Update BN14.md

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hydroflame 2022-01-07 02:43:12 -05:00 committed by GitHub
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@ -12,7 +12,7 @@ Let's imagine a very simple equation
`delta p` is the amount of currency you earn every tick
`c1`, `c2`, `c3` are all variables that the player can upgrade in exchange for the `p` currency
`c2` and `c3` increase by `1` every level and the cost to upgrade is exponential
`c2` and `c3` increase by `1` every level and the cost to upgrade is exponential
`c1` increases exponentially and the cost to upgrade is also exponential
So the goal here is to generate as much currency as possible. For this particular equation the goal is to increase `c1` as much as possible but also to make `c2/c3` as close to `e` as possible.