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Merge pull request #3613 from nickofolas/fix/nfg-level-application
AUGMENTATIONS: Fix NeuroFlux being applied improperly and migrate broken saves
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commit
22b6d0d5a0
@ -85,9 +85,17 @@ function applyAugmentation(aug: IPlayerOwnedAugmentation, reapply = false): void
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Player.applyEntropy(Player.entropy);
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}
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// Special logic for NeuroFlux Governor
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const ownedNfg = Player.augmentations.find((pAug) => pAug.name === AugmentationNames.NeuroFluxGovernor);
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if (aug.name === AugmentationNames.NeuroFluxGovernor && !reapply && ownedNfg) {
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ownedNfg.level = aug.level;
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return;
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}
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// Push onto Player's Augmentation list
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if (!reapply) {
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const ownedAug = new PlayerOwnedAugmentation(aug.name);
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Player.augmentations.push(ownedAug);
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}
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}
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@ -88,7 +88,7 @@ export const CONSTANTS: {
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LatestUpdate: string;
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} = {
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VersionString: "1.6.4",
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VersionNumber: 16,
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VersionNumber: 17,
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// Speed (in ms) at which the main loop is updated
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_idleSpeed: 200,
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@ -414,6 +414,26 @@ function evaluateVersionCompatibility(ver: string | number): void {
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}
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}
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}
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// Fix bugged NFG accumulation in owned augmentations
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if (ver < 17) {
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let ownedNFGs = [...Player.augmentations];
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ownedNFGs = ownedNFGs.filter((aug) => aug.name === AugmentationNames.NeuroFluxGovernor);
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const newNFG = new PlayerOwnedAugmentation(AugmentationNames.NeuroFluxGovernor);
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newNFG.level = 0;
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for (const nfg of ownedNFGs) {
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newNFG.level += nfg.level;
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}
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Player.augmentations = [
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...Player.augmentations.filter((aug) => aug.name !== AugmentationNames.NeuroFluxGovernor),
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newNFG,
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];
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Player.reapplyAllAugmentations(true);
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Player.reapplyAllSourceFiles();
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}
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}
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}
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