlineMoneyMade += netProfit;
stock.playerShares -= shares;
if (stock.playerShares == 0) {
stock.playerAvgPx = 0;
}
if (Engine.currentPage == Engine.Page.StockMarket) {
updateStockPlayerPosition(stock);
}
workerScript.scriptRef.log("Sold " + formatNumber(shares, 0) + " shares of " + stock.symbol + " at $" +
formatNumber(stock.price, 2) + " per share. Gained " +
"$" + formatNumber(gains, 2));
return true;
},
purchaseServer : function(hostname, ram) {
var hostnameStr = String(hostname);
hostnameStr = hostnameStr.replace(/\s\s+/g, '');
if (hostnameStr == "") {
workerScript.scriptRef.log("Error: Passed empty string for hostname argument of purchaseServer()");
return "";
}
ram = Math.round(ram);
if (isNaN(ram) || !powerOfTwo(ram)) {
workerScript.scriptRef.log("Error: Invalid ram argument passed to purchaseServer(). Must be numeric and a power of 2");
return "";
}
var cost = 2 * ram * CONSTANTS.BaseCostFor1GBOfRamServer;
if (cost > Player.money) {
workerScript.scriptRef.log("Error: Not enough money to purchase server. Need $" + formatNumber(cost, 2));
return "";
}
var newServ = new Server();
newServ.init(createRandomIp(), hostnameStr, "", true, false, true, true, ram);
AddToAllServers(newServ);
Player.purchasedServers.push(newServ.ip);
var homeComputer = Player.getHomeComputer();
homeComputer.serversOnNetwork.push(newServ.ip);
newServ.serversOnNetwork.push(homeComputer.ip);
Player.loseMoney(cost);
workerScript.scriptRef.log("Purchased new server with hostname " + newServ.hostname + " for $" + formatNumber(cost, 2));
return newServ.hostname;
},
round : function(n) {
if (isNaN(n)) {return 0;}
return Math.round(n);
}
} }
} }

@ -33,6 +33,18 @@ function scriptEditorInit() {
}; };
document.addEventListener("DOMContentLoaded", scriptEditorInit, false); document.addEventListener("DOMContentLoaded", scriptEditorInit, false);
//Updates line number and RAM usage in script
function upgradeScriptEditorContent() {
var txt = $("#script-editor-text")[0];
var lineNum = txt.value.substr(0, txt.selectionStart).split("\n").length;
var code = document.getElementById("script-editor-text").value;
var codeCopy = code.repeat(1);
var ramUsage = calculateRamUsage(codeCopy);
document.getElementById("script-editor-status-text").innerText =
"Line Number: " + lineNum + ", RAM: " + formatNumber(ramUsage, 2).toString() + "GB";
}
//Define key commands in script editor (ctrl o to save + close, etc.) //Define key commands in script editor (ctrl o to save + close, etc.)
$(document).keydown(function(e) { $(document).keydown(function(e) {
if (Engine.currentPage == Engine.Page.ScriptEditor) { if (Engine.currentPage == Engine.Page.ScriptEditor) {
@ -126,10 +138,17 @@ Script.prototype.saveScript = function() {
//Updates how much RAM the script uses when it is running. //Updates how much RAM the script uses when it is running.
Script.prototype.updateRamUsage = function() { Script.prototype.updateRamUsage = function() {
var baseRam = 1.4;
var codeCopy = this.code.repeat(1); var codeCopy = this.code.repeat(1);
codeCopy = codeCopy.replace(/\s/g,''); //Remove all whitespace this.ramUsage = calculateRamUsage(codeCopy);
console.log("ram usage: " + this.ramUsage);
if (isNaN(this.ramUsage)) {
dialogBoxCreate("ERROR in calculating ram usage. This is a bug, please report to game develoepr");
}
}
function calculateRamUsage(codeCopy) {
codeCopy = codeCopy.replace(/\s/g,''); //Remove all whitespace
var baseRam = 1.4;
var whileCount = numOccurrences(codeCopy, "while("); var whileCount = numOccurrences(codeCopy, "while(");
var forCount = numOccurrences(codeCopy, "for("); var forCount = numOccurrences(codeCopy, "for(");
var ifCount = numOccurrences(codeCopy, "if("); var ifCount = numOccurrences(codeCopy, "if(");
@ -150,6 +169,7 @@ Script.prototype.updateRamUsage = function() {
var getHostnameCount = numOccurrences(codeCopy, "getHostname("); var getHostnameCount = numOccurrences(codeCopy, "getHostname(");
var getHackingLevelCount = numOccurrences(codeCopy, "getHackingLevel("); var getHackingLevelCount = numOccurrences(codeCopy, "getHackingLevel(");
var getServerMoneyAvailableCount = numOccurrences(codeCopy, "getServerMoneyAvailable("); var getServerMoneyAvailableCount = numOccurrences(codeCopy, "getServerMoneyAvailable(");
var getServerMaxMoneyCount = numOccurrences(codeCopy, "getServerMaxMoney(");
var getServerSecurityCount = numOccurrences(codeCopy, "getServerSecurityLevel("); var getServerSecurityCount = numOccurrences(codeCopy, "getServerSecurityLevel(");
var getServerBaseSecurityCount = numOccurrences(codeCopy, "getServerBaseSecurityLevel("); var getServerBaseSecurityCount = numOccurrences(codeCopy, "getServerBaseSecurityLevel(");
var getServerReqdHackingCount = numOccurrences(codeCopy, "getServerRequiredHackingLevel("); var getServerReqdHackingCount = numOccurrences(codeCopy, "getServerRequiredHackingLevel(");
@ -161,8 +181,14 @@ Script.prototype.updateRamUsage = function() {
var hnUpgLevelCount = numOccurrences(codeCopy, ".upgradeLevel("); var hnUpgLevelCount = numOccurrences(codeCopy, ".upgradeLevel(");
var hnUpgRamCount = numOccurrences(codeCopy, ".upgradeRam()"); var hnUpgRamCount = numOccurrences(codeCopy, ".upgradeRam()");
var hnUpgCoreCount = numOccurrences(codeCopy, ".upgradeCore()"); var hnUpgCoreCount = numOccurrences(codeCopy, ".upgradeCore()");
var scriptGetStockCount = numOccurrences(codeCopy, "getStockPrice(") +
numOccurrences(codeCopy, "getStockPosition(");
var scriptBuySellStockCount = numOccurrences(codeCopy, "buyStock(") +
numOccurrences(codeCopy, "sellStock(");
var scriptPurchaseServerCount = numOccurrences(codeCopy, "purchaseServer(");
var scriptRoundCount = numOccurrences(codeCopy, "round(");
this.ramUsage = baseRam + return baseRam +
((whileCount * CONSTANTS.ScriptWhileRamCost) + ((whileCount * CONSTANTS.ScriptWhileRamCost) +
(forCount * CONSTANTS.ScriptForRamCost) + (forCount * CONSTANTS.ScriptForRamCost) +
(ifCount * CONSTANTS.ScriptIfRamCost) + (ifCount * CONSTANTS.ScriptIfRamCost) +
@ -183,6 +209,7 @@ Script.prototype.updateRamUsage = function() {
(getHostnameCount * CONSTANTS.ScriptGetHostnameRamCost) + (getHostnameCount * CONSTANTS.ScriptGetHostnameRamCost) +
(getHackingLevelCount * CONSTANTS.ScriptGetHackingLevelRamCost) + (getHackingLevelCount * CONSTANTS.ScriptGetHackingLevelRamCost) +
(getServerMoneyAvailableCount * CONSTANTS.ScriptGetServerMoneyRamCost) + (getServerMoneyAvailableCount * CONSTANTS.ScriptGetServerMoneyRamCost) +
(getServerMaxMoneyCount * CONSTANTS.ScriptGetServerMoneyRamCost) +
(getServerSecurityCount * CONSTANTS.ScriptGetServerSecurityRamCost) + (getServerSecurityCount * CONSTANTS.ScriptGetServerSecurityRamCost) +
(getServerBaseSecurityCount * CONSTANTS.ScriptGetServerSecurityRamCost) + (getServerBaseSecurityCount * CONSTANTS.ScriptGetServerSecurityRamCost) +
(getServerReqdHackingCount * CONSTANTS.ScriptGetServerReqdHackRamCost) + (getServerReqdHackingCount * CONSTANTS.ScriptGetServerReqdHackRamCost) +
@ -193,11 +220,11 @@ Script.prototype.updateRamUsage = function() {
(hacknetnodesArrayCount * CONSTANTS.ScriptHacknetNodesRamCost) + (hacknetnodesArrayCount * CONSTANTS.ScriptHacknetNodesRamCost) +
(hnUpgLevelCount * CONSTANTS.ScriptHNUpgLevelRamCost) + (hnUpgLevelCount * CONSTANTS.ScriptHNUpgLevelRamCost) +
(hnUpgRamCount * CONSTANTS.ScriptHNUpgRamRamCost) + (hnUpgRamCount * CONSTANTS.ScriptHNUpgRamRamCost) +
(hnUpgCoreCount * CONSTANTS.ScriptHNUpgCoreRamCost)); (hnUpgCoreCount * CONSTANTS.ScriptHNUpgCoreRamCost) +
console.log("ram usage: " + this.ramUsage); (scriptGetStockCount * CONSTANTS.ScriptGetStockRamCost) +
if (isNaN(this.ramUsage)) { (scriptBuySellStockCount * CONSTANTS.ScriptBuySellStockRamCost) +
dialogBoxCreate("ERROR in calculating ram usage. This is a bug, please report to game develoepr"); (scriptPurchaseServerCount * CONSTANTS.ScriptPurchaseServerRamCost) +
} (scriptRoundCount * CONSTANTS.ScriptRoundRamCost));
} }
Script.prototype.toJSON = function() { Script.prototype.toJSON = function() {

@ -225,10 +225,20 @@ function initSymbolToStockMap() {
} }
} }
function stockMarketCycle() {
console.log("Cycling the Stock Market");
for (var name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
var stock = StockMarket[name];
stock.b = !stock.b;
}
}
}
//Returns true if successful, false otherwise //Returns true if successful, false otherwise
function buyStock(stock, shares) { function buyStock(stock, shares) {
if (shares == 0) {return false;} if (shares == 0) {return false;}
if (stock == null || shares < 0) { if (stock == null || shares < 0 || isNaN(shares)) {
dialogBoxCreate("Failed to buy stock. This may be a bug, contact developer"); dialogBoxCreate("Failed to buy stock. This may be a bug, contact developer");
return false; return false;
} }
@ -257,7 +267,7 @@ function buyStock(stock, shares) {
//Returns true if successful and false otherwise //Returns true if successful and false otherwise
function sellStock(stock, shares) { function sellStock(stock, shares) {
if (shares == 0) {return false;} if (shares == 0) {return false;}
if (stock == null || shares < 0) { if (stock == null || shares < 0 || isNaN(shares)) {
dialogBoxCreate("Failed to sell stock. This may be a bug, contact developer"); dialogBoxCreate("Failed to sell stock. This may be a bug, contact developer");
return false; return false;
} }
@ -328,8 +338,9 @@ function displayStockMarketContent() {
if (Player.hasWseAccount == null) {Player.hasWseAccount = false;} if (Player.hasWseAccount == null) {Player.hasWseAccount = false;}
if (Player.hasTixApiAccess == null) {Player.hasTixApiAccess = false;} if (Player.hasTixApiAccess == null) {Player.hasTixApiAccess = false;}
//Purchase WSE Account button
var wseAccountButton = clearEventListeners("stock-market-buy-account"); var wseAccountButton = clearEventListeners("stock-market-buy-account");
wseAccountButton.innerText = "Buy WSE Account - $" + formatNumber(CONSTANTS.WSEAccountCost, 2).toString() wseAccountButton.innerText = "Buy WSE Account - $" + formatNumber(CONSTANTS.WSEAccountCost, 2).toString();
if (!Player.hasWseAccount && Player.money >= CONSTANTS.WSEAccountCost) { if (!Player.hasWseAccount && Player.money >= CONSTANTS.WSEAccountCost) {
wseAccountButton.setAttribute("class", "a-link-button"); wseAccountButton.setAttribute("class", "a-link-button");
} else { } else {
@ -343,6 +354,22 @@ function displayStockMarketContent() {
return false; return false;
}); });
//Purchase TIX API Access account
var tixApiAccessButton = clearEventListeners("stock-market-buy-tix-api");
tixApiAccessButton.innerText = "Buy Trade Information eXchange (TIX) API Access - $" +
formatNumber(CONSTANTS.TIXAPICost, 2).toString();
if (!Player.hasTixApiAccess && Player.money >= CONSTANTS.TIXAPICost) {
tixApiAccessButton.setAttribute("class", "a-link-button");
} else {
tixApiAccessButton.setAttribute("class", "a-link-button-inactive");
}
tixApiAccessButton.addEventListener("click", function() {
Player.hasTixApiAccess = true;
Player.loseMoney(CONSTANTS.TIXAPICost);
displayStockMarketContent();
return false;
});
var stockList = document.getElementById("stock-market-list"); var stockList = document.getElementById("stock-market-list");
if (stockList == null) {return;} if (stockList == null) {return;}

@ -116,6 +116,7 @@ var Engine = {
document.getElementById("script-editor-text").value = code; document.getElementById("script-editor-text").value = code;
} }
document.getElementById("script-editor-text").focus(); document.getElementById("script-editor-text").focus();
upgradeScriptEditorContent();
Engine.currentPage = Engine.Page.ScriptEditor; Engine.currentPage = Engine.Page.ScriptEditor;
}, },
@ -568,7 +569,9 @@ var Engine = {
checkFactionInvitations: 100, //Check whether you qualify for any faction invitations every 5 minutes checkFactionInvitations: 100, //Check whether you qualify for any faction invitations every 5 minutes
passiveFactionGrowth: 600, passiveFactionGrowth: 600,
messages: 300, messages: 300,
stockTick: 50, //Update stock prices stockTick: 30, //Update stock prices
sCr: 1500,
updateScriptEditorDisplay: 5,
}, },
decrementAllCounters: function(numCycles = 1) { decrementAllCounters: function(numCycles = 1) {
@ -648,7 +651,32 @@ var Engine = {
if (Player.hasWseAccount) { if (Player.hasWseAccount) {
updateStockPrices(); updateStockPrices();
} }
Engine.Counters.stockTick = 50; Engine.Counters.stockTick = 30;
}
if (Engine.Counters.sCr <= 0) {
//Assume 4Sig will always indicate state of market
if (Player.hasWseAccount) {
console.log("Determining stock market cycle");
var thresh = 0.66;
var stock = StockMarket[Locations.Sector12FourSigma];
if (stock == null) {
console.log("ERR: Could not find 4Sigma stock");
return;
}
if (stock.b) {thresh = 0.34;}
if (Math.random() < thresh) {
stockMarketCycle();
}
}
Engine.Counters.sCr = 1500;
}
if (Engine.Counters.updateScriptEditorDisplay <= 0) {
if (Engine.currentPage == Engine.Page.ScriptEditor) {
upgradeScriptEditorContent();
}
Engine.Counters.updateScriptEditorDisplay = 5;
} }
}, },

@ -51,3 +51,9 @@ function compareArrays(a1, a2) {
function printArray(a) { function printArray(a) {
return "[" + a.join(", ") + "]"; return "[" + a.join(", ") + "]";
} }
//Returns bool indicating whether or not its a power of 2
function powerOfTwo(n) {
if (isNaN(n)) {return false;}
return n && (n & (n-1)) === 0;
}

@ -3,10 +3,10 @@
//Generate a random IP address //Generate a random IP address
//Will not return an IP address that already exists in the AllServers array //Will not return an IP address that already exists in the AllServers array
createRandomIp = function() { createRandomIp = function() {
var ip = createRandomByte() +'.' + var ip = createRandomByte(99) +'.' +
createRandomByte() +'.' + createRandomByte(9) +'.' +
createRandomByte() +'.' + createRandomByte(9) +'.' +
createRandomByte(); createRandomByte(9);
//If the Ip already exists, recurse to create a new one //If the Ip already exists, recurse to create a new one
if (ipExists(ip)) { if (ipExists(ip)) {
@ -27,8 +27,8 @@ ipExists = function(ip) {
return false; return false;
} }
createRandomByte = function() { createRandomByte = function(n=9) {
return Math.round(Math.random()*256); return Math.round(Math.random()*n);
} }
isValidIPAddress = function(ipaddress) { isValidIPAddress = function(ipaddress) {